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Статті в журналах з теми "Virtuality"
Turoff, Murray. "Virtuality." Communications of the ACM 40, no. 9 (September 1997): 38–43. http://dx.doi.org/10.1145/260750.260761.
Повний текст джерелаNardi, Bonnie. "Virtuality." Annual Review of Anthropology 44, no. 1 (October 21, 2015): 15–31. http://dx.doi.org/10.1146/annurev-anthro-102214-014226.
Повний текст джерелаPortman, Diane. "Virtuality." Journal of Palliative Medicine 23, no. 12 (December 1, 2020): 1686. http://dx.doi.org/10.1089/jpm.2020.0202.
Повний текст джерелаD'angelo, Ilaria, and Nicoletta Scapparone. "On virtuality." Metodo. International Studies in Phenomenology and Philosophy 2.2, no. 2 (2014): 7–14. http://dx.doi.org/10.19079/metodo.2.2.7.
Повний текст джерелаJandrić, Petar. "Deschooling Virtuality." Open Review of Educational Research 1, no. 1 (January 2014): 84–98. http://dx.doi.org/10.1080/23265507.2014.965193.
Повний текст джерелаBirringer, Johannes. "Augmenting virtuality." International Journal of Performance Arts and Digital Media 14, no. 2 (July 3, 2018): 224–28. http://dx.doi.org/10.1080/14794713.2018.1520481.
Повний текст джерелаGunkel, David J. "Framing Virtuality." American Book Review 29, no. 3 (2008): 20–21. http://dx.doi.org/10.1353/abr.2008.0070.
Повний текст джерелаCodognet, Philippe. "The virtuality of constraints and the constraints of virtuality." ACM Computing Surveys 28, no. 4es (December 1996): 60. http://dx.doi.org/10.1145/242224.242301.
Повний текст джерелаPurvanova, Radostina K., and Renata Kenda. "Paradoxical Virtual Leadership: Reconsidering Virtuality Through a Paradox Lens." Group & Organization Management 43, no. 5 (August 26, 2018): 752–86. http://dx.doi.org/10.1177/1059601118794102.
Повний текст джерелаTörök L, Gábor. "Virtuality, organizations, management." Társadalomkutatás 31, no. 2 (June 2013): 148–61. http://dx.doi.org/10.1556/tarskut.31.2013.2.5.
Повний текст джерелаДисертації з теми "Virtuality"
Saňková, Klára. "Realita a virtualita aneb Je facebook reálný nebo virtuální prostor?" Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-124711.
Повний текст джерелаMetcalf, Kathryne Young. "Technophobia: Exploring Fearful Virtuality." Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1558442740070796.
Повний текст джерелаRaponi, Damiano. "Trends in virtuality: experiments." Doctoral thesis, Università Politecnica delle Marche, 2016. http://hdl.handle.net/11566/243122.
Повний текст джерелаIn the last years, research is focusing on the development of innovative design solutions aimed at reducing development time, costs and increase the quality enabling the companies to reduce the time-to-market. Among the most relevant solutions, the AR/MR/VR technologies allow to realize High-Fidelity virtual prototypes that can be used to carry out tests with real users. Nevertheless, the companies review their prototyping techniques according to the product that are developing, not optimizing the development costs and not taking into account the psychophysical characteristics of the real user. The work presented in this thesis is therefore focused on the definition of a structured framework integrated in the traditional design process and able to support the designers choices for the development of High-Fidelity virtual prototypes in order to experiment the adopted design solution in real context. In order to achieve this goal a methodology is defined. It is based on a User-Centered Design approach according to which the customer is involved in all steps. With the purpose to validate the proposed methodology a set of VP tools are implemented. In addition, the results from the methodology application with the implemented VP tools allow to develop an interactive and reconfigurable Virtual Reality system suitable to equip a laboratory in order to create a complete Virtual User Experience. The overall framework is applied to three real industrial case studies. All concern the study of innovative User Interfaces for various contexts of use: a) a web-based platform to properly support contract furniture, b) an innovative solution to monitor the physiological parameters of a user and therefore to create customized wellness routes, c) a User Interface applied to a shower with high usability for elderly and visual impaired people.
Gerlach, Joseph Andrew. "Vernacular mapping : affect, virtuality, performance." Thesis, University of Oxford, 2012. http://ora.ox.ac.uk/objects/uuid:00b1e482-42d2-4fcf-8832-d1db594dc24f.
