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Статті в журналах з теми "Computer gaming and animation studies"
Hughes, Ian. "The bright and shiny future of the gaming PC." ITNOW 63, no. 2 (June 1, 2021): 20–21. http://dx.doi.org/10.1093/itnow/bwab040.
Повний текст джерелаJunaedi, Hartarto, Mochamad Hariadi, and I. Purnama. "Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic." Computers 7, no. 4 (November 14, 2018): 61. http://dx.doi.org/10.3390/computers7040061.
Повний текст джерелаTimplalexi, Eleni. "Shakespeare in Digital Games and Virtual Worlds." Multicultural Shakespeare: Translation, Appropriation and Performance 18, no. 33 (December 30, 2018): 129–44. http://dx.doi.org/10.18778/2083-8530.18.09.
Повний текст джерелаBekkering, Denis J. "eGods: Faith Versus Fantasy in Computer Gaming." Nova Religio 18, no. 1 (February 2013): 112–13. http://dx.doi.org/10.1525/nr.2014.18.1.112.
Повний текст джерелаvan Baerle, Susan L. "Report on the ottawa international animation festival and the society for animation studies conference." Journal of Visualization and Computer Animation 2, no. 2 (April 1991): 42–43. http://dx.doi.org/10.1002/vis.4340020203.
Повний текст джерелаWei, Haiyan. "Research on Collaborative Innovation of Animation Specialty in Colleges under Digital Technology." Scientific Programming 2022 (April 26, 2022): 1–10. http://dx.doi.org/10.1155/2022/7614256.
Повний текст джерелаLiu, Lianlian, and Yongjun Wang. "Innovation and Entrepreneurship Practice Education Mode of Animation Digital Media Major Based on Intelligent Information Collection." Mobile Information Systems 2021 (September 2, 2021): 1–11. http://dx.doi.org/10.1155/2021/3787018.
Повний текст джерелаNg Lee-Luan and Rino Shafierul Azizie Shahrir Raghbir. "Learning English Vocabulary via Computer Gaming." Issues in Language Studies 10, no. 1 (June 29, 2021): 93–109. http://dx.doi.org/10.33736/ils.2708.2021.
Повний текст джерела신형호. "Case Studies of Using Partly Non-Realistic Rendering Expression in Animation - Focused on 3D Computer Animation -." Journal of Korea Design Forum ll, no. 40 (August 2013): 155–64. http://dx.doi.org/10.21326/ksdt.2013..40.014.
Повний текст джерелаSoloveva, Svetlana I. "Linguistic specificity of French youth computer gamer jargon." Verhnevolzhski Philological Bulletin 1, no. 28 (2022): 155–61. http://dx.doi.org/10.20323/2499-9679-2022-1-28-155-161.
Повний текст джерелаДисертації з теми "Computer gaming and animation studies"
Lawrence, Andrea Williams. "Empirical studies of the value of algorithm animation in algorithm understanding." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9213.
Повний текст джерелаLeung, Yuk-leong Daniel. "Studies on collision detection using ellipsoidal bounding volumes /." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk/hkuto/record.jsp?B22956402.
Повний текст джерелаIancu, Laura. "The story never ended." Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/2093.
Повний текст джерела梁旭亮 and Yuk-leong Daniel Leung. "Studies on collision detection using ellipsoidal bounding volumes." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31224763.
Повний текст джерелаChui, Michael, and Andrew Dillon. "Who's Zooming Whom? Attunement to animation in the interface." Wiley, 1997. http://hdl.handle.net/10150/106154.
Повний текст джерелаHollenberger, Jason. "A qualitative study on the use of computer gaming teaching methods in a high school social studies curriculum." Online version, 2009. http://www.uwstout.edu/lib/thesis/2009/2009hollenbergerj.pdf.
Повний текст джерелаHale, Ryan Nathan. "INTIMATE CINEMA: AVANT-GARDE FILM INFLUENCING A BIOGRAPHICAL STORY OF DISCOVERY IN COMPUTER ANIMATION." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306950792.
Повний текст джерелаStenvall, Jamie. ""ARE YOU A BOY OR A GIRL?" Nonbinary character design in gaming." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19996.
Повний текст джерелаLemon, Nicole E. "Previsualization in Computer Animated Filmmaking." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1345569188.
Повний текст джерелаPhill, Alexander Michael. "“BUT THAT’S NOT WRITING:” THE LITERACIES, COMMUNICATION AND COMPOSING PRACTICES OF CITY OF HEROES GAMERS." Miami University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=miami1186841752.
Повний текст джерелаКниги з теми "Computer gaming and animation studies"
Schönherr, Maximilian. Exploring Maya 4: 30 studies in 3D. Berkeley, CA: Peachpit Press, 2002.
Знайти повний текст джерела1970-, Williams J. Patrick, and Smith Jonas Heide, eds. The players' realm: Studies on the culture of video games and gaming. Jefferson, N.C: McFarland & Co., 2007.
Знайти повний текст джерелаChristian, Wallraven, ed. Experimental design: From user studies to psychophysics. Boca Raton, FL: CRC Press, 2011.
Знайти повний текст джерелаSocial, casual and mobile games: The changing gaming landscape. New York: Bloomsbury Academic, 2016.
Знайти повний текст джерелаAsh, James. The interface envelope: Gaming, technology, power. New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc., 2015.
Знайти повний текст джерелаThe language of gaming. New York: Palgrave Macmillan, 2012.
Знайти повний текст джерелаEnsslin, Astrid. The language of gaming. New York: Palgrave Macmillan, 2012.
