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Статті в журналах з теми "Virtual Building Model"
Nagao, Katashi, Menglong Yang, and Yusuke Miyakawa. "Building-Scale Virtual Reality." International Journal of Multimedia Data Engineering and Management 10, no. 1 (January 2019): 1–21. http://dx.doi.org/10.4018/ijmdem.2019010101.
Повний текст джерелаBarab, Sasha A., Kenneth E. Hay, Michael Barnett, and Thomas Keating. "Virtual solar system project: Building understanding through model building." Journal of Research in Science Teaching 37, no. 7 (2000): 719–56. http://dx.doi.org/10.1002/1098-2736(200009)37:7<719::aid-tea6>3.0.co;2-v.
Повний текст джерелаSalleh, Syahiirah, Uznir Ujang, and Suhaibah Azri. "Virtual 3D Campus for Universiti Teknologi Malaysia (UTM)." ISPRS International Journal of Geo-Information 10, no. 6 (May 22, 2021): 356. http://dx.doi.org/10.3390/ijgi10060356.
Повний текст джерелаMurphy, M., A. Chenaux, G. Keenaghan, V. GIbson, J. Butler, and C. Pybusr. "ARMAGH OBSERVATORY – HISTORIC BUILDING INFORMATION MODELLING FOR VIRTUAL LEARNING IN BUILDING CONSERVATION." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W5 (August 21, 2017): 531–38. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w5-531-2017.
Повний текст джерелаHe, Fan. "Restoration Design of Chu Architecture: Zhanghua Tower Based on VR Technology." Computational Intelligence and Neuroscience 2022 (July 19, 2022): 1–8. http://dx.doi.org/10.1155/2022/1310462.
Повний текст джерелаBruno, Silvana, Albina Scioti, Alessandra Pierucci, Rocco Rubino, Tommaso Di Noia, and Fabio Fatiguso. "VERBUM – virtual enhanced reality for building modelling (virtual technical tour in digital twins for building conservation)." Journal of Information Technology in Construction 27 (January 5, 2022): 20–47. http://dx.doi.org/10.36680/j.itcon.2022.002.
Повний текст джерелаYing, Fan, and Zhou Bo. "Building Virtual Scene Construction and Environmental Impact Analysis Based on Image Processing." Scientific Programming 2021 (December 7, 2021): 1–14. http://dx.doi.org/10.1155/2021/9979862.
Повний текст джерелаLiu, Hong Wei. "A Virtual Model for Civil Building Electric Control Based on Matlab Controller." Advanced Materials Research 433-440 (January 2012): 2361–66. http://dx.doi.org/10.4028/www.scientific.net/amr.433-440.2361.
Повний текст джерелаLi, Weihong. "3D Virtual Modeling Realizations of Building Construction Scenes via Deep Learning Technique." Computational Intelligence and Neuroscience 2022 (March 31, 2022): 1–11. http://dx.doi.org/10.1155/2022/6286420.
Повний текст джерелаHöß, Bernadette, Michael Wasserman, and Sandra Fisher. "Building a Global Education Collaboration Model Using Experiential Learning: A Fresh Look at Developing Intercultural Competence." JOURNAL OF INTERNATIONAL BUSINESS RESEARCH AND MARKETING 5, no. 1 (2019): 7–12. http://dx.doi.org/10.18775/jibrm.1849-8558.2015.51.3001.
Повний текст джерелаДисертації з теми "Virtual Building Model"
Cooke, Christopher Alexander. "Interactive graphical model building using virtual reality." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/34065.
Повний текст джерелаIncludes bibliographical references (leaves 58-59).
by Christopher Alexander Cooke.
M.S.
Coon, William MacDowell. "A Computational Model for Building Relationships Between Humans and Virtual Agents." Digital WPI, 2012. https://digitalcommons.wpi.edu/etd-theses/942.
Повний текст джерелаOliveira, Marina Rodrigues de. "Modelagem virtual e prototipagem rápida aplicadas em projeto de arquitetura." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/18/18141/tde-07042011-110243/.
