Добірка наукової літератури з теми "Computer Graphics Tricks"
Оформте джерело за APA, MLA, Chicago, Harvard та іншими стилями
Ознайомтеся зі списками актуальних статей, книг, дисертацій, тез та інших наукових джерел на тему "Computer Graphics Tricks".
Біля кожної праці в переліку літератури доступна кнопка «Додати до бібліографії». Скористайтеся нею – і ми автоматично оформимо бібліографічне посилання на обрану працю в потрібному вам стилі цитування: APA, MLA, «Гарвард», «Чикаго», «Ванкувер» тощо.
Також ви можете завантажити повний текст наукової публікації у форматі «.pdf» та прочитати онлайн анотацію до роботи, якщо відповідні параметри наявні в метаданих.
Статті в журналах з теми "Computer Graphics Tricks"
Glassner, A. "Tricks of the trade [computer graphics]." IEEE Computer Graphics and Applications 21, no. 2 (2001): 80–87. http://dx.doi.org/10.1109/38.909018.
Повний текст джерелаLasseter, John. "Tricks to animating characters with a computer." ACM SIGGRAPH Computer Graphics 35, no. 2 (May 2001): 45–47. http://dx.doi.org/10.1145/563693.563706.
Повний текст джерелаMinovich, Alexander E., Manuel Peter, Felix Bleckmann, Manuel Becker, Stefan Linden, and Anatoly V. Zayats. "Reflective Metasurfaces for Incoherent Light To Bring Computer Graphics Tricks to Optical Systems." Nano Letters 17, no. 7 (June 19, 2017): 4189–93. http://dx.doi.org/10.1021/acs.nanolett.7b01003.
Повний текст джерелаSingh, Gary. "An Infinite Bag of Tricks." IEEE Computer Graphics and Applications 31, no. 2 (March 2011): 4–5. http://dx.doi.org/10.1109/mcg.2011.15.
Повний текст джерелаStenvert, R. "Tips and tricks for VersaCAD beginners." Computer-Aided Design 21, no. 10 (December 1989): 658. http://dx.doi.org/10.1016/0010-4485(89)90168-1.
Повний текст джерелаSturman, John, and Dee L. Fabry. "Teaching students the techniques and tricks to create successful multimedia projects (the easy way)." ACM SIGGRAPH Computer Graphics 31, no. 3 (August 1997): 80–81. http://dx.doi.org/10.1145/262171.262271.
Повний текст джерелаBingöl, Elif Naz, Ilgaz Taştekil, Cansu Yay, Nursena Keskin, and Pemra Ozbek. "How Epstein-Barr virus envelope glycoprotein gp350 tricks the CR2? A molecular dynamics study." Journal of Molecular Graphics and Modelling 114 (July 2022): 108196. http://dx.doi.org/10.1016/j.jmgm.2022.108196.
Повний текст джерелаLee, Charles. "Running scared: Fear and space in Amnesia: The Dark Descent." Journal of Gaming & Virtual Worlds 13, no. 1 (March 1, 2021): 93–112. http://dx.doi.org/10.1386/jgvw_00030_1.
Повний текст джерелаLee, Charles. "Running scared: Fear and space in Amnesia: The Dark Descent." Journal of Gaming & Virtual Worlds 13, no. 1 (March 1, 2021): 93–112. http://dx.doi.org/10.1386/jgvw_00030_1.
Повний текст джерелаPark, Heechun, Bon Woong Ku, Kyungwook Chang, Da Eun Shim, and Sung Kyu Lim. "Pseudo-3D Physical Design Flow for Monolithic 3D ICs: Comparisons and Enhancements." ACM Transactions on Design Automation of Electronic Systems 26, no. 5 (June 5, 2021): 1–25. http://dx.doi.org/10.1145/3453480.
Повний текст джерелаДисертації з теми "Computer Graphics Tricks"
VALERIANO, CAIO C. S. "Emprego de simulação computacional para avaliação de objetos simuladores impressos 3D para aplicação em dosimetria clínica." reponame:Repositório Institucional do IPEN, 2017. http://repositorio.ipen.br:8080/xmlui/handle/123456789/28015.
