Добірка наукової літератури з теми "Interactive"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся зі списками актуальних статей, книг, дисертацій, тез та інших наукових джерел на тему "Interactive".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Статті в журналах з теми "Interactive"
Splechtna, Rainer, Mai Elshehaly, Denis Gračanin, Mario Ɖuras, Katja Bühler, and Krešimir Matković. "Interactive interaction plot." Visual Computer 31, no. 6-8 (April 28, 2015): 1055–65. http://dx.doi.org/10.1007/s00371-015-1095-x.
Повний текст джерелаSmyer, Bradley. "Interactive Computer Service Liability for User-Generated Content After Roommates.com." University of Michigan Journal of Law Reform, no. 43.3 (2010): 811. http://dx.doi.org/10.36646/mjlr.43.3.interactive.
Повний текст джерелаJabborova, Dilafruz Furkatovna, and Shirinboy Sharofovich Olimov. "Interactive Learning Technology." American Journal of Social Science and Education Innovations 02, no. 12 (December 18, 2020): 122–26. http://dx.doi.org/10.37547/tajssei/volume02issue12-21.
Повний текст джерелаMora-Fernández, Jorge. "The Analysis of Interactive Media and Digital Culture - Hypermedia Literacy in Peru and Bolivia." Comunicar 20, no. 39 (October 1, 2012): 139–49. http://dx.doi.org/10.3916/c39-2012-03-04.
Повний текст джерелаEiserman, Jennifer, and Gerald Hushlak. "Keeping Interactive Art Interactive." International Journal of the Inclusive Museum 6, no. 2 (2014): 183–96. http://dx.doi.org/10.18848/1835-2014/cgp/v06i02/44449.
Повний текст джерелаUnderdown, Angela. "Learning about interaction through interactive media." Journal of Health Visiting 2, no. 4 (April 2014): 178–79. http://dx.doi.org/10.12968/johv.2014.2.4.178.
Повний текст джерелаJohnston, Andrew. "Conversational Interaction in Interactive Dance Works." Leonardo 48, no. 3 (June 2015): 296–97. http://dx.doi.org/10.1162/leon_a_01017.
Повний текст джерелаStroud, D. "Interactive marketing needs interactive marketers." Interactive Marketing 2, no. 3 (January 1, 2001): 230–39. http://dx.doi.org/10.1057/palgrave.im.4340093.
Повний текст джерелаHan, Su Jin. "Narrative Interaction Experience of Interactive Media Art." TECHART: Journal of Arts and Imaging Science 6, no. 3 (August 31, 2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Повний текст джерелаWang, Feng, Qi Fan, Hui Deng, and Ji Bin Yin. "PWIG - Interactive Paradigm of Direct Touch Interaction." Advanced Materials Research 765-767 (September 2013): 1722–25. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1722.
Повний текст джерелаДисертації з теми "Interactive"
Celerier, Jean-Michael. "Authoring interactive media : a logical & temporal approach." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0037/document.
Повний текст джерелаInteractive media design is a field which has been researched as soon as computers started showing audio-visual capabilities. A common research theme is the temporal specification of interactive media objects: how is it possible to create multimedia presentations whose schedule takes into account events external to the system.This problem is shared with another research field, which is interactive music and more precisely interactive scores. That is, musical works whose performance will evolve in time according to a given score.In both cases, it is necessary to specify the medias and musical data orchestrated by the system: this is the subject of the first part of this thesis, which presents a model tailored for the design of multimedia applications. This model allows to simplify distributed access and remote control questions, and solves documentation-related problems.Once this model has been defined, we construct by inspiration with well-known data-flow systems used in music programming, a computation structure able to control and orchestrate the applications defined previously, as well as handling audio-visual data input and output.Specifically, a notion of permanent environment is introduced in the data-flow model: it simplifies multiple use cases common when authoring interactive media and music, and improves performance when comparing to a purely node-based approach.Finally, a temporal graph structure is presented: it allows to score parts of the data graph in time. Especially, nodes of the data graph are studied in the context of both synchronous and delayed cases.A visual edition language is introduced to allow for authoring of interactive scores in a graphical model which unites the previously introduced elements.The temporal structure is then studied from the distribution point of view: we show in particular that it is possible to earn an additional expressive power by supposing a concurrent execution of specific objects of the temporal structure.Finally, we expose how the system is able to recreate multiple existing media systems: sequencers, live-loopers, patchers, as well as new multimedia behaviours
Lu, Karyn Y. "Interaction Design Principles for Interactive Television." Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.
