Дисертації з теми "Web portals Design"
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Amsden, Saundra L. "Web portal design, execution and sustainability for Naval Websites and Web services." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Dec%5FAmsden.pdf.
Повний текст джерелаThesis advisor(s): Don Brutzman, Curt Blair, Barb Helfer. Includes bibliographical references (p. 95-99). Also available online.
Hsu, Michael. "The design and implemtation of a prototype web-portal for the integrated mobile alerting system (IMAS)." Thesis, Monterey, California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2746.
Повний текст джерелаUS Navy (USN) author.
Meyer, Shaun. "Designing accessible portals in South Africa: a case study." Thesis, Nelson Mandela Metropolitan University, 2008. http://hdl.handle.net/10948/770.
Повний текст джерелаRao, Sushma. "Application of Human-computer Interaction Theories to Information Design on Internet Portals." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/35756.
Повний текст джерелаMaster of Science
Wang, Kai. "Framework design of Web-services based e-learning portal system." Thesis, University of Ottawa (Canada), 2005. http://hdl.handle.net/10393/27073.
Повний текст джерелаLung, Feng-Chun. "A portable traveler's weblog." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2832.
Повний текст джерелаÖstman, Karin. "Designing a Digital Customer Portal for BDX Företagen AB : A User-friendly Web Application Interface." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85398.
Повний текст джерелаKomplexiteten inom infrastrukturbranschen med flertalet intressenterinvolverade under ett projekt skapar ett behov för god kommunikation.Informationsflödet mellan entreprenör och kund, med relevant ochuppdaterad information är viktig för att lyckas i ett projekt. Manuell hanteringav informationsflödet kan skapa misstag som leder till att viktig informationgår förlorad på grund av den mänskliga faktorn. Examensarbetet behandlar utvecklingen av en prototyp för en kundportal åtdivision entreprenad hos BDX Företagen AB. Syftet med projektet var attskapa en användarvänlig och intuitiv kundportal för att minimeraadministrativt tunga uppgifter. Projektet följde aktivitetscentrerad design med bas i design thinkinginnehållande faserna planering, inspiration, idegenerering och prototyp &test. Faserna var iterativa och bestod av metoder som brainstorming, codesignworkshop,användartester och skapandet av prototyper. Fokus låg på attförstå användarens behov i förhållande till de funktioner som var tvungen attexistera för optimal funktion av systemet. Användarna var involverade underhela projektet från skapande av en behovsspecifikation till användartestet avden slutliga prototypen. För att uppnå detta användes relevanta teorier inomanvändarupplevelse, design, gestalt och layout principer ilitteraturundersökningen. Projektet resulterade i två användarvänliga och intuitiva prototyper för enkundportal skapade för dator och mobils skärmstorlek. Kundportalen bestårav relevant projektspecifik information, beställning av ett nytt projekt samtändring av användarinställningar. Gränssnittet är associerat med BDX ochderas färger
Kofali, Ozgur. "Development of a Game Portal for Web-based Motion Games." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138094.
Повний текст джерелаSilva, Hugo Fernando Rodrigues da. "Do pensável ao impossível : a intervenção do Design na concepção de um portal universitário." Master's thesis, Universidade de Aveiro, 2009. http://hdl.handle.net/10773/1191.
