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Статті в журналах з теми "Wearable Haptics"

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KAJIMOTO, Hiroyuki. "Wearable Haptics." Journal of The Institute of Electrical Engineers of Japan 141, no. 2 (February 1, 2021): 71–73. http://dx.doi.org/10.1541/ieejjournal.141.71.

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Prattichizzo, Domenico, Miguel Otaduy, Hiroyuki Kajimoto, and Claudio Pacchierotti. "Wearable and Hand-Held Haptics." IEEE Transactions on Haptics 12, no. 3 (July 1, 2019): 227–31. http://dx.doi.org/10.1109/toh.2019.2936736.

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Vaquero-Melchor, Diego, and Ana M. Bernardos. "Enhancing Interaction with Augmented Reality through Mid-Air Haptic Feedback: Architecture Design and User Feedback." Applied Sciences 9, no. 23 (November 26, 2019): 5123. http://dx.doi.org/10.3390/app9235123.

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Анотація:
Nowadays, Augmented-Reality (AR) head-mounted displays (HMD) deliver a more immersive visualization of virtual contents, but the available means of interaction, mainly based on gesture and/or voice, are yet limited and obviously lack realism and expressivity when compared to traditional physical means. In this sense, the integration of haptics within AR may help to deliver an enriched experience, while facilitating the performance of specific actions, such as repositioning or resizing tasks, that are still dependent on the user’s skills. In this direction, this paper gathers the description of a flexible architecture designed to deploy haptically enabled AR applications both for mobile and wearable visualization devices. The haptic feedback may be generated through a variety of devices (e.g., wearable, graspable, or mid-air ones), and the architecture facilitates handling the specificity of each. For this reason, within the paper, it is discussed how to generate a haptic representation of a 3D digital object depending on the application and the target device. Additionally, the paper includes an analysis of practical, relevant issues that arise when setting up a system to work with specific devices like HMD (e.g., HoloLens) and mid-air haptic devices (e.g., Ultrahaptics), such as the alignment between the real world and the virtual one. The architecture applicability is demonstrated through the implementation of two applications: (a) Form Inspector and (b) Simon Game, built for HoloLens and iOS mobile phones for visualization and for UHK for mid-air haptics delivery. These applications have been used to explore with nine users the efficiency, meaningfulness, and usefulness of mid-air haptics for form perception, object resizing, and push interaction tasks. Results show that, although mobile interaction is preferred when this option is available, haptics turn out to be more meaningful in identifying shapes when compared to what users initially expect and in contributing to the execution of resizing tasks. Moreover, this preliminary user study reveals some design issues when working with haptic AR. For example, users may be expecting a tailored interface metaphor, not necessarily inspired in natural interaction. This has been the case of our proposal of virtual pressable buttons, built mimicking real buttons by using haptics, but differently interpreted by the study participants.
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Baldi, Tommaso Lisini, Gianluca Paolocci, Davide Barcelli, and Domenico Prattichizzo. "Wearable Haptics for Remote Social Walking." IEEE Transactions on Haptics 13, no. 4 (October 2020): 761–76. http://dx.doi.org/10.1109/toh.2020.2967049.

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van Wegen, Myla, Just L. Herder, Rolf Adelsberger, Manuela Pastore-Wapp, Erwin E. H. van Wegen, Stephan Bohlhalter, Tobias Nef, Paul Krack, and Tim Vanbellingen. "An Overview of Wearable Haptic Technologies and Their Performance in Virtual Object Exploration." Sensors 23, no. 3 (February 1, 2023): 1563. http://dx.doi.org/10.3390/s23031563.

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Анотація:
We often interact with our environment through manual handling of objects and exploration of their properties. Object properties (OP), such as texture, stiffness, size, shape, temperature, weight, and orientation provide necessary information to successfully perform interactions. The human haptic perception system plays a key role in this. As virtual reality (VR) has been a growing field of interest with many applications, adding haptic feedback to virtual experiences is another step towards more realistic virtual interactions. However, integrating haptics in a realistic manner, requires complex technological solutions and actual user-testing in virtual environments (VEs) for verification. This review provides a comprehensive overview of recent wearable haptic devices (HDs) categorized by the OP exploration for which they have been verified in a VE. We found 13 studies which specifically addressed user-testing of wearable HDs in healthy subjects. We map and discuss the different technological solutions for different OP exploration which are useful for the design of future haptic object interactions in VR, and provide future recommendations.
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Bianchi, Matteo. "A Fabric-Based Approach for Wearable Haptics." Electronics 5, no. 4 (July 26, 2016): 44. http://dx.doi.org/10.3390/electronics5030044.

