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Статті в журналах з теми "Game zone"
Irsyada, Roas. "Development of Media Strike Zone for Pitching Learning Process on Softball." Journal of Physical Education Health and Sport 6, no. 1 (August 11, 2019): 23–26. http://dx.doi.org/10.15294/jpehs.v6i1.20108.
Повний текст джерелаLaporta, Lorenzo, Beatriz Valongo, José Afonso, and Isabel Mesquita. "Game-Centred Study Using Eigenvector Centrality in High-Level Women’s Volleyball: Play Efficacy is Independent of Game Patterns… Or is it?" Montenegrin Journal of Sports Science and Medicine 10, no. 1 (March 1, 2021): 19–24. http://dx.doi.org/10.26773/mjssm.210303.
Повний текст джерелаYou, Li, Maximilian Knobloch, Teresa Lopez, Vanessa Peschen, Sidney Radcliffe, Praveen Koshy Sam, Frank Thuijsman, Kateřina Staňková, and Joel Brown. "Including Blood Vasculature into a Game-Theoretic Model of Cancer Dynamics." Games 10, no. 1 (March 11, 2019): 13. http://dx.doi.org/10.3390/g10010013.
Повний текст джерелаXiong, Shuo, and Hiroyuki Iida. "Attractiveness of real time strategy games." Computer Science and Information Systems 12, no. 4 (2015): 1217–34. http://dx.doi.org/10.2298/csis141101054x.
Повний текст джерелаWilhelmsson, Ulf, Tarja Susi, and Niklas Torstensson. "Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game." Media and Communication 9, no. 1 (January 6, 2021): 17–27. http://dx.doi.org/10.17645/mac.v9i1.3203.
Повний текст джерелаPradhan, S., K. Gregory, D. Alton, R. Chachad, and E. E. Flynn-Evans. "0174 Examining Circadian Disadvantages in the National Basketball Association’s Playoffs." Sleep 43, Supplement_1 (April 2020): A69. http://dx.doi.org/10.1093/sleep/zsaa056.172.
Повний текст джерелаNutting, Andrew W., and Joseph Price. "Time Zones, Game Start Times, and Team Performance." Journal of Sports Economics 18, no. 5 (June 2, 2015): 471–78. http://dx.doi.org/10.1177/1527002515588136.
Повний текст джерелаGómez, Miguel-Ángel, Miguel Prieto, Javier Pérez, and Jaime Sampaio. "Ball Possession Effectiveness in Men’s Elite Floorball According to Quality of Opposition and Game Period." Journal of Human Kinetics 38 (September 1, 2013): 227–37. http://dx.doi.org/10.2478/hukin-2013-0062.
Повний текст джерелаSHINAR, JOSEF, VALERY Y. GLIZER, and VLADIMIR TURETSKY. "COMPLETE SOLUTION OF A PURSUIT–EVASION DIFFERENTIAL GAME WITH HYBRID EVADER DYNAMICS." International Game Theory Review 14, no. 03 (September 2012): 1250014. http://dx.doi.org/10.1142/s0219198912500144.
Повний текст джерелаTan, Kiam Lam, Chen Kim Lim, and Abdullah Zawawi bin Haji Talib. "Mobile Virtual Heritage Exploration with Heritage Hunt with a Case Study of George Town, Penang, Malaysia." International Journal of E-Entrepreneurship and Innovation 2, no. 4 (October 2011): 74–86. http://dx.doi.org/10.4018/jeei.2011100106.
Повний текст джерелаДисертації з теми "Game zone"
Mukherjee, Souvik. "The zone of "becoming" : game, text and technicity in videogame narratives." Thesis, Nottingham Trent University, 2008. http://irep.ntu.ac.uk/id/eprint/152/.
Повний текст джерелаMukherjee, Souvik. "Gameplay in the "Zone of Becoming" : locating action in the computer game." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2008/2463/.
Повний текст джерелаKasaraneni, Yatish. "Improving Dilemma Zone Protection Control Issues at Signalized Intersection Using a Web-Game." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/35104.
Повний текст джерелаMaster of Science
Denami, Maria Antonietta. "Un Serious Game pour le développement des compétences professionnelles des opérateurs en zone aseptique : définition d'un modèle holistique de conception et études d'usage." Thesis, Strasbourg, 2016. http://www.theses.fr/2016STRAG025/document.
