Дисертації з теми "Virtual soil"
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Wright, A. "Tyre/soil interaction modelling within a virtual proving ground environment." Thesis, Cranfield University, 2012. http://dspace.lib.cranfield.ac.uk/handle/1826/7904.
Повний текст джерелаChung, Jae-Won. "Development of a geographic information system-based virtual geotechnical database and assessment of liquefaction potential for the St. Louis Metropolitan area." Diss., Rolla, Mo. : University of Missouri-Rolla, 2007. http://scholarsmine.mst.edu/thesis/pdf/Chung_09007dcc80483011.pdf.
Повний текст джерелаVita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed March 24, 2008) Includes bibliographical references (p. 145-155).
Hossain, A. K. M. Azad. "Developing a virtual sensor (VS) for mapping soil moisture at high spatial and temporal resolution /." Full text available from ProQuest UM Digital Dissertations, 2008. http://0-proquest.umi.com.umiss.lib.olemiss.edu/pqdweb?index=0&did=1798966761&SrchMode=2&sid=1&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1258141491&clientId=22256.
Повний текст джерелаTypescript. Vita. "December 2008." Committee chair: Dr. Greg Easson Includes bibliographical references (leaves 126-134). Also available online via ProQuest to authorized users.
Schaldach, Ruth [Verfasser]. "Depletive Virtual Water Trade Embedded in the Water-Energy-Soil-Trade-Discourse Nexus / Ruth Schaldach." Kassel : Kassel University Press, 2019. http://d-nb.info/1208303430/34.
Повний текст джерелаBrimo, Khaled. "Modélisation de la dynamique des hydrocarbures aromatiques polycycliques (HAP) dans des sols soumis à un gradient de contamination allant d’un contexte agricole à un contexte industriel." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLA017/document.
Повний текст джерелаDue to former industrial activities and the increasing recycling of organic waste products from urban areas in agricultural soils, increasing amounts of persistent organic compounds, among them polycyclic aromatic hydrocarbons (PAH), are to be found in French soils. In the framework of the management of polluted sites and soils and the risk assessment of PAH transfer in the environment, it is essential to better understand the behavior, dissipation, transfer or accumulation of PAH in soils. For this purpose, there is a need to develop a new generation of numerical models based on the flexible coupling between the processes describing PAH dynamics in soil. Our work presents the development and assessment of such model. It is based on the implementation of an interdisciplinary global model, and applicable at the field scale, for PAH in soil by coupling modules describing the major physical, biochemical and biological processes influencing the fate of PAH in soil, with modules that simulate water transfer, heat transfer, solute transport, and organic matter transformation under real climatic conditions. The coupling is performed using the «VSoil» modeling platform of INRA (https://www6.inra.fr/vsoil/The-Project). The steps of our modelling study are the following: i) calibrate the model at the field scale using previously estimated parameters at the lab-scale and completed with field data on a short period of time, ii) test and validate the calibrated model using field experimental data on mid term periods, iii) test different hypotheses of variation of availability and climatic scenarios or repeated applications of different composts on the fate of PAH in soil. Our results show that the model can adequately predict the fate of PAH in soil over a wide range of contamination ranging from agricultural plots amended with weakly contaminated composted organic wastes to old industrial sites heavily contaminated. This new tool allows, therefore, a better understanding of the processes controlling the dynamics of PAH in these different systems
Park, Borinara. "Development of a Virtual Reality Excavator Simulator: a Mathematical Model of Excavator Digging and a Calculation Methodology." Diss., Virginia Tech, 2002. http://hdl.handle.net/10919/29801.
Повний текст джерелаPh. D.
Botega, Leonardo Castro. "Análise de imagens tomográficas da Ciência do Solo em ambiente de realidade virtual." Universidade Federal de São Carlos, 2008. https://repositorio.ufscar.br/handle/ufscar/412.
Повний текст джерелаThis work presents a Virtual Reality environment dedicated to the analysis of tomographic images of Soil Science. Its architecture uses models proceeding from a volumetric (3-D) reconstruction algorithm, summed with several graphics processes of manipulation and visualization, in a way to provide immersion and interaction of the user with the virtual scene. Its validation was performed based on a case study involving the analysis of the porosity of the agricultural soil samples, which presents preferential paths for the water and solute flow (fingering). Results illustrate the consistent verification of the preferential paths of the agricultural soil samples, analyzed based on the developed environment.