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Shull, Peter B., Tian Tan, Heather Culbertson, Xiangyang Zhu, and Allison M. Okamura. "Resonant Frequency Skin Stretch for Wearable Haptics." IEEE Transactions on Haptics 12, no. 3 (July 1, 2019): 247–56. http://dx.doi.org/10.1109/toh.2019.2917072.

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Barontini, Federica, Manuel G. Catalano, Giorgio Grioli, Matteo Bianchi, and Antonio Bicchi. "Wearable Integrated Soft Haptics in a Prosthetic Socket." IEEE Robotics and Automation Letters 6, no. 2 (April 2021): 1785–92. http://dx.doi.org/10.1109/lra.2021.3060432.

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Devigne, Louise, Marco Aggravi, Morgane Bivaud, Nathan Balix, Catalin Stefan Teodorescu, Tom Carlson, Tom Spreters, Claudio Pacchierotti, and Marie Babel. "Power Wheelchair Navigation Assistance Using Wearable Vibrotactile Haptics." IEEE Transactions on Haptics 13, no. 1 (January 1, 2020): 52–58. http://dx.doi.org/10.1109/toh.2019.2963831.

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Lu, Leon. "Learning Music Blind: Understanding the Application of Technology to Support BLV Music Learning." ACM SIGACCESS Accessibility and Computing, no. 135 (January 2023): 1. http://dx.doi.org/10.1145/3584732.3584737.

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Анотація:
Learning to play a musical instrument and engaging in musical activities have enabled blind and/or low vision people to develop self-identity, find community and pursue music as a career. However, blind and/or low vision music learners face complex obstacles to learn music. They are highly reliant on their learning environment and music teachers for accommodations and flexibility. Prior research has identified the challenges faced by blind and/or low vision musicians and recognized the importance of touch for music reading and physical guidance. However, limited research has addressed these challenges through the development of assistive technology. The development of music computer technologies with haptics and the affordances of wearable technologies provides encouraging opportunities to develop haptic wearable devices to support blind and/or low vision music learning. I identify three unexplored research questions: (1) what design considerations must be addressed in future assistive technologies for BLV music learning, (2) how can wearable technologies with vibrotactile feedback support BLV student-teacher interactions, and (3) what are the long-term benefits and limitations of the use of assistive technologies for BLV music learning? I outline my research to date and highlight my findings.
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Дисертації з теми "Wearable Haptics"

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D'Aurizio, Nicole. "Algorithms and Wearable Technologies Enabling Haptic Communication." Doctoral thesis, Università di Siena, 2023. https://hdl.handle.net/11365/1225277.

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Анотація:
Wearable haptics is a promising research field with the long term goal of reliably conveying information through the sense of touch by applying the tactile feedback directly to the wearer. When adopted as a means of communication, wearable haptic interfaces allow for forms of interaction that are spontaneous in face-to-face conversation, but currently missing when the latter is mediated by technology. The research in this field provides opportunity for exploiting the tactile channel also to convey information that we do not normally acquire via touch, not only in the aim of offloading some of the communication from the audiovisual channels, but also for providing richer multimodal instructions. This thesis presents the results of three years of research in wearable haptics, collecting all the work I have done toward the Ph.D degree. In particular, the dissertation focuses on challenges related to the development of algorithms and wearable technologies enabling haptic communication of physical object properties, emotions, and human body postures. Within a few years, mediated touch through wearable devices will be on the verge of becoming universally available even outside the lab context, so research on this topic is timely and necessary. The aim of this dissertation is to contribute to the body of knowledge in wearable haptics, and the results here presented suggest that there is a benefit in the use of the proposed solutions for mediated touch to enhance remote communication.
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Paolocci, Gianluca. "Guiding Humans through Wearable Haptics." Doctoral thesis, Università di Siena, 2021. http://hdl.handle.net/11365/1144448.