Повний текст джерелаEste trabalho, na área das interfaces Web, foi motivado pelo défice social de serviços de apoio ao Ensino Superior, como principais ferramentas de gestão de conteúdos educativos. O estudo efectuado, sobre o entendimento do novo software social, revelou a sua complexidade, resultado da teia de influências comerciais e tecnológicas que o condicionam, em especial à própria Web, enquanto suporte dessas actividades. Foram estudadas as principais ferramentas que proporcionaram o desenvolvimento de uma nova esfera social na Web, aquilo a que designamos por Web 2.0, tendo-se focalizado este projecto no âmbito do Design de Interacção, na definição do domínio behavioural e constructional de uma ferramenta que apoia o ensino e aprendizagem para o Ensino Superior. Dada a complexidade do projecto, optou-se por dividi-lo em subprojectos. Fazem parte desta dissertação a definição de um cenário gráfico integrador no âmbito geral do projecto, assim como a interlocução dos processos de construção de mensagens visuais, definidos pelos outros domínios do projecto. Desde a sua origem, o projecto denominado como Sapo Campus recebe influência de uma visão estratégica comercial e institucional que definiu um modelo estrutural já previamente desenvolvido. Nesse sentido, a filosofia desta dissertação passou por sistematizar, na definição conceptual das interfaces, a identidade e linguagem dos serviços do SAPO, que servem de suporte a alguns dos serviços da plataforma Sapo Campus. Definiu-se que o desenho de uma nova ordem identitária dos serviços abrange três domínios: o domínio gráfico, o estrutural e o de navegação. Estas três áreas serviram de campos de abordagem ao projecto e também de campos de análise aos próprios serviços do SAPO. Neste documento, descreve-se ainda uma narrativa sobre um desenvolvimento conceptual da ordem pensável, já limitado por uma predefinição estrutural, até aos resultados de uma ordem possível, consequentes da implementação e dos constrangimentos organizacionais, agregados à complexidade de um projecto deste nível. Também sobre os três domínios definidos inicialmente, foi realizada a avaliação das interfaces com uma amostra reduzida de participantes, que definem um perfil de literacia visual acima da média dos grandes utilizadores do serviço permitindo motivar e definir novas possibilidades de desenvolvimentos futuros. ABSTRACT: This work on the area of Web interfaces was motivated by the limited number of available support services to higher education as main management tools of educational contents. The study carried out about the understanding of the new social software proved complex due to the series of commercial and technological influences, which restrict it, specially the Web, as a means of support for these activities. The main tools, which provided the development of a new social sphere on the net were studied. This sphere, named Web 2.0, led to focus this project on the scope of Interaction Design in the definition of the behavioural and constructional domain of a tool, which supports both teaching and learning at the higher education. Due to its complexity, we opted to divide the project into subprojects. To this dissertation belong both the definition of integrator graphic scenery within the general scope of the project and the interlocution of construction processes of visual messages, defined by other areas in the project. Since its foundation the project named Sapo Campus has received influence by a commercial and institutional strategic view, which defined a structural model previously developed. In this way, the philosophy of this dissertation in the conceptual definition of interfaces focused on systematizing the identity and language of SAPO services, which are used as means of support to some services of Sapo Campus platform. The design of a new identity order of services comprises three domains: the graphic, structural and navigation. These three areas served both as approach fields to the project and as analysis fields to SAPO services. In this document, besides developing the referred topics, we describe above all a narrative about the conceptual development from the thoughtful order, already limited by a structural predefinition, to the possible order, consequent of the implementation and of the organizational constraints linked to the complexity of such a project. Still about the three domains initially defined, we made the evaluation of the interfaces basing on a limited sample of participants who define the profile of visual literacy above the average of most users of the service, enabling the motivation and definitions of new possibilities toward future developments.
ANDRADE, Viviane Toraci Alonso de. "Webvertise : virtualização, interatividade e tridimensionalidade nos formatos publicitários dos maiores portais Web do Brasil." Universidade Federal de Pernambuco, 2004. https://repositorio.ufpe.br/handle/123456789/3339.
Повний текст джерелаGeralmente, o título de uma obra busca traduzir sua principal idéia, identificando sua contribuição para o enriquecimento da teoria e dos conhecimentos do leitor. Esta foi a intenção ao nomear esta pesquisa por Webvertise: virtualização, interatividade e tridimensionalidade nos formatos publicitários dos maiores portais web do Brasil . De primeira, destacamos que estaremos analisando o campo da publicidade veiculada na web, para a qual foi criada a terminologia webvertise , conjunção das palavras web e advertise, ou seja, rede e publicidade. Trata-se de um objeto de pesquisa que tem seu desenvolvimento muito mais presente no mundo das empresas, sendo ainda pouco analisado no âmbito acadêmico, especialmente no Brasil. Ao objeto, associamos três conceitos que formam a base teórica da obra e contribuem para o avanço do entendimento sobre a publicidade interativa: -virtualização havendo primeiro a transferência das informações do mundo real para o virtual e sua consequente potencialização dentro de um espaço de comunicação mundialmente interconectado; -interatividade na perspectiva do entendimento de suas características e formulação de pressupostos que auxiliem sua identificação e/ou desenvolvimento; -tridimensionalidade trazendo uma nova dimensão à informação veiculada na web - a profundidade - e a necessidade de adequação a um novo perfil de comunicação. Por fim, limitamos o campo a ser analisado dentro dos maiores portais web de conteúdo do Brasil, o que contribui para o entendimento da realidade nacional e o apontamento de soluções baseadas na estado atual da arte. Como se vê, um título pode bem resumir uma obra
Godinho, Raquel Paiva. "Interfaces da publicidade online : um estudo de hotsites veiculados no display do portal Yahoo! Brasil." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/25621.