Este trabalho apresenta um ambiente de Realidade Virtual dedicado à análise de imagens tomográficas da Ciência do Solo. Sua arquitetura utiliza modelos provenientes de um algoritmo de reconstrução volumétrica (3-D) adicionado a diversos processos gráficos de manipulação e visualização, de tal forma a possibilitar imersão e interação do usuário com a cena virtual. Sua validação foi realizada com base em um estudo de caso envolvendo análise de porosidade de amostras de solos agrícolas, os quais apresentam caminhos preferenciais para o fluxo de água e solutos (fingering). Resultados ilustram a verificação consistente dos caminhos preferenciais das amostras de solos agrícolas, analisadas com base no ambiente desenvolvido.
El, Ouni Asma. "Measuring Air-Water Interfacial Area in Unsaturated Porous Media Using the Interfacial Partitioning Tracer Test Method." Thesis, The University of Arizona, 2013. http://hdl.handle.net/10150/297008.
Повний текст джерелаWargnier, Pierre. "Technologies d'humains virtuels dans le soin aux personnes âgées atteintes de troubles cognitifs : les expériences LOUISE et Virtual Promenade." Thesis, Paris Sciences et Lettres (ComUE), 2016. http://www.theses.fr/2016PSLEM021/document.
Повний текст джерелаThe work presented in this manuscript investigates the use of virtual huamans, and, more broadly, of video game technologies to improve the care of older adults with cognitive impairment. Our work revolved around two use cases of virtual humans: as non-self and as self. More specifically, we have designed, implemented and evaluated an embodied conversational agent, called LOUISE (LOvely User Interface for Servicing Elders), meant to serve as an accessible user interface in cognitive compensation systems for older adults with cognitive impairment, and a system for virtual reality-based psychological therapy addressing the consequences of falls, called Virtual Promenade. These two projects have been conducted according to the principles of living lab participatory design, involving several stakeholders in the design process (patients, caregivers and healthcare professionals)
Spekken, Mark. "Creating optimized machine working patterns on agricultural fields." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/11/11152/tde-22092015-112051/.
Повний текст джерелаNo contexto agrícola atual, improdutividade de máquinas agrícolas em campo e seus impactos sobre o solo ao longo de suas vias são inevitáveis. Estas máquinas têm custos diretos e indiretos associados ao seu trabalho no campo, como tempo improdutivo gasto em manobras quando estes atingem os limites do talhão. Também nestes limites, há uma dupla aplicação de insumos agrícolas quando as máquinas estão cobrindo cabeceiras. Ambas as questões se agravam em talhões de geometria irregular. Além disso, o tempo improdutivo também pode aparecer em operações de carga / descarga do reservatório da máquina com insumos / bens colhidos, o que pode aumentar com um uso indevido do reservatório da máquina devido ao comprimento inadequado do percurso em campo. Ainda, superfícies irregulares e íngremes apresentam um problema para o estabelecimento de culturas em fileira e caminhos de máquinas contra declive. Apesar de operações em nível serem uma prática comum para reduzir o escoamento e aumentar a infiltração de água, curvas de nível nunca são paralelas, enquanto operações agrícolas são sempre paralelas. Muitas destas questões foram alvo de otimização computacional para planejamento de percursos de para máquinas agrícolas, onde a ineficiência foi, em geral, minimizada e tentativas de redução da perda de solo estabelecimento de percursos mais adequados também produziu resultados. Esta tese reuniu estas questões em uma abordagem de planejamento de percurso quantificando e direcionando custos de perda de solo e improdutividade de máquinas para sua devida localização. Métodos foram propostos e modificados, como: criar e replicar trajetos transitáveis de máquinas; encontrar referências ideais para a cobertura do trajeto em superfícies irregulares (curvas ou retas); quantificação dos impactos da perda de solo por um determinado padrão de percursos; identificar espacialmente o fluxo da água e sua concentração; definir geometricamente diferentes tipos de manobras e calcular o seu tempo, espaço e energia demandada; obter a área sobreposta de aplicação de insumos; e quantificar custo de reposição da máquina em relação à subutilização de seu reservatório para seguir trajetos de comprimento inadequado. Um aplicativo-algoritmo foi obtido capaz de simular um grande número de cenários de padrões de percurso, e exibindo aqueles que foram otimizados por critérios definidos pelo usuário. A cultura da cana, em condições brasileiras, foi a principal cultura de estudo nesta tese devido ao seu alto custo de mecanização (assim como custos operacionais improdutivos), alta suscetibilidade à erosão do solo na sua fase de plantio, e ocupando predominantemente áreas de superfície irregular. Os estudos de caso foram sujeitos ao algoritmo que obteve resultados coerentes e impactos minimizados. Os resultados do algoritmo mostram potencial para que os métodos avaliados sejam utilizados por tomadores de decisão da área agrícola.