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Анотація:
This manuscript reports the research work done during my Ph.D. on the applications of haptic technology to guide humans, i.e. on the design of devices and strategies for instructing human users by means of haptic stimulation. The basic concept presented in this thesis is the exploitation of the tactile channel, that is the most underused but also the most distributed sensory input channel, to provide users with relevant and otherwise unaccessible information, e.g. environmental awareness or task-related instructions. Over the past years, several wearable haptic devices have been developed to stimulate the users’ skin receptors and induce a variety of touch perceptions, from texture rendering to temperature and skin indentation. This manuscript investigates applications of the aforementioned haptic interfaces in guidance scenarios, with a particular interest toward the design of haptic patterns to deliver minimal, intuitive and effective cues. Indeed, the haptic policy design process has to take into account that guiding humans is different from guiding robots. Robots can receive an impressive amount of data, process it, and use it to plan and correct motions in an outstandingly short time. Applying the same approach to humans would most probably yield instructions that are difficult to understand and apply, thus leading to poor task performance. A better understanding of the human physical and mental capabilities is necessary to optimize the communication toward the operators and facilitate their acceptance and trust in technology. For this reason, the first part of this thesis work discloses the background literature on human locomotion, neural entrainment and haptic stimulation. The dissertation then moves to specific facets of the human guidance mediated by haptics in individual and cooperative scenarios. The second chapter addresses the problem of instructing humans to modify their walking direction and velocity by means of haptic cues, for instance for indoor and outdoor navigation, and explores the topic of sharing tactile perceptions between users applied to a remote social walking experience. The third chapter presents the developments in human-human cooperation scenarios mediated by wearable devices, i.e. instructing a formation of humans to accomplish a common objective coordinated by haptic stimuli. The fourth chapter reports two minor projects on haptic guidance. The No-Face Touch system was developed during the current Covid-19 pandemic to support the population by detecting and alerting face-touch attempts. The guidance provided by the system does not instruct specific motions, but leverages the gesture-detection functionalities to notify unwanted behaviors, this way unburdening the users from constantly paying attention to their actions. The latter project proposes a novel approach to Augmented Reality that was designed to minimize the encumbrance on users’ hands, so that the augmented experience can comply with different tasks and provide users with support and guidance by leveraging visual and haptic cues.
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Baldi, Tommaso Lisini. "Human Guidance: Wearable Technologies, Methods, and Experiments." Doctoral thesis, Università di Siena, 2018. http://hdl.handle.net/11365/1051451.

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Анотація:
In this thesis, my main contributions to the field of Robotics and Haptics are presented. Results and deductions represent the work done during the PhD. My research investigated multiple ways to guide humans using haptic interfaces and novel tracking systems. Two main fields were tackled in the past three years: i) tracking systems and algorithms, ii) haptic devices and guidance policies. Haptic feedback and limbs tracking are the two main pillars for human guidance, and this thesis discusses when and how they can be used to their best effect in interactive applications. The dissertation begins with an introduction in where guidelines of haptics and tracking are backgrounded. The first Chapter introduces the unique attributes of the touch sense in physiological terms, and the nature of information and control that can provide. Then, the flow continues with an overview of the tracking state of the art, outlining our contribution. Two main parts supplement the rest of the thesis. The former concerns the problem of tracking different body parts, in a wearable, low-cost, and effective way. Solutions for fingers,hand,and head are reported and discussed, proposing interesting real applications. Thelatterfocusesontheproblemofguidinghumansbymeansofhapticinterfaces. More in detail, we analyze how to adapt algorithms and techniques originally developed for mobile robots to guide people. An innovative policy to control both human angular and linear velocity is presented as a preliminary result in the last part of this work.
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Itoh, Daiki. "Force Haptic Interaction for Room-Scale 3D Painting." Research Showcase @ CMU, 2018. http://repository.cmu.edu/theses/134.

