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Статті в журналах з теми "Helping Interfaces"

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Armiano, Ioana. "Creative Interfaces." International Journal of Creative Interfaces and Computer Graphics 2, no. 1 (January 2011): 42–67. http://dx.doi.org/10.4018/jcicg.2011010104.

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Recent developments in process interaction solutions are helping companies and educational institutions to reduce training costs, enhance visualization, and increase communication. Service personnel can make more informed decisions by allowing a broad range of employees to access data instantly. New 3D interactive technologies incorporated into training applications and learning environments together with the introduction of the one projector 3D solution is rapidly changing the landscape for education. Over the last 10 years, virtual reality applications have been applied in various industries; medical, aircraft computer modeling, training simulations for offshore drilling platforms, product configuration, and 3D visualization solutions for education and R&D. This paper examines emergent visualization technologies, their influence on market growth and on new perceptions of learning and teaching. It describes the interrelationship between technology development, technology providers, product launches, R&D, and the motivation to learn and teach new skills. The paper incorporates social, technological, and global markets growth drives, describing the pull and drag synergy between these forces.
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Dumas, Joseph S., and Janice Redish. "Using Plain English in Designing the User Interface." Proceedings of the Human Factors Society Annual Meeting 30, no. 12 (September 1986): 1207–11. http://dx.doi.org/10.1177/154193128603001216.

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As a human factors specialist, the language you use in the design of the user interface to software is critical to putting the user in control, helping them to get their work done, and supporting them when they err. The language you use should be clear, direct, and straightforward, that is, in plain English. Your role in the software development process allows you to apply the principles of plain English to the development of effective software interfaces. We describe a set of guidelines you can use to apply these principles to your designs.
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Younger, Jon, and Kurt Sandholtz. "Helping technical professionals build successful careers." Journal of Coatings Technology 71, no. 4 (April 1999): 59–63. http://dx.doi.org/10.1007/bf02697897.

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Voshell, Martin, David D. Woods, and Flip Phillips. "Overcoming the Keyhole in Human-Robot Coordination: Simulation and Evaluation." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 3 (September 2005): 442–46. http://dx.doi.org/10.1177/154193120504900348.

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When environment access is mediated through robotic sensors, field experience and naturalistic studies show robot handlers have difficulties comprehending remote environments - they experience what domain practitioners often call a 'soda straw'. This illustrates the keyhole effect in Human Robot Interaction, a CSE phenomena studied in the context of large virtual data space interfaces and the current research seeks to reduce this effect. A simulation for human-robot coordinated search and rescue was created based on WTC response experiences. Pilot studies showed traditional performance measures to be inadequate in analyzing control and exploration tasks therefore a novel analysis approach based on fractal path tortuosity was developed. New interface concepts for helping remote observers perceive environmental affordances were then tested using the simulation environment and evaluation measures. These studies look to concepts based on Gibsonian principles to reduce keyhole effects in control interfaces to enhance remote functional presence in Human-Robot Coordination.
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Michel, Laurent, Sinan Acar, Gilles Landais, and André Schaaff. "Toward Binding Database Interfaces with Scientific Papers." EPJ Web of Conferences 186 (2018): 08002. http://dx.doi.org/10.1051/epjconf/201818608002.

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Despite a large variety of facilities helping to either select or manipulate data from Web interfaces, it remains diffcult to provide users with relevant scientific or technical annotations for those data. Introducing such content by hand into a Web interface is a tedious job with a risk of providing in complete or inadequate content. To overcome this diffculty, we are exploring the possibility of using the names of exposed quantities to index a text corpus. This index can be used to show the most relevant text snippets in a given context. The full text can be displayed by user request and automatically scroll down to that snippet. Our approach is based on the conversion of PDF papers into machinereadable files that are indexed by a search engine. Index entries are reported as PDF annotations that are used to control the display. This workflow has been tested on the IVOA standard corpus as a proof of concept. It has then been applied to the XMM-Newtonuser guides for our catalog interface. Finally, it has been adapted to find resources within portals exposing a lot of various data collections.
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Navío, Dàmaris, Mireia Rosell, Josu Aguirre, Xavier de la Cruz, and Juan Fernández-Recio. "Structural and Computational Characterization of Disease-Related Mutations Involved in Protein-Protein Interfaces." International Journal of Molecular Sciences 20, no. 7 (March 29, 2019): 1583. http://dx.doi.org/10.3390/ijms20071583.