Повний текст джерелаThis master research work studies the employment of tools like virtual modeling and rapid prototyping on architectural designs trough educational institutions and commercial offices case studies from that use Rapid Prototyping Laboratories during the design process. Based on a literature review regarding design process, parametric design, virtual modeling, Building Information Model(ing) and rapid prototyping, connection between academic knowledge and potential design were performed in order to study the potentials, interferences, and future these technologies can offer to architectural design process. Two field studies were employed to investigate how technologies are influencing the design projects. The descriptive work presents the professional practice reality in São Paulo, Brazil, through interviews with five architectural design offices that are using these tools in different ways during the design project. The exploratory study was performed at three schools of excellent: University of Campinas, Brazil, Architectural Association in London, UK and Technical University of Lisbon, Portugal where the methodology employs parametric virtual modeling technology, giving evidence of changes in design teaching using the Digital Fabrication facilities. It concludes that the use of these technologies on design project teaching and practice a hanger the way of design, involving decision-making, simulation, design drawings, documents generation and collaboration between designers. However the academic research groups that use the technology for contemporary design conception and production do not represent the professional practice reality once they are using the BIM software on an isolated way given that complementary design offices don\'t have access to the same technology.
Hoffmann, Peter. "On virtual commissioning of manufacturing systems : proposals for a systematic VC simulation study methodology and a new simulation model building approach." Thesis, University of South Wales, 2016. https://pure.southwales.ac.uk/en/studentthesis/on-virtual-commissioning-of-manufacturing-systems(a4f3fdc4-56b5-4429-8432-b1975d09cf08).html.
Повний текст джерелаRogers-Ostema, Patrick J. "Building and using a model of insurgent behavior to avoid IEDS in an online video game." Thesis, Manhattan, Kan. : Kansas State University, 2010. http://hdl.handle.net/2097/4112.
Повний текст джерелаJansson, Simon, and Markus Strok. "Virtuellt byggande." Thesis, Linköping University, Department of Science and Technology, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11915.
Повний текст джерелаKostnaderna att bygga blir allt högre, man tror att byggkostnaderna väntas öka med 25 procent inom de närmaste tre åren. Mest stiger byggherrekostnaden och kostnaderna för byggmaterial och inget tyder på att detta kommer mattas av. Därför ligger det på byggföretagen att effektivisera och optimera projekteringen för att sänka kostnaderna. För att sänka produktions- och projekteringskostnaderna vill byggbranschen gå från hanteringen av traditionella 2D-ritningar till intelligenta 3D-modeller, BIM – Byggnads Informations Modell.
BIM är en metod för att lagra komplett information om en byggnad i en datormodell. Modellen integrerar all geometrisk modellinformation, de funktionella kraven och möjligheterna samt uppförandeinformationen i en enda beskrivning av ett byggnadsprojekt sett över dess livscykel.
Vid arbete med ett BIM-projekt använder man en delad projektmodell som alla inblandade parter kan ta del av och jobba med. Med hjälp av denna BIM-baserade arbetsmetod arbetar bland annat byggnadskonstruktörer, vvskonstruktörer, elkonstruktörer och fastighetsförvaltare med samma modell som arkitekten.
En av de största fördelarna med att använda BIM vid projekteringen är enkelheten att ändra objekt och dess egenskaper. Eftersom alla i projekteringen jobbar med samma modell av byggnaden ser respektive projektör ändringen. Det man strävar efter är att alla inblandade parter skall jobba med modellen från en gemensam server, för att kunna optimera projekteringen med avseende på tid, åtkomst av ritningar och förenklad korrespondens.
Syftet med vårt examensarbete är att skaffa fördjupad kunskap om BIM, både teoretiskt och praktiskt. Den praktiska delen bestod i att konstruera en BIM-modell av en byggnad. De tillämpningar vi gjort på modellen är en mängdberäkning som vi utfört i ArchiCAD, och en energiberäkning i tilläggsprogrammet Vipweb.
The costs to build is steadily increasing, one believes that the construction costs will increase with 25 percents within the next three years. The cost that will increase the most is proprietor cost and the costs for construction materials, and nothing indicates that this will weak of. Therefore it lies on the construction companies to become more effective and to optimize the project planning in order to lower their costs. To be able to lower the cost for production and project planning the construction industry have to go from the handling of traditional 2D-drawings to intelligent 3D-models, BIM - Building Information Model.
BIM is a method in order to store complete information about a building in a computer model. The computer model integrates all geometric model information, the functional requirements and possibilities and the behavior information, in only one description of a building project seen over its life cycle.
While working with a BIM-project one uses a divided project model that all involved parties can take part of and work with. With the aid of this BIM-based work method construction engineers, electrical engineers, heating- ventilation- and sanitation engineers and real estate managers are able work with the same model as the architect.
One of the biggest advantages with using BIM at project planning is the simplicity to change items and its properties. Since everyone in the project planning is working with same model of the building they can all see the changes that have been made. What one strives for is that all involved parties will work with the model from a common server, in order to optimize the project planning with the focus on time, accessibility of drawings and simplified correspondence.
