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Статті в журналах з теми "Client-server system"

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Paing Zaw, Dr May Paing. "Client Server Based Security Management System." International Journal of Science and Engineering Applications 7, no. 9 (September 5, 2018): 287–90. http://dx.doi.org/10.7753/ijsea0709.1007.

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Unger, A. Y. "A formal pattern of information system design." Journal of Physics: Conference Series 2094, no. 3 (November 1, 2021): 032045. http://dx.doi.org/10.1088/1742-6596/2094/3/032045.

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Abstract A new design pattern intended for distributed cloud-based information systems is proposed. Pattern is based on the traditional client-server architecture. The server side is divided into three principal components: data storage, application server and cache server. Each component can be used to deploy parts of several independent information systems, thus realizing shared-resource approach. A strategy of separation of competencies between the client and the server is proposed. The strategy assumes that the client side is responsible for application logic and the server side is responsible for data storage consistency and data access control. Data protection is ensured by means of two particular approaches: at the entity level and at the transaction level. The application programming interface to access data is presented at the level of identified transaction descriptors.
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Bogoslavskyy, M. D. "Client-server interaction in geoinformation reference system." Astronomical School’s Report 13, no. 2 (2017): 85–90. http://dx.doi.org/10.18372/2411-6602.13.13.

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Moldrzyk, Christoph, and Bernard Metzler. "A new client‐server system for auralization." Journal of the Acoustical Society of America 105, no. 2 (February 1999): 1198. http://dx.doi.org/10.1121/1.425641.

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Handayani, Rini, Simon Siregar, Marlindia Ike Sari, and Gaous Afrizal. "Thin Client System for Education Purpose using Raspberry Pi." International Journal of Engineering & Technology 7, no. 4.44 (December 1, 2018): 233. http://dx.doi.org/10.14419/ijet.v7i4.44.26997.

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Procurement of computers for infrastructure that supports learning in schools requires a lot of money. The application of the Computer Thin Client system can be an alternative solution to these problems. The use of thin client computers, can reduce resource use, so that it can make costs more efficient. The use of single board computers, is also a cost efficiency, as a substitute for computers. This system consists of one server and several single board computers as thin clients. In a Computer Thin Client network, the server has a very important role that functions as a processor and serves the activities of the client that performs the input / output process. This system also features a monitoring function to monitor the performance of resources from servers and client activities. In this study, the processes carried out by the development of server and client system infrastructure, build LTSP for the formation of thin clients and resource sharing, as well as the development of monitoring systems.
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Dinata, Rozzi Kesuma. "ANALISIS PENERAPAN TEKNIK CLUSTERING (MSCS) PADA APLIKASI SAP/R3 DENGAN MICROSOFT OPERATING SYSTEM DI PT. ARUN NGL." JISKA (Jurnal Informatika Sunan Kalijaga) 1, no. 3 (March 30, 2017): 101. http://dx.doi.org/10.14421/jiska.2017.13-01.

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Pada dasarnya setiap perusahaan besar memiliki server yang besar seperti halnya SAP, yang memerlukan pengawasan lebih. Karyawan yang bertugas harus selalu stand-by diruang server tersebut untuk mengantispasi apabila server mengalami down. Tidak hanya itu saja karyawan juga dibebankan dengan permasalahan yang dihadapi oleh client. Namun kita juga harus mengakui bahwa karyawan ini juga membutuhkan istirahat dan tidak selalu berada pada tempat kerjanya. Maka dengan memperhatikan keterbatasan kemampuan tersebut diperlukan adanya sebuah teknik tertentu yakni clustering yang dapat melakukan penanganan terhadap server yang bermasalah atau masalah yang dihadapi oleh client secara otomatis. Tujuan dari tulisan ini adalah ingin mengetahui bagaimana teknik clustering mengatasi masalah server/client, dimana penerapan teknik clustering.Kata Kunci : SAP, Clustering, dan Client/Server
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Kusumaningrum, Anggraini. "PENGUJIAN KINERJA JARINGAN SISTEM AKSES FILE BERBASIS CLIENT SERVER MENGGUNAKAN SAMBA SERVER." Conference SENATIK STT Adisutjipto Yogyakarta 2 (November 15, 2016): 129. http://dx.doi.org/10.28989/senatik.v2i0.31.