Повний текст джерелаFace to new communication opportunities of cyberspace, the on line media specific strategies were investigated, focus in advertising and visual communication. Based on persuasive advertising and interfaces design concepts, the hotsites, a online space format, was studied. The aim of this study was to identify properly, and accurate which design resources used on this interfaces can characterize them as a specific type related to web publicity. In this sense, a research about the recurrent design resources used in these interfaces, was conduced through the analysis of ten hotsites run between September and November of 2009, in the display space of Yahoo! Brazil portal.
Le, Phong D. Hsu Michael. "The design and implemtation of a prototype web-portal for the integrated mobile alerting system (IMAS). /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Jun%5FHsu%5FLe.pdf.
Повний текст джерелаSouza, Ivana Carolina Alves da Silva. "Design cognitivo colaborativo para ambientes virtuais: o caso do Portal TBC Cabula." Faculdade de Educação, 2018. http://repositorio.ufba.br/ri/handle/ri/26716.
Повний текст джерелаApproved for entry into archive by Ana Miria Moreira (anamiriamoreira@hotmail.com) on 2018-07-27T17:56:29Z (GMT) No. of bitstreams: 1 Tese de Doutorado - Ivana Carolina Alves da Silva Souza.pdf: 21548161 bytes, checksum: b7e5a109a5449f027debb35471a4fb93 (MD5)
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Esta tese apresenta o estudo e o aprofundamento acerca de soluções de design cognitivo aplicáveis em ambientes virtuais que primam por processos de conhecimento. Para efeitos desta pesquisa utilizou-se como caso de aplicação o Portal Turismo de Base Comunitária – TBC Cabula, ambiente virtual que busca dar visibilidade às produções da comunidade do Cabula e entorno, de modo a favorecer a valorização comunitária e a mobilização para o turismo de base comunitária nessa localidade. Diante desse contexto, o objetivo da tese foi construir e aplicar um design cognitivo colaborativo ao Portal TBC Cabula, a fim de analisar o seu potencial de socialização de saberes e fazeres da/sobre essa localidade. A pesquisa situase no campo interdisciplinar, estabelecendo interface com áreas das ciências humanas e ciências sociais aplicadas, pois agrega a) visão aprofundada sobre as formas de produção de conhecimento e aprendizagem estabelecidas nas comunidades de prática; b) princípios teórico-práticos para o desenvolvimento de sistemas e ambientes virtuais cognitivos; c) formas de colaboração entre os saberes populares e os saberes acadêmicos. A metodologia adotada tomou como inspiração a abordagem Design Based Research (DBR), cuja natureza processual e colaborativa favorece o desenvolvimento de soluções tecnológicas adequadas a problemas reais. Os resultados apresentados demonstram que as soluções de Design Cognitivo Colaborativo desenvolvidas e aplicadas ao Portal TBC Cabula, potencializam a socialização de saberes e fazeres do Cabula e entorno ao agregar a esse ambiente virtual uma estrutura de interação e informação flexível, contextualizada e atenta às demandas da comunidade, que ancora-se nos princípios de comunicação comunitária, participação criativa e interatividade.
ABSTRACT The present thesis seeks the study and the deepening on solutions of cognitive design applicable in virtual environments that excel by processes of knowledge. For the purposes of this research, the Community Based Tourism Portal - TBC Cabula, a virtual environment that seeks to give visibility to the production of the community of Cabula and its surroundings, was used as an application case in order to favor community appreciation and mobilization for tourism. community base in that locality. In view of this context, the objective of the thesis was to construct and apply a collaborative cognitive design to the TBC Cabula Portal, in order to analyze its potential to socialize knowledge and actions of / about this locality. The research is located in the interdisciplinary field, establishing an interface with areas of human sciences and applied social sciences, since it adds a) an in-depth view on the forms of production of knowledge and learning established in the communities of practice; b) theoretical-practical principles for the development of systems and virtual cognitive environments; c) forms of collaboration between popular knowledge and academic knowledge. The methodology adopted was Design Based Research (DBR), whose procedural and collaborative nature favors the development of technological solutions appropriate to real problems. The results presented demonstrate that the Cognitive Collaborative Design solutions developed and applied to the Cabula TBC Portal, enhance the socialization of Cabula knowledge and practices and surroundings by adding to this virtual environment a structure of interaction and information that is flexible, contextualized and attentive to the demands of the community, which is anchored in the principles of community communication, creative participation and interactivity.