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One of the known potential effects of disease-causing amino acid substitutions in proteins is to modulate protein-protein interactions (PPIs). To interpret such variants at the molecular level and to obtain useful information for prediction purposes, it is important to determine whether they are located at protein-protein interfaces, which are composed of two main regions, core and rim, with different evolutionary conservation and physicochemical properties. Here we have performed a structural, energetics and computational analysis of interactions between proteins hosting mutations related to diseases detected in newborn screening. Interface residues were classified as core or rim, showing that the core residues contribute the most to the binding free energy of the PPI. Disease-causing variants are more likely to occur at the interface core region rather than at the interface rim (p < 0.0001). In contrast, neutral variants are more often found at the interface rim or at the non-interacting surface rather than at the interface core region. We also found that arginine, tryptophan, and tyrosine are over-represented among mutated residues leading to disease. These results can enhance our understanding of disease at molecular level and thus contribute towards personalized medicine by helping clinicians to provide adequate diagnosis and treatments.
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Szpytko, Janusz. "Human Reliability Model." Journal of Konbin 8, no. 1 (January 1, 2008): 189–200. http://dx.doi.org/10.2478/v10040-008-0112-9.

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Human Reliability ModelThe paper is focusing on reliability model of transport devices' human operator. The presented operator model is base on operation potential approach, with taken into account his features and states helping assure of safety decision-making process. The human reliability model is important for future improvement the human - machine interfaces (HMI).
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Rodríguez, Iyubanit, Gabriela Cajamarca, Valeria Herskovic, Carolina Fuentes, and Mauricio Campos. "Helping Elderly Users Report Pain Levels: A Study of User Experience with Mobile and Wearable Interfaces." Mobile Information Systems 2017 (2017): 1–12. http://dx.doi.org/10.1155/2017/9302328.

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Pain is usually measured through patient reports during doctor visits, but it requires regular evaluation under real-life conditions to be resolved effectively. Over half of older adults suffer from pain. Chronic conditions such as this one may be monitored through technology; however, elderly users require technology to be specifically designed for them, because many have cognitive and physical limitations and lack digital skills. The purpose of this article is to study whether mobile or wearable devices are appropriate to self-report pain levels and to find which body position is more appropriate for elderly people to wear a device to self-report pain. We implemented three prototypes and conducted two phases of evaluation. We found that users preferred the wearable device over the mobile application and that a wearable to self-report pain should be designed specifically for this purpose. Regarding the placement of the wearable, we found that there was no preferred position overall, although the neck position received the most positive feedback. We believe that the possibility of creating a wearable device that may be placed in different positions may be the best solution to satisfy users’ individual preferences.
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Yu, Lochi, and Cristian Ureña. "A Review of Current Approaches of Brain Computer Interfaces." International Journal of Measurement Technologies and Instrumentation Engineering 2, no. 2 (April 2012): 1–19. http://dx.doi.org/10.4018/ijmtie.2012040101.

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Since the first recordings of brain electrical activity more than 100 years ago remarkable contributions have been done to understand the brain functionality and its interaction with environment. Regardless of the nature of the brain-computer interface BCI, a world of opportunities and possibilities has been opened not only for people with severe disabilities but also for those who are pursuing innovative human interfaces. Deeper understanding of the EEG signals along with refined technologies for its recording is helping to improve the performance of EEG based BCIs. Better processing and features extraction methods, like Independent Component Analysis (ICA) and Wavelet Transform (WT) respectively, are giving promising results that need to be explored. Different types of classifiers and combination of them have been used on EEG BCIs. Linear, neural and nonlinear Bayesian have been the most used classifiers providing accuracies ranges between 60% and 90%. Some demand more computational resources like Support Vector Machines (SVM) classifiers but give good generality. Linear Discriminant Analysis (LDA) classifiers provide poor generality but low computational resources, making them optimal for some real time BCIs. Better classifiers must be developed to tackle the large patterns variability across different subjects by using every available resource, method or technology.
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Tahiroğlu, Koray, Juan Carlos Vasquez, and Johan Kildal. "Facilitating the Musician's Engagement with New Musical Interfaces: Counteractions in Music Performance." Computer Music Journal 41, no. 2 (June 2017): 69–82. http://dx.doi.org/10.1162/comj_a_00413.

