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Статті в журналах з теми "Digital Participatory Planning Tools"

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Silva, Carlos Nunes. "Digital Tools for Participatory E-Planning and Community Development." International Journal of E-Planning Research 1, no. 3 (2012): 108–10. http://dx.doi.org/10.4018/ijepr.2012070107.

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Kizika, Viktorija, and Lita Akmentiņa. "Broadening Public Engagement in Spatial Planning through Digital Participatory Mapping: Experiences from Latvia." Architecture and Urban Planning 18, no. 1 (January 1, 2022): 30–42. http://dx.doi.org/10.2478/aup-2022-0004.

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Abstract Digital participatory mapping is an emerging and largely unexplored practice in Latvia despite its potential to broaden and diversify public engagement processes. This study explores the spectrum of currently used digital participatory mapping tools through select examples from Latvian municipalities. Furthermore, the study examines the citizens’ participatory habits and preferences using a small-scale citizen survey and co-design activity. The obtained results allow reflection on the design, functionality, and engagement formats of the existing participatory mapping tools compared to the citizens’ expectations.
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Falco, Enzo. "Digital Community Planning." International Journal of E-Planning Research 5, no. 2 (April 2016): 1–22. http://dx.doi.org/10.4018/ijepr.2016040101.

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Citizen participation in planning as a decision-making and future-oriented activity is still in the hands of government. New advances in Information Communication Technologies and community informatics have allowed new forms of e-participation and e-planning to emerge. The article refers to theories of social psychology and digital rationality to support the use of ICTs and Web 2.0 in planning as means to deliver more meaningful and independent participatory processes. Moreover, it looks into different planning approaches to and theories of participation to argue and conclude that a digital community and plural planning approach may provide communities with a better setting to move up Arnstein's ladder of citizen participation. The article presents three different open source software and one proprietary software which can be used in practice by citizen groups to produce planning documents. Based on these findings, future research will explore the application of the approach and tools in an urban setting in close collaboration with grass-roots and citizens organizations.
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Saad-Sulonen, Joanna. "The Role of the Creation and Sharing of Digital Media Content in Participatory E-Planning." International Journal of E-Planning Research 1, no. 2 (April 2012): 1–22. http://dx.doi.org/10.4018/ijepr.2012040101.

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Participatory e-planning research and practice has focused on the institutional context of citizen participation in urban planning. Thus, it has mostly addressed the use and development of tools that support modes of participation compatible with the existing urban planning or governance processes. The author argues that another type of participation exists, which is also relevant to the development of participatory e-planning. This type of participation emerges from the practices associated with the creation and sharing of digital content, which are afforded by new media technologies. This article defines participatory e-planning as the site of active stakeholder involvement, not only in the traditional collaborative urban planning activities, but also in the co-production and sharing of media content, as well as in the configuration of the supporting technologies. By examining three cases of participatory e-planning in Helsinki, the author answers the following questions: What kinds of activities associated with the creation and sharing of digital media content take place in the context of participatory e-planning? What are the consequences of these activities for urban planning processes? What are the consequences of these activities for the technological development for participatory e-planning?
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Napawan, N. Claire, Sheryl-Ann Simpson, and Brett Snyder. "Engaging Youth in Climate Resilience Planning with Social Media: Lessons from #OurChangingClimate." Urban Planning 2, no. 4 (October 13, 2017): 51–63. http://dx.doi.org/10.17645/up.v2i4.1010.

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In light of the socio-ecological complexities associated with climate vulnerability, planning for community resilience will require participatory techniques to engage those most vulnerable. In particular, youth set to inherit the predicted impacts of climate change must be engaged with the processes that determine the future of their built environments. Drawing from existing literature on youth-based participatory planning and climate engagement, this paper presents an alternative process for engaging youth in climate resilience planning by employing digital technology as a tool for youth-based evaluations of existing built environments. Using the pilot project #OurChangingClimate as a case study, the authors propose a new model for engaging youth with an understanding of their communities and their resilience or vulnerability to climate change. The article details the use of social media and digital narratives as tools for participatory resilience planning and presents some of the preliminary content generated in four pilot youth workshops held from 2015–2017. Lastly, implications of youth-generated content on climate resilience planning are discussed.
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Salter, Jonathan D., Cam Campbell, Murray Journeay, and Stephen R. J. Sheppard. "The digital workshop: Exploring the use of interactive and immersive visualisation tools in participatory planning." Journal of Environmental Management 90, no. 6 (May 2009): 2090–101. http://dx.doi.org/10.1016/j.jenvman.2007.08.023.

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Di Bella, Arturo. "Digital Urbanism in Southern Italy." International Journal of E-Planning Research 1, no. 4 (October 2012): 73–87. http://dx.doi.org/10.4018/ijepr.2012100105.