Melo, Amanda Meincke. "Uma abordagem semiotica para o design de portais infantis com a participação da criança." [s.n.], 2003. http://repositorio.unicamp.br/jspui/handle/REPOSIP/276428.
Повний текст джерелаDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Matematica, Estatistica e Computação Cientifica
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Mestrado
Herrmann, Marc-Julian. "How to re-design Supply Chains more effective when a web sales portal is applied? : Based on a web-sales implementation plan of Spare Parts in the Industrial Electronics Industry." Thesis, Högskolan i Gävle, Akademin för teknik och miljö, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-10821.
Повний текст джерелаSundström, Sofia, and Elinor Thelander. "Designing a user interface for web based project managment in film production." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2403.
Повний текст джерелаThe aim of this thesis project is to create a user interface for a web based film production project management portal. This implies creating a site map and a functionality specification based on the needs of the people working in the film production industry. The project was made on account of The Chimney Pot, a post production company in Stockholm. For the scope of this project, the research was concentrated on the part of film production that concerns The Chimney Pot, i.e. the procedures that take place after a film has been recorded. The research also focused on people working in the area of Stockholm, even if their clients and customers in other areas of Sweden and abroad were indirectly included in order for the project portal to be a usable tool in projects where these people are involved.
Before any visible results can be seen in a web production project, a range of preparation steps needs to be taken. Planning is essential if the final product shall work properly. Extensive research has to be done into the industry. In order to make the product usable, the intended users, their requirements, work procedures and environment need to be examined. Only when there are substantial results and enough knowledge about the industry, the actual implementation can start. The first step is to make a functionality specification, next a site map should be produced and the technical architecture should be specified. These are the areas that are covered in this project, but there are also recommendations about how the further development should be made. Important aspects in the next phase are to create a budget, to put together a development team and to create a graphic user interface. In the whole process the issues of usability need to be considered, i.e. efficiency, flexibility, learnability and satisfaction.
The key requirements for the project portal turned out to be speed and effectiveness. The user interface was designed to be intuitive and to be shallow, which means that the user should be able to perform any task with the least amount of mouse clicks possible. Another intention with the produced user interface is for it to be clearly divided into the four main areas that could be extracted from the user requirements. They are planning, project details, communication and file sharing. Directly after logging on to the project portal, the user should get an overview of all these areas. Other important considerations were security, version control and seamlessness. These issues demand a thorough planning of the technical architecture and this thesis provides some useful tips for the further development of the technical specification.
Dyrebrant, Tobias. "Utveckling av användargränssnittet för Atlas Copcos portal för samarbete med underleverantörer (SCP)." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-51592.
Повний текст джерелаWhen creating a user interface, a developer should base their work on a number of design principles. This enables an effective user flow, where the user navigates through the system without difficulties. Thereby the user can absorb the information that the system provides to the fullest. These design principles form the basis of the practical work that was carried out for this report. The purpose was to develop a web portal, which was used by a company for collaboration with its suppliers. By basing the development on the principles, as well as interviews with the users, improvements were to be made on the current system. This should result in a better user experience and an optimal efficiency of the system. The practical work was divided into two stages. The first stage involved concrete changes on the current system, where smaller adjustments were introduced that could easily be implemented on the current web portal. The second stage was about an analysis of the market's leading design solutions, which should show existing smart and up-to-date solutions that could be used to improve the system. These steps constituted the process of improvement work that was to be carried out on the web portal. The result was a user interface that satisfies the majority of users. Through the objective design principles a user friendly system with an efficient user flow was created.
Oliveira, Maria Beatriz Aguiar de. "Usabilidade e qualidade da informação : avaliação do Portal do aluno da Universidade Federal do Espírito Santo." reponame:Repositório Institucional da UFES, 2014. http://repositorio.ufes.br/handle/10/1246.
