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Статті в журналах з теми "Spectator Games"
Patibanda, Rakesh, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li, Yuzheng Chen, Shreyas Nisal, et al. "Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players." Proceedings of the ACM on Human-Computer Interaction 7, CHI PLAY (September 29, 2023): 769–802. http://dx.doi.org/10.1145/3611049.
Повний текст джерелаCrossman, Jane E. "Age of Spectators as a Factor Influencing Behavior at Minor League Hockey and Baseball Games." Perceptual and Motor Skills 62, no. 2 (April 1986): 639–48. http://dx.doi.org/10.2466/pms.1986.62.2.639.
Повний текст джерелаEvaggelinou, Christina, and Dimitris Grekinis. "A Survey of Spectators at the International Stoke Mandeville Wheelchair Games." Adapted Physical Activity Quarterly 15, no. 1 (January 1998): 25–35. http://dx.doi.org/10.1123/apaq.15.1.25.
Повний текст джерелаMarkwell, Logan T., Andrew J. Strick, and Jared M. Porter. "No Fans, No Problem: An Investigation of Audience Effects on Shooting Performance in Professional Basketball." Journal of Motor Learning and Development 10, no. 1 (April 1, 2022): 212–23. http://dx.doi.org/10.1123/jmld.2021-0014.
Повний текст джерелаBrissette-Gendron, Raphaëlle, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana, and Sylvain Sénécal. "The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game." Multimodal Technologies and Interaction 4, no. 4 (December 4, 2020): 89. http://dx.doi.org/10.3390/mti4040089.
Повний текст джерелаSchreyer, Dominik, Sascha L. Schmidt, and Benno Torgler. "Game Outcome Uncertainty in the English Premier League." Journal of Sports Economics 19, no. 5 (November 15, 2016): 625–44. http://dx.doi.org/10.1177/1527002516673406.
Повний текст джерелаCrossman, Jane E. "Spectators' Behavior at Minor League Hockey Games: An Exploratory Study." Perceptual and Motor Skills 63, no. 2 (October 1986): 803–12. http://dx.doi.org/10.2466/pms.1986.63.2.803.
Повний текст джерелаBowker, Anne, Belinda Boekhoven, Amanda Nolan, Stephanie Bauhaus, Paul Glover, Tamara Powell, and Shannon Taylor. "Naturalistic Observations of Spectator Behavior at Youth Hockey Games." Sport Psychologist 23, no. 3 (September 2009): 301–16. http://dx.doi.org/10.1123/tsp.23.3.301.
Повний текст джерелаLee, Hyun-Woo, Heetae Cho, Emily M. Newell, and Woong Kwon. "How multiple identities shape behavioral intention: place and team identification on spectator attendance." International Journal of Sports Marketing and Sponsorship 21, no. 4 (May 25, 2020): 719–34. http://dx.doi.org/10.1108/ijsms-09-2019-0097.
Повний текст джерелаBennett, Richard M., and Kurt Swensson. "Spectator Live Loads during Football Games." Journal of Structural Engineering 123, no. 11 (November 1997): 1545–47. http://dx.doi.org/10.1061/(asce)0733-9445(1997)123:11(1545).
Повний текст джерелаДисертації з теми "Spectator Games"
O'Neil, Daniel Arthur. "An integrated decision support system for spectator transportation planning for the 1996 Summer Olympics." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/24540.
Повний текст джерелаShobian, Mohanned Sameer Jr. "Factors Affecting Spectators' Decision in in Attending Minor League Baseball Home Games." Cleveland State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=csu1486481839641167.
Повний текст джерелаTseng, Te Hua. "The iterative construction process of a spectator interface for Competitive Multiplayer Online Battle Arena (MOBA) Game : What to consider when designing a spectator interface." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-104097.