Повний текст джерелаBustos, Christian. "Implementing implicit interaction in interactive film." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.
Повний текст джерелаZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/1/Tesi_Zacchiroli.pdf.
Повний текст джерелаZacchiroli, Stefano <1979>. "User interaction widgets for interactive theorem proving." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2007. http://amsdottorato.unibo.it/616/.
Повний текст джерелаMurat, Mathilde. "Scénographie interactive, interfaces et interférences." Thesis, Toulouse 2, 2014. http://www.theses.fr/2014TOU20013/document.
Повний текст джерелаThe present dissertation partakes of an ongoing inquiry into our kinesthetic experience and the influence of the environment on our perceptions. The technologies of interactivity, which stem from cybernetics and from the rise of computer technology, are major tools in this exploration, as they enable the emergence of scenographies whose specificity is the way they integrate corporeality in its autopoieticdimension, by means of the interface-Based devices.This dissertation is the product of research work of a practical and of a theoretical nature. The first part tackles the question of what is at stake, in relationships, between plasticity and corporeality. A few paragraphs are devoted to modes of interaction in the context of immersive plasticity. In interactive scenographies, body and space are complexly interconnected. The scenographies lead to the emergence of new cognitive possibilities, notably at the level of the sensory-Motor perception patterns. They are explored through the practice of installation. The second part focuses on the stakes of a specific spectaroriality. Following previous approaches, we proposeto identify an epistemological shift of the notion of space which occurs with the integration of hypermedia computationalareas into the topological field. Being thus made an interactor, the spectator becomes a potential author. The notion of auctoriality is tempered in the way of constraint caused by the apparatus. By resorting to systemic thought and relying on theanalysis of our productions, we can define the dialectic between constraint and freedom as programmed action fields inrelation with individual action fields. Steigler’s theory enables us to regard the spectator as a practician-Body in the plasticsphere. The third part deals with the poietics of interaction technologies, on which is brought to bear an approach focusingon plasticity. As metatools, the interactivity and the digital tools it requires in the constitution of media promote a new approach to the worshop. The multiplicity of skills this practice involves leads to poietic considerations as regards collective practices.The identification of a culture specific to digital art as a cross-Disciplinary field underlines the influence of a professional field established around these practices. Interactivity practice, by experimentation, stends out in a creation-Research-Profession process
Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.
Повний текст джерелаRateau, Hanaë. "Exploring interactive sub-spaces for gestural midair interaction." Thesis, Lille 1, 2017. http://www.theses.fr/2017LIL10054/document.
Повний текст джерелаThis dissertation focuses on how to exploit gestural midair interaction to extend the possibilities of existing devices by using interactive spaces. The starting point is in the nonverbal communication theory of proxemics introduced by Eward T. Hall who stated that our perception of space is dynamic. From this, I argue that we could apply this dynamic understanding of space to interactive spaces. I propose a novel concept of interaction and an associated design framework for interactive spaces : Mimetic Interaction Space (MIS). To show the prospects MIS gives for midair interaction, I propose three instantiations of the concept that uses it in different ways. The first one is the use of MISs as a standalone interface the control of a remote display. The second instantiation is the use of one or several MIS tied up to the tablet in two ways. First by cutting out the MIS in multiple ones. The second way of using a MIS linked to the tablet is by considering it as a continuation of the tablet screen around it.The third instantiation is in the context of interaction on wall displays where a MIS is placed right in front of the screen and has the role of a transition space from touch to midair interaction. This MIS allows for a continuous transition between the physical and direct nature of touch interaction, and the more abstract nature of midair interaction. I finally conclude by discussing the future of interfaces regarding midair gestures. I also discuss a facet of MIS that opens a novel way to think about MIS interaction
Rivière, Guillaume. "Interaction tangible sur table interactive : application aux géosciences." Thesis, Bordeaux 1, 2009. http://www.theses.fr/2009BOR13837/document.
