Дисертації з теми "Virtual fields"
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Martin, Richard Luis. "Wavelet approximation of GRID fields for virtual screening." Thesis, University of Sheffield, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.531509.
Повний текст джерелаBeckhaus, Steffi. "Dynamic potential fields for guided exploration in virtual environments." [S.l. : s.n.], 2002. http://deposit.ddb.de/cgi-bin/dokserv?idn=965713253.
Повний текст джерелаMortensen, J. "Virtual light fields for global illumination in computer graphics." Thesis, University College London (University of London), 2011. http://discovery.ucl.ac.uk/1302284/.
Повний текст джерелаBeckhaus, Steffi [Verfasser]. "Dynamic Potential Fields for Guided Exploration in Virtual Environments / Steffi Beckhaus." Aachen : Shaker, 2003. http://d-nb.info/1172608962/34.
Повний текст джерелаKrólewiak, Adam. "Stereoscopic and interactive visualization of electromagnetic fields in virtual reality environments." Artois, 2004. http://www.theses.fr/2004ARTO0204.
Повний текст джерелаThe thesis is devoted to the methods of electromagnetic fields' scientific visualization set in multidimensional virtual reality environment which gives spatial image and interaction with data space. Developed methods concern three domains: graphical methods of scientific data presentation, human-machine communication and realization of stereoscopy. In order to present volumetric and vector features the standard methods were adopted: colored maps (interactively cutting data set), isosurfaces and cones (vectors). The method of navigation within data space, objects' manipulation and control of application using menu system were developed. The most interesting method is numerical data querying directly from graphical objects realized based on the author's data structures. Much attention was devoted to stereo image creation and its influence on the space perception improvement. The result is the method of stereo parameters' automatic calculation
Zhu, Haibin. "A novel methodology for high strain rate testing using full-field measurements and the virtual fields methods." Thesis, Troyes, 2015. http://www.theses.fr/2015TROY0007/document.
Повний текст джерелаThis work focuses on the development of a novel experimental procedure for high strain rate testing of materials. The underpinning novelty of this work is the use of the full-field acceleration maps as a volume distributed load cell, avoiding the need for impact force measurement. To identify the constitutive parameters of materials from the full-field data, the Virtual Fields Method (VFM) based on the principle of virtual work is used here. In dynamics, using the VFM, it is possible to define particular virtual fields which can zero out the virtual work of the external forces. Instead, the acceleration obtained through second order temporal differentiation from displacement can be used as a load cell. Finally, the elastic parameters can be identified directly from a linear system which is built up through rewriting the principle of virtual work with as many independent virtual fields as unknowns. Thus, external force measurement is avoided, which is highly beneficial as it is difficult to measure in dynamics. This procedure is first numerically validated through finite element simulations and then experimentally implemented using different impact setups. Both results confirm that inertial effects can be used to identify the material parameters without the need for impact force measurements, also relieving the usual requirements for uniform/uniaxial stress in SHPB like test configurations. This exciting development has the potential to lead to new standard testing techniques at high strain rates
Lin, Jeng-Weei James. "Enhancement of user-experiences in immersive virtual environments that employ wide-field displays /." Thesis, Connect to this title online; UW restricted, 2004. http://hdl.handle.net/1773/10680.
Повний текст джерелаSmith, Michael John. "Sandstorm a dynamics multi-contextual GPU-based particle system using vector fields for particle propagation /." abstract and full text PDF (free order & download UNR users only), 2008. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1453635.
Повний текст джерелаYoon, Sung-ho. "Applications of the virtual fields method to the mechanical behaviour of rubbers under dynamic loading." Thesis, University of Oxford, 2016. https://ora.ox.ac.uk/objects/uuid:1a1294b8-8759-41bc-bb53-fc0abbf69f2f.
Повний текст джерелаAyiter, Elif. "Ground : a metaverse learning strategy for the creative fields." Thesis, University of Plymouth, 2012. http://hdl.handle.net/10026.1/1244.
Повний текст джерелаLi, Phoebe Hairong. "A Virtual Chinatown: the diasporic mediasphere of Chinese migrants in New Zealand." Thesis, University of Auckland, 2009. http://hdl.handle.net/2292/5561.
Повний текст джерелаSpekken, Mark. "Creating optimized machine working patterns on agricultural fields." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/11/11152/tde-22092015-112051/.
Повний текст джерелаNo contexto agrícola atual, improdutividade de máquinas agrícolas em campo e seus impactos sobre o solo ao longo de suas vias são inevitáveis. Estas máquinas têm custos diretos e indiretos associados ao seu trabalho no campo, como tempo improdutivo gasto em manobras quando estes atingem os limites do talhão. Também nestes limites, há uma dupla aplicação de insumos agrícolas quando as máquinas estão cobrindo cabeceiras. Ambas as questões se agravam em talhões de geometria irregular. Além disso, o tempo improdutivo também pode aparecer em operações de carga / descarga do reservatório da máquina com insumos / bens colhidos, o que pode aumentar com um uso indevido do reservatório da máquina devido ao comprimento inadequado do percurso em campo. Ainda, superfícies irregulares e íngremes apresentam um problema para o estabelecimento de culturas em fileira e caminhos de máquinas contra declive. Apesar de operações em nível serem uma prática comum para reduzir o escoamento e aumentar a infiltração de água, curvas de nível nunca são paralelas, enquanto operações agrícolas são sempre paralelas. Muitas destas questões foram alvo de otimização computacional para planejamento de percursos de para máquinas agrícolas, onde a ineficiência foi, em geral, minimizada e tentativas de redução da perda de solo estabelecimento de percursos mais adequados também produziu resultados. Esta tese reuniu estas questões em uma abordagem de planejamento de percurso quantificando e direcionando custos de perda de solo e improdutividade de máquinas para sua devida localização. Métodos foram propostos e modificados, como: criar e replicar trajetos transitáveis de máquinas; encontrar referências ideais para a cobertura do trajeto em superfícies irregulares (curvas ou retas); quantificação dos impactos da perda de solo por um determinado padrão de percursos; identificar espacialmente o fluxo da água e sua concentração; definir geometricamente diferentes tipos de manobras e calcular o seu tempo, espaço e energia demandada; obter a área sobreposta de aplicação de insumos; e quantificar custo de reposição da máquina em relação à subutilização de seu reservatório para seguir trajetos de comprimento inadequado. Um aplicativo-algoritmo foi obtido capaz de simular um grande número de cenários de padrões de percurso, e exibindo aqueles que foram otimizados por critérios definidos pelo usuário. A cultura da cana, em condições brasileiras, foi a principal cultura de estudo nesta tese devido ao seu alto custo de mecanização (assim como custos operacionais improdutivos), alta suscetibilidade à erosão do solo na sua fase de plantio, e ocupando predominantemente áreas de superfície irregular. Os estudos de caso foram sujeitos ao algoritmo que obteve resultados coerentes e impactos minimizados. Os resultados do algoritmo mostram potencial para que os métodos avaliados sejam utilizados por tomadores de decisão da área agrícola.