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This article presents an analysis of the presence in, and use of, the web by some forms of digital citizenry in a city of southern Italy: Catania. Its primary aim is to analyze how, also in a weak civil society, information and communication technologies (ICTs) create new opportunities for extending public sphere and for learning new modes of participatory local action for sustainable urban development. The local experiences presented in this research indicate that ICTs can facilitate a redistribution of local social powers, offering infrastructures and tools useful for implementing a continuous process of social interaction, exchange of knowledge and the development of practices, influencing policy processes and planning models.
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Rönkkö, Emilia, and Aulikki Herneoja. "Working across Boundaries in Urban Land Use and Services Planning—Building Public Sector Capabilities for Digitalisation." Smart Cities 4, no. 2 (May 17, 2021): 767–82. http://dx.doi.org/10.3390/smartcities4020039.

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This article addresses the challenges and capability gaps confronted by public administrations concerning digital transformation and the use of novel tools in the context of land use, facilities and urban services planning. The present state of planning and management processes in Finland is introduced and reflected through experimental piloting conducted in two Finnish cities. Participatory action research and design research methodology was utilised to identify the main challenges as well as unravel the possibilities of digital transformation in the context of public services planning. The resulting analysis revealed the critical importance of facilitating integrative policies and coordination when working across knowledge boundaries between administrative domains. The paper contributes to a wider theoretical and conceptual understanding, as it discusses the advantages and feasibility of digital tools as boundary objects for cross-sectoral work in smart, people-centred urban governance. The authors see this direction of research as a fruitful ground for further investigations within the interdisciplinary urban planning research context.
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Marella, Manjula, Donna Koolmees, Chandalin Vongvilay, Bernard Frank, Wesley Pryor, and Fleur Smith. "Development of a Digital Case Management Tool for Community Based Inclusive Development Program." International Journal of Environmental Research and Public Health 18, no. 20 (October 19, 2021): 11000. http://dx.doi.org/10.3390/ijerph182011000.

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Disability inclusive development practices require reliable data to identify people with disabilities, their barriers to participation and support needs. Although several tools are available for measuring different components of disability, it is often difficult for program teams in low resource settings, including lay community workers of community based inclusive development (CBID) programs, to collect and analyze data for program monitoring and evaluation. This paper presents the development of a digital CBID Modular Tool with automated data analysis to support routine case management processes and monitoring of a CBID program in Laos PDR. The tool was developed in different phases involving stakeholder consultations, auditing of existing tools, content development for the different modules for disability assessment and support needs, software development and testing. The tool was developed in a participatory process including people with disabilities. The tool measures needs and support requirements of people with disabilities in health, functioning, economic, education and caregiver support domains, and enables intervention planning. The content included is both context specific and universal as derived from the widely used validated tools. This unique digital CBID Modular Tool can support data collection by lay community workers and support reliable data collection to measure disability inclusion in a development program.
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Nikšič, Matej. "The Participatory Design and Management of Public Open Space through the Digital Portal." Built Environment 48, no. 2 (August 1, 2022): 280–91. http://dx.doi.org/10.2148/benv.48.2.280.

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In the European context, various e-participatory tools have been introduced in the last two decades that are often used without giving citizens a co-deciding role. The article explores this in the case of Ljubljana, the capital city of Slovenia, by analysing the public portal for the citizens' initiatives that was developed by the local government. It analyses the characteristics of the portal. Choosing a testing area, it addresses the following questions: what kind of projects are being proposed by citizens? Are these proposals addressing future development challenges or merely current maintenance issues? How does the city administration handle these initiatives at the level of communication – do they provide precise replies to questions, proposals, and arguments? Are development-oriented citizens' initiatives considered by the city authorities? The article argues that the portal is more of a crowdsourced way of monitoring the maintenance-related issues across the city and has not much to do with the collection of the citizens' initiatives related to qualitative improvements to the city. Understanding the deficiencies of such portals in the context of the Global North it points out the need for a more critical transfer of digital tools to the Global South where the participatory practices in designing and managing public open spaces are more fragile.
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Дисертації з теми "Digital Participatory Planning Tools"

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Shakeri, Moozhan. "The use of digital games in participatory planning practices." Thesis, University of Manchester, 2017. https://www.research.manchester.ac.uk/portal/en/theses/the-use-of-digital-games-in-participatory-planning-practices(125107e9-761d-45ea-978d-7fe81369db8f).html.

