Добірка наукової літератури з теми "Design sociale"

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Статті в журналах з теми "Design sociale"

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Le Bœuf, Jocelyne. "Design et innovation sociale." Sciences du Design 2, no. 2 (2015): 88. http://dx.doi.org/10.3917/sdd.002.0088.

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Catoir-Brisson, Marie-Julie, and Marine Royer. "L’innovation sociale par le design en santé." Sciences du Design 6, no. 2 (2017): 65. http://dx.doi.org/10.3917/sdd.006.0065.

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Galbiati, Marisa. "Il ruolo sociale della comunicazione e lo storytelling audiovisivo. Strumenti di design per il dialogo sociale." ACTIO Journal of Technology in Design, Film Arts and Visual Communication, no. 1 (December 15, 2017): 24–32. http://dx.doi.org/10.15446/actio.n1.94640.

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Nella società dell’informazione e della comunicazione diventa prioritario dotarsi di strumenti adeguati per affrontare il progetto di design. Lo storytelling audiovisivo si configura come un utile strumento per analizzare, esplorare e progettare immagini e visioni che possono dare un contributo importante nella fase decisionale che riguarda il futuro della città. Ascolto, dialogo, co-progettazione, conversazione entrano a far parte della “cassetta degli attrezzi” del designer, per una progettazione partecipata e condivisa.
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Redaktionen. "Revitalisering af Socioteknikken — social kapital, samarbejde og sociale relationer." Tidsskrift for Arbejdsliv 16, no. 4 (December 1, 2014): 5–10. http://dx.doi.org/10.7146/tfa.v16i4.108981.

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Socioteknikken har siden 1950'erne dannet rammen om en reformbevægelse med henblik på at skabe 'det gode arbejde'. En reformbevægelse som betoner vigtigheden af og muligheden for at udvikle et arbejdsliv der skaber både produktivitet og trivsel. Dette temanummer beskæftiger sig med nye udviklinger indenfor socioteknikken. S ocioteknikken har gennemgået en lang udviklingsproces siden 1950'erne. Det oprindelige fokus var som navnet antyder, at skabe et godt samspil mellem virksomhedens sociale og tekniske system. Men i Nor-den fik især Thorsrud og Emerys jobpsykologiske krav-som blandt andet vægter udvikling, indflydelse, mening og læring i arbejdet-stor indflydelse på det skandinaviske arbejdslivs udvikling. De dannede grundlaget for nye forestillinger om design af både jobs og organisationer. Denne forståelse var også et af de vigtigste grundlag for Karaseks Krav-Kontrol model, som siden 1980'erne har dannet den forståelsesmæssige ramme for arbejdet for at forbedre det psykiske arbejdsmiljø (se også Hvidet al. 2010; Hasle og Sørensen 2013). Disse krav udgjorde også et vigtigt grundlag for nye paragdigmer for arbejdet formuleret først som 'det gode arbejde' (Hvid 1991) og efterfølgende som 'det udviklende arbejde' (Hvid & Møller 1998). I de senere år er der gjort mange bestræbelser på teoretisk at forny socio-teknikken og Krav-Kontrol modellen. Dette må ses i lyset af udviklingen i det moderne arbejde, hvor de sociale relationer i høj grad er under opbrud og samtidig kommer til at betyde stadig mere for udførelsen af arbejdet. For eksempel ledes der i højere grad igennem selvledelse og selvansvarliggørelse, ligesom der med øget kundeorientering, virtualisering og nedbrydning af virksomhedens grænser ses en udvikling mod mere komplekse sociale relationer, hvor den enkelte i stadig højere grad skal udøve sit arbejde gennem relationer med andre mennesker, og i stadig mindre grad kan nøjes med blot at udføre de opgaver som bliver tildelt af ledelsen. Det har blandt andet resulteret i et øget fokus på betydningen af sociale relationer på arbejdspladsen for arbejdsmiljø, trivsel og opgaveløsning. Det kommer fx til udtryk i nye koncepter såsom social kapital og relationel koordinering (Kristensen et al. 2013; Hasle et al. 2010; Olesen et al. 2008; Gittel 2009). Men også i forskellige forsøg på at videreudvikle Krav-Kontrol modellen så den i højere grad inddrager de sociale relationer i arbejdet (se fx Hvid 2010). De to begreber har forskellige rødder og udspringer af forskellige erkendelsesinteresser. Mens social kapital primært henter inspiration fra Robert Putnams ideer om fælles normer og sociale netværk som en ressource på (lokal)samfundsniveau, er Jody Gitells begreb om relationel koordinering ud-
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Martel, Marie D. "Le design du « care » en bibliothèque : du tiers lieu au lieu d’inclusion sociale." I2D - Information, données & documents 54, no. 1 (2017): 52. http://dx.doi.org/10.3917/i2d.171.0052.

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Akil, Rachida. "Le Design à l'Épreuve des Mécanismes de la Contagion Sociale et du Marketing Viral." مدارات, no. 29-30 (June 2017): 41–56. http://dx.doi.org/10.12816/0050245.

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Donnelly, Brian. "The Inversion of Originality through Design." RACAR : Revue d'art canadienne 40, no. 2 (March 3, 2016): 146–60. http://dx.doi.org/10.7202/1035402ar.

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Si la nouveauté et l’originalité sont au centre de l’autodéfinition de la modernité et des discussions sur son avant-garde critique, nous examinons l’idée de la criticalité pour voir comment, dans le graphisme, c’est au contraire la reproduction, la mimesis, et même la copie fidèle qui ont donné lieu à des pratiques et à des transformations critiques percutantes. Notre discussion d’une nouvelle criticalité (malgré la perte d’originalité) repose entre autres sur la théorie cybernétique, sur la philosophie poststructuraliste et sur des exemples tirés de la première histoire du design : l’origine de l’alphabet abstrait occidental et la production européenne de masse de lettres et d’imprimerie. Concluant avec une lecture de la théorie critique, notamment autour de problématiques posées par Adorno, nous suggérons que la mimesis du design professionnel donne lieu à une transformation sociale critique malgré sa position en dehors de l’avant-garde autonome et grâce à ses racines dans le besoin quotidien.
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Fages, Volny, and Arnaud Saint-Martin. "Jouer l’expert à la barre : l’épistémologie sociale de Steve Fuller au service de l’Intelligent Design." Socio, no. 3 (September 4, 2014): 137–63. http://dx.doi.org/10.4000/socio.633.

