Дисертації з теми "Whole System Design"
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Coley, F. J. S. "Exploring whole system design." Thesis, Cranfield University, 2008. http://dspace.lib.cranfield.ac.uk/handle/1826/3808.
Повний текст джерелаKlein, Alex C. (Alex Charles). "Whole human design : designing for Humans, not Users." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122887.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 134-136).
In the past ten years, the Human-Centered Design methodology has exploded--permeating our organizational and academic worlds and becoming one of the most sought-after skills. The user-first mantra has become widely accepted and internalized. Develop empathy! Find users in their natural habitat! Design for their needs, not yours! Despite its vast popularity, I believe there is a great flaw and irony in the way we practice Human-Centered Design today: without the human. Though a human perceives his/her life as a dynamic whole (Gestalt Theory), we reduce him/her to a 'user', a shard of his/her full Self. This thesis explores the foundations of a new methodology, Whole Human Design[superscript TM], that seeks to re-unify the human and equip us to design for users in the context of their whole humanness. To that end, this thesis first seeks a usable definition of the Human and our human needs, by exploring a wide range of philosophical and psychological perspectives-from material/atomistic definitions (like those found in Behaviorism) to Phenomenology-inspired definitions (Existentialism, Humanistic Psychology, Positive Psychology) to Religious perspectives. From there, based on an ethnographic research with 50 individuals, this thesis introduces a design framework, the Periodic Table of Human Elements[superscript TM], a tool to connect functional and latent needs of a user to his/her deeper human roots. Finally, in order to illustrate how this methodology can be practiced, this thesis presents a case study of how Whole Human Design was used to solve a $300B real-world problem, medication adherence.
by Alex C. Klein.
S.M. in Engineering and Management
S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program
Franz, Anna Young. "Whole System Design and Evolutionary 21st Century American Buildings + Infrastructure." Thesis, The George Washington University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3592471.
Повний текст джерелаThis study explores whole system design and evolutionary 21st century American buildings + infrastructure. The ideas and findings of this dissertation research, as presented at the Seventh International Conference on Design Principles and Practices in Chiba, Japan on March 6, 2013, are provided in a forthcoming publication by the authors (Franz, Sarkani, and Mazzuchi 2013).
Since the introduction of the theory of ecological design in the mid-1970s, whole system design, based on collaboration, research, new technologies and iterative value management, has been increasingly applied to drive sustainable and more innovative solutions (Franz 2011, 2012). While this systems engineering approach for achieving substantial environmental and economic benefits is more commonplace today, it is theorized that evolutionary buildings + infrastructure are achieved through an expanded model of whole system design, one combining art and science, and disciplined processes for the purpose of innovation and differentiation (Franz, Sarkani, and Mazzuchi 2013). This model integrating whole system design (integrated design) with project management, systems engineering process models and radial innovation drives design innovation, promotes change in the built environment and prompts new market opportunities for the Architect Engineer and Construction industry (Franz, Sarkani, and Mazzuchi 2013).
Franz, Sarkani, and Mazzuchi (2013) note that understanding critical success factors for producing distinguished projects is key to sustaining architectural and engineering practice and the building industry. Through quantitative measurement and qualitative case study analyses, the study using winning projects from Engineering News Record's (ENR) Best of the Best 2011 Project Awards (as announced on February 13, 2012 in ENR, The 2011 Best of the Best Projects) examines four questions: 1) what are critical success factors for producing evolutionary 21st century buildings + infrastructure? 2) does whole system design enable project success? 3) do systems engineering process models enhance whole system design? and 4) is radical innovation critical for producing evolutionary American buildings + infrastructure? (Franz, Sarkani, and Mazzuchi 2013)
The study indicates that significant evidence exists to support prior research for factors related to people, project activities, barriers and success (Germuenden and Lechler 1997), and that whole system design (Coley and Lemon, 2008, 2009; Charnley, Lemon and Evans, 2011), as implemented through systems engineering process models (Bersson, Mazzuchi, and Sarkani 2012), and radical innovation (Norman and Verganti 2011) additionally are important factors. Case study information suggests that buildings + infrastructure evolve through design innovation, enhanced by an expanded model for whole system design aligning goals, vision, whole system design and outcomes (Franz, Sarkani, and Mazzuchi 2013). The study informs professionals and students about design innovation and effective project delivery strategies strengthened through systems engineering (Franz, Sarkani, and Mazzuchi 2013).
Keywords: Critical Success Factors, Whole System Design, Systems Engineering, Radical Innovation.
Mashaly, Islam Ayman. "An evaluation method to include complex fenestration systems in the Façade design process." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/212982/1/Islam%20Ayman%20Kamal%20Mohamed%20Abdellatif_Mashaly_Thesis.pdf.
