Добірка наукової літератури з теми "Anagrafi"

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Статті в журналах з теми "Anagrafi"

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Acocella, Ivana. "L'uso delle fonti "ufficiali" in studi sull'immigrazione: le Anagrafi comunali e il Censimento della popolazione." MONDI MIGRANTI, no. 1 (June 2015): 185–215. http://dx.doi.org/10.3280/mm2015-001010.

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Prawiyata, Yugi Diraga. "THE USE OF ANAGRAMS TO INCREASE STUDENTS’ ENGLISH VOCABULARY MASTERY." JURNAL PENELITIAN PENDIDIKAN BAHASA DAN SASTRA 5, no. 1 (April 22, 2020): 22–24. http://dx.doi.org/10.32696/ojs.v5i1.397.

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The objective of the research was to find out whether Anagrams increased students’ vocabulary mastery and to find out how was the students’ mastery in learning vocabulary by using Anagrams. The subject of this research was the second year students of MTs Al Washliyah 32 Sei Bamban in academic year 2018/2019 which consisted of thirty people. In this research, it was applied the Classroom Action Research (CAR). Technique of collecting the data was to use a written test, in a certain topic applied in Anagram technique where the researcher made the indicators as the test consisted of twenty where each number amounts to 5. Then the researcher observed the students’ action while the use of Anagram technique was implemented and also the students’ opinion about the effectiveness of Anagram technique toward their vocabulary mastery. The result of the research showed that the students’ score in the second cycle was higher (85-95) than the first cycle (68-90). In other words it indicated that the use of Anagrams really increase students’ vocabulary mastery.
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Medyntsev, A. A. "The influence of implicit cue on information processing in anagram solving task." Experimental Psychology (Russia) 10, no. 1 (2017): 23–37. http://dx.doi.org/10.17759/exppsy.2017100103.

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This article presents the results of a study, aimed at exploring the influence of implicit cues on early “automatic” processes (first 400 ms) in anagram solving task. During six experimental series participants were shown two type of stimuli: anagrams and pseudowords in random order. Participants had to discriminate the type of stimuli, solve the anagrams and response (by key pressing), whether it was insight solution or not. In the first five series pseudowords had a special cue (letters “A” and “O”). There were no such cues in anagrams. In the last experimental series there were no cues on both pseudowords and anagrams. The participants did not know about such differences. The electroencephalography (EEG) was recorded during this study. It was shown that discrimination time decreased from the first to the fifth series, but increase in the last series. The number of correct discriminations increased from the first to the fifth series, and decreased in the last one. EEG analysis showed significant difference in amplitude of late positive component on interval 200 to 300 ms after stimuli between anagrams and pseudowords. This findings may be explained by activation of semantic network, which is involved in anagram solution processing. This work was supported by grant RSCF № 14-18-03773.
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Medyntsev, Alexey, Alena Kogan, Pavel Sabadosh, Olga Dyatlova, Svetlana Nemirova, and Diana Kayutina. "Intuitive Feeling of Closeness to Solution Preceding Insight in Anagram Tasks." Russian Journal of Cognitive Science 6, no. 4 (December 31, 2019): 16–23. http://dx.doi.org/10.47010/19.4.2.

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One of the main research questions related to creativity is the dilemma of specificity vs. non-specificity of the mechanisms underlying insight solutions as compared to analytical solutions of a problem. The first goal of our study was to verify insight solution specificity on solving anagram tasks. The second goal was to test a hypothesis about the existence of unconscious processing prior to insight solutions. We presented two types of stimuli to participants: anagrams and pseudowords. During the experiment, participants had to perform two successive tasks. First they had to judge whether they were being shown an anagram or a pseudoword, and then they had to solve the anagram. Anagrams and pseudowords differed in some visual features, of which the participants were not aware. It was expected that unconscious processing (if it exists) would be influenced by the implicit difference between the appearance of stimulus categories. During the solving process, participants had to rate how close they were to a solution. After a successful solution, they also had to indicate which way they found it: analytically or with insight. Our results showed that prior to an insight solution, participants felt that they were farther from the final solution than in the case of an analytical solution. These results confirm Metcalfe and Wiebe’s (1987) conclusions on the difference between insight and analytical solutions. According to these data, we can propose different specific mechanisms for insight solutions and analytical solutions in anagram tasks. At the same time, the presence of visual differences between stimulus categories did not influence the anagram solving process. The current results did not show evidence for an important role of unconscious processing before insight solutions of anagrams
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Gignac, Gilles E., and Ka Ki Wong. "A Psychometric Examination of the Anagram Persistence Task: More Than Two Unsolvable Anagrams May Not Be Better." Assessment 27, no. 6 (July 18, 2018): 1198–212. http://dx.doi.org/10.1177/1073191118789260.

