Дисертації з теми "Valute virtuali"
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Dal, Borgo Federico <1996>. "I risvolti tributari delle valute virtuali." Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/17513.
Повний текст джерелаBrunello, Natascia <1994>. "Valute virtuali e disciplina antiriciclaggio: un approccio giuridico." Master's Degree Thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/13379.
Повний текст джерелаBragagnolo, Umberto <1994>. "Trattamento giuridico e fiscale dei Bitcoin e delle valute virtuali in Italia." Master's Degree Thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/13254.
Повний текст джерелаD'Agostino, Luca. "La criminalità economica nell’era della blockchain: modelli di responsabilità penale e nuove esigenze di tutela." Doctoral thesis, Luiss Guido Carli, 2020. http://hdl.handle.net/11385/203589.
Повний текст джерелаOlsson, Viktor. "Bitcoin : Framtidens valuta?" Thesis, Karlstads universitet, Avdelningen för nationalekonomi och statistik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32480.
Повний текст джерелаThe aim of this thesis is to investigate Bitcoins attributes and functions and discuss its effect on today’s economic system. The academic work that been published on the subject investigate technical and safety aspects, it is therefore interesting to analyse from a macroeconomic point of view. By using macroeconomic theory I will try to clarify if Bitcoin can compete with today’s currencies. Bitcoins volatility in value makes it doubtful. Bitcoins volatility in value makes it questionable, a volatility that cannot be controlled. Bitcoin meet part of the functions and characteristics that define a currency as macroeconomic theory, but not as many as fiatmoney and should therefore not be able to compete with today's currencies. Fiatmoney is preferable also in other areas such as acceptance and security. Bitcoin is better from a cost perspective, but under specific circumstances that are rarely met. Bitcoin will therefore until further serve as an alternative payment system and currency individuals and companies that are willing to take the risks included.
Houston, Graham Richard. "Virtual morality : virtual reality, human values and christian ethics in postmodernity." Thesis, Heriot-Watt University, 1996. http://hdl.handle.net/10399/1280.
Повний текст джерелаRehnberg, Andrée. "Virtual prototyping of physical space - The value of presence, place and direct communication in prototyping." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22511.
Повний текст джерелаHammarsten, Jonatan. "Digital valuta - Valuta i skatterättslig mening?" Thesis, Umeå universitet, Juridiska institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-145323.
Повний текст джерелаRaupach, Staffan, and Fredrik Lindelöw. "Virtual Value Stream Mapping : Evaluation of simulation based value stream mapping using Plant Simulation." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11176.
Повний текст джерелаBol, Simona, and Ajla Ceric. "Bitcoin - ett hållbart betalningsmedel? : En transaktionskostnadsanalys av Bitcoin som betalningsmedel jämfört med traditionella betalningsmedel." Thesis, Linköpings universitet, Nationalekonomi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-118012.
Повний текст джерелаBackground: The Swedish central bank has had a currency monopoly since 1897, which has meant that they since then have had exclusive right to issue money. Technological advances and the increasing use of the Internet has led to an evolvement of virtual communities and in some cases these communities created their own currency. Bitcoin is the worlds first fully decentralized currency. In the beginning the currency was based on technological curiosity to a handful of hobbyists. In recent years demand for bitcoins has increased, which has led to a dramatic price increase.Aim: The purpose of this thesis is to identify and analyze the transaction costs that may arise when Bitcoin is used as means of payment, and to compare these costs with the transaction costs associated with the use of traditional means of payment. Completion: The study was conducted through a mixture of qualitative and quantitative approaches as well as a processing of the transaction cost theory in the context of new institutional theory. The empirical material consists of three parts in which the study begins with a literature review for the reader to get a glimpse of what Bitcoin is and how the currency works. The qualitative approach is in the form of semi-structured interviews and finally the study's quantitative approach is presented in the form of a questionnaire to survey the use of bitcoin.Conclusion: The study shows that Bitcoins transaction costs are higher than conventional means of payments when account is taken to the fact that the currency is dependent on the current financial structure. The user furthermore disclaims the safety net that traditional means of payments offer. For Bitcoin to become an established means of payment it requires that the basic functions of money are fulfilled which the study shows is inadequate.
Dixon, Keith. "Being ambidextrous : the value of virtuality in teams." Thesis, University of Bath, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.438889.
Повний текст джерелаMason, Cecily Jane, and cecilym@deakin edu au. "Virtual Communities of Enterprise Value Creation Potential for Regional Clusters." Deakin University. Management and Marketing, 2008. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20090129.152913.
Повний текст джерелаMezhvinsky, Dimitry. "Looking to Sell: Assessing the Real World Value of Virtual Property." Miami University Honors Theses / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=muhonors1240432454.
Повний текст джерелаZiaja, Sonya F. P. "Rules and Values in Virtual Optimization of California Hydropower." UNIV NEW MEXICO, SCH LAW, 2017. http://hdl.handle.net/10150/625403.
Повний текст джерелаDrazdauskas, Laurynas. "Virtual Reality as a Phenomenon of Art." Thesis, Linköping University, Department of Philosophy, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7645.
Повний текст джерелаIn this essay results are developed on two different levels. First, it is shown in demonstration that a phenomenological analysis on the lines of Roman’s Ingarden’s study of works in literature can be applied to Virtual Reality works, such as professional-simulators and video-games. In particular it can then be pointed out that: i) sound is separable from the scene, but using sound VR becomes enriched; ii) the main role in literature is left for the imagination, while in VR we find richness in concretization.
Second, it is argued in discussion that works in VR can be qualified as works of art. These electronic works may have all the aesthetical qualities (based on the phenomenology of Roman Ingarden) of the works of art in the traditional sense. So, that paper has two objectives: an analysis of VR and the search for the status of VR in art.
Van, der Merwe F. C. (Frederik Christian). "Defining key performance indicators to manage the value chain in virtual enterprises." Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/52754.
