Дисертації з теми "Visual programming (Computer science)"
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Price, Kellie W. "Using Visual Technologies in the Introductory Programming Courses for Computer Science Majors." NSUWorks, 2013. http://nsuworks.nova.edu/gscis_etd/276.
Повний текст джерелаWilliams, Alexandra L. Gilbert Juan E. "SimBuilder Science an approach to enhancing reading literacy through visual programming /." Auburn, Ala., 2006. http://repo.lib.auburn.edu/2006%20Summer/Theses/WILLIAMS_ALEXANDRIA_34.pdf.
Повний текст джерела廖境培 and King-pui Liu. "Vision-aided intelligent operation of robots: visual programming, automatic replanning and visual feedback." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1995. http://hub.hku.hk/bib/B31212542.
Повний текст джерелаLiu, King-pui. "Vision-aided intelligent operation of robots : visual programming, automatic replanning and visual feedback /." Hong Kong : University of Hong Kong, 1995. http://sunzi.lib.hku.hk/hkuto/record.jsp?B19671477.
Повний текст джерелаTouchton, Robert A. "Interaction and Interdependency of Software Engineering Methods and Visual Programming." UNF Digital Commons, 1995. http://digitalcommons.unf.edu/etd/217.
Повний текст джерелаGarcia, Mariano. "Effects of levels of abstractness of icons used to represent programming language constructs." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/8171.
Повний текст джерелаLe, Hoang Duc Khanh Computer Science & Engineering Faculty of Engineering UNSW. "Visual dataflow language for image processing." Awarded by:University of New South Wales. Computer Science & Engineering, 2007. http://handle.unsw.edu.au/1959.4/40776.
Повний текст джерелаMsiska, Mwawi Fred. "A visual programming environment for authoring ASD therapy tools." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/17939.
Повний текст джерелаENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum disorders (ASDs); however, the development of such tools is time-consuming. A 3D virtual environment development platform for such tools has been developed specifically for the South African context, because of the language and culture sensitivity of these therapy tools. The 3D virtual environment development platform has a Lua scripting interface for specifying logic in the virtual environments. Lua is a textual programming language, and presents a challenge to ASDs therapists’ ability to create therapy tools without engaging an expert programmer. The aim of this research was to investigate the design and implementation of a visual programming environment to support non-expert programmers in scripting within the 3D virtual environment development platform. Various visual program representation techniques, reported in the literature, were examined to determine their appropriateness for adoption in our design. A visual programming language based on the “building-block” approach was considered the most suitable. The research resulted in the development of a visual script editor (VSE), based on an open source framework called the OpenBlocks library. The VSE successfully alleviated the syntax burden that textual programming languages place on non-expert programmers. The fitness of purpose of our VSE was exemplified in a sample 3D virtual environment that was scripted using the VSE. Despite the success, we argue that the applicability of the “building-block” approach is limited to domain-specific programming languages due to the absence of visual expressions for defining user-defined types, and for specifying hierarchy.
AFRIKAANSE OPSOMMING: Geen opsomming
Zetterström, Andreas. "Visual Compositional-Relational Programming." Thesis, Uppsala University, Computer Systems Sciences, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126895.
Повний текст джерелаIn an ever faster changing environment, software developers not only need agile methods, but also agile programming paradigms and tools. A paradigm shift towards declarative programming has begun; a clear indication of this is Microsoft's substantial investment in functional programming. Moreover, several attempts have been made to enable visual programming. We believe that software development is ready for a new paradigm which goes beyond any existing declarative paradigm: visual compositional-relational programming. Compositional-relational programming (CRP) is a purely declarative paradigm -- making it suitable for a visual representation. All procedural aspects -- including the increasingly important issue of parallelization -- are removed from the programmer's consideration and handled in the underlying implementation. The foundation for CRP is a theory of higher-order combinatory logic programming developed by Hamfelt and Nilsson in the 1990's. This thesis proposes a model for visualizing compositional-relational programming. We show that the diagrams are isomorphic with the programs represented in textual form. Furthermore, we show that the model can be used to automatically generate code from diagrams, thus paving the way for a visual integrated development environment for CRP, where programming is performed by combining visual objects in a drag-and-drop fashion. At present, we implement CRP using Prolog. However, in future we foresee an implementation directly on one of the major object-oriented frameworks, e.g. the .NET platform, with the aim to finally launch relational programming into large-scale systems development.
