Статті в журналах з теми "Tile-Based interface"

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1

Nasution, Salhazan, Arbi Haza Nasution, and Arif Lukman Hakim. "Pembuatan Plugin Tile-Based Game Pada Unity 3D." IT JOURNAL RESEARCH AND DEVELOPMENT 4, no. 1 (August 15, 2019): 46–60. http://dx.doi.org/10.25299/itjrd.2019.vol4(1).3517.

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Saat ini video games sudah menjadi hal umum dalam kehidupan masyarakat dunia. Sejalan dengan itu, proses pengembangan sebuah game menjadi lebih baik dengan kemunculan game engine. Salah satu dari sekian banyak game engine yang paling sering digunakan adalah Unity. Unity memberikan berbagai macam fitur, salah satunya adalah kemampuan untuk menggunakan plugin. Hanya saja, Unity sendiri belum memiliki plugin untuk pengembangan game berbasis tile. Tanpa dukungan plugin, pengembangan tile-based game akan memakan waktu sangat lama, karena setiap tile harus diatur ulang masing-masing posisinya pada koordinat x, y, dan z dengan sangat presisi setiap kali tile baru dibuat. Solusi dari masalah tersebut adalah dengan membuat GUI (Graphical User Interface) pada editor Unity, dengan melakukan ekstensi kelas Editor milik Unity. Dengan melakukan ekstensi kelas tersebut, sebuah sistem menu baru dapat dibuat khusus untuk melakukan level editing pada tile-based game. Dengan menggunakan plugin ini, pengembangan tile-based game dapat menjadi lebih efektif dan efisien, baik dari segi sumber daya, waktu, dan kemudahan pengerjaan.
2

Gololo, M. G. D., F. Carrió Argos, and B. Mellado. "Tile Computer-on-Module for the ATLAS Tile Calorimeter Phase-II upgrades." Journal of Instrumentation 17, no. 06 (June 1, 2022): P06020. http://dx.doi.org/10.1088/1748-0221/17/06/p06020.

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Abstract The Tile PreProcessor (TilePPr) is the core element of the Tile Calorimeter (TileCal) off-detector electronics for High-luminosity Large Hadron Collider (HL-LHC). The TilePPr comprises FPGA-based boards to operate and read out the TileCal on-detector electronics. The Tile Computer on Module (TileCoM) mezzanine is embedded within TilePPr to carry out three main functionalities. These include remote configuration of on-detector electronics and TilePPr FPGAs, interface the TilePPr with the ATLAS Trigger and Data Acquisition (TDAQ) system, and interfacing the TilePPr with the ATLAS Detector Control System (DCS) by providing monitoring data. The TileCoM is a 10-layer board with a Zynq UltraScale+ ZU2CG for processing data, interface components to integrate with TilePPr and the power supply to be connected to the Advanced Telecommunication Computing Architecture carrier. A CentOS embedded Linux is deployed on the TileCoM to implement the required functionalities for the HL-LHC. In this paper we present the hardware and firmware developments of the TileCoM system in terms of remote programming, interface with ATLAS TDAQ system and DCS system.
3

Vignes, Jérémie, Fabrice Schmidt, Gilles Dusserre, Olivier de Almeida, and Jean Frédéric Dalmasso. "Numerical Simulations of Clay Tiles Compression." Key Engineering Materials 504-506 (February 2012): 1403–8. http://dx.doi.org/10.4028/www.scientific.net/kem.504-506.1403.

