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Статті в журналах з теми "Virtual and augmented reality, and related simulations"
Salvetti, Fernando, Barbara Bertagni, Pierluigi Ingrassia, and Gabriele Pratticò. "HoloLens, Augmented Reality and Teamwork: Merging Virtual and Real Workplaces." International Journal of Advanced Corporate Learning (iJAC) 11, no. 1 (August 29, 2018): 44. http://dx.doi.org/10.3991/ijac.v11i1.9228.
Повний текст джерелаWong, Kevin, Halina M. Yee, Brian A. Xavier, and Gregory A. Grillone. "Applications of Augmented Reality in Otolaryngology: A Systematic Review." Otolaryngology–Head and Neck Surgery 159, no. 6 (August 21, 2018): 956–67. http://dx.doi.org/10.1177/0194599818796476.
Повний текст джерелаRaposo, Alberto. "Editor’s Note." Journal on Interactive Systems 6, no. 2 (December 1, 2015): 1. http://dx.doi.org/10.5753/jis.2015.657.
Повний текст джерелаYokoyama, Itsuo, Tsuyosi Sarai, Toshinori Asai, Nobuyuki Kitou, Hirotaka Nozaki, Yuki Kondo, Yusaku Nomura, Atsushi Morizane, Michi Sekikawa, and Dage Liu. "Virtual reality and augmented reality applications and simulation in vascular access management with three-dimensional visualization." Journal of Vascular Access 20, no. 1_suppl (April 28, 2019): 65–70. http://dx.doi.org/10.1177/1129729818776904.
Повний текст джерелаRicci, Serena, Andrea Calandrino, Giacomo Borgonovo, Marco Chirico, and Maura Casadio. "Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training." JMIR Serious Games 10, no. 1 (March 23, 2022): e28595. http://dx.doi.org/10.2196/28595.
Повний текст джерелаHounsell, Marcelo da Silva, Juliana Patrícia Detroz, Marcio Geovani Jasinski, Rafaela Bosse, and Thiago Luiz Berlim. "A Brief History of Virtual Reality in Brazil: A survey over the publications in the “Symposium on Virtual and Augmented Reality”." Journal on Interactive Systems 5, no. 3 (December 30, 2014): 1. http://dx.doi.org/10.5753/jis.2014.728.
Повний текст джерелаChen and Lin. "Virtual Object Replacement Based on Real Environments: Potential Application in Augmented Reality Systems." Applied Sciences 9, no. 9 (April 29, 2019): 1797. http://dx.doi.org/10.3390/app9091797.
Повний текст джерелаBosse, Stefan, and Uwe Engel. "Augmented Virtual Reality: Combining Crowd Sensing and Social Data Mining with Large-Scale Simulation Using Mobile Agents for Future Smart Cities." Proceedings 4, no. 1 (November 14, 2018): 49. http://dx.doi.org/10.3390/ecsa-5-05762.
Повний текст джерелаZhao, He, Qin Heng Zhao, and Beata Ślusarczyk. "Sustainability and Digitalization of Corporate Management Based on Augmented/Virtual Reality Tools Usage: China and Other World IT Companies’ Experience." Sustainability 11, no. 17 (August 29, 2019): 4717. http://dx.doi.org/10.3390/su11174717.
Повний текст джерелаLucena-Anton, David, Juan Carlos Fernandez-Lopez, Ana I. Pacheco-Serrano, Cristina Garcia-Munoz, and Jose A. Moral-Munoz. "Virtual and Augmented Reality versus Traditional Methods for Teaching Physiotherapy: A Systematic Review." European Journal of Investigation in Health, Psychology and Education 12, no. 12 (December 2, 2022): 1780–92. http://dx.doi.org/10.3390/ejihpe12120125.
Повний текст джерелаДисертації з теми "Virtual and augmented reality, and related simulations"
Paakkola, Dennis, and Robin Rännar. "Ökad användarberedskap för digitala miljösimuleringar : Kravställning,utveckling och utvärdering av digital prototyp för användarintroduktion." Thesis, Mittuniversitetet, Institutionen för data- och systemvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-38021.