The aim with this degree project is to get deepened knowledge about BIM, both theoretical and practical. The practical part consisted in designing a BIM-model of a building. We have used the model to do an amount calculation on the models building parts. This we carried out in ArchiCAD. We also made an energy calculation in the add-on program Vipweb.
Talele, Suraj Harish. "Comparative Study of Thermal Comfort Models Using Remote-Location Data for Local Sample Campus Building as a Case Study for Scalable Energy Modeling at Urban Level Using Virtual Information Fabric Infrastructure (VIFI)." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404602/.
Повний текст джерелаMuminovic, Meliha, and Emira Tandirovic. "Varför används inte BIM?- Vad är det som motverkar implementeringsprocessen?" Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-68451.
Повний текст джерелаMost production sectors in Sweden have had a positive technical development with digitized operations, and thus more efficient processes. The construction industry is the industry that has taken much longer to implement digitized working methods and methods, and is usually described as a conservative industry. However, this development has accelerated in recent years, and BIM (Buliding Information Modeling) has become increasingly known in the construction industry. The purpose of the work was to investigate how much BIM is actually used in the construction industry, and what the prevailing reasons are why it is not used by all actors. The method used in the study consists of a preliminary study in the form of a survey, where different actors have described how BIM is applied in their operations and what the real problems are for the development of BIM. Based on questionnaire responses, a deeper study has been conducted in the form of interviews by different actors. The result shows that it is rather ignorance, user friendliness and inadequate collaboration that counteract the development of the BIM process. To get rid of the conservative, these factors need to be addressed if more efficient processes are to be supplied to the industry.The conclusion about why BIM is not used is deducted from the results above. The process is used to a certain extent, but not to the extent that it is theoretically intended. It does not extend throughout the entire construction process, and is most developed in the design phase. The process is applied to the transition between the different stages, and is due to insufficient demands and cooperation between actors and developer. One solution is to increase BIM knowledge and develop a common platform for all actors at all stages, where the requirement for BIM should be a matter of course in the projects. This through an implemented implementation-model adapted to the responses and wishes that have been found in the study.
Jackson, Steven J. "Building the virtual river : numbers, models, and the politics of water in California /." Diss., Connect to a 24 p. preview or request complete full text in PDF formate. Access restricted to UC campuses, 2005. http://wwwlib.umi.com/cr/ucsd/fullcit?p3212684.
Повний текст джерелаGlander, Tassilo. "Multi-scale representations of virtual 3D city models." Phd thesis, Universität Potsdam, 2012. http://opus.kobv.de/ubp/volltexte/2013/6411/.
Повний текст джерелаGegenstand der Arbeit sind virtuelle 3D-Stadt- und Landschaftsmodelle, die den städtischen Raum in digitalen Repräsentationen abbilden. Sie werden in vielfältigen Anwendungen und zu unterschiedlichen Zwecken eingesetzt. Dabei ist die Visualisierung ein elementarer Bestandteil dieser Anwendungen. Durch realitätsnahe Darstellung und hohen Detailgrad entstehen jedoch zunehmend fundamentale Probleme für eine verständliche Visualisierung. So führt beispielsweise die hohe Anzahl von detailliert ausmodellierten und texturierten Objekten eines virtuellen 3D-Stadtmodells zu Informationsüberflutung beim Betrachter. In dieser Arbeit werden Abstraktionsverfahren vorgestellt, die diese Probleme behandeln. Ziel der Verfahren ist die automatische Transformation virtueller 3D-Stadt- und Landschaftsmodelle in abstrakte Repräsentationen, die bei reduziertem Detailgrad wichtige Charakteristika erhalten. Nach der Einführung von Grundbegriffen zu Modell, Maßstab und Mehrfachrepräsentationen werden theoretische Grundlagen zur Generalisierung von Karten