Повний текст джерелаMade available in DSpace on 2017-11-16T18:08:36Z (GMT). No. of bitstreams: 0
O propósito de um objeto simulador é representar a alteração do campo de radiação provocada pela absorção e espalhamento em um dado tecido ou órgão de interesse. Suas características geométricas e de composição devem estar próximos o máximo possível aos valores associados ao seu análogo natural. Estruturas anatômicas podem ser transformadas em objetos virtuais 3D por técnicas de imageamento médico (p. ex. Tomografia Computadorizada) e impressas por prototipagem rápida utilizando materiais como, por exemplo, o ácido poliláctico. Sua produção para pacientes específicos requer o preenchimento de requisitos como a acurácia geométrica com a anatomia do individuo e a equivalência ao tecido, de modo que se possa realizar medidas utilizáveis, e ser insensível aos efeitos da radiação. O objetivo desse trabalho foi avaliar o comportamento de materiais impressos 3D quando expostos a feixes de fótons diversos, com ênfase para a qualidade de radiotherapia (6 MV), visando a sua aplicação na dosimetria clínica. Para isso foram usados 30 dosímetros termoluminescentes de LiF:Mg,Ti. Foi analisada também a equivalência entre o PMMA e o PLA impresso para a resposta termoluminescente de 30 dosímetros de CaSO4:Dy. As irradiações com feixes de fótons com qualidade de radioterapia foram simuladas com o uso do sistema de planejamento Eclipse™, com o Anisotropic Analytical Algorithm e o Acuros® XB Advanced Dose Calculation algorithm. Além do uso do Eclipse™ e dos testes dosimétricos, foram realizadas simulações computacionais utilizando o código MCNP5. As simulações com o código MCNP5 foram realizadas para calcular o coeficiente de atenuação de placas impressas expostas a diversas qualidades de raios X de radiodiagnóstico e para desenvolver um modelo computacional de placas impressas 3D.
Dissertação (Mestrado em Tecnologia Nuclear)
IPEN/D
Instituto de Pesquisas Energéticas e Nucleares - IPEN-CNEN/SP
Vũ, John Huân. "Software Internationalization: A Framework Validated Against Industry Requirements for Computer Science and Software Engineering Programs." DigitalCommons@CalPoly, 2010. https://digitalcommons.calpoly.edu/theses/248.
Повний текст джерелаКниги з теми "Computer Graphics Tricks"
Oliver, Dick. Tricks of the graphics gurus. Carmel, Ind: Sams Pub., 1993.
Знайти повний текст джерела3D graphics: Tips, tricks & techniques. Boston: AP Professional, 1996.
Знайти повний текст джерелаO, Head George. 1000 AutoCAD tips & tricks. 3rd ed. Chapel Hill, NC: Ventana Press, 1993.
Знайти повний текст джерелаHead, George O. 1000 AutoCAD tips & tricks. 4th ed. Chapel Hill, NC: Ventana Press, 1995.
Знайти повний текст джерелаDoster, Head Jan, ed. 1000 AutoCAD tips & tricks. 4th ed. Chapel Hill, NC: Ventana Press, 1995.
Знайти повний текст джерелаPhotoshop 6.0 down & dirty tricks. 2nd ed. Dunedin, FL: NAPP Pub., 2000.
Знайти повний текст джерелаO, Head George. 1000 AutoCAD tips and tricks. Chapel Hill, NC: Ventana Press, 1989.
Знайти повний текст джерелаDoster, Head Jan, ed. 1000 AutoCAD tips and tricks. 2nd ed. Chapel Hill, NC: Ventana Press, 1991.
Знайти повний текст джерелаPhotoshop CS down & dirty tricks. Indianapolis: New Riders, 2004.
Знайти повний текст джерелаKelby, Scott. Photoshop 7 down & dirty tricks. Indianapolis, IN: New Riders Pub., 2002.
Знайти повний текст джерелаЧастини книг з теми "Computer Graphics Tricks"
D’Errico, Fabrizio, and Maurizio Dalla Casa. "The Sequence of Events Assisted by Computer Graphics: Two Case Studies." In The Sequence of Event Analysis in Criminal Trials, 105–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-662-47898-1_7.