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O presente trabalho tem por objetivo avaliar o Portal do Aluno da Universidade Federal do Espírito Santo, identificando fatores associados à usabilidade que afetam a percepção de qualidade da informação e diferenciando grupos de usuários em função da usabilidade do Portal. Para tanto, foi realizado um levantamento por meio de um questionário aplicado aos usuários, com abordagem predominantemente quantitativa. Foi descrito o perfil dos alunos, o contexto em que utilizam o Portal e qual avaliação fazem dos relatórios e atividades. A partir do modelo elaborado no estudo, no qual a usabilidade contou com seis dimensões (facilidade de aprendizado, facilidade de memorização, eficiência, satisfação, suporte a erros e utilidade), constatou-se que, com exceção da facilidade de aprendizado, as demais dimensões possuem significância estatística na percepção da qualidade da informação, sendo a mais influente a dimensão satisfação. Por meio da análise de conglomerados, foram identificados três grupos, com base nas avaliações dos fatores associados ao atendimento de suas expectativas e aos resultados do uso do portal (satisfação, eficiência e utilidade): o primeiro grupo composto por alunos que avaliaram melhor estes fatores bem como as atividades, os relatórios e a qualidade da informação do Portal; o segundo que avaliaram medianamente; e o terceiro que avaliaram pior. Através da regressão simples utilizando a média das dimensões de usabilidade, verificou-se também que a qualidade da informação está fortemente correlacionada (r=0,7) com a usabilidade do Portal, tendo um poder de predição de 49%. Também foram obtidas respostas acerca do que era mais confuso e sugestões de melhorias que ajudaram a formular, conjuntamente com as demais análises, as propostas do Plano de Intervenção. Embora ainda apresente deficiências, em uma escala de 0 a 5, o Portal foi avaliado acima da média na dimensão satisfação (3,42), bem como obteve média geral de qualidade da informação de 3,31 e de usabilidade de 3,69 . Desta forma, pode-se dizer que ele tem cumprido sua função.
This study aims to evaluate the Espírito Santo Federal University Student’s Portal, identifying factors associated with usability that affect the perception of information quality and differentiating user groups according to the usability of the Portal. To this end, a survey was performed through a questionnaire applied to its users, with predominantly quantitative approach. The profile of the students, besides the context in which they use the Portal and also how they evaluate the reports and activities were described here. From the model developed in this study, which comprised six usability dimensions (learnability, memorability, efficiency, satisfaction, errors support and utility), it was found that, except the learnability, the remaining dimensions are statistically significant in the perception of information quality, being satisfaction the most influential dimension. Through the cluster analysis, based on assessments of the factors associated with meeting of expectations and the results of the use of the website (satisfaction, efficiency and utility), three groups were identified: the first group of students that best assessed these factors as well as activities, reports and information quality of the Portal; the second which evaluated moderately; and the third one which rated worse. By simple regression using the average of the usability dimensions, it was also found that the information quality is strongly correlated (r = 0.7) with the usability of the Portal, having a predictive power of 49%. Responses were also obtained about what was more confusing and suggestions for improvements helped to formulate, in conjunction with other analyzes, the proposals of the Intervention Plan. Although it still has deficiencies, on a scale 0-5, the Portal was rated above average in the satisfaction dimension (3.42), as well as achieved obtained a general average of 3.31 in quality of information and 3.69 in usability. Thus, the results indicate that it has fulfilled its function.
Calvert, Christopher. "The development, implementation and evaluation of a web-based care package, designed to facilitate self-management and engage patients with inflammatory bowel disease." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/the-development-implementation-and-evaluation-of-a-webbased-care-package-designed-to-facilitate-selfmanagement-and-engage-patients-with-inflammatory-bowel-disease(79a42c51-5a35-4a3b-8974-06d589949c80).html.
Повний текст джерелаWhittemore, Jean Becky. "A Newborn Screening Disorders Online Portal for Primary Care Providers and Parents." Diss., NSUWorks, 2019. https://nsuworks.nova.edu/gscis_etd/1088.
Повний текст джерелаKuklínek, David. "Analýza příležitosti a proveditelnosti nového internetového portálu včetně realizace." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2012. http://www.nusl.cz/ntk/nusl-223441.
Повний текст джерелаŠíp, Jan. "Návrh konkrétního portálu realitní kanceláře." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-17184.
Повний текст джерелаPoupě, Petr. "Webový portál pro aplikaci metodik pro zvyšování spolehlivosti." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236434.
Повний текст джерелаHůla, Vladimír. "Herní webový portál - objektové programování." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2016. http://www.nusl.cz/ntk/nusl-242147.
Повний текст джерелаMatějka, Lukáš. "Návrh na podporu prodeje služeb společnosti." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2014. http://www.nusl.cz/ntk/nusl-224373.