Alvarez, Guido Esteban. "Soul Hunting." VCU Scholars Compass, 2004. http://scholarscompass.vcu.edu/etd/1069.
Повний текст джерелаKhelil, Hedi. "De la constitution du soi contemporain en art : moments de partage et expériences du temps." Thesis, Paris 1, 2016. http://www.theses.fr/2016PA01H318/document.
Повний текст джерелаThe field of arts known as «visual» knows nowadays an overvaluation of the contemporary. The incessant expansion of the word - both in museums and art galleries - is often the subject of an inflationary use, that finally empties it of its meaning. This phenomenon is problematic as it presents not only the sign of a «historical success» that is usually attributed to the contemporary art, but particularly identifying a widespread «presentism», characterizing recently our temporal experience of being-in-the-world. Therefore, we decided to look at this excessive interest on the contemporary, to the extent that it seems to embody a sign, no matter how hypothetical, of an ontological relation that contemporaneity would claim with the activity of creation in general. It makes you wonder, after all, if this overvaluation of the contemporary does not reflect a new meaning that we attribute to our creative capabilities. In this perspective, we essentially use the philosophy of time of Gilles Deleuze to try to prove that one possible focal point bringing together the creative activity [of oneself / of something] and the contemporary is revealed through the experience a qualitative temporality experienced through a state of consciousness
Savett, Susan Mallard. "Games as theater for soul| An archetypal psychology perspective of virtual games." Thesis, Pacifica Graduate Institute, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3686802.
Повний текст джерелаMillions of people are spending billions of hours each week playing digital games. These astonishing numbers point to a vast reservoir of psychic material that has been relatively unexamined by the field of depth psychology. Yet, in a realm of virtual games where image is primary and fantasy is played out, soul (psyche) is clearly present in its various disguises.
Through play and fantasy, unconscious content of the psyche is able to express its deep longings. Hypnogogic landscapes of video games provide immersive realms in which players enact psychological dramas. However, to date most psychological research of game experiences has been primarily empirical analysis within cognitive behavioral psychology and neuroscience. The question of soul-making within games is rarely approached.
In this qualitative interdisciplinary study of game studies and depth psychology, the relationship between digital games and psyche is explored through the lens of archetypal psychology. The overarching goal is to address whether the constructs of archetypal psychology provide an adequate psychological framework for understanding the phenomena of digital game worlds.
This study looks primarily to archetypal psychologist and Jungian psychoanalyst James Hillman, to ground the research in depth psychological concepts of archetype, image, and soul. Hillman’s four concepts of personifying, pathologizing, psychologizing, and soul-making, as conveyed in Re-Visioning Psychology (1975/1992), provide the guideposts for the structure of interviews with four prominent game narrative designers, fieldwork discussions, and hermeneutic investigation of the literature.
The results of this dissertation demonstrate games as a virtual theater where psyche can play; the psychological necessity of personification and regression through fantasy; the role of archetypes in the creation process of game experiences; and the importance of archetypal influences within game realms for broader and richer context for soul’s participation. In addition, this study provides initial languaging allowing archetypal psychologists and game designers to enter into both game analysis and exploratory conversations, resulting in deeper meaning-making in gameplay. This work introduces depth psychologists to the important domain of digital games for soul and suggests to game designers a new access path as game designs evolve in new directions.