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Rose, Peter. "Spectators and spectator comfort in Roman entertainment buildings: a study in functional design." Papers of the British School at Rome 73 (November 2005): 99–130. http://dx.doi.org/10.1017/s0068246200002993.

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SPETTATORI E COMFORT PER LO SPETTATORE NEGLI EDIFICI ROMANI DI INTRATTENIMENTO: UNO STUDIO SUL DESIGN FUNZIONALEGli edifici per spettacolo di epoca romana costituivano una parte integrante della società e del suo modo di rappresentare una gerarchia sociale. Non solo i posti a sedere dello spettatore erano determinati da un'ampia gamma di regolamenti legali, ma anche il raggiungimento degli stessi e l'ulteriore circolazione all'mterno degli edifici era controllata dalla loro posizione sociale. Le precedenti ricerche sugli edifici di intrattenimento si sono concentrate fondamentalmente sul singolo edificio, considerato un tipo architettonico, o sulla loro natura e funzione nell'ambito della società romana. Non molti studiosi hanno dedicato la loro attenzione alle migliaia di spettatori che realmente usavano questi edifici d'intrattenimento; o sulle precauzioni prese al fine di garantire un ambiente sicuro ed efficiente per il movimento e lo stare seduti in massa della gente. Tutti questi aspetti dovrebbero aver ampiamente influenzato le necessità funzionali e il design degli edifici per spettacolo. L'obiettivo di questo articolo è pertanto quello di approcciare questi argomenti attraverso l'analisi del design funzionale degli edifici d'intrattenimento dal punto di vista di uno spettatore. L'enfasi verrà posta sugli spettatori e sul loro comfort al fine di illustrare come questo possa aver avuto un'influenza sull'organizzazione degli edifici in questione. Lo strumento d'analisi sarà un confronto di tre edifici romani per spettacolo — il teatro di Marcello, il Circo Massimo e il Colosseo — con l'architettura degli stadi moderni.
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Gozzi, Maurizio, and Paola Macchi. "Salute mentale, inserimento lavorativo e cooperazione sociale: l'esperienza di Reggio Emilia." RIVISTA SPERIMENTALE DI FRENIATRIA, no. 2 (August 2009): 89–104. http://dx.doi.org/10.3280/rsf2009-002005.

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- social co-operatives in Reggio Emilia, focalizing on the quality of relationships, have developed work inclusion activities and methods for people suffering of mental distress. The different experiences of the various co-operatives have one common aim: meet each person's needs to support work inclusion and defend the person's dignity. Each co-operative offers however different services that combine diverse learning and working contexts with personal abilities and autonomy. These developments have led co-operatives and local authorities to co-design work inclusion programmes and tutoring tools, and to co-manage their development, evaluation and revision. Guidelines for work inclusion of people with mental distress were printed and provincial work inclusion agencies were created. These local experiences should be studied to keep them focused on the changing needs of the population.Key words: social cooperation, relational goods, psychosocial rehabilitation, advocacy, provincial agencies for work inclusion, personalised projects.Parole chiave: cooperazione sociale, beni relazionali, percorsi socio-terapeutici riabilitativi, advocacy, nuclei territoriali, riabilitazione, progettazione individuale.
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Дисертації з теми "Design sociale"

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DI, PRIMA NICOLO'. "Design Anthropology. Approccio per un design sociale." Doctoral thesis, Politecnico di Torino, 2022. http://hdl.handle.net/11583/2969099.

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Corrégé, Jean-Baptiste. "Application des normes sociales aux technologies persuasives : le cas de la rénovation énergétique." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS530/document.