Pierson, Graham C. "Code maintenance and design for a visual programming language graphical user interface." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPierson.pdf.
Повний текст джерелаLindgren, Sebastian. "A Mobile Graph-Like Visual Programming Language." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36249.
Повний текст джерелаPursel, Eugene Ray. "Synthetic vision : visual perception for computer generated forces using the programmable graphics pipeline /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPursel.pdf.
Повний текст джерелаThesis Advisor(s): Christian J. Darken. Includes bibliographical references (p. 93-95). Also available online.
Tomizawa, Takaaki. "Pictogram: The Design and Implementation of a New Visual Programming Language." NSUWorks, 1999. http://nsuworks.nova.edu/gscis_etd/884.
Повний текст джерелаGordon, Christopher Todd. "A visual language for ADA program unit specifications." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06232009-063007/.
Повний текст джерелаStratton, David. "A program visualisation meta language." Thesis, University of Ballarat, 2003. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/63588.
Повний текст джерелаDoctorate of Philosophy
Tsegaye, Melekam Asrat. "A model for a context aware machine-based personal memory manager and its implementation using a visual programming environment." Thesis, Rhodes University, 2007. http://hdl.handle.net/10962/d1006563.
Повний текст джерелаCorreia, Joaquin Steve. "Agent-based target detection in 3-dimensional environments /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Mar%5FCorreia.pdf.
Повний текст джерелаThesis Advisor(s): Christian J. Darken. Includes bibliographical references (p. 45-46). Also available online.
Armstrong, Kris A. "The Separation Principle – A Principle for Programming Language Design." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1373382351.
Повний текст джерелаTarr, Melanie. "The other art of computer programming: A visual alternative to communicate computational thinking." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2020. https://ro.ecu.edu.au/theses/2280.
Повний текст джерелаDaly, Tebring. "Influence of Alice 3: Reducing the Hurdles to Success in a Cs1 Programming Course." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271795/.
Повний текст джерелаAlafaireet, Hussain. "Exploring the use of a commercial game engine for the development of educational software." Diss., Rolla, Mo. : Missouri University of Science and Technology, 2009. http://scholarsmine.mst.edu/thesis/pdf/Alafaireet_09007dcc806bfca9.pdf.
Повний текст джерелаVita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed August 14, 2009) Includes bibliographical references (p. 160-162).
Molley, Sean. "Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games." TopSCHOLAR®, 1997. http://digitalcommons.wku.edu/theses/347.
Повний текст джерелаNie, Chunsheng. "A visual language for part21 file based on express data model." Ohio University / OhioLINK, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1172603859.
Повний текст джерелаMcClure, Kerry S. "The use of object-oriented tools in the development of a pilot's vision simulation program to aid in the conceptual design of aircraft." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-07292009-090340/.
Повний текст джерелаOgilvie, Christine Rose. "The impact of video modeling and peer mentoring of social skills for middle school students with autism spectrum disorders in inclusive settings." Orlando, Fla. : University of Central Florida, 2008. http://purl.fcla.edu/fcla/etd/CFE0002306.
Повний текст джерелаCorreia, J. Steve. "Agent-based target detection in 3-dimensional environments." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2300.
