Добірка наукової літератури з теми "Information systems user experience design and development"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся зі списками актуальних статей, книг, дисертацій, тез та інших наукових джерел на тему "Information systems user experience design and development".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Статті в журналах з теми "Information systems user experience design and development"
Suratno, Bambang, and Jihan Shafira. "Development of User Interface/User Experience using Design Thinking Approach for GMS Service Company." Journal of Information Systems and Informatics 4, no. 2 (August 21, 2022): 469–94. http://dx.doi.org/10.51519/journalisi.v4i2.344.
Повний текст джерелаYi, Ji Hyun, and Hae Sun Kim. "User Experience Research, Experience Design, and Evaluation Methods for Museum Mixed Reality Experience." Journal on Computing and Cultural Heritage 14, no. 4 (December 31, 2021): 1–28. http://dx.doi.org/10.1145/3462645.
Повний текст джерелаTridalestari, Ferra Arik, Hanung Nindito Prasetyo, and Wawa Wikusna. "How to Use Design Thinking on Trash Bank Process Modeling?" Ingénierie des systèmes d information 26, no. 5 (October 31, 2021): 507–13. http://dx.doi.org/10.18280/isi.260511.
Повний текст джерелаLiu, Chunyan, Zhenzhen Pan, Canlin Zhang, and Wei Miao. "Nonheritage Creative Product Design and Development and Marketing Strategies for Computer Vision and User Experience." Security and Communication Networks 2022 (August 27, 2022): 1–10. http://dx.doi.org/10.1155/2022/9685280.
Повний текст джерелаHashim, Wahidah, Emmanuel O. C. Mkpojiogu, Azham Hussain, and Shahrun Nizam Abdul-Aziz. "A Product Pain-Pleasure Framework for Software Product Design in the Usability and User Experience Domains." Webology 18, SI01 (January 13, 2021): 01–31. http://dx.doi.org/10.14704/web/v18si01/web18004.
Повний текст джерелаPark, Da Yeon, Jungsik Choi, Soyeong Ryu, and Mi Jeong Kim. "A User-Centered Approach to the Application of BIM in Smart Working Environments." Sensors 22, no. 8 (April 8, 2022): 2871. http://dx.doi.org/10.3390/s22082871.
Повний текст джерелаChiu, Hung-Sheng, and Chyan Yang. "A User-centric Office Framework for Knowledge Workers." Journal of Information & Knowledge Management 01, no. 02 (September 2002): 155–63. http://dx.doi.org/10.1142/s0219649202000467.
Повний текст джерелаLi, Zhen, Jiao Zhang, Mengwan Li, Jizhuo Huang, and Xiangyu Wang. "A Review of Smart Design Based on Interactive Experience in Building Systems." Sustainability 12, no. 17 (August 20, 2020): 6760. http://dx.doi.org/10.3390/su12176760.
Повний текст джерелаLiu, Huabai. "Ming-Style Furniture Display Design Based on Immersive 5G Virtual Reality." Security and Communication Networks 2022 (March 23, 2022): 1–15. http://dx.doi.org/10.1155/2022/1553296.
Повний текст джерелаHuang, Jieqiong, and Xiaozhi Wang. "User Experience Evaluation of B2C E-Commerce Websites Based on Fuzzy Information." Wireless Communications and Mobile Computing 2022 (June 18, 2022): 1–10. http://dx.doi.org/10.1155/2022/6767960.
Повний текст джерелаДисертації з теми "Information systems user experience design and development"
Fabik, Lukáš. "Návrh informačního systému." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2014. http://www.nusl.cz/ntk/nusl-224340.
Повний текст джерелаHuťka, Matúš. "Návrh informačního systému." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2020. http://www.nusl.cz/ntk/nusl-417647.
Повний текст джерелаJönsson, Frida, and Mihir Chouhan. "User Experience Design on Online Newspapers : A study of how the user experience design of self-financed Swedish online newspaper is." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43622.