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The past decade has seen a gradual but steady increase in the use of games in participatory planning practices. Since the 'Gamification' gained momentum, the thoroughly thought-through simulation and gaming discipline of the 1970s has been replaced by an amalgam of confusion and optimism about the role and added value of games in planning practice. The lack of clarity about what games really are and the scarcity of studies on how they can be used in dealing with contemporary participatory planning concerns have limited the use of digital games in planning to pedagogic and communication purposes. This research contributes to debates on the role and added value of digital games in participatory planning practices by unravelling the types of knowledge that can be produced by digital games and the many ways in which data flows happen between the real world and the imaginary world of games. To do so this research focuses on the epistemological analysis of digital games and core concepts of participatory planning, democracy and power, using a four-staged problem-centred Design Science Research (DSR) approach; 1) it first explores the existing limitations and potentials of the use of games in scientific fields in general; 2) it reviews the role of knowledge in participatory planning practices and its consequent effect on the defined role of games; 3) it proposes a new framework for using games as a research tool in participatory planning which conceptualizes games as artefacts with embedded information system; 4) it validates the framework by designing, testing and evaluating a game, called Mythoplastis with the aim of capturing the perception of the public about various locations in Manchester, UK. The study concludes that while games are powerful tools for capturing mental model of their players, the dominant gaming and simulation legacy and the emphasis on the scientific validity measures cease planners to be open or receptive to the artistic values of digital games and their potential in being used as research tools. It shows that by bridging the gap between commonly ignored theoretical and practical efforts of main stream game designers with the serious game design frameworks, new conceptions and roles of games can be explored. The designed game, Mythoplastis, shows how real world data can be abstracted in the game world for research purposes. It is also argued that for participatory planning to move beyond generalized and deterministic discourses about the role of planners and supporting tools, it is crucial for planners to re-examine the role of knowledge and validity measures in the conception of participation in planning.
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Mayer, Miriam. "Democratising the City: Technology as Enabler of Citizen-Led Urban Innovation." Thesis, Ludwig-Maximilians-Universitat Munchen, 2018. https://eprints.qut.edu.au/115908/1/Masterarbeit%20Miriam%20Mayer_final_opt.pdf.

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This study deals with finding a way to enable citizen-led urban innovation through technology while concentrating on various aspects of controversial city developments. Therefore the literature concerning this topic is first investigated and current online systems designed for citizens to engage in city development decisions explored. In addition, literature, approaches and systems related to conflict resolution are also presented and discussed. By means of applying multiple design cycles, including several user studies, an online platform for citizens to elaborate controversial ideas for the city together was developed. These design cycles were focused on first finding a suitable process to elaborate on ideas and find consent. The process implementing this is tested during two workshops that portray the procedure that would be realised on the platform. Findings after each workshop are used to revise the process. In order to design a user interface that could implement such a process first an expert focus group was asked to brainstorm solutions for multiple design questions. Considering this input two platform mock-ups were created and shown to participants to receive feedback. A final prototype of the online platform was then implemented and tested in a final user study. During this study participants elaborated an idea together to test the whole resulting product, while being able to use the online platform in an in the wild setting. In spite of discovering how dependent the usage of the platform is on its users, the feedback received for the general idea of using an online platform to elaborate on ideas and find consent was overall positive.
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El, Nabbout Khaled. "Geo-Visualization Tools for Participatory Urban Planning - The Case of Tripoli, Lebanon." Doctoral thesis, Technische Universität Dresden, 2006. https://tud.qucosa.de/id/qucosa%3A24964.

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Geo-data visualization has always been an important tool in the urban planning process. Recent trends in geo-information technology are, however, offering additional opportunities for the development of new visualization tools. In parallel, developments have also taken place in the field of urban planning, which has evolved from the rational planning model towards a more strategic planning process with a greater emphasis on collaboration and inclusiveness. This study investigates how an innovative geo-data visualisation tool can be used to develop more inclusive and participatory planning processes, and it tests this approach by means of a case study in Tripoli, Lebanon. The study compared two geo-data visualization techniques regarding their potential for an increased involvement of different types of stakeholders in the urban planning processes: The first technique employed coloured printed transparency maps of the present land-use and the 2000-2020 Master Plan, both geo-referenced to a mosaic of QuickBird satellite imagery used to assist the participant’s orientation. The second technique was the Lenticular Foil Display (LFD) using the so-called flip effect, also based on the geo-coding of the same three “layers”. By tilting this product the observer was easily able to interpret the changes between present and planned state. The LFD technology is particularly useful for true-3D (auto-stereoscopic) viewing. Statistical evaluations of questionnaires concerning sociological and perception-scientific aspects revealed interesting details regarding the role of the new visualization method in the participatory city planning process. The result of the interviews revealed that all stakeholders were readily able to participate in the planning process and to contribute their ideas by sketch-map drawing and writing, using the LFD technology. Regarding the possibilities to stimulate the participation of different stakeholders in the planning process, the LFD was found to be more effective than the conventional approach using transparencies overlaid over orthophotos. Non-experts, in particular, preferred the LFD technology to the transparent overlays which were, however, the preferred approach for the professionals and experts familiar with Master Plan map-reading. One conclusion of the present study is that an efficient participatory urban-planning process should explicitly consider the level of map-reading skills of the stakeholders. Geo-data visualization products like the Multi-Flip-LFDs and other innovative approaches offer possibilities to improve stakeholder participation. The monograph closes by making concrete suggestions for further research into the development and optimization of LFDs.
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El, Nabbout Khaled. "Geo-Visualization Tools for Participatory Urban Planning - The Case of Tripoli, Lebanon." Doctoral thesis, Dresden : Technische Universität, Institut für Kartographie, 2007. http://nbn-resolving.de/urn:nbn:de:swb:14-1181302716111-30643.