Повний текст джерелаVisual perception modeling is generally weak for game AI and computer generated forces (CGF), or agents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling. The results are, under certain conditions, unrealistic behaviors that negatively effect user immersion in games and call into question the validity of calculations in fine resolution military simulations. By determining what the computer-generated agent sees using methods similar to that used to generate the human players' screen view in 3- D virtual environments, we hope to present a method that can more accurately model human visual perception, specifically the major problem of a entity "hiding in plain sight"
Lieutenant, United States Navy
Renholm, Filip, Fredrik Möller, Isak Jansson, Klara Gustafsson, Lara Leo Johansson, Eriksson Linus Bodeström, Ludwig Thaung, and Vendela Egondotter. "CodeBuddy : Development of a programming assistance marketplace as a web application." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148726.
Повний текст джерелаFrisk, Maxim. "Utvärdering av visuell programmering för mobila enheter i Unreal Engine 4 : ETT ARBETE UTFÖR VID SPELFÖRETAGET STAKKR AB." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186414.
Повний текст джерелаDetta examensarbete har genomförts på företaget Stakkr AB i Stockholm. Stakkr har övervägt att flytta över sin befintliga C++ kod till det visuella programmeringsspråk Blueprints i Unreal Engine 4. Målet med detta examensarbete har varit att undersöka om prestandan i Blueprints är lämplig för mobilspel samt att tillhandahålla Stakkr en lämplighetsutvärdering av att skriva kod i Blueprints och undersöka hur bra den presterar jämfört med språkstandarden C++. bedömningen av lämpligheten utfördes genom att genomföra en översättning av två befintliga C++ klasser till Blueprints, en bedömning av att utveckla i Blueprints har gjorts och prestandatester har utförts mellan de befintliga C++ gentemot de utvecklade Blueprintklasserna. Metoden för utförandet av bedömningen var att arbeta agilt i korta och strukturerade iterationer. Bedömningen från lämplighetsundersökningen visade att det var användarvänligt att utveckla i Blueprints. Dock presterade Blueprintklasserna sämre än de befintliga C++ klasser. Anledningen till varför Blueprints presterar sämre har identifierats och rekommendationer gällande detta har tagits fram.
Krisell, Magnus. "En jämförande studie av Visual C++, C# och VB.NET." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2827.
Повний текст джерелаProgrammeringsspråken Visual C++, C# och VB.NET (Visual Basic.NET) jämförs, med tyngdpunkt på en praktisk jämförelse av fyra exempelapplikationer.
Exempelapplikationen WordCount visar att Visual C++ har förutsättningar förbäst prestanda, men att även C# och VB.NET ger helt godtagbar prestanda. Valet av färdiga klasser är viktigare än språket. Ett olämpligt val kan göra prestandan mycket sämre än förväntat, medan den allra bästa prestandan ofta erhålls med en egen implementering.
Applikationen FFT visar att flyttalsprestandan är bättre i C# än i VB.NET. Applikationen Clock visar att Visual C++ har en viss fördel i sitt färdiga ramverk för traditionella dokumentbaserade Windowsapplikationer.
C# och VB.NET vinner över Visual C++ i nästan alla övriga avseenden. De ger mindre mängd kod och tillhandahåller ny funktionalitet — som egenskaper, händelser, attribut och ett mycket omfattande klassbibliotek — som gör programmeringen enklare och mindre känslig för buggar och säkerhetshål. Valet mellan C# och VB.NET bör avgöras av projekttyp, företagskultur och utvecklarens individuella preferenser.
Johnston, Christopher Troy. "VERTIPH : a visual environment for real-time image processing on hardware : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Systems Engineering at Massey University, Palmerston North, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1219.
Повний текст джерелаChristoforidis, Constantin. "Optimizing your data structure for real-time 3D rendering in the web : A comparison between object-oriented programming and data-oriented design." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20048.
Повний текст джерелаDet finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
Svensson, Daniel. "Evaluation of development platforms : building financial online applications." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69511.
Повний текст джерелаMcDermott-Wells, Patricia M. "Math in the Dark: Tools for Expressing Mathematical Content by Visually Impaired Students." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/61.
