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Статті в журналах з теми "THE VIRTUAL WORLD"
Bhogate, Vishal, Rohit Patil, Hardik Trivedi, and Sanjay Nandiwale. "Virtual World Security." Paripex - Indian Journal Of Research 3, no. 2 (January 15, 2012): 106–8. http://dx.doi.org/10.15373/22501991/feb2014/32.
Повний текст джерелаDu Plessis, Andries, and Bernhardett Theron. "Virtual World – Physical World: What is the Real World?" International Journal of Management Science and Business Administration 2, no. 6 (2015): 43–57. http://dx.doi.org/10.18775/ijmsba.1849-5664-5419.2014.26.1004.
Повний текст джерелаTikkanen, Henrikki, Joel Hietanen, Tuomas Henttonen, and Joonas Rokka. "Exploring virtual worlds: success factors in virtual world marketing." Management Decision 47, no. 8 (September 4, 2009): 1357–81. http://dx.doi.org/10.1108/00251740910984596.
Повний текст джерелаRamanathan, Jayasankar, and Keyoor Purani. "Brand extension evaluation: real world and virtual world." Journal of Product & Brand Management 23, no. 7 (November 11, 2014): 504–15. http://dx.doi.org/10.1108/jpbm-04-2014-0559.
Повний текст джерелаFleta, Begoña Montero. "Communicative language in the virtual world." New Trends and Issues Proceedings on Humanities and Social Sciences 3, no. 1 (June 28, 2017): 127–34. http://dx.doi.org/10.18844/gjhss.v3i1.1759.
Повний текст джерелаAnyanwu, Chika J. "Virtual world and virtual reality." Journal of Australian Studies 22, no. 58 (January 1998): 154–61. http://dx.doi.org/10.1080/14443059809387412.
Повний текст джерелаNadolny, Larysa, and Mark Childs. "In-World Behaviors and Learning in a Virtual World." International Journal of Virtual and Personal Learning Environments 5, no. 4 (October 2014): 17–28. http://dx.doi.org/10.4018/ijvple.2014100102.
Повний текст джерелаGlaser, Stan. "The real world and virtual worlds." Internet Research 7, no. 4 (December 1997): 246–51. http://dx.doi.org/10.1108/10662249710187240.
Повний текст джерелаTrescak, Tomas, Marc Esteva, and Inmaculada Rodriguez. "A Virtual World Grammar for automatic generation of virtual worlds." Visual Computer 26, no. 6-8 (April 15, 2010): 521–31. http://dx.doi.org/10.1007/s00371-010-0473-7.
Повний текст джерелаEdwards, C. "Another world [3D virtual world]." Engineering & Technology 1, no. 9 (December 1, 2006): 28–32. http://dx.doi.org/10.1049/et:20060904.
Повний текст джерелаДисертації з теми "THE VIRTUAL WORLD"
Hu, Xiuping. "Shared virtual world technologies." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ36470.pdf.
Повний текст джерелаZhang, Yulei. "Knowledge Discovery in Social Media: Physical World, Online World, and Virtual World." Diss., The University of Arizona, 2011. http://hdl.handle.net/10150/145420.
Повний текст джерелаPhor, Pallavi. "Virtual World: Observe, Interact & Simulate." Thesis, Georgia Institute of Technology, 2007. http://hdl.handle.net/1853/16298.
Повний текст джерелаPhor, Pallavi. "Virtual world observe, interact and simulate /." Available online, Georgia Institute of Technology, 2007, 2007. http://etd.gatech.edu/theses/available/etd-07042007-193416/.
Повний текст джерелаKruger, Rynhardt Pieter. "Virtual world accessibility: a multitool approach." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/95932.
Повний текст джерелаENGLISH ABSTRACT: Computer-based virtual worlds are increasingly used for activities which previously required physical environments. However, in its mainstream form, such a virtual world provides output on a graphical display and is thus inaccessible to a blind user. To achieve accessibility for blind users, an alternative to graphical output must be used. Audio and text are two output methods that can be considered. However, when using audio, care must be taken not to overload the audio channel. Channel overloading is possible with audio since it is not a selective output medium like the visual channel, that is, the user cannot choose what he/she wants to hear. Text should also be treated as audio, since a blind user consumes textual information as synthesized speech. In this research we discuss one possible solution to the problem of channel overloading, by the use of multiple exploration and navigation tools. These tools should allow the user to shape the information provided as audio output. Specially, we discuss the development of a virtual world client called Perspective, enabling non-visual access to virtual worlds by the use of multiple navigation and exploration tools. Perspective also serves as a framework for tool implementation and evaluation. Finally we give recommendations for improvements to current virtual world building practices and protocols, as to work toward an accessibility standard.