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The level of engagement of a musician performing on an instrument is related to the degree of satisfaction derived from that activity. With our work, we aim to assist musicians performing live on a new musical instrument, Network of Interactive Sonic Agents (NOISA), by helping them maintain or increase their level of engagement with the activity. The NOISA system can learn from performers through observation and estimate their engagement level in real time. The new response module, which includes new sound design, comparison of gestures, and audio-analysis features, can also decide what action to take, and when to implement it, to help the performer recover from lowering engagement levels. We report on a formative user study that evaluates the impact of this response module.
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Дисертації з теми "Helping Interfaces"

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Nilsson, Mats. "A Helping Hand : On Innovations for Rehabilitation and Assistive Technology." Doctoral thesis, KTH, Neuronik (Stängd 20130701), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-120142.

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This thesis focuses on assistive and rehabilitation technology for restoring the function of the hand. It presents three different approaches to assistive technology: one in the form of an orthosis, one in the form of a brain-computer interface combined with functional electrical stimulation and finally one totally aiming at rehabilitating the nervous system by restoring brain function using the concept of neuroplasticity. The thesis also includes an epidemiological study based on statistics from the Swedish Hospital Discharge Register and a review on different methods for assessment of hand function. A novel invention of an orthosis in form of a light weight glove, the SEM (Soft Extra Muscle) glove, is introduced and described in detail. The SEM glove is constructed for improving the grasping capability of a human independently of the particular task being performed. A key feature is that a controlling and strengthening effect is achieved without the need for an external mechanical structure in the form of an exoskeleton. The glove is activated by input from tactile sensors in its fingertips and palm. The sensors react when the applied force is larger than 0.2 N and feed a microcontroller of DC motors. These pull lines, which are attached to the fingers of the glove and thus work as artificial tendons. A clinical study on the feasibility of the SEM glove to improve hand function on a group of patients with varying degree of disability has been made. Assessments included passive and active range of finger motion, flexor muscle strength according to the Medical Research Council (MRC) 0-5 scale, grip strength using the Grippit hand dynamometer, fine motor skills according to the Nine Hole Peg test and hand function in common activities by use of the Sollerman test. Participants rated the potential benefit on a Visual Analogue Scale. A prototype for a system for combining BCI (Brain-Computer Interface) and FES (Functional Electrical Stimulation) is described. The system is intended to be used during the first period of recovery from a TBI (Traumatic Brain Injury) or stroke that have led to paresis in the hand, before deciding on a permanent system, thus allowing the patients to get a quick start on the motor relearning. The system contains EEG recording electrodes, a control unit and a power unit. Initially the patients will practice controlling the movement of a robotic hand and then move on to controlling pulses being sent to stimulus electrodes placed on the paretic muscle. An innovative electrophysiological device for rehabilitation of brain lesions is presented, consisting of a portable headset with electrodes on both sides adapted on the localization of treatment area. The purpose is to receive the outgoing signal from the healthy side of the brain and transfer that signal to the injured and surrounding area of the remote side, thereby having the potential to facilitate the reactivation of the injured brain tissue. The device consists of a control unit as well as a power unit to activate the circuit electronics for amplifying, filtering, AD-converting, multiplexing and switching the outgoing electric signals to the most optimal ingoing signal for treatment of the injured and surrounding area.

QC 20130403

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Книги з теми "Helping Interfaces"

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Urbana-Champaign), Clinic on Library Applications of Data Processing (22nd 1985 University of Illinois at. Human aspects of library automation: Helping staff and patrons cope. [Urbana]: Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign, 1986.

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Clinic on Library Applications of Data Processing (22nd 1985 University of Illinois at Urbana-Champaign). Human aspects of library automation: Helping staff and patrons cope. [Urbana]: Graduate School of Library and Information Science, University of Illinois at Urbana-Champaign, 1986.

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Arthur, Karshmer, Peňáz Petr, Zagler Wolfgang, and SpringerLink (Online service), eds. Computers Helping People with Special Needs: 13th International Conference, ICCHP 2012, Linz, Austria, July 11-13, 2012, Proceedings, Part II. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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Arthur, Karshmer, Peňáz Petr, Zagler Wolfgang, and SpringerLink (Online service), eds. Computers Helping People with Special Needs: 13th International Conference, ICCHP 2012, Linz, Austria, July 11-13, 2012, Proceedings, Part I. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.

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Klaus, Joachim, Dominique Burger, Klaus Miesenberger, and Wolfgang Zagler. Computers Helping People with Special Needs: 9th International Conference, ICCHP 2004, Paris, France, July 7-9, 2004, Proceedings. Springer London, Limited, 2011.