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Анотація:
Artistic painting involves mastery of haptic interaction with tools. Each tool brings unique physical affordances which determines an aesthetic expression of the finished work. For instance, a pen offers an ability to make a precise stroke in a realism painting, whereas a thick brush or a sponge works perfectly with dynamic arm movement in the abstract art such as action painting. Yet the selection of a tool is just a beginning. It requires repetitive training to understand the full capability of the tool affordance and to master the painting of preferred aesthetic strokes. Such physical act of an artistic expression cannot be captured by the computational tools today. Due to the increasing market adoption of augmented reality and virtual reality, and the decades of studies in haptics, we see an opportunity for advancing 3D painting experiences in non-conventional approach. In this research, we focus on force haptic interaction for 3D painting art in a room-scale virtual reality. We explore virtual tangibility and tool affordance of its own medium. In addition to investigating the fidelity of a physical interactivity, we seek ways to extend the painting capabilities by computationally customized force feedback and metaphor design. This system consists of a wearable force feedback device that sits on user’s hand, a software for motor control and real-time 3D stroke generation, and their integration to VR platform. We work closely with an artist to refine the 3D painting application and to evaluate the system’s usability.
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Sajid, Nisar. "Toward Novel Remote-Center-of-Motion Manipulators and Wearable Hand-Grounded Kinesthetic Haptics for Robot-Assisted Surgery." Kyoto University, 2019. http://hdl.handle.net/2433/242497.

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Анотація:
付記する学位プログラム名: デザイン学大学院連携プログラム
Kyoto University (京都大学)
0048
新制・課程博士
博士(工学)
甲第21759号
工博第4576号
新制||工||1713(附属図書館)
京都大学大学院工学研究科機械理工学専攻
(主査)教授 松野 文俊, 教授 椹木 哲夫, 教授 小森 雅晴
学位規則第4条第1項該当
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Dragusanu, Mihai. "Design of Soft–Rigid Devices for Rehabilitative and Assistive Robotics." Doctoral thesis, Università di Siena, 2023. https://hdl.handle.net/11365/1225317.

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Анотація:
The innovation of rehabilitation and assistive technology nowadays is now driven by a double thrust. On one side, the average age of people is increasing as a result of the improved lifestyle in the last twenty years, which focuses on human well-being, consequently, the overall social impact of chronic diseases related to the musculoskeletal and nervous system is becoming relevant. On the other side, technology, spreading more and more now in everyday life, is acquiring an increasingly important role in preserving and ensuring a high quality of life even in the presence of temporary and/or chronic disorders. Technological advancements in the healthcare medical rehabilitative and assistive system allow people with disabilities to live a life in many cases independently. These advances, which translate into the realization of new devices and supports for the individual, can help in the autonomy of Activities of Daily Living (ADLs), in communication, study, learning, and more generally, to increase the degree of self-esteem by facilitating social inclusion and participation. The aim of this thesis is to combine aspects of robotics with the themes of assistance and rehabilitation, presenting new solutions in the Human Robot Interaction (HRI) field. In this manuscript, concerning rehabilitation and assistance, two major robotics areas are investigated, i.e. the exoskeleton and the haptic fields. The upper limb plays an important role in all daily activities. This thesis presents devices for rehabilitation and assistive application to help people with upper limb impairment, especially wrist and hand functions. The charm of these technologies lies in the possibility of following a rehabilitation path from home comfort, improving the medical health system, facilitating ADLs by eliminating constraints in terms of time, physiotherapist’s strength and costs, improving the rehabilitation path process. In this context, the exoskeletons, first for the wrist, then for the hand and finally an integration of the two just mentioned, are presented in the first thesis part. A user--centered design perspective is used throughout all design and development phases of the prototypes showing the effectiveness of developing tailor-made devices specifically designed on the user’ needs. Further, by exploiting haptic for rehabilitation and assistance, portable haptic grounded devices and wearable, are reported. Also, in this case, the focus of the thesis is on the hand providing solutions that can be used to help people in recovering and performing rehabilitation from remote without the physical presence of a doctor/specialist. Moreover, with regard to the topic of assistance only, the field of robotic grippers is exploited. Advanced design and manufacturing techniques are opening up opportunities in various technological applications, including end-effector design. In this context, grasping and manipulating objects in unstructured environments by means of simple, yet versatile and robust grippers and hands, is still an open challenge. In this thesis, it is presented a methodology for designing soft-rigid grippers that exploits compliant structures and implements a new type of actuation to vary its rigidity, able of performing different manipulation tasks. Similarly, in the final part of the thesis it is presented a soft-rigid gripper that combines a compliant and safe structure with a synergy between tendon and magnetic actuation for dressing assistance, which provides various advantages and can perform various grasping and manipulation tasks.
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Lee, Seungyon. "Buzzwear: supporting multitasking with wearable tactile displays on the wrist." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37146.