Hoffbauer, Cole. "MULTI-USER REDIRECTED WALKING AND RESETTING UTILIZING ARTIFICIAL POTENTIAL FIELDS." Miami University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=miami1530629793552698.
Повний текст джерелаGursoy, Zeynep Ece. "A Numerical Investigation Of Helicopter Flow Fields Including Thermal Effects Of Exhaust Hot Gases." Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/12611128/index.pdf.
Повний текст джерелаArdouin, Jérôme. "Contribution to the study of visualization of real and virtual environments with an extended field-of-view." Thesis, Rennes, INSA, 2014. http://www.theses.fr/2014ISAR0024/document.
Повний текст джерелаWho have never wanted to have eyes in the back of his head? This doctoral thesis proposes to study the extension of the human field-of-view (FoV) in both real and virtual environments. First we have designed FlyVIZ, a new device to increase the human FoV. It is composed of a helmet, combining a catadioptric camera, a HMD and an image processing algorithm. Wearing this device allows a user to experience 360° vision of its surroundings. The prototype is demonstrated through scenarii such as grasping an object held out behind their back without turning their head or walking backward through doorways. Then we have proposed a novel method to render virtual environments with wide FoV in real-time. To solve the rendering issue induced by usage of non-planar projections, we introduce a special stage in real-time rendering pipeline. Our method was then adapted for real-time stereoscopic rendering with 360° FoV. We have conducted a preliminary evaluation of real-time wide FoV rendering for a navigation task in virtual reality. Our results confirm that using a wide FoV rendering method could lead to more efficient navigation in terms of average task completion time. Among the different tested non-planar projection methods, the subjective preference is given to equirectangular and Hammer projections. We also address the problem of frame cancellation, generated by the conflict between two depth cues: stereo disparity and occlusion with the screen border. We have proposed the Stereoscopy Compatible Volume Clipping (SCVC), solving the problem by rendering only the part of the viewing volume free of disparity - frame occlusion conflict. The method was evaluated and results have shown that SCVC notably improved users’ depth perception and that the users expressed preference for SCVC. Wide FoV opens novel perspectives for environments exploration or monitoring. Therefore, it could benefit to several applications, both in real world context or virtual environments. In safety and security applications, firemen, policemen or soldiers could take advantage of wide FoV. Performance of searching task and fast exploration in virtual environments could also be improved with wide FoV
Xavier, José. "Characterisation of the wood stiffness variability within the stem by the virtual fields method : application to P. pinaster in the LR plane." Paris, ENSAM, 2007. http://www.theses.fr/2007ENAM0030.
Повний текст джерелаDans ce travail, une méthode d'identification des paramètres de rigidité du bois a été étudiée et appliquée à l'essence pin maritime (P. Pinaster) dans le plan LR. Cette approche est basée sur la méthode de champs virtuels (MCV) et sur la mesure de champs de déplacements sur une éprouvette parallélépipédique chargée avec le montage de cisaillement d'Iosipescu. Cet essai a été conçu afin d'activer plusieurs rigidités, générant des champs de déformation non homogènes. Ces champs ont été déduits à l'aide d'une méthode d'approximation polynomiale des champs de déplacement mesurés par la méthode de la grille. Les paramètres constitutifs ont ensuite été déterminés par la MCV. L'approche a été validée numériquement et expérimentalement. Deux configurations d'éprouvette avec le fil du bois orienté à 0◦ et à 45◦ ont été comparées. Avec la configuration à 0◦, seuls les paramètres Q11 et Q66 (rigidités longitudinale et de cisaillement) ont été identifiés avec une dispersion acceptable. L'orientation à 45◦ a introduit une redistribution des champs de déformation permettant notamment une meilleure identification du paramètre Q22 (rigidité radiale ou transverse). Cette dernière configuration a été employée dans une étude concernant la variabilité radiale des rigidités à l'intérieur de la grume de l'arbre. Il a été constaté que Q22 et Q66 diminuent du centre à la moitié du rayon de la grume et augmentent après jusqu'à la périphérie
Bondeson, Per, and Stefan Liss. "Roadmap of Virtual Commissioning Inertia : An Investigation of Technical and Non-TechnicalFields of Action." Thesis, KTH, Industriell produktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232436.