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During the pressing step, the clay tiles undergo stresses which result in the appearance of defects. A rheological study, based on free compression tests, allowed to confirm the Elasto-visco-plastic behaviour of the clay. The different constitutive parameters were estimated by fitting the force-displacement experimental curves using the optimisation algorithm (ES Metamodel) implanted in the commercial software Forge 2009®. The influence of the tribological parameters was studied using squeezing numerical simulations of a full tile. The numerical model was validated with experimental squeezing test of technological specimen with a tile lug. Then, we have compared experimental force with the numerical one and deduced that the clay/tool interface is not perfectly sliding. A friction Tresca’s law was used to model the clay/tool interface. Numerical results showed that the actual geometry of tile lug didn’t allow to form correctly the tile. Several areas undergo tensile stress, air traps ,... A new geometry of tile lug was proposed in order to limit this phenomenon. Using a simplified defect criteria (Latham and Cockroft), the numerical model allowed to locate the areas where there is a risk of crack.
4

Llorens, Joan, Miquel Àngel Chamorro, Joan Fontàs, Manuel Alcalà, Marc Delgado-Aguilar, Fernando Julián, and Miquel Llorens. "Experimental Behavior of Thin-Tile Masonry under Uniaxial Compression. Multi-Leaf Case Study." Materials 14, no. 11 (May 24, 2021): 2785. http://dx.doi.org/10.3390/ma14112785.

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In this study, experimental analysis on the compressive strength of multi-leaf thin-tile masonry is presented. A compressive strength test was carried out on thin-tile, mortar and 48 specimens with two- and three-leaf thin-tile masonry. The results obtained were compared with literature on brick masonry loaded parallel to a bed joint. Based on the results of this study, the failure mode presented the first crack in the vertical interface; this crack grew until the leaf was detached. From this point until collapse, lateral buckling of the leaves was generally observed. Therefore, the detachment compressive strength value was considered relevant. Up to this point, both masonries exhibit similar stress–strain behavior. The experimental values of the detachment compressive strength were compared with the values calculated from the equation generally used in the literature to evaluate the compressive strength of brick masonry. From the results obtained, the following conclusion can be drawn: This equation is only suitable for tree-leaf thin-tile masonry but with more relevant influence on the compressive strength of the mortar. This study concluded that only three-leaf specimens behave similarly to brick masonry loaded parallel to a bed joint. Finally, whether the failure mode was due to shear or tensile stresses in the vertical thin-tile-mortar interface cannot be identified.
5

Zhang, Ji Xiu, Ye Zhang, Ji Kang Liu, Yuan Chao Miao, and Sai Hong Duan. "Research on the Properties of High-strength Gypsum Based Tile Adhesive in Interior Decoration." E3S Web of Conferences 165 (2020): 05015. http://dx.doi.org/10.1051/e3sconf/202016505015.

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In this paper, a new early strength tile adhesive is prepared by using α- high strength gypsum and its properties are discussed. The research methods refer to relevant Chinese standards. The results show that the tensile bond strength of the adhesive can reach 0.6 MPa in one day and 1.5 MPa in 7 days, which is close to 80% of 28-day strength. It is indicating that the adhesive has high bond strength, rapid strength development, and high dimensional stability. It effectively solves the problems that the traditional cement-based tile adhesive is prone to hollowing, falling off, and cracking. Additionally, no interface treatment is required during the using process of this gypsum-based adhesive.
6

Wu, Chaoxi, Xiaoying Wang, Jianjing Wang, Zhen Zhang, Zhiping Wang, Yifei Wang, and Shunqing Tang. "Tile-based self-assembly of a triple-helical polysaccharide into cell wall-like mesoporous nanocapsules." Nanoscale 9, no. 28 (2017): 9938–45. http://dx.doi.org/10.1039/c7nr02801f.

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Herein, we report that β-glucan, after modified by two types of acyl groups, can self-assemble into tiles at the interface of two solvents. These tiles can further pack into mesoporous nanocapsules in a stepwise manner.
7

Wang, Qi, Yiming Ouyang, Zhengfeng Huang, and Huaguo Liang. "Workload-Aware WiNoC Design with Intelligent Reconfigurable Wireless Interface." Security and Communication Networks 2023 (May 9, 2023): 1–14. http://dx.doi.org/10.1155/2023/9519044.