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Penaz, Petr, Klaus Miesenberger, and Christian Buhler. Computers Helping People with Special Needs: 15th International Conference, Icchp 2016, Linz, Austria, July 13-15, 2016, Proceedings, Part II. Springer International Publishing AG, 2016.

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Rodriguez, Mario Covarrubias, Petr Peňáz, Roberto Manduchi, and Klaus Miesenberger. Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy, September 9-11, 2020, Proceedings, Part I. Springer International Publishing AG, 2020.

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Computers Helping People with Special Needs: 16th International Conference, ICCHP 2018, Linz, Austria, July 11-13, 2018, Proceedings, Part I. Springer, 2018.

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Computers Helping People with Special Needs: 14th International Conference, ICCHP 2014, Paris, France, July 9-11, 2014, Proceedings, Part II. Springer, 2014.

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Bühler, Christian, Petr Penaz, and Klaus Miesenberger. Computers Helping People with Special Needs: 15th International Conference, ICCHP 2016, Linz, Austria, July 13-15, 2016, Proceedings, Part I. Springer, 2016.

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Частини книг з теми "Helping Interfaces"

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Thymé-Gobbel, Ann, and Charles Jankowski. "Helping Users Succeed Through Consistency." In Mastering Voice Interfaces, 315–52. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7005-9_9.

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Fernquist, Jennifer, Garth Shoemaker, and Kellogg S. Booth. "“Oh Snap” – Helping Users Align Digital Objects on Touch Interfaces." In Human-Computer Interaction – INTERACT 2011, 338–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23765-2_24.

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Worsley, Marcelo. "Artificial Intelligence Innovations for Multimodal Learning, Interfaces, and Analytics." In AI in Learning: Designing the Future, 19–35. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09687-7_2.

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Анотація:
AbstractThe twenty-first century has brought with it a growing variety of authentic and engaging learning environments. While significant portions of human learning still take place in traditional classrooms, researchers and educators have innovated several learning experiences that are embodied, project-based, inquiry-driven, collaborative, and open-ended. Furthermore, there has been greater acknowledgement of the varying timescales and contexts where meaningful learning takes place, as well as greater attention to previously underappreciated competencies like creativity, self-regulation, and collaboration. This expansion in the types, contexts, and timescales of human learning necessitate novel analytic approaches. This chapter will discuss how artificial intelligence-based tools and technologies can help researchers and practitioners navigate and enact these novel approaches to learning, while also providing a meaningful lens for student reflection and inquiry. Consequently, this chapter includes discussions of (1) technologies that provide learners with a broader set of modalities to showcase their knowledge, (2) tools that offer insights within groups of students using audio/video information, and (3) analytic techniques and interfaces for helping researchers collect and analyze different types of multimodal data across contexts. The chapter will also discuss some of the ethics surrounding these types of data and analytic approaches.
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Santana, Pedro C., and Bárbara Paola Muro Haro. "Tangible User Interfaces: A New Trend in Interaction for Helping Children with Down Syndrome to Develop Reading Skills." In Human–Computer Interaction Series, 83–95. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5445-7_7.

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Shin, Byeong-Seok, Honam Ahn, and Gye Young Kim. "Wearable Multimodal Interface for Helping Visually Handicapped Persons." In Advances in Artificial Reality and Tele-Existence, 980–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11941354_101.

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Long, A. Chris, James A. Landay, and Lawrence A. Rowe. "Helping Designers Create Recognition-Enabled Interfaces." In Series in Machine Perception and Artificial Intelligence, 121–46. WORLD SCIENTIFIC, 2002. http://dx.doi.org/10.1142/9789812778543_0005.

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Armiano, Ioana. "Creative Interfaces." In Innovative Design and Creation of Visual Interfaces, 192–219. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0285-4.ch014.

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Анотація:
Recent developments in process interaction solutions are helping companies and educational institutions to reduce training costs, enhance visualization, and increase communication. Service personnel can make more informed decisions by allowing a broad range of employees to access data instantly. New 3D interactive technologies incorporated into training applications and learning environments together with the introduction of the one projector 3D solution is rapidly changing the landscape for education. Over the last 10 years, virtual reality applications have been applied in various industries; medical, aircraft computer modeling, training simulations for offshore drilling platforms, product configuration, and 3D visualization solutions for education and R&D. This paper examines emergent visualization technologies, their influence on market growth and on new perceptions of learning and teaching. It describes the interrelationship between technology development, technology providers, product launches, R&D, and the motivation to learn and teach new skills. The paper incorporates social, technological, and global markets growth drives, describing the pull and drag synergy between these forces.
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Braman, James. "Interactions in Context-Zero." In Developments in Intelligent Agent Technologies and Multi-Agent Systems, 153–67. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-171-3.ch010.