Keywords: Archetypal psychology, Jung, Hillman, videogames, pathology, soul.
Gaetan, Sophie. "Monde virtuel et avatar : de la mise en scène de soi à l'addiction." Thesis, Aix-Marseille, 2012. http://www.theses.fr/2012AIXM3056.
Повний текст джерелаVideo games cover preferential activity of adolescents. But for some, the practice becomes an addictive behavior, playing an important role in psychological functioning of adolescents. The global aim is to establish a comprehensive model of this addictive process. This research is based on a quantitative methodology in order to assess the weight and the involvement of psychopathological, emotional and personality variables in this addictive process. Avatar and virtual world are the two essential components of any video game. They allow subject to mediatize and enact his Emotional Self. The addiction process is the result of crystallization of this dynamic which does not allow the subject to reappropriate his emotional experience. Furthermore, the research puts the light on two different types of addictive processes with on line or outline video games. These two formats differ in the enacting of aspects of the Self Identity they imply. Finally, this work leads us to question the boundary between regular and addictive / pathogen use of video games
Ollila, Maija-Riitta. "The ethics of rendezvous : morality, virtues and love /." Helsinki : Societas philosophica fennica, 1993. http://catalogue.bnf.fr/ark:/12148/cb37607822k.
Повний текст джерелаBourabah, Dinat. "Qu’en est-il du jeu excessif à l’adolescence ? : étude comparée et exploratoire des pratiques du jeu vidéo à l’adolescence et à l’âge adulte." Thesis, Paris 10, 2013. http://www.theses.fr/2013PA100206.
Повний текст джерелаVideo games have close ties with puberty problems and teenagers psychic life; they meet specific psychological needs of the pubertal process and help to articulate the emotions and thoughts of the youth. In this sense, video games seem to act as a container used by teens to transform their internal states and allow to feel safely intense emotions. They also mobilize an emotional experience and it seeks empathy player. A comparison may be b the way, the space between the video game and what D.Winnicott named "transitional space" which is between external reality and internal reality of the player, between the inside and the outside. This thesis make us question about the young gamblers relationship with video games and the type of interaction that is sought. In the light of the theoretical model, S.Tisseron (2008) distinguishes two types of “sensori-motor” interactions and “emotional–narrative” at work in the video games. This research presents the evaluations results process of 836 players, including 582 adolescents and 274 adults. Preliminary results show that with an excessive playing of video games, teens are in no way a problematic behavior’s sign and highlight statistically, significant differences between the excessive practice of adolescents and those of adults, not covered by the same logic
Fenton, Jennifer Lynn Kiefer. "'Our Feet Are Mired in the Same Soil'| Deepening Democracy with the Political Virtue of Sympathetic Inquiry." Thesis, Marquette University, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13864568.
Повний текст джерелаThis dissertation puts American philosophers and social reformers, Jane Addams (1860–1935) and John Dewey (1859–1952), in conversation with contemporary social and political philosopher, Iris Marion Young (1949-2006), to argue that an account of deliberative equality must make conceptual space to name the problem of ‘communicatively structured deliberative inequality’. I argue that in order for participatory democracy theory to imagine and construct genuinely inclusive deliberative spaces, it must be grounded in a relational ontology and pragmatist feminist social epistemology.
The literature has largely developed deliberative inequality in terms of access (e.g., participation costs) and ‘impoverished capacities’ for political participation (e.g., political-process illiteracy; public debate skills). This literature has failed to appreciate the communicative dimensions of deliberative inequality. Individuals who occupy historically stigmatized social groups may participate at a communicatively structured disadvantage in participatory forums not because of their own impoverished capacities, but because of the identity-prejudiced stereotypes of their interlocutors.
Chapter 1 situates Young’s communicative democracy in contemporary deliberative democracy literature and shows the inadequacies of liberal individualism, assumed by much of traditional deliberative theory, for naming and addressing the problem of communicatively structured deliberative inequality. Chapter 2 draws on literature in feminist and resistance epistemologies as well as the social identity approach within contemporary social psychology theory to flesh out the problem of communicatively structured deliberative inequality. Here, I provide a relational ontology of prejudice and examine it’s impact on one’s epistemic and deliberative standing. Chapter 3 draws on the work of Addams and Dewey to develop a relational ontology of political agency as well as the pragmatist feminist epistemology of communicative democracy.