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By introducing wireless interfaces in conventional wired routers or hubs, wireless network-on-chip (WiNoC) is proposed to relieve congestion pressure from high volume inter-subnet data transmission. Generally, processing elements on chip receive input data and return feedback through network interface, and data transmission function in Network-on-Chip (NoC) is completed by routers. Hubs equipped with wireless interface are fixed to certain wired routers. While wireless channels may not be fully utilized due to unbalanced workload and constant hub-router connection, e.g., certain nodes processing excess inter-subnet data traffic are far away from hubs. In this paper, we proposed a workload-aware WiNoC design with intelligent reconfigurable wireless interface to improve wireless resources utilization and mitigate congestion. Through multidimensional analysis of traffic flow, a 4-layer neural network is trained offline and applied to analyze workload in each tile, and return three most potential tiles for wireless interface reconfiguration to fully utilize wireless channel and lowing latency. We also implement a historical traffic information-based reconfigurable scheme for comparation. Evaluation results show that in an 8 × 8 hybrid mesh topology, the proposed scheme can achieve 10%–16% reduction in network latency and 5%–11% increment in network throughput compared with fixed-link hub-node connection scheme under several mixed traffic patterns.
8

Neubauer, Jörg, and Jenny Lebert. "The influence of hydroxyalkyl methylcellulose on early skin formation in cement‐based tile adhesive." ce/papers 6, no. 6 (December 2023): 1660–65. http://dx.doi.org/10.1002/cepa.2984.

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AbstractThe effect of cellulose ethers (CE) with same water retention (WR) level but different molecular weight on the early skin formation of cement adhesive mortars was studied. In drymix mortars CE provide WR higher molecular weight and dosage of CE both improve WR. In this study all CE concentrations were adjusted to provide same WR independently from molecular weight of CE. Adjusted concentrations were obtained from zero‐shear viscosities measured in aqueous CE solutions.Measurements with cement‐based mortars identified the interstitial pore solution viscosity to determine WR level. Data show comparable WR for equal interstitial pore solutions, independently from the molecular weight of the CE if its concentration was adjusted accordingly. However, for cement adhesive mortars formulated with CE having different molecular weight which all provide equal WR, early skin formation was found to vary notably. Higher dosed low molecular weight CE outperforms CE with lower dosage but high molecular weight. This effect can be explained through the formation of a CE containing layer upon evaporation of water from the water‐air interface of the mortar.
9

Xu, Qi, Longgang Xiang, Haocheng Wang, Xuefeng Guan, and Huayi Wu. "GeoMapViz: a framework for distributed management and geospatial data visualization based on massive spatiotemporal data streams." IOP Conference Series: Earth and Environmental Science 1004, no. 1 (March 1, 2022): 012017. http://dx.doi.org/10.1088/1755-1315/1004/1/012017.

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Abstract Spatiotemporal big data have multisource, heterogeneous, high-dimensional and spatiotemporal associations. Due to the limited computing and network resources, while the spatiotemporal data to be rendered are large and dynamic, efficient visual analysis has always been a popular topic and has had difficulty in the research of spatiotemporal big data. As one of the important means of big data visualization, thermal maps play an important role in expressing data flow, information flow, and trajectory flow. At the same time, the development of a distributed computing framework also provides technical support for the online calculation and visualization of spatiotemporal data streams. In response to the above problems, this paper designs and implements GeoMapViz, a distributed management based on massive spatiotemporal data streams and a multiscale geographic spatial visualization framework, which is oriented by the expression of thermal maps of massive point datasets. First, based on the concept of the tile pyramid model and spatiotemporal cube, we propose a thermal map sequential tile pyramid (TS_Tile) model, which realizes scalable storage and efficient retrieval of data flow. GeoMapViz adopts a high-performance Flink stream computing cluster to implement the large-scale parallel construction of hierarchical tile pyramids, implements distributed storage and index construction of data based on HBase and Geomesa, and uses Geoserver to manage the map service to provide a spatiotemporal range query interface. Finally, through using an open dataset as a system simulation test, the results show that the TS_Tile model can effectively organize large-scale, time-space and multidimensional thermal map data, and the query and visualization of the heatmap can reach a subsecond response. Furthermore, GeoMapViz supports the integration of the thermal map and original flow and provides a feasible solution for the visual analysis of large-scale spatiotemporal data.
10