Повний текст джерелаFerreday, Debra. "Online belongings : fantasy, virtuality and community." Thesis, Lancaster University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.410750.
Повний текст джерелаTsang, Boon-chi Benjamin, and 曾本治. "Rhizomatic labyrinth: between virtuality and actuality." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31986079.
Повний текст джерелаPersson, Skare Ragnar. "Exploring Architecture : Time, Photography and Virtuality." Thesis, KTH, Arkitektur, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169193.
Повний текст джерелаExamensarbetet undersöker de arkitektoniska begreppen tid och virtualitet i två delar. Det första temat - tid - undersöks genom en fotografisk studie av Kulturhuset i Stockholm, ett sökande efter fysiska spår av förändring. Studien visar också en snabbare tidsskala som relaterar till användaren och brukaren av rummet. Den andra delen av projektet utgår från fotografierna och använder camera obscurans teknik för att undersöka temat virtualitet. Genom tre fullskaliga tester och olika experiment prövades gränsen mellan det fysiska och det virtuella, och demonstrerades slutligen i ett rum obscura som byggts upp på gården i Arkitekturskolan under Diploma Days, juni 2015. Projektet rör sig från ett observerande i fotografiet till en fysisk undersökning av vad arkitektur är, hur arkitektur fungerar och eventuellt vad det skulle kunna vara, från det virtuella till det fysiska och tillbaka igen. Som helhet är projektet en samling tankar, sevärdheter, kopplingar och erfarenheter.
Tsang, Boon-chi Benjamin. "Rhizomatic labyrinth : between virtuality and actuality /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25946614.
Повний текст джерелаIsmet, Burcak. "The Memory Of Time: Virtuality In Deleuze." Master's thesis, METU, 2007. http://etd.lib.metu.edu.tr/upload/2/12608297/index.pdf.
Повний текст джерелаs thesis is to examine the concept of difference according to French philosophers Gilles Deleuze and Henri Bergson. In order to explicate this crucial concept and its emphasis in these thinkers&rsquo
philosophies, this dissertation is focused on the notion of time and memory. Through the thesis, first Deleuze&rsquo
s critical attitude towards representational and dialectical approachs for difference is elucidated. After the comprehensive examination for the meaning of difference according to Deleuze, the understanding of time is revealed by means of Deleuzian comprehension of repetition and Bergsonian notion of duration. Throughout the thesis what is virtually hidden beneath the arguments, what is common in both philosophers finally is exposed as the concept of becoming. For Deleuze, whose philosophy of time is certainly dependent on Bergson, time creates a renewed conception in order for subject to be an individual as the state of permanent becoming. And an individual which is qualified as a state of becoming, is the memory of time where the latter is an infinite virtuality.
Berggrén, Rasmus. "In pursuit of consumer-accessible augmented virtuality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209548.
Повний текст джерелаDetta projekt är en undersökning av möjligheten att använda befintlig programvara till att utveckla Virtual Reality (VR)-programvara som infogar framstående aspekter av objekt från en användares omgivning in i en virtuell miljö och därmed skapar Augmented Virtuality (AV). En definierande begränsning är kravet på att programvaran skall vara konsumenttillgänglig, vilket innebär att den behöver kunna köras på en vanlig smartphone utan extra utrustning. Två besläktade AV-koncept beaktades: formrekonstruktion och positionsspårning. Två kategorier av tekniker togs i beaktande, vilka kunde användas för att göra de uppmätningar av verkligheten som var nödvändiga för att uppnå de tänkta AV-koncepten med hjälp av endast en monokulär RGB-kamera som sensor: monocular visual SLAM (mvSLAM) och Structure from Motion (SfM). Två listor med kriterier konstruerades, vilka formaliserade begreppen AV och konsumenttillgänglighet. En sökprocess utfördes sedan, där befintliga programvarupaket utvärderades för sin lämplighet att inkluderas i en programvara som uppfyllde alla kriterier. Utvärderingarna av SfM-system gjordes i kombination med Multi-View Stereo (MVS)-system – ett nödvändigt komplement för att uppnå synlig formrekonstruktion med ett system vars utdata är punktmoln. Efter att noggrant ha utvärderat en mängd programvara var slutsatsen att konsumenttillgänglig AV inte för närvarande kan uppnås genom att kombinera befintliga programvarupaket, på grund av ett antal olika problem. Medan framtida prestandaökningar hos maskinvara och nya programvarutillämpningar skulle lösa problem med komplexitet och tillgänglighet, är vissa problem med tillförlitlighet och användbarhet inneboende hos begränsningen till att använda en monokulär kamera.