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Designing computer interfaces and other technologies that interact with users in adaptive ways that attempt to emulate natural styles of learning is generally difficult. As technology has become common in our daily interactions, adaptive interfaces are key in helping users in many situations. In this chapter the preliminary investigation with the intelligent agent Izbuhska is discussed, along with how it can be used to collect various data from users in an attempt to understand how they perceive the program and “learn” while interacting. Izbushka as a tool will help to generate new ways of understanding and conceptualizing interaction by presenting users with a “zero-context” environment. Izbushka presents users with a unique interface in an attempt to study user interactions that lack traditional metaphors or ontological grounding typical in many computer interfaces. The Izbushka agent is our first step towards filtering our preconceived metaphorical ideas in order to generate new understanding of human-computer interaction.
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Gupta, Shruti. "An Analysis of UI/UX Designing With Software Prototyping Tools." In Advances in Systems Analysis, Software Engineering, and High Performance Computing, 134–45. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9659-2.ch008.

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Анотація:
In an age where everyone is carrying a smart phone, it is of utmost importance to make efficient use of the upcoming technologies. This indicates the rise in number of applications being created for mobile devices. As a result, mobile user interface designing has become a significant part of application designing. There has been an increasing number of devices today providing powerful graphics capabilities helping users to deal with huge amount of information. However, the prototyping tools currently being used in the industry are lacking features and are not addressing some of the prime issues like user friendliness, functionalities, representation, and enforcement. This chapter presents a tool based on an analysis of different popular prototyping tools in the industry which will overcome some or all of the major issues faced by application designers. The authors describe the prototyping tool's concept, design, features, as well as how it is suitable for making great user interfaces helping application designers to design exactly what they want.
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Reed, Matt, and Joss Langford. "Managing Relationships." In The University Partnership Playbook, 99–104. Liverpool University Press, 2021. http://dx.doi.org/10.3828/liverpool/9781789621266.003.0022.

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Here we focus on the human-human interfaces, the role of relationship management in helping build social capital and closing the gap between individuals and organisations. One of the most important sources of value creation in a knowledge-based organisation such as your team is the ability to build ‘social capital’ across partnerships. In this section we describe some dimensions of social capital.
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Тези доповідей конференцій з теми "Helping Interfaces"

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Indela, Soumya, Mukul Kulkarni, Kartik Nayak, and Tudor Dumitraş. "Helping Johnny encrypt: toward semantic interfaces for cryptographic frameworks." In SPLASH '16: Conference on Systems, Programming, Languages, and Applications: Software for Humanity. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2986012.2986024.

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Chu, Fu-Jen, Ruinian Xu, Zhenxuan Zhang, Patricio A. Vela, and Maysam Ghovanloo. "The Helping Hand: An Assistive Manipulation Framework Using Augmented Reality and Tongue-Drive Interfaces." In 2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC). IEEE, 2018. http://dx.doi.org/10.1109/embc.2018.8512668.

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Singh, Jasbindra, Mustafa Lawati, Abdulkareem Hindawi, Mohammed Harthi, Abdel Samiee Rady, Mohammed Al Hinai, Marya Al Salmi, et al. "Greening the Desert While Helping Business and Caring for the Environment." In Abu Dhabi International Petroleum Exhibition & Conference. SPE, 2021. http://dx.doi.org/10.2118/207307-ms.