Повний текст джерелаVirtuell Idriftsättning (VC) Virtual Commissioning är ett aktuellt tillvägagångssätt som underlättarinstallationen av nya maskiner för producerande företag och därmed hjälper att möta ett tuffare produktionsklimat.VC minskar risken, tiden och kostnaden för idriftsättningsprojekt, eftersom att manknyter ihop olika ingenjörsdiscipliner till en gemensam simuleringsplattform där deras arbete kan valideras.Dessa discipliner gäller primärt, mekanik, el-installation, automation och robotik. Vidare så kanfördelar som operatörsträning, ökad kunskap om utrustning och högre mognadsgrad av optimerade systemvalideras innan installationen av maskinen påbörjas. I dagsläget tar idriftsättningen 25% av dentotala projekttiden och forskning visar på att VC kan minska detta med upp till 75%.Trots att VC innebär många fördelar och att det finns programvaror som möjliggör VC är det idaginte ett etablerat tillvägagångssätt inom industrin. Därför ville vi i vårt examensarbete undersöka deunderliggande anledningarna till detta.Det finns många trösklar och utmaningar som måste lösas innan en lyckad implementering av VC. Medgrunden från en global enkät som undersökte vilka faktorer hindrar simulering från att bli ett standardverktyginom industrin utkristalliserades åtta olika områden, så kallade fields of action. Dessa antas ävengälla för VC och de åtta områdena kan delas upp i fyra tekniska-och fyra icke-tekniska områden. Detekniska områdena berör modellåteranvändning, modelleringseffektivitet, integration och användbarhet.De icke-tekniska områdena berör arbetsmetod, utbildning, acceptans och samarbete.Syftet med denna rapport är att undersöka trösklar som hindrar VC från att bli en standard inomindustrin. De åtta områdena används alltså för att undersöka varför VC inte används. Vidare vardet viktigt för oss att ta reda på hur de olika aktörerna i värdekedjan såg på varje enskilt område.Därför utformade vi följande forskningsfråga. Vilka trösklar begränsar VC från att bli en standard inomindustrin?Det var inget av våra intervjuade företag som använde sig av VC på en vardaglig basis, det var dock någrasom genomförde pilotprojekt. Generellt sätt finns det trösklar till både de tekniska och icke-tekniskaområdena, men flest trösklar är kopplade till de icke-teknisk områdena. Därför är de icke-tekniskaområdena intressanta att åtgärda primärt. Även om det är tekniskt genomförbart att implementeraVC finns det många tekniska trösklar som kan göra att arbetet med simuleringsmodeller underlättar.Vidare är det största tekniska hindret begränsad interoperabilitet mellan programvaror. Det är dock deicke-tekniska områdena som till störst del begränsar VC från att bli en standard inom industrin.
Bouda, Pascal. "Méthode des champs virtuels pour la caractérisation du comportement dynamique de matériaux métalliques sous chargement purement inertiel." Thesis, Valenciennes, 2019. http://www.theses.fr/2019VALE0003/document.
Повний текст джерелаThis thesis aims at developing an innovative methodology for viscoplastic material behaviour characterization of metallic materials under purely inertial loads. Indeed, their mechanical behaviour under extreme conditions (e.g., crash, impact or explosions) is often rate-dependant. Statically determinate approaches are mainly used to characterize their behaviour. However, they require numerous tests for which testing conditions are strongly constrained, such as the strain rate which has to remain constant in time and space for instance. By contrast, statically undeterminate approaches enable test processing with a few (or without) hypotheses on experimental conditions. In this work, the Image-Based Inertial Impact test methodology has been extended to characterize the viscoplastic behaviour of metallic materials. Owing to the Virtual Fields Method, it enables the identification of constitutive material parameters with the sole knowledge of strain and acceleration fields (possibly heterogeneous in time and space). Therefore, constitutive models can be characterized over a wide range of plastic strain and strain rate, while the number of tests is limited. Tests design notably relies on the development of a synthetic images generator to determine the experimental setup (e.g., specimen geometry or testing conditions). Finally, experiments are carried out with optimized test configurations to identify Johnson-Cook parameters over a predicted range of plastic strain and strain rate for a titanium alloy widely used in aerospace industry. Identification uncertainties are also quantified and analysed in this work
Fischer, Leonardo Garcia. "3DS-BVP : a path planner for arbitrary surfaces." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/49751.
Повний текст джерелаEfficient path planning methods are being explored along the years to allow the movement of autonomous robots or virtual agents. Basically these algorithms search the environment for a path with low probability of collision with obstacles that conduces the agent from an initial to a goal position. Although the first path planning algorithms to compute routes in graphs were presented more than 50 years ago, there is still a lot of effort into improving the current approaches. The current path planning algorithms usually assume that the environment can be easily projected on a plane. There are also other algorithms that can easily deal with higher dimensional spaces. But a class of environments that cannot be easily treated by current algorithms is the one composed by arbitrary surfaces. These surfaces, with holes and bends for instance, cannot be directly projected on a plane. Because the path must be on the surface, it has only 2 degrees of freedom in any point of the surface, which is not trivial to map for a higher dimensional path planning algorithm. This work presents a new technique for path planning on 3D surfaces called 3DS-BVP. This new path planner is based on a previous path planning algorithm for 2D environments. The former algorithm, called BVP-Path-Planner, uses Boundary Value Problems (BVP) and harmonic functions to generate potential fields. By following the gradient descent of these potential fields, it is possible to produce smooth paths free from local minima from any point of the environment to a given goal position. Our algorithm generates a potential field directly on the 3D surface using a numerical method inspired on the one used by the BVP-Path-Planner. The 3DS-BVP works over complex surfaces of arbitrary genus or curvature, represented by a triangle mesh, without the need of 2D parametrizations. Our results demonstrate that our technique can generate paths with similar quality as those generated by the BVP-Path-Planner in planar environments. The same algorithm is also able to generate paths in arbitrary surfaces at interactive frame rates.
Lima, Carlos Magno de. "Uso de renderiza??o volum?trica e realidade virtual para problemas de percola??o na engenharia." Universidade Federal do Rio Grande do Norte, 2005. http://repositorio.ufrn.br:8080/jspui/handle/123456789/15165.