do Nascimento, Otávio Luiz, Alexandra Ancelmo Piscitelli Mansur, and Herman Sander Mansur. "“Cement-Free Product” for Settlement of Ceramic Tiles: An Approach for Greener Construction." Materials Science Forum 805 (September 2014): 403–8. http://dx.doi.org/10.4028/www.scientific.net/msf.805.403.

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Increased public awareness of the threats posed by global warming has led to greater concern over the impact of anthropogenic carbon emissions on the global climate associated with the level of carbon dioxide (CO2) in the atmosphere. Hence, without radical market, technological, and cultural changes, the CO2 concentrations are expected to rise to unbearable levels within just few decades ahead. The production of cement is estimated to be responsible for approximately 5% of the global carbon dioxide emissions. Consequently, aiming for creating a more sustainable world, engineers and scientists must develop and put into use greener building materials that may revolutionize the entire construction industry. This study presents an innovative product for settlement of ceramic tiles as a potential alternative for replacing the conventional cement based mortar in some specific building applications. Essentially, the novel system is based on a double face polymer-adhesive sheet (“cement-free product”). Thus, the main goal was to evaluate the performance and estimate the durability of the developed system. Pull-off tests were conducted in order to compare this new system to the traditional one, with polymer modified mortar, under different procedures and conditions of cure. In addition, both systems were modeled using Finite Element Method (FEM) to obtain the stresses at the interface between ceramic-tile and adhesive. Based on the results, the recommended limits of bond strength for the innovative “cement-free product” of ceramic tile installation could be lower than those specifications used for the equivalent mortar systems. Therefore, these results give some preliminary evidence that by using the new “cement-free” product for ceramic-tile installation may lead to some increase in the productivity and, more important, in the sustainability of a relevant sector of the construction industry.
11

Silva, Janaina Salustio da, Sandro M. Torres, Ângelo J. Costa e. Silva, Fernando A. N. Silva, António C. Azevedo, and João M. P. Q. Delgado. "Adhesion Analysis of Adhesive Mortar Joints in Ceramic Tiles under Static Loading." Buildings 14, no. 3 (March 2, 2024): 670. http://dx.doi.org/10.3390/buildings14030670.

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Ceramic detachment is a serious problem that persists in modern building constructions despite technological advances and updated regulatory documents. Most of these detachments occur at the interface between the adhesive mortar and the ceramic tile, due to the action of simultaneous tensile and shearing efforts. However, despite this understanding, experimental studies that evaluate the integrity of the adhesion of façades covering materials subjected to simultaneous stress are scarce. In this sense, this study proposes to evaluate the integrity of adhesive mortar joints using the mixed-mode flexure (MMF) crack propagation test. Force and elastic and dissipated energy data were used in this analysis. Prismatic specimens, with a size of 160 × 40 mm2 and a thickness of 6 mm, were produced consisting of two ceramic plates joined by a layer of adhesive mortar at 5 ± 0.5 mm. An acetate film was inserted into one of the mortar–ceramic interfaces in order to simulate the presence of a previous crack, and different crack sizes were used. The results showed the high stress-concentrating effect that the existence of flaws in the interface region has on fracture resistance, as well as the importance of effective contact between the materials. The energy parameters confirmed the analyses carried out based on the load values. The elastic energy of the system fell in the cracked samples, showing that there is a close relationship between the interface energy and the adhesive strength of the material. An energy release of the order of 0.053 ± 0.031 J was required for a 15 mm crack to propagate, creating a fracture surface.
12

Zhang, Xiao Yang, Jun Yang, Bo Zhang, Yan Li, Ruo Xin Li, Xu Rong Qin, and Mao Long. "Highly Integrated Ka-Band Multi-Beam Network Design Based on a Low-Cost Multi-Layer Printed Circuit Board." Electronics 12, no. 13 (June 29, 2023): 2877. http://dx.doi.org/10.3390/electronics12132877.