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Анотація:
Cette thèse s'intéresse à la question des changements de comportement, et notamment à la manière dont cette question s'applique au domaine informatique à travers les technologies persuasives. Dans un contexte applicatif particulier, celui de la rénovation de logements, nous nous intéressons au rôle que peuvent jouent les informations à disposition des utilisateurs sur leur façon d'élaborer leur projet de rénovation. Une façon de modifier les comportements des utilisateurs est de modifier les buts qu'ils poursuivent, soit de manière explicite, soit de manière implicite. Si l'efficacité de la première a été montrée en contexte expérimental, elle semble toutefois moins adaptée à des situations naturelles. Nous proposons donc une approche visant à modifier les buts poursuivis par les utilisateurs implicitement.Dans cette optique, nous travaillons d'abord à l'emploi de normes sociales injonctives pour inciter les utilisateurs à travailler particulièrement sur la rénovation énergétique. Au cours d'une première étude, nous comparons norme sociale injonctive et objectif arbitraire à une condition contrôle. Nous nous intéressons à la performance des participants à la tâche (améliorer la performance énergétique d'un logement) ainsi qu'à la manière dont le projet se met en place tout au long de l'étude. Les résultats montrent que norme sociale et objectif explicite ont un effet similaire sur la performance à la tâche mais différent sur l'organisation temporelle. On observe ainsi des comportements plus stables dans le cas où la norme sociale est activée, et un effet qui semble globalement moins artificiel que dans le cas où on fixe un objectif explicite à l'utilisateur. Cette première étude met également en avant la nécessité pour la norme d'être saillante, ou activée.Nous nous intéressons donc dans une deuxième étude à ce qui caractérise la saillance du message normatif.Dans la première étude, nous avions utilisé deux types d'informations différentes : le message normatif et des indices concrets relatifs au comportement désirable. Cette deuxième étude vise à distinguer ces deux informations et tester leur effet respectif. Les résultats montrent que le message normatif semble avoir un effet légèrement plus important sur la performance mais aussi plus artificiel sur les comportements des utilisateurs.Dans une troisième étude, nous nous intéressons aux caractéristiques du message, en faisant l'hypothèse qu'un message mieux perçu pourrait appuyer la saillance de la norme qu'il porte. Dans le cadre d'une collaboration avec des chercheurs en intelligence artificielle nous avons ainsi testé différents types de cadrage afin d'évaluer leur effet respectif sur la perception de l'argument auquel ils s'appliquaient.Les résultats, mitigés, montrent essentiellement que le style argumentatif (rationnel et factuel plutôt qu'émotionnel ou moral) semble avoir un poids conséquent sur la perception de l'argument. En outre, la thématique abordée par l'argument semble jouer un rôle non négligeable et devrait donc faire l'objet d'une attention particulière pour le développement d'interventions similaires.Sur le plan applicatif, nos résultats mettent d'abord en évidence la pertinence de l'utilisation des normes sociales injonctives dans un contexte de technologie persuasive. Ils montrent également que les messages portant la norme sociale doivent être conçus avec soin, en tenant compte de multiples facteurs. Sur le plan théorique, nous montrons qu'une norme sociale peut avoir un effet comparable à celui d'un objectif explicitement fixé, mais que les deux génèrent la mise en place de processus cognitifs différents. Enfin, sur le plan méthodologique, nous appliquons l'analyse de traces de l'activité au champ de l'influence sociale, ce qui, à notre connaissance, n'avait pas encore été mis en place
This thesis deals with the question of behavioral changes, and in particular with the way this question applies to the computer domain through persuasive technologies.In a particular application context, that of the renovation of housing, we are interested in the role that the information available to users can play in the way they develop their renovation project. One way to change user behavior is to change the goals they pursue, either explicitly or implicitly. Although the effectiveness of the former has been shown in an experimental context, it seems less suitable for natural situations. We therefore propose an approach aimed at modifying the goals pursued by the users implicitly.With this in mind, we are working first on the use of injunctive social norms to encourage users to work particularly on energy renovation. In a first study, we compare injunctive social norm and goal setting to a control condition. We are interested in the performance of the participants in the task (improving the energy performance of a home) as well as the way in which the project is set up throughout the study. The results show that social norm and explicit goal have a similar effect on task performance but different on temporal organization. We also observe a more stable behavior in the case where the social norm is activated, and an effect that seems globally less artificial than in the case where we set an explicit objective to the user. This first study also highlights the need for the norm to be salient, or activated.In a second study, we focus on what characterizes the salience of the normative message. In the first study, we used two different types of information: the normative message and concrete cues of desirable behavior. This second study aims to distinguish these two types of information and test their respective effect. The results show that the normative message seems to have a slightly greater effect on performance but also more artificial on user behavior.In a third study, we are interested in the characteristics of the message, assuming that a better perceived message could support the salience of the norm it carries. As part of a collaboration with artificial intelligence researchers, we tested different types of framing to assess their respective effect on the perception of the argument to which they applied. The mixed results essentially show that the argumentative style (rational and factual rather than emotional or moral) seems to have a significant weight on the perception of the argument. In addition, the theme addressed by the argument seems to play a significant role and should therefore be given special attention for the development of similar interventions.At the application level, our results first highlight the relevance of the use of injunctive social norms in a context of persuasive technology. They also show that social standard messages must be carefully crafted, taking into account multiple factors. On the theoretical level, we show that a social norm can have an effect comparable to that of an explicitly fixed objective, but that both generate the setting up of different cognitive processes. Eventually, methodologically, we apply the analysis of traces of activity to the field of social influence, which, to our knowledge, had not yet been put in place
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Vignali, Virginia. "A11Y Learning system for Communication Design: Metodologie di Service Design applicate alla progettazione di una piattaforma partecipativa a sostegno del design della comunicazione accessibile e inclusiva." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21463/.

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Lo scenario contemporaneo di sviluppo dei sistemi comunicativi, caratterizzato da un continuo scambio tra chi realizza l’informazione e chi ne fruisce, necessita di una maggiore attenzione alla creazione di contenuti che possano essere compresi e accessibili a tutte le categorie di individui; A11Y Learning System for Communication Design si posiziona in questo scenario come risultato dell’applicazione delle metodologie di Service Design alla progettazione di una piattaforma partecipativa a sostegno della comunicazione inclusiva, come sistema di valorizzazione del tema dell’accessibilità delle informazioni. Il servizio si basa su un processo creativo-accessibile composto da una fase di scoperta, una fase progettuale e una fase conclusiva di partecipazione, in modo che si attui la nascita di una community attorno al sistema, assumendo la caratteristica di un progetto di design sociale, inteso come creazione di una rete di condivisione che sia implementata e migliorata dagli stessi individui che ne entrano a far parte. Il progetto è il risultato di un percorso di ricerca composto da tre fasi principali: l'analisi del contesto sociale e storiografico in cui il tema dell'accessibilità si è sviluppato, evidenziando la relazione con le metodologie del design e l'approccio collaborativo, una fase di ricerca sui bisogni dell'utente per individuare gli obiettivi progettuali e lo sviluppo del servizio, descrivendo la sua organizzazione e come avviene l'interazione tra gli stakeholder del sistema attraverso la piattaforma abilitante. A conclusione del processo, è stata svolta un'analisi su possibili scenari di sviluppo futuri di questo servizio, in termini di diffusione e scalabilità.
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CUMAN, ANDREA DAVIDE. "Mediaspaces, eventi urbani ed esperienza mobile: un'indagine etnografica nella produzione sociale della città del design." Doctoral thesis, Università Cattolica del Sacro Cuore, 2013. http://hdl.handle.net/10280/1990.

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Анотація:
L’obiettivo della tesi è stato quello di analizzare il fenomeno del cosiddetto Fuorisalone attraverso un duplice sguardo disciplinare: da una parte quello del mobilities paradigm (Sheller-Urry, 2006), dall’altra attraverso la prospettiva della produzione sociale dello spazio di Lefebvre (1974) e sue recenti applicazioni nell’ambito della media geography (Jansson, 2007) e degli eventi urbani (Lehtovouri, 2010). 
Nella prima parte viene proposta una ricostruzione della storia sociale dell’evento: vengono individuati i soggetti centrali alla sua nascita, le dinamiche di interdipendenza tra di essi e le forme del loro radicamento nel contesto territoriale e socio-culturale della città di Milano e della sua cultura del progetto.
La seconda parte offre invece una prospettiva sincronica: da una parte l’analisi della produzione degli spazi sociali del design, ed in particolare dei singoli design district, che durante questo evento arrivano a qualificare lo spazio urbano come “eterotopia diffusa” (Foucault, 1967). Dall’altra parte l’analisi delle sue forme di consumo, presentando i risultati di un'indagine sul campo condotta attraverso la triangolazione di diversi metodi di carattere etnografico in tre design district durante le edizioni 2011 e 2012. Attraverso l'indagine delle pratiche mediate e di mobilità, delle percezioni ed esperienze da parte dei suoi visitatori, il lavoro ha permesso di leggere la specificità di questo evento nella circolarità tra le dimensioni produttive e le forme di consumo mobile e mediato dello spazio urbano.
The aim of the thesis has been to analyze the so-called phenomenon of Fuorisalone through a double disciplinary perspective: on the one hand that of the mobilities paradigm (Sheller-Urry, 2006), on the other hand through the Lefebvrean perspective on the production of social space (1974) and its most recent applications in the field of media geography (Jansson, 2007) and urban events (Lehtovouri, 2010). The first part is dedicated to the reconstruction of the social history of this event by identifying the pivotal subjects for its birth, the dynamics of interdependency between them and the forms of their rootedness in the territorial and socio-cultural context of the city of Milan and its design culture. The second part adopts a synchronous perspective: on the one hand the analysis of the production of the social spaces of design, with particular attention to the single design districts involved, that during this event characterize the urban space as a “diffused heterotopia” (Foucault, 1967). On the other hand on the consumption forms of this event, by presenting the results of the field work conducted in three design districts during the 2011 and 2012 editions. Through the triangulation of different ethnographical methods, the research has focused on the mobility and mediated practices, on the perceptions and experiences of visitors, reading the specificity of this event through the circularity between the productive dimensions and its mobile and mediated forms of consumption.
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CUMAN, ANDREA DAVIDE. "Mediaspaces, eventi urbani ed esperienza mobile: un'indagine etnografica nella produzione sociale della città del design." Doctoral thesis, Università Cattolica del Sacro Cuore, 2013. http://hdl.handle.net/10280/1990.

