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Статті в журналах з теми "Static game":
Brumand, Younes, and Masoomeh Salary. "A Game Theoretic Model of Iranian Labor Market." ISSUE SIX 4, no. 6 (June 30, 2020): 1–20. http://dx.doi.org/10.25079/ukhjss.v4n1y2020.pp1-20.
Wang, Kaihong, Li Cheng, and Chuan Ding. "Infinity Period Dynamic Control of a Kind of Channel’s Price and Brand Investment: A Differential Game Method." Mathematical Problems in Engineering 2015 (2015): 1–10. http://dx.doi.org/10.1155/2015/721970.
Ping Man, Samuel Choi. "On Constructing Static Evaluation Function using Temporal Difference Learning." Computer Engineering and Applications Journal 2, no. 1 (March 18, 2013): 175–84. http://dx.doi.org/10.18495/comengapp.v2i1.18.
Xie, Yuhang, Yihong Chen, Ziyi Wang, and Yangjun Ou. "AI intelligent wayfinding based on Unreal Engine 4 static map." Journal of Physics: Conference Series 2253, no. 1 (April 1, 2022): 012016. http://dx.doi.org/10.1088/1742-6596/2253/1/012016.
Glazik, Christian, Gerold Jäger, Jan Schiemann, and Anand Srivastav. "Bounds for the Static Permutation Mastermind game." Discrete Mathematics 344, no. 3 (March 2021): 112253. http://dx.doi.org/10.1016/j.disc.2020.112253.
Salsabila, N. H., and W. Setyaningrum. "Game “STATIC”: Is It Interesting for Students?" Journal of Physics: Conference Series 1097 (September 2018): 012105. http://dx.doi.org/10.1088/1742-6596/1097/1/012105.
Lv, Youqing, Guojian Ma, and Juan Ding. "Evolutionary Game Analysis of Medical Waste Disposal in China under Different Reward and Penalty Models." Sustainability 14, no. 8 (April 13, 2022): 4658. http://dx.doi.org/10.3390/su14084658.
Gibbons, Robert. "An Introduction to Applicable Game Theory." Journal of Economic Perspectives 11, no. 1 (February 1, 1997): 127–49. http://dx.doi.org/10.1257/jep.11.1.127.
Penmatsa, Satish, and Anthony T. Chronopoulos. "Game-theoretic static load balancing for distributed systems." Journal of Parallel and Distributed Computing 71, no. 4 (April 2011): 537–55. http://dx.doi.org/10.1016/j.jpdc.2010.11.016.
Skoulakis, Stratis, Tanner Fiez, Ryann Sim, Georgios Piliouras, and Lillian Ratliff. "Evolutionary Game Theory Squared: Evolving Agents in Endogenously Evolving Zero-Sum Games." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 13 (May 18, 2021): 11343–51. http://dx.doi.org/10.1609/aaai.v35i13.17352.
Дисертації з теми "Static game":
Ståhl, Fanny, and Hanna Holmgren. "Animated vs. Static graphics in a video game : How does animated and static graphics affect the user experience in a game?" Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-132313.
Wolf, Guy. "Product innovation as a static game of incomplete information in a non-Bayesian environment." Master's thesis, University of Cape Town, 2001. http://hdl.handle.net/11427/9870.
The apparent failure of incumbent firms to produce radical innovations is one that continues to provoke significant debate in the economic literature. This phenomenon, termed the "Incumbent's Curse" by Chandy and Tellis (2000, p.2) receives significant support. Rosenbloom and Christensen (1994, p.655) go as far as to say that this is one of the "stylised facts" in the innovation literature. The concept of incumbent failure to innovate receives support both in theoretic modelling (e.g. Ghemawat 1991, Reinganum, 1983) and in empirical case studies (e.g. Christensen 1993, Henderson and Clark 1990). Chandy and Tellis (2000) rightly point out however that such literature has focused on industries in which there is such incumbent inertia. There are well documented examples of leadership in a high profile industry changing with new product innovations, e.g. typewriters, computer disks.
Adamsson, Marcus. "Curriculum learning for increasing the performance of a reinforcement learning agent in a static first-person shooter game." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-236462.
I denna uppsats tränade vi en agent genom förstärkt djupinlärning med hjälp av en av de senaste gradientmetoderna, nämligen proximal policy optimization, i ett förstapersonsskjutspel med en statisk spelare. Vi undersökte hur läroplanering kan användas för att öka prestandan hos en agent som tränats med förstärkt inlärning. Två agenter tränades i två olika miljöer. Den första miljön använde inte läroplanering och den andra miljön använde läroplanering. Efter att ha tränat agenterna placerades de i samma miljö. Deras prestation mättes genom deras kumulativa belöning. Reslutatet påvisade att det finns en skillnad i prestanda mellan agenterna. Genom att använda läroplanering i ett förstapersonsskjutspel med en statisk spelare kunde prestandan hos en agent som tränats med förstärkt inlärning öka.