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Data communication is the process of exchanging data between two or more devices through a transmission medium such as a cable. In order for the data communication can occur, the device must be connected to communicate with each other or be a part of a communication system consisting of hardware (hardware) and software (software). Samba server is a software bridge between the two operating systems that run within a computer network. Samba is able to share files with computers that use operating system linux, unix and windows with a peer to peer system. The time needed on the LAN network access system based on client file servers using Samba server with a minimum file size of 3MB and a maximum of 1GB for the download process is 04 minutes 54 seconds while the upload is 09 minutes 24 seconds. Speed transfer rate that is produced with a minimum file size of 3MB and a maximum of 1GB for the download process is 4.762Kbps and to upload is 1.896Kbps. On QoS testing conducted on 5 PCs, 10PC, 15pc and client 20PC result more and more PC client that accesses 1 file the success rate will be getting worse, it is because the bottleneck on the network.Kata Kunci : Network, client server, Samba Server
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Wady, Shakhawan H., Faraidoon H. Ahmad, and Hawkar O. Ahmed. "Iraqi Kurdistan Vehicle License Plate Recognition System based on Client-server Network." Journal of Zankoy Sulaimani - Part A 19, no. 1 (October 16, 2016): 251–62. http://dx.doi.org/10.17656/jzs.10603.

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Miao, Pei Qing, Xin Jian Tang, Feng Qing Du, Xing Lie Lei, and Xiu Chen Jiang. "Modeling Method of Interaction System for Intelligent GIS Based on IEC61850." Advanced Materials Research 718-720 (July 2013): 2163–70. http://dx.doi.org/10.4028/www.scientific.net/amr.718-720.2163.

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GIS is now widely applied in power systems. It might lead to severe consequence when accidents take place, so online monitoring on GIS systems is necessary. Based on function analysis of the needs of GIS intelligent condition monitoring, a modeling method, a communication system and data exchanging interfaces, meeting IEC 61850 intrinsic ideas, are presented. Sharing and interacting strategies for intelligently-monitored GIS condition information are discussed. Focusing on MMS-based server/client communication mode, some information exchanging principles based on MMS messaging, logs and files are clarified. Server-client information exchanging communication programs are designed, and the flow charts of essential functions and client/server are also presented.
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Danilenko, A. N., and I. A. Zhdanov. "A multiuser web-interface for solution of systems of nonlinear equations." Information Technology and Nanotechnology, no. 2416 (2019): 242–51. http://dx.doi.org/10.18287/1613-0073-2019-2416-242-251.

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In this article, the idea of creating web-applications is considered by the example of developing a multiuser web-interface for the automated search for roots of non-linear equations in the Django package. The automated system is implemented in the Python programming language. It is proposed to create a web application based on a client-server technology, where the client part implements the user interface, forms queries to the server and processes the responses from it. The server part receives the request from the client, performs necessary calculations, then forms a web page and sends it to the client online. The developed application is designed for nonlinear equations systems solution. The system has the ability to save solutions on the server and the PC, and to visualize the step-by-step solution and plotting. The system efficiency was tested on real data.
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Дисертації з теми "Client-server system"

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Weiss, Karen L. "Integrating middleware software into open-system client/server systems." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA304230.

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Thesis (M.S. in Information Techonlogy Management) Naval Postgraduate School, September 1995.
"September 1995." Thesis advisor(s): Barry Frew, S. Sridhar. Bibliography: p. 91-93. Also available online.
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Krupina, Olga. "NeuroSim: neural simulation system with a client server architecture." [S.l. : s.n.], 2005. http://www.diss.fu-berlin.de/2005/173/index.html.

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Röstberg, Niklas. "Dynamic server-based presentation logic." Thesis, University West, Department of Informatics and Mathematics, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-585.

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Moreira, Dilvan de Abreu. "Agents : a distributed client/server system for leaf cell generation." Thesis, University of Kent, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.262372.