Повний текст джерелаSerious games (SGs) are a very widespread training and evaluation device, employed in different sectors of school and adult education. In this study we aim to design and develop a SG for training and evaluating personals working in aseptic environment. We will present in this research the theoretical basis needed for that design process. We will define a holistic and united model (PEGADE), which describes the collaborative and optimal process to conceive SGs and which is constructed around a new professional figure, the Pedagogical Game Designer (PGD). A study of the effectiveness will be performed in order to understand how competences can be developed through the SG and which are the differences between this device if compared with traditional training used for similar purposes. We will propose as well an evolution of the instrumental conflict theory, which is one of the foundations of this thesis. That one will constitute the basic for a new method of usability test applied to every learning tool using ICTs
Твердохлєбова, Наталя Євгеніївна, та С. Д. Євтушенко. "Забезпечення безпеки учасників спортивних змагань". Thesis, Національний технічний університет "Харківський політехнічний інститут", 2017. http://repository.kpi.kharkov.ua/handle/KhPI-Press/38886.
Повний текст джерелаModern stadiums must match the strict requirements for safety during sports competitions. The main requirement that must be met is the creation of an object that is safe for all participants, be it spectators, match participants, officials, media representatives, service personnel.
Ayadi-Hajji, Habiba. "Outils de gestion de la pollution phytosanitaire diffuse au niveau d'un territoire : cas d'application zone humide Ramsar de la Merja Zerga au Maroc." Phd thesis, Université Paul Valéry - Montpellier III, 2013. http://tel.archives-ouvertes.fr/tel-00978747.
Повний текст джерелаТвердохлєбова, Наталя Євгеніївна, та Степан Дмитрович Євтушенко. "Організація системи безпеки на стадіонах". Thesis, Національний технічний університет "Харківський політехнічний інститут", 2019. http://repository.kpi.kharkov.ua/handle/KhPI-Press/47827.
Повний текст джерелаModern stadiums must match the strict requirements for safety during sports competitions. The main requirement that must be met is the creation of an object that is safe for all participants, be it spectators, match participants, officials, media representatives, service personnel.
Correia, Gabriel Costa. "Novas narrativas para multiplataformas: um estudo sobre jogos de realidade alternada." Universidade Federal de São Carlos, 2013. https://repositorio.ufscar.br/handle/ufscar/5615.
Повний текст джерелаFinanciadora de Estudos e Projetos
The main goal of this dissertation is to introduce the alternate reality game as a new narrative for multiplatform. By new narratives are understood the forms of storytelling arising from the current development of digital technology; and for multiplatform the variety of means by which the contents of these stories can travel. For this main objective is reached, two main hypotheses are formulated: 1) ARGs are stories for multiple platforms using code-breaking with playful and narrative functions; and 2) they are developed from an intense transtextuality guided by pop mythology that flourished during the twentieth century. Based on this starting point, this thesis will examine two ARGs, Uncertain Zone and Why So Serious?, in a way that it contributes to the hypothesis that Alternate Reality Games are a native narrative form of convergence culture founded on an extensive base of pop culture references. In the chapter dedicated to Uncertain Zone will be listed the various media used during the performance of the ARG, that together with interviews with the developers and testimonials from participants will weave a more descriptive overview of how alternate reality games are composed as multiplatform narratives. In addition, a brief discussion on the playful and narrative functions of the code-breaking in ARGs will be outlined. With Why So Serious? the analysis will focus on the intense transtextuality that alternate reality games establish to what will be called pop mythology in this dissertation and in the relationship between ARGs and market. Incidentally issues related to participatory culture will be raised throughout the text, but without further reflection, since, worth reiterating, the main goal of this thesis is the demonstration of a contemporary narrative form from some elements previously submitted, this form is the alternate reality game.
O principal objetivo da presente dissertação é apresentar o ARG (Alternate Reality Game) como uma nova narrativa para multiplataformas. Por nova narrativa, entendemse as formas de contar histórias decorrentes do desenvolvimento atual da tecnologia digital; e por multiplataforma os variados meios através dos quais os conteúdos dessas histórias podem trafegar. Para que esse objetivo principal seja atingido, duas hipóteses principais serão formuladas: 1) os ARGs são narrativas para múltiplas plataformas que utilizam a quebra de código com função lúdica e narrativa; e 2) são desenvolvidos a partir de uma intensa transtextualidade pautada pela mitologia pop que floresceu durante o século XX. Partindo desse ponto de partida, esta dissertação analisará dois ARGs, Zona Incerta e Why So Serious?, de modo a apresentar as características que corroboram a hipótese de que os Jogos de Realidade Alternada são uma forma narrativa nativa da cultura de convergência fundamentada sobre uma extensa base de referências à cultura pop. No capítulo dedicado ao Zona Incerta serão elencadas as diversas mídias utilizadas durante a realização do ARG, que em conjunto com entrevistas com os realizadores e depoimentos de participantes tecerão um panorama mais descritivo de como os Jogos de Realidade Alternada se compõem enquanto narrativas multiplataformas. Além disso, uma breve discussão sobre o caráter lúdico e narrativo da quebra de código nos ARGs será esboçada. Já com Why So Serious? as análises irão se focar na intensa transtextualidade que os Jogos de Realidade Alternada estabelecem com aquilo que nesta dissertação será chamada de mitologia pop e nas relações que os objetos mantêm com o mercado. Incidentalmente questões relacionadas à cultura participativa serão levantadas por todo o texto, porém sem um maior aprofundamento, uma vez que, vale reiterar, o objetivo principal desta dissertação será a demonstração de uma forma narrativa contemporânea a partir de alguns elementos previamente apresentados, essa forma são os Jogos de Realidade Alternada.