Повний текст джерела
Анотація:
L’obiettivo della tesi è stato quello di analizzare il fenomeno del cosiddetto Fuorisalone attraverso un duplice sguardo disciplinare: da una parte quello del mobilities paradigm (Sheller-Urry, 2006), dall’altra attraverso la prospettiva della produzione sociale dello spazio di Lefebvre (1974) e sue recenti applicazioni nell’ambito della media geography (Jansson, 2007) e degli eventi urbani (Lehtovouri, 2010). 
Nella prima parte viene proposta una ricostruzione della storia sociale dell’evento: vengono individuati i soggetti centrali alla sua nascita, le dinamiche di interdipendenza tra di essi e le forme del loro radicamento nel contesto territoriale e socio-culturale della città di Milano e della sua cultura del progetto.
La seconda parte offre invece una prospettiva sincronica: da una parte l’analisi della produzione degli spazi sociali del design, ed in particolare dei singoli design district, che durante questo evento arrivano a qualificare lo spazio urbano come “eterotopia diffusa” (Foucault, 1967). Dall’altra parte l’analisi delle sue forme di consumo, presentando i risultati di un'indagine sul campo condotta attraverso la triangolazione di diversi metodi di carattere etnografico in tre design district durante le edizioni 2011 e 2012. Attraverso l'indagine delle pratiche mediate e di mobilità, delle percezioni ed esperienze da parte dei suoi visitatori, il lavoro ha permesso di leggere la specificità di questo evento nella circolarità tra le dimensioni produttive e le forme di consumo mobile e mediato dello spazio urbano.
The aim of the thesis has been to analyze the so-called phenomenon of Fuorisalone through a double disciplinary perspective: on the one hand that of the mobilities paradigm (Sheller-Urry, 2006), on the other hand through the Lefebvrean perspective on the production of social space (1974) and its most recent applications in the field of media geography (Jansson, 2007) and urban events (Lehtovouri, 2010). The first part is dedicated to the reconstruction of the social history of this event by identifying the pivotal subjects for its birth, the dynamics of interdependency between them and the forms of their rootedness in the territorial and socio-cultural context of the city of Milan and its design culture. The second part adopts a synchronous perspective: on the one hand the analysis of the production of the social spaces of design, with particular attention to the single design districts involved, that during this event characterize the urban space as a “diffused heterotopia” (Foucault, 1967). On the other hand on the consumption forms of this event, by presenting the results of the field work conducted in three design districts during the 2011 and 2012 editions. Through the triangulation of different ethnographical methods, the research has focused on the mobility and mediated practices, on the perceptions and experiences of visitors, reading the specificity of this event through the circularity between the productive dimensions and its mobile and mediated forms of consumption.
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Federle, Giovanni <1954&gt. "Basic design: la formazione al design nella scuola secondaria." Doctoral thesis, Università Ca' Foscari Venezia, 2010. http://hdl.handle.net/10579/1016.

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L’indagine condotta sul modello educativo al design attuato oggi nella scuola secondaria ci permette di cogliere la sua storica oscillazione tra il modello accademico e l’eredità del Bauhaus: la sua attuale fragilità epistemica pertanto mostra la necessità di una nuova fondazione teorica per ridefinirlo. Oggi l’ampia letteratura scientifica sul design suggerisce che il fulcro della sua formazione propedeutica parte dalle competenze del “configurare” ma deve poggiare sull’apprendimento esperienziale e nella pratica riflessiva, oltre che sulla padronanza delle regole dei linguaggi della comunicazione. Con il termine “studio”, si intende non solo l’ambiente in cui opera la comunità di apprendimento del design ma anche la sua tipica modalità di interazione. Qui si pratica l’azione-riflessione, attraverso uno strumento iconico di mediazione didattica; la dinamica formativa è sviluppata nel gruppo, la comunità di apprendimento, attraverso l’identificazione e la risoluzione di problemi e progetti. È necessaria la ridefinizione del ruolo dell’insegnante, non più il “maestro” ma il “facilitatore”che aiuta lo studente ad acquisire la visione e il metodo tipico del designer. Il framework delle competenze del nuovo Basic design è desunto dai learning outcomes identificati attraverso la comparazione di alcuni modelli educativi europei e le indicazioni della letteratura scientifica.
The survey made on the educational pattern to design brought about today in the secondary school allows us to grasp its historic swinging between the academic model and the Bauhaus legacy. Therefore its epistemic weakness shows the need of a new theoretical foundation to redefine it. Today the wide scientific literature on design suggests that the fulcrum of its propaedeutic training starts from the competencies in forming but has to be based on experiential learning and reflective practice, in addition to the mastership of communication rules and languages. With the word “studio”, not only we mean the milieu where the design learning community work, but also its typical interactive modality. Here actionreflection is put into practice through the iconic tool of educational mediation; the training mechanism is developed in the group, the community of practice, by finding and solving problems and projects. A redefinition of the professional teacher’s role is needed: no more a master, but a coach who helps students to acquire the designer’s vision and characteristic method. The framework of new Basic Design competencies is therefore inferred from the learning outcomes identified through the comparison of some European educational systems and suggestions from scientific literature.
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Grimandi, Chiara. "Individuo e collettività nello smart working: studio di un servizio human centred per il benessere sociale." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020.