Повний текст джерелаElektronisk sport eller esport är en trend som handlar om att spela tävlingsinriktade videospel professionellt. Traditionella sporter och esport har ofta jämförts med varandra på grund av likheterna. Esport har vuxit enormt när det gäller tittarskap. Varje år blir fler åskådare intresserade och antalet stiger. En populär genre som spelas i esports heter MOBA. Det står för Multiplayer Online Battle Arena. Två lag möter varandra och målet är att förstöra fiendens bas med hjälp av spelmekanik och spelmål. Det finns flera fokuspunkter som ska visas för åskådaren. Därför används ett dedikerat åskådargränssnitt i esport-scenen för att hjälpa förstå spelets utveckling medan åskådaren tittar på. Utvecklare vill möjligtvis marknadsföra sitt MOBA-spel i esport-scenen, men det kan vara svårt att veta vad åskådarna vill ha inom gränssnittet. Denna studie undersöker de viktigaste faktorerna som ska beaktas när man utformar ett åskådargränssnitt för en spelgenre; flerspelarspel online (MOBA) i en tävlingsinriktad miljö. Metoderna för att uppnå resultaten var litteraturstudier som inkluderar åskådarskap, kognitiva teorier och spelgränssnittsteorier. Analys av ett populärt MOBA-spel åskådargränssnitt och redesignade gränssnittet för spelet som heter League of Legends. Det omformade gränssnittet kommer att gå igenom en iterativ process med hjälp av feedback med hjälp av frågeformulär och intervjuer på målgruppen. Resultaten upptäckte faktorer som kunde ge åskådaren en bättre
Olguin, Jidebom Isabel, and Elizabeth Zhang. "Ambush Marketing From a Swedish Consumer Perspective : Spectators and Fanatics Opinion Towards companies' ´Free Riding´Strategy." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-12737.
Повний текст джерелаOh, Miyoung. "Sport spectacle, globalisation and nation : a case study of South Korean women's narratives of the 2004 Olympic Games and the 2006 FIFA World Cup." Thesis, University of Roehampton, 2007. https://pure.roehampton.ac.uk/portal/en/studentthesis/sport-spectacle-globalisation-and-nation(4b4ae300-25c7-4fc1-8841-e50938b6431d).html.
Повний текст джерелаComeau, Troy O. "Fantasy football participation and media usage." Diss., Columbia, Mo. : University of Missouri-Columbia, 2007. http://hdl.handle.net/10355/4726.
Повний текст джерелаThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on January 31, 2008) Vita. Includes bibliographical references.
Talero, Álvarez Paula. "WHY KATNISS EVERDEEN IS OUR FAVORITE FEMINIST – AN ANALYSIS OF THE HEROINE OF THE HUNGER GAMES FILM SAGA AND HER RECEPTION BY YOUNG FEMALE SPECTATORS." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5583.
Повний текст джерелаWilson, Shana M. "The Relationship between Superstitious Behaviors of Sports Fans, Team Identification, Team Location, and Game Outcome." TopSCHOLAR®, 2011. http://digitalcommons.wku.edu/theses/1056.
Повний текст джерелаCaron, Elsa. "L'école du spectateur en français langue étrangère. Pratiques créatives du langage dans le rapport à la théâtralité." Thesis, Lyon, 2020. http://www.theses.fr/2020LYSEN022.
Повний текст джерелаConsidered as a tool to understand living performance, the school of the spectator encourages participants to apprehend drama as a living artistic practice through representation. This work considers the spectator in his or her relation to the foreign language through the experiment of theatricality. The targeted language of learners builds up through the confrontation with the languages of the stage. First, we define the school of the spectator as a practice of theatricality considered as the specificity of theater enunciation, the issues are then considered within the context of French as a foreign language acquisition. Our methodology confronts interactionist perspectives in the collective reception of plays, discourses and gestures analysis, in particular in dramatic play. The study demonstrates how the learners take ownership of the performance by co-rebuilding it through interactions and by leaning on a form of collective memory. We then examine the role of emotions and perceptions in the reception and construction of several languages, underlining the aesthetic relationship built between participants and the performances. We analyze how the subjectivity of learners grows, especially through the identification process. Finally, the school of the spectator is considered as a place for the exploration and experimentation of languages through the creative re-working of the scenic language. This practice allows a third voice to emerge in the crossing of various forms of enunciation, creating interdiscursivity processes produced by the always active reception of performances by spectators
Nourse, Howard Francis. "A process for determining the influence of television advertising, promoting game attendance for a specific Division I women's basketball program, upon individual spectator decisions to attend a home contest at that institution /." The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487267546981021.