Повний текст джерелаENGLISH ABSTRACT: This thesis is about the principles and practices of the emergmg discipline of virtual enterprising within the context of supply chain management. This type of enterprise makes it possible for Southern African companies to compete in the global marketplace against global players. Value chain analysis is firstly discussed to help the business units, within the virtual enterprise, identify their competitive advantage. This competitive advantage will secure the position of these business units within the virtual enterprise. Electronic commerce is described as the vehicle for data communication within the virtual enterprise, and the supported enterprise resource planning (ERP) software as the transaction capturing software. A performance measurement system is proposed that will assist with the management of virtual enterprises at a macro level. Some conclusions and recommendations are made as to how the management of performance can assist the business units, within the virtual enterprise, to grow financially and obtain sustainability. Recommendations are also made for the implementation of the proposed structure within the 3-D Business Simulator.
AFRIKAANSE OPSOMMING: Hierdie tesis handeloor die beginsels en gebruike van die ontluikende dissipline van virtuële ondernemend binne die konteks van toevoerkettingbestuur. Hierdie tipe ondernemings maak dit moontlik vir Suid-Afrikaanse ondernemings om in die globale mark teen globale, multinasionale spelers te kan meeding. Waardekettinganalise is eerstens gedefinieer, om die besigheidseenhede, wat deel vorm van die virtuële onderneming, te help om hul kompeterende voordeel te identifiseer, en sodoende te kan aanwend om hul posisie binne die virtuële onderneming te verseker. Elektroniese handel word bespreek as die middel van data-kommunikasie binne die virtuële onderneming, en ondernemingshulpbronbeplanning (ERP) sagteware as die sagteware wat verantwoordelik is vir die vasvang van alle transaksies. 'n Prestasiemetings-struktuur word voorgestel wat met die bestuur van die virtuële onderneming op makro-vlak sal help. Gevolgtrekkings en aanbevelings word gemaak vir die aanwending van prestasiemeting om met die bestuur van die besigheidseenhede binne die virtuële onderneming van hulp te wees, en sodoende hierdie besigheidseenhede te help om finansieël te groei en volhoubaar te ontwikkel. Aanbvelings word ook gemaak vir die toepassing van die voorgestelde struktuur binne die konteks van die 3-D Besigheidsimulator.
Sanchez, de la Rosa Ruben. "Simulations and virtual clinical trials for the assessment of the added clinical value of angio-tomosynthesis over angio-mammography." Electronic Thesis or Diss., Université Paris-Saclay (ComUE), 2019. http://www.theses.fr/2019SACLT046.
Повний текст джерелаContrast Enhanced Spectral Mammography (CESM) and Contrast Enhanced Digital Breast Tomosynthesis (CEDBT) are dual-energy X-ray imaging techniques involving the injection of a vascular contrast agent. Both techniques provide information on hypervascularization of lesions through contrast uptake. CESM is a recently introduced imaging application providing a better diagnosis of breast cancer than diagnostic mammography. CEDBT is a promising technique providing three-dimensional information, which may alleviate the limitations of CESM. However, its incremented clinical value, compared to the current CESM exam, is still not well understood. This work aims to assess the performance of each technique to detect and accurately characterize the different contrast uptakes appearing in clinical exams. However, such an evaluation would require a large database of clinical data with a complete representation of diverse contrast uptakes. Instead, the novelty of our proposal lies on the evaluation of both techniques using realistic simulated data. First, we improved the realism of an analytic X-ray simulation tool. Then, we proposed a new model for mass-like contrast uptakes related to breast lesions and natural contrast uptake of the breast anatomy. Finally, we performed a Virtual Clinical Trial evaluating the detectability and characterization performance of CESM and CEDBT using the simulations tools developed in our work. The results obtained show that CEDBT offers a certain added clinical value compared to CESM. As a future work, the clinical results anticipated thanks to the proposed simulation platform should be compared to true clinical evaluations when a real system will be available
Wilmott, Deirdre. "What is the value of meaning created through social learning in informal virtual communities?" Thesis, Federation University Australia, 2016. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/102998.
Повний текст джерелаDoctor of Philosophy
Coelho, Loren da Costa Lehmann. "Redes sociais virtuais como ferramenta de marketing na geração de valor na perspectiva do cliente: um estudo multicasos no segmento de máquinas e equipamentos." Universidade do Vale do Rio dos Sinos, 2013. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3554.
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Com os atuais cenários, de novos perfis de consumidores e a acelerada evolução tecnológica, as redes sociais virtuais passaram a ser utilizadas como uma importante ferramenta de marketing para geração de valor para o cliente. O presente estudo foi desenvolvido para analisar o papel das redes sociais virtuais na geração de valor para o cliente no segmento de máquinas e equipamentos, aprofundando o conhecimento de como elas contribuem na geração de valor para o cliente. Além de estudar quais ferramentas as empresas estudadas utilizam para sua presença, identificar e descrever como elas avaliam os resultados de suas ações nas redes sociais virtuais e, por fim, identificar lacunas e oportunidades para aprimorarem o uso da ferramenta para criação de valor para o cliente. Esta dissertação é um estudo, em casos múltiplos, no segmento de máquinas e equipamentos, onde a coleta dos dados foi através de entrevista semiestruturada, observação direta e pesquisa documental, cujas unidades de análise foram ThyssenKrupp Elevadores, Marcopolo e Stemac. A partir da revisão teórica do tema, desenvolveu-se a análise dos dados e a construção do relatório final. As empresas utilizam diferentes metodologias e recursos para a gestão das redes sociais virtuais. Visualizaram-se nas três unidades de análise alguns fatores considerados fundamentais, tais como qualidade de serviço, segurança e imagem, além da capacidade de resposta, a qual impacta na satisfação e na qualidade percebida dos clientes. Em todas elas, a permanência e crenças favoráveis do cliente, são consideradas vantagens competitivas e abordadas com relevância. Observou-se que as redes sociais virtuais são um novo modelo estratégico para o marketing das organizações, com alto poder de geração de valor. Porém, elas precisam passar por uma transformação cultural, repensar suas diretrizes e estruturas tecnológicas, além de seus processos operacionais.