CONSTANTINO, DA SILVA RUI MIGUEL. "ESSAYS ON EQUILIBRIUM SELECTION AND GAME THEORY." Doctoral thesis, Università degli Studi di Milano, 2019. http://hdl.handle.net/2434/636885.
Mroué, Bouchra. "Decarbonization strategies : a game theory perspective." Electronic Thesis or Diss., Université de Lorraine, 2024. http://www.theses.fr/2024LORR0027.
This thesis delves into the study of climate change by the tools of game theory, investigating strategies for global emissions reduction. The journey begins with an informal introduction, providing insights into the modeling of climate change problems using game theory and optimization—the twin pillars of the thesis. Chapter 2 provides a formal treatment, presenting preliminaries which are instrumental for the subsequent chapters. Graph theory definitions and key concepts in game theory, pivotal to the thesis, are revisited in this foundational chapter. Chapter 3 outlines the motivation for the research subject addressed in this thesis and summarizes the proposed contributions. It critically examines the limitations of the current emission reduction strategies, primarily driven by short-term economic considerations, blocking global efforts. Next, we present a thorough survey of the climate change models and the theoretical frameworks employed for their analysis. Climate models, inspired by IPCC projections, are examined to unravel the circumstances influencing nations’ behavior in emissions reduction. In Chapter 4, we formulate a static game model in the strategic form, allowing us to study the decision-making process and exhibit environmentally conscious behavior. To reach this goal, we conduct a complete analysis of the Nash equilibria of the game. We provide conditions under which the equilibrium is unique and numerically analyze the impact of different modeling choices. The Chapter ends with a brief discussion summarizing the takeaway messages of this part. The study continues in Chapter 5, where the climate change problem is cast as an imitation game. In this setup, the players are minimizing a utility function including socio-economic benefits, global climate change damage, and an imitation term capturing the influence of the other players. The Nash equilibrium analysis unveils a variety of players’ behaviors under climate change awareness and mutual influence. Key parameters, such as the weight of imitation, are numerically analyzed, emphasizing the importance of coordination and cooperation in mitigating climate change. This thesis explores the complex interplay between climate considerations and game theory, providing a nuanced understanding of global emissions reduction strategies. The provided insights contribute to the broad subject of finding sustainable solutions for addressing the urgent issue of global warming
Šebedovský, Richard. "Prostředky teorie her v ekonomickém rozhodování." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2012. http://www.nusl.cz/ntk/nusl-223545.
Pereira, Emanoel Fabiano Menezes. "Teoria dos jogos com aplicações no ensino médio." reponame:Repositório Institucional da UFABC, 2014.
Dissertação (mestrado) - Universidade Federal do ABC, Programa de Pós-Graduação em Mestrado Profissional em Matemática em Rede Nacional - PROFMAT, 2014.
Os jogos encantam a humanidade desde os tempos mais remotos. Especialmente, os jogos abstratos (ou matemáticos) atraíram a atenção de matemáticos ilustres como Bernoulli, dentre tantos. E esta atração deu origem a novas áreas da matemática, em destaque, surgiu também a Teoria dos Jogos. Esta teoria trás a beleza de transformar interações humanas em jogos, modelando fenômenos que podem ser observados quando dois ou mais "agentes de decisão" interagem entre si com conflitos e/ou cooperação. O estudo da Teoria dos Jogos utiliza recursos da modelagem matemática equacionando diferentes situações de diferentes campos de estudo e é esta característica interdisciplinar que inspirou este trabalho. A Teoria dos Jogos vem sendo utilizada em várias áreas, como economia, biologia, sociologia, etc. Neste trabalho pretende-se passar as noções básicas da Teoria dos Jogos para professores do ensino básico como uma possível ferramenta para fomentar entre os educandos o interesse pela matemática aplicada além deles serem beneficiados pelo desenvolvimento do pensamento estratégico, da atenção, raciocínio lógico, planejamento de ação e sequenciamento, habilidades muito úteis na competência de resolver problemas. Almeja-se que aconteça a construção do conhecimento dos alunos de uma forma mais atraente
The games enchanted mankind since ancient times. Especially, abstract games (or mathematical) attracted the attention of illustrious mathematicians like Bernoulli, among many. And this attraction gave rise to new areas of mathematics, highlighted, also appeared to Game Theory. The theory behind the beauty of transforming human interactions in games, modeling phenomena that can be observed when two or more "decision-makers" interact with conflict and / or cooperation. The study of Game¿s Theory uses mathematical modeling resources equating different situations of different fields of study and this interdisciplinary characteristic that inspired this work. The Game¿s Theory has been used in various areas, such as economics, biology, sociology, etc. This paper intends spending the basics of Game¿s Theory to elementary school teachers as a possible tool to foster among the students, the interest in applied mathematics and these be benefited by the development of strategic thinking, attention, logical reasoning, planning action and sequencing, very useful skills in problemsolving competence. It¿s desire to happen the construction of students¿ knowledge in a more attractive way.