Повний текст джерелаThis thesis focuses on tangible user interfaces (TUI). The first part of this manuscript is about tangible interaction on tabletop. We first introduce TUIs and tabletops. We validate an hypothesis about the specialization of the form of the tangible objects, and conclude from that consequences on TUIs design. We propose the solution of a button box to deport some operations in the context of tabletop TUI. We present the construction and development of a transportable and low cost tabletop TUI system that allows rapid TUI prototyping. We end pointing out the special features of user experiments of TUIs. The second part of this manuscript deals with an application case of a TUI for geoscience: GeoTUI. We start presenting the context of the geophysicists work and their need in term of new way of interation. We present the results of our design of a TUI for geoscience. We detail the development of our prototype. To finish, we present two user experiments we conducted to validate our design choices
Mawson, Mark. "Interactive fluid-structure interaction with many-core accelerators." Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/interactive-fluidstructure-interaction-with-manycore-accelerators(a4fc2068-bac7-4511-960d-41d2560a0ea1).html.
Повний текст джерелаКниги з теми "Interactive"
Bastide, Rémi, Philippe Palanque, and Jörg Roth, eds. Engineering Human Computer Interaction and Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b136790.
Повний текст джерелаO'Neill, Shaleph. Interactive Media: The Semiotics of Embodied Interaction. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-036-0.
Повний текст джерелаO'Neill, Shaleph. Interactive media: The semiotics of embodied interaction. London: Springer, 2008.
Знайти повний текст джерелаInteractive media: The semiotics of embodied interaction. London: Springer, 2008.
Знайти повний текст джерелаGraham, Lisa. The principles of interactive design. Albany, NY: Delmar Publishers, 1999.
Знайти повний текст джерелаTahiroǧlu, Koray M. Interactive performance systems: Experimenting with human musical interaction. [Helsinki]: University of Art and Design Helsinki, 2008.
Знайти повний текст джерелаBuilding interactive systems: Principles for human-computer interaction. Boston, MA: Course Technology, 2010.
Знайти повний текст джерелаBrenda, Gunderson, ed. Interactive statistics. 2nd ed. Upper Saddle River, N.J: Prentice Hall/Pearson Education, 2003.
Знайти повний текст джерелаInteractive marketing. Aldershot, Hampshire, England: Gower, 1996.
Знайти повний текст джерелаSalimbene, Suzanne. Interactive reading. Rowley, Mass: Newbury House Publishers, 1986.
Знайти повний текст джерелаЧастини книг з теми "Interactive"
Proença, José, and Dave Clarke. "Interactive Interaction Constraints." In Lecture Notes in Computer Science, 211–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38493-6_15.
Повний текст джерелаVosmeer, Mirjam, and Ben Schouten. "Interactive Cinema: Engagement and Interaction." In Interactive Storytelling, 140–47. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-12337-0_14.
Повний текст джерелаWeik, Martin H. "interactive." In Computer Science and Communications Dictionary, 807. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_9278.
Повний текст джерелаCarstensdottir, Elin, Erica Kleinman, and Magy Seif El-Nasr. "Towards an Interaction Model for Interactive Narratives." In Interactive Storytelling, 274–77. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_24.
Повний текст джерелаde Lima, Edirlei Soares, Bruno Feijó, Cesar T. Pozzer, Angelo E. M. Ciarlini, Simone D. J. Barbosa, Antonio L. Furtado, and Fabio A. Guilherme da Silva. "Social Interaction for Interactive Storytelling." In Lecture Notes in Computer Science, 1–15. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_1.
Повний текст джерелаByun, Haewon. "Interaction for Interactive Popup Book." In Communications in Computer and Information Science, 357–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22309-9_47.
Повний текст джерелаCavazza, Marc, and Fred Charles. "User Interaction for Interactive Storytelling." In Handbook of Digital Games and Entertainment Technologies, 415–28. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_57.
Повний текст джерелаCavazza, Marc, and Fred Charles. "User Interaction for Interactive Storytelling." In Handbook of Digital Games and Entertainment Technologies, 1–14. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-52-8_57-1.
Повний текст джерелаBishop, Allison, and Yevgeniy Dodis. "Interactive Coding for Interactive Proofs." In Theory of Cryptography, 352–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-49099-0_13.
Повний текст джерелаMehta, Manish, Andrea Corradini, Santiago Ontañón, and Peter Juel Henrichsen. "Textual vs. Graphical Interaction in an Interactive Fiction Game." In Interactive Storytelling, 228–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16638-9_29.
Повний текст джерелаТези доповідей конференцій з теми "Interactive"
Keinonen, Turkka. "Industrial interaction or interactive industrial." In the second Nordic conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/572020.572079.
Повний текст джерелаGarcia, Nadia Lee, Gisela T. de Clunie, and Gregorio Santana. "Kiosco informativo interactivo informational kiosk interactive." In 2013 8th Computing Colombian Conference (8CCC). IEEE, 2013. http://dx.doi.org/10.1109/colombiancc.2013.6637530.