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Spazi Adiacenti è un progetto di design per l'innovazione sociale, che investiga la tematica dello smart working e le sinergie che si possono instaurare tra i lavoratori e le realtà di quartiere. In particolare lo studio si focalizza sulla risorsa spaziale, spesso mancante agli smart worker, proponendo un servizio di condivisione che generi opportunità all’interno del contemporaneo scenario del lavoro smaterializzato su scala di prossimità. Da un lato gli smart worker potranno recarsi in spazi vicini alle proprie abitazioni, dove poter svolgere la professione in maniera adeguata, dall'altro cittadini, associazioni, realtà commerciali o culturali potranno diventare supporter del servizio e cooperare per l'accrescimento dell'economia locale.
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MARAGLIANO, ANDREA. "Gioco e Cambiamento Sociale. Fra ricerca educativa, edu-larp e intercultura." Doctoral thesis, Università degli studi di Genova, 2021. http://hdl.handle.net/11567/1048809.

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I giochi possono essere agenti di cambiamento sociale? Possono cioè permettere di esplorare questioni civiche, politiche, valoriali o etiche? Se si, quali sono i fondamenti del gioco da impiegare in questo tracciato? E quali le esperienze culturali, ludiche ed educative vive chi partecipa a questa tipologia di giochi? Sono queste alcune delle domande che hanno aperto la strada a questo lavoro di ricerca, diviso in tre parti. Nel capitolo 1 sono descritte quelle che in questa tesi vengono identificate come le vertebre del gioco, le strutture nascoste, ma portanti. Quando guardiamo al gioco esso ci coinvolge, ammalia e ingaggia come in un carnevale. Ci facciamo rapire dai movimenti ipnotici e seduttivi del corpo giocante, ma cosa pulsa sotto quei vestiti di festa? Quali sono le ossature portanti del corpo del gioco, su cosa si poggia, e come mai risulta essere così potente, persuasivo e problematicamente bello? Nel capitolo 2 viene presentato uno studio sperimentale sull’edu-larp “Youth on The Run” di Croce Rossa Italiana, gioco di ruolo educativo dal vivo sul tema dei richiedenti asilo in Italia. La ricerca presentata avrebbe dovuto riguardare lo studio comparato di due edu-larp a tema migrazione: “Youth On The Run”, un gioco che simula per 24 ore il viaggio migratorio di una famiglia dalla Somalia fino all’Italia, e “300, la battaglia delle tendopoli” (Coccia, 2020) che simula per 4 ore una riunione municipale in cui si deve decidere il collocamento di 300 profughi. In seguito alla chiusura degli istituti scolastici per le disposizioni anti contagio COVID-19, non si sono potute svolgere le sperimentazioni del secondo gioco, portando a presentare la ricerca come studio caso singolo del gioco YOTR. La ricerca ha voluto sondare se e come la partecipazione a questo tipo di giochi possa avere impatti significativi sul grado di empatia, di pregiudizio etnico e sulle rappresentazioni rispetto alle tematiche migratorie di chi partecipa. Si è quindi cercato di indagare se e come quegli elementi costitutivi del gioco trattati nel Capitolo 1 possano portare ad un cambiamento sociale effettivo nell’ambito interculturale. Infine, nel capitolo 3 e 4 vengono riportate le analisi e la discussione dei dati, che mostrano come il gioco si costituisca realmente come regione speciale dell’umano e spazio di cambiamento.
Can games be agents of social change? Can they allow for the exploration of civic, political, value, or ethical issues? If so, what are the foundations of play to be employed in this track? And what are the cultural, playful and educational experiences experienced by those who participate in this type of games? These are some of the questions that paved the way for this research work, divided into three parts. Chapter 1 describes what in this thesis are identified as the fundamentals of the game, the hidden but important structures. When we look at game, it involves us, bewitches us and engages us as in a carnival. We are enraptured by the hypnotic and seductive movements of the playing body, but what is pulsing under those festive clothes? What are the supporting frameworks of the game body, what does it rest on, and how is it so powerful, persuasive and problematically beautiful? Chapter 2 presents an experimental study of the Italian Red Cross edu-larp "Youth on The Run", a live educational role-playing game on the topic of asylum seekers in Italy. The research presented should have concerned the comparative study of two edu-larp on the theme of migration: "Youth On The Run", a game that simulates for 24 hours the migratory journey of a family from Somalia to Italy, and "300, la battaglia delle tentopoli" (Coccia, 2020) which simulates for 4 hours a municipal meeting in which the placement of 300 refugees must be decided. Due to the closure of educational institutions due to COVID-19 anti-contagiousness regulations, experimentation of the second game could not take place, leading to the presentation of the research as a single case study of the YOTR game. The research aimed to probe whether and how participation in this type of game can have significant impacts on the degree of empathy, ethnic bias, and representations with respect to migration issues of those who participate. It was then attempted to investigate if and how those constituent elements of the game discussed in Chapter 1 can lead to effective social change in the intercultural sphere. Finally, Chapters 3 and 4 report the analysis and discussion of the data, which show how play really constitutes itself as a special space of human and a space for change.
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PRUS, IRYNA. "Design Thinking in Organisations: a Practice-based Approach." Doctoral thesis, Università degli Studi di Milano-Bicocca, 2018. http://hdl.handle.net/10281/199195.