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A Ka-band low-profile and low-loss tile-type four-beam network based on high-density interconnection printed circuit board (PCB) technology is proposed, which integrates a power supply network, serial peripheral interface (SPI) control network, and four-beam radio frequency (RF) feeding network. In order to realize the fast optimal design, an integrated multi-beam network topology and fast optimization methods are established. The proposed feed networks can be integrated with antenna array structures directly, which not only realizes low-profile, light, and miniaturized design but also achieves efficient heat dissipation and low-loss interconnection. The designed multi-beam network has an amplitude balance better than ±0.5 dB and a phase balance better than ±6° in the Ka-band with a 4 GHz working bandwidth. A prototype was fabricated and measured, and good performance was observed.
13

Kim, James Y., Myung-Na Shin, Ji-Hyun Lee, Weon-Tai Jeon, and Seungho Cho. "High Throughput Image Analytics Using Hough Transformation for Wheat Phenotyping." Applied Engineering in Agriculture 38, no. 4 (2022): 627–36. http://dx.doi.org/10.13031/aea.14956.

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HighlightsRGB-based vegetation and leaf area indexes using a smartphone camera.Geo-rectification of skewed images via row detection using Hough Transformation.Open-source software to automate the image stitching and plot-level phenotypic metrics extraction. Abstract. An agricultural field is not always accessible for plant phenotyping with existing mobile platforms due to the limited space and regulated aviation area. Smartphone-triggered ground images were collected on a wheat field that has a limited access to monitor growth conditions of four wheat varieties: Shinyoung (SY), Joseong (JS), Taewoo (TW), and Cheongwoo (CW). For field mapping during the growing season, six sets of the raw images were acquired by a smartphone in an oblique view angle and processed to transform into nadir view images. Algorithms were developed to process the raw tile images for geometric rectification via row detection using Hough Transformation. Stitching software was developed to automate the high throughput image analytics of the skewed tile images into a stitched field image through deskewing, row alignment, overlap trimming, and resizing. Plot-level metrics were extracted to analyze plant growth of the wheat varieties using a gridding method for vegetation and leaf area indexes. The processed images resulted in the successful transformation and consistency of algorithms on image alignment and stitching. Plot-level analysis indicated that SY variety performed superior to the other varieties in both vegetation and leaf area indexes and was significantly different in the canopy coverage from the least performed TW variety. The image analytic methods developed in the study offer a flexible solution to stitch and align tile images by a hand-held camera in both oblique and nadir view via user-friendly interface software for high through plant phenotyping and can be adapted to other stationary or mobile imaging platforms in greenhouse and fields. Keywords: Calibration, Image processing, Phenotyping, Python, Software, Stitching.
14

Gualco, Carlo, Marco Grattarola, Alberto Federici, Francesco Mataloni, Karol Iždinský, F. Simančik, Bernhard Schwarz, C. García-Rosales, and I. López-Galilea. "Brazing Technology for Plasma Facing Components in Nuclear Fusion Applications Using Low and Graded CTE Interlayers." Advanced Materials Research 59 (December 2008): 192–97. http://dx.doi.org/10.4028/www.scientific.net/amr.59.192.