Повний текст джерелаPark, Hyo Ri. "Whole Care+: An integrated health care for the elderly living in their homes." Research Showcase @ CMU, 2011. http://repository.cmu.edu/theses/22.
Повний текст джерелаPääkkö, Yasmina, and Kristine Samuelsson. "HRM as a motivator to share knowledge : The importance of seeing the whole picture." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-354424.
Повний текст джерелаBasu, Piyali. "A novel whole system integrated genomics approach to identify key genetic components which facilitate synthetic design of a genetically engineered strain of Escherichia coli K12 with enhanced isobutanol tolerance." Thesis, Brunel University, 2016. http://bura.brunel.ac.uk/handle/2438/13712.
Повний текст джерелаLympouridis, Evangelos. "Design strategies for whole body interactive performance systems." Thesis, University of Edinburgh, 2012. http://hdl.handle.net/1842/10434.
Повний текст джерелаNovak, Vera. "Managing Sustainability Value in Design: A Systems Approach." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/49591.
Повний текст джерелаPh. D.
Lineberry, Jeffrey. "Estimating production cost while linking combat systems and ship design." Thesis, Monterey, California. Naval Postgraduate School, 2012. http://hdl.handle.net/10945/27861.
Повний текст джерелаWelch, Jeffery D. "Architectural Elegance." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1409065637.
Повний текст джерелаDukes, Michael Dickey. "Comparing problem-based learning and lecture as methods to teach whole-systems design to engineering students." Connect to this title online, 2009. http://etd.lib.clemson.edu/documents/1263400485/.
Повний текст джерелаHarp, Phillip Allan. "System to compress while electrically stimulating hippocampal brain slices (SCWESH) : design, development, and electromechanical validation." Thesis, Georgia Institute of Technology, 1999. http://hdl.handle.net/1853/16828.
Повний текст джерелаJohnson, Philip Tyler. "Development and design of an adjustable elastic support system for ensuring safety while learning physical skills." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32940.
Повний текст джерелаIncludes bibliographical references (leaf 20).
In many sports, when learning a new move or technique, there can be a mental barrier that keeps the learner from succeeding in the move. In this study, a system is developed and designed for helping someone to learn new motions while ensuring safety. Heavy-duty springs enclosed in a high strength fabric wrap are secured to an anchor point on a wall or other rigid body. A rope connects these springs to a harness on the user via a pulley located above the user. In testing the system, a variety of ground and jumping skills were attempted on a snowboard. The system maintains an upward force on the user, which helps support the user on the ground, provides some lift during the takeoff, cushions the landing of a jump, and prevents the user from falling while attempting to learn new moves. This, in turn, increases the user's confidence and spatial awareness. Multiple applications for this system are discussed and future research directions and design iterations are suggested. These include various placement options for the existing system as well as ideas for making the support system mobile.
by Philip Tyler Johnson.
S.B.
Bhutani, Mahima. "Enhancing User Experience while retrieving information via Dashboard." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-262728.
Повний текст джерелаMed den snabba tillväxten inom teknisk och social sektor har mängden data som både produceras och hämtas ökat exponentiellt. Därför finns det ett brådskande behov av informationssystem för att hanterar och strukturera sådan data. Denna studie startade med att utforska de problem och behov som fanns hos anställda på ett företag som tillverkar lastbilar när de jobbar i långvariga projekt. Informationen om rutiner, processer och uppgifter är idag tillgänglig för de anställda i ostrukturerade Excel-kalkylblad, detta gör det svårt att hämta nödvändig information. Ett informationssystem i form av en instrumentpanel utformades och föreslogs för att lösa de problem som användarna möter. Denna studie fokuserade på att utvärdera användarupplevelsen hos de anställda medan de hämtade önskad information om rutinerna när de använde både instrumentpanelen och Excel-kalkylblad. För att undersöka arbetetsstrukturen och de problem som de anställda upplever så genomfördes intervjuer. Resultatet analyserades och ett resultat i forma av ett informationssystem (instrumentpanelen) föreslogs och utvecklades med realtidsdata. Med samordning av de anställda genomfördes användbarhetstester och deras återkoppling registrerades för framtida arbete. Enligt studieresultaten kan effektiviteten hos de anställda ökas och beslutsfattande kan förbättras med hjälp av ett informationssystem. Användarupplevelsen kan också förbättras genom bättre tekniker för hämtning av data. Den interaktiva visualiseringen av instrumentpanelen lockade användarna och användes effektivt för att ge information om rutiner som ska följas.