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The concept of Design Thinking (DT) has emerged in business and management discourses as a promising approach to innovation. Numerous organisations start to apply DT practice on different scale for the purpose of the strategic renewal. Despite the growing popularity of the phenomenon in practice, there exists no coherent conceptualisation of DT in theory. The field of DT is young, full of contradictory statements and ambiguities, especially for what regards DT outcomes and benefits. Hence, this dissertation aims at consolidating the field by advancing knowledge on how DT is understood and practiced in organisations. For this, a practice-based approach was selected as a research perspective for gaining theoretical insights based on empirical findings. Moreover, this dissertation aims at explaining the relationship between the DT practice and innovation processes in organisations, so that to establish a dialogue between the two fields. For pursuing these goals, the literature on DT and innovation has been comprehensively reviewed for identifying existent problems and challenges of both fields. The empirical part of the research is developed according to an interpretative philosophical position and a qualitative approach. A single case study of the IBM Company was selected as a research strategy. The primary data were collected by a combination of three ethnographic methods (interviews, mobile ethnography, digital ethnography), and blended with secondary data from the desk research. In the analysis phase, a grounded theory approach and the narrative analysis were used to process the data. Research findings provide a historical context of the IBM Corporation and the IBM Design Company. Then, the IBM DT framework is analysed, and compared with how it is put in practice by IBMers in Italy. The IBM DT practice revealed to be constituent of three main components (mindset, agency, tools) that are orchestrated by DT principles. It was possible to find sub-dimensions and main characteristics for each constitutive element. Specifically, 3 sub-dimensions of mindset (learner, inventor, doer), 4 working modes associated with agency (explorative, sensemaking, imaginative, generating), and four typologies of tools (methods, techniques, frameworks, digital software). Moreover, six DT principles were identified, namely: humanocentrism, focused improvement, diversity-driven collaboration, holism appreciation, continuous learning, and multimodality. It was possible to observe how DT practice contributes to the innovation process in four different innovation phases: identification of the opportunity for change, strategy formulation, roadmap planning, crafting the final output. Finally, the role of contextual factors in the DT practice is discussed. Based on findings, some insights are drawn about the characteristics of the DT practice, and some ideas are advanced regarding the nature of the phenomenon. Finally, possible ways to contribute further to the field development are discussed, together with practical implications.
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Ferdows, Kimia. "« Design moi un métier » : modalités d’accès et socialisations au groupe professionnel des designers : monographie de deux grandes écoles de design de la région parisienne." Thesis, Paris 10, 2013. http://www.theses.fr/2013PA100187.

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La thèse prend comme objet les enjeux de formation des futurs designers. Au croisement de la sociologie de l’éducation, du travail et des professions, il s’agit de rendre compte des différentes socialisations qui ont conduit des personnes à devenir designer. Il s’agit de comprendre qui et comment des personnes décident de devenir designer aujourd’hui. Cette thèse repose sur une enquête réalisée dans deux institutions de formation qui ont la particularité de se situer au plus haut niveau du champ de l’enseignement supérieur en design : une grande école publique et une grande école privée. D’autre part, il s’agit d’examiner les différentes voies professionnelles qui se dessinent pour les étudiants. Premièrement, à travers l’analyse des caractéristiques sociales des élèves admis dans ces des deux établissements, il s’agit de comprendre les processus communs de socialisation primaire qui ont conduit ces jeunes à s’orienter vers la profession de designer. Ensuite, nous verrons comment ces deux écoles, via leur mode de sélection et leur socialisation secondaire spécifique, s’opposent assez nettement sur la manière de concevoir le métier de designer et la nature des services qu’il peut être amené à accomplir au sein de l’entreprise. La méthodologie mise en œuvre rassemble des observations de longue durée ; une soixantaine d'entretiens réalisés avec des étudiants, des enseignants et des professionnels ; le dépouillement exhaustifs des archives des dossiers scolaires des deux écoles ainsi que les résultats d'une enquête quantitative menée auprès des étudiants en formation en 2010
The thesis takes for object the training issues of future designers. At the crossroad of education sociology, of work and professions sociology, it consists in accounting the different socializations which led individuals to become designers. It consists in understanding who and how people decide today to become designer. This thesis is based on a survey led in two training institutions which have the particularity to be on the highest level of design superior teaching: one large public school and one large private school. On the other hand, it consists in examining the different professional paths existing for students. First, thought the analysis of the social characteristics of student admitted in these two establishments, it consists in understanding the common processes of primary socialization which led these young people to turn towards the designers profession. Then, we will see how these two schools, thought their selection way and their specific secondary socialization, oppose themselves quite vividly on the way to conceive the designers profession and the nature of the services a designer can be led to accomplish in a company. The methodology gathers long duration observations; sixty interviews carried out with students, teachers and professionals; the exhaustive analysis of the archives of scholar files from the two schools and the results of a quantitative survey led among students in 2010
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Книги з теми "Design sociale"

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Baugniet, Marcel-Louis. Vers une synthèse esthétique et sociale. Bruxelles: Editions Labor, 1986.

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2

Chiapponi, Medardo. Cultura sociale del prodotto: Nuove frontiere per il disegno industriale. Milano: Feltrinelli, 1999.

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Hakim, Catherine. Research design: Successful designs for social and economic research. 2nd ed. London: Routledge, 2000.

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4

Design for micro-utopias: Making the unthinkable possible. Aldershot: Gower, 2007.

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5

1941-, Bickman Leonard, and Rog Debra J, eds. Applied research design: A practical guide. Newbury Park: Sage Publications, 1993.

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6

Brown, Steven R. Experimental design and analysis. Newbury Park, Calif: Sage Publications, 1990.

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Hakim, Catherine. Research design: Strategies and choices in the design of social research. London: Allen & Unwin, 1987.

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Kleinegris, Richard. Compact en harmonisch: Sociale woningbouw in Den Haag 1850-2015. Amsterdam: Stokerkade cultuurhistorische uitgeverij, 2016.

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9

Paz, Sharma, and Sharma Kavita, eds. The Google checklist: SEO, web design, paid advertising, social media, PR. [S.l.]: Amen Sharma, 2016.

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Lipsey, Mark W. Design sensitivity: Statistical power for experimental research. Newbury Park, Calif: Sage Publications, 1990.

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Частини книг з теми "Design sociale"

1

Thomas, Russell, and John Gero. "Social Interactions in Post-design Phases in Product Development and Consumption: Computational Social Science Modeling." In Principia Designae - Pre-Design, Design, and Post-Design, 147–73. Tokyo: Springer Japan, 2014. http://dx.doi.org/10.1007/978-4-431-54403-6_11.

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Pantelić, Ivan. "Social Design." In Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship, 2137–44. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-319-15347-6_200096.

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Pantelić, Ivan. "Social Design." In Encyclopedia of Creativity, Invention, Innovation and Entrepreneurship, 1–8. New York, NY: Springer New York, 2020. http://dx.doi.org/10.1007/978-1-4614-6616-1_200096-1.

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Oxman, Rivka. "Computational Schema as a Facilitator for Crowdsourcing in a “Social‐Motive” Model of Design." In Principia Designae - Pre-Design, Design, and Post-Design, 221–36. Tokyo: Springer Japan, 2014. http://dx.doi.org/10.1007/978-4-431-54403-6_14.