Rehnberg, Oscar. "Static vs Dynamic Weather Systems in Video Games." Thesis, Malmö universitet, Malmö högskola, Institutionen för datavetenskap och medieteknik (DVMT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-40220.
Ma, Wei. "Does China need a game rating system? : a content analysis of violence in popular Chinese and American electronic games." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1327293.
Department of Telecommunications
Fountas, Stilianos. "Static and dynamic noncooperative fiscal policy games among major industrial countries." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1269616741.
Книги з теми "Static game":
L, Bajari Patrick, and National Bureau of Economic Research., eds. Estimating static models of strategic interaction. Cambridge, Mass: National Bureau of Economic Research, 2006.
Oliva, Juan Carlos Martinez. Macroeconomic policy coordination of interdependent economies: The game-theory approach in a static framework. [Rome]: Banca d'Italia, 1987.
Oliva, Juan Carlos Martinez. Macroeconomic policy coordination of interdependent economies: The game-theory approach in a static framework. Rome: Banca d'Italia, 1987.
Acemoglu, Daron. Aggregate comparative statics. Cambridge, MA: Massachusetts Institute of Technology, Dept. of Economics, 2009.
United States. National Aeronautics and Space Administration., ed. High temperature static strain gage development contract. East Hartford, Conn: United Technologies Research Center, 1987.
United States. National Aeronautics and Space Administration., ed. High temperature static strain gage development: Final report. East Hartford, Conn: United Technologies Research Center, 1990.
S, Bailey R., Lemkey F. D, and United States. National Aeronautics and Space Administration., eds. High temperature static strain gage alloy development: Final report. [East Hartford, Conn.]: United Technologies Research Center, 1987.
Yun, Chan-Su. Static and dynamic thermal behavior of IGBT power modules. Konstanz: Hartung-Gorre, 2001.
Basu, Subrata. The Asiad stadia. New Delhi: National Book Trust, India, 1988.
Brown, Dale. End game. New York: HarperTorch, 2006.
Частини книг з теми "Static game":
Matsumoto, Akio, and Ferenc Szidarovszky. "Discrete Static Games." In Game Theory and Its Applications, 7–19. Tokyo: Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-54786-0_2.
Matsumoto, Akio, and Ferenc Szidarovszky. "Continuous Static Games." In Game Theory and Its Applications, 21–47. Tokyo: Springer Japan, 2015. http://dx.doi.org/10.1007/978-4-431-54786-0_3.
Henzinger, Thomas A., Rupak Majumdar, Freddy Mang, and Jean-François Raskin. "Abstract Interpretation of Game Properties." In Static Analysis, 220–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-540-45099-3_12.
Huntley, Jarryd, and Hanna Brady. "Static, Singletons, and Game Managers." In Game Programming for Artists, 89–96. Boca Raton : CRC Press, [2018]: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b22049-6.
Abramsky, Samson. "Algorithmic Game Semantics and Static Analysis." In Static Analysis, 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11547662_1.
Brusca, Victor G. "Static Main Entry Point." In Introduction to Video Game Engine Development, 209–37. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_10.
Dimovski, Aleksandar, Dan R. Ghica, and Ranko Lazić. "Data-Abstraction Refinement: A Game Semantic Approach." In Static Analysis, 102–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11547662_9.
Jäger, Gerold, and Frank Drewes. "An Optimal Strategy for Static Black-Peg Mastermind with Three Pegs." In Algorithmic Game Theory, 261–66. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-99660-8_25.
Ageev, Petr, and Svetlana Tarashnina. "Competition as a Hierarchical Multistage Game." In Static & Dynamic Game Theory: Foundations & Applications, 1–11. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51941-4_1.
E. Salukvadze, Mindia, and Vladislav I. Zhukovskiy. "Static Case of the Golden Rule." In The Berge Equilibrium: A Game-Theoretic Framework for the Golden Rule of Ethics, 17–59. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-25546-6_2.
Тези доповідей конференцій з теми "Static game":
Birkeland, Jennifer, Jonathan A. Scelsa, and John Paul Rysavvy. "The Lawn Game: Programming the Non-Static View." In 108th Annual Meeting Proceedings. ACSA Press, 2020. http://dx.doi.org/10.35483/acsa.am.108.29.
Jiang, Dianyu. "Neumann-Morgenstern Stable Set of a Finite Static Game." In 2009 International Joint Conference on Computational Sciences and Optimization, CSO. IEEE, 2009. http://dx.doi.org/10.1109/cso.2009.493.