Повний текст джерелаIn the recovering process of oil, rock heterogeneity has a huge impact on how fluids move in the field, defining how much oil can be recovered. In order to study this variability, percolation theory, which describes phenomena involving geometry and connectivity are the bases, is a very useful model. Result of percolation is tridimensional data and have no physical meaning until visualized in form of images or animations. Although a lot of powerful and sophisticated visualization tools have been developed, they focus on generation of planar 2D images. In order to interpret data as they would be in the real world, virtual reality techniques using stereo images could be used. In this work we propose an interactive and helpful tool, named ZSweepVR, based on virtual reality techniques that allows a better comprehension of volumetric data generated by simulation of dynamic percolation. The developed system has the ability to render images using two different techniques: surface rendering and volume rendering. Surface rendering is accomplished by OpenGL directives and volume rendering is accomplished by the Zsweep direct volume rendering engine. In the case of volumetric rendering, we implemented an algorithm to generate stereo images. We also propose enhancements in the original percolation algorithm in order to get a better performance. We applied our developed tools to a mature field database, obtaining satisfactory results. The use of stereoscopic and volumetric images brought valuable contributions for the interpretation and clustering formation analysis in percolation, what certainly could lead to better decisions about the exploration and recovery process in oil fields
No processo da recupera??o do petr?leo, a heterogeneidade das rochas exerce um impacto enorme na forma como os l?quidos se movem no reservat?rio, definindo quanto petr?leo pode ser recuperado. A fim de estudar esta variabilidade, a teoria da percola??o, que descreve fen?menos envolvendo geometria e conectividade ? um modelo muito ?til. Os resultados da simula??o de percola??o s?o de car?ter tridimensional e n?o t?m nenhum significado f?sico at? que sejam visualizados em imagens ou anima??es. Embora ferramentas poderosas e sofisticadas de visualiza??o tenham sido desenvolvidas, estas transformam grandes volumes de dados em imagens 2D. A fim de interpretarmos os dados como eles aparecem no mundo real, t?cnicas de realidade virtual baseadas principalmente em estereoscopia podem ser usadas. Neste trabalho, propomos uma ferramenta interativa, denominada ZSweepVR, baseada em t?cnicas de realidade virtual, que permite uma melhor compreens?o dos dados volum?tricos gerados por simula??es de percola??o din?mica. O sistema desenvolvido tem a capacidade de renderizar imagens utilizando duas t?cnicas diferentes: renderiza??o de superf?cie e renderiza??o de volumes. A renderiza??o de superf?cie ? realizada utilizando diretivas OpenGL, enquanto que a renderiza??o volum?trica ? realizada pelo algoritmo de renderiza??o volum?trica direta ZSweep. No caso da renderiza??o volum?trica, implementamos algoritmo para gerar imagens est?reo. N?s tamb?m propomos melhorias no algoritmo original de percola??o din?mica visando melhorar sua efici?ncia. Aplicamos as ferramentas desenvolvidas a dados de campos maduros, obtendo resultados satisfat?rios. O uso de imagens estereosc?picas e volum?tricas trouxe contribui??es valiosas para a interpreta??o e analise da forma??o dos aglomerados na percola??o, o que certamente pode levar a decis?es melhores sobre a explora??o e recupera??o de petr?leo
Wingqvist, Birgitta, and Mattias Källstrand. "Navigering, sensorfusion och styrning för autonom markfarkost." Thesis, Linköping University, Department of Electrical Engineering, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-5359.
Повний текст джерелаThe aim of the Master’s Thesis work is to study and develop algorithms for autonomous travel of a UGV (Unmanned Ground Vehicle). A vehicle for the mounting of sensors has been constructed in order to perform the work. Since the UGV is to be used outdoor in urban areas, GPS can be used. To improve precision and robustness, inertial navigation is used in addition to GPS, since GPS reception is likely to be diminished in such areas. The sensors used for navigation are consequently GPS, magnetometers, accelerometers, gyroscopes, tachometers and ultra sonic sensors measuring distance to be used in detection of obstacles. The system has been implemented in Matlab. Two alternative methods of navigation with sensor fusion have been developed; one is a decentralized method with Kalman filtering using an error model and the other is a centralized particle filter using an all-embracing model of the vehicle. The two methods have been evaluated and compared. Test results show that the two methods perform equivalently.
The autonomous travel is undertaken between predetermined waypoints. In order to steer the vehicle a PID-controller based on the error between heading and its reference value is used. The computation of the reference value is based on position and heading in comparison to the desired path. The system has been tested using different routes and the results show an evident improvement of the precision in navigation compared to using only GPS-data. This holds for both navigation methods. Simulation of collision avoidance using virtual force fields shows satisfying results as well as terrain navigation with coordinate map referencing.
Examensarbetet är en studie i utveckling av algoritmer för autonom förflyttning av en UGV (eng Unmanned Ground Vehicle). För ändamålet har en farkost konstruerats där budgetsensorer för navigering används. Farkosten är tänkt att färdas utomhus i tätbebyggt område och GPS används. För förbättring av noggrannhet och robusthet vid dålig GPS-mottagning används även sensorer för tröghetsnavigering vilket här innebär magnetometrar, accelerometrar, gyron och tachometrar. För hinderdetektering finns avståndsmätande ultraljudssonar. Systemet som tagits fram har implementerats i realtid i Matlab. Två olika navigeringsmetoder med sensorfusion har utprovats; en decentraliserad variant med kalmanfilter som är uppbyggd kring felmodeller och en centraliserad variant med ett partikelfilter som använder en helhetsmodell för farkosten. De båda navigeringsmetoderna har utvärderats och jämförts. Resultat visar att de båda metoderna presterar likvärdigt.
Den autonoma förflyttningen utförs mellan förutbestämda brytpunkter. För att styra farkosten har en PID-regulator baserad på felet mellan kurs och börvärde använts. Börvärdet på kurs baseras på nuvarande position och riktning relativt den önskade färdvägen. Olika körsituationer har testats och resultaten visar en markant förbättring av navigeringsprecisionen jämfört med endast GPS-mätningar för både kalman- och partikelfilter. Simuleringar på vektorfältsstyrning med virtuella kraftfält för att undvika hinder har utförts med goda resultat liksom simuleringar av kartreferenspositionering.
Quiñones, Colomer Darío Rubén. "Developing preclinical devices for neuroscience research in the fields of animal tracking, fMRI acquisition, and 3D histology cutting." Doctoral thesis, Universitat Politècnica de València, 2019. http://hdl.handle.net/10251/118795.