Повний текст джерелаPietsch, Susan Mary. "The effective use of three dimensional visualisation modelling in the routine development control of urban environments : a thesis submitted to Adelaide University in candidacy for the degree of Doctor of Philosophy." Title page, contents and abstract only, 2001. http://web4.library.adelaide.edu.au/theses/09PH/09php626.pdf.
Повний текст джерелаHåkansson, Anne. "Graphic Representation and Visualisation as Modelling Support for the Knowledge Acquisition Process." Doctoral thesis, Uppsala University, Computer Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-3812.
Повний текст джерелаThe thesis describes steps taken towards using graphic representation and visual modelling support for the knowledge acquisition process in knowledge-based systems – a process commonly regarded as difficult. The performance of the systems depends on the quality of the embedded knowledge, which makes the knowledge acquisition phase particularly significant. During the acquisition phase, a main obstacle to proper extraction of information is the absence of effective modelling techniques.
The contributions of the thesis are: introducing a methodology for user-centred knowledge modelling, enhancing transparency to support the modelling of content and of the reasoning strategy, incorporating conceptualisation to simplify the grasp of the contents and to support assimilation of the domain knowledge, and supplying a visual compositional logic programming language for adding and modifying functionality.
The user-centred knowledge acquisition model, proposed in this thesis, applies a combination of different approaches to knowledge modelling. The aim is to bridge the gap between the users (i.e., knowledge engineers, domain experts and end users) and the system in transferring knowledge, by supporting the users through graphics and visualisation. Visualisation supports the users by providing several different views of the contents of the system.
The Unified Modelling Language (UML) is employed as a modelling language. A benefit of utilising UML is that the knowledge base can be modified, and the reasoning strategy and the functionality can be changed directly in the model. To make the knowledge base more comprehensible and expressive, we incorporated visual conceptualisation into UML’s diagrams to describe the contents. Visual conceptualisation of the knowledge can also facilitate assimilation in a hypermedia system through visual libraries.
Visualisation of functionality is applied to a programming paradigm, namely relational programming, often employed in artificial intelligence systems. This approach employs Venn-Euler diagrams as a graphic interface to a compositional operator based relational programming language.
The concrete result of the research is the development of a graphic representation and visual modelling approach to support the knowledge acquisition process. This approach has been evaluated for two different knowledge bases, one built for hydropower development and river regulation and the other for diagnosing childhood diseases.
Drey, Zoé. "Vers une méthodologie dédiée à l'orchestration d'entités communicantes." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2010. http://tel.archives-ouvertes.fr/tel-00718634.
Повний текст джерелаRoberts, Mike. "Visual programming for transputer systems." Thesis, City University London, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.278422.
Повний текст джерелаPaçacı, Görkem. "Representation of Compositional Relational Programs." Doctoral thesis, Uppsala universitet, Informationssystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317084.
Повний текст джерелаBeaumont, Mark Alexander Edward. "The application of visual programming techniques to the low-level programming process." Thesis, University of Liverpool, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.366720.
Повний текст джерелаMehandjiev, Nikolay Dimitrov. "User enhanceability for information systems through visual programming." Thesis, University of Hull, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.389464.
Повний текст джерелаGee, David Malcolm. "A visual programming language for real-time systems." Thesis, Northumbria University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.386684.
Повний текст джерелаBell, Michael A. "The application of visual programming to courseware authoring." Thesis, University of Liverpool, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307630.
Повний текст джерелаWu, James 1975. "A comparison of programming languages for real-time, safety-critical programming /." Thesis, McGill University, 1999. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=30772.
Повний текст джерелаThis paper explores the language characteristics that can impact the safety and reliability of the software produced. The goal is to provide a set of criteria that can be used for the selection of an appropriate language for real-time, safety-critical development. It proposes a set of characteristics that can affect the suitability of a language to such development, and compares a selection of common programming languages, including Ada, C, C++ and Java, against this framework.