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Martin, Danielle Marie M. C. P. Massachusetts Institute of Technology. "Participatory media and collaborative facilitation : developing tools for aligning values to practice in organizations." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/55145.

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Анотація:
Thesis (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 2009.
"September 2009." Cataloged from PDF version of thesis.
Includes bibliographical references (p. 201-206).
The advantages of participation, collaboration, and iteration shape the functionality of media tools like blogs, social networks, and user-created media sharing sites. At first glance, these tools should easily align with the stated values of many community and youth development organizations perched on edge of the digital divide in both the U.S. and abroad. The most critical growing disparity, thus, is not only access to these tools but also their integration into local programs that aim to empower individuals and build collective power. By adapting Edgar Schein's model of organizational culture, the author built a new methodology to investigate if facilitating the use of participatory media tools can also include a reflective realignment of program and curricular actions to core individual beliefs and organizational values. Through reflective analysis of the author's own practice, this thesis documents the evolution of a facilitation strategy to use participatory media training as a point of entry into community organizations. It argues that through collaborative and iterative reflection, an outside facilitator can: (1) foster individual voice and participation, (2) create critical moments to articulate and decipher an organization's culture, and (3) challenge, and therefore transform, how an organization learns and adapts. To develop this framework, this thesis relies on two core cases in Lawrence, MA and Bangalore, India, focusing on critical moments on a narrative timeline and analysis of like patterns of action.
(cont.) The outcome of this investigation is a discussion of how and why community practitioners should add this new dimension to their facilitation, to not only spark media storytelling and member activism but also to improve an organization's internal practices.
by Danielle Marie Martin.
M.C.P.
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Prather, Jennifer Lynn. "BRIDGING THE DIGITAL DIVIDE: INTEGRATING SOCIAL AND TECHNICAL CAPACITY WITHIN PARTICIPATORY GIS." Miami University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=miami1304016477.

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Ivanov, Nikola. "Participatory Design Approach to Teaching and Learning of School Mathematics." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22365.

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The thesis explores the possibilites of involving users – students and teachers – into the design process for an interactive textbook for assisting the teaching and learning of mathematics at a secondary school level. Involvement of students and teachers is executed with participatory design methodology for the purpose of infrastructuring between different actors – developers, designers, students and teachers, in order to suggest and emphasize novel, in terms of the market, ways for ideating, creating and evaluating concepts in the field of digital learning. The design process is executed with the aim of producing a re-design proposal for an existing interactive textbook – namely Exponent 1b by Gleerups Utbildning AB - a renowned Swedish publisher of learning materials. The proposal is part of the ideation phase of Gleerups’ project and the design process is adressed accordingly.The initial sections introduce a theoretical framework for looking at interactive learning environments and present examples of such environments and their functionalities. Significant focus is dedicated to the preliminary analysis of the current state of Exponent 1b and the follow-up participatory analysis and re-design process. The author’s proposals for improvements in the core functionalities and the interactions are based on the initial research of the theoretical framework, presented examples of integrated learning environments examples and services, and predominantly on the outcomes from the participatory analysis and design process. At the end of the thesis the author summarizes the outcomes concerning involvement of students, teachers, designers and developers, and inclusion of digital tools to facilitate learning and variety in teaching.
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Schweibinz, Stephen E. (Stephen Edward) 1974. "Where virtual meets reality : empowering the public with tangible and digital vision building tools." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/70321.