Повний текст джерела[CAT] La neurociència és un camp que abasta moltes especialitats. L'objectiu d'aquesta tesi és esmenar algunes manques tecnològiques que existeixen en els mètodes actuals d'experimentació animal en neurociència. En aquesta tesi, es presenten sis projectes, que tindran com a objectiu millorar el "Principi de les tres R", el qual va ser enunciat pels biòlegs anglesos W. M. S. Russell i R. L. Burch, durant l'experimentació animal. El comportament és un dels aspectes m'és importants de la vida animal. Depèn dels vincles entre els animals, els seus sistemes nerviosos i els seus entorns. Per estudiar el comportament dels animals de laboratori, es necessiten diverses eines, però` una eina de seguiment és essencial per a dur a terme un estudi de comportament exhaustiu. Diverses eines de seguiment visual estan actualment disponibles. No obstant això, totes tenen alguns inconvenients. Per exemple, en una situació en la qual un animal esta` dins d'un cau o prop d'altres animals, les cambres de rastreig (tracking) no sempre poden detectar la ubicació precisa o el moviment de l'animal. Per aquesta raó, els entorns enriquits per a intentar recrear l'hàbitat natural dels animals en experimentació no poden utilitzar-se, ja que les dades recopilades són insuficients/inexactes. Amb la finalitat de millorar els experiments de tracking/seguiment RFID Assisted Tracking Tile (RATT) és presentat en aquesta tesi. RATT es un sistema de seguiment basat en tecnologia d'identificació passiva de radiofreqüència (RFID) i esta` compost per rajoles electròniques amb les quals es pot construir una gran superfície, sobre la qual els animals poden moures lliurement. Això permet la identificació més precisa dels animals, així com el seguiment dels seus moviments. Aquest sistema, que també es pot combinar amb un sistema de seguiment amb cambres, aplana el camí per a estudis complets de comportament en entorns enriquits. Donada la capacitat de rastrejar animals i, per tant, realitzar experiments de comportament exhaustius, és possible observar com es comporten els subjectes des d'un punt de vista extern. No obstant això, si volem comprendre el que succeeix en el cervell d'aquests subjectes, és necessari aplicar altres tècniques d'anàlisis, per exemple, l'estudi de senyals dependents del nivell d'oxigen en la sang (BOLD, per les seues sigles en anglès). Els senyals BOLD es basen en les respostes vasculars a l'activació neuronal i s'utilitzen àmpliament en estudis d'investigació clínics i preclínics. En entorns preclínics, els animals solen ser anestesiats. No obstant això, els anestèsics causen canvis en la fisiologia de els animals, per exemple hipotèrmia, i això te el potencial d'alterar els senyals funcionals de MRI (fMRI). Per a evitar la hipotèrmia en rosegadors anestesiats, es presenta TherMouseDuino. Aquest és un sistema de control automàtic de temperatura de codi obert, que redueix les fluctuacions de la temperatura, la qual cosa proporciona condicions solides per a realitzar experiments de ressonància magnètica funcional. En els cursos de biologia i neurociència, l'anatomia del cervell s'ensenya generalment utilitzant imatges de ressonància magnètica (IRM) o seccions histològiques de diferents plans. Aquests mostren les àrees macroscòpiques més importants en el cervell de un animal. No obstant això, aquest mètode no és dinàmic ni intuïtiu. En aquesta tesi es presenta un cervell de rata imprès en 3D amb finalitats educatius. La manipulació manual de l'estructura, facilitada per l'ampliació de les seues dimensions, juntament amb la capacitat de desmuntar el "cervell" en algunes de les seues parts principals, facilita la comprensió de l'organització 3D del sistema nerviós. Aquest és un mètode alternatiu i millorat per a ensenyar a els estudiants en general i als biòlegs, en particular, l'anatomia del cervell de rata.
[EN] Neuroscience is a field that covers many specialties. The objective of this thesis is to correct some technological deficiencies that exist in current methods of animal experimentation in neuroscience. In this thesis, six projects are presented, which will aim to improve the "Principle of the three Rs" in animal experimentation enunciated by the English biologists W. M. S. Russell and R. L. Burch. In the present era of impressive progress in neuroscience, it is still not arguable that a complete understanding of the brain cannot be possible without a comparable understanding of animal behavior. In order to study the behavior of laboratory animals, various tools are needed, being a reliable tracking system one of the most important to follow large populations of individual subjects that interact in complex manners. Several visual tracking tools are currently available. However, they all have some drawbacks. For example, in a situation where an animal is inside a cave, or is in close proximity to other animals, tracking cameras cannot always detect the precise location or movement of the animal. For this reason, environments that have been enriched in order to attempt to recreate the natural habitat of the animals under experiment, cannot be used, as the data gathered is insufficient/inaccurate. In order to improve the current tracking systems , the RATT is presented. RATT is a tracking system based on passive RFID technology and it is composed of electronic tiles. Using several tiles, a large surface area, on which the animals can move freely, can be built. This enables the more accurate identification of the animals, as well as the tracking of their movements. This system, which can also be combined with a visual tracking system, paves the way for complete behavioral studies in enriched environments. Given the ability to track animals and thus conduct thorough behavioral experiments, it is possible to observe how the subjects behave from an external viewpoint. However, if we want to understand what is going on in the brains of these subjects, it is necessary to apply other analysis techniques, for example the study of BOLD signals. BOLD signals are based on vascular responses to neuronal activation and are used extensively in clinical and preclinical research studies. In preclinical settings, animals are usually anesthetized. However, anesthetics cause changes in the physiology of the animals, e.g. hypothermia, and this has the potential to disrupt fMRI signals. In order to avoid hypothermia in anesthetized rodents, TherMouseDuino is presented. This is an Open-Source automatic temperature control system, which reduces temperature fluctuations, thus providing robust conditions in which to perform fMRI experiments. In biology and neuroscience courses, brain anatomy is generally taught using MRI or histological sections of different planes. These show the most important macroscopic areas in an animals' brain. However, this method is neither dynamic nor intuitive. An anatomical 3D printed rat brain with educative purposes is presented in this thesis. Hand manipulation of the structure, facilitated by the scaling up of its dimensions, together with the ability to dismantle the "brain" into some of main its constituent parts, facilitates the understanding of the 3D organization of the nervous system. This is an alternative and improved method for teaching students in general and biologists, in particular, the rat brain anatomy.
This work was supported in part by the Spanish Ministerio de Economía y Competitividad (MINECO) and FEDER funds under grants BFU2015-64380-C2-2-R (D.M.) and BFU2015-64380-C2-1-R, by EU Horizon 2020 Program 668863-SyBil-AA grant (S.C.). S.C. acknowledges financial support from the Spanish State Research Agency, through the “Severo Ochoa” Programme for Centres of Excellence in R&D (ref. SEV-2013-0317) and by a grant “Ayudas para la formación de personal investigador (FPI)” from the Vicerrectorado de Investigación, Innovación y Transferencia of the Universitat Politècnica de València.