Повний текст джерелаBoulton, Elisabeth. "Promoting physical activity amongst older adults : what if we asked them what they want? : two studies to consider the effects of involving older adults in the design, delivery, implementation and promotion of interventions to promote physical activity amongst their age group." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/promoting-physical-activity-amongst-older-adults-what-if-we-asked-them-what-they-wanttwo-studies-to-consider-the-effects-of-involving-older-adults-in-the-design-delivery-implementation-and-promotion-of-interventions-to-promote-physical-activity-amongst-their-age-group(85e49d7e-7b9a-407d-9544-83721039f54e).html.
Повний текст джерелаSsemugabi, Samuel. "Development and validation of an integrated model for evaluating e-service quality, usability and user experience (e-SQUUX) of Web-based applications in the context of a University web portal." Thesis, 2019. http://hdl.handle.net/10500/26005.
Повний текст джерелаDevelopments in Internet technology and pervasive computing over the past two and half decades have resulted in a variety of Web-based applications (WBAs) that provide products and services to online users or customers. The Internet is used not only to transfer information via the web but is increasingly used to provide electronic services including business transactions, information-delivery and social networking, as well as e-government, e-health and e-learning. For such organisations, e-service quality, usability and user experience are considered to be critical determinants of their products’ or services’ success. Many studies to model these three concepts separately have been undertaken as part of broader studies of software quality or service quality modelling. However, to the current researcher’s knowledge, none of the studies have focussed on proposing an evaluation model that integrates and combines the three of them. This research is an effort to fill that gap. The primary purpose of this mixed-methods research was to develop a conceptual integrated model for evaluating e-service quality, usability and user experience (e-SQUUX) of WBAs and then contextualise it to evaluation of a University web portal (UWP). This was undertaken using an exploratory sequential research design. During a qualitative phase, an extensive extensive systematic literature review of 264 relevant sources relating to dimensions of e-service quality, usability and user experience, was undertaken to derive an integrated conceptual e-service quality, usability and user experience (e-SQUUX) Model for evaluating WBAs. The model was then empirically refined through a sequential series of validations, thus developing various versions of the e-SQUUX Model. First, it was content validated by a set of four expert reviewers. Second, during the quantitative phase, in the context of a University web portal, a questionnaire survey was conducted that included a comprehensive pilot study with 29 partipants, prior to the main survey. The main survey data from 174 particiapants was used to determine a validated model, using Exploratory factor analysis (EFA), followed by producing a structural model, using partial least square – structural equation modelling (PLS-SEM). This version consisted of the components of the final e-SQUUX Model. Consequently, the research enriches the body of knowledge on IS and HCI by providing the e-SQUUX Model as an evaluation tool. For designers, developers and managers of UWPs, the model serves as a customisable set of evaluation criteria and also provides specific recommendations for design. In line with the Exploratory sequential design of mixed methods research, the findings of the qualitative work in this research influenced the subsequent quantitative study, since the potential Likert-scale questionnaire items were derived from the definitions and meanings of the components that emanated from the qualitative phase of the study. Consequently, this research is an exemplar for developing an integrated evaluation model for specific facets or domains, and of its application in a particular context, in this case, a University web portal. Keywords: e-service quality, usability, user experience, evaluation model, integrated model, exploratory factor analysis, partial least square – structural equation modelling (PLS-SEM), mixed methods research, Exploratory sequential design, quantitative study, qualitative study, validation, Web-based applications, University web portal
Information System
Ph D. (Information Systems)
Pileththuwasan, Gallege Lahiru Sandakith. "Design, development and experimentation of a discovery service with multi-level matching." Thesis, 2013. http://hdl.handle.net/1805/3695.
Повний текст джерелаThe contribution of this thesis focuses on addressing the challenges of improving and integrating the UniFrame Discovery Service (URDS) and Multi-level Matching (MLM) concepts. The objective was to find enhancements for both URDS and MLM and address the need of a comprehensive discovery service which goes beyond simple attribute based matching. It presents a detailed discussion on developing an enhanced version of URDS with MLM (proURDS). After implementing proURDS, the thesis includes details of experiments with different deployments of URDS components and different configurations of MLM. The experiments and analysis were carried out using proURDS produced MLM contracts. The proURDS referred to a public dataset called QWS dataset. This dataset includes actual information of software components (i.e., web services), which were harvested from the Internet. The proURDS implements the different matching operations as independent operators at each level of matching (i.e., General, Syntactic, Semantic, Synchronization, and QoS). Finally, a case study was carried out with the deployed proURDS. The case study addresses real world component discovery requirements from the earth science domain. It uses the contracts collected from public portals which provide geographical and weather related data.