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Анотація:
Thesis (M.C.P.)--Massachusetts Institute of Technology, Dept. of Urban Studies and Planning, 1999.
Includes bibliographical references (leaves 80-81).
Neighborhood community organizations that strive to incorporate the public's ideas into designs and plans have needed more appropriate tools for vision sharing. This thesis described one possible approach for improving the public's ability to design, share, and evaluate alternatives. In the past, the public's primary role during neighborhood design meetings has been that of 'evaluators,' critiquing those designs that were presented to them. This research attempted to illustrate how new and emerging information technology tools could potentially empower the public with the ability to visually express their own design ideas and visions for their neighborhood, shifting the public's role from that of strictly 'evaluators' to that of 'co-constructors.' The strategy presented for vision creation included both a tangible, model-making framework and a digital, virtual reality component. Residents at a public meeting would start the visioning process by 'playing out' their ideas using physical LEGOTM blocks. The intuitive and simple tangible interface of LEGOTM blocks encourages a constructionist approach toward thinking about urban design issues. Software tools were prototyped to augment the physical model creation and vision sharing process. An object movie, authoring tool was prototyped to digitally archive physical models. A virtual reality, authoring tool was prototyped to allow remote users to also participate in the design process.
by Stephen E. Schweibinz.
M.C.P.
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Nabbout, Khaled el [Verfasser]. "Geo-visualization tools for participatory urban planning : the case of Tripoli, Lebanon / Khaled El Nabbout. Technische Universität Dresden, Institut für Kartographie." Dresden : Inst. für Kartographie, 2007. http://d-nb.info/1007284234/34.

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Perkins, Simon C. "Constellations: A participatory, online application for research collaboration in higher education interdisciplinary courses." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/91386/1/Simon_Perkins_Thesis.pdf.

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The research establishes a model for online learning centring on the needs of integrative knowledge practices. Through the metaphor of Constellations, the practice-based research explores the complexities of working within interdisciplinary learning contexts and the potential of tools such as the Folksonomy learning platform for providing necessary conceptual support.
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Книги з теми "Digital Participatory Planning Tools"

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United Nations Human Settlements Programme., ed. Tools to support participatory urban decision making. Nairobi, Kenya: United Nations Human Settlements Programme, 2001.

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Saad-Sulonen, Joanna. Combining participations: Expanding the locus of participatory e-planning by combining participatory approaches in the design of digital technology and in urban planning. Helsinki: Aalto University School of Arts, Design and Architecture, Department of Media, 2014.

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Hood, Christopher. The tools of government in the digital age. Basingstoke: Palgrave Macmillan, 2007.

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Berger, Pam. Choosing Web 2.0 tools for learning and teaching in a digital world. Santa Barbara, Calif: Libraries Unlimited, 2010.

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Berger, Pam. Choosing Web 2.0 tools for learning and teaching in a digital world. Santa Barbara, Calif: Libraries Unlimited, 2010.

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Berger, Pam. Choosing Web 2.0 tools for learning and teaching in a digital world. Santa Barbara, Calif: Libraries Unlimited, 2010.

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Tewdwr-Jones, Mark, and Alexander Wilson. Digital Participatory Planning. Taylor & Francis Group, 2021.

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Tewdwr-Jones, Mark, and Alexander Wilson. Digital Participatory Planning. Taylor & Francis Group, 2021.

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Digital Participatory Planning: Citizen Engagement, Democracy, and Design. Taylor & Francis Group, 2021.

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Tewdwr-Jones, Mark, and Alexander Wilson. Digital Participatory Planning: Citizen Engagement, Democracy, and Design. Taylor & Francis Group, 2021.

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Частини книг з теми "Digital Participatory Planning Tools"

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Wilson, Alexander, and Mark Tewdwr-Jones. "Citizens and Planning." In Digital Participatory Planning, 62–82. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-3.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Responsive Digital Engagement." In Digital Participatory Planning, 198–220. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-9.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Effective Citizen Participation." In Digital Participatory Planning, 221–48. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-10.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Human-Computer Interaction, Planning and Participation." In Digital Participatory Planning, 83–113. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-4.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Digital and Participatory Design." In Digital Participatory Planning, 114–35. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-5.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Citizen Uses of Social Media." In Digital Participatory Planning, 136–56. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-6.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Digital Gaming as Inclusive Participation." In Digital Participatory Planning, 176–97. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-8.

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Wilson, Alexander, and Mark Tewdwr-Jones. "An Historical Review of Citizen Involvement in Planning." In Digital Participatory Planning, 23–61. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-2.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Participation through App Development." In Digital Participatory Planning, 157–75. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-7.

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Wilson, Alexander, and Mark Tewdwr-Jones. "Introduction." In Digital Participatory Planning, 1–22. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003190639-1.

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Тези доповідей конференцій з теми "Digital Participatory Planning Tools"

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Skelton, Carl, Martin Koplin, and Vin Cipolla. "Massively participatory urban planning and design tools and process." In the 12th Annual International Digital Government Research Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2037556.2037624.

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Cantador, Iván, and María E. Cortés-Cediel. "Towards increasing citizen engagement in participatory budgeting digital tools." In dg.o '18: 19th Annual International Conference on Digital Government Research. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3209281.3209389.

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Bettega, Mela, Raul Masu, Nicolai Brodersen Hansen, and Maurizio Teli. "Off-the-shelf digital tools as a resource to nurture the commons." In PDC 2022: Participatory Design Conference 2022. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3536169.3537787.