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Sarantakos, Sotirios. "Research design." In Social Research, 119–41. London: Macmillan Education UK, 2013. http://dx.doi.org/10.1007/978-1-137-29247-6_5.

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Sarantakos, S. "Research design." In Social Research, 103–27. London: Macmillan Education UK, 2005. http://dx.doi.org/10.1007/978-0-230-20901-5_5.

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Blandford, Sonia. "Social mobility." In Education System Design, 81–93. Abingdon, Oxon ; New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780429261190-10.

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DiSalvo, Carl. "What might be the speculative social?" In Design, 230–47. Bielefeld, Germany: transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839461044-014.

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Yan, Shaochong. "Design Your Rules-A Roguelike Designe." In Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022), 357–63. Paris: Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-018-3_40.

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Pineda, Jaime A. "Purposeless Design." In The Social Impulse, 9–14. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-08439-3_2.

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Тези доповідей конференцій з теми "Design sociale"

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OROPALLO, Gabriele. "Digital personal fabrication: social actions, ephemeral objects." In Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-063.

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BONINI LESSING, Emanuela F., and Valentina BONIFACIO. "Identity across boundaries: a study conducted by communication designers and social anthropologists." In Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-083.

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Griner, Dafne Rivadeneira, and Laura de Souza Cota Carvalho Silva Pinto. "Design e negócios sociais: potencialidades para a inovação social." In 13º Congresso Pesquisa e Desenvolvimento em Design. São Paulo: Editora Blucher, 2019. http://dx.doi.org/10.5151/ped2018-5.1_aic_01.

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MERZALI CELIKOGLU, Ozge, and Alpay ER. "The story of convertible Sofa-Bed: reading the social change in Turkey through the design of an industrial product." In Design frontiers: territories, concepts, technologies [=ICDHS 2012 - 8th Conference of the International Committee for Design History & Design Studies]. Editora Edgard Blücher, 2014. http://dx.doi.org/10.5151/design-icdhs-111.

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Glyn-Davies, Adela, and Paul Russell. "ADAPTING SOCIAL DESIGN RESEARCH METHODS FOR SOCIALLY DISTANCED PRACTICE." In 23rd International Conference on Engineering and Product Design Education. The Design Society, 2021. http://dx.doi.org/10.35199/epde.2021.21.

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ALMEIDA, Marcelo Vianna Lacerda de. "Design Social: Definição constituída no complexo social." In 13º Congresso Pesquisa e Desenvolvimento em Design. São Paulo: Editora Blucher, 2019. http://dx.doi.org/10.5151/ped2018-https://estudosemdesign.emnuvens.com.br/design/article/view/595/320.

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Hong, Alexander, Yuma Tsuboi, Goldie Nejat, and Beno Benhabib. "Multimodal Affect Recognition for Assistive Human-Robot Interactions." In 2017 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/dmd2017-3332.

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Socially assistive robots can provide cognitive assistance with activities of daily living, and promote social interactions to those suffering from cognitive impairments and/or social disorders. They can be used as aids for a number of different populations including those living with dementia or autism spectrum disorder, and for stroke patients during post-stroke rehabilitation [1]. Our research focuses on developing socially assistive intelligent robots capable of partaking in natural human-robot interactions (HRI). In particular, we have been working on the emotional aspects of the interactions to provide engaging settings, which in turn lead to better acceptance by the intended users. Herein, we present a novel multimodal affect recognition system for the robot Luke, Fig. 1(a), to engage in emotional assistive interactions. Current multimodal affect recognition systems mainly focus on inputs from facial expressions and vocal intonation [2], [3]. Body language has also been used to determine human affect during social interactions, but has yet to be explored in the development of multimodal recognition systems. Body language has been strongly correlated to vocal intonation [4]. The combined modalities provide emotional information due to the temporal development underlying the neural interaction in audiovisual perception [5]. In this paper, we present a novel multimodal recognition system that uniquely combines inputs from both body language and vocal intonation in order to autonomously determine user affect during assistive HRI.
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Semizoğlu, Sena, and Ekrem Cem Alppay. "Transdisciplinary Approach in Social Robots: A Repertory Grid Analysis on Perception and Anticipated User Experience." In Human Systems Engineering and Design (IHSED 2021) Future Trends and Applications. AHFE International, 2021. http://dx.doi.org/10.54941/ahfe1001113.

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This Social robot can be defined as a physical robot with capabilities of interacting with their surrounding in a social manner. Social robots should be designed both physically and socially. Designing them requires more than technical knowledge and should be taken as a transdisciplinary process in which engineers, program-mers, behavioral scientists and designers co-work. This study aims to explore the transdisciplinary nature of social robots as an emerging social artefact.A repertory grid study is conducted with 13 participants from different back-grounds to reveal the perceptual keywords about social robots. 50 potential users contributed to an anticipated user experience survey to understand their percep-tions. Outcomes of these two studies are compared. Results show that different professions involved have their own approach and way of understanding that cover varying aspects of social robotic field. This highlights the position of this study which supports transdisciplinary work, and believes transdisciplinarity’s positive contributions in the future research.
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McColl, Derek, and Goldie Nejat. "A Socially Assistive Robot That Can Interpret Body Language." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-48031.

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Socially assistive robots can engage in assistive human-robot interactions (HRI) by providing rehabilitation of cognitive, social, and physical abilities after a stroke, accident or diagnosis of a social, developmental or cognitive disorder. However, there are a number of research issues that need to be addressed in order to design such robots. In this paper, we address one main challenge in the development of intelligent socially assistive robots: A robot’s ability to identify human non-verbal communication during assistive interactions. In this paper, we present a unique non-contact automated sensory-based approach for identification and categorization of human upper body language in determining how accessible a person is to a robot during natural real-time HRI. This classification will allow a robot to effectively determine its own reactive task-driven behavior during assistive interactions. The types of interactions envisioned include providing reminders, health monitoring, and social and cognitive therapies. Preliminary experiments show the potential of integrating the proposed body language recognition and classification technique into socially assistive robotic systems partaking in HRI scenarios.
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CRUZ, Bárbara de Oliveira e. Cruz, Rita Maria de Souza COUTO, and Roberta PORTAS. "Reflexões sobre design social, design para inovação social e responsabilidade social no design." In 14º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design. São Paulo: Editora Blucher, 2022. http://dx.doi.org/10.5151/ped2022-5982227.