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Abstract This paper describes the utilization of produced and treated formation water for planting trees and growing algae in large ponds; in a massive scale in South Oman. A detailed study has been carried out to assess the injection requirements for pressure maintenance in the producing reservoir and using the remaining excess pot-treated water for farming of the palm trees. The produced water has been used as disposal in formations deeper than the producing horizons in the past. The produced water was separated in a processing station that received gross production from a number of fields in South Oman. This water was disposed in the aquifer underlying a producing reservoir that has experienced pressure maintenance due to this disposal. The impact of this excess water disposal on the aquifer was studied to evaluate the risk of breaching cap rock integrity. The risk was not significant but to ensure "no damage to the environment and people" it was decided to reduce or optimize injection rates to maintain the reservoir pressure safeguarding reserves. In addition, the disposal of the water required significant amount of power equivalent to emitting significant amount of CO2 annually just for water disposal. The study was carried out using simple material balance methods to predict the pressure behaviour given an injection profile. The recommendations from the study have already been implemented to convert the deep-water disposal to injection in the aquifer. This has been achieved by the integration of number of interfaces from sub-surface to field operations. All the pieces are in place to take it the next level of execution that is to treat the water at surface for oil removal, hence rendering the water at acceptable quality levels for tree plantation and algae ponds. The project also aims in a future second phase to further treat the water to higher specifications allowing the use of it for agricultural purposes. This would introduce a commercial farm that will depend on this source of water. This would be a novel concept in South Oman where the treated water will be used for farming solving multiple issues at multiple levels namely helping the business achieve its objective of sustained oil production, helping local communities with employment via farming and helping the organization care for the environment by reducing carbon footprints.
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Al Jumah, Ali, Abdulkareem Hindawi, Fakhriya Shuaibi, Jasbindra Singh, Mohamed Siyabi, Marya Al Salmi, Safia Hatmi, et al. "Optimizing Field Development in South Sultanate of Oman Through Deep Water Disposal Dwd Reclassification." In Abu Dhabi International Petroleum Exhibition & Conference. SPE, 2021. http://dx.doi.org/10.2118/207715-ms.

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Abstract The South Oman clusters A and B have reclassified their Deep-Water Disposal wells (DWD) into water injection (WI) wells. This is a novel concept where the excess treated water will be used in the plantation of additional reed beds (Cluster A) and the farming of palm trees (Cluster B), as well as act as pressure support for nearby fields. This will help solve multiple issues at different levels namely helping the business achieve its objective of sustained oil production, helping local communities with employment and helping the organization care for the environment by reducing carbon footprints. This reclassification covers a huge water volume in Field-A and Field-B where 60,000 m3/day and 40,000 m3/day will be injected respectively in the aquifer. The remaining total excess volume of approx. 200,000m3/d will be used for reed beds and Million Date Palm trees Project. The approach followed for the reclassification and routing of water will: Safeguard the field value (oil reserves) by optimum water injectionMaintain the cap-rock integrity by reduced water injection into the aquifer.Reduce GHG intensity by ±50% as a result of (i) reduced power consumption to run the DWD pumps and (ii) the plantation of trees (reed beds and palm trees).Generate ICV (in-country value) opportunities in the area of operations for the local community to use the excess water at surface for various projects.Figure 1DWD Reclassification benefits Multiple teams (subsurface. Surface, operations), interfaces and systems have been associated to reflect the re-classification project. This was done through collaboration of different teams and sections (i.e. EC, EDM, SAP, Nibras, OFM, etc). Water injection targets and several KPIs have been incorporated in various dashboards for monitoring and compliance purposes. Figure 2Teams Integration and interfaces It offers not only a significant boost to the sustainability of the business, but also pursues PDO's Water Management Strategy to reduce Disposal to Zero by no later than the year 2030 This paper will discuss how the project was managed, explain the evaluation done to understand the extent of the pressure support in nearby fields from DWD and the required disposal rate to maintain the desired pressures. Hence, reclassifying that part of deep-water disposal volume to water injection (WI) which requires a totally different water flood management system to be built around it.
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5

Wright, Matthew A., Roberto Horowitz, and Alex A. Kurzhanskiy. "A Dynamic-System-Based Approach to Modeling Driver Movements Across General-Purpose/Managed Lane Interfaces." In ASME 2018 Dynamic Systems and Control Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/dscc2018-9125.

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To help mitigate road congestion caused by the unrelenting growth of traffic demand, many transportation authorities have implemented managed lane policies, which restrict certain freeway lanes to certain types of vehicles. It was originally thought that managed lanes would improve the use of existing infrastructure through demand-management behaviors like carpooling, but implementations have often been characterized by unpredicted phenomena that are sometimes detrimental to system performance. The development of traffic models that can capture these sorts of behaviors is a key step for helping managed lanes deliver on their promised gains. Towards this goal, this paper presents an approach for solving for driver behavior of entering and exiting managed lanes at the macroscopic (i.e., fluid approximation of traffic) scale. Our method is inspired by recent work in extending a dynamic-system-based modeling framework from traffic behaviors on individual roads, to models at junctions, and can be considered a further extension of this dynamic-system paradigm to the route/lane choice problem. Unlike traditional route choice models that are often based on discrete-choice methods and often rely on computing and comparing drivers’ estimated travel times from taking different routes, our method is agnostic to the particular choice of physical traffic model and is suited specifically towards making decisions at these interfaces using only local information. These features make it a natural drop-in component to extend existing dynamic traffic modeling methods.
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6