Quiñones Colomer, DR. (2019). Developing preclinical devices for neuroscience research in the fields of animal tracking, fMRI acquisition, and 3D histology cutting [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/118795
TESIS
Denton, Frances Louise. "The form of identity in virtual space : a thesis presented in partial fulfilment of the requirements for the degree of Master of Fine Arts at Massey University, Wellington, New Zealand." Massey University, 2010. http://hdl.handle.net/10179/1267.
Повний текст джерелаForget, Sandra. "Reconstruction des champs acoustiques sur structure à géométrie complexe en environnement non contrôlé, hiérarchisation de sources et corrélation éléments finis : Application sur un Groupe Moto Propulseur d’automobile." Thesis, Lyon, 2016. http://www.theses.fr/2016LYSEI122.
Повний текст джерелаTo limit the sound pollution and to meet customer requirements, the automotive sector is constrained for the next decade to drastically reduce the noise emissions of its vehicles. The powertrain is one of the main sources of noise and expensive workaround will not be sufficient in the future to meet acoustic standards. The optimization of the vibro-acoustic behavior of such structures by a detailed design work remains the best way. In this context, engineers are looking for an efficient and relevant experimental noise source identification and characterization method. In this sense, the main expectation is the precise reconstruction of all the acoustic source fields on geometrically complex structures and in the presence of a restrictive and uncontrolled industrial environment. In the continuity of the u-iPTF method (inverse Patch Transfer Functions) previously developed, the first part of this PhD work was to standardize the principle of the virtual acoustic volume on which it relies and to propose the development of an alternative method, called m-iPTF, whose theoretical principle allows reaching all the specifications of the industrial partner. Indeed, contrary to the u-IPTF method, the m-iPTF method overcomes the measurement of air particles velocity, expensive and not yet robust, and uses acoustic pressure only. A first numerical study framed the scope of validity and application of the method. It was followed by three experimental campaigns of increasing complexity with a final application in industrial standard conditions, i.e. a powertrain running on a test bench. All these studies have demonstrated the suitability of the method in an industrial environment and illustrated the potential of the 3D reconstruction of parietal fields for the optimization of complex structures (discrimination and ranking of noise sources, correlation and coupling with numerical simulations...)
LATTANZI, ATTILIO. "Consititutive behaviour identification of anisotropic plasticity using non-linear VFM." Doctoral thesis, Università Politecnica delle Marche, 2018. http://hdl.handle.net/11566/253156.
Повний текст джерелаThe Virtual Fields Method (VFM) is an inverse technique that allows to identify the material parameters of a constitutive model using full-field strain data. In this research activity, the VFM is employed to characterize the anisotropic plasticity behaviour of metals. This aspect, in fact, is particularly important in many industrial processes such as sheet metal stamping and metal forming in general. So, the VFM is used accordingly with its formulation for the finite deformation theory. In such application, the identification of material parameters is performed through an iterative procedure; in this, the algorithm for the integration of constitutive equations has significant effects on accuracy and computational time. A fast computational method for stress reconstruction from strain data in general plasticity is formalized and validated. This algorithm, called Direct Method, is implemented in the VFM and will be exploited for all the analysis given below. The VFM, and the inverse methods in general, allow to consider heterogeneous strain fields for the identification, in order to introduce as much informations about the material as possible. This, also, leads to the development on new experimental procedures capable of collecting a large amount of material data. Employing the Digital image Correlation (DIC) as main tool for the full-field measurement, new experimental procedures are proposed, facing such problems as the optimization of specimens for the elasto-plastic behaviour characterization, the evaluation of the volume displacement from surface DIC measurements, the characterization of sheet metals through-thickness behaviour at large strains. The methodology applied relies on both numerical analysis and experimental validation. The last part is focused on the identification of the material parameters of an anisotropic plasticity model, the YLD2000-2D yielding criterion. The results coming from the inverse identification by means of VFM are compared with the standard procedure based on the uniaxial test at three material orientations and the equi-biaxial stress state by means of bulge test. This experimental investigation is extended on two AHSS steels, the BH-340 and TRIP-780, widely employed in automotive applications.
Tarrús, Castellà Jaume. "Explicit Bound states and Resonance fields in Effective Field Theories." Doctoral thesis, Universitat de Barcelona, 2012. http://hdl.handle.net/10803/82144.
Повний текст джерелаEn el marc de teories efectives per a Cromodinàmica Quàntica a baixes energies, una situació interessant es presenta quan els graus de llibertat de baixes energies poden formar estats lligats, estats virtuals o ressonàncies pròximes al llindar. Com que aquest estats estan a prop del llindar afecten a les amplituds de dispersió, però tan mateix no poden ser descrites utilitzant teoria de pertorbacions, ja que les series polinòmiques finites en el moment no poden generar un pol en l’amplitud. Aquest pols es poden obtenir resumant certes classes de diagrames, per exemple usant tècniques d’unitarització, que no són consistents amb el comptatge de la teoria efectiva, o alternativament assumint un augment de l’importància de certs acoblaments. En aquest últim cas s’han de calcular les equacions del grup de renormalització per a tots els acoblaments per tal de determinar-ne el tamany correcte, el que dificulta mantenir la sèrie pertorbativa sota control. És una vella observació de Weinberg que la inclusió explícita d’estats lligats i ressonàncies com a graus de llibertat de la teoria efectiva millora la convergència de la teoria de pertorbacions. Es pot entendre fàcilment aquesta millora de la convergencia ja que les amplituds de dispersió tindran la estructura analítica correcta. Un dels temes principals d’aquesta tesi ha sigut explorar aquest fet dins d'un marc modern de teories efectives. El treball original d’aquesta tesi és als capítols 4 i 5. Al capítol 4 hem construït una teoria efectiva Quiral pel sistema nucleó–nucleó que conté camps dibariònics com a graus de llibertat fonamentals. Les longituds de dispersió grans en els canals 1S0 i 3S1 poden ser representades de forma natual gràcies a les petites masses residuals dels dibarions. Em calculat les amplituds de dispersió per aquesta teoria fins a NNLO per als canals 1S0 i 3S1-3D1, i em donat fòrmules d'extrapolació quiral per a les longituds de dispersió d'ona S fins a NLO. Al capítol 5 hem considerat la possiblitat de que l’espectre de QCD en el limit Quiral contingui un isosinglet escalar amb massa molt mes petita que l’escala hadroníca típica, i hem construït una teoria efectiva que l’inclou conjuntament amb els pseudo–bosons de Goldstone. Hem calculat la massa i la constant de decaïment del pion fins a NLO i hem ajustat els resultats a dades en el reticle. També hem estudiat les longituds de dispersió de les col•lisions pió-pió per a ona S en isospin I=0 i I=2 i les hem comprat amb dades al reticle.