AFRIKAANSE OPSOMMING: Rekenaargebaseerde virtuele wêrelde word toenemend gebruik vir aktiwiteite wat voorheen fiesiese omgewings benodig het. Tog verskaf so 'n virtuele wêreld, in sy standaard vorm, afvoer as 'n grafiese beeld en is dus ontoeganklik vir 'n blinde gebruiker. Om toeganklikheid vir blinde gebruikers te bewerkstellig, moet 'n alternatief vir die grafiese beeld gebruik word. Klank en teks is twee alternatiewe wat beskou kan word. Tog moet klank versigtig gebruik word, aangesien die klankkanaal oorlaai kan word. Die klankkanaal kan oorlaai word aangesien dit nie 'n selektiewe kanaal soos die visuele kanaal is nie, met ander woorde, die gebruiker kan nie kies wat hy/sy wil hoor nie. Teks moet ook as klank beskou word, aangesien 'n blinde gebruiker teks in die vorm van gesintetiseerde spraak inneem. Met hierdie navorsing bespreek ons een oplossing vir die probleem van kanaaloorlading, deur die gebruik van verskeie navigasie- en verkenningsgereedskapstukke. Hierdie gereedskapstukke behoort die gebruiker in staat te stel om die inligting wat as klank oorgedra word, te bepaal. Ons bespreek spesi ek die ontwikkeling van 'n virtuele wêreld-kliënt genaamd Perspective, wat nie-visuele toegang tot virtuele wêrelde bewerkstellig deur die gebruik van meervoudige navigasie- en verkenningsgereedskapstukke. Perspective dien ook as 'n raamwerk vir die ontwikkeling en evaluering van gereedskapstukke. Laastens verskaf ons voorstelle vir verbeteringe van die boutegnieke en protokolle van huidige virtuele wêrelde, as eerste stap na 'n toeganklikheidsstandaard vir virtuele wêrelde.
Gaitán, Verástegui Ana Cecilia, Morán Rosmery Romero, Huaman Adriana Cristina Jaramillo, Cárdenas Stephany Jenny Guevara, and Gonzales Nicole Andrea Cuevas. "App de turismo virtual: Pocket World." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/654777.
Повний текст джерелаNowadays, consumers in the tourism sector for domestic and international destinations have been affected by the impediment of traveling to various places due to the pandemic facing the world. In view of this, the idea of presenting a business model on virtual travel with the main feature of a 360º approach was born. In addition, a tour guide is incorporated that accompanies the user throughout the tour providing the ease of clarifying any doubts that present. This proposal, named Pocket World, should be noted that this business model does not seek to replace tourism on the contrary, seeks to incentivize and encourage it in the future. This project considers as a target group women and men between 18 and 35 years old who like to meet new destinations in Peru. Therefore, to prove the acceptance of this project, a number of researches and experiments have been carried out to give validity to this business model, in order to present the action plans in the relevant areas, in order to obtain an incentive for profitability and at the same time, to make known to the Peruvian market a new alternative of virtual tourism.
Trabajo de investigación
deNoyelles, Aimee M. "Learning between worlds: Experiences of women college students in a virtual world." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1307323208.
Повний текст джерелаMorgan, Rachel. "VICTIMIZATION, RISKY BEHAVIORS, AND THE VIRTUAL WORLD." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4004.
Повний текст джерелаM.A.
Department of Sociology
Sciences
Applied Sociology MA
Dahl, Leif Alan. "NPSNET : aural cues for virtual world immersion." Thesis, Monterey, California. Naval Postgraduate School, 1992. http://hdl.handle.net/10945/23731.
Повний текст джерелаGhanbarzadeh, Reza. "Investigating Antecedents and Consequences of User Acceptance of Three-Dimensional Virtual Worlds." Thesis, Griffith University, 2017. http://hdl.handle.net/10072/367803.
Повний текст джерелаThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
Science, Environment, Engineering and Technology
Full Text
Книги з теми "THE VIRTUAL WORLD"
Virtual world. New York: Viking, 1997.
Знайти повний текст джерелаCudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. Boca Raton: CRC Press, Taylor & Francis, 2014.
Знайти повний текст джерелаGregory, Sue, and Denise Wood, eds. Authentic Virtual World Education. Singapore: Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-10-6382-4.