Gubert, Fernanda Regina, and Thiago H. Silva. "Google Places Enricher: A tool that Makes It Easy to Get and Enrich Google Places API Data." In Simpósio Brasileiro de Sistemas Multimídia e Web. Sociedade Brasileira de Computação - SBC, 2022. http://dx.doi.org/10.5753/webmedia_estendido.2022.227245.

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The growing number of available APIs means that more developers and interested users need to learn to use unfamiliar interfaces, requiring a learning curve that can compromise productivity. Thus, it becomes important to find ways to facilitate their usability. This work presents a tool that facilitates using the Google Places API, simplifying multiple API calls to cover a region of interest. In addition, the proposed tool also provides features for the enrichment of these data, extending the PoI data from that region with categories from other sources. It is hoped that developers and users without much computer knowledge can benefit from Google Places Enricher, helping to ease the development of new sophisticated urban applications and services.
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7

Wolf, Katieanna, and Rebecca Fiebrink. "Toward Supporting End-user Design of Soundscape Sonifications." In ICAD 2019: The 25th International Conference on Auditory Display. Newcastle upon Tyne, United Kingdom: Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.046.

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In this paper, we explore the potential for everyday Twitter users to design and use soundscape sonifications as an alternative, “calm” modality for staying informed of Twitter activity. We first present the results of a survey assessing how 100 Twitter users currently use and change audio notifications. We then present a study in which 9 frequent Twitter users employed two user interfaces— with varying degrees of automation—to design, customize, and use soundscape sonifications of Twitter data. This work suggests that soundscapes have great potential for creating a calm technol ogy for maintaining awareness of Twitter data, and that sound scapes can be useful in helping people without prior experience in sound design think about sound in sophisticated ways and engage meaningfully in sonification design.
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8

Ruzic, Fjodor. "Will Information-Communications Systems Survive? Web 2.x and SocNet as Placebos or Real Internet Survival Kit." In InSITE 2009: Informing Science + IT Education Conference. Informing Science Institute, 2009. http://dx.doi.org/10.28945/3373.

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Since the information-communications systems lay on three interactive portions of infrastructure (network, information bases, devices/interfaces), the current Internet domination of Web 2.x will be finished very soon. The Internet as we are using today has to be changed. In particular, the next generation of Internet has to be more user friendly, information oriented and computerless interfaced. It should add features that will help users utilize it in the same way they utilize other methods of communication and transport and have the same or superior level of flexibility. What will be with Internet if it would not answer on new demand for greater and more flexible/mobile communication? Some projections are based on presumptions that Internet will not survive. In contrary, there are also presumptions that Internet could survive with Web 2.x and Social Networks development and with IPv6 as well. Does it means real base and solution for helping Internet to stay alive or it is only placebo for today's Internet users. In order to reshape current Internet status, some Web 2.x and Social Networks deployments are described in this paper as well as the assumptions on the structure of survival kit for Internet to stay alive in the future.
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9

Mesina, George L. "Visualization of Heat Transfer and Core Damage With RGUI 1.5." In 10th International Conference on Nuclear Engineering. ASMEDC, 2002. http://dx.doi.org/10.1115/icone10-22698.

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Graphical User Interfaces (GUI) have become an integral and essential part of computer software. In the ever-changing world of computing, they provide the user with a valuable means to learn, understand, and use the application software while also helping applications adapt to and span different computing paradigms, such as different operating systems. For these reasons, GUI development for nuclear plant analysis programs has been ongoing for a decade and a half and much progress has been made. With the development of codes such as RELAP5-3D [1] and SCDAP/RELAP5 that have multi-dimensional modeling capability, it has become necessary to represent three-dimensional, calculated data. The RELAP5-3D Graphical User Interface (RGUI) [4] was designed specifically for this purpose. It reduces the difficulty of analyzing complex three-dimensional models and enhances the analysts’ ability to recognize plant behavior visually. Previous versions of RGUI [5] focused on visualizing reactor coolant behavior during a simulated transient or accident. Recent work has extended RGUI to display two other phenomena, heat transfer and core damage. Heat transfer is depicted through the visualization of RELAP5-3D heat structures. Core damage is visualized by displaying fuel rods and other core structures in a reactor vessel screen. Conditions within the core are displayed via numerical results and color maps. These new features of RGUI 1.5 are described and illustrated.
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10

Buceamaneatonis, Rocsana, Maria Andronie, and Mariana Iatagan. "E-LEARNING IN THE ERA OF VIRTUAL REALITY." In eLSE 2018. ADL Romania, 2018. http://dx.doi.org/10.12753/2066-026x-18-050.