Madinier, Nicolas. "Caractérisations vibratoires de structures par méthodes inverses et mesures plein champ." Electronic Thesis or Diss., Lyon, INSA, 2024. http://www.theses.fr/2024ISAL0078.
Повний текст джерелаThe development of new materials combining mechanical strength and lightness is a major issue in many industrial sectors. In order to use these materials, it is necessary to identify their mechanical properties. Inverse vibration methods can be used to determine these properties. These methods analyse the vibratory behaviour of the structure to identify the desired mechanical properties. Two methods are used in this thesis: the Force Analysis Technique and the Virtual Fields Method. They are applied here with the aim of identifying the bending stiffness and damping of a thin Love-Kirchhoff plate or an Euler-Bernoulli beam. First, the methods are applied using optical deflectometry, a full-field measurement method.By combining this measurement method with the two inverse methods, it is possible to obtain accurate maps of the bending stiffness and damping of the structure under study. Optical deflectometry measures the slopes of the displacement field. An inverse gradient operation is used to return to the displacement field. In order to eliminate this operation, the development of slope formalisms for the Force Analysis Technique and the Virtual Fields Method is proposed. These formalisms are tested with numerical simulations to identify the bending stiffness, followed by an experimental study. Secondly, a variant of the Virtual Field Method is developed. The aim of this variant is to apply the method when the number of measurement points per flexural wavelength becomes small. In fact, the Force Analysis Technique and the Virtual Field Method are no longer effective when the number of points per bending wavelength falls below 4. This is because a singularity at the bending wavenumber is present in the responses of the methods in wavenumber space. The Corrected Force Analysis Technique is a variant of the Force Analysis Technique which aims to remove this singularity using corrective factors. The application of these factors enables the method to be applied more effectively when the number of points per wavelength becomes small. A variant of the Virtual Fields Method has been developed for the same purpose. The method performs a local polynomial interpolation of the displacement field. The polynomial obtained is used to calculate analytically the integrals of the Principle of Virtual Work (a weak form of local equilibrium on which the Virtual Fields Method is based). These integrals are calculated locally on a virtual segment for the 1D case or on a virtual window for the 2D case. At each frequency, the length of the segment or window that allows the method to be applied when the number of points per wavelength is low is calculated. This length is referred to as the Frequency Adapted Length. The variant is therefore called the Frequency-Adapted Virtual Field Method. It is developed for the Euler-Bernoulli beam and the Love-Kirchhoff plate and is tested on experimental data to identify the complex bending stiffness of a locally damped plate
Scaramuzzino, Gabriella. "Sexsäljares och sexköpares kollektiva handlande på internet : En svensk "fuckförening"?" Doctoral thesis, Linnéuniversitetet, Institutionen för socialt arbete (SA), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-34170.
Повний текст джерелаRaghuram, Sumita, Philipp Türtscher, and Raghu Garud. "Mapping the field of virtual work: a co-citation analysis." INFORMS, 2010. http://epub.wu.ac.at/3098/1/983.pdf.
Повний текст джерелаKuntz, Achim. "Wave field analysis using virtual circular microphone arrays." München Verl. Dr. Hut, 2008. http://d-nb.info/993260292/04.
Повний текст джерелаNakagawa, Harumichi, Masatoshi Yamazaki, Motoki Nihei, Ryoko Niwa, Tatsuhiko Arafune, Akira Mishima, Shiho Nashimoto, et al. "Virtual Electrode Polarization-Induced Reentrant Activity." Research Institute of Environmental Medicine, Nagoya University, 2003. http://hdl.handle.net/2237/7595.
Повний текст джерелаNorris, E. J. "Virtual Field Trips as physically active lessons for children." Thesis, University College London (University of London), 2017. http://discovery.ucl.ac.uk/1542460/.
Повний текст джерелаStohlmann, Lauren K. "Application of Virtual Field Trips to Increase Agricultural Literacy of Youth: A Case Study of Agricultural Advocacy Organizations’ Implementation of Virtual Field Trips." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555660967142699.
Повний текст джерелаFoldes, Stephen Thomas. "Command of a Virtual Neuroprosthesis-Arm with Noninvasive Field Potentials." Case Western Reserve University School of Graduate Studies / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=case1290109568.
Повний текст джерелаYang, Mu. "RadPaint a Web-based interactive 3D virtual radiation field application /." [Gainesville, Fla.] : University of Florida, 2002. http://purl.fcla.edu/fcla/etd/UFE1001198.
Повний текст джерелаGarcía, Concejero Yeray, and del Río Miguel Antonio Salazar. "Emulation of industrial Fieldbus modules for Virtual Commissioning." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17486.
Повний текст джерелаMeo, Fabio <1983>. "Near Field Communication (NFC): interazione fisica-interazione virtuale." Master's Degree Thesis, Università Ca' Foscari Venezia, 2012. http://hdl.handle.net/10579/1864.
Повний текст джерелаLewis, Daniel B. "Can virtual field trips be substituted for real-world field trips in an eighth grade geology curriculum? /." Thesis, Connect to this title online; UW restricted, 2008. http://hdl.handle.net/1773/7730.
Повний текст джерелаChang, Joie Z. (Joie Zhi Fan). "Designing in virtual reality : tools with the human field of vision." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111278.
Повний текст джерелаThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (page 35).