sowie Verfahren zur 3D-Generalisierung betrachtet. Das erste vorgestellte Verfahren beschreibt die zellbasierte Generalisierung von virtuellen 3DStadtmodellen. Es erzeugt abstrakte Repräsentationen, die drastisch im Detailgrad reduziert sind, erhält dabei jedoch die wichtigsten Strukturen, z.B. das Infrastrukturnetz, Landmarkengebäude und Freiflächen. Dazu wird in einem vollautomatischen Verfahren das Eingabestadtmodell mithilfe des Infrastrukturnetzes in Zellen zerlegt. Pro Zelle wird abstrakte Gebäudegeometrie erzeugt, indem die enthaltenen Einzelgebäude mit ihren Eigenschaften aggregiert werden. Durch Berücksichtigung gewichteter Elemente des Infrastrukturnetzes können Zellblöcke auf verschiedenen Hierarchieebenen berechnet werden. Weiterhin werden Landmarken gesondert berücksichtigt: Anhand statistischer Abweichungen der Eigenschaften der Einzelgebäudes von den aggregierten Eigenschaften der Zelle werden Gebäude gegebenenfalls als initiale Landmarken identifiziert. Schließlich werden die Landmarkengebäude aus den generalisierten Blöcken mit Booleschen Operationen ausgeschnitten und realitätsnah dargestellt. Die Ergebnisse des Verfahrens lassen sich in interaktiver 3D-Darstellung einsetzen. Das Verfahren wird beispielhaft an verschiedenen Datensätzen demonstriert und bezüglich der Erweiterbarkeit diskutiert. Das zweite vorgestellte Verfahren ist ein Echtzeit-Rendering-Verfahren für geometrische Hervorhebung von Landmarken innerhalb eines virtuellen 3D-Stadtmodells: Landmarkenmodelle werden abhängig von der virtuellen Kameradistanz vergrößert, so dass sie innerhalb eines spezifischen Entfernungsintervalls sichtbar bleiben; dabei wird ihre Umgebung deformiert. In einem Vorverarbeitungsschritt wird eine Landmarkenhierarchie bestimmt, aus der die Entfernungsintervalle für die interaktive Darstellung abgeleitet werden. Zur Laufzeit wird anhand der virtuellen Kameraentfernung je Landmarke ein dynamischer Skalierungsfaktor bestimmt, der das Landmarkenmodell auf eine sichtbare Größe skaliert. Dabei wird der Skalierungsfaktor an den Intervallgrenzen durch kubisch interpoliert. Für Nicht-Landmarkengeometrie in der Umgebung wird die Deformation bezüglich einer begrenzten Menge von Landmarken berechnet. Die Eignung des Verfahrens wird beispielhaft anhand verschiedener Datensätze demonstriert und bezüglich der Erweiterbarkeit diskutiert. Das dritte vorgestellte Verfahren ist ein Echtzeit-Rendering-Verfahren, das eine abstrakte 3D-Isokonturen-Darstellung von virtuellen 3D-Geländemodellen erzeugt. Für das Geländemodell wird eine Stufenreliefdarstellung für eine Menge von nutzergewählten Höhenwerten erzeugt. Das Verfahren arbeitet ohne Vorverarbeitung auf Basis programmierbarer Grafikkarten-Hardware. Entsprechend erfolgt die Verarbeitung in der Prozesskette pro Geometrieknoten, pro Dreieck, und pro Bildfragment. Pro Geometrieknoten wird zunächst die Höhe auf den nächstliegenden Isowert quantisiert. Pro Dreieck wird dann die Konfiguration bezüglich der Isowerte der drei Geometrieknoten bestimmt. Anhand der Konfiguration wird eine geometrische Unterteilung vorgenommen, so dass ein Stufenausschnitt entsteht, der dem aktuellen Dreieck entspricht. Pro Bildfragment wird schließlich die finale Erscheinung definiert, z.B. anhand von Oberflächentextur, durch Schattierung und Höheneinfärbung. Die vielfältigen Einsatzmöglichkeiten werden mit verschiedenen Anwendungen demonstriert. Die Arbeit stellt Bausteine für die Erzeugung abstrakter Darstellungen von virtuellen 3D-Stadt und Landschaftsmodellen vor. Durch die Orientierung an kartographischer Bildsprache können die Nutzer auf bestehende Erfahrungen bei der Interpretation zurückgreifen. Dabei werden die charakteristischen Eigenschaften 3D geovirtueller Umgebungen berücksichtigt, indem z.B. kontinuierlicher Maßstab, Interaktion und Perspektive behandelt und diskutiert werden.
Книги з теми "Virtual Building Model"
1953-, Fisher Bob, Dawson-Howe K, O'Sullivan Carol 1965-, and International Symposium on Virtual and Augmented Architecture (2001 : Dublin, Ireland), eds. Virtual and augmented architecture (VAA'01): Proceedings of the International Symposium on Virtual and Augmented Architecture (VAA'01), Trinity College, Dublin, 21-22 June 2001. London: Springer, 2001.
Знайти повний текст джерелаWeinel, Jonathan. Virtual Unreality. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0008.