Luo, Chong. "Driver's Gaze Zone Estimation in Realistic Driving Environment by Kinect." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/38076.
Повний текст джерелаSequerra, Eduardo Bouth. "Express?o de GABA e plasticidade do fen?tipo neuroqu?mico e morfol?gico de c?lulas da Zona Subventricular p?s-natal." Brasil, 2008. https://repositorio.ufrn.br/jspui/handle/123456789/24236.
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A zona subventricular (SVZ) ? um s?tio de cont?nua neurog?nese em mam?feros p?s-natos e adultos. Ao longo de toda a vida, os progenitores neuronais gerados destinam-se ao bulbo olfat?rio (BO) para onde migram atrav?s da via migrat?ria rostral (RMS). Uma vez no BO, os novos neur?nios se diferenciam em neur?nios GABA?rgicos que integram-se ? circuitaria local. A express?o de GABA inicia ainda na zona germinativa. Essa express?o precoce poderia levar a hip?tese de que estes progenitores j? estariam comprometidos com o fen?tipo GABA?rgico. Por?m, para demonstrar seu comprometimento GABA?rgico, um dos passos necess?rios ? mostrar que a descarboxilase do ?cido glut?mico (GAD), a enzima que sintetiza GABA em neur?nios maduros, est? presente nestas c?lulas. Nesta tese mostramos que a express?o e atividade enzim?tica de GAD, s?o muito baixas na SVZ. Revelamos que o GABA presente em neur?nios imaturos da SVZ prov?m de uma via de s?ntese alternativa, a via da putrescina. Para analisar a import?ncia do GABA proveniente de putrescina para estas c?lulas realizamos a inibi??o farmacol?gica de sua s?ntese atrav?s da administra??o de DFMO. Observamos que o tratamento com DFMO regula positivamente a express?o de GAD na SVZ e RMS. Mostramos tamb?m que os neuroblastos da SVZ que expressam GABA s?o realmente pl?sticos quanto a sua escolha de fen?tipo neuroqu?mico. Quando explantes de SVZ s?o co-cultivados com fatias de telenc?falo embrion?rio dorsal, s?tio de gera??o de neur?nios glutamat?rgicos, uma subpopula??o se diferencia em neur?nios GABA?rgicos e outra menor em glutamat?rgicos. Sugerimos, portanto, que a via da putrescina permite que neur?nios imaturos sintetizem GABA sem, no entanto, haver comprometimento com o fen?tipo GABA?rgico. Esta produ??o de GABA parece ser importante para a migra??o de neuroblastos da SVZ, embora n?o tenhamos tido sucesso em mostrar um papel na prolifera??o com o decr?scimo na produ??o do precursor putrescina. Mostramos que a libera??o de GABA de putrescina parece ter um papel em inibir a express?o de GAD nestes neuroblastos. Em contrapartida, a subregula??o desta sinaliza??o levaria ao comprometimento pelo fen?tipo GABA?rgico. Se mudarmos os sinais apresentados ?s c?lulas da SVZ, como ?queles presentes na VZ do telenc?falo embrion?rio, pelo menos uma de suas subpopula??es ? capaz de mudar seu destino fenot?pico, e diferenciar-se em neur?nios glutamat?rgicos piramidais.