Taking into account the current scenarios, the new consumer profiles and the increasingly accelerated technological developments, virtual social networks have played a key role as a marketing tool to generate customer value. The present study was developed to analyze the role virtual social networks play in customer-value generation process within the machinery and equipment industry; thereby deepening knowledge of how they contribute in generation customer value. In addition, it brings a study about what tools such companies use for their presence, identifying and describing how they evaluate the results of their actions in virtual social networks. Finally, the present study identifies gaps and opportunities in order to improve the use of this tool for creating customer value. This dissertation is a study in multiple cases, within the machinery and equipment industry and the data collection was carried out through semi-structured interviews, direct observation and documented research. ThyssenKrupp Elevators, Marcopolo and Stemac were the units of analysis. From the theoretical review, the data analysis was developed and a final report was devised. Companies use different methodologies and resources for the management of virtual social networks. In the three units, key factors, such as service quality, safety and image were perceived, in addition to the response capacity, which impacts on quality and customer satisfaction. In all cases, the customer’s favorable dependability and beliefs, are regarded as competitive advantages and approached with relevance. It was observed that virtual social networks are a new strategic model for marketing organizations, with great potential to create value. Nevertheless, they need to undergo a cultural transformation, rethink their guidelines and technological structures, and operational processes.
Jolicoeur, Kay. "The influence of virtual manipulatives on second grader's acquisition of place value concepts." Master's thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4945.
Повний текст джерелаID: 029810048; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (M.Ed.)--University of Central Florida, 2011.; Includes bibliographical references (p. 82-85).
M.Ed.
Masters
Teaching and Learning Principles
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K-8 Math and Science
Troost, Robbert. "Exploring the value of adding airflow to the VR-developer’s toolkit." Thesis, Södertörns högskola, Medieteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-38495.
Повний текст джерелаSharif, Soroosh. "Analyzing Value Networks for Change Decision Making in a Collaborative Environment With a Case Study in Healthcare." Thèse, Université d'Ottawa / University of Ottawa, 2013. http://hdl.handle.net/10393/30313.
Повний текст джерелаArakawa, Aaron (Aaron Ryuji) 1976. "PILPUL : a 2D graphical virtual forum for exploring identity and values." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80034.
Повний текст джерелаBarima, Oliver K. B. "An examination of the critical variables in the use of the virtual concept in construction value delivery." Thesis, View the Table of Contents & Abstract, 2006. http://sunzi.lib.hku.hk/hkuto/record/B37133172.
Повний текст джерелаPersson, Erik, and Johan Torssell. "Virtual Assistants and Their Performance In Professional Environments." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-281870.
Повний текст джерелаFrån mitten av 1900-talet har virtuella assistenter utvecklats och förfinats där teknologin gått från en mängd regler till assistenter drivna av artificiell intelligens. Idag kan virtuella assistenter tillföra värde till organisationer och bidra till ett hållbart samhälle bland annat genom att utföra enkla och återkommande uppgifter samt minska ojämlikheter orsakad av partiska rådgivare i känsliga frågor. Trots framgången har nuvarande forskning inte fokuserat på evalueringen av virtuella assistenter i industriella sammanhang. Syftet med denna rapport är att utvärdera virtuella assistenter från ett tekniskt, ekonomiskt och organisationellt perspektiv för att förstå dess prestation i industriella miljöer. Arbetet har genomförts i samarbete med IBM och en av deras kunder som föredrar att förbli anonyma. I detta företag är två IBM Watson Assistant under utveckling; en för deras IT Service Desk och en för deras avdelning för Ethics & Compliance. I studien har både kvantitativa och kvalitativa metoder använts, däribland användartestning och frågeformulär, för att inkludera alla aspekter av de virtuella assistenternas prestation. I denna process har diskussioner förts med experter inom IBM samt medarbetare på företaget för vilket den praktiska implementationen studerats för att få en förståelse för både generell och specifik kunskap ur olika perspektiv. I denna rapport kan följande slutsatser dras. Ett, den tekniska prestationen kan bestämmas med kvantitativa mätetal så som täckning (coverage), säkerhet (confidence), precision och hjälpsamhet (helpfulness), och kompletteras med kvalitativa mätetal som användarnöjdhet och upplevd förståelse för användaren. Två, specifik teknisk prestation är relativ och de tekniska begränsningarna samt mognad bör användas som komplement till utvärderingen av assistenterna. Tre, identifierade organisationsfördelar inkluderar: • reducerad time-to-resolution, • reducerad hanteringstid, • support ¨öppen dygnet runt, • skalbarhet, och • användarförståelse Slutsatserna i de specifika fallen visar att en virtuell assistent som implementeras inom ett smalare område, som en assistent för Ethics & compliance, enklare kan implementeras samt presterar relativt bra även i en mindre utvecklad miljö. Bredare områden, som en assistent för IT-support, kräver mer arbete för att prestera på en hög nivå men kan vara ännu mer värdefull än assistenten i det smala området när den blivit tillräckligt utvecklad.
Vahtera, Pekka Johannes. "How intra-firm networks create value and liabilities in micro-level processes of global virtual teams." Thesis, University of Leeds, 2013. http://etheses.whiterose.ac.uk/6509/.
Повний текст джерелаButler, Walter. "How community college librarians are creating value through an OER virtual community of practice: A netnography." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/228555/1/Walter_Butler_Thesis.pdf.
Повний текст джерелаBlomqvist, Emma, and Cecilia Christensen. "E-kronan, en övergång till ett kontantlöst Sverige : En kvalitativ studie om e-kronans förväntade effekter på penningpolitiken och bankväsendet i Sverige." Thesis, Uppsala universitet, Humanistisk-samhällsvetenskapliga vetenskapsområdet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-342740.