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The purpose of this investigation was to examine a single-anagram, a double-anagram, and multi-anagram versions of the Anagram Persistence Task (APT) for factorial validity, reliability, and convergent validity. Additionally, a battery of intelligence tests was administered to examine convergent validity. Based on an unrestricted factor analysis, two factors were uncovered from the 14 anagram (seven very difficult and seven very easy) response times: test-taking persistence and verbal processing speed. The internal consistency reliabilities for the single-anagram, double-anagram, and multi-anagram (seven difficult anagrams) measures were .42, .85, and .86, respectively. Furthermore, all three versions of the APT correlated positively with intelligence test performance ( r ≈ .22). However, the double-anagram and multi-anagram versions also evidenced negative, nonlinear effects with intelligence test performance ( r ≈ −.15), which suggested the possibility of testee adaptation. Taking psychometrics and administration time into consideration, simultaneously, the double-anagram version of the APT may be regarded as preferred.
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Houtz, John C., and Alan D. Frankel. "Hemisphericity and Problem-Solving Ability." Perceptual and Motor Skills 66, no. 3 (June 1988): 771–74. http://dx.doi.org/10.2466/pms.1988.66.3.771.

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149 freshmen undergraduates were administered the Higher Information Processing Scale and an anagram problem-solving task. Single-solution anagrams were chosen from lists of age-appropriate vocabulary words high in concrete imagery or low in imagery (abstract). Small but significant correlations were obtained between number of concrete anagrams solved and right- and integrated-hemispheric preference scores, respectively. Students categorized as “integrated preference” solved more high-imagery anagrams than any other group. Results lend support to the hypothesis that brain hemisphere specializations may exist but integration of the hemispheres may yield best performance.
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Berndt, Eduard, Carolin Dudschig, and Barbara Kaup. "Activating concepts by activating experiential traces: investigations with a series of anagram solution tasks." Quarterly Journal of Experimental Psychology 71, no. 2 (January 1, 2018): 483–98. http://dx.doi.org/10.1080/17470218.2016.1261913.

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According to the experiential-simulations view of language, words automatically activate experiential traces that stem from the reader’s interactions with their referents. Here, we focus on the corresponding influence in the opposite direction. By means of an anagram-solving task we investigated whether activating spatial experiential traces would activate the corresponding concepts, which in turn facilitates access to associated words. Participants solved anagrams of nouns associated with the ocean or the sky (e.g. dolphin = “ dplhion” or cloud = “ cdulo”). In six experiments we provided additional context information such as positional information (presenting the anagram at the top or the bottom of the screen), or pictorial information that either matched the ocean and sky theme or not, or both positional and pictorial information. Anagrams were solved faster when the position of the anagram was congruent with the location of the noun’s referent in the real world, but only when presented on the background of an ocean-sky picture. Thus, activating experiential traces indeed seems to activate related concepts but positional information alone is not enough to find facilitation in an anagram solving task. Rather what is needed is a whole set of traces that sufficiently narrow down the number of related concepts.
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Perbandt, Kerstin. "Differential Effects of Incongruent Anger Expression on Memory Performance." Journal of Individual Differences 28, no. 3 (July 2007): 129–37. http://dx.doi.org/10.1027/1614-0001.28.3.129.

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Abstract. There is growing evidence that certain strategies of emotion regulation may lead to impaired cognitive performance. The present study investigated the impact of manipulated discrepancy between felt and displayed anger on cognitive performance and how it is modulated by extraversion. Fifty-six female participants were asked to solve two blocks of anagrams. Additionally, half of the subjects were instructed to show an angry emotional expression while solving the second block of anagrams, the remaining half were asked to keep their expression neutral. Before the second anagram trial, half of the participants were provoked, half of them were not. The subsequent unexpected memory test revealed a detrimental effect of the incongruent anger expression on the recall of the anagram solutions seen in the second trial. Compared to participants low on extraversion, high extraverts appeared to profit from showing an emotional display that was congruent with their feelings.
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Zainudin, Agus, Prima Cristi Crismono, and Maryati Nutafia. "Images of Figure and Anagram Media Development In Optimization of Vocabulary Master." Bidayatuna Jurnal Pendidikan Guru Mandrasah Ibtidaiyah 5, no. 2 (August 25, 2022): 149–61. http://dx.doi.org/10.54471/bidayatuna.v5i2.1787.