Addams and Dewey, like Young, saw exclusion as a serious social and political problem, and they looked to democratic norms and practices as a resource for social justice. Thus, Chapter 4 looks to Addams and Dewey’s writings and Addams’s leadership at Hull House as a resource for communicative democracy, and more particularly, for addressing deliberative inequality and imagining and constructing inclusive deliberative spaces in light of the problem of communicatively structured deliberative inequality.
Hernandez, Hernandez Gabriel Angel. "Effets d'interaction sismique sol-structure." Châtenay-Malabry, Ecole centrale de Paris, 1993. http://www.theses.fr/1993ECAP0285.
Повний текст джерелаPark, JunSoo. "Confucian questions to Augustine : is my cultivation of Self your care of the Soul?" Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/22869.
Повний текст джерелаHan, Jacques. "La structure de la philosophie de Socrate selon Platon." Thesis, Paris 1, 2018. http://www.theses.fr/2018PA01H205/document.
Повний текст джерелаAccording to Plata, the philosophy of Socrates is structured around six terms: Form, soul, ignorance, knowledge, virtue, and dialectics. The soul, which is immortal, is the source of all goods and all evils, since it is the principle of spontaneous movement, and consequently the first cause of all movements, whether intellective, sensitive, or physical. Therefore, to make the city and its citizens just means, above all, making their soul just. Yet how can a soul be made better if one does not know the very cause of what is good and what is bad? ln the first dialogues, Socrates philosophizes against ignorance as the cause of vice, which deprives the soul of virtue. ln the late dialogues, Socrates philosophizes in favor of knowledge, that is, the knowledge of that which is, which is the very source of virtue. Yet how can one know that which is, if reality or being never cease changing? Hence the need for the existence of intelligible realities that are universal and immutable, in which sensible realities, which are particular and changing, participate. A question arises: if refutation is the means of revealing ignorance through dialogue, what is the means for knowing that which is? The answer is dialectic, which, through dialogue, allows one to recall the genuine realities which the soul once contemplated
Sentuna, Eylul. "A Study On Dikaiosune And Eudaimonia In Plato'." Master's thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614268/index.pdf.
Повний текст джерелаs Republic with its main aspects. Republic as an overarching philosophical work will be reviewed as a whole and the overall scheme will be taken into account. There will be an emphasis on the ethical point of view rather than a political standpoint. The main interest of the thesis is what dikaiosune is and its relationship with goodness and eudaimonia which are terms sometimes used interchangeably. Still, the intervowen concepts of virtue, happiness, fulfillment, desire and unity will be taken into consideration as also for Plato these are perpetually connected. Various commentators of the Republic, their views and arguments will also be examined and analyzed within this study.
Lee, Kyunghwa. "Etude des dispositifs à dopage électrostatique et des applications dans les technologies FD-SOI." Thesis, Université Grenoble Alpes (ComUE), 2019. http://www.theses.fr/2019GREAT041.
Повний текст джерелаFully Depleted SOI (FD-SOI) is an excellent alternative of conventional Complementary Metal Oxide Semiconductor (CMOS) technology which is leading the semiconductor industry. FD-SOI offers low-power consumption and improved electrostatic control for MOS transistors even in very advanced nodes (14 nm and 28 nm). FD-SOI transistors feature nanometer thickness and length which bring rather particular operation mechanisms and characteristics. This work describes the state-of-the-art and the assets of FD-SOI components. The Hocus-Pocus (HP) diode is one example of the innovative devices made possible by the unrivalled flexibility of FD-SOI technology. By modifying the type of electrostatic doping, N or P, a single device can be reconfigured as a virtual P-N diode, a virtual Esaki diode, a semi-virtual diode, a P-I-N diode, a TFET or a band-modulation FET. Each configuration works as a physically doped device with peculiar behavior induced by the dynamic change of doping concentration. Original applications such as lifetime extraction and virtual Esaki diode are explored. The Z2-FET (Zero subthreshold slope and Zero impact ionization) is a striking application of HP diode thanks to attractive characteristics (sharp switch, low leakage current, adjustable triggering voltage and high current ratio ION/IOFF). In this work, we focus on a capacitorless Dynamic Random Access Memory (1T-DRAM) and a fast logic switch. The DC and transient operation mechanisms as well as the device performance are investigated in details with TCAD simulations and validated with systematic experimental results
Leeflang, Arne Karl. "An intra-textual study of Aristotle’s Nicomachean Ethics Book VI and the role of the five states of the rational soul." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/26442.