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In Plasma Facing Components (PFCs) for nuclear fusion reactors, the protective material, carbon based or tungsten, has to be joined to the copper alloy heat sink for optimum heat transfer. High temperature vacuum brazing is a possible joining process as long as a proper interlayer is introduced to mitigate the residual stresses due to the mismatch of thermal expansion coefficient (CTE). Pure copper can act as plastic compliant layer, however for carbon based materials a proper structuring of the joining surface is necessary to meet the thermal fatigue lifetime requirements. In this work pure molybdenum and tungsten/copper Metal Matrix Composites (W-wires in Cu-matrix) interlayers have been studied as alternative to pure copper for carbon based protective materials in flat tile configuration. Finite element simulations of the brazing process have been performed to evaluate the expected residual stress reduction near the metal-carbon interface. In fact it has been demonstrated that stiff low CTE interlayers can shift the peak stresses from the weak carbon-metal interface to the strongest metal-metal one. Relevant samples have been manufactured and subjected to preliminary metallographic and thermal shock tests. Results obtained so far are encouraging and active cooled mock-ups are being prepared for high heat flux testing. Research work is in progress as regards monoblock configuration with both Wf/Cu MMC and graded Cu/W plasma sprayed and HIPped layers.
15

Röpke, B., M. Bach, and H. G. Frede. "DRIPS - a decision support system estimating the quantity of diffuse pesticide pollution in German river basins." Water Science and Technology 49, no. 3 (February 1, 2004): 149–56. http://dx.doi.org/10.2166/wst.2004.0184.

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The GIS based decision support system DRIPS - Drainage Spraydrift and Runoff Input of Pesticides in Surface Waters - has been developed to estimate the predicted environmental concentration (PECsw) of pesticides in surface waters resulting from diffuse sources. PECsw can be calculated on a catchment scale by quantifying the expected mean daily inputs of pesticides via surface runoff, tile drainage and spraydrift for various types of river basins characterized by their daily discharges. DRIPS is fitted with a Graphical User Interface (GUI) to provide easy access to the model algorithms. Model parameters like dose rate, DT50, Koc and date of pesticides application, etc. can be modified by the user in order to generate customized scenarios predicting PECsw for a choice of field crops, orchards and vineyards. Results are available as grid cell maps for the territory of Germany with high temporal and spatial resolution featuring distinct PECsw values for approximately 400 catchments.
16

Blair, Jennifer. "Exact Editions (Institutional)." Charleston Advisor 25, no. 2 (October 1, 2023): 42–47. http://dx.doi.org/10.5260/chara.25.2.06.

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Exact Editions provides access through a subscription to magazine collections and a small collection of books. The collection is focused, with more than 200 magazines and close to 500 books. Perpetual access is provided for many magazine titles. The price to subscribe varies per title and collection but is clearly listed for individuals, while institutions subscribe based on number of users or full-time enrollment (FTE), dependent on institution type. The interface could use improvement in its limiters in comparison to other academic databases. But individual item displays surpass similar products by providing a flipbook view and multiple views, including a table of content; regular, zoom, and tile views; and an explorer map containing subtopics within your main search. Exact Editions is best suited for institutions or individuals searching for latest information in their field or general interest. Exact Editions also benefits academics, the public, and government entities by providing latest content on various subjects.
17

Shin, Hyeon-Ju, and Hee-Sung Cha. "Proposing a Quality Inspection Process Model Using Advanced Technologies for the Transition to Smart Building Construction." Sustainability 15, no. 1 (January 2, 2023): 815. http://dx.doi.org/10.3390/su15010815.

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With advancements in new technologies in the industry, efforts have been made to adopt various smart devices during the life cycle of building construction. However, little attention has been paid to developing a work process model to maximize the benefits of smart technologies. While identifying the shortcomings of conventional quality inspection, this study configures a new quality inspection process model in collaboration with smart devices. Based on the proposal, the study developed a new tool that effectively improves the current quality inspection practice. The final goal of this research is to propose a novel inspection process model by developing an Application Programming Interface (API) system using Building Information Model (BIM) software. Additionally, to verify the applicability of the system, this study includes a case study on tile work and confirms the effects of a prototype of the proposed system through an expert survey. The survey results reveal that the proposed system is effective and practical. This research contributes to maximizing the effectiveness of using smart devices and supporting effective application in smart construction.
18

Chamberlain, Scott. "Phylogeny Based Biodiversity Data Queries." Biodiversity Information Science and Standards 2 (May 21, 2018): e25589. http://dx.doi.org/10.3897/biss.2.25589.