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Sanchez Guzman, Santiago, Rudolf Giffinger, Leonardo Parra-Agudelo, and Antonija Bogadi. "Open Participatory Design and Digital Tools for Inclusive & Resilient Development." In PDC '20: Participatory Design Conference 2020 - Participation Otherwise. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3384772.3385164.

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Bueno-Sánchez, Lidia, Sandra Martínez-Molina, Suelen Marqués de Almeida, Jorge Garcés-Ferrer, David Pérez, and Manuel Quílez. "DIGITAL INCLUSION OF SENIOR COLLECTIVES THROUGH PARTICIPATORY PROCESSES OF CO-CREATION OF DIGITAL TOOLS: DESIGN OF A MOOC." In 11th International Conference on Education and New Learning Technologies. IATED, 2019. http://dx.doi.org/10.21125/edulearn.2019.2306.

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Singgih, Prima Murti Rane, Dwinita Larasati, and Intan Rizky Mutiaz. "Digital serious game design “Aksiku.bdg” facilitate young citizen's participatory planning: The case of Bandung city." In 2015 4th International Conference on Interactive Digital Media (ICIDM). IEEE, 2015. http://dx.doi.org/10.1109/idm.2015.7516348.

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Câmara Benevides, Caroline, Suellen Ribeiro Roquete, Ana Clara Mourão Moura, and Silvio Romero Fonseca Motta. "Comparative Analysis of Geospatial Visualization Tools for Urban Zoning Planning." In XXII CONGRESSO INTERNACIONAL DA SOCIEDADE IBEROAMERICANA DE GRÁFICA DIGITAL. São Paulo: Editora Blucher, 2018. http://dx.doi.org/10.5151/sigradi2018-1702.

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Valentim, Juliana. "Participatory Futures Imaginations." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.111.

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Анотація:
The contemporary conjuncture of widespread ecological and social crises summons critical thinking about significant cultural changes in digital media design. The selection and classification practices that marked the history of slavery and colonization now rely on all types of nanotechnologies. On behalf of the future, bodies became expanded territory to sovereign intervention, where the role of contemporary powers enable extraction and mining of material, plumbed from the most intimate sphere of the self. This logic requires the state of exception to become the norm, so that the crisis is the digital media’s critical difference: they cut through the constant stream of information, differentiating the temporally valuable from the mundane, offering users a taste of real-time responsibility and empowerment. Thereby, this research aims to explore the dynamic transformations of the mediatic environment and their impacts on the fundamental relationships of human beings with the world, the self, and objects. It unfolds concerns around neocolonial assaults on human agency and autonomy that resonate from structuring patterns emerging from the digital infrastructure of neoliberalism and the relationships of human beings with the world. It disputes the imaginaries, representational regimes, and the possibilities of reality perceptions with universal, patriarchal, and extractive representations. This research also seeks alternative forms of media education and political resistance through its collaborative practice, pursuing an attentive and open-ended inquiry into the possibilities latent for designing new communication and information tools within lived material contexts: How might we represent invisible media infrastructures? How to produce knowledge about this space and present it publicly? How can these representations be politically mobilized as ecological and social arguments to establish a public debate? How can artistic sensibilities, aesthetics and the visual field influence what is thought of this frontier space? Finally, how can art, play and research intervene and participate? For this, the project involves participatory methods to create spaces for dialogue between different epistemologies, questioning the forms of ethical and creative reasoning in the planetary media and communication systems; for fostering the techno-politics imagination through playful, participatory futures and transition design frameworks as an ethical praxis of world-making; and for a reconceptualization of autonomy as an expression of radical interdependence between body, spaces, and materiality. The research aims to provide a framework for designing media tools, which incorporates core design principles and guidelines of agency and collective autonomy. It also engages with the transnational conversation on design, a contribution that stems from recent Latin American epistemic and political experiences and struggles, and the wider debate around alternative forms of restoring communal bonds, conquering public discussion spaces, and techno-political resistances through collaborative research practices and participatory methods.
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Jahanian, Ali, and Morteza Saheb Zamani. "Performance and Timing Yield Enhancement using Highway-on-Chip Planning." In 2008 11th EUROMICRO Conference on Digital System Design Architectures, Methods and Tools. IEEE, 2008. http://dx.doi.org/10.1109/dsd.2008.116.

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Wdowik, R., and R. M. Chandima Ratnayake. "Collaborative Technological Process Planning with 5G Mobile Networks and Digital Tools: Manufacturing Environments' Perspective." In 2019 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM). IEEE, 2019. http://dx.doi.org/10.1109/ieem44572.2019.8978721.