Книги з теми "Virtuality"
Jeschke, Sabina, Leif Kobbelt, and Alicia Dröge, eds. Exploring Virtuality. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-03885-4.
Повний текст джерелаLehman-Wilzig, Sam N. Virtuality and Humanity. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-6526-4.
Повний текст джерелаCrowston, Kevin, Sandra Sieber, and Eleanor Wynn, eds. Virtuality and Virtualization. Boston, MA: Springer US, 2007. http://dx.doi.org/10.1007/978-0-387-73025-7.
Повний текст джерелаDiodato, Roberto. Image, Art and Virtuality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67784-8.
Повний текст джерелаHoang, Nguyen Tuan, and Preston David Seth, eds. Virtuality and education: A reader. Amsterdam: Rodopi, 2006.
Знайти повний текст джерелаeditor, Franken-Wendelstorf Regina, Lindinger Elisabeth editor, and Sieck Jürgen editor, eds. Kultur und Informatik: Reality and virtuality. Glückstadt: VWH, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, 2014.
Знайти повний текст джерелаBraga, Joaquim, ed. Conceiving Virtuality: From Art To Technology. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24751-5.
Повний текст джерелаPanteli, Niki, and Mike Chiasson. Exploring Virtuality Within and beyond Organizations. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230593978.
Повний текст джерелаJ, Clayton Mark, Vasquez de Velasco, Guillermo P., and Association for Computer-Aided Design in Architecture., eds. ACADIA 2000: Eternity, infinity, and virtuality. [United States?]: Association for Computer-Aided Design in Architecture, 2002.
Знайти повний текст джерелаSukula, Shiva. Information technology: Bridge to the wired virtuality. New Delhi: Ess Ess Publications, 2008.
Знайти повний текст джерелаЧастини книг з теми "Virtuality"
Boellstorff, Tom. "Virtuality." In A Companion to the Anthropology of the Body and Embodiment, 504–20. Oxford, UK: Wiley-Blackwell, 2011. http://dx.doi.org/10.1002/9781444340488.ch29.
Повний текст джерелаRyan, Marie-Laure. "Virtuality." In Critical Terms in Futures Studies, 335–41. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-28987-4_51.
Повний текст джерелаBühlmann, Vera. "Applied Virtuality." In X.media.publishing, 119–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-540-69002-3_10.
Повний текст джерелаFyfe, Paul. "Radiant Virtuality." In Victoria's Lost Pavilion, 97–115. New York: Palgrave Macmillan US, 2017. http://dx.doi.org/10.1057/978-1-349-95195-6_6.
Повний текст джерелаPanteli, Niki, and Mike Chiasson. "Rethinking virtuality." In Exploring Virtuality Within and beyond Organizations, 1–17. London: Palgrave Macmillan UK, 2008. http://dx.doi.org/10.1057/9780230593978_1.
Повний текст джерелаLehman-Wilzig, Sam N. "Defining Virtuality." In Virtuality and Humanity, 13–30. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-6526-4_2.
Повний текст джерелаGlezos, Simon. "Embodied Virtuality." In Speed and Micropolitics, 129–80. New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780367280642-8.
Повний текст джерелаJeschke, Sabina, Leif Kobbelt, and Alicia Dröge. "Einführung in den Band." In Exploring Virtuality, 7–18. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03885-4_1.
Повний текст джерелаStaar, Henning. "„Auf jedem Schiff, ob’s dampft, ob’s segelt, gibt’s (mindestens) einen, der die Sache regelt“ Führung, Macht und Einfluss in virtuellen Netzwerken." In Exploring Virtuality, 173–97. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03885-4_10.
Повний текст джерелаKrecklau, Lars, Dominik Sibbing, Torsten Sattler, Ming Li, Martin Habbecke, and Leif Kobbelt. "Rekonstruktion urbaner Umgebungen und ihre Anwendungen." In Exploring Virtuality, 199–213. Wiesbaden: Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-03885-4_11.
Повний текст джерелаТези доповідей конференцій з теми "Virtuality"
Al-Attili, Aghlab, and Leonidas Koutsoumpos. "Ethics of Virtuality… Virtuality of Ethics." In eCAADe 2006: Communicating Space(s). eCAADe, 2006. http://dx.doi.org/10.52842/conf.ecaade.2006.032.