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There is a large amount of publicly available biodiversity data from many different data sources. When doing research, one ideally interacts with biodiversity data programmatically so their work is reproducible. The entry point to biodiversity data records is largely through taxonomic names, or common names in some cases (e.g., birds). However, many researchers have a phylogeny focused project, meaning taxonomic names are not the ideal interface to biodiversity data. Ideally, it would be simple to programmatically go from a phylogeny to biodiversity records through a phylogeny based query. I'll discuss a new project `phylodiv` (https://github.com/ropensci/phylodiv/) that attempts to facilitate phylogeny based biodiversity data collection (see Fig. 1). The project takes the form of an R software package. The idea is to make the user interface take essentially two inputs: a phylogeny and a phylogeny based question. Behind the scenes we'll do many things, including gathering taxonomic names and hierarchies for the taxa in the phylogeny, send queries to GBIF (or other data sources), and map the results. The user will of course have control over the behind the scenes parts, but I imagine the majority use case will be to input a phylogeny and a question and expect an answer back. We already have R tools to do nearly all parts of the work-flow shown above: there's a large number of phylogeny tools, `taxize`/`taxizedb` can handle taxonomic name collection, while `rgbif` can handle interaction with GBIF, and there's many mapping options in R. There are a few areas that need work still however. First, there's not yet a clear way to do a phylogeny based query. Ideally a user will be able to express a simple query like "taxon A vs. its sister group". That's simple to imagine, but to implement that in software is another thing. Second, users ideally would like answers back - in this case a map of occurrences - relatively quickly to be able to iterate on their research work-flow. The most likely solution to this will be to use GBIF's map tile service to visualize binned occurrence data, but we'll need to explore this in detail to make sure it works.
19

Taryana, Galih Purnama, Murman Dwi Prasetio, Murni Dwi Astuti, Ayudita Oktafiani, Endang Budiasih, and Wiyono. "Desain Monitoring Sistem pada Tungku Pembakaran dengan Pendekatan Multi-level Digital Twin." Jurnal Sistem Cerdas 6, no. 1 (April 27, 2023): 11–18. http://dx.doi.org/10.37396/jsc.v6i1.284.

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Abstract-Industry 4.0 discusses concepts related to intelligent systems. There are many concepts related to intelligent systems, one of which is the digital twin concept. The digital twin concept as a data acquisition tool is used to build digital information for a physical system. The company is a producer of murando glazed tiles. in the roof tile production process at the company, there are defective rooftiles produced by the company, namely white stone defects and cracked roof tiles. Cracked roof tiles are caused by inappropriate temperatures during the firing process. With a temperature monitoring system in the roof tiles furnace, combustion temperatures can be monitored in real-time. Monitoring system design using a multi-level approach can describe in detail the architecture of the monitoring system based on the digital twin concept. The website is designed using the Human Centered Design method so can produce a website user interface that is in line with the goals and needs of the user. The monitoring system can provide real-time information on the temperature of the roof tiled anywhere with a design that suits the user's needs.
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Peterson, Michael P. "The Application Programmer Interface (API) in Modern Cartography: Development and Prospects." Abstracts of the ICA 1 (July 15, 2019): 1. http://dx.doi.org/10.5194/ica-abs-1-297-2019.