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Звіти організацій з теми "Digital Participatory Planning Tools"

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Yam, Eileen, and Tracy McClair. Advancing Integrated Family Planning (FP)/HIV Counseling with Evidence (ADVICE): Review of FP decision support tools and HIV vulnerability assessment tools. Population Council, 2021. http://dx.doi.org/10.31899/sbsr2021.1012.

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This review identified innovative approaches to broadening both the platforms through which FP decision support is offered (digital or otherwise), as well as the timing of lending that support (i.e., during pre-consultation time). In addition, by focusing on the HIV vulnerability domains that are particularly relevant to FP clients, developers of future FP decision support tools can incorporate questions and lines of inquiry that explore whether and how clients’ behaviors and characteristics may place them at increased risk of HIV acquisition and inform their contraceptive choices to optimize dual protection.
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Haring, Christopher. Data collection tools for river geomorphology studies : LiDAR and traditional methods. Engineer Research and Development Center (U.S.), December 2021. http://dx.doi.org/10.21079/11681/42502.

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The purpose of this review is to highlight LiDAR data usage for geomorphic studies and compare to other remote sensing technologies. This review further identifies survey efficiencies and issues that can be problematic in using LiDAR digital elevation models (DEMs) in completing surveys and geomorphic analysis. US Army Corps of Engineers (USACE) geospatial data collection guidance (EM 1110-1-1000) (USACE 2015) aligns with the American Society for Photogrammetry and Remote Sensing Positional Accuracy Standards for Digital Geospatial Data (ASPRS 2014). Geomorphic assessment technologies are rapidly evolving, and LiDAR data collection methods are at the forefront. The FluvialGeomorph (FG) toolbox, developed to support USACE watershed planning, is a recent example of the use of LiDAR high-resolution terrain data to provide a new, efficient approach for rapid watershed assessments (Haring et al. 2020; Haring and Biedenharn 2021). However, there are advantages and disadvantages in using LiDAR data compared to other remote sensing technologies and traditional topographic field survey methods.
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African Open Science Platform Part 1: Landscape Study. Academy of Science of South Africa (ASSAf), 2019. http://dx.doi.org/10.17159/assaf.2019/0047.