Повний текст джерелаAl-Attili, Aghlab, and Leonidas Koutsoumpos. "Ethics of Virtuality… Virtuality of Ethics." In eCAADe 2006: Communicating Space(s). eCAADe, 2006. http://dx.doi.org/10.52842/conf.ecaade.2006.032.
Повний текст джерелаChagué, Sylvain. "Real virtuality." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2745234.2810209.
Повний текст джерелаBrown, Ross, Selen Turkay, and Laurianne Sitbon. "Educational virtuality." In OzCHI '18: 30th Australian Computer-Human Interaction Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3292147.3295498.
Повний текст джерелаAkşit, Kaan, Ward Lopes, Jonghyun Kim, Josef Spjut, Anjul Patney, Peter Shirley, David Luebke, et al. "Varifocal virtuality." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084822.3084829.
Повний текст джерела"Real virtuality." In the 20th annual conference, Chair Jack Bresenham. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/166117.166164.
Повний текст джерелаChagué, Sylvain, and Caecilia Charbonnier. "Real virtuality." In VRIC '16: Virtual Reality International Conference - Laval Virtual 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2927929.2927945.
Повний текст джерелаChalmers, Alan, David Howard, and Christopher Moir. "Real virtuality." In the 2009 Spring Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1980462.1980466.
Повний текст джерелаMagnor, Marcus. "Reality-augmented virtuality." In the ACM symposium. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1077534.1077574.
Повний текст джерелаCohen, Michael, Rasika Ranaweera, Bektur Ryskeldiev, Tomohiro Oyama, Aya Hashimoto, Naoki Tsukida, and Toshimune Miyaji. "Mixed virtuality transducer." In SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2669062.2684185.
Повний текст джерелаЗвіти організацій з теми "Virtuality"
Clarke, Jerry, John Vines, and Eric Mark. An Augmented Virtuality Scientific Data Center. Fort Belvoir, VA: Defense Technical Information Center, September 2004. http://dx.doi.org/10.21236/ada428158.
Повний текст джерелаBrodsky, Stanley J. Gluon Virtuality and Heavy Sea Quark Contributions to the Spin-dependent g1 Structure Function. Office of Scientific and Technical Information (OSTI), January 1999. http://dx.doi.org/10.2172/9979.
Повний текст джерелаBilovska, Natalia. HYPERTEXT: SYNTHESIS OF DISCRETE AND CONTINUOUS MEDIA MESSAGE. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11104.
Повний текст джерелаMarshak, Ronni. Virtually Being There. Boston, MA: Patricia Seybold Group, September 2006. http://dx.doi.org/10.1571/i9-7-06cc.
Повний текст джерелаPanchenko, Liubov F., Tetiana A. Vakaliuk, and Kateryna V. Vlasenko. Augmented reality books: concepts, typology, tools. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4414.
Повний текст джерелаSchiper, Andre, and Aleta Ricciardi. Virtually-Synchronous Communication Based on a Weak Failure Suspector. Fort Belvoir, VA: Defense Technical Information Center, April 1993. http://dx.doi.org/10.21236/ada264352.
Повний текст джерелаBeauchamp, Justin, Emily Schwartz, and Elizabeth Davidson Pisacreta. Seven Practices for Building Community and Student Belonging Virtually. Ithaka S+R, August 2020. http://dx.doi.org/10.18665/sr.313740.
Повний текст джерелаHadjidakis, Cynthia. Exclusive Electroproduction of meson rho on the nucleon Virtualite Intermediate With the CLAS Detector at Jlab; Electroproduction Exclusive de meson rho sur le nucleon Virtualite Intermediaire Avec le Detecteur CLAS at Jlab. Office of Scientific and Technical Information (OSTI), December 2002. http://dx.doi.org/10.2172/824917.
Повний текст джерелаGarzón Maceda, María, Eleanor Krabill, and Almudena Azcárate Ortega. 2021 Outer Space Security Conference Report. UNIDIR, November 2021. http://dx.doi.org/10.37559/wmd/21/space02.
Повний текст джерелаSingh, Priya, and Vikas Singh. Beyond Binaries 2022: IIHS Annual Research Conference Proceedings. Indian Institute for Human Settlements, 2022. http://dx.doi.org/10.24943/9788195648597.
Повний текст джерела