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Shen, Yizhong Carleton University Dissertation Engineering Systems and Computer. "A Capacity planning model for a large client-server system." Ottawa, 1996.

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Römer, Torsten. "Möglichkeiten und Grenzen der rechnerinternen Betriebsdatenerfassung in Client-Server-Architekturen /." Göttingen : Unitext-Verl, 1996. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=007217743&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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Ward, Michael Patrick. "A transputer based scalable data acquisition system." Thesis, University of Liverpool, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.318280.

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Abdullah, Miran Taha. "Smart Client-Server Protocol and Architecture for Adaptive Multimedia Streaming." Doctoral thesis, Universitat Politècnica de València, 2018. http://hdl.handle.net/10251/103324.

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En los últimos años, el consumo de servicios multimedia ha aumentado y se prevé que esta tendencia continúe en un futuro próximo, convirtiendo el tema de la evaluación de la Calidad de la Experiencia (QoE) en un tema muy importante para valorar el servicio de los proveedores. En este sentido, la optimización de la QoE recibe cada vez más atención ya que las soluciones actuales no han tenido en cuenta, la adaptación, la viabilidad, la rentabi-lidad y la fiabilidad. La presente memoria se centra en la caracterización, diseño, desarrollo y evaluación de diferentes aplicaciones multimedia, con el fin de optimizar la QoE. Por tanto, este trabajo investiga la influencia que la infraestructura de redes, las características de los videos y los terminales de los usuarios, presentan en la QoE de los servicios multimedia actuales en Internet. Esta tesis se basa en la investigación exhaustiva de la evaluación subjetiva y objetiva de QoE en redes heterogéneas. Los desafíos y cuestiones relacionados con el estado de la técnica y se discuten en esta disertación. En la primera fase, diseñamos una metodología de prueba para evaluar la QoE en la transmisión de video en directo y a través de plataformas de video bajo demanda en redes Wi-Fi y celulares. A partir de esta fase inicial, propondremos los problemas a investigar y las preguntas para resolver a lo largo de esta disertación. Nuestra metodología hace uso de métricas subjetivas y objetivas para evaluar la QoE percibida por los usuarios finales. Se realiza un conjunto de experimentos en laboratorio donde nuestra metodología de pruebas es aplicada. Los resultados obtenidos se recopilan y analizan para extraer las relaciones entre la Calidad de servicio (QoS) y QoE. A partir de estos resultados, se propone un mapeo de QoS-QoE que permite predecir la QoE. En la siguiente fase de la investigación, desarrollamos los algoritmos de optimización de QoE basados en la administración del sistema de red para redes Wi-Fi y celulares. Los algoritmos usan los parámetros clave que se tuvieron en cuenta para la evaluación de QoE. El objetivo de estos algorit-mos es proporcionar un sistema de gestión flexible para las redes con el ob-jetivo de lograr un equilibrio controlado entre la maximización de QoE y la eficiencia del uso de los recursos. Por último, se diseña el banco de pruebas del sistema para evaluar el rendimiento de las aplicaciones de servicios multimedia genéricos en los diferentes entornos de prueba. El banco de pruebas del sistema se basa en el enfoque de virtualización; usa los recursos compartidos de un hardware fí-sico para virtualizar todos los componentes. El banco de pruebas virtualiza-do proporciona funciones de red virtualizadas para diferentes escenarios, como Internet (las redes de distribución de contenido - CDNs) y redes inalámbricas. Por lo tanto, se adoptan protocolos livianos y mecanismos ágiles en el sistema, para proporcionar un mejor servicio a los usuarios fina-les. Los resultados de QoE son proporcionados a los proveedores de servi-cios de acuerdo con los parámetros que se definen en el proceso de la eva-luación. Como resultado hemos obtenido un sistema que presenta un servi-cio rentable como una forma factible para la evaluación de la prueba.
In recent years, multimedia services consumption has increased and it is expected that this trend will continue in the near future, becoming the evaluation of Quality of Experience (QoE) as a very important issue for assessing the quality of providers' services. In this sense, the optimization of the QoE is progressively receiving much attention considering that current solutions are not based on the adaptation, feasibility, cost-effectiveness, and reliability. The present dissertation is focused on the characterization, design, development and evaluation of different multimedia applications aimed to optimize the QoE. Therefore, this work investigates the influence that the networks infrastructure, the videos' characteristics and the users' terminals present on QoE of the current Internet multimedia services. The work is based on a comprehensive research of subjective and objective assessments in heterogeneous networks. Challenges and research questions related to the state of the art are discussed in this dissertation. In the first phase of this