Josefson, Robert, and Margaret Mburu. "Conversion of a Visual Basic 6 Application to Visual Basic .NET." Thesis, Karlstad University, Faculty of Economic Sciences, Communication and IT, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1723.
Повний текст джерелаThis dissertation describes the process of converting an application from Visual Basic to a .NET programming language. This work was carried out on behalf of The Prevas Company based in Karlstad, Sweden. Prevas provides IT solutions and industrial systems for several world leading companies such as Ericsson, Nokia, Siemens and many others. The objective behind the conversion of this application was to facilitate a more compatible and flexible option suitable for the other products using the .NET environment. In addition, Prevas felt that the Visual Basic 6 environment had grown rather old and outdated. The task was therefore to convert the source code from Visual basic 6 to .NET language and to determine the most efficient method for the conversion. The outcome of this project was to achieve a fully converted application using the .NET framework with its original functionality intact.
Rodgers, Peter James. "A visual language for database programming using graph rewriting." Thesis, Birkbeck (University of London), 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.264187.
Повний текст джерелаLee, Chi-yeung. "A visual approach to configuration management." Thesis, University of Ulster, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241728.
Повний текст джерелаGamble, James Graham. "Explicit parallel programming." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06082009-171019/.
Повний текст джерелаPalmieri, David Walsh. "Knowledge Management Through Pair Programming." NCSU, 2002. http://www.lib.ncsu.edu/theses/available/etd-20020328-093026.
Повний текст джерелаKnowledge Management has been the subject of increasing focus over the last several years. Literature and research on the topic has grown as companies and organizations have come to realize that success is often determined by one's ability to create, disseminate, and embody knowledge in products and services. This realization has led to increased interest in examining the ways in which knowledge can be effectively created, identified, codified, disseminated, and retained. The field of Knowledge Management has emerged to address this need.
One of the obstacles that Knowledge Management seeks to overcome is the natural tendency in people to hoard knowledge. People often withhold knowledge when they feel it provides them with a competitive advantage over others. Many traditional management incentives and team structures create and perpetuate competitive environments that encourage knowledge hoarding. Knowledge Management also seeks to find ways to reduce the impact of employee turnover. When an employee leaves a company or organization, the knowledge they possess often goes with them. This loss can potentially have a negative impact on the productivity and quality of the company or organization. Knowledge Management seeks to find ways to minimize loss of knowledge when an employee leaves a company or organization.
Pair programming is a practice that holds promise for overcoming some of the challenges faced by Knowledge Management. In pair programming, two programmers work side-by-side at one computer collaborating on the same design, algorithm, code, or test. The continual interaction between pair programmers would seem to provide an environment that promotes knowledge sharing, and collaborative knowledge discovery. Additionally, through pair rotation, in which pairs change partners fairly often, tacit knowledge might be spread more effectively through face-to-face communication than by documentation, databases, or other means.
This research examines pair programming in the realm of Knowledge Management, positing the following hypotheses:Pair programming reduces the tendency of people to hoard knowledge.Pair programming reduces the impact of employee turnover.Pair programming is an effective means of knowledge dissemination and knowledge retention that has a positive influence on the Knowledge Management practices of a company or organization.
These hypotheses are tested through the use of a survey of individuals in technology research, development, and service. Analysis of the survey results provided no conclusive evidence to either support or disprove the hypothesis that pair programming reduces the tendency of people to hoard knowledge. The results indicate support for the hypothesis that pair programming reduces the impact of employee turnover, although not statistically significant. And finally, the survey results indicate with statistical significance that pair programming is an effective means of knowledge dissemination and retention, with a positive influence on the Knowledge Management practices of a company or organization.
Wu, Cheng-Shiung Jesse. "A wysiwyg literate programming system /." The Ohio State University, 1990. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487683756125668.
Повний текст джерелаBal, Balbir S. "Studies in robot programming." Thesis, Aston University, 1990. http://publications.aston.ac.uk/10647/.
Повний текст джерела