Повний текст джерелаWihlborg, Mathilda. "Kan bitcoin utmätas? En uppsats som behandlar möjligheterna att utmäta bitcoin i ljuset av utsökningsbalken." Thesis, Umeå universitet, Juridiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-163289.
Повний текст джерелаObanya, Kaycee. "Ascertaining the value of a virtual team strategy in development projects : a synchronicity conceptualization of communication performance." Thesis, University of Southampton, 2015. https://eprints.soton.ac.uk/400656/.
Повний текст джерелаSevilla, Kevin Matthew. "Virtual Socialization in Engineering Education: Identifying the Impacts of a Socializer-Based Intervention on Second-Year Engineering Students." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/52589.
Повний текст джерелаPh. D.
Artz, Brian, and Alex Kitcheos. "Microtransactions : A Study of Consumer Behavior and Virtual Goods/Services Among Students at Linköping University in Sweden." Thesis, Linköpings universitet, Företagsekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129603.
Повний текст джерелаKlefbom, Sanna. "Augmented Urban Values : Virtual Gothenburg as a place for citizen dialogue and shared lived experiences." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45934.
Повний текст джерелаVyšniauskas, Jonas. "Atsiskaitymai e. versle: ypatumai ir naujos tendencijos." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2014~D_20140127_132836-89458.
Повний текст джерелаAlternative payments in e. business begin to pose a serious threat to the traditional payments such as electronic banking, credit and debit cards or cash. Therefore, it is necessary to find out what are the features of alternative payment methods, which factors are the most important and what are the trends. All this work is done by analyzing the scientific literature, introducing main alternative payment systems, making the alternative payment system comparative analysis and making a survey of consumer and business use of the alternative payment system features and trends. There are various techniques used in this study. Theoretical analysis is done in the use of various scientific literatures, publications, articles, news and other sources of research papers. Various statistics are taken from various websites and other sources. The study includes a non-standard empirical survey on target group of the online community, which uses alternative payment systems. This study aims to reveal the alternative payment features and trends. The results display that the main system used are PayPal, Mokėjimai.lt, Skrill, WebMoney, BitCoin and other distinguished defunct anonymous systems (E-gold, LibertyReserve, etc.). Respondents prefer alternative methods when buying in e. shop if there is only such a possibility. It can also be concluded that the respondents are more likely to give up banks and their payment methods rather than cash payments. Respondents also notice that the use of... [to full text]
Kamali, Seyed Mohammad Amin. "Design and Implementation of a Framework for Performance Measurement in Service Oriented Virtual Organizations." Thèse, Université d'Ottawa / University of Ottawa, 2012. http://hdl.handle.net/10393/23945.
Повний текст джерелаCasartelli, Leonardo Vendramini. "Criação de valor para empresas prestadoras de serviços no ambiente virtual." Pontifícia Universidade Católica de São Paulo, 2017. https://tede2.pucsp.br/handle/handle/19785.
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The way companies interact with their consumers has been changing deeply during the last few years. Internet, social networks and new digital marketing features have made it necessary for organizations to adapt themselves to this new context in order to remain market competitive while other companies have already presented new commercial models focused on digital market. Traditional sectors enterprises, such as weddings were also influenced. By means of gathering theoretical background and case studies, this survey has the purpose of analyzing the value creation for a wedding market brand which has been acting exclusively on the internet with the goals of identifying the main strategies and challenges of this sector recently. Drawing on digital marketing and social medias which creates value to the brand, iCasei is nationally known by your wedding webpages evolution in which the focus are improving the website itself as well as the wedding gift lists which can be converted into cash, what, as stated in this survey, makes a great difference due to its reliability and quality known by its consumers and that helps to go over challenges of a totally online services
Nos últimos anos a forma como as empresas se relacionam com o seu consumidor mudaram profundamente. Com o advento da internet, das redes sociais e das novas ferramentas de marketing digital foi necessário que as organizações de adequassem a este novo contexto para se manterem competitivas, enquanto outras empresas já ingressaram em novos formatos e modelos comerciais, visando o mercado digital. Empresas prestadoras de serviço também foram afetadas. Por meio de um levantamento teórico e a aplicação de um estudo de caso, esta pesquisa analisa a criação de valor para empresas prestadoras de serviço que atuam no mercado online, no caso estudado uma marca do mercado de casamentos que atua única e exclusivamente na internet, tendo como objetivo identificar as principais estratégias e desafios deste setor no atual cenário. Assim como se dá a utilização de ferramentas de marketing digital e redes sociais para criar valor à marca, neste caso estudado, uma das maiores empresas brasileiras de casamento na internet, o iCasei, conhecido nacionalmente pelo desenvolvimento de sites de casamentos e listas de presentes convertidas em dinheiro, que, como constatado neste estudo, possui seu grande diferencial no que diz respeito à qualidade e credibilidade percebida pelos seus consumidores e que ajudam a superar os desafios de uma prestação de serviço totalmente online
Pape, Tobias [Verfasser], Robert [Akademischer Betreuer] Hirschfeld, Theo [Gutachter] D’Hondt, and Hidehiko [Gutachter] Masuhara. "Efficient compound values in virtual machines / Tobias Pape ; Gutachter: Theo D’Hondt, Hidehiko Masuhara ; Betreuer: Robert Hirschfeld." Potsdam : Universität Potsdam, 2021. http://d-nb.info/1230468307/34.
Повний текст джерелаHasler, Beatrice S. "Virtual assessment center : a media comparison study on the diagnostic value of online role-play for social competence assessment /." [S.l.] : [s.n.], 2009. http://opac.nebis.ch/cgi-bin/showAbstract.pl?u20=9783828899667.
Повний текст джерелаHasler, Béatrice S. "Virtual assessment center : a media comparison study on the diagnostic value of online role-play for social competence assessment /." Marburg : Tectum-Verl, 2009. http://d-nb.info/99504774X/04.