Повний текст джерелаFernandes, Roshan, Arjun P. Gaonkar, Pratheek J. Shenoy, Anisha P. Rodrigues, Mohan B. A., and Vijaya Padmanabha. "Efficient Virtual Reality-Based Platform for Virtual Concerts." In Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality, 148–64. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-4703-8.ch008.
Повний текст джерелаKasemsap, Kijpokin. "The Fundamentals of Human-Computer Interaction." In Encyclopedia of Information Science and Technology, Fourth Edition, 4199–209. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2255-3.ch364.
Повний текст джерелаKasemsap, Kijpokin. "The Fundamentals of Human-Computer Interaction." In Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction, 524–35. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7368-5.ch039.
Повний текст джерелаBeisheim, Nicolai, Markus Kiesel, Markus Linde, and Tobias Ott. "Evaluation and Development of Digital Collaboration Techniques for Interdisciplinary Collaboration." In Advances in Transdisciplinary Engineering. IOS Press, 2020. http://dx.doi.org/10.3233/atde200101.
Повний текст джерелаHawrylak, Peter J., Chris Hartney, Mauricio Papa, and John Hale. "Using Hybrid Attack Graphs to Model and Analyze Attacks against the Critical Information Infrastructure." In Critical Information Infrastructure Protection and Resilience in the ICT Sector, 173–97. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2964-6.ch009.
Повний текст джерелаHawrylak, Peter J., Chris Hartney, Mauricio Papa, and John Hale. "Using Hybrid Attack Graphs to Model and Analyze Attacks against the Critical Information Infrastructure." In Cyber Behavior, 2098–124. IGI Global, 2014. http://dx.doi.org/10.4018/978-1-4666-5942-1.ch110.
Повний текст джерелаPolimeni, Beniamino. "Platonic Solids and Spatial Visualization." In Advances in Media, Entertainment, and the Arts, 484–96. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-5225-0029-2.ch020.
Повний текст джерелаТези доповідей конференцій з теми "Computer Graphics Tricks"
Nghiem, Nicolas. "Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ ”Raya and the Last Dragon”." In SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3450623.3464650.
Повний текст джерелаImai, Norihiro, and Masao Seki. "Some Trials to Improve Uniformity of Film Thickness by Manual Thermal Spraying." In ITSC2004, edited by Basil R. Marple and Christian Moreau. ASM International, 2004. http://dx.doi.org/10.31399/asm.cp.itsc2004p0673.
Повний текст джерелаТрифанков, Юрий, Yuriy Trifankov, Дмитрий Кошлаков, and Dmitriy Koshlakov. "Visualization in socially-humanitarian disciplines." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-1-104-107.
Повний текст джерелаBailey, Mike, Matt Clothier, and Nick Gebbie. "Realtime Dome Imaging and Interaction: Towards Immersive Design Environments." In ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99155.
Повний текст джерелаHastrdlová, Šárka. "The concept of power in computer-mediated communication." In Eighth Brno Conference on Linguistics Studies in English. Brno: Masaryk University Press, 2020. http://dx.doi.org/10.5817/cz.muni.p210-9767-2020-3.
Повний текст джерелаAghaei, Sareh, and Anna Fensel. "Finding Similar Entities Across Knowledge Graphs." In 7th International Conference on Advances in Computer Science and Information Technology (ACSTY 2021). AIRCC Publishing Corporation, 2021. http://dx.doi.org/10.5121/csit.2021.110301.
Повний текст джерелаBoy, E. S., E. Burdet, C. L. Teo, and J. E. Colgate. "The Learning Cobot." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-33833.
Повний текст джерелаPerez-Blanco, Horacio, and Todd B. Henricks. "A Gas Turbine Dynamic Model for Simulation and Control." In ASME 1998 International Gas Turbine and Aeroengine Congress and Exhibition. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/98-gt-078.
Повний текст джерелаVelásquez, Maria E., and Luis A. Velásquez. "An Internet-Based Solution for the Technical Support of Tooling Operations." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/cie-14604.
Повний текст джерелаZhang, Andy S. J. "Making Transitions From 2-D Design to 3-D Design and Preparing to Bring the Product Lifecycle Management Into the Classroom." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85529.
Повний текст джерела