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Анотація:
On-the-go users' interaction with mobile devices often requires high visual attention that can overtax limited human resources. For example, while attending information displayed on a mobile device, on-the-go users who are driving a car or walking in the street can easily fail to see a dangerous situation. This dissertation explores the benefits of wearable tactile displays (WTDs) to support eyes-free interaction for on-the-go users. The design and implementation of the WTDs are motivated by two principles in mobile user interaction that have been proven both commercially and academically: wristwatch interfaces that reduce the time for device acquisition and tactile interfaces that eliminate the need for visual attention. In this dissertation, I present three phases of design iteration on WTDs to provide the design rationale and challenges. The result of the iterative design is evaluated through in-depth formal investigations with novice users in two experiments: user perception of the tactile stimuli and information throughput in association with multiple tactile parameters, and perception of the tactile stimuli and information throughput when the user is visually distracted. The first experiment explores general human capabilities in perceiving tactile stimuli on the wrist. It reveals that subjects could discriminate 24 tactile patterns with 98% accuracy after 40 minutes of training. Of the four parameters (intensity, starting point, rhythm, direction) that were configured to design the 24 patterns, intensity was the most difficult parameter to distinguish, and temporal variation was the easiest. The second experiment explores users' abilities to perceive incoming alerts from two mobile devices (WTD and mobile phone) with and without visual distraction. The second experiment reveals that when the user was distracted visually, reaction time to perceive the incoming alerts became slower with the mobile phone alert but not with the WTD.
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Bark, Karlin Young Ju. "Rotational skin stretch feedback : a new approach to wearable haptic display /." May be available electronically:, 2009. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.

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Tony, Olsson. "Investigating Affordance of haptic technology." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20796.

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Анотація:
This thesis investigates the assumed affordance of haptic technology in a wearable context. This work position itself within the internet of things where wearable and connected objects have established themselves as a sub-domain in the area. Some argued that haptic technologies provide certain benefits when creating interfaces for wearable technologies. However, their seams to be a lack of studies investigating the natural responses to haptic technology from a user perspective. To investigate the assumed benefits of haptic technology, we have developed a prototype of a wearable haptic system. This system consists of two jacket were each jacket contains 16 touch sensitive sensor and haptic actuators. All interactions with the sensor of one jacket are mirrored with a haptic feedback in the other jacket. The purpose of this system is to investigate the initial responses and accord of haptic technology by users. The reason for doing this is to develop guidelines for further investigation into haptic technology as a means for creating wearable objects with a non-screen based interfaces.The study concludes there to be some merit to the use of rhythm for creating haptic interaction patterns as well as haptic technology affording a simple and natural dialog in human computer interaction. Further, we also conclude that there is some merit to haptic affording faster learning curves in novel non-screen based interaction and are suitable for providing clear feedback. This study also shows limitations for haptic technology. Haptics seem less proficient for interfaces existing in a system as well as handling errors. This study also proved problematic because of the lack in clearly defined methods for investigating novel non-screen based interfaces.In chapter two of this thesis we first present a theoretical overview of wearable’s generally and how haptic technology position itself within wearable technology. In chapter three, we move on by introducing our methods of research. Based on our theory we then frame the technological outline of the project and practical implementation. We follow this by presenting the results in chapter five from our user testing conducted with the prototype. We end our thesis with a discussion in chapter six with presenting the principal findings together with our discussion and future developments in chapter seven.
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Ariza, Nuñez Oscar Javier [Verfasser]. "Wearable Haptic Technology for 3D Selection and Guidance / Oscar Javier Ariza Nuñez." Hamburg : Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky, 2020. http://d-nb.info/1231436069/34.

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Книги з теми "Wearable Haptics"

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Be-greifbare Interaktionen: Der allgegenwärtige Computer : Touchscreens, Wearables, Tangibles und Ubiquitous Computing. Bielefeld: Transcript, 2012.

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Частини книг з теми "Wearable Haptics"

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Gueorguiev, David, Bernard Javot, Adam Spiers, and Katherine J. Kuchenbecker. "Larger Skin-Surface Contact Through a Fingertip Wearable Improves Roughness Perception." In Haptics: Science, Technology, Applications, 171–79. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_20.