Hengwei Zhang, Dingkun Yu, Tao Li, Jihong Han, and Jindong Wang. "Active defense strategy selection based on static Bayesian game." In Third International Conference on Cyberspace Technology (CCT 2015). Institution of Engineering and Technology, 2015. http://dx.doi.org/10.1049/cp.2015.0806.
Zhou, Xin, and Li-Kun Wang. "Static Game Analysis on Different Strategies Adopted by Ports." In 2008 4th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2008. http://dx.doi.org/10.1109/wicom.2008.2078.
Arsović, Branka. "MATEMATIKA KROZ IGRU – MOGUĆNOSTI UPOTREBE IKT." In Metodički aspekti nastave matematike. Faculty of Edaucatin in Jagodina, 2021. http://dx.doi.org/10.46793/manm4.101a.
Estevam, Vitor Braga, Alysson Diniz dos Santos, and Matheus Paixao. "Design Patterns and Code Maintainability in Games: A Case Study." In Anais Estendidos do Simpósio Brasileiro de Jogos e Entretenimento Digital. Sociedade Brasileira de Computação, 2023. http://dx.doi.org/10.5753/sbgames_estendido.2023.234103.
Sun, Yuxia, Guojun Rao, Huimin Sun, and Yuan Wei. "Research on static evaluation method for computer game of NoGo." In 2014 26th Chinese Control And Decision Conference (CCDC). IEEE, 2014. http://dx.doi.org/10.1109/ccdc.2014.6852774.
Zhu, Tan, Yueming Yuan, Ji Ma, and Jiao Wang. "Static strategies and inference for the game of Phantom Go." In 2015 27th Chinese Control and Decision Conference (CCDC). IEEE, 2015. http://dx.doi.org/10.1109/ccdc.2015.7162575.
Wang, Xingwei, Zhijie Zhao, Guangyong An, and Min Huang. "A game-theory-based intelligent QoS static traffic grooming scheme." In Asia-Pacific Optical Communications, edited by Yong Hyub Won, Gee-Kung Chang, Ken-ichi Sato, and Jian Wu. SPIE, 2006. http://dx.doi.org/10.1117/12.688261.
Min, Zhao, and Dai Xiaomu. "The static game model with complete information of economical structure." In 2011 International Conference on E-Business and E-Government (ICEE). IEEE, 2011. http://dx.doi.org/10.1109/icebeg.2011.5882502.
Звіти організацій з теми "Static game":
Ismailova, L. Yu, S. V. Kosikov, V. S. Zaytsev, and I. O. Sleptsov. educational computer game THE ADVENTURES OF THE GUSARIK" OR THE BASIS OF THE THEORY OF THE STATE AND LAW (version 1.0). SIB-Expertise, July 2022. http://dx.doi.org/10.12731/er0577.04072022.
Ismailova, L. Yu, O. O. Zhuravleva, O. I. Bazhenova, V. S. Zaytsev, and I. O. Sleptsov. educational computer game "family meeting" (version 1.0). SIB-Expertise, July 2022. http://dx.doi.org/10.12731/er0578.04072022.
Garrett, Thomas A., and Russel S. Sobel. State Lottery Revenue: The Importance of Game Characteristics. Federal Reserve Bank of St. Louis, 2002. http://dx.doi.org/10.20955/wp.2002.011.
Dunker, Fabian, Stefan Hoderlein, and Hiroaki Kaido. Random coefficients in static games of complete information. Institute for Fiscal Studies, March 2013. http://dx.doi.org/10.1920/wp.cem.2013.1213.
Anstrom, Joel. Penn State DOE GATE Program. Office of Scientific and Technical Information (OSTI), August 2012. http://dx.doi.org/10.2172/1062656.
Kunzweiler, William R. United States Central Command: New Player in Central Asia's Great Game"". Fort Belvoir, VA: Defense Technical Information Center, May 1998. http://dx.doi.org/10.21236/ada351616.
Моісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний, and Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, September 2023. http://dx.doi.org/10.31812/123456789/8486.
Hoffman, Wyatt. AI and the Future of Cyber Competition. Center for Security and Emerging Technology, January 2021. http://dx.doi.org/10.51593/2020ca007.
Maas, Deborah S., Robin L. Musson, and Timothy J. Hayden. Effects of Prescribed Burning on Game Species in the Southeastern United States. A Literature Review. Fort Belvoir, VA: Defense Technical Information Center, June 2003. http://dx.doi.org/10.21236/ada415829.
Simonen, T., R. Cohen, D. Correll, K. Fowler, D. Post, H. Berk, W. Horton, et al. The Axisymmetric Tandem Mirror: A Magnetic Mirror Concept Game Changer Magnet Mirror Status Study Group. Office of Scientific and Technical Information (OSTI), October 2008. http://dx.doi.org/10.2172/945844.