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This report maps the African landscape of Open Science – with a focus on Open Data as a sub-set of Open Science. Data to inform the landscape study were collected through a variety of methods, including surveys, desk research, engagement with a community of practice, networking with stakeholders, participation in conferences, case study presentations, and workshops hosted. Although the majority of African countries (35 of 54) demonstrates commitment to science through its investment in research and development (R&D), academies of science, ministries of science and technology, policies, recognition of research, and participation in the Science Granting Councils Initiative (SGCI), the following countries demonstrate the highest commitment and political willingness to invest in science: Botswana, Ethiopia, Kenya, Senegal, South Africa, Tanzania, and Uganda. In addition to existing policies in Science, Technology and Innovation (STI), the following countries have made progress towards Open Data policies: Botswana, Kenya, Madagascar, Mauritius, South Africa and Uganda. Only two African countries (Kenya and South Africa) at this stage contribute 0.8% of its GDP (Gross Domestic Product) to R&D (Research and Development), which is the closest to the AU’s (African Union’s) suggested 1%. Countries such as Lesotho and Madagascar ranked as 0%, while the R&D expenditure for 24 African countries is unknown. In addition to this, science globally has become fully dependent on stable ICT (Information and Communication Technologies) infrastructure, which includes connectivity/bandwidth, high performance computing facilities and data services. This is especially applicable since countries globally are finding themselves in the midst of the 4th Industrial Revolution (4IR), which is not only “about” data, but which “is” data. According to an article1 by Alan Marcus (2015) (Senior Director, Head of Information Technology and Telecommunications Industries, World Economic Forum), “At its core, data represents a post-industrial opportunity. Its uses have unprecedented complexity, velocity and global reach. As digital communications become ubiquitous, data will rule in a world where nearly everyone and everything is connected in real time. That will require a highly reliable, secure and available infrastructure at its core, and innovation at the edge.” Every industry is affected as part of this revolution – also science. An important component of the digital transformation is “trust” – people must be able to trust that governments and all other industries (including the science sector), adequately handle and protect their data. This requires accountability on a global level, and digital industries must embrace the change and go for a higher standard of protection. “This will reassure consumers and citizens, benefitting the whole digital economy”, says Marcus. A stable and secure information and communication technologies (ICT) infrastructure – currently provided by the National Research and Education Networks (NRENs) – is key to advance collaboration in science. The AfricaConnect2 project (AfricaConnect (2012–2014) and AfricaConnect2 (2016–2018)) through establishing connectivity between National Research and Education Networks (NRENs), is planning to roll out AfricaConnect3 by the end of 2019. The concern however is that selected African governments (with the exception of a few countries such as South Africa, Mozambique, Ethiopia and others) have low awareness of the impact the Internet has today on all societal levels, how much ICT (and the 4th Industrial Revolution) have affected research, and the added value an NREN can bring to higher education and research in addressing the respective needs, which is far more complex than simply providing connectivity. Apart from more commitment and investment in R&D, African governments – to become and remain part of the 4th Industrial Revolution – have no option other than to acknowledge and commit to the role NRENs play in advancing science towards addressing the SDG (Sustainable Development Goals). For successful collaboration and direction, it is fundamental that policies within one country are aligned with one another. Alignment on continental level is crucial for the future Pan-African African Open Science Platform to be successful. Both the HIPSSA ((Harmonization of ICT Policies in Sub-Saharan Africa)3 project and WATRA (the West Africa Telecommunications Regulators Assembly)4, have made progress towards the regulation of the telecom sector, and in particular of bottlenecks which curb the development of competition among ISPs. A study under HIPSSA identified potential bottlenecks in access at an affordable price to the international capacity of submarine cables and suggested means and tools used by regulators to remedy them. Work on the recommended measures and making them operational continues in collaboration with WATRA. In addition to sufficient bandwidth and connectivity, high-performance computing facilities and services in support of data sharing are also required. The South African National Integrated Cyberinfrastructure System5 (NICIS) has made great progress in planning and setting up a cyberinfrastructure ecosystem in support of collaborative science and data sharing. The regional Southern African Development Community6 (SADC) Cyber-infrastructure Framework provides a valuable roadmap towards high-speed Internet, developing human capacity and skills in ICT technologies, high- performance computing and more. The following countries have been identified as having high-performance computing facilities, some as a result of the Square Kilometre Array7 (SKA) partnership: Botswana, Ghana, Kenya, Madagascar, Mozambique, Mauritius, Namibia, South Africa, Tunisia, and Zambia. More and more NRENs – especially the Level 6 NRENs 8 (Algeria, Egypt, Kenya, South Africa, and recently Zambia) – are exploring offering additional services; also in support of data sharing and transfer. The following NRENs already allow for running data-intensive applications and sharing of high-end computing assets, bio-modelling and computation on high-performance/ supercomputers: KENET (Kenya), TENET (South Africa), RENU (Uganda), ZAMREN (Zambia), EUN (Egypt) and ARN (Algeria). Fifteen higher education training institutions from eight African countries (Botswana, Benin, Kenya, Nigeria, Rwanda, South Africa, Sudan, and Tanzania) have been identified as offering formal courses on data science. In addition to formal degrees, a number of international short courses have been developed and free international online courses are also available as an option to build capacity and integrate as part of curricula. The small number of higher education or research intensive institutions offering data science is however insufficient, and there is a desperate need for more training in data science. The CODATA-RDA Schools of Research Data Science aim at addressing the continental need for foundational data skills across all disciplines, along with training conducted by The Carpentries 9 programme (specifically Data Carpentry 10 ). Thus far, CODATA-RDA schools in collaboration with AOSP, integrating content from Data Carpentry, were presented in Rwanda (in 2018), and during17-29 June 2019, in Ethiopia. Awareness regarding Open Science (including Open Data) is evident through the 12 Open Science-related Open Access/Open Data/Open Science declarations and agreements endorsed or signed by African governments; 200 Open Access journals from Africa registered on the Directory of Open Access Journals (DOAJ); 174 Open Access institutional research repositories registered on openDOAR (Directory of Open Access Repositories); 33 Open Access/Open Science policies registered on ROARMAP (Registry of Open Access Repository Mandates and Policies); 24 data repositories registered with the Registry of Data Repositories (re3data.org) (although the pilot project identified 66 research data repositories); and one data repository assigned the CoreTrustSeal. Although this is a start, far more needs to be done to align African data curation and research practices with global standards. Funding to conduct research remains a challenge. African researchers mostly fund their own research, and there are little incentives for them to make their research and accompanying data sets openly accessible. Funding and peer recognition, along with an enabling research environment conducive for research, are regarded as major incentives. The landscape report concludes with a number of concerns towards sharing research data openly, as well as challenges in terms of Open Data policy, ICT infrastructure supportive of data sharing, capacity building, lack of skills, and the need for incentives. Although great progress has been made in terms of Open Science and Open Data practices, more awareness needs to be created and further advocacy efforts are required for buy-in from African governments. A federated African Open Science Platform (AOSP) will not only encourage more collaboration among researchers in addressing the SDGs, but it will also benefit the many stakeholders identified as part of the pilot phase. The time is now, for governments in Africa, to acknowledge the important role of science in general, but specifically Open Science and Open Data, through developing and aligning the relevant policies, investing in an ICT infrastructure conducive for data sharing through committing funding to making NRENs financially sustainable, incentivising open research practices by scientists, and creating opportunities for more scientists and stakeholders across all disciplines to be trained in data management.
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