Minteer, Timothy Michael. "Design of a new transformer isolated analog acquisition system having greatly reduced transformer size and weight while achieving high accuracy." Online access for everyone, 2008. http://www.dissertations.wsu.edu/Thesis/Spring2008/t_minteer_041308.pdf.
Повний текст джерелаRosato, Dagmar. "Aqua.Street.Scapes: Interpreting Natural Hydrologic Processes while Enhancing the Urban Streetscape." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78268.
Повний текст джерелаMaster of Landscape Architecture
Huang, Hanyang. "Adaptive Elastomer-liquid Lenses for Advancing the Imaging Capability of Miniaturized Optical Systems." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1562076808810062.
Повний текст джерелаTunková, Martina. "Městské lázně." Master's thesis, Vysoké učení technické v Brně. Fakulta architektury, 2010. http://www.nusl.cz/ntk/nusl-215713.
Повний текст джерелаPretorius, Petrus Johannes. "A generic approach to integrated logistic support for whole-life whole-systems." Diss., 2003. http://upetd.up.ac.za/thesis/available/etd-09042003-144215.
Повний текст джерелаWu, Meng-Chuan, and 吳孟娟. "Design of an Educational Location-based Game Prototype Evolving Learners' Whole System Thinking Toward Wild Perennial Crops." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/74393047788661680164.
Повний текст джерела國立交通大學
理學院科技與數位學習學程
101
Location-based Game (LBG), which evolves from street game culture, was mainly designed for entertainment and implemented in rural areas and offline environment while LBG of pedagogic tradition was less developed. My research aims to design an educational LBG prototype to encourage players to do check-ins for Wild Perennial Crops (WPCs) in the offline environment while players could fight against climate change and participate in biodiversity conservation during gaming. I have collaborated with Rewilding Earth (RE) to design and deploy Rewilding Earth Academy (REA) which is a teaching program with action research method. The field station for game design and teaching program is an Atayal Tribe, Mekarang. Program designers found the generic knowledge between indigenous knowledge and WPCs through local senior interviews and field learning from which to design teaching and gaming materials. RE recruited 25 learners from university and enterprise. During the program, I used participatory observation method to make records and collect data and further analyzed them in order to answer my research questions. According to my research findings, REA used 4 approaches, WPCs, technology, food culture and education to build up learners' "Whole System Thinking" toward WPCs and developed 7 game episodes to engage and motivate learners and everyone of them obtains knowledge and wisdom from Atayal. OpenStreetMap (OSM) was adopted to develop a WPC centered and Atayal perspective map and the game prototype had been tested by players using GPS smart phones that support offline OSM to do check-ins for WPCs and explore around rural areas. From data analysis and field observations, I drew my research conclusions into 3 points: 1. Impact of the integration of gaming in a series of teaching programs on the learners: 1) the learners gained learning experiences from playing and gained confidence for sharing, 2) the learners contributed personal knowledge during gaming and practiced knowledge learned from games to engage public issues in the real world, 3) the learners' empathy to targeted service group was fostered by role playing and virtual stories based on real events and scenes, 4) the learners' competence was improved through group collaboration and group competition. 2. Findings in LBG design: 1) it has potentials to foster multidisciplinary learning, such as Mathematics and Geography, 2) unplanned events enhance authentic playing experience, 3) evaluation that combines quantitative and qualitative dimensions, evaluators from different expertise and a virtual badge reward system could show learners' performance in a holistic way. 3. Make suggestions to the WPC game prototype and discuss LBG that involves indigenous knowledge and uses OSM as a participatory mapping platform should consider the ethical issues that indigenous people engagement in the game design is crucial and they should the authority to decide the scale and level of open data.
Daly-Smith, Andrew, T. Quarmby, V. S. J. Archbold, N. Corrigan, D. Wilson, G. K. Resaland, J. B. Bartholomew, et al. "Using a multi-stakeholder experience-based design process to co-develop the Creating Active Schools Framework." 2020. http://hdl.handle.net/10454/18051.