Повний текст джерелаКниги з теми "Spectator Games"
Games, Commonwealth, ed. Official spectator guide: 2002 Manchester Commonwealth Games. [Manchester: Manchester City Council?, 2002.
Знайти повний текст джерелаBennett, Colin J. Security games: Surveillance and control at mega-events. New York: Routledge, 2011.
Знайти повний текст джерелаSweeney, Eamonn. The road to Croker: A GAA fanatic on the championship trail. Dublin: Hodder Headline, 2004.
Знайти повний текст джерелаForichon, Sylvain. Les spectateurs des jeux du cirque à Rome (du Ier siècle a.C. au VIe siècle p.C.): Passion, émotions et manifestations. Bordeaux: Ausonius éditions, 2020.
Знайти повний текст джерелаN, Ferguson Rebecca, and MacNee Marie J, eds. The Olympic factbook: A spectator's guide to the summer games. Detroit: Visible Ink Press, 1996.
Знайти повний текст джерелаConnors, Martin. The Olympic factbook: A spectator's guide to the winter games. Edited by Connors Martin. Detroit: Visible Ink, 1994.
Знайти повний текст джерелаCantor, George. The Olympic factbook: A spectator's guide to the Winter Games. Detroit: Visible Ink Press, 1998.
Знайти повний текст джерелаMacNee, Marie J. The Olympic factbook: A spectator's guide to the summer games. Detroit: Visible Ink Press, 1995.
Знайти повний текст джерелаMartin, Connors, Dupuis Diane L, and Morgan Brad, eds. The Olympics factbook: A spectator's guide to the winter and summer games. Detroit: Visible Ink, 1992.
Знайти повний текст джерелаHart, Paul 't. Het Heizeldrama: Rampzalig organiseren en kritieke beslissingen. Alphen aan den Rijn: Samsom H.D. Tjeenk Willink, 1988.
Знайти повний текст джерелаЧастини книг з теми "Spectator Games"
Dolan, Jill. "The Hunger Games." In The Feminist Spectator in Action, 84–91. London: Macmillan Education UK, 2013. http://dx.doi.org/10.1007/978-1-137-03291-1_15.
Повний текст джерелаHorton, Matthew, Janet C. Read, and Christopher Willitts. "InCuDe: Heuristics for Enhancing Spectator Experience in Streamed Games." In Lecture Notes in Computer Science, 97–116. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50164-8_7.
Повний текст джерелаWang, Yixi, and Xinwei Chang. "Enticing Spectators into Playing: How to Improve the Spectator Experience in Commercial Games Streaming." In HCI International 2021 - Posters, 196–204. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78645-8_25.
Повний текст джерелаZhang, Zhigang, Hao Luo, and Zi Zheng. "Research on the Quantization of User Experience of Spectator Mode in Moba Games." In Lecture Notes in Computer Science, 133–42. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77277-2_11.
Повний текст джерелаWoodward, Kath. "Spectacles and Spectators." In Sex Power and the Games, 100–121. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137023049_5.
Повний текст джерелаPapakonstantinou, Zinon. "Games, spectators and communal identities." In Sport and Identity in Ancient Greece, 62–88. Abingdon, Oxon ; New York : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9781315610405-3.
Повний текст джерелаWakefield, Kirk L., and George W. Stone. "Why Do Spectators Go to the Game?" In Proceedings of the 1994 Academy of Marketing Science (AMS) Annual Conference, 61. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13162-7_15.