Повний текст джерелаTeixeira, Cesar A. C., Erick L. Melo, Renan G. Cattelan, and Maria da Graça C. Pimentel. "User-media interaction with interactive TV." In the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529690.
Повний текст джерелаJain, Sumit, and C. Karen Liu. "Interactive synthesis of human-object interaction." In the 2009 ACM SIGGRAPH/Eurographics Symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1599470.1599476.
Повний текст джерелаTurner, Jessica. "Interactive System Testing using Interaction Sequences." In EICS '18: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3220134.3220148.
Повний текст джерелаHorváth, Ferenc, Gergő Balogh, Attila Szatmári, Qusay Idrees Sarhan, Béla Vancsics, and Árpád Beszédes. "Interacting with interactive fault localization tools." In A-TEST '22: 13th International Workshop on Automating Test Case Design, Selection and Evaluation. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3548659.3561311.
Повний текст джерела"Interactive Narration Requires Interaction and Emotion." In International Conference on Agents and Artificial Intelligence. SciTePress - Science and and Technology Publications, 2013. http://dx.doi.org/10.5220/0004259605270530.
Повний текст джерелаJarraya, Tarek, and Zahia Guessoum. "Reuse Interaction Protocols to Develop Interactive Agents." In 2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology. IEEE, 2006. http://dx.doi.org/10.1109/iat.2006.109.
Повний текст джерелаTurner, Jessica, Judy Bowen, and Steve Reeves. "Supporting interactive system testing with interaction sequences." In EICS '17: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3102113.3102149.
Повний текст джерелаBian, Yail, and Chris North. "DeepSI: Interactive Deep Learning for Semantic Interaction." In IUI '21: 26th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3397481.3450670.
Повний текст джерелаЗвіти організацій з теми "Interactive"
Bass, Len, and Joelle Coutaz. Human-Machine Interaction Considerations for Interactive Software. Fort Belvoir, VA: Defense Technical Information Center, February 1989. http://dx.doi.org/10.21236/ada206574.
Повний текст джерелаPomplun, Alan R. Interactive design center. Office of Scientific and Technical Information (OSTI), July 2005. http://dx.doi.org/10.2172/876335.
Повний текст джерелаGoldie, James, ed. Interactive: asteroid strikes. Monash University, June 2022. http://dx.doi.org/10.54377/6c1f-1f78.
Повний текст джерелаTrikalinos, Thomas A., Gaelen P. Adam, Jens Jap, Birol Senturk, Stacey Springs, Gillian Sanders-Schmidler, Kathryn Lallinger, et al. Web Interactive Presentation of EPC Reports: A Foray Into Interactive Reports. Agency for Healthcare Research and Quality (AHRQ), September 2019. http://dx.doi.org/10.23970/ahrqepcmethengageinteractive.
Повний текст джерелаSeitz, S. S., D. A. Reioux, M. J. Blessington, Diana Jozwik, and K. M. Mulliken. Alaska Geochemistry (interactive map). Alaska Division of Geological & Geophysical Surveys, November 2017. http://dx.doi.org/10.14509/geochem.
Повний текст джерелаNeukomm, Monica, Valerie Nubbe, and Robert Fares. Grid-Interactive Efficient Buildings. Office of Scientific and Technical Information (OSTI), April 2019. http://dx.doi.org/10.2172/1508212.
Повний текст джерелаNeuhauser, K. S., F. L. Kanipe, R. F. Weiner, H. R. Yoshimura, and H. W. Joy. Interactive development of RADTRAN. Office of Scientific and Technical Information (OSTI), March 1995. http://dx.doi.org/10.2172/40780.
Повний текст джерелаFetterman, Harold. Microwave-Optical Interactive Devices. Fort Belvoir, VA: Defense Technical Information Center, June 1998. http://dx.doi.org/10.21236/ada387467.
Повний текст джерелаJedrysik, Peter A., Jason Moore, Mark Brykowytch, and Richard Sweed. The Interactive Data Wall. Fort Belvoir, VA: Defense Technical Information Center, January 1999. http://dx.doi.org/10.21236/ada461019.
Повний текст джерелаRosen, B., H. Schulzrinne, H. Tschofenig, and R. Gellens. Non-interactive Emergency Calls. RFC Editor, September 2020. http://dx.doi.org/10.17487/rfc8876.
Повний текст джерела