dissertation, we design a test methodology for assessing QoE of live video streaming and video on demand platforms to be transmitted over Wi-Fi and cellular networks. From this initial step, we will propound the related research issues and questions to solve this dissertation. Our methodology considers the use of subjective and objective metrics to evaluate the QoE perceived by end-users. A set of laboratory experiments is conducted where our proposed methodology is applied. The obtained results are gathered and analyzed to extract the relations between Quality of Service (QoS) and QoE. From the results, we propose a QoS-QoE mapping which allows predicting QoE. In the next phase of the research, we develop QoE-optimization algorithms based on network system management for Wi-Fi and cellular networks. The algorithms use the key parameters that were taken into account for QoE assessment. The goal of these algorithms is to provide a flexible management system for the networks in order to achieve the desirable trade-off between QoE maximization and resource usage efficiency. Lastly, the system testbed is designed in order to evaluate the performance of generic multimedia services applications for the different environments under test. The system testbed is based on virtualization approach; it uses the shared resources of a physical hardware to virtualize all components. The virtualized testbed provides virtualized network functions for the different scenarios such as the Internet (Content Delivery Networks - CDNs) and wireless networks. Therefore, lightweight protocols and agile mechanisms are adopted in the system to provide enhanced service to end-users. The QoE results are reported to the service providers according to the parameters defined in the evaluation process. As a result, we have obtained a cost-effective system, which is considered as a feasible way for test evaluation.
En els últims anys, el consum de serveis multimèdia ha augmentat i es preveu que aquesta tendència continue en un futur pròxim, convertitnt el tema de l'avaluació de la Qualitat d'Experiència (QoE) una tasca molt im-portant per a valorar el servei dels proveïdors. En aquest sentit, l'optimització de la QoE rep cada vegada més atenció degut a que les solucions actuals no tenen en compte, l'adaptació, la viabilitat, el rendiment i la fiabilitat. La present memòria se centra en la caracterització, disseny, desenvolupament i avaluació de diferents aplicacions multimèdia, amb la finalitat d'optimitzar la QoE. Per tant, aquest treball investiga la influència que la infraestructura de les xarxes, les característiques dels videos i els terminals dels usuaris tenen sobre la QoE dels serveis multimèdia actuals d'Iinternet. Aquesta tesi es basa en una recerca exhaustiva de l'avaluació subjectiva i objectiva de QoE en xarxes heterogènies. Els desafiaments i preguntes relacionats amb l'estat de la tècnica es discuteixen en aquesta dissertació. En la primera fase, dissenyem la metodologia de prova per a avaluar la QoE de transmissió de video en directe i de plataformes de video baix demanda en xarxes Wi-Fi i cel·lulars. A partir d'aquest primer pas, proposem els problemes de recerca relacionats i les preguntes a resoldre a través d'a-questa tesi. La nostra metodologia fa ús de mètriques subjectives i objecti-ves per a avaluar la QoE dels usuaris finals. Es realitzen un conjunt d'expe-riments en laboratori on s'aplica la nostra metodología. Els resultats obtin-guts es recopilen i analitzen per a extraure les relacions entre la QoS i la QoE. A partir d'aquests resultats, esproposa un mapatge de QoS-QoE que ens permetrà predir la QoE. En la següent fase de la recerca, desenvolupem els algoritmes d'optimi-tzació de la QoE per a l'administració de xarxes Wi-Fi i cel·lulars. Els algo-ritmes utilitzen els paràmetres clau que es van tenir en compte per a l'ava-luació de QoE. L'objectiu d'aquests algoritmes és proporcionar un sistema de gestió flexible per ales xarxes que permetrá aconseguir un equilibri con-trolat entre la maximització de la QoE i l'us eficient dels recursos. Finalment, el banc de proves del sistema està dissenyat per a avaluar el rendiment de les aplicacions de serveis multimèdia genèrics en els diferents entorns de prova. El banc de proves del sistema es basa en l'enfocament de virtualització; usa els recursos compartits d'un equip físic que virtualitza tots els components. El banc de proves virtualitzat proporciona les funcions de xarxa virtualitzades per a diferents escenaris, com Internet (les xarxes de distribució de continguts - CDNs) i xarxes sense fils. Per tant, s'adopten protocols lleugers i mecanismes àgils en el sistema per a proporcionar un millor servei als usuaris finals. Els resultats de QoE son proporcionats als proveïdors de serveis d'acord amb els paràmetres que es defineixen en el procés de l'avaluació. Com a resultat, hem obtés un sistema que presenta un servei rendible i com a viable per a l'avaluació de la prova.
Abdullah, MT. (2018). Smart Client-Server Protocol and Architecture for Adaptive Multimedia Streaming [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/103324
TESIS
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Wang, Hong. "Online banking : a case study for dynamic database-driven client/server system." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0016/MQ47856.pdf.