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Звіти організацій з теми "Design sociale"

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Streicher, Jürgen, Angela Wroblewski, Klaus Schuch, and Sybille Reidl. RTI Policy Note on Evaluating Social Innovations. Fteval - Austrian Platform for Research and Technology Policy Evaluation, July 2021. http://dx.doi.org/10.22163/fteval.2021.519.

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Expectations of research, technology and innovation (RTI) policy are shifting towards effectively addressing major societal challenges. Due to its potential to increase innovative dynamics, to develop new knowledge and create new solutions, social innovation is increasingly promoted. This raises questions about (potential) effects and impacts of social innovation. The assessment of impacts is a rather new topic in this field, respective research is still in its early stages. This paper proposes to focus on the change of social practices within RTI ecosystems when assessing social innovation. The ecosystem approach is not only a helpful concept to analyse the emergence and diffusion of social innovation in a specific context, it can also be used to support and guide policy design. Implication for evaluation design are discussed and analytical categories presented. A set of measurement dimensions is proposed that can be used in evaluation designs and for future research.
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Ton, Giel, Keetie Roelen, Neil Howard, and Lopita Huq. Social Protection Intervention: Evaluation Research Design. Institute of Development Studies, September 2022. http://dx.doi.org/10.19088/clarissa.2022.004.

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This paper describes the research design for investigating and evaluating the Child Labour: Action-Research-Innovation in South and South-Eastern Asia (CLARISSA) social protection cash-plus intervention in a slum in Dhaka, Bangladesh. After an introductory section, the second section elaborates on contribution analysis – the methodological approach underpinning the research design. The third section provides an overview of the intervention, and the fourth explores the overall design of the evaluation, its guiding framework, and the timeline of the intervention rollout and data collection. The fifth and sixth sections address the project’s suite of quantitative and qualitative methods, and the approach to data analysis. Using four panel surveys, bi-monthly monitoring, in-depth interviews, group discussions and direct observations, the research will zoom in on specific behaviours. First, at the individual level, we want to learn how people adopt alternative livelihoods in response to the intervention. Second, at the household level, we consider how community mobilisation and cash transfers help households to resolve intra‑household problems. Third, at the group level, we consider how groups manage collective action in response to community mobilisation. For each of these behaviour change outcomes, we want to understand the realist evaluation question, ‘Why does the intervention work, for whom, and under what conditions?’ We also want to assess whether these new behaviours change the propensity for children to be involved in the worst forms of child labour.
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Redd-Best, kelly L. Exploring Social Justice Issues Through Design in an Apparel Design Studio Course. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1522.

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Bassi, Andrea. From “Social Impact” to “Social Value”. Liège: CIRIEC, 2022. http://dx.doi.org/10.25518/ciriec.wp202206.

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After the financial-economic crisis of 2008 there has been an increasing diffusion of discourses by international institutions stressing the necessity towards the adoption of impact evaluation methods both by for profit and SSE organizations. This craze for impact measurement is generally led by the need of the stock exchange to find new financial markets (demand) for an increasing offer of socially or environmentally oriented financial products (such as the Social Impact Bond). This pressure had the effect to spread terms and concept typically of the financial world to other domains, such as the welfare policy (Social Investment State) and the traditional philanthropic sector (Social Return on Investment). Even the SSE has not been immune from this “epidemic” of measurement, standardization, quantification of its activities’ effects (Salathé-Beaulieu, G. in collaboration with M. J. Bouchard and M. Mendell, 2019). The paper’s main aim is to argue in favour of the adoption of a broader conceptualization of the SSE contribution to the local community (and to the society as a whole) that the one implied by the term “impact”. It proposes a conceptual framework based on the “social value” notion, which requires to consider the worth (Bouchard, M. J. ed., 2009) linked to the presence of the organization itself and not only of its activities/ programs/services. The paper will illustrate and comment the main results from an empirical research on the Social Added Value Evaluation of an umbrella recreation association in the Emilia-Romagna Region. The inquire adopts an experimental design based on qualitative methods such as: focus groups, face to face interviews and on site observations, in order to build a consensual system of social value/impact evaluation to be adopted by the local branches of the regional association.
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Garriga, Carlos, and Juan Carlos Conesa. Optimal Fiscal Policy in the Design of Social Security Reforms. Federal Reserve Bank of St. Louis, 2007. http://dx.doi.org/10.20955/wp.2007.035.

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Kang, Ju-Young M. Customer Interface Design for Co-Creation in the Social Era. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-46.

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Moonier III, James E., Spencer L. Baker, and Mark L. Greene. Trust, Mistrust, and Organizational Design: Understanding the Effects of Social Configurations. Fort Belvoir, VA: Defense Technical Information Center, December 2008. http://dx.doi.org/10.21236/ada493906.

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Aizawa, Naoki, Soojin Kim, and Serena Rhee. Labor Market Screening and Social Insurance Program Design for the Disabled. Cambridge, MA: National Bureau of Economic Research, July 2020. http://dx.doi.org/10.3386/w27478.

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Hendren, Nathaniel, Camille Landais, and Johannes Spinnewijn. Choice in Insurance Markets: A Pigouvian Approach to Social Insurance Design. Cambridge, MA: National Bureau of Economic Research, September 2020. http://dx.doi.org/10.3386/w27842.

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Msuha, Basil, Luitfred D. Kissoly, and Arnold Kihaule. Design and implementation of Social Safety Nets in Tanzania: A protocol for a systematic review. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, August 2022. http://dx.doi.org/10.37766/inplasy2022.8.0074.

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Review question / Objective: This systematic review aims to assess the design and implementation features of social safety programs in Tanzania. To this end, the proposed systematic review will answer the following questions: i. What are the types of social safety net interventions that have been and/or are being implemented in Tanzania? and ii. What evidence of the design and implementation features of social safety net programs can be discerned in existing literature? These review questions are framed based on the population, intervention, comparison, and outcome (PICO) framework for preparing review questions. Condition being studied: Our factor of interest to be addressed by the systematic review are mainly two (A) core design features; and (B) implementation features of SSNs: The discussion on core design features will focus on: type of SSNs, main recipient, transfer value and frequency, coverage, duration of exposure and outcome. The implementation features will cover aspects such as: conditionality, targeting, payment mechanisms and governance, and implementation challenges.
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