Повний текст джерелаCzerniawska, Fiona, and Gavin Potter. Business in a Virtual World. London: Palgrave Macmillan UK, 1998. http://dx.doi.org/10.1057/9780230509337.
Повний текст джерелаMine, Mark R. Virtual world construction using ISAAC. [Orlando, Fla.?]: Link Foundation, 1996.
Знайти повний текст джерелаCaptive in the virtual world. Los Angeles: Price Stern Sloan, 1994.
Знайти повний текст джерела1961-, Shih Timothy K., and Wang Paul P, eds. Intelligent virtual world: Technologies & applications in distributed virtual environment. New Jersey: World Scientific Pub. Co., 2004.
Знайти повний текст джерелаAhmad, Muhammad Aurangzeb, Cuihua Shen, Jaideep Srivastava, and Noshir Contractor, eds. Predicting Real World Behaviors from Virtual World Data. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07142-8.
Повний текст джерелаJacques, Anthony. Playing music in a virtual world. Manchester: University of Manchester, Department of Computer Science, 1997.
Знайти повний текст джерелаThalmann, Nadia Magnenat, and Daniel Thalmann, eds. Creating and Animating the Virtual World. Tokyo: Springer Japan, 1992. http://dx.doi.org/10.1007/978-4-431-68186-1.
Повний текст джерелаЧастини книг з теми "THE VIRTUAL WORLD"
Plemenos, Dimitri, and Georgios Miaoulis. "Virtual World Exploration." In Visual Complexity and Intelligent Computer Graphics Techniques Enhancements, 95–153. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01259-4_4.
Повний текст джерелаDawson, Catherine. "Virtual world analysis." In A–Z of Digital Research Methods, 376–82. Abingdon, Oxon ; New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781351044677-57.
Повний текст джерелаWeber, Gerhard W., and Fred L. Bookstein. "Mapping the physical world: Digitise." In Virtual Anthropology, 37–108. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-211-49347-2_2.
Повний текст джерелаMay, Daniel Chien-Meng, and Bent Bruun Kristensen. "Habitats for the Digitally Pervasive World." In Virtual Applications, 141–58. London: Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3746-7_7.
Повний текст джерелаWeber, Gerhard W., and Fred L. Bookstein. "Back to the real world: Materialise." In Virtual Anthropology, 295–325. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-211-49347-2_6.
Повний текст джерелаWhite, Elizabeth. "Virtual Self, Virtual Mind, Virtual World: Sustainable Future?" In Systems for Sustainability, 153–56. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0265-8_27.
Повний текст джерелаLi, Manning, and Jihong Liu. "Virtual Advisors in the Virtual World." In Innovative Advisory Services in the Virtual World, 5–9. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41112-0_2.
Повний текст джерелаBjørnstrup, Jørgen. "Making 3D Models of Real World Objects." In Virtual Space, 93–111. London: Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0225-0_5.
Повний текст джерелаLee, Won-Sook, Elwin Lee, and Nadia Magnenat Thalmann. "Real Face Communication in a Virtual World." In Virtual Worlds, 1–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-68686-x_1.
Повний текст джерелаNakatsu, Ryohei, Naoko Tosa, and Takeshi Ochi. "Interactive Movie: A Virtual World with Narratives." In Virtual Worlds, 107–16. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-68686-x_10.
Повний текст джерелаТези доповідей конференцій з теми "THE VIRTUAL WORLD"
Lee, G. Nadia E., and Gisela T. de Clunie. "Virtual world interaction." In the 7th Euro American Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2590651.2590683.
Повний текст джерелаHardin, Andrew, Jennifer Nicholson, Anjala Krishen, and Darren Nicholson. "Virtual World Entrepreneurship." In 2013 46th Hawaii International Conference on System Sciences (HICSS). IEEE, 2013. http://dx.doi.org/10.1109/hicss.2013.596.
Повний текст джерелаBainbridge, William Sims, and Glen A. Robertson. "Virtual World Astrosociology." In SPACE, PROPULSION & ENERGY SCIENCES INTERNATIONAL FORMUM SPESIF-2010: 14th Conference on Thermophysics Applications in Microgravity 7th Symposium on New Frontiers in Space Propulsion Sciences 2nd Symposium on Astrosociology 1st Symposium on High Frequency Gravitational Waves. AIP, 2010. http://dx.doi.org/10.1063/1.3326274.
Повний текст джерелаTsang, Elton K. H., Hanqiu Sun, and Mark Green. "Virtual world modeler." In the ACM symposium. New York, New York, USA: ACM Press, 1998. http://dx.doi.org/10.1145/293701.293734.