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Lin, Nan. "System support for client-server based interactive applications in ad hoc networks." Thesis, University of Newcastle Upon Tyne, 2007. http://hdl.handle.net/10443/2095.

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With the emergence of wireless communications and mobile computing. new ways for people to interact with each other and their surrounding environment are emerging. Mobile devices, such as Personal Digital Assistants (PDAs) with wireless communication interfaces are able to communicate directly with each other if they are "close enough". If such devices are also able to act as message relays (routers), then a very powerful facility in the form of a mobile ad hoc network can be made available to applications. Although present day PDAs have sufficient networking and processing capabilities to support interesting interactive applications, as yet, there is hardly any software available for constructing and maintaining ad hoc networks and not many practical interactive applications have been built and tested. Rather, much of the research work is still at simulation and modelling stage. Thus it is difficult at this stage to decide what system support (middleware) for interactive applications a PDA should contain. This work is a step in the direction of remedying the situation by considering a class of applications where interactions between users can be supported by one of the nodes in the ad hoc network acting as a server. The thesis presents the design, implementation and evaluation of three such applications on PDAs, and based on that experience, describes what system support (middleware) for such applications is required. These applications are: Auction, Bingo game and Chatting that work over ad hoc networks. The work presented here can be used as a basis for deciding how the current generation of PDA operating systems can be extended for supporting ad hoc networking and what additional services are required for interactive applications.
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Книги з теми "Client-server system"

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Purba, Sanjiv. Developing client/server systems using Sybase SQL Server system 11. New York: Wiley, 1996.

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Developing client/server systems using Sybase SQL Server system 10. New York: Wiley, 1994.

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Vaughn, Larry T. Client/server system design and implementation. New York: McGraw-Hill, 1994.

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Loosley, Chris. High-performance client/server. New York: Wiley, 1998.

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Ko Ko La Min Fun. Banking information system on client/server technology. Oxford: Oxford Brookes University, 2000.

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Building client/server applications using TUXEDO. New York: John Wiley & Sons, 1996.

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Umar, Amjad. Distributed computing and client-server systems. Englewood Cliffs, N.J: Prentice Hall PTR, 1993.

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SAP R/3 system: A client/server technology. Harlow, England: Addison-Wesley, 1996.

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International Business Machines Corporation. International Technical Support Organization, ed. Planning, installing, and managing the IBM system x3950 M2. [United States?]: IBM, International Technical Support Organization, 2008.

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Prakash, Nauduri, ed. Migrating to the cloud: Oracle client/server modernization. Waltham, MA: Syngress, 2012.

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Частини книг з теми "Client-server system"

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Gunther, Neil J. "Client/Server Analysis with PDQ." In Analyzing Computer System Performance with Perl::PDQ, 317–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/978-3-540-26860-4_9.