Повний текст джерелаUK and global policies recommend whole-school approaches to improve childrens' inadequate physical activity (PA) levels. Yet, recent meta-analyses establish current interventions as ineffective due to suboptimal implementation rates and poor sustainability. To create effective interventions, which recognise schools as complex adaptive sub-systems, multi-stakeholder input is necessary. Further, to ensure 'systems' change, a framework is required that identifies all components of a whole-school PA approach. The study's aim was to co-develop a whole-school PA framework using the double diamond design approach (DDDA). Fifty stakeholders engaged in a six-phase DDDA workshop undertaking tasks within same stakeholder (n = 9; UK researchers, public health specialists, active schools coordinators, headteachers, teachers, active partner schools specialists, national organisations, Sport England local delivery pilot representatives and international researchers) and mixed (n = 6) stakeholder groupings. Six draft frameworks were created before stakeholders voted for one 'initial' framework. Next, stakeholders reviewed the 'initial' framework, proposing modifications. Following the workshop, stakeholders voted on eight modifications using an online questionnaire. Following voting, the Creating Active Schools Framework (CAS) was designed. At the centre, ethos and practice drive school policy and vision, creating the physical and social environments in which five key stakeholder groups operate to deliver PA through seven opportunities both within and beyond school. At the top of the model, initial and in-service teacher training foster teachers' capability, opportunity and motivation (COM-B) to deliver whole-school PA. National policy and organisations drive top-down initiatives that support or hinder whole-school PA. To the authors' knowledge, this is the first time practitioners, policymakers and researchers have co-designed a whole-school PA framework from initial conception. The novelty of CAS resides in identifying the multitude of interconnecting components of a whole-school adaptive sub-system; exposing the complexity required to create systems change. The framework can be used to shape future policy, research and practice to embed sustainable PA interventions within schools. To enact such change, CAS presents a potential paradigm shift, providing a map and method to guide future co-production by multiple experts of PA initiatives 'with' schools, while abandoning outdated traditional approaches of implementing interventions 'on' schools.
The conference and workshop were jointly funded through an internal Leeds Beckett Research grant, the Yorkshire Sport Foundation and Public Health England (Yorkshire and Humber). Twinkl Educational Publishing kindly sponsored the conference and workshop event. DDB and SEB’s involvement was supported by Sport England’s Local Delivery Pilot – Bradford. DDB and SEB invovlement was also funded by the National Institute for Health Research Yorkshire and Humber ARC (reference: NIHR20016), and the UK Prevention Research Partnership, an initiative funded by UK Research and Innovation Councils, the Department of Health and Social Care (England) and the UK devolved administrations, and leading health research charities. ACR is funded by the National Institute for Health Research (NIHR) Applied Research Collaboration East Midlands (ARC EM).
Wong, Pius Duc-min. "Methodology for creating human-centered robots : design and system integration of a compliant mobile base." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-05-5433.
Повний текст джерелаtext
Booyse, Nicolaas Johannes. "Development of a school -based performance management framework for self-managing schools in South Africa." 2018. http://hdl.handle.net/10500/25384.
Повний текст джерелаCollege of Accounting Sciences
D. Compt.
Henery, Michael. "The system design of a radar track-while-scan facility utilizing modern digital techniques." Thesis, 2015. http://hdl.handle.net/10539/16757.
Повний текст джерелаSmith, Michael Harrison. "Advancing and Resolving the Great Sustainability Debates and Discourses." Phd thesis, 2010. http://hdl.handle.net/1885/49387.
Повний текст джерела"Does Self-Regulated Learning-Skills Training Improve High-School Students' Self-Regulation, Math Achievement, and Motivation While Using an Intelligent Tutor?" Doctoral diss., 2013. http://hdl.handle.net/2286/R.I.17863.
Повний текст джерелаDissertation/Thesis
Ph.D. Educational Technology 2013
Chen, Yu-Rou, and 陳育柔. "Cost Minimization Design for Air-Conditioning Systems in Green Buildings Using Whale Optimization Algorithm-Taking Office Buildings for Example." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/dz2459.
Повний текст джерела國立臺灣大學
土木工程學研究所
107
The electric power consumption of air-conditioning system occupies a large proportion of total consumption of a building. Therefore, a good design for the configuration of air-conditioning system takes an important part of saving energy. However, the budget is often the main consideration for most owners. In order to take account of the energy saving and the cost of green buildings simultaneously, this research aims to develop a model for cost minimization design. In the model, EEWH, Taiwanese green building standards, and LEED, U.S. green building standards, are considered and The Whale Optimization Algorithm is applied to search the optimal solution. The model will find the configuration with the lowest cost in the premise of achieving the optimal score of EEWH or LEED. This research verifies The Whale Optimization Algorithm and the calculation of energy consumption. The result shows that comparing The Whale Optimization Algorithm with The Exhaustive Method, the error is only 1%, and the speed is 66961 times that of The Exhaustive Method. It can be seen that the efficiency and accuracy of The Whale Optimization Algorithm is good enough. In the other part, the calculation of energy consumption is verified by EnergyPlus. The result shows that the error of the energy consumption calculation of the system is 6~12 %. In addition, this research develops clear and simple user interface. Through this system, users can easily input basic building information, and get the output of the air-conditioning configuration with the lowest cost and achieving optimal score in a short time.