Повний текст джерелаDigitala miljösimuleringar kan utföras med olika tekniker och de vanligaste teknikerna är virtual reality, augmented reality och mixed reality. Digitala miljösimuleringar har visat sig vara effektiva för att öva på kirurgi, industrimoment samt för militärövningar. Tidigare studier har visat att teknikvana är en faktor som påverkar om digitala miljösimuleringar kan användas effektivt. Således var syftet med studien att undersöka hur användare kan introduceras till digitala miljösimuleringar. För att uppnå syftet behövdes följande frågeställning besvaras: Hur kan en digital prototyp utformas för att introducera användare till digitala miljösimuleringar baserat på användares behov? Studien har utgått från design science som forskningsstrategi, vilket medförde att studien har utförts i tre faser: framtagning av krav, utveckling och utvärdering av digital prototyp. Framtagning av krav skedde genom en kvalitativ datainsamling i form av semistrukturerade intervjuer. Intervjufrågorna togs fram med hjälp av ett teoretiskt ramverk om digital kompetens. Intervjuerna resulterade i en kravspecifikation innehållande 15 användarberättelser som prioriterades. Utifrån kravspecifikationen utvecklades en digital prototyp i utvecklingsmiljön Unity. Utvärderingen av den digitala prototypen genomfördes i två steg, där det första var att utvärdera internt och det andra steget var att utvärdera externt. Den externa utvärderingen genomfördes med respondenter som utförde ett användningstest av den digitala prototypen som resulterade i förslag till vidareutvecklingMen det resulterade även i att användare fick ökadkunskap och förmåga att se möjligheter med digitala miljösimuleringar.Slutsatsen är att användare kan introduceras till digitala miljösimuleringargenom en digital prototyp som utformats baserat på användares behov.
(8755488), Daniel S. Andersen. "Effective User Guidance through Augmented Reality Interfaces: Advances and Applications." Thesis, 2020.
Знайти повний текст джерела(9371225), A'aeshah Abduallah Alhakamy. "Extraction and Integration of Physical Illumination in Dynamic Augmented Reality Environments." Thesis, 2020.
Знайти повний текст джерелаStafford, Aaron. "The God-like Interaction Framework: tools and techniques for communicating in mixed-space collaboration." 2008. http://arrow.unisa.edu.au:8081/1959.8/48842.
Повний текст джерела(8803076), Jordan M. McGraw. "Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization." Thesis, 2020.
Знайти повний текст джерела"A Virtual Approach to Communication: Augmented Reality and Language Related Episodes in Second Language Learning." Doctoral diss., 2020. http://hdl.handle.net/2286/R.I.63029.
Повний текст джерелаDissertation/Thesis
Doctoral Dissertation Spanish 2020
Частини книг з теми "Virtual and augmented reality, and related simulations"
Šiđanin, Predrag, Jovana Plavšić, Ilija Arsenić, and Miodrag Krmar. "The Use of VR Simulations in Nuclear Physics Education at the University Level." In Augmented Reality and Virtual Reality, 155–66. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2_12.
Повний текст джерелаGraf, Holger, and André Stork. "Virtual Reality Based Interactive Conceptual Simulations." In Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 13–22. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_2.
Повний текст джерелаCasiez, Géry, Xavier Granier, Martin Hachet, Vincent Lepetit, Guillaume Moreau, and Olivier Nannipieri. "Towards VE that are More Closely Related to the Real World." In Virtual Reality and Augmented Reality, 217–45. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.ch4.
Повний текст джерелаLiestøl, Gunnar. "Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space." In Handbook of Augmented Reality, 309–19. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6_14.
Повний текст джерелаVeermans, Koen, and Tomi Jaakkola. "Bringing Simulations to the Classroom: Teachers’ Perspectives." In Virtual and Augmented Reality, Simulation and Serious Games for Education, 123–35. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1361-6_10.
Повний текст джерелаRios, Horacio, Mauricio Hincapié, Andrea Caponio, Emilio Mercado, and Eduardo González Mendívil. "Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes." In Virtual and Mixed Reality - New Trends, 87–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_11.