Повний текст джерелаHolm, Anders, and Kullström Christoffer Sundberg. "User Responsive User Experience Design: Building a Conceptual Framework." Thesis, Högskolan i Borås, Akademin för bibliotek, information, pedagogik och IT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-1036.
Повний текст джерелаInteraktionen mellan företag och kund sker nuförtiden oftast på digitala mötesplatser. När möjligheten för företag att träffa kunden öga mot öga minskar blir det en utmaning att skapa nära affärsrelationer och förmedla bra kundservice. Med konkurrenter som enkelt kopierar digitala tjänster och med en standardisering av gränssnitt och tjänster tenderar kunder att oftare byta leverantör. Inom e-banking framstår därför skapande och upprätthållande av lojala kunder som högst relevant. Genom att personifiera användarupplevelsen kan kundlojaliteten förbättras. Befintliga metoder för gränssnittsadaption lämnar över ansvaret för den resulterande designen från designern till antingen användaren eller systemet. Men, om ansvaret för designen tilldelas användaren kan resultatet bli i en skadad användarupplevelse. Så länge datorer inte kan översätta meningen bakom vad en människa kommunicerar eller skapa en förståelse för en användares bakomliggande motivation till varför hen utför handlingar, måste mänskliga designers inneha ansvaret för designen av användarupplevelsen. Vidare skiljer sig responsiv webbdesign från konceptet användarresponsivitet i meningen att responsiv webbdesign inte är direkt responsiv mot användaren utan snarare mot den tekniska apparat som används. Genom att följa en design science forskningsmetodik utvecklades ett konceptuellt ramverk för design av användarresponsiva användarupplevelser (user responsive user experience design (URUXD)). Målet var att stärka bandet mellan användare och leverantör genom att möjliggöra en mer relevant och personifierad användarupplevelse. Det konceptuella ramverket introducerar ett sätt att designa användarresponsiva informationssystem vilket kan vara användbart i domäner där användargruppen är stor och heterogen, vilket är fallet för e-banking. En personifierad användarupplevelse möjliggörs genom att utöka det befintliga användningsområdet för designverktyget personas till att även inkludera dem som mappningssverktyg för att kategorisera användare i realtid. Multipla persona sets införlivas i ramverket vilket skapar möjlighet för designern att skapa en holistisk användarupplevelse för varje enskilt persona set. Det konceptuella ramverket möjliggör därigenom för multipla gränssnittdesigns för ett informationssystem som därmed blir användarresponsivt, utan att underminera principer för användbarhet.
Bahlenberg, Robin, and Xing Yan. "Anthropomorphic design and anticipated user experience : A two-step provocational design study of the user experience of smart anthropomorphic products." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-161105.
Повний текст джерелаChawana, Trevor Ngonidzashe. "Optimising the user experience design process for timeous systems development : a South African case study." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/80180.
Повний текст джерелаDissertation (MCom)--University of Pretoria, 2020.
Informatics
MCom
Unrestricted
Bergström, Emil. "Exploring User Experience designers experiences working with Machine Learning." Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44633.
Повний текст джерелаDillon, Andrew, John Richardson, and Cliff McKnight. "Institutionalising human factors in the design process: the ADONIS experience." London: Taylor and Francis, 1991. http://hdl.handle.net/10150/105848.
Повний текст джерелаNtsham, Xolile. "Information flows in the social development grant process: a user experience perspective." Thesis, Cape Peninsula University of Technology, 2014. http://hdl.handle.net/20.500.11838/1390.