Повний текст джерелаLiblik, Karl-Chris, and Berlo Kevin van. "The Business of Micro Transactions : What is the players' motivation for purchasing virtual items?" Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30578.
Повний текст джерелаCoutinho, Márcio de Lima. "A infidelidade virtual no relacionamento amoroso: correlatos afetivos e sociais." Universidade Federal da Paraíba, 2013. http://tede.biblioteca.ufpb.br:8080/handle/tede/6931.
Повний текст джерелаCoordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
This thesis aimed at investigating the social and affective correlates of romantic relationships. It has emphasis on virtual infidelity. This study was theoretically and methodologically carried out by using the theoretical contributions of tetrangular model of love and human values. It also counted on the studies about romantic jealousy and the addiction to the Internet. In order to achieve the aim of this thesis it was necessary to develop three studies: the first characterized as preliminary and instrumental was aimed at adapting/validating two instruments; the virtual infidelity scale and the Internet addiction scale for the Brazilian context. The participants were 246 college students from public and private educational institutions of João Pessoa, PB; with age range of 17-55 years old (mean = 24.3, SD = 7.15), most of them were female (62.1%). The results obtained by the Exploratory Factor Analysis of the virtual infidelity scale revealed two dimensional structures: sexual relationship (α = 0.96) and friendship relationship (α = 0.81). The results of the measurement addiction to the Internet indicated a one-dimensional structure (α = 0.89). The Study 2 was aimed at confirming the factor structure of the scales applied in the first study and verify the strength of correlations with the constructs love, jealousy and human values. A number of 210 university students were the participants who answered the same scales from Study 1, added to the measures: tetrangular love, romantic jealousy and the questionnaire of the basic values. These participants ages ranged from 17 to 50 years (M = 23.6, SD = 6.41) mostly were female (73.8%). The results obtained by the Confirmatory Factor Analysis (CFA) of virtual infidelity and addiction to the Internet for the Brazilian context suggested that the model with four and three dimensions, respectively which was originally proposed by the authors, was the one that best showed adequated validity and accuracy (GFI = 0.89, CFI = 0.97 and GFI = 0.83, CFI = 0.96). Concerning the predictive strength of the measures: addiction to Internet, jealousy, love and human values it was observed that the first variable contributed significantly to the explanation of the attitudes towards virtual infidelity (R = 0.25, p <0.001), the second variable romantic jealousy showed a marginal contribution (R = 0.30, p = 0.05), the third independent variable, love, did not have a significant contribution (R = 0.34, p> 0.05), and, lastly, the human values had a prominent contribution (R = 0.49, p <0.001).The third study aimed to developing a theoretical model to explain the constructs based on the human values, jealousy and addiction to the Internet was carried out to explain attitudes towards virtual infidelity. The participants were 204 Internet users, with age range of 17 to 66 years (M = 29.3, SD = 10.34), mostly female (59.8%). The results of the statistical analyzes indicated that the three constructs were fundamental for explaining the attitudes toward virtual infidelity. Concerning the human values (r = -0.15, p <0.05) the results brought out the sub functions experimentation, suprapersonal, existence, normative and realization, the romantic jealousy (r = -0.33, p <0.001) with dimensions not threatening,, exclusion and addiction to Internet (r = 0.13, p <0.05) with dimensions withdrawal and social problems, time management and performance and replaced reality were underlying components facing the attitudes toward virtual infidelity. Based on these findings it may be inferred that the results contributed satisfactorily with the explanatory model of behavior about the virtual infidelity. It is also expected that these results may be applied in future researches.
Esta tese teve como objetivo geral conhecer os correlatos afetivos e sociais dos relacionamentos amorosos com ênfase na infidelidade virtual. Para subsidiar teórica e metodologicamente, utilizaram-se dos aportes teóricos do amor tetrangular e valores humanos, adicionado aos estudos acerca do ciúme romântico e da adição à Internet. Para alcançar o objetivo, fez-se necessário desenvolver três estudos: o primeiro com caráter preliminar e instrumental visando adaptar/validar dois instrumentos, a escala de infidelidade virtual e a escala de adição à Internet para o contexto brasileiro. Participaram 246 estudantes universitários de Instituições Pública e Privada da cidade de João Pessoa (PB), com idade variando de 17 a 55 anos (m = 24,3; dp = 7,15), a maioria (62,1%) do sexo feminino. Os resultados advindos da Análise Fatorial Exploratória da escala de infidelidade virtual evidenciaram uma estrutura bidimensional: relação sexual (α = 0,96) e relação de amizade (α = 0,81). Os resultados da medida de adição à Internet indicaram uma estrutura unidimensional (α = 0,89). O Estudo 2 teve como objetivo confirmar a estrutura fatorial das escalas do primeiro estudo e verificar qual o poder de correlação com os construtos amor, ciúme e valores humanos. Fizeram parte 210 estudantes universitários que responderam as mesmas escalas do Estudo 1 acrescidas das medidas: amor tetrangular, ciúme romântico e o questionário dos valores básicos, as idades dos participantes variaram entre 17 a 50 anos (m = 23,6; dp = 6,41), a maioria do sexo feminino (73,8%). Os resultados advindos da Análise Fatorial Confirmatória (AFC) das medidas de infidelidade virtual e adição à Internet para o contexto brasileiro sugerem que o modelo originalmente proposto pelos autores, com quatro e três dimensões, respectivamente foi o que melhor apresentou parâmetros de validade e precisão adequados (GFI = 0,89, CFI = 0,97 e GFI = 0,83, CFI = 0,96). Quanto ao poder de predição das medidas adição à Internet, ciúme, amor e valores humanos observou-se que a primeira variável contribuiu significativamente para a explicação das atitudes frente à infidelidade virtual (R = 0,25, p < 0,001); a segunda variável o ciúme romântico apresentou uma contribuição marginal (R = 0,30, p = 0,05); a terceira variável independente, o amor, não teve uma contribuição significativa (R = 0,34, p > 0,05); e, por fim, os valores humanos tiveram uma contribuição de destaque (R = 0,49, p < 0,001). O estudo 3 teve como objetivo elaborar um modelo teórico explicativo a partir dos construtos valores humano, ciúme e adição à Internet para explicar as atitudes frente à infidelidade virtual. Participaram 204 usuários da Internet, com idade variando entre 17 a 66 anos (m = 29,3; dp = 10,34), sendo a maioria do sexo feminino (59,8%). Os resultados advindos das análises estatísticas mostraram que os três construtos foram determinantes para explicar a atitude de infidelidade virtual. Na medida dos valores humanos (r = -0,15; p < 0,05) sobressaíram as subfunções experimentação, suprapessoal, existência, normativa e realização, o ciúme romântico (r = -0,33; p < 0,001) com as dimensões não-ameaça e exclusão e adição à Internet (r = 0,13; p < 0,05) com as dimensões retirada e problemas sociais, gestão do tempo e desempenho e realidade substituída foram subjacentes às atitudes frente a infidelidade virtual. Em síntese, pode-se inferir que os resultados contribuíram de maneira satisfatória com o modelo explicativo do comportamento acerca da infidelidade virtual. Espera-se também que estes resultados possam ser aplicados em pesquisas futuras.