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Gunther, Neil J. "Client/Server Analysis with PDQ." In Analyzing Computer System Performance with Perl::PDQ, 331–54. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22583-3_11.

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Birman, Kenneth P. "System Support for Fast Client/Server Communication." In Guide to Reliable Distributed Systems, 271–84. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2416-0_8.

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Ramadan, Dadan Nur, Aulia El Hakim, Indra Hidayatulloh, Ary Setijadi Prihatmanto, and Estiko Rijanto. "Client Server System for MiroSot Robot Soccer." In Intelligent Robotics Systems: Inspiring the NEXT, 161–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40409-2_14.

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Park, Anjin, and Keechul Jung. "PDA-Based Text Localization System Using Client/Server Architecture." In PRICAI 2004: Trends in Artificial Intelligence, 833–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28633-2_88.

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6

Gunawan, Ibnu, Djoni Haryadi Setiabudi, Agustinus Noertjahyana, and Yongky Hermawan. "Securing Client-Server Application Design for Information System Inventory." In Proceedings of Second International Conference on Electrical Systems, Technology and Information 2015 (ICESTI 2015), 573–80. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-287-988-2_64.

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7

Hübel, Christoph, Wolfgang Käfer, and Bernd Sutter. "Ein Client/Server-System als Basiskomponente für ein kooperierendes Datenbanksystem." In Kommunikation in verteilten Systemen, 216–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 1991. http://dx.doi.org/10.1007/978-3-642-76462-2_16.

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8

Hofmann, Klaus P. "Von der Lochkarte bis zum PC-Netz/ Client-Server-System." In Informatik in Wirtschaft und Verwaltung gestern - heute - morgen, 31–45. Wiesbaden: Vieweg+Teubner Verlag, 1992. http://dx.doi.org/10.1007/978-3-322-84278-7_3.

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9

Yamauchi, Yuji, Mitsuru Ambai, Ikuro Sato, Yuichi Yoshida, Hironobu Fujiyoshi, and Takayoshi Yamashita. "Asymmetric Feature Representation for Object Recognition in Client Server System." In Computer Vision -- ACCV 2014, 598–612. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16865-4_39.

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Nichols, Kathleen M. "Performance studies of digital video in a client/server environment." In Network and Operating System Support for Digital Audio and Video, 81–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/3-540-57183-3_8.

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Тези доповідей конференцій з теми "Client-server system"

1

Read, B. J. "WWW in an open office system." In International Seminar on Client/Server Computing. IEE, 1995. http://dx.doi.org/10.1049/ic:19951143.

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2

Furmston-Evans, I. R. "Successful system architecture development for enterprise wide client server implementation." In International Seminar on Client/Server Computing. IEE, 1995. http://dx.doi.org/10.1049/ic:19951132.

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3

Marie, Mehdi J., Ghaida A. Al-Suhail, and Salah Al-Majeed. "Client-server based wireless networked control system." In 2016 IEEE East-West Design & Test Symposium (EWDTS). IEEE, 2016. http://dx.doi.org/10.1109/ewdts.2016.7807627.

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Lemström, Kjell. "A Client-Server Extension to PICSearch system." In Challenge of Image Retrieval. BCS Learning & Development, 1998. http://dx.doi.org/10.14236/ewic/cir1998.7.

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5

de Souza Soares, Elton F., Raphael Melo Thiago, Leonardo Guerreiro Azevedo, Maximilien de Bayser, Viviane Torres da Silva, and Renato F. de G. Cerqueira. "Evaluation of Server Push Technologies for Scalable Client-Server Communication." In 2018 IEEE Symposium on Service-Oriented System Engineering (SOSE). IEEE, 2018. http://dx.doi.org/10.1109/sose.2018.00010.

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6

Yuta Uesugi, Takako Nonaka, Shuji Sugiyama, and Tomohiro Hase. "SNTP server and client system for home use." In 2009 IEEE 13th International Symposium on Consumer Electronics. IEEE, 2009. http://dx.doi.org/10.1109/isce.2009.5156868.