Повний текст джерелаThis study focuses on information flows in the social grant process from a user experience perspective. The study was conducted with the South African Social Security Agency (SASSA), which is responsible for the administration and distribution of social grants to underprivileged citizens. Social grants help poor citizens to attain equitable income on a monthly basis. Grants play an increasingly important role in reducing poverty and inequality in South Africa, but are also subject to challenges like dependency, mismanagement and corruption. Information flow within SASSA is essential for the coordination of the grant process. The success of administering any social grant process depends largely on efficient communication practices and stable information technology. Communication among grant users requires the transfer of relevant information from its point of inception to the next point(s) of use. Government departments are transposing their paper-based systems into digital systems, which pose new implications for grant administration, however. Accordingly, the use of electronic services in government should mean faster information flow and, thus, more effective service delivery. The literature reveals, however, that non-technical aspects like user experience (UX) are essential in designing meaningful e-government systems. With a focus on user experience, this study uncovers the problems that SASSA and grant users face in the grant process and works toward possible solutions to resolve these problems. This research lays an important foundation in terms of gaining a better understanding of information flows, e-government, and user experiences in the grant process. This research is exploratory in nature and adopts a qualitative interpretivist approach. To gain a deeper understanding of the perspectives and experiences of grant users, the researcher employed the „Institutionalise User Experience in Government‟ (IUXG) methodology. The study targeted individuals that had knowledge of the social grants. A purposive sampling technique was used to select the research participants. Furthermore, the researcher adopted a thematic analysis method to code and analyse data. The findings of this study revealed the centrality of user experience in the grant process, notably in terms of the many challenges associated with information flow. The findings also revealed that factors such as social grant awareness, availability and use of information technology, digital divide, and grant accessibility bring enormous impact on grant processes and service delivery. The study contributes a landscape model for depicting the information flows in processing grants, and develops a broader understanding of how technology can help users to better disburse, access, and utilise grants. The study also informs e- government practitioners about the design and implementation of user-centred design with emphasis on information flows. Key Words: Information flows, social grants, e-government, and user experience.
Göransson, Bengt. "User-Centred Systems Design : Designing Usable Interactive Systems in Practice." Doctoral thesis, Uppsala University, Department of Information Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-4273.
Повний текст джерелаHave you ever been frustrated with that IT system at work that does not behave the way you expect it to? Or had problems with using the features on your new mobile phone? When systems and appliances do not support us in what we are doing, and do not behave the way we expect them to, then usability is neglected. Poor usability may be frustrating and irritating when trying out your mobile phone, but in a critical work situation poor usability may be disastrous.
In this thesis, user-centred systems design (UCSD) is advocated as an approach for facilitating the development of usable interactive systems. Systems that suit their intended use and users do not just “emerge”. They are the result of a UCSD process and a user-centred attitude during the development. This means in short that the real users and their needs, goals, context of use, abilities and limitations, drive the development – in contrast to technology-driven development. We define UCSD as: a process focusing on usability throughout the entire development process and further throughout the system life cycle. I argue that this definition along with a set of key principles do help organisations and individual projects in the process of developing usable interactive systems. The key principles include the necessity of having an explicit focus on users and making sure that users are actively involved in the process.
The thesis provides knowledge and insights gained from real-life situations about what UCSD is and how it can be put into practice. The most significant results are: the proposal of a clear definition of UCSD and a set of key principles encompassing UCSD; a process for usability design and the usability designer role. Furthermore, design cases from different domains are provided as examples and illustrations.
Книги з теми "Information systems user experience design and development"
User-centered information design for improved software usability. Boston: Artech House, 1998.
Знайти повний текст джерелаSamuli, Pekkola, and SpringerLink (Online service), eds. Reframing Humans in Information Systems Development. London: Springer-Verlag London Limited, 2011.
Знайти повний текст джерелаUsability of complex information systems: Evaluation of user interaction. Boca Raton: Taylor & Francis, 2011.
Знайти повний текст джерелаDigital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.
Знайти повний текст джерелаRosenbaum, Sarah. Improving the user experience of evidence: A design approach to evidence-informed health care. Oslo: AHO, Oslo School of Architecture and Design, 2010.
Знайти повний текст джерелаRau, P. L. Patrick. Internationalization, Design and Global Development: 4th International Conference, IDGD 2011, Held as part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011. Proceedings. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.