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Media Image and Anagram is an effort to optimize the mastery of Indonesian vocabulary for class I students of Madrasah Ibtidaiyah. This study uses Research and Development (R&D) research methods adapted into 7 Borg And Gall development models: (Potentials and Problems, Data Collection, Product Design, Design Validation, Design Revision, Product Trial, and Product Revision). The population of this study was 26 students of class I MI Islamiyah Tempursari-Lumajang, who were divided into experimental and control groups. Data collection in this study used interviews, observations, questionnaires, and tests. The development of Pictures and Anagrams media resulted in Visual media products in the form of Stand Boards. Media product validation is carried out to determine the product's feasibility, the material validator's results get a score of 94, and the media design validator is 97. The Images of Figure and Anagram media are designed attractively to get a score of 95.3 in response to media attractiveness. In the t-test with a significance level, the results obtained 5% (2-tailed) 0.0001 < 0.05, meaning Ho is rejected and Ha is accepted, so there is a significant difference in increasing Indonesian vocabulary mastery between the experimental group using Pictures and Anagrams media with an impact group that did not use Pictures and Anagrams media.
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Crouch, Julie L., Regina Hiraoka, Thomas R. McCanne, Gim Reo, Michael F. Wagner, Alison Krauss, Joel S. Milner, and John J. Skowronski. "Heart Rate and Heart Rate Variability in Parents at Risk for Child Physical Abuse." Journal of Interpersonal Violence 33, no. 10 (December 10, 2015): 1629–52. http://dx.doi.org/10.1177/0886260515619169.

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The present study examined heart rate and heart rate variability (i.e., respiratory sinus arrhythmia [RSA]) in a sample of 48 general population parents (41.7% fathers), who were either at high risk ( n = 24) or low risk ( n = 24) for child physical abuse. During baseline assessments of heart rate and RSA, parents sat quietly for 3 min. Afterward, parents were presented with a series of anagrams (either easy or difficult) and were instructed to solve as many anagrams as possible in 3 min. As expected, high-risk (compared with low-risk) parents evinced significantly higher resting heart rate and significantly lower resting RSA. During the anagram task, high-risk parents did not evince significant changes in heart rate or RSA relative to baseline levels. In contrast, low-risk parents evinced significant increases in heart rate and significant decreases in RSA during the anagram task. Contrary to expectations, the anagram task difficulty did not moderate the study findings. Collectively, this pattern of results is consistent with the notion that high-risk parents have chronically higher levels of physiological arousal relative to low-risk parents and exhibit less physiological flexibility in response to environmental demands. High-risk parents may benefit from interventions that include components that reduce physiological arousal and increase the capacity to regulate arousal effectively.
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Дисертації з теми "Anagrafi"

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Skantze, Kristina. "Body anagram." Thesis, Konstfack, Textil, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5779.

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BODY ANAGRAM is a number of hand stitched sculptures, a growing collection of mountable body parts that can be organized and screwed together in different ways. The process of stitching and sculpting bodies is metaphorically compared to the art of anagrams, wordplays. Their common reversibility between recognition and destruction is discussed. Psychological perspectives on intersubjective, as well as subject-object relationships are used to explain what can happen when people and sculptures meet. How can common emotional experiences of relationships be embodied through human-like textile sculptures? This question is processed in video documentations of people interacting with the sewn body parts. These meetings as well as collaborations around the making of the film, “Your hands and their hands”, are explored further in this paper.
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Pistocchi, Filippo. "Bridge per la ricerca anagrafica." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019.