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7

Chernyshov, Victor. "Efficient Hand Detection on Client-server Recognition System." In International Conference on Computer Vision Theory and Applications. SCITEPRESS - Science and and Technology Publications, 2015. http://dx.doi.org/10.5220/0005315704610468.

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8

Agrawal, Abhishek K., Karthik Ramani, and Christoph M. Hoffmann. "CADDAC: Multi-Client Collaborative Shape Design System With Server-Based Geometry Kernel." In ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/cie-34465.

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Анотація:
New and efficient paradigms for web-based product design will be driven by increased outsourcing in a global economy, increased competition, and a reduction in product development time. We have developed a three-tier (client-server-database) architecture based collaborative shape design system, Computer Aided Distributed Design and Collaboration (CADDAC). CADDAC has a centralized geometry kernel and constraint solver. The server-side provides support for solid modeling, constraint solving operations, data management, and synchronization of clients. The server also holds the master copy of the CAD model that is used to update the local version of the shape model on the clients. The client-side performs real-time creation, modification, and deletion of geometry over the network. The clients are also capable of viewing three-dimensional model and manipulating it by applying rotational, translation, and scaling transformations. In order to keep the clients thin, many computationally intensive operations, such as solid modeling and constraint solving, are performed at the server. Only the graphics rendering pipeline operations comprising of matrix transformations, clipping, viewport mapping, rasterization, and pixel operations, are performed at the client-side. Our work lead to a thin client-side that is capable of geometry and constraint creation, modification, and deletion over the network.
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Hu, Linli, Yuhao Wang, Dong Li, and Jing Li. "A hybrid client/server and browser/server mode-based universal mobile ticketing system." In 2010 2nd IEEE International Conference on Information Management and Engineering. IEEE, 2010. http://dx.doi.org/10.1109/icime.2010.5478004.

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Crump, J. J., J. A. Hobi, E. W. Montgomery, and T. P. O'Gorman. "Downsizing the Safe System to the Client/Server Model." In Petroleum Computer Conference. Society of Petroleum Engineers, 1993. http://dx.doi.org/10.2118/26259-ms.

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Звіти організацій з теми "Client-server system"

1

May, D. L. Solid waste information and tracking system client-server conversion project management plan. Office of Scientific and Technical Information (OSTI), April 1998. http://dx.doi.org/10.2172/348860.

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2

GLASSCOCK, J. A. Solid Waste Information and Tracking System Client Server Conversion Project Management Plan. Office of Scientific and Technical Information (OSTI), February 2000. http://dx.doi.org/10.2172/801307.

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3

Stevenson, J. M., and Daniel P. Julin. Client- Server Interactions in Multi-Server Operating Systems: The Mach-US Approach,. Fort Belvoir, VA: Defense Technical Information Center, September 1994. http://dx.doi.org/10.21236/ada290431.

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4

Kozlovsky, Evgen O., та Hennadiy M. Kravtsov. Мультимедийная виртуальная лаборатория по физике в системе дистанционного обучения. [б. в.], серпень 2018. http://dx.doi.org/10.31812/0564/2455.

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Анотація:
Research goals: the description of technology of software development in Physics Virtual Laboratory for Distance Learning System. Research objectives: the architecture of client and server parts of the lab, the functionality of the system modules, user roles, as well as the principles of virtual laboratory use on a personal computer. Object of research: the distance learning system “Kherson Virtual University”. Subject of research: virtual laboratory for physics in the distance learning. Research methods used: analysis of statistics and publications. Results of the research. The development of the software module “Virtual Lab” in distance learning system “Kherson Virtual University” (DLS KVU) applied to the problems of physics on topics kinematics and dynamics. The information technology design and development, the structure of the virtual laboratory, and its place in the DLS KVU are described. The principal modes of the program module operation in the system and methods for its use in the educational process are described. The main conclusions and recommendations. The use of this software interface allows teachers to create labs and use them in their distance courses. Students, in turn, will be able to conduct research, carrying out virtual laboratory work.
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