Знайти повний текст джерелаservice), SpringerLink (Online, ed. Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part I. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.
Знайти повний текст джерелаservice), SpringerLink (Online, ed. Design, User Experience, and Usability. Theory, Methods, Tools and Practice: First International Conference, DUXU 2011, Held as Part of HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings, Part II. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.
Знайти повний текст джерелаservice), SpringerLink (Online, ed. Next-Generation Business Intelligence Software with Silverlight 3. Berkeley, CA: Apress, 2010.
Знайти повний текст джерелаPinelli, Thomas E. NASA/DoD aerospace knowledge diffusion research project. [Washington, DC]: National Aeronautics and Space Administration, 1994.
Знайти повний текст джерелаЧастини книг з теми "Information systems user experience design and development"
Oura, Fuko, Takeo Ainoya, and Keiko Kasamatsu. "A Study on Design Process Model Based on User Experience - Development for the Concept of Service for Vision-Impaired People." In Human Interface and the Management of Information. Information in Intelligent Systems, 523–33. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22649-7_42.
Повний текст джерелаBeynon-Davies, Paul. "User Interface Design." In Information Systems Development, 224–31. London: Macmillan Education UK, 1998. http://dx.doi.org/10.1007/978-1-349-14931-5_23.
Повний текст джерелаJain, Shubham, Thomas Schweiss, Simon Bender, and Dirk Werth. "Omnichannel Retail Customer Experience with Mixed-Reality Shopping Assistant Systems." In Advances in Visual Computing, 504–17. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90439-5_40.
Повний текст джерелаVasconcelos, Luis A., Felipe Breyer, Bernardo Reis, Aline Silveira, Daniela Falcone, Judith Kelner, and Ubiratan Carmo. "Designing Information for Mediated Reality Systems." In Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 647–58. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3_61.
Повний текст джерелаColeti, Thiago Adriano, Marcelo Morandini, and Pedro Luiz Pizzigatti Correa. "A Survey for Monitoring the Users’ Profile and Information Technology Needs in Biodiversity Information Systems." In Design, User Experience, and Usability: Novel User Experiences, 549–59. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40355-7_52.
Повний текст джерелаIivari, Juhani, and Netta Iivari. "Design Science Research for User-Centeredness." In Reframing Humans in Information Systems Development, 173–80. London: Springer London, 2010. http://dx.doi.org/10.1007/978-1-84996-347-3_10.
Повний текст джерелаRoos, Vera, and Darelle van Greunen. "Yabelana: Designing and Introducing an Age-Inclusive and Context-Specific Information and Communication (ICT) Ecosystem." In Age-Inclusive ICT Innovation for Service Delivery in South Africa, 205–25. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94606-7_8.
Повний текст джерелаLang, Michael. "Reconciling Usability and Security: Interaction Design Guidance and Practices for On-Line User Authentication." In Information Systems Development, 397–416. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-9790-6_32.
Повний текст джерелаBuono, P., and A. L. Simeone. "An Experience About User Involvement for Successful Design." In Information Systems: People, Organizations, Institutions, and Technologies, 503–10. Heidelberg: Physica-Verlag HD, 2009. http://dx.doi.org/10.1007/978-3-7908-2148-2_58.
Повний текст джерелаSeo, Sang-Duck. "Development of Instructional Model App Design for User Experience." In Communications in Computer and Information Science, 284–92. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23525-3_37.
Повний текст джерелаТези доповідей конференцій з теми "Information systems user experience design and development"
Wang, Keqin, Yao Gong, and Fengjun Wu. "Design and Development of Robot BBS Forum Based on User Experience Theory." In 2018 5th International Conference on Systems and Informatics (ICSAI). IEEE, 2018. http://dx.doi.org/10.1109/icsai.2018.8599310.