Повний текст джерелаHerrewijn, Laura, and Sven Charleer. "Power to the Spectator: Towards an Enhanced Video Game Stream Discovery Experience." In Communications in Computer and Information Science, 349–60. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-49368-3_22.
Повний текст джерелаLankes, Michael, Daniel Rammer, and Bernhard Maurer. "Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games." In Entertainment Computing – ICEC 2017, 310–21. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66715-7_34.
Повний текст джерелаAnthony, Miki Nørgaard, Byung-Chull Bae, and Yun-Gyung Cheong. "Comparison of Narrative Comprehension between Players and Spectators in a Story-Driven Game." In Interactive Storytelling, 208–11. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_22.
Повний текст джерелаТези доповідей конференцій з теми "Spectator Games"
Olarewaju, Oluseyi, Athanasios V. Kokkinakis, Simon Demediuk, Justus Roberstson, Isabelle Nölle, Sagarika Patra, Daniel Slawson, et al. "Automatic Generation of Text for Match Recaps using Esport Caster Commentaries." In 6th International Conference on Computer Science, Engineering And Applications (CSEA 2020). AIRCC Publishing Corporation, 2020. http://dx.doi.org/10.5121/csit.2020.101810.
Повний текст джерелаAustin, Haley, Abigail Freed, Alexandra Labus, Brendan Lynch, Joseph Mastrullo, Julia Sharff, and Robert J. Riggs. "A Systems Approach to Improving the Spectator Experience at Collegiate Football Games." In 2023 Systems and Information Engineering Design Symposium (SIEDS). IEEE, 2023. http://dx.doi.org/10.1109/sieds58326.2023.10137886.
Повний текст джерелаRoy, B. C., and R. Ekambaram. "Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology." In IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Повний текст джерелаRoy, B. C., and R. Ekambaram. "Condition assessment, rehabilitation and upgradation of stadia in Delhi using modern technology." In IABSE Congress, Ghent 2021: Structural Engineering for Future Societal Needs. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2021. http://dx.doi.org/10.2749/ghent.2021.1761.
Повний текст джерелаGalvanovskis, Agris, Pauls Gustavs Miglinieks, and Rihards Parandjuks. "Impact of Sound on the Performance of Basketball Free Throw." In 80th International Scientific Conference of the University of Latvia. University of Latvia Press, 2022. http://dx.doi.org/10.22364/htqe.2022.76.
Повний текст джерелаJeon, Seongsin, Choung Hun Lee, and Won-Hyung Lee. "Measuring Presence to Enhance the Spectators' Participation on the Moving Images using EEG, IDQS and PQS." In Games and Graphics 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.39.26.
Повний текст джерелаAbdullah, Febri, Mury F. Dewantoro, Ruck Thawonmas, and Fitra A. Bachtiar. "Science Birds Gameplay With a Smile Interface to Promote the Spectator’s Emotion." In 2022 IEEE Conference on Games (CoG). IEEE, 2022. http://dx.doi.org/10.1109/cog51982.2022.9893545.
Повний текст джерелаTodt, Nelson, Norbert Müller, Alessandra Scarton, and Gabriel Merlin. "Cultural Olympiad Rio 2016: The perception of the Olympic Games spectators." In Journal of Human Sport and Exercise - 2018 - Rio 2016 Olympic Games First Anniversary Special Edition. Universidad de Alicante, 2018. http://dx.doi.org/10.14198/jhse.2018.13.proc1.13.
Повний текст джерелаSkender, Lana. "THE SPECTATOR PHENOMENON AND THE POWER OF THE GAZE." In European realities - Power : 5th International Scientific Conference. Academy of Arts and Culture in Osijek, J. J. Strossmayer University of Osijek, 2023. http://dx.doi.org/10.59014/gonk4945.
Повний текст джерелаKose, Satoshi. "How far has Japanese accessibility improved with Tokyo 2020 Olympics/Paralympics?" In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004787.
Повний текст джерела