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Анотація:
AbstractWith the aim of creating wearable haptic interfaces that allow the performance of everyday tasks, we explore how differently designed fingertip wearables change the sensory threshold for tactile roughness perception. Study participants performed the same two-alternative forced-choice roughness task with a bare finger and wearing three flexible fingertip covers: two with a square opening (64 and 36 mm$$^2$$ 2 , respectively) and the third with no opening. The results showed that adding the large opening improved the 75% JND by a factor of 2 times compared to the fully covered finger: the higher the skin-surface contact area, the better the roughness perception. Overall, the results show that even partial skin-surface contact through a fingertip wearable improves roughness perception, which opens design opportunities for haptic wearables that preserve natural touch.
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de Tinguy, Xavier, Thomas Howard, Claudio Pacchierotti, Maud Marchal, and Anatole Lécuyer. "WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences." In Haptics: Science, Technology, Applications, 262–70. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58147-3_29.

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Qi, Di, Mina Shibasaki, Youichi Kamiyama, Sakiko Tanaka, Bunsuke Kawasaki, Chisa Mitsuhashi, Yun Suen Pai, and Kouta Minamizawa. "Furekit: Wearable Tactile Music Toolkit for Children with ASD." In Haptics: Science, Technology, Applications, 310–18. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_35.

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Анотація:
AbstractChildren with autism spectrum disorder (ASD) face the challenge of social interaction and communication, leading to them often requiring significant support from others in their daily lives. This includes challenges like basic communication to convey their emotions to comprehension in early education. To aid with their early development, we propose Furekit, a wearable toolkit that encourages physical interaction via audio and tactile stimuli. Furekit can be attached to various parts of the body, can be operated wirelessly, and is equipped with both a speaker and a vibrotactile actuator. The audio and tactile stimuli are triggered when touched via a conductive pad on the surface, aiming to aid these children’s learning and social experience. From our conducted workshop with children with ASD, we found that Furekit was well-received and was able to encourage their spontaneous physical movement. In the workshop, Furekit shows its potential as an educational and communication tool for children with ASD.
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Contreras-González, Aldo F., José Luis Samper-Escudero, David Pont-Esteban, Francisco Javier Sáez-Sáez, Miguel Ángel Sánchez-Urán, and Manuel Ferre. "Soft-Wearable Device for the Estimation of Shoulder Orientation and Gesture." In Haptics: Science, Technology, Applications, 371–79. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58147-3_41.

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Seiler, Julian, Niklas Schäfer, Bastian Latsch, Romol Chadda, Markus Hessinger, Philipp Beckerle, and Mario Kupnik. "Wearable Vibrotactile Interface Using Phantom Tactile Sensation for Human-Robot Interaction." In Haptics: Science, Technology, Applications, 380–88. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58147-3_42.

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Yamazaki, Yusuke, Hironori Mitake, and Shoichi Hasegawa. "Tension-Based Wearable Vibroacoustic Device for Music Appreciation." In Haptics: Perception, Devices, Control, and Applications, 273–83. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42324-1_27.

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Camardella, Cristian, Massimiliano Gabardi, Antonio Frisoli, and Daniele Leonardis. "Wearable Haptics in a Modern VR Rehabilitation System: Design Comparison for Usability and Engagement." In Haptics: Science, Technology, Applications, 274–82. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_31.

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AbstractModern immersive virtual reality (VR) systems include embedded hand tracking, stand-alone and wireless operation, fast donning and calibration: these features are precious for usability of rehabilitation serious games in the clinical practice, envisaging also home-care applications. Can wearable haptics well integrate with the above features? Different designs result in a trade-off between wearability and richness of feedback. Yet, engagement of the user is also one of the key-features for rehabilitation serious games. We developed two novel fingertip devices aiming the first at lightweight and wearability, the second at rich and powerful cutaneous feedback. We compared the two designs in terms of usability and users’ engagement within a modern rehabilitation system in immersive VR.
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Nakayama, Shota, Mitsuki Manabe, Keigo Ushiyama, Masahiro Miyakami, Akifumi Takahashi, and Hiroyuki Kajimoto. "Pilot Study on Presenting Pulling Sensation by Electro-Tactile Stimulation." In Haptics: Science, Technology, Applications, 66–74. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_8.