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L'azienda Zucchetti, presso la quale ho svolto l'attività di tirocinio curricolare, è interessata allo sviluppo ed integrazione di un nuovo servizio per effettuare ricerche anagrafiche all'interno dei propri prodotti. L’obiettivo della mia tesi di laurea è stata la progettazione ed il conseguente sviluppo di una soluzione software efficace, in grado di poter gestire ed automatizzare il processo aziendale in questione. Il modulo da sviluppare è consistito in un web service che fungerà da bridge per mediare l'accesso dei gestionali Zucchetti (client) ad un end point (già esistente) chiamato CRIBIS, che costituisce un registro imprese contenente le anagrafiche delle persone giuridiche iscritte ad esso. La tecnologia da realizzare permetterà anche di tenere traccia delle richieste di ricerca e di coloro che le hanno effettuate, in maniera tale da poter monitorare il traffico dati all'interno dell'applicativo. Le richieste di ricerca potranno essere effettuate solo da utenti autorizzati all'accesso al sevizio in questione. L'applicazione infatti, gestirà una base dati nella quale verranno memorizzarti i dati degli iscritti al servizio di ricerca anagrafica e le chiamate al servizio per effettuare le ricerche. Sarà sviluppata inoltre un'interfaccia utente, dedicata solamente agli amministratori di sistema, per poter gestire la parte di back office. L'applicazione è stata realizzata utilizzando il tool proprietario dell'azienda, Sitepainter Infinity, un generatore di codice utilizzato per sviluppare applicazioni web con architettura three-tier. Lo sviluppo del progetto è stato svolto dopo un'attenta fase di analisi e progettazione nella quale sono stati definiti i requisiti che l'applicazione dovrà rispettare e le metodologie con le quali dovranno essere implementate. Si può concludere affermando di essere riusciti a sviluppare il progetto ed a soddisfare i requisiti richiesti dall'azienda Zucchetti, rispettando la deadline prevista.
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Briggs, Janet E. "A comparison of anagrams and word fragments as "implicit" measures of retention /." Title page, contents and abstract only, 1991. http://web4.library.adelaide.edu.au/theses/09ARPS/09arpsb854.pdf.

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Cummins, Paul. "Evidence for a phonetically-processed component in the anagram solution process /." Title page, contents and abstract only, 1991. http://web4.library.adelaide.edu.au/theses/09AR.PS/09ar.psc971.pdf.

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Høgh, Henriette Panduro. "Ageing differences on cued anagram puzzles in relation to inhibition and interference." Thesis, University of Reading, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.427858.

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Sangerman, Cynthia J. "Spelling skill and the effectiveness of rhyme and semantic hints to anagram solutions." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape15/PQDD_0013/MQ36176.pdf.

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Arlotti, Elena. "IDCardOCR: Studio di tecniche di OCR per acquisire dati anagrafici mediante scanning di documenti di identità." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7794/.

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Il progetto IDCardOCR si propone di investigare e realizzare le tecnologie per la messa in opera di un servizio avanzato di scanning di documenti di identità e acquisizione automatica dei dati anagrafici in formato strutturato tramite dispositivi mobili. In particolare si vuole realizzare una App Android in grado di: • Acquisire immagini di documenti di identità in diversi formati e rilevare tramite OCR i dati anagrafici. I dati dovranno poi essere salvati in formato strutturato. • Permettere la definizione di diversi template per l’acquisizione di documenti di tipo diverso (patenti, passaporti, IDCard straniere,… ) • Predisporre la possibilità di caricamento dei dati acquisiti su un server.
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Massaccesi, Simone. "IDACardOCR: App Android per la gestione di template di documenti di identità e l'acquisizione di dati anagrafici." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2014. http://amslaurea.unibo.it/7800/.

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Lo scopo di IDCardOCR è quello di permettere all'utente di acquisire i dati di una persona in formato strutturato eseguendo una semplice foto del suo documento di identità. I dati salvati saranno così a disposizione dell’utente in formato digitale. Permette, a differenze di altre applicazioni, la creazione di una maschera personalizzata dove è l’utente a decidere i dati da digitalizzare. Il riconoscimento ottico dei caratteri è implementato dal tool Tesseract-OCR Obiettivo della tesi è quello di approfondire lo studio dei sistemi di OCR e del loro funzionamento in ambiente Android, applicare tecniche di ritaglio e elaborazione delle immagini, approfondimento delle piattaforma di sviluppo. La tesi è cosi strutturata. Il primo capitolo contiene l’introduzione al problema, una panoramica sulle applicazioni esistenti e i motivi che ci hanno spinto ha scegliere la piattaforma di sviluppo Andriod. Il capitolo due tratta delle progettazione dell’applicazione attraverso diagrammi UML e introduce l’architettura del sistema. Il capitolo tre è incentrato sulla parte di sviluppo, infine nel quarto capitolo, si conclude la tesi con i risultati dei test effettuati e i possibili sviluppi futuri.
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Brady, Christian. "Decoding Senecan innovation to tragic genre tropes through anagrams, the failure of passion-restraint, and a broken play." Thesis, University of British Columbia, 2014. http://hdl.handle.net/2429/50686.