Повний текст джерелаDissertation (MA)--University of Pretoria, 2011.
Ancient Languages
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Nakul, Estelle. "Bases vestibulaires et multisensorielles de la localisation du soi : approches comportementales, cliniques et électrophysiologiques chez l’homme." Thesis, Aix-Marseille, 2019. http://theses.univ-amu.fr.lama.univ-amu.fr/191216_NAKUL_347wvvjk888iej213gd236endae_TH%20(1).pdf.
Повний текст джерелаThe brain creates the feeling of being located in the body thanks to sensory inputs. Neurological disorders and experimental manipulations can alter self-location. Although self-location is difficult to study, its multisensory underpinnings are progressively being revealed. It is now acknowledged that vestibular, proprioceptive et interoceptive information are as important to body self-awareness as visual or tactile information. This PhD thesis aims to advance the study of the vestibular et multisensory bases of self-location, the underlying multisensory mechanisms still needing to be elucidated. A first study measured the influence of sensorimotor signals generated by locomotion on self-location. By adapting the full-body illusion paradigm to virtual reality, we showed that a locomotion task involved a stronger anchoring of the self to the body than a mental imaging task in immobile participants. A second study in patients with a bilateral vestibular loss did not reveal any change in cardiac interoception nor self-body closeness, although patients showed decrease in emotion-related body sensations. Consistent body representations after long-term vestibular loss would therefore not depend on cardiac interoceptive compensation. A third study merged vestibular electrophysiology with social neuroscience to show that observing the self et others inhibits vestibular information processing. The bodily self would therefore depend on the integration of multisensory signals that are themselves influenced by the cognitive constraints of representations of the self and others
Sorel, Luc. "Paysages virtuels et analyse de scénarios pour évaluer les impacts environnementaux des systèmes de production agricole." Phd thesis, Agrocampus - Ecole nationale supérieure d'agronomie de rennes, 2008. http://tel.archives-ouvertes.fr/tel-00440205.
Повний текст джерела- l'analyse de successions culturales parcellaires observées afin d'identifier les déterminants spatiaux et temporels des transitions de cultures ; l'occupation du sol spatialisant les pratiques agricoles ;
- à partir du bassin versant de Naizin (12 km2, Morbihan, France) caractérisé par des activités d'élevage bovin et porcin intensives, la construction d'un jeu de paysages agricoles virtuels différant par leur milieu physique, les forçages climatiques et les pratiques agricoles auxquels ils sont soumis ;
- la réalisation d'une évaluation environnementale multi-cibles et multi-critères de ces agrosystèmes en permettant le couplage et l'intégration des sorties entre le modèle agro-hydrologique TNT2 et un modèle de bilan de phosphore du sol. Stochastree, un modèle de transition de cultures basé sur des arbres de décision stochastiques a été développé. Il a notamment permis de maintenir la distribution spatiale des cultures autour du corps d'exploitation, tout en respectant des contraintes d'hydromorphie des sols et d'objectif de production des exploitations. L'évaluation environnementale des paysages virtuels a quantifié l'influence du climat, du milieu et des systèmes de culture sur différents indicateurs agricoles, pédologiques et hydrologiques. Nous avons constaté que l'adoption d'un système de culture modéré (réduction d'intrants, intercultures hivernales) réduit significativement les flux excédentaires de phosphore vers les sols et accroît l'efficience des apports d'azote et de phosphore. Cependant, cet effet s'atténue pour des indicateurs incorporant des processus de transformation et de transfert de la matière organique, comme la concentration en nitrate à l'exutoire. De plus, les effets des interactions sol-climat sur cette concentration sont du même ordre qu'une réduction de 15% des apports totaux d'azote. Ainsi, la définition de pratiques agricoles alternatives devant satisfaire un objectif environnemental précis (cf. le non-dépassement du seuil des 50 mg NO3.l-1 dans les cours d'eau) ne peut se faire qu'en lien avec les caractéristiques du paysage et que leur transposition directe à un autre paysage peut ne pas atteindre l'effet escompté.