Повний текст джерелаBuilding with virtual LEGO: Getting started with LEGO Digital Designer, Ldraw, and Mecabricks. McGraw Hill Education, 2017.
Знайти повний текст джерелаundifferentiated, Bob Fisher, Kenneth Dawson-Howe, and Carol O'Sullivan. Virtual and Augmented Architecture (VAA'01): Proceedings of the International Symposium on Virtual and Augmented Architecture (VAA01), Trinity College, Dublin 21-22 June 2001. Springer, 2001.
Знайти повний текст джерелаChirimuuta, Mazviita. The Development and Application of Efficient Coding Explanation in Neuroscience. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198777946.003.0009.
Повний текст джерелаVoparil, Chris. Reconstructing Pragmatism. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780197605721.001.0001.
Повний текст джерелаStone Sweet, Alec, and Jud Mathews. Proportionality Balancing and Constitutional Governance. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198841395.001.0001.
Повний текст джерелаЧастини книг з теми "Virtual Building Model"
Wee, Juan Dee, and Chee-Kit Looi. "A Model for Analyzing Math Knowledge Building in VMT." In Studying Virtual Math Teams, 475–97. Boston, MA: Springer US, 2009. http://dx.doi.org/10.1007/978-1-4419-0228-3_25.
Повний текст джерелаCorigliano, Magda Antonioli, and Rodolfo Baggio. "Italian Tourism Virtual Communities: Empirical Research and Model Building." In Information and Communication Technologies in Tourism 2003, 86–95. Vienna: Springer Vienna, 2003. http://dx.doi.org/10.1007/978-3-7091-6027-5_10.
Повний текст джерелаPartington, Mike, and Christopher Jaynes. "A Hybrid Image and Model Based Approach to Photorealistic Building Reconstruction." In Virtual and Augmented Architecture (VAA’01), 243–54. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0337-0_25.
Повний текст джерелаNikolaou, Triantafyllia, Dionysia Kolokotsa, George Stavrakakis, Apostolos Apostolou, and Corneliu Munteanu. "Detailed Audit and Detailed Case-Study Building Model: Virtual Building Dataset (VBD) for Benchmarking and Classification of Office Buildings." In Managing Indoor Environments and Energy in Buildings with Integrated Intelligent Systems, 51–141. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21798-7_4.
Повний текст джерелаBittmann, Sebastian, and Oliver Thomas. "An Argumentative Approach of Conceptual Modelling and Model Validation through Theory Building." In Design Science at the Intersection of Physical and Virtual Design, 242–57. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38827-9_17.
Повний текст джерелаSullivan, Elaine, and Willeke Wendrich. "An Offering To Amun - Ra : Building A Virtual Reality Model Of Karnak." In Information Technology and Egyptology in 2008, edited by Nigel Strudwick, 109–28. Piscataway, NJ, USA: Gorgias Press, 2009. http://dx.doi.org/10.31826/9781463216269-009.
Повний текст джерелаDe Boeck, Joan, Chris Raymaekers, and Karin Coninx. "CoGenIVE: Building 3D Virtual Environments Using a Model Based User Interface Design Approach." In Communications in Computer and Information Science, 83–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10226-4_7.
Повний текст джерелаLin, Jing, and Nan Li. "Towards a Framework to Model Intelligent Avatars in Immersive Virtual Environments for Studying Human Behavior in Building Fire Emergencies." In Virtual, Augmented and Mixed Reality. Multimodal Interaction, 349–60. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21607-8_27.
Повний текст джерелаBolognesi, Cecilia Maria, Eva-Lotta Kurkinen, and Per Andersson. "Digital Tools for Fast Mapping of Buildings." In Innovative Tools and Methods Using BIM for an Efficient Renovation in Buildings, 51–62. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04670-4_4.
Повний текст джерелаLu, Xinzheng, Zhebiao Yang, Zhen Xu, and Chen Xiong. "Scenario Simulation of Indoor Post-earthquake Fire Rescue Based on Building Information Model and Virtual Reality." In Lecture Notes in Civil Engineering, 1217–26. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51295-8_85.
Повний текст джерелаТези доповідей конференцій з теми "Virtual Building Model"
Goyette, R., and A. Karmouch. "A dynamic model building process for virtual network security assessment." In 2011 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PacRim). IEEE, 2011. http://dx.doi.org/10.1109/pacrim.2011.6032941.