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This thesis shows how changes to conventional tragic structure and stories—like the number of acts, the victor of the passion-restraint scene, or the characters’ foreknowledge about future actions in the play—affects the play’s content, influence outcomes, and shape characters’ worldviews. In Hercules Furens, I examine how the Caesars’ darling hero Hercules manages to upset the tragic plot in two ways: by failing to properly express his motivations for falling into madness (in other plays explained explicitly by god characters) and failing to die honorably in just self-punishment. The play profiles a hero with divine lineage, whose power is suddenly rendered questionable by a coup in Thebes, and a town full of people who are similarly skeptical about the extent of their hero’s powers. Phaedra, in contrast, turns the lens away from the deeds of the hero and to the collateral damage wrought against the family in the process. The dissolution of the house of Theseus and the transmogrification of Phaedra into an incestuous, adulterous mother, are prompted by the Nurse’s hyperconscious remarks about the barriers to bad behavior. The Nurse ultimately undermines her own advice and instructs Phaedra on how to get away with crimes without being held morally accountable. Phoenissae’s multiple stylistic idiosyncrasies signal a unified artistic vision that Tarrant implies is diluted through the process of adaptation in the other Senecan tragedies. In this play, characters’ heightened knowledge about their future allows them to formulate advice for their children with a high degree of ironic self-referentiality. The conclusions reached by the two parents, Jocasta and Oedipus, of children at war contrasts violently with one another, although they agree on the fundamental truths of the tragic blueprint for their lives. What unites the three plays discussed throughout this thesis is the heightened level of consciousness that characters have about their own stories and the dramatic tropes of telling their story, and further, the ultimately skeptical conclusions that are implied by these unifying principles: the failure of reason to contain passion, the impotence of the world-conqueror, the tragic inevitability of fratricidal war.
Arts, Faculty of
Classical, Near Eastern and Religious Studies, Department of
Graduate
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Tschofen, Monique. "Anagrams of the body, hybrid texts and the question of postmodernism in the literature and film of Canada." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0007/NQ39599.pdf.

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Книги з теми "Anagrafi"

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Moore, Lorrie. Anagrams. New York: Warner Books, 1997.

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Moore, Lorrie. Anagrams. London: Faber, 1987.

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Moore, Lorrie. Anagrams. London: Faber, 1988.

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Moore, Lorrie. Anagrams. South Yarmouth, Ma: J. Curley, 1986.

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5

Mastnak-Marjan, Jože. Aua: Aforizmi, uganke, anagrami. Šentjur: Literarno društvo Šentjur, 2001.

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6

Tunstall-Pedoe, William. Anagram genius. London: Hodder & Stoughton, 1995.

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7

Falomo, Olubode O. Anagrams aaaaaa--zzzzzzz: The most comprehensive book of anagrams. Ibadan: BookBuilders, 2005.

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Falomo, Olubode O. Anagrams aaaaaa--zzzzzzz: The most comprehensive book of anagrams. Ibadan: BookBuilders, 2005.

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9

Moore, Lorrie. Anagrams: A novel. New York, N.Y: Penguin, 1987.

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10

Precerutti, Roberto Rossi. Anagrammi (1984-1988). Torino: L'Arzanà, 1988.

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Частини книг з теми "Anagrafi"

1

Haverkamp, Anselm. "Anagramm." In Ästhetische Grundbegriffe, 133–53. Stuttgart: J.B. Metzler, 2000. http://dx.doi.org/10.1007/978-3-476-98641-2_5.

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Fleisher, Paul. "Anagrams." In Brain Food 100+ Games That Make Kids Think, 149–53. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003233350-17.

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Haverkamp, Anselm. "Anagramm." In Ästhetische Grundbegriffe, 133–53. Stuttgart: J.B. Metzler, 2010. http://dx.doi.org/10.1007/978-3-476-00520-5_5.

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Christy, T. Craig. "Saussure's 'anagrams'." In Studies in the History of the Language Sciences, 299. Amsterdam: John Benjamins Publishing Company, 1999. http://dx.doi.org/10.1075/sihols.95.38chr.

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Cunningham, Clifford J. "The Gauss Anagram." In Studies of Pallas in the Early Nineteenth Century, 93–104. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-32848-5_4.

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Moorjani, Angela. "Anagrams of Self: Hans Bellmer." In The Aesthetics of Loss and Lessness, 62–74. London: Palgrave Macmillan UK, 1992. http://dx.doi.org/10.1007/978-1-349-21813-4_4.