Ajmi, Faten. "Le concept d'excellence dans la philosophie arabe du IVe/ Xe siècle." Thesis, Lyon, 2016. http://www.theses.fr/2016LYSE2144.
Повний текст джерелаThe concept of kamāl– perfection, excellence- is deeply ingrained in the medieval arabic philosophy, it is a concept at the crossroads of ethics, politics, noetics and metaphysics. This concept is present in the writings of someone like Al-Fārābī-870-950 or someone as Miskawayh -932-1030 and it appears as a prerequisite for good governance and happiness. It is also the most favoured theme of talks in the literary saloons or in places gathering intellectuals in Baghdad in the Xth century. This is revealed by the book of al-Tawḥīdī -932-1030- named Charming and Delightful company (pleasure of speaking in the court society).This work is at the same time a reflection on the concept of excellence and on what all the authors of this unique century have brought of interesting in this field.It is this matter that this PHD is exploring.On a historical plan, the purpose is to shed light on the intellectual milieu in this century and on the bonds between very famous authors like al-Fārābī and others less reknowned and less studied like Ibn Adiyy who was a Christian philosopher (student of al-Fārābī) and who wrote a book named “the reform of ethics” or other authors like al-Amīrī who wrote a very important book on happiness.On a theoretical plan, this work will try to unravel the links between the concept of excellence and other very important concepts which were the objects of work for thinkers of that century like happiness, goodness, justice…This reflection is built on three very important axes close one to another and at the same time distinct, the study of which will enable to shed light on the concept of excellence from different perspectives and on basis of particular criteria.The axes directing the present work are therefore the following: Ethics, politics,noetics
Trnková, Barbora. "Rozklad černé, technika nedůsledného překládání Světla." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2012. http://www.nusl.cz/ntk/nusl-232329.
Повний текст джерелаCrisp, Michael Perry. "The Optimization of Geotechnical Site Investigations for Pile Design in Multiple Layer Soil Profiles Using a Risk-Based Approach." Thesis, 2020. http://hdl.handle.net/2440/129182.
Повний текст джерелаThesis (Ph.D.) -- University of Adelaide, School of Civil, Environmental and Mining Engineering, 2020
Saraiva, Fernando José Vaz Guedes Bacelar. "Gamificação numa rede social duma universidade virtual : o caso da Rede SOL." Doctoral thesis, 2018. http://hdl.handle.net/10400.2/7349.
Повний текст джерелаOur doctoral project proposed the implementation of Gamification in an Academic Social Network (SOL) in a Virtual University. Gamification is the use of the Elements derived from Games in non-game contexts, to promote the interaction, engagement and resilience of users, in several types of activities. We wanted to verify the way Gamification influences the Interaction, collaboration and cooperation, Social interaction and Social Learning, inside SOL. We used a Mixed-Methods approach and a Design Based Research methodology. We supported our project within the Web 2.0 paradigm, taking into account theories like Connectivism and the Community of Inquiry Framework (CoI). Narrowing the focus of analysis we used the Social Forms for Learning: Sets Nets and Groups. We defined the term Gamification opting for a simple definition, in line with most preeminent authors, although the term is still being discussed. Supporting the use of Gamification, we discussed theories of use and acceptance of technology, motivation and Human Computer Interaction. We show examples where Gamification is already being used in Education from small courses to postgraduate studies, using diverse technologies and some examples in other areas like Marketing or promotion of healthy behaviours. We started by collecting opinions of users of the Social Network, using semistructured interviews. The results from coding, informed on the construction of a gamified prototype, made with Elgg. Then Usability tests were conducted and the data helped refine the subsequent implementation. A questionnaire was deployed and all data from the different phases were gathered, arranged, presented and discussed. We then answered our questions. We saw that the implemention have had positive impact on the interaction, collaboration and cooperation, social presence and social learning, and on the three presences of CoI. Gamification as a research field is still maturing but we showed that it can be used for Elearning in Higher Education to promote interaction and help the support the Education process. We propose that the work will help on the construction of an Instructional Gamification Design.