The subventricular zone (SVZ) is proliferative epithelium that continuously gives rise to new neurons in postnatal and adult mammals. The neurons generated in the SVZ migrate through the rostral migratory stream (RMS) where they differentiate in GABAergic interneurons. A characteristic of these neuron precursors is that they start to express GABA while they are still in the SVZ. This fact can lead to the conclusion that at this time they are already commited to the GABAergic phenotype. However, to affirm this one has to show that the origin of GABA in these cells is the same as in mature neurons. One of the most important steps to define GABAergic commitment in neurons is to demonstrate the expression of glutamic acid decarboxylase (GAD), the synthetic enzyme for GABA in mature neurons. Here we show that SVZ cells display low levels of GAD immunocytochemistry and enzyme activity as compared with the olfactory bulb. We also show that these cells are able to synthesize GABA using an alternative source, the putrescine pathway. To test the importance of putrescine made GABA in vivo, we pharmacolgically inhibited putrescine synthesis through DFMO administration. We observed that this treatment lead to an increase of GAD expression in the SVZ and RMS. We also show here that SVZ cells can display phenotypic plasticity. Co-culturing SVZ explants and dorsal telencephalic slices, a spot of glutamatergic neurogenesis, we observed that a subpopulation of SVZ derived neurons differentiated into GABAergic neurons and another into glutamatergic pyramidal neurons. Our working hypothesis is that the putrescine pathway is a mechanism to synthesize GABA without commitment to the GABAergic phenotype. The release of putrescine derived GABA inhibits GAD expression leaving these neuroblasts in an undifferentiated state. The inhibition of putrescine synthesis caused an upregulation of GAD expression which would lead to GABAergic commitment. If we present these neuroblasts with different signals, as those present in the embryonic dorsal telencephalon, they would show plasticity in their phenotypic fate and differentiate into other neurochemical and morphological phenotypes, one of which is the glutamatergic pyramidal neuron.
Книги з теми "Game zone"
DiZinno, Ron. Golfing in the zone: The short game. Monterey, CA: Coaches Choice, 2001.
Знайти повний текст джерелаIacovoni, Alberto. Game zone: Playgrounds between virtual scenarios and reality. Basel: Birkhäuser, 2004.
Знайти повний текст джерелаGame zone: Playgrounds between virtual scenarios and reality. Basel: Birkhäuser, 2004.
Знайти повний текст джерелаJacobson, Eliot. The blackjack zone: Lessons in winning at blackjack and life. Santa Barbara, CA: Blue Point Books, 2005.
Знайти повний текст джерелаZone golf: Master your mental game using self-hypnosis. Naperville, Ill: Sourcebooks, Inc., 2010.
Знайти повний текст джерелаRote, Kyle. Living life in the zone: A 40-day spiritual game plan for men. Nashville, Tenn: Thomas Nelson, 2009.
Знайти повний текст джерелаPettigrew, Joe. Living life in the zone: A 40-day spiritual game plan for men. Nashville, Tenn: Thomas Nelson, 2009.
Знайти повний текст джерелаRob, Akins, ed. Golf's red zone challenge: A breakthrough system to track and improve your short game and significantly lower your score. Chicago, Ill: Triumph Books, 2005.
Знайти повний текст джерела(Editor), Evan Skolnick, and Joseph Caponsacco (Illustrator), eds. WWF War Zone: Official Strategy Guide. Glen Cove, NY: Acclaim Books, 1998.
Знайти повний текст джерелаMiller, Leland Rhett. New rules to the old great game: An assessment of the Shanghai Cooperation Organization's proposed free trade zone. Baltimore, Md: School of Law, University of Maryland, 2003.
Знайти повний текст джерелаЧастини книг з теми "Game zone"
Karsenty, Alain. "A New “Great Game” over the World's Arable Land?" In Soils as a Key Component of the Critical Zone 2, 13–37. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119438137.ch2.
Повний текст джерелаKelleter, Frank. "Gale, Zona." In Kindlers Literatur Lexikon (KLL), 1. Stuttgart: J.B. Metzler, 2020. http://dx.doi.org/10.1007/978-3-476-05728-0_5346-1.
Повний текст джерелаLe Ménec, Stéphane. "Salvo Enhanced No Escape Zone." In Advances in Dynamic Games, 293–313. Boston, MA: Birkhäuser Boston, 2012. http://dx.doi.org/10.1007/978-0-8176-8355-9_15.
Повний текст джерелаCoggan, Andrew. "Trigger Areas and Reverb Zones." In Unity Game Audio Implementation, 170–97. London: Focal Press, 2021. http://dx.doi.org/10.4324/9781003055167-7.
Повний текст джерелаKLL. "Gale, Zona: Miss Lulu Bett." In Kindlers Literatur Lexikon (KLL), 1–2. Stuttgart: J.B. Metzler, 2020. http://dx.doi.org/10.1007/978-3-476-05728-0_5347-1.
Повний текст джерелаMukherjee, Souvik. "Playing in the Zone of Becoming I: Agency and Becoming in Video Games." In Video Games and Storytelling, 146–73. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_7.
Повний текст джерелаMukherjee, Souvik. "Playing in the Zone of Becoming II: ‘Becoming’ as Identity-Formation in Video Games." In Video Games and Storytelling, 174–208. London: Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137525055_8.