Повний текст джерелаParnaudeau, Miia, and Hervé Garcia. "Designing Simulations for Health Managers in Sub-Saharan African Countries: Adherence to ehealth Services." In Virtual, Augmented Reality and Serious Games for Healthcare 1, 93–109. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54816-1_6.
Повний текст джерелаStuckless, Pamela, Michelle Hogan, and Bill Kapralos. "Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literature." In Virtual, Augmented Reality and Serious Games for Healthcare 1, 145–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54816-1_8.
Повний текст джерелаGutierrez-Maldonado, José, Mar Clua i Sánchez, Bruno Porras-Garcia, Marta Ferrer-Garcia, Eduardo Serrano, Marta Carulla, Franck Meschberger-Annweiler, and Mariarca Ascione. "Body-Related Attentional Bias in Anorexia Nervosa and Body Dissatisfaction in Females: An Eye-Tracking and Virtual Reality New Paradigm." In Virtual, Augmented and Mixed Reality: Design and Development, 443–54. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05939-1_30.
Повний текст джерелаPapaevripidou, Marios, Nikoletta Xenofontos, Tasos Hovardas, and Zacharias Zacharia. "Examining Pre-service Teachers’ Capability to Design Inquiry Learning Activity Sequences with Embedded Simulations." In Virtual and Augmented Reality, Simulation and Serious Games for Education, 101–10. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1361-6_8.
Повний текст джерелаТези доповідей конференцій з теми "Virtual and augmented reality, and related simulations"
Kuts, Vladimir, Tauno Otto, Yevhen Bondarenko, and Fei Yu. "Digital Twin: Collaborative Virtual Reality Environment for Multi-Purpose Industrial Applications." In ASME 2020 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/imece2020-23390.
Повний текст джерелаMouw, Jolien, Marjon Fokkens-Bruinsma, and Gert-Jan Verheij. "Using Virtual Reality to promote pre-service teachers’ classroom management skills and teacher resilience: A qualitative evaluation." In Sixth International Conference on Higher Education Advances. Valencia: Universitat Politècnica de València, 2020. http://dx.doi.org/10.4995/head20.2020.11049.
Повний текст джерелаKuts, Vladimir, Yevhen Bondarenko, Marietta Gavriljuk, Andriy Paryshev, Sergei Jegorov, Simone Pizzagall, and Tauno Otto. "Digital Twin: Universal User Interface for Online Management of the Manufacturing System." In ASME 2021 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/imece2021-69092.
Повний текст джерелаKelsey, Shelley, Chantal Trudel, and Samantha Astles. "Evaluating XR Techniques in Air Travel Design for Early Technology Readiness Levels." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002014.
Повний текст джерелаKasowski, Justin, and Michael Beyeler. "Immersive Virtual Reality Simulations of Bionic Vision." In AHs 2022: Augmented Humans 2022. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3519391.3522752.
Повний текст джерелаGhazwani, Yahya, and Shamus Smith. "Interaction in Augmented Reality." In ICVARS 2020: 2020 4th International Conference on Virtual and Augmented Reality Simulations. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3385378.3385384.
Повний текст джерелаKasowski, Justin, Nathan Wu, and Michael Beyeler. "Towards Immersive Virtual Reality Simulations of Bionic Vision." In AHs '21: Augmented Humans International Conference 2021. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3458709.3459003.
Повний текст джерелаBecker, Eric. "Session details: Telepresence, virtual and augmented reality." In PETRA '19: The 12th PErvasive Technologies Related to Assistive Environments Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3337993.
Повний текст джерелаBurzo, Mihai. "Session details: Telepresence, Virtual and Augmented Reality." In PETRA '16: 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3258060.
Повний текст джерелаVerma, Prashant, Kushal Agrawal, and V. Sarasvathi. "Indoor Navigation Using Augmented Reality." In ICVARS 2020: 2020 4th International Conference on Virtual and Augmented Reality Simulations. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3385378.3385387.
Повний текст джерелаЗвіти організацій з теми "Virtual and augmented reality, and related simulations"
Ervin, Kelly, Karl Smink, Bryan Vu, and Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), September 2022. http://dx.doi.org/10.21079/11681/45502.
Повний текст джерела