Chen, Chang-Gang, and 陳昌港. "Design and Implementation of Semantic Community Web Portal." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/55284096718535783830.
Повний текст джерела大同大學
資訊工程研究所
90
The accumulation of knowledge advances technology while the share of knowledge creates infinite value. A library is one of the places that store up the wisdom of human beings - traditional books, and besides that, numerous e-books. That makes it an essential issue, as a result, to manage efficiently these books, documents, and journals for the convenience of sharing. According to this, we employ the RDF technology to build a semantic web portal. The protal is divided into content layer and program layer. The contents of the portal are represented in RDF according to the schema defined in ontologies. The program layer consists of application and indexing programs. The application programs includes conceptual search, direcotory navigation, forum service and personalization service. The indexing programs consist of ontology editor, RDF parser, and content extraction program. The separation of content and program makes it easy to reuse of program for different domains. At present we take library as the domain of this reseach. According to this framework, this thesis hopes to provide users with better access to information and facilitate exchange of knowledge than ever. Thus, we build the ontology based semantic web site that consists of concepts defining and structuring important terms, attributes specifying properties and relations, and rules allowing inferences and the generation of new knowledge. In the web, users can view author, publisher, and title information that they need. System also provides some services through agents to retrieve and manipulate RDF documents. In the future, we hopes to demonstrate a knowledge-share framework on the basis of ontology, and even further, to reuse the program layer by replacing content of another domain.
Gong, Chun, and 龔青雲. "Interface Design for Portal Site Using Web Usage Mining Technique." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/4p9947.
Повний текст джерела國立成功大學
工業設計學系碩博士班
92
The object of this paper is to research how to simplify the complicated portal site webpage and the using web usage mining to be the way. In the research, I combine the PHP and MySQL to reach the purpose of the customized data research. Because of the way to selection the database is limited on the interactive webpage programs. So in this object I use the character of array with program to control the sort of data and it’s appeared or not by the determination of the website management. I use Neural Network and Cluster analysis and they are the novel way to research the customized data. At the same time, I use Template to separate the coding and art designing to reach the purpose which is let the webpage interface can variety and also convenient to the website management. In the feature research, we can use the better web usage mining process and use automatic operational analysis program, and the website management just need to write new Templates and data update, and the webpage can become various. The same way can also use to other webpage example of the PDA or mobile phone etc.
Shang, Yu-Wei, and 尚玉瑋. "The Design and Implementation of a Web Service Security Technologies Based Portal." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/97810573448350832891.
Повний текст джерела中原大學
電子工程研究所
92
The concept of portal is to integrate the enterprise resources through Internet, and let users to get the services with a single entry. In order to integrate the application and system in all parts, the Service Oriented Architecture based web service technology offered the solution in information exchange among the systems. The web services work as distribute architecture and it use soap message to be transmitted in each system. SOAP message have not offered the security mechanism on the message level. To protecting the messages transmitting in the Internet, using the web service security technology will guarantee the security of the messages. The main research topic of the thesis is to enable portal offering intact and safely integrated-services with applying the ws-security based web services technology to integrate the service of legacy systems. The concrete results of the research include: (1)The implementation of information portal, (2) the design and implement of Legacy system integration interface, (3)using XML , SOAP , WSDL technology to integrate web services, (4) using ws-security technology to guarantee information of the materials' security. The research have realized the goals of integrating application service and effective use of resources, and offered the example of the web service security technology based service integration.
Neto, Sydney de Almeida. "UX research: a flow proposal based on the UA web portal development." Master's thesis, 2021. http://hdl.handle.net/10773/31988.