Повний текст джерелаRamon, Jan, and Tom Croonenborghs. "Searching for Compound Goals Using Relevancy Zones in the Game of Go." In Computers and Games, 113–28. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11674399_8.
Повний текст джерелаZalamai, Victor V., A. V. Tiron, E. Cristea, and I. G. Stamov. "Excitonic States in Brillouin Zone Center of GaSe Layered Crystals." In IFMBE Proceedings, 291–97. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-92328-0_39.
Повний текст джерелаPlewtong, Nick, and Bruce DeBruhl. "Game Theoretic Analysis of a Byzantine Attacker in Vehicular Mix-Zones." In Lecture Notes in Computer Science, 277–95. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01554-1_16.
Повний текст джерелаТези доповідей конференцій з теми "Game zone"
Zeng, Ci-ling, and Pei-yuan Xie. "Stochastic non-linear Nash Game in multi-zone electricity markets." In 2008 China International Conference on Electricity Distribution (CICED 2008). IEEE, 2008. http://dx.doi.org/10.1109/ciced.2008.5211814.
Повний текст джерелаSandoval-Carranza, Alejandra, Juan Martinez-Piazuelo, and Nicanor Quijano. "A Game-theoretical Method for Dynamic Agent-Zone Allocation Problems." In 2021 IEEE 5th Colombian Conference on Automatic Control (CCAC). IEEE, 2021. http://dx.doi.org/10.1109/ccac51819.2021.9633314.
Повний текст джерелаYi He, Guojun Ji, and Aihua Liu. "Bonded Logistics Park and neighboring Bonded Zone development mode and game analysis." In 2008 International Conference on Service Systems and Service Management (ICSSSM 2008). IEEE, 2008. http://dx.doi.org/10.1109/icsssm.2008.4598465.
Повний текст джерелаSajjadi, Pejman, Mahda M. Bagher, Zheng Cui, Jessica G. Myrick, Janet K. Swim, Timothy S. White, and Alexander Klippel. "Design of a Serious Game to Inform the Public About the Critical Zone." In 2020 IEEE 8th International Conference on Serious Games and Applications for Health(SeGAH). IEEE, 2020. http://dx.doi.org/10.1109/segah49190.2020.9201697.
Повний текст джерелаPoor, C. J., Rachel Anderson, and H. E. Dillon. "Evaluation of Wave Energy on the Willamette River." In ASME 2021 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/imece2021-71796.
Повний текст джерелаRitchie, Barry, Eyad Mohamed Elhassan, Thomas Jørgensen, and Kristian Solhaug. "North Sea Horizontal Well with Multi-Zone Completion Sets World Record Using Acid Jetting Technology." In SPE Offshore Europe Conference & Exhibition. SPE, 2021. http://dx.doi.org/10.2118/205417-ms.
Повний текст джерелаFuligno, Luca, Diego Micheli, and Carlo Poloni. "An Integrated Design Approach for Micro Gas Turbine Combustors: Preliminary 0-D and Simplified CFD Based Optimization." In ASME Turbo Expo 2006: Power for Land, Sea, and Air. ASMEDC, 2006. http://dx.doi.org/10.1115/gt2006-90542.
Повний текст джерелаChovet, Camila, Marc Lippert, Laurent Keirsbulck, Bernd R. Noack, and Jean-Marc Foucaut. "Machine Learning Control for Experimental Turbulent Flow Targeting the Reduction of a Recirculation Bubble." In ASME 2017 Fluids Engineering Division Summer Meeting. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/fedsm2017-69272.
Повний текст джерелаPiliouras, Teresa, Raymond Yu, Kristin Villanueva, Yingxin Chen, Holly Robillard, Michael Berson, Jeanne Lauer, Garret Sampel, Daniel Lapinski, and Maigh Attre. "A deeper understanding of technology is needed for workforce readiness — Playing games, texting, and tweets aren't enough to make students Tech-Savvy." In 2014 Zone 1 Conference of the American Society for Engineering Education (ASEE Zone 1). IEEE, 2014. http://dx.doi.org/10.1109/aseezone1.2014.6820656.
Повний текст джерелаBledou, Manfred, Didier Caillon, Benjamin Groschaus, Guillaume Viger, Harpal Singh, Joseph Bagal, Maximilien Hallaire, et al. "Game Changing Cementless Annular Isolation Improving Economical Returns in Deep Water Wells." In SPE/IADC International Drilling Conference and Exhibition. SPE, 2021. http://dx.doi.org/10.2118/204077-ms.
Повний текст джерела