Carvalho, Ricardo Nuno Castro de. "Desenvolvimento duma comunidade virtual baseada numa WebRadio Social: estudo de caso numa universidade virtual." Master's thesis, 2017. http://hdl.handle.net/10400.2/7181.
Повний текст джерелаThe project that we present it is the development of a prototype of a social WebRadio on a particular platform. This project aimed to develop a WebRadio prototype integrated in an Academic Social Network with particular characteristics and covering the academic community of the institution through a methodological approach of design-based research. With an experimental and exploratory dimension, it is integrated in the research project, Social Web and Online Education in the Distance Education and eLearning Laboratory (LE@D). In the first part, we present a bibliographical review dedicated to the importance of academic radios (university, school and in the context of distance learning and eLearning), and the changes that Web 2.0 introduces in social and educational terms, with special emphasis on the case of Web radio. It also analyzes the importance of open education, namely, the proliferation of knowledge in the form of an open educational resources (OER) being the WebRadio project an Open Educational Resource. Drawing on methodologically in design-based research, we studied the technical, technological and legal requirements and conditions for the development and implementation of the academic WebRadio prototype. Testing, selection and experimental implementation of the technological infrastructure and its conceptual design were carried out according to the intended objectives. The contents were developed as open educational resources (OER) and an experimental broadcast was carried out in the online academic community (SOL network). Finally, the entire process was analyzed and evaluated, both in methodological terms, as well as in the process and results obtained by applying the SWOT analysis. Some obstacles and recommendations emerged, focusing on the available resources and the need for a project with this complexity. multidisciplinary structure for its sustainability, demonstrating that it is possible to create and implement a WebRadio.
Hanák, David. "Zpracování komplexního karotážního měření." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-388259.
Повний текст джерелаCurry, Elizabeth Ruth. ""Neither the Morning, Nor the Evening Star is So Fair": Virtue and the Soul of the World in Plotinus, Treatise 19 (I, 2) and Treatise 20 (I, 3)." 2013. http://hdl.handle.net/10222/35434.
Повний текст джерелаMarrder, Ninozka. "Facebook et la réalité des amis virtuels." Thèse, 2013. http://hdl.handle.net/1866/10234.
Повний текст джерелаThe last decade was marked by the advent of social networking sites, Facebook, with 900 million users, is by far the most popular of these sites (Facebook, 2013). The inherent characteristics of this platform, such as the information archived online as well as the public nature of the interactions, require a reflection on its social potential. Many authors suggested that the use of Facebook could lead to an increase of social capital and more specifically bridging social capital. Based on this theorization of social network established by Putnam (2001), this research questioned the involvement of Facebook during the restructuration of young adults’ social network. Data was retrieved using a questionnaire and interviews from 176 students newly arrived at the University of Montreal. This procedure allowed comparing students online interactions with their offline interactions. It is clear from this research that Facebook secures emerging social ties and facilitates the formation of groups in a new environment. In addition, the use of this platform accompanies the young adults throughout their life trajectories and is part of an evolutionary process.
TOMÁŠKOVÁ, Kateřina. "Dobro v etickém myšlení Platóna a Aristotela." Master's thesis, 2016. http://www.nusl.cz/ntk/nusl-251613.
Повний текст джерелаPolák, Ján. "Místo ctnosti v Plótínově filosofii." Master's thesis, 2018. http://www.nusl.cz/ntk/nusl-390322.
Повний текст джерелаNormandeau, Geneviève. "Le philosophe et ses jeux : étude sur la notion de jeu appliquée aux discours chez Platon." Thèse, 2008. http://hdl.handle.net/1866/6583.
Повний текст джерелаKopecká, Pavlína. ""Člověk" u Ibn Rušda a Maimonida." Master's thesis, 2012. http://www.nusl.cz/ntk/nusl-308267.
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