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AbstractWhen an object that is grasped with a finger is pulled by an external force, the traction force is perceived by cutaneous receptors and proprioception in the finger. Several attempts have been made to simulate the pulling sensation by using wearable devices, including mechanical asymmetric vibration and tightening by belt. In this study, we developed a new method that uses electrical simulation to generate an illusory force sensation by simulating the activity pattern of the cutaneous receptors. We validated our method through two experiments, one based on force direction judgment and the other on force magnitude adjustment.
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Muijzer-Witteveen, Heidi, Francisco Guerra, Victor Sluiter, and Herman van der Kooij. "Pneumatic Feedback for Wearable Lower Limb Exoskeletons Further Explored." In Haptics: Perception, Devices, Control, and Applications, 90–98. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42321-0_9.

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Frediani, Gabriele, Hugh Boys, Stefan Poslad, and Federico Carpi. "Enabling Wearable Soft Tactile Displays with Electroactive Smart Elastomers." In Haptics: Perception, Devices, Control, and Applications, 326–34. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42324-1_32.

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Тези доповідей конференцій з теми "Wearable Haptics"

1

Suzuki, Takahiro, Yoshihiro Tanaka, Kazuhiro Niwa, and Takafumi Saito. "Contracture diagnosis system using wearable tactile sensor." In 2020 IEEE Haptics Symposium (HAPTICS). IEEE, 2020. http://dx.doi.org/10.1109/haptics45997.2020.ras.hap20.30.e3168045.

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Zhu, Zijie, Ruya Li, and Tingrui Pan. "EIS: A wearable device for epidermal pressure sensing." In 2018 IEEE Haptics Symposium (HAPTICS). IEEE, 2018. http://dx.doi.org/10.1109/haptics.2018.8357144.

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3

Baldi, Tommaso Lisini, Nicole D'Aurizio, and Domenico Prattichizzo. "Hand Guidance Using Grasping Metaphor and Wearable Haptics." In 2020 IEEE Haptics Symposium (HAPTICS). IEEE, 2020. http://dx.doi.org/10.1109/haptics45997.2020.ras.hap20.3.3eea0b25.

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Bianchi, Matteo, Edoardo Battaglia, Mattia Poggiani, Simone Ciotti, and Antonio Bicchi. "A Wearable Fabric-based display for haptic multi-cue delivery." In 2016 IEEE Haptics Symposium (HAPTICS). IEEE, 2016. http://dx.doi.org/10.1109/haptics.2016.7463190.

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Battaglia, Edoardo, Giorgio Grioli, Manuel G. Catalano, Matteo Bianchi, Alessandro Serio, Marco Santello, and Antonio Bicchi. "[D92] ThimbleSense: A new wearable tactile device for human and robotic fingers." In 2014 IEEE Haptics Symposium (HAPTICS). IEEE, 2014. http://dx.doi.org/10.1109/haptics.2014.6775571.

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Chinello, Francesco, Claudio Pacchierotti, Nikos G. Tsagarakis, and Domenico Prattichizzo. "Design of a wearable skin stretch cutaneous device for the upper limb." In 2016 IEEE Haptics Symposium (HAPTICS). IEEE, 2016. http://dx.doi.org/10.1109/haptics.2016.7463149.

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Pacchierotti, Claudio, Gionata Salvietti, Irfan Hussain, Leonardo Meli, and Domenico Prattichizzo. "The hRing: A wearable haptic device to avoid occlusions in hand tracking." In 2016 IEEE Haptics Symposium (HAPTICS). IEEE, 2016. http://dx.doi.org/10.1109/haptics.2016.7463167.

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Kuang, Lisheng, Marco Aggravi, Paolo Robuffo Giordano, and Claudio Pacchierotti. "Wearable cutaneous device for applying position/location haptic feedback in navigation applications." In 2022 IEEE Haptics Symposium (HAPTICS). IEEE, 2022. http://dx.doi.org/10.1109/haptics52432.2022.9765619.

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Chinello, Francesco, Monica Malvezzi, Claudio Pacchierotti, and Domenico Prattichizzo. "A three DoFs wearable tactile display for exploration and manipulation of virtual objects." In 2012 IEEE Haptics Symposium (HAPTICS). IEEE, 2012. http://dx.doi.org/10.1109/haptic.2012.6183772.

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McKinney, Zach, Kent Heberer, Bryan N. Nowroozi, Marcia Greenberg, Eileen Fowler, and Warren Grundfest. "Pilot evaluation of wearable tactile biofeedback system for gait rehabilitation in peripheral neuropathy." In 2014 IEEE Haptics Symposium (HAPTICS). IEEE, 2014. http://dx.doi.org/10.1109/haptics.2014.6775445.

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