Знайти повний текст джерелаRaising the stakes: E-sports and the professionalization of computer gaming. Cambridge: MIT Press, 2012.
Знайти повний текст джерелаMcGurren, Julie Elizabeth. Gender considerations and influence in the digital media and gaming industry. Hershey: Information Science Reference, 2014.
Знайти повний текст джерелаStreet, Steve. Flash for the Real World. Upper Saddle River: Pearson Education, 2003.
Знайти повний текст джерелаЧастини книг з теми "Computer gaming and animation studies"
Magnenat-Thalmann, Nadia, and Daniel Thalmann. "Case Studies." In Computer Animation, 165–80. Tokyo: Springer Japan, 1985. http://dx.doi.org/10.1007/978-4-431-68433-6_11.
Повний текст джерелаThalmann, Nadia Magnenat, and Daniel Thalmann. "Case Studies of Computer-generated Films." In Computer Animation, 189–201. Tokyo: Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68105-2_13.
Повний текст джерелаFedoseev, Alexey. "Comparing Live-Action and Computer-Mediated Educational Games for Engineering Studies." In Simulation and Gaming in the Network Society, 107–18. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0575-6_9.
Повний текст джерелаPeterson, Mark. "Recent Studies on Computer Gaming in CALL: An Analysis of Findings." In Computer Games and Language Learning, 73–100. New York: Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137005175_6.
Повний текст джерелаGowanlock, Jordan. "Hollywood’s R&D Complex." In Palgrave Animation, 51–84. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_3.
Повний текст джерелаSalomão, André, Flávio Andaló, Gabriel Prim, Milton Luiz Horn Vieira, and Nicolas Canale Romeiro. "Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation." In Human-Computer Interaction. Theoretical Approaches and Design Methods, 302–11. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05311-5_21.
Повний текст джерелаWalsh Jr., Thomas. "Exploring Computer Science with MicroworldsEX to Learn Geometry and Logo Programming Code." In Theory and Practice: An Interface or A Great Divide?, 593–98. WTM-Verlag Münster, 2019. http://dx.doi.org/10.37626/ga9783959871129.0.111.
Повний текст джерела"tv case studies: looking behind the scenes at the creation of network idents and commercials." In Guide to Computer Animation, 169–204. Routledge, 2012. http://dx.doi.org/10.4324/9780080491394-12.
Повний текст джерелаMenache, Alberto. "Motion Capture Case Studies and Controversy." In Understanding Motion Capture for Computer Animation, 47–73. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-12-381496-8.00002-0.
Повний текст джерелаSjöblom, Björn, and Karin Aronsson. "Disputes, Stakes and Game Involvement: Facing Death in Computer Gaming." In Sociological Studies of Children and Youth, 377–405. Emerald Group Publishing Limited, 2012. http://dx.doi.org/10.1108/s1537-4661(2012)0000015019.
Повний текст джерелаТези доповідей конференцій з теми "Computer gaming and animation studies"
Brown, D., H. Nasir, C. Carpenter, O. Ascigil, J. Griffioen, and K. Calvert. "ChoiceNet gaming: Changing the gaming experience with economics." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934146.
Повний текст джерелаMcPheron, Drew. "Video gaming accessibility." In 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2015. http://dx.doi.org/10.1109/cgames.2015.7272966.
Повний текст джерелаLosavio, Michael. "Crimes in, of and by virtual worlds and computer gaming." In 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2015. http://dx.doi.org/10.1109/cgames.2015.7272962.
Повний текст джерелаMay, Kenneth, Seth Kress, Ahmed Salem, and George Dimitoglou. "A gaming approach for ad-hoc secure routing in education." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934150.
Повний текст джерелаLeanna Prater, M. A., and Joan M. Mazur. "Embedded standards-based digital gaming assessments: Pilot study with teachers." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934152.
Повний текст джерелаEwelle, Richard Ewelle, Yannick Francillette, Ghulam Mahdi, Abdelkader Gouaich, and Nadia Hocine. "Level of detail based network adapted synchronization for cloud gaming." In 2013 18th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES). IEEE, 2013. http://dx.doi.org/10.1109/cgames.2013.6632616.
Повний текст джерелаMazur, Joan M., John Meister, and Richie Hoagland. "Hazard Ridge: A serious gaming intervention for preventing injury to rural farm youth: The economics of prevention: Agricultural injury costs us all!." In 2014 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES). IEEE, 2014. http://dx.doi.org/10.1109/cgames.2014.6934154.
Повний текст джерелаOppenauer-Meerskraut, Claudia, Johannes Kropf, Anna Bösendorfer, Matthias Gira, Mario Heller, Kerstin Lampel, Andreas Kumpf, and Tanja Stamm. "I Don’t like Gaming, It Leads to a Pressure to Perform: Older Adults Refused Gaming Elements in a Digital Home-based Physical Training Programme in Two Qualitative Studies." In International Conference on Computer-Human Interaction Research and Applications. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006516901780184.
Повний текст джерелаAntoine Moinnereau, Marc, Tiago Henrique Falk, and Alcyr Alves De Oliveira. "Measuring Human Influential Factors During VR Gaming at Home: Towards Optimized Per-User Gaming Experiences." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002056.
Повний текст джерелаGe, Q. J., and B. Ravani. "Computer Aided Geometric Design of Motion Interpolants." In ASME 1991 Design Technical Conferences. American Society of Mechanical Engineers, 1991. http://dx.doi.org/10.1115/detc1991-0103.
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