Björertz, Mikael. "Development tool for push-buttons inside truck cabin." Thesis, Linköping University, Department of Mechanical Engineering, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4808.
Повний текст джерелаWhen developing the driver interface in their trucks, Scania is highly concerned with creating a certain feeling. When pressing a push-button this Scania feeling shall be perceived. It is not obvious what the Scania feeling really is and there is no predefined method to create it. This Master Thesis takes aim at providing the means to improve the process of creating this feeling.
First, the Scania feeling was studied via the results of an already made survey at Scania. This survey focused on subjective properties of push-buttons, rotary knobs and levers and related the properties to whether these objects had a Scania feeling or not. This existing data was analyzed statistically. The main task of this Master Thesis, however, was to create an environment where the feeling of a push-button could be tried out and described. This environment was created with a tool from Reachin Technologies AB. The environment is a virtual representation of a push-button module, created with computer haptics and graphics. The environment lets the user interact with a three dimensional view collocated with a force feedback device. The force feedback device lets the user feel what is seen through a pen like interface. The “tip” of the pen is used to touch what is seen in the 3D view. The virtual push-buttons was built from blueprints of real push-buttons to be able to evaluate to what extent the virtual buttons resembled the real ones.
The statistical analysis made in this project does not support the notion of describing the Scania feeling with a set of subjective values. The virtual environment created proved to be very life like. The real push-button feeling could be recreated with high precision. When evaluated, the majority of test persons argued that it could be used in the development process.
Theron, Nico. "A comparative study of value added tax collection methods in the context of e-commerce and virtual worlds from a South African perspective." Diss., University of Pretoria, 2012. http://hdl.handle.net/2263/26408.
Повний текст джерелаDissertation (MCom)--University of Pretoria, 2012.
Taxation
unrestricted
Estemyr, Isac, and Johan Fredrik Karén. "Designers bemötande av spelarens förväntningar : Interaktion." Thesis, Blekinge Tekniska Högskola, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21885.
Повний текст джерелаThis article investigates how expectations among players before an interaction with a game design could influence the subjective experience. This article shows the influence a player’s expectation has on the subjective experience with a specific design context through the prototype accompanied by this paper. This investigation aims to give the term “Player’s Expectation” a definition, as well as a demonstration of using said term with the goal of understanding the individual player. While simultaneously focusing on the player’s political-, ethical- and cultural values.
Laurentino, Renato. "Cocriação de valor do consumidor: propensão à cocriação de valor entre empresa e consumidor no contexto de agentes virtuais de atendimento." Universidade do Vale do Rio dos Sinos, 2018. http://www.repositorio.jesuita.org.br/handle/UNISINOS/7491.
Повний текст джерелаMade available in DSpace on 2019-01-22T11:23:52Z (GMT). No. of bitstreams: 1 Renato Laurentino_.pdf: 2042175 bytes, checksum: 337314ffc10cc5bf0976577e8911e870 (MD5) Previous issue date: 2018-08-29
UNIDAVI - Centro Universitário para o Desenvolvimento do Alto Vale do Itajaí
Evolução tecnológica, uso de "robôs" nos atendimentos, consumidores mais exigentes, ativos e com comportamentos mais complexos e difíceis de serem previstos, enxergar o consumidor além de um mero receptor passivo, são alguns dos desafios a serem enfrentados pelas organizações. Compreender os motivadores comportamentais dos consumidores é fator imprescindível para a competitividade de um negócio. Este trabalho buscou analisar a intenção de uso da tecnologia de atendimento autônomo e a disposição do consumidor em cocriar quando no uso dos serviços prestados por um Agente Virtual de Atendimento (AVA), tendo por mediadores do processo, no modelo proposto, a percepção de utilidade, facilidade de uso e atitude. Como antecedentes, no modelo construído com base na revisão da literatura, seis foram propostos (Normas Subjetivas, Necessidade de Interação, Experiência, Auto-eficácia, Controle e Ansiedade). O método utilizado neste trabalho é o quantitativo com uma abordagem conclusiva descritiva que utilizou um levantamento com 943 respondentes de todo o Brasil, com idades entre 15 e 65 anos, a partir de uma survey com escala intervalar de sete pontos. A análise dos resultados foi feita com base em estatísticas multivariadas, utilizando-se como método de análise a Modelagem de Equações Estruturais no intuito de testar o modelo, investigar e analisar os elementos propostos e suas relações. O trabalho apresentou 18 hipóteses das quais 12 apresentaram-se significantes e 6 não apresentaram níveis de significância adequados. Como resultado mais relevante encontrou-se um forte caminho que propõe uma influência significante e positiva da facilidade de uso sobre a utilidade (sig<0,001 e β = 0,543), utilidade influenciando a atitude (sig<0,001 e β = 0,745), atitude impactando positivamente a intenção de uso (sig<0,001 e β = 0,917) e intenção de uso influenciando positivamente a disposição para cocriar (sig<0,001 e β = 0,656). Esta pesquisa demonstrou que o consumidor percebe-se inserido no processo de cocriação e encontra valor nesta relação, mesmo quando no uso de serviços prestados por Agentes Virtuais de Atendimento. Demonstrou também que um Agente Virtual de Atendimento pode ser uma boa solução na prestação de serviços uma vez que seja útil e eficaz do ponto de vista dos consumidores.