Повний текст джерелаComo um processo inerente à área de Interação Humano-Computador (HCI), a Investigação em Experiência do Utilizador (UX Research) pode ser vista como uma estratégia de apoio ao desenvolvimento de produtos digitais quando princípios de usabilidade e acessibilidade são utilizados para impulsionar a abordagem adoptada. Práticas e estratégias baseadas na coleta de dados relativos à experiência do utilizador podem facilitar a geração de inputs para impulsionar desenvolvimento de produtos digitais bem como suportar a defesa de requisitos. Neste contexto, esta investigação está centrada na observação do processo de UX Research no desenvolvimento do novo portal web da Universidade de Aveiro com o objetivo de compreender como a prática da Investigação em UX pode apoiar a abordagem metodológica utilizada, no que diz respeito ao suporte de requisitos, identificação de tipologias de problemas da interface, e recolha de informação para a melhoria contínua do desenvolvimento do Novo Portal da Universidade de Aveiro (UA). Para este fim, foi utilizada uma Metodologia Mista, Qualiquantitativa fundamentada na estrutura de Grounded Theory, em que parte-se do processo indutivo da observação dos dados, delimitado à observação da nova Área de Notícias do portal web. O tratamento estatístico permitiu saber quais as fontes da UX Research com maior capacidade para levantar dados dos utilizadores finais, qual delas mais dá suporte aos requisitos, ajuda na identificação de tipos de problemas da interface, e apoia o desenvolvimento de soluções de produto. Como consequência do processamento de dados, esta investigação apresenta uma proposta de fluxo de Investigação em UX para apoiar a recolha de dados e motivar os envolvidos no processo para atender as necessidades e interesses dos utilizadores finais.
Mestrado em Comunicação Multimédia
Hsiao, Gainshin, and 蕭健興. "An investigation on the User Interface Design under Web 2.0 Environment-A Case Study of Personal Portal Design." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/60088812308505929427.
Повний текст джерела國立臺灣科技大學
設計研究所
96
Abstract Because of the rapid development of World Wide Web (WWW), humans do things, such as learning, working, entertaining and communicating, all can make use of the Internet. This makes the design issue that the usability of web interface becomes more important. Also because current research related to Web 2.0 usability is limited, this study not only collects the representative samples of widgets, but also searches for relevant research studies regarding personal portal. In addition to the investigation of representative samples, experts’ viewpoints pertinent to user interface research and personalization of portals were also collected. A series of systematic research steps related to theory explorations and prototype testing were conducted in this study. The experiments conducted in this study are divided into three stages. At the first stage, by means of questionnaire survey and in-depth interview, current the visualization and interaction flow pertaining to sampled Web pages were analyzed. The results were used for the design of interaction prototype. At the second stage, two different personal portals, i.e., Netvibes and My Yahoo!, were compared based on users’ requirements. Users’ task performances were also recorded for further analysis. According to the results generated from the post hoc comparison, two factors, i.e., the screen layout and interaction flow, had great influences on users’ task performance, interface usability, and satisfaction. At the third stage, an innovative prototype of personal portal was created for the experimental purpose. A one-way ANOVA was conducted based on the main effect of interaction flow. The prototype was proven to provide better task performance, interface usability and satisfaction. The generated research findings regarding personal portal concluded that: (1) The planning of interaction flow for personal portal: Because the personal portal possesses three issues, i.e., setting, Web screen, and modules, an interaction designer should consider the rationale among these three issues. By so doing can decrease users’ recognition process and enhance their path learning experience. (2) The module design for personal portal: An interaction designer should provide easy-to-recognize functions for the personal portal. The setting of individual portal should be grouped in the same screen section. The functions of status inspection, setting area, and action confirmation should be provided as well. (3) The error prevention for personal portal: Based on current research, the operation setting provided instant preview. However, users often could not perceive slight change and control the addition of new module. Therefore, a screen section or a dialog box should be used for action confirmation purpose.
Chen, Li-yuen, and 陳麗元. "Investigating Home Page Layout Design on a Shopping Web Portal Based on the Proximity Compatibility Principle." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/b3kyd2.
Повний текст джерела國立臺北科技大學
工業工程與管理研究所
98
A complex shopping website often confuses users. A poor web design refrains the user from obtaining the desired information. Current academic research lacks a criterion for the home page layout design. This study offers suggestions to help web designers on the design of web page block re-layout. According to proximity compatibility principle, a mental compatibility and the integration of attention, a better design by re-layout or re-display web page blocks with a cluster closed each other can reduce waste of scanning and attention, and ultimately, it improves the readability of the webs. Yahoo Shopping Website is the most common shopping website in Taiwan, so it was used as the case in this study for redesign. The card sorting method was utilized to identify subjects'' metal models on the proximities of home page blocks on the shopping web portals. Two independent variables, block layout and color, were design in the experiment. Subjects'' eye movement was collected and analyzed through a gaze tracking system. Results showed that the best design was the re-layout of the page blocks. The findings of this study suggest that using the Proximity Compatibility Principle for designing web pages should be able to reduce the waste time of obtaining information and enhance browsing efficiency.