Повний текст джерелаHan, Litao, Qiaoli Kong, Bing Liu, and Zhiqiang Li. "Building cognitive model of intelligent agent in Virtual Geographical Environment." In 2011 IEEE International Conference on Computer Science and Automation Engineering (CSAE). IEEE, 2011. http://dx.doi.org/10.1109/csae.2011.5952762.
Повний текст джерелаQi Shu, Yunjing Cui, and Yaoguang Qi. "Study of building virtual human body model based on SolidWorks." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375090.
Повний текст джерелаSterling, Raymond, Jesús Febres, Andrea Costa, Adeleh Mohammadi, Rafael E. Carrillo, Baptiste Schubnel, Yves Stauffer, Pietro De Cinque, Krzysztof Klobut, and Marcus M. Keane. "A virtual test-bed for building Model Predictive Control developments." In The 13th International Modelica Conference, Regensburg, Germany, March 4–6, 2019. Linköing University Electronic Press, 2019. http://dx.doi.org/10.3384/ecp1915717.
Повний текст джерелаTenedório, José António, Rossana Estanqueiro, Ana Matos Lima, and João Marques. "Remote sensing from unmanned aerial vehicles for 3D urban modelling: case study of Loulé, Portugal." In Virtual City and Territory. Barcelona: Centre de Política de Sòl i Valoracions, 2016. http://dx.doi.org/10.5821/ctv.8147.
Повний текст джерелаAguacil Moreno, Sergi, Sebastian Duque Mahecha, Alexandre Dennis Stoll, Tiago De Sousa Pereira, and Laurent Deschamps. "Virtual reality enabled building-data management through the combination of a fully integrated IFC-BIM model and an IoT-based building management system." In 2021 Building Simulation Conference. KU Leuven, 2021. http://dx.doi.org/10.26868/25222708.2021.30783.
Повний текст джерелаAnderson, Anne, and Carrie Sturts Dossick. "Avatar-Model Interaction in Virtual Worlds Improves Distributed Team Collaboration through Issue Discovery." In 2014 International Conference on Computing in Civil and Building Engineering. Reston, VA: American Society of Civil Engineers, 2014. http://dx.doi.org/10.1061/9780784413616.099.
Повний текст джерелаYang, Jianlin, Jianyong Ding, Haiqun Wang, Ran Lyu, Shen Ren, and Ciwei Gao. "Virtual Power Generation Optimization Model of Office Building in Virtual Power Plant Based on Comfort Loss." In 2020 IEEE/IAS Industrial and Commercial Power System Asia (I&CPS Asia). IEEE, 2020. http://dx.doi.org/10.1109/icpsasia48933.2020.9208554.
Повний текст джерелаLucchini, Marco, and Gaspar Jaen y Urban. "Barcelona and Milan: two cities one architecture: typological similarities in residential architecture from the 1950’s - 60’s." In Virtual City and Territory. Barcelona: Centre de Política de Sòl i Valoracions, 2016. http://dx.doi.org/10.5821/ctv.8050.
Повний текст джерелаYing, Pengcheng. "Construction quality management method of green building engineering structure based on BIM model." In 2020 International Conference on Virtual Reality and Intelligent Systems (ICVRIS). IEEE, 2020. http://dx.doi.org/10.1109/icvris51417.2020.00013.
Повний текст джерелаЗвіти організацій з теми "Virtual Building Model"
Cranford, Ted W., and Jim Christmann. Building a Virtual Model of a Baleen Whale. Fort Belvoir, VA: Defense Technical Information Center, September 2011. http://dx.doi.org/10.21236/ada602637.
Повний текст джерелаCranford, Ted W. Building a Virtual Model of a Baleen Whale: Phase 2. Fort Belvoir, VA: Defense Technical Information Center, September 2012. http://dx.doi.org/10.21236/ada573470.
Повний текст джерелаCranford, Ted W. Building a Virtual Model of a Baleen Whale: Phase 2. Fort Belvoir, VA: Defense Technical Information Center, September 2013. http://dx.doi.org/10.21236/ada604989.
Повний текст джерелаPark, Cheol, Paul A. Reneke, Michael A. Galler, Steven T. Bushby, and William D. Davis. Enhancement of the virtual cybernetic building testbed to include a zone fire model with HVAC components. Gaithersburg, MD: National Institute of Standards and Technology, 2007. http://dx.doi.org/10.6028/nist.ir.7414.
Повний текст джерелаZhylenko, Tetyana I., Ivan S. Koziy, Vladyslav S. Bozhenko, and Irina A. Shuda. Using a web application to realize the effect of AR in assessing the environmental impact of emissions source. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4408.
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