Technological evolution, the use of "robots" in the services, more demanding consumers, more active and with more complex behaviors and difficult to be foreseen, to see the consumer as well as a mere passive receiver are some of the challenges to be faced by the organizations. Understanding the behavioral motivators of consumers is an essential factor for the competitiveness of a business. This work sought to analyze the intention to use the technology of autonomous service and the willingness of the consumer to co-create when using the services provided by a Virtual Attendance Agent (AVA), having as mediators of the process, in the proposed model, the perception of utility , ease of use and attitude. As background, in the model built on the literature review, six were proposed (Subjective Norms, Need for Interaction, Experience, Self-efficacy, Control and Anxiety). The method used in this work is the quantitative one with a conclusive descriptive approach that used a survey with 943 respondents from all over Brazil, aged between 15 and 65 years, from a survey with an interval of seven points. The analysis of the results was made based on multivariate statistics, using as a method of analysis the Modeling of Structural Equations in order to test the model, investigate and analyze the proposed elements and their relationships. The study presented 18 hypotheses of which 12 were significant and 6 did not present adequate levels of significance. As a more relevant result, we found a strong path that proposes a significant and positive influence of ease of use on utility (sig <0.001 and β = 0.543), utility influencing attitude (sig <0.001 and β = 0.745), attitude impacting positively the intention to use (sig <0.001 and β = 0.917) and intention of use positively influencing the willingness to co-create (sig <0.001 and β = 0.656). This research demonstrated that the consumer perceives himself inserted in the process of co-creation and finds value in this relation, even when in the use of services provided by Virtual Agents of Attendance. It has also demonstrated that a Virtual Attendance Agent can be a good service delivery solution as it is useful and effective from the point of view of consumers.
Balnienė, Aida. "Nykstančių Kauno centro architektūros objektų įvertinimas: medžiaga virtualiam pateikimui." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2011. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2011~D_20110615_095116-26858.
Повний текст джерелаThe primary objective of this study was to evaluate the emergency condition of architectural objects located in the Old town and New town areas of the city. The main emphasis was put on the significance of the objects, their change and reconstruction options. The analysis discusses overall situation of area under heritage protection, the territorial limits and related regulation of activities. The analysis was conducted by multiple ways, i.e. on-site visits, photo shoots, etc. Consequently a list of endangered architectural objects was prepared by classifying them based on stylistic and physical deterioration perspectives. The location and architectural structure of the objects shall be also presented. The following maps where prepared in 2011: a revised version of dissemination of emergency condition architectural objects in Kaunas Old town (20171) and New town (22149) of year 2006. The causes of architectural objects loss were examined as well. It should be noted that the study may be approached as a guideline since recommendations are provided regarding endangered architectural objects located in Kaunas city center and their presentation to the online media. The results of the study suggest a conceptual model of online presentation of endangered architectural objects in Kaunas city center. The goal of the study is to democratize the access to cultural values and promote a strong active relationship with them.
Rückert, Hugo, and Magnus Johnson. "Värdet av en Virtuell Relation : Aktivitet i förhållande till kontext – Spotify ur ett praktikperspektiv." Thesis, Södertörns högskola, Institutionen för samhällsvetenskaper, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19159.
Повний текст джерелаDet ökade intresset för relationsmarknadsföring och Internets potential som plattform för relationsbyggande aktiviteter har gett upphov till nya sätt för företag att interagera med sina kunder, till exempel genom freemium-tjänster. Utifrån premisserna att relationen är en process av interaktionsögonblick av meningsskapande aktiviteter, förutsätts värde vara subjektivt, relativt och beroende av kontexten i vilken aktiviteten utspelas. Värde är således föränderligt givet kontexten och kan inte på förhand definieras utan att nyanser går förlorade. Trots Internets givna roll i samhällsutvecklingen, saknas fortfarande förståelse för vilka parametrar som bidrar till kunders intentioner att bygga relationer med online-tjänster. Då musikindustrin är väl etablerad på Internet, parallellt med att det skett en förändring av hur musik konsumeras, är det således motiverat att undersöka aktiviteter förenliga med en tjänst som distribuerar musik online, baserad på affärsmodellen freemium, då den akademiskt sätt ännu befinner sig i sin vagga. Studiens syfte är att ge insikter om virtuella relationer för hur online-tjänster med kulturellt innehåll ska förhålla sig till sina användare och bidra till den pågående akademiska diskussionen om hur värde manifesteras genom att belysa kontexters inverkan på relationer. För ett närmande av relationer till online-tjänster inom kulturella industrier, antogs för denna studie ett praktikperspektiv. I enlighet med aktionsforskning inhämtades primärdata genom deltagande observation i användarnas naturliga sociala miljö, baserat på ett målinriktat urval av informanter väl bekanta med studieobjektet - online-tjänsten Spotify. Resultatet visar på att värde inom virtuella relationer uppstår intersubjektivt mellan användare, är relativt mot tidigare erfarenheter, är föränderligt över tid, och kommer till uttryck genom individuella som kollektiva aktiviteter beroende av rådande kontext. Är användningen av tjänsten en del av den dagliga rutinen, blir användningen en del av användarens identitet, med påföljden att användaren är beredd att göra uppoffringar för att inte bryta rutinen och på så vis upprätthålla sin identitet och relation till tjänsten. Ju fler affordanser tjänster lyckas förmedla, desto mer meningsfull upplevs relationen. Den affektiva dimensionen som kulturella produkter för med sig, särskilt musik, möjliggör för interpersonal koordination och emotionell sammanstrålning, där intersubjektivt värdeskapande kollektivt tillskjuter värde i den gemensamma upplevelsen, då vi tillåter oss att dela våra känslor och upplevelser och njuta av den närhet som mänskliga relationer bidrar till i våra vardagliga liv. Det intersubjektiva värdeskapandet bidrar till ett förmänskligande av den virtuella relationen.