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The extension of communication through 4G and 5G networks and the mobile interfaces open a new perspective for e-learning. E-learning is the answer for a balanced learning system that is answering modern students. Nowadays, students are very active, part of the professional field, working during the day and learning in their free time. The universities have to answer their cultural and behavioural needs. Modern students are keen of new technologies and internet of things and they choose to learn through online platforms. Soon e-learning platforms will be improved with VR facilities. The present article aims to study the modern students’ opinion regarding the e-learning based on mobile interfaces, internet of things and virtual reality. The data on which the study is based on was collected mainly using online tools and analyzed using a specialized software. The students expressed their opinion through an online survey that was distributed to a private university, with different fields of study. Thus, the sample studied is heterogeneous and offers an objective perspective regarding the advantages brought by e-learning for the modern students that decided to work during the day and learn in the afternoon. Based on the collected data, further recommendations are designed for universities in order to gain the battle of preparing the students for the market requests, and for a better future in a circular economy, with direct benefits for the students expressed in the quality of the learning outcomes and collateral benefits like reducing the ecologic footprint and helping the environment to regenerate.
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Звіти організацій з теми "Helping Interfaces"

1

Callaghan, Caitlin, Matthew Bigl, Brandon Booker, Kyle Elliott, Paulina Lintsai, Marissa Torres, Kathryn Trubac, and Jacqueline Willan. Energy Atlas—mapping energy-related data for DoD lands in Alaska : Phase 1—assembling the data and designing the tool. Engineer Research and Development Center (U.S.), October 2021. http://dx.doi.org/10.21079/11681/42226.

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Анотація:
The U.S. Army is the largest Department of Defense (DoD) land user in Alaska, including remote areas only accessible by air, water, or wintertime ice roads. Understanding where energy resources and related infrastructure exist on and adjacent to DoD installations and training lands can help in-form Army decision-makers, especially in remote locations like Alaska. The Energy Atlas–Alaska provides a value-added resource to support decision-making for investments in infrastructure and diligent energy management, helping Army installations become more resilient and sustainable. The Energy Atlas–Alaska utilizes spatial information and provides a consistent GIS (geographic information system) framework to access and examine energy and related resource data such as energy resource potential, energy corridors, and environmental information. The database can be made accessible to DoD and its partners through an ArcGIS-based user interface that provides effective visualization and functionality to support analysis and to inform DoD decision-makers. The Energy Atlas–Alaska helps DoD account for energy in contingency planning, acquisition, and life-cycle requirements and ensures facilities can maintain operations in the face of disruption.
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2

Callaghan, Caitlin, Matthew Bigl, Brandon Booker, Kyle Elliott, Paulina Lintsai, Marissa Torres, Kathryn Trubac, and Jacqueline Willan. Energy Atlas—mapping energy-related data for DoD lands in Alaska : Phase 1—assembling the data and designing the tool. Engineer Research and Development Center (U.S.), October 2021. http://dx.doi.org/10.21079/11681/42226.

Повний текст джерела
Анотація:
The U.S. Army is the largest Department of Defense (DoD) land user in Alaska, including remote areas only accessible by air, water, or wintertime ice roads. Understanding where energy resources and related infrastructure exist on and adjacent to DoD installations and training lands can help in-form Army decision-makers, especially in remote locations like Alaska. The Energy Atlas–Alaska provides a value-added resource to support decision-making for investments in infrastructure and diligent energy management, helping Army installations become more resilient and sustainable. The Energy Atlas–Alaska utilizes spatial information and provides a consistent GIS (geographic information system) framework to access and examine energy and related resource data such as energy resource potential, energy corridors, and environmental information. The database can be made accessible to DoD and its partners through an ArcGIS-based user interface that provides effective visualization and functionality to support analysis and to inform DoD decision-makers. The Energy Atlas–Alaska helps DoD account for energy in contingency planning, acquisition, and life-cycle requirements and ensures facilities can maintain operations in the face of disruption.
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