Virtual reality, or VR, will be the next common medium for digital visualization. The purpose of this thesis is to explore how designers will use and discover new design methods with the representation in virtual reality. How do computational design tools such as CAD and VR, which are digital representations of the physical, affect our designs of physical space? In this thesis, I explore the benefits and shortcomings of VR as a design medium. My first hypothesis claims that VR will excel in representing site context, depth, and scale, in comparison to CAD. The second hypothesis says that VR will encourage a preference for monumentality and open spaces in comparison to a higher packing density of objects in CAD. The third hypothesis claims that designers will prefer 3d models with realistic rendering textures in VR, more so than CAD. The fourth and final hypothesis is that architects, familiar with CAD, can design immersive views just from a 3d omniscient plan without immersion, unlike novices. The first part of the research is the creation of a proof-of-concept virtual reality design review tool that can be integrated easily into existing design practices. The VR tool allows a user to explore their 3d modeled spaces with full locomotion and visually records their experiences in the space. This VR tool integrates virtual reality into the process of iterative design. Through subject testing, we explore our understanding of how our spatial perception interacts with simulated virtual space and thus affects our manners of designing. The results led us to several different conclusions. First, intuitive perception of scale and other spatial relationships is easier in VR. Secondly, VR, despite its intimate relation to the human scale, does not promote a preference for large spaces and monumentality. Thirdly, designers slightly prefer realistic rendering textures in VR. Finally, those with architecture training perform slightly better than novices in visualizing 3d immersive views from plans. This project illustrates where virtual reality's value and flaws as a digital visualization medium. It examines what manner the mode of representation affects and limits the process of designing and making.
by Joie Z. Chang.
S.B.
Wikström, Ida, and Cia Wilthorn. "Virtual Leadership in Brazil - Virtual Intelligence in Multinational Companies : A Field Study on Leadership in a Virtual Context with Focus on its Effect on Teamwork in Cultrurally Diverse Teams." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-34552.
Повний текст джерелаPereira, Demétrio Jorge Rocha. "Espacialidades imersivas em realidade virtual : tecnologia, linguagem, controle." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/153359.
Повний текст джерелаThis work seeks to comprehend immersion in virtual reality (VR) as a problem of material, semiotic and cultural production of spatialities. Immersion in VR is linked to a panoramic spatiality, characterized by the homogeneous and totalizing extension of the visible field around a point of view. Sensorial immersion is therefore reckoned as an event which is irreducible to its technological grounding, leading to the mapping of transmediatic strategies (in painting, cinema, architecture etc.) for the enclosure of space. The text inquires the regimes of truth and power to which these strategies are assembled and concludes that panoramic immersion serves an anthropocentric and rationalist episteme, subordinating matter to a vessel-space and a vessel-space to a single centralized subject. Such a systematization of space, while producing the frame as a partial selection of a wider set, also creates the invisible as virtuality of the visible field, to which the panorama will provide an answer by colonizing the out-of-field. The out-of-field’s immediate function of pointing to absent sets in mediums such as painting and cinema perishes, therefore, with VR’s operations of deframing and reframing To study how virtual reality actualizes immersive spatialities and openings to external sets, observations were conducted with the use of a Google Cardboard, having as object of analisys three videos from the app Within, available for Android and iOS. Among the results, it was found that virtual reality connects not only the user’s head and neck to the digital space, but his whole body, and that immersion occurs by invisibilizing the external sets which enframe the digital space. A series of expressive strategies were found to be actualized to capture the “freedom” of framing, such as sound noises, lines of vision and movement, face affects and spatial montage favoring a single limited portion of the visible field. The same expedients which centrifugally “opened” pictorial and film screens now act, in VR, to establish an internalizing game of centripetal lines. Panoramic immersion in VR was finally related not anymore to the panoptic and besieging mechanism typical of the disciplinary societies, but to a model of “open” fractalism which caracterizes the operation of power in the societies of control.
Herron, Thomas M. "A virtual Ireland : approaches to the Field Day Anthology of Irish Writing." Thesis, University of Aberdeen, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387803.
Повний текст джерелаKrause, Jennifer M., Scott Douglas, Brandy M. Lynch, and LeAnn E. Kesselring. "Let's Get Virtual: Observing Physical Education Field Experiences through Synchronous Video Conferencing." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etsu-works/4017.
Повний текст джерелаFu, Tommy, Dennis Nilsson, and Johan Holmqvist. "Introducera modern teknologi i utbildningen." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-11131.
Повний текст джерелаThere is a constant development of new technologies happening in the world. A handful of these are deemed to have the potential of truly revolutionizing the way we do things. The field of education is one of the oldest fields that continue to be present even today and has time and time again come to make use of new technologies that streamlines and improves upon its core concept.The research we put forward covers the case of virtual reality as an improvement into the field of education. We research how students at the University of Borås perceive the introduction of this novel technology as an aid in their studies. We utilize questionnaires in order to receive this information and received a total of 143 respondents’ answers. We conclude that the general attitude of the students is positive, while maintaining skepticism in terms of this result as a piece of document for proving the results as facts.
Sanchez, Alicia. "ENHANCING VOCABULARY ACQUISITION THROUGH SYNTHETIC LEARNING EXPERIENCES: IMPLEMENTING VIRTUAL FIELD TRIPS INTO CLASSROOMS." Doctoral diss., University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3007.
Повний текст джерелаPh.D.
Other
Sciences
Modeling and Simulation
Messinger, Justin. "Genetic Algorithm Optimization of Artificial Potential Field Redirected Walking". Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1563202015610425.
Повний текст джерелаHoepfner, Patrick J. "A Monte Carlo calculation of virtual source size and energy spread for a liquid metal ion source /." Full text open access at:, 1985. http://content.ohsu.edu/u?/etd,77.
Повний текст джерелаNix, Rebekah Kincaid. "Virtual Field Trips: Using Information Technology to Create an Integrated Science Learning Environment." Thesis, Curtin University, 2003. http://hdl.handle.net/20.500.11937/126.
Повний текст джерелаSullivan, Joseph A. "Helicopter terrain navigation training using a wide field of view desktop virtual environment." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1998. http://handle.dtic.mil/100.2/ADA356059.
Повний текст джерелаThesis advisor(s): Rudolph P. Darken. "September 1998." Includes bibliographical references (p. 97-99). Also Available online.
Nix, Rebekah Kincaid. "Virtual field trips : using information technology to create an integrated science learning environment /." Full text available, 2002. http://adt.curtin.edu.au/theses/available/adt-WCU20030331.133750.
Повний текст джерела