PENG, THIAH CHOON, and 程雨萍. "How Virtual - Physical Social Capitals Influence Value Creation: The Role of Value Activities?" Thesis, 2019. http://ndltd.ncl.edu.tw/handle/2j8gwu.
Повний текст джерела實踐大學
管理學院創意產業博士班
107
With network technology is coming of age, we are in a complex network of entities and virtual coexistence, which not only completely changes the industrial structure, but also allows people to freely shuttle between physical and new networks, resulting in multiple personal or organizational identities. In the global supply chain network formed by virtual - physical social networks, individuals or organizations can cooperate with others flexibly, thereby the value creation strategy oriented by social capital cannot be ignored. Previously, scholars’ discussion relatively focus on the impact of social capital of entity or virtual network on value creation from the perspective of network relationship structure. Furthermore, the research as to the network context of virtual and physical coexistence is still limited the conceptual framework, and the specific conceptual framework and analytical methods are still ambiguity. This study utilizes multiple embedded cases study for exploratory research, based on social capital, value activities and value creation and other related theories, and to light up four platform ecology cases, The Light up of Dadaocheng platform, Pinkoi cross-border e-commerce design, Shop.com and E.SUN BANK financial service, representing different growth stages. Through interviews and comparative analysis of participatory observation, this paper attempts to clarify the similarities and differences between Virtual - Physical social capital from different growth stages of platform ecology. Therefore, in terms of measurement indicators, the study divides social capital into four categories, virtual, physical, homogeneity and heterogeneous which constitutes a 2*2 Matrix. Furthermore, the study subdivides the categories of social capital from the knowledge, information, brand, goods and access of key network resources in business model. For the sake of exploration how social capital creates value, this study divides value activities into four categories,complementarity value activities, diminishes value activities, supplementary value activities and transformation value activities. Meanwhile value creation is divided into three stages, value formation, value sharing and social well-being. Research findings. Firstly, in the platform ecological network, participants can measure their network position in the platform ecosystem through the key network resources and cooperative relationships among participants. Therefore, this study proposes a new theoretical view of the key resource centrality. Secondly, the interactive impact of different key network resources on value creation. Thirdly, the different growth stages of platform ecology affect the priority of value creation. Fourthly, four different value activities, complementarity, diminishes, supplementary and transformation, affect the creation of value by social capital. Finally, based on the theoretical framework and case analysis results, this study puts forward the contribution of this study to the theory, management implications, and suggestions for future follow-up research.
Bierganz, Marc. "Delivering virtual value : the role of virtual value creation in e-grocery business models and resulting implications for today’s grocery retail firms." Master's thesis, 2021. http://hdl.handle.net/10400.14/35402.
Повний текст джерелаNos últimos anos, o setor de comércio eletrónico cresceu rapidamente, embora a e-grocery ainda não tenha evidenciado nenhum vencedor claro. Isto deve-se maioritariamente às altas expectativas dos clientes aliadas a dificuldades comerciais, tornando complicado atender o mercado de forma lucrativa. Com o desenrolar da Covid 19, o setor de e-grocery tem recebido particular atenção e evidenciado crescimento. A Ocado UK é considerada excecional na indústria de comércio eletrónico devido à sua posição pioneira em automação robótica e inteligência artificial (IA) e pela sua contínua transformação num negócio de soluções globais, tornando-a recentemente a mercearia mais valiosa do Reino Unido. De forma a identificar os distintos componentes de e-grocery na sua cadeia de valor, as expectativas dos clientes foram primeiro determinadas através de inquéritos, sendo posteriormente identificadas possíveis dificuldades comerciais através de entrevistas com especialistas. Além disso, o modelo Ocado foi analisado, com um foco na forma como aborda as expectativas e dificuldades de utilização da cadeia de valor virtual (VVC). Como resultado, o estudo conclui que a criação de valor virtual se está a tornar um componente cada vez mais importante na comercialização de alimentos, sendo então gerados cenários para a aceitação do uso do VVC pelas partes interessadas no setor. O resultado indica que o mais provável é um cenário de adoção na lógica de negócios como o habitual. Neste caso, as empresas aumentarão os seus orçamentos operacionais de TI em 2 a 5% ao ano, em resposta às novas realidades.
Chiu, Yi-Ling, and 丘翊伶. "Churn Prediction of High-value Customers in Virtual Worlds." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/73708090772758937273.
Повний текст джерела國立交通大學
資訊管理研究所
102
With the emerging of social network websites, more and more social network online games are produced. Also, the trend of playing online games with friends encourages the flourishing VWs market. Nowadays, users own more selections of VWs games while companies consequently suffer from the problems of high customer turnover rate and low-customer-loyalty. Moreover, according to the Pareto principle, 80% of a company's profits come from 20% of its customers (the high value segment). Losing a high-value customer will naturally be more damaging than the loss of a low-value one. Therefore, building a churn prediction model to facilitate subsequent churn management and customer retention is the best core marketing strategy. In this paper, we put emphasis on modeling a hybrid classification, which takes monetary cost, user behavior and social neighbor features into consideration. Through the perspective of RFM model, we can predict more precisely. Our research applies the dataset from Roomi and several common classification methods to conduct the prediction. The experimental results show that the proposed hybrid model is more thoughtful and well-suited for this problem compare to the traditional way in each classification method.