Повний текст джерелаShaikh, Mostafa Al Masum, Prendinger Helmut, Keikichi Hirose, and Ishizuka Mitsuru. "Easy Living in the Virtual World: A Noble Approach to Integrate Real World Activities to Virtual Worlds." In 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology. IEEE, 2009. http://dx.doi.org/10.1109/wi-iat.2009.196.
Повний текст джерелаKhurana, Ashish, Bhanu Prakash Lohani, and Vimal Bibhu. "AI Frame-Worked Virtual World Application - The Ramification of Virtual World on Real World." In 2019 International Conference on Automation, Computational and Technology Management (ICACTM). IEEE, 2019. http://dx.doi.org/10.1109/icactm.2019.8776724.
Повний текст джерелаHui, Pan, and Nishanth Sastry. "Real World Routing Using Virtual World Information." In 2009 International Conference on Computational Science and Engineering. IEEE, 2009. http://dx.doi.org/10.1109/cse.2009.315.
Повний текст джерелаAuda, Jonas, Max Pascher, and Stefan Schneegass. "Around the (Virtual) World." In CHI '19: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3290605.3300661.
Повний текст джерелаCox, Angie M. "Virtual World Consumer Behavior." In SIGMIS-CPR '16: 2016 Computers and People Research Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2890602.2906192.
Повний текст джерелаKim, Jung-Yoon, Yoon-Seok Choi, Soonchul Jung, Jin-Sung Choi, and Won-Hyung Lee. "Immersive Virtual Undersea World." In Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.02.
Повний текст джерелаЗвіти організацій з теми "THE VIRTUAL WORLD"
McCoy, Annette L., and Susan K. Schnipke. Development Manual for 3D World Virtual Environment Software. Fort Belvoir, VA: Defense Technical Information Center, December 1999. http://dx.doi.org/10.21236/ada378892.
Повний текст джерелаvan den Puttelaar, J. Benefits of consumer behaviour research in a virtual world. Wageningen: LEI Wageningen UR, 2016. http://dx.doi.org/10.18174/388050.
Повний текст джерелаWong, Jason H., Anh B. Nguyen, and Lauren Ogren. Serious Game and Virtual World Training: Instrumentation and Assessment. Fort Belvoir, VA: Defense Technical Information Center, December 2012. http://dx.doi.org/10.21236/ada582033.
Повний текст джерелаMurphy, Joseph, Elizabeth Dean, Sarah Cook, and Michael Keating. The effect of interviewer image in a virtual-world survey. Research Triangle Park, NC: RTI Press, February 2011. http://dx.doi.org/10.3768/rtipress.2010.rr.0014.1012.
Повний текст джерелаGreenstein, Shane. Building and Delivering the Virtual World: Commercializing Services for Internet Access. Cambridge, MA: National Bureau of Economic Research, May 2000. http://dx.doi.org/10.3386/w7690.
Повний текст джерелаShaw, Kevin, Mahdi Abdelguerfi, Edgar Cooper, Christ Wynne, and Barbara Ray. Virtual World Reconstruction Using the Modeling and Simulation Extended Vector Product Prototype. Fort Belvoir, VA: Defense Technical Information Center, May 1997. http://dx.doi.org/10.21236/ada327837.
Повний текст джерелаWang, Shenlong, and David Forsyth. Safely Test Autonomous Vehicles with Augmented Reality. Illinois Center for Transportation, August 2022. http://dx.doi.org/10.36501/0197-9191/22-015.
Повний текст джерелаErvin, Kelly, Karl Smink, Bryan Vu, and Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), September 2022. http://dx.doi.org/10.21079/11681/45502.
Повний текст джерелаBagchi, Shelly, Jeremy A. Marvel, Megan Zimmerman, Murat Aksu, Brian Antonishek, Heni Ben Amor, Terry Fong, Ross Mead, and Yue Wang. Workshop Report: Test Methods and Metrics for Effective HRI in Real-World Human-Robot Teams, ACM/IEEE Human-Robot Interaction Conference, 2020 (Virtual). National Institute of Standards and Technology, January 2021. http://dx.doi.org/10.6028/nist.ir.8345.
Повний текст джерелаAirey, John M., and F. P. Brooks. Walkthrough-Exploring Virtual Worlds. Fort Belvoir, VA: Defense Technical Information Center, February 1989. http://dx.doi.org/10.21236/ada208087.
Повний текст джерела