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Cohn, John M., David J. Garrod, Rob A. Rutenbar, and L. Richard Carley. "Additional Koan/Anagram II Results." In The Kluwer International Series in Engineering and Computer Science, 253–69. Boston, MA: Springer US, 1994. http://dx.doi.org/10.1007/978-1-4615-2756-5_9.

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8

Carmi, Paz, Vida Dujmović, and Pat Morin. "Anagram-Free Chromatic Number Is Not Pathwidth-Bounded." In Graph-Theoretic Concepts in Computer Science, 91–99. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-00256-5_8.

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9

Rositzka, Eileen. "Im Anagramm gefangen Lektüren in und von rosemary’s baby." In Filmische Seitenblicke, edited by Hermann Kappelhoff, Christine Lötscher, and Daniel Illger, 153–62. Berlin, Boston: De Gruyter, 2018. http://dx.doi.org/10.1515/9783110618945-008.

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Wang, Ke, Janak J. Parekh, and Salvatore J. Stolfo. "Anagram: A Content Anomaly Detector Resistant to Mimicry Attack." In Lecture Notes in Computer Science, 226–48. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11856214_12.

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Тези доповідей конференцій з теми "Anagrafi"

1

Nishino, Masaaki, Sho Takase, Tsutomu Hirao, and Masaaki Nagata. "Generating Natural Anagrams: Towards Language Generation Under Hard Combinatorial Constraints." In Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). Stroudsburg, PA, USA: Association for Computational Linguistics, 2019. http://dx.doi.org/10.18653/v1/d19-1674.

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2

Ono, Satoshi, and Shigeru Nakayama. "User-system cooperative evolution for Japanese anagram sentence generation." In the fourteenth international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2330784.2331030.

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3

Medintsev, Alexey, Olga Diatlova, Diana Kaiytina, and Pavel Sabadosh. "VOLUNTARY AND INVOLUNTARY INFLUENCE OF IRRELEVANT INFORMATION ON ANAGRAMM SOLUTION TASK." In XV International interdisciplinary congress "Neuroscience for Medicine and Psychology". LLC MAKS Press, 2019. http://dx.doi.org/10.29003/m487.sudak.ns2019-15/296-297.

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4

Yuliyani, Atik, and Siti Nurjanah. "Investigating the Effectiveness of Anagram Technique on Students Vocabulary Mastery." In International Conference Recent Innovation. SCITEPRESS - Science and Technology Publications, 2018. http://dx.doi.org/10.5220/0009927213251330.

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5

Bleiweiss, Avi. "Neural Transduction of Letter Position Dyslexia using an Anagram Matrix Representation." In Proceedings of the 19th SIGBioMed Workshop on Biomedical Language Processing. Stroudsburg, PA, USA: Association for Computational Linguistics, 2020. http://dx.doi.org/10.18653/v1/2020.bionlp-1.16.

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6

Chen, Chunyuan. "The Phenomenon of Anagram in Literature and Art—Study on Art Symbol." In 2022 International Conference on Comprehensive Art and Cultural Communication (CACC 2022). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220502.046.

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7

Hu, Zhihao, Xinwei Deng, Brian J. Goode, Naren Ramakrishnan, Parang Saraf, Nathan Self, Abhijin Adiga, et al. "On the Modeling and Agent-Based Simulation of a Cooperative Group Anagram Game." In 2019 Winter Simulation Conference (WSC). IEEE, 2019. http://dx.doi.org/10.1109/wsc40007.2019.9004754.

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8

Liu, Xueying, Zhihao Hu, Xinwei Deng, and Chris J. Kuhlman. "A Bayesian Uncertainty Quantification Approach for Agent-Based Modeling of Networked Anagram Games." In 2022 Winter Simulation Conference (WSC). IEEE, 2022. http://dx.doi.org/10.1109/wsc57314.2022.10015243.

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9

Nishikawa, Naoki, and Naoko Tosa. "Iroha Pad: A Waka Composing and Playing Interface Using the Anagram of the Iroha Poem." In 2011 Second International Conference on Culture and Computing (Culture Computing). IEEE, 2011. http://dx.doi.org/10.1109/culture-computing.2011.44.

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Hu, Zhihao, Xinwei Deng, and Chris J. Kuhlman. "An Uncertainty Quantification Approach For Agent-Based Modeling Of Human Behavior In Networked Anagram Games." In 2021 Winter Simulation Conference (WSC). IEEE, 2021. http://dx.doi.org/10.1109/wsc52266.2021.9715350.

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