Повний текст джерелаĆukušić, Maja. "THE CASE FOR A COUPLED USER-ORIENTED PROCESS (RE)DESIGN AND INFORMATION SYSTEMS DEVELOPMENT." In Fourth International Scientific Conference ITEMA Recent Advances in Information Technology, Tourism, Economics, Management and Agriculture. Association of Economists and Managers of the Balkans, Belgrade, Serbia, 2020. http://dx.doi.org/10.31410/itema.s.p.2020.15.
Повний текст джерелаChen, Yifan, Basavaraj Tonshal, Pramita Mitra, Craig Simonds, and Paul Aldighieri. "A Novel Approach to the Design and Development of an Interactive Learning App for Automotive IVI Systems." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-47906.
Повний текст джерелаShi, Yuan, Wenhui Huang, Federico Cheli, Monica Bordegoni, and Giandomenico Caruso. "Do Autonomous Vehicle Driving Styles Affect User State?: A Preliminary Investigation." In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-98186.
Повний текст джерелаLim, Theodore, James Ritchie, and Craig Fletcher. "From Gameplay Experience to Haptic-Aided Process Planning." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46500.
Повний текст джерелаC´atic´, Amer, and Petter Andersson. "Manufacturing Experience in a Design Context Enabled by a Service Oriented PLM Architecture." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49858.
Повний текст джерелаKim, Euiyoung, Jaewoo Chung, Sara Beckman, and Alice M. Agogino. "Design Roadmapping: A Framework and Case Study of Planning Development of High-Tech Products in Silicon Valley." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59392.
Повний текст джерелаAziz, El-Sayed, and C. Chassapis. "An Intelligent Design System for Agile Design and Manufacturing of Mechanical Transmission Systems." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/ptg-48050.
Повний текст джерелаCao, Jean, Hao Jiang, Jiangjingjing Xu, Yu Hong, and Tiantian Li. "Age-friendly Digital Express Service Experience Design Framework." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001998.
Повний текст джерелаBaalsrud Hauge, Jannicke M., Ioana Andreea Stănescu, Maira B. Carvalho, Antoniu Stefan, Marian Banica, and Theodore Lim. "Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-47695.
Повний текст джерелаЗвіти організацій з теми "Information systems user experience design and development"
Modlo, Yevhenii O., Serhiy O. Semerikov, Stanislav L. Bondarevskyi, Stanislav T. Tolmachev, Oksana M. Markova, and Pavlo P. Nechypurenko. Methods of using mobile Internet devices in the formation of the general scientific component of bachelor in electromechanics competency in modeling of technical objects. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3677.
Повний текст джерелаSyrovatskyi, Oleksandr V., Serhiy O. Semerikov, Yevhenii O. Modlo, Yuliia V. Yechkalo, and Snizhana O. Zelinska. Augmented reality software design for educational purposes. [б. в.], December 2018. http://dx.doi.org/10.31812/123456789/2895.
Повний текст джерелаPanchenko, Liubov F., and Ivan O. Muzyka. Analytical review of augmented reality MOOCs. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3750.
Повний текст джерелаGalili, Naftali, Roger P. Rohrbach, Itzhak Shmulevich, Yoram Fuchs, and Giora Zauberman. Non-Destructive Quality Sensing of High-Value Agricultural Commodities Through Response Analysis. United States Department of Agriculture, October 1994. http://dx.doi.org/10.32747/1994.7570549.bard.
Повний текст джерелаNosenko, Yuliya H., Maiia V. Popel, and Mariya P. Shyshkina. The state of the art and perspectives of using adaptive cloud-based learning systems in higher education pedagogical institutions (the scope of Ukraine). [б. в.], September 2019. http://dx.doi.org/10.31812/123456789/3246.
Повний текст джерелаMcKenna, Patrick, and Mark Evans. Emergency Relief and complex service delivery: Towards better outcomes. Queensland University of Technology, June 2021. http://dx.doi.org/10.5204/rep.eprints.211133.
Повний текст джерелаPayment Systems Report - June of 2021. Banco de la República, February 2022. http://dx.doi.org/10.32468/rept-sist-pag.eng.2021.
Повний текст джерела