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<p><strong>Abstract.</strong> Application Programmer Interfaces have been a part of the cartographic landscape since 2006 with the introduction of the Google Maps API. Essentially a library of code that provides access to a variety of mapping functions, APIs have since been the basis of online, tile-based, Multiscale Pannable (MSP) mapping. While the Google Maps API is still the most widely used with more than 4.6 billion websites embedding a Google Map, a variety of other mapping APIs have been introduced primarily to circumvent Google’s pricing structure.</p><p>The cost for using Google Maps on websites has changed over the years. From 2005 to 2011, the use of Google Maps was free no matter how many maps were referenced by a website. From then to 2016, Google limited map downloads to 25,000 map loads a day for 90 consecutive days. In 2016, the 90 consecutive days was removed so the number of maps downloaded could not exceed 25,000 on any given day. If it did, the website developer needed to register their site and pay a fee for maps produced over this limit.</p><p>In April 2018, Google announced the launch of a new name for the Google Maps API – Google Maps Platform – and a new pricing plan. A free tier continues to be offered through a US $200 monthly credit but now requires creating an account and entering a credit card number. In this new online platform, it is still possible to use the Google Maps API without incurring any cost by limiting the number of daily downloads so that the monthly quota of 28,000 map downloads is not exceeded.</p><p>The problem is not the use of the Google Maps API but the Google map tiles. The look of maps from Google and the associated interface have become so popular that users avoid using other kinds of maps – even those from Apple. Users complain that the tiles from other vendors implement a different color scheme or highlight different features. They also complain that these maps appear more slowly. While other APIs can use Google Map tiles, including the popular Leaflet API, their use is still subject to the same pricing structure.</p><p>With the help of the Internet, maps from Google have become the standard maps. All other renditions of the world are seen to be inferior and not worthy of examination. They are simply interesting oddities. While some can adapt to alternative representations, most choose not to. This Google Map phenomena is examined along with lessons from the historical progression of online mapping.</p>
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Bariamis, George, and Evangelos Baltas. "Hydrological Modeling in Agricultural Intensive Watershed: The Case of Upper East Fork White River, USA." Hydrology 8, no. 3 (September 10, 2021): 137. http://dx.doi.org/10.3390/hydrology8030137.

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Identifying the core hydrological processes of catchments is a critical step for operative hydrological modeling. This study attempts to assess the long-term alterations in streamflow in three adjacent catchments of Upper East Fork White River, Indiana USA, by employing the SWAT hydrological model. The model simulations are spanning from 1980 up to 2015 and distributed in three configurations periods to identify monthly alterations in streamflow. For this purpose, water abstraction, land use, tillage, and agricultural field drainage practices have been incorporated in the model to provide accurate data input. The model setup also integrates spatially disaggregated sectorial water use data from surface and groundwater resources integrating the significant increases of water abstractions mainly for agricultural and public water supply purposes. The land cover of the study area is governed by rotating crops, while agricultural practices and tile drainage are crucial model parameters affecting the regional hydrological balance. Streamflow prediction is based on the SUFI-2 algorithm and the SWAT-CUP interface has been used for the monthly calibration and validation phases of the model. The evaluation of model simulations indicate a progressively sufficient hydrological model setup for all configuration periods with NSE (0.87, 0.88, and 0.88) and PBIAS (14%, −7%, and −2.8%) model evaluation values at the Seymour outlet. Surface runoff/precipitation as well as percolation/precipitation ratios have been used as indicators to identify trends to wetter conditions. Model outputs for the upstream areas, are successful predictions for streamflow assessment studies to test future implications of land cover and climate change.
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Gnapareddy, Bramaramba, Sang Jung Ahn, Sreekantha Reddy Dugasani, Jang Ah Kim, Rashid Amin, Sekhar Babu Mitta, Srivithya Vellampatti, et al. "Coverage percentage and raman measurement of cross-tile and scaffold cross-tile based DNA nanostructures." Colloids and Surfaces B: Biointerfaces 135 (November 2015): 677–81. http://dx.doi.org/10.1016/j.colsurfb.2015.08.013.

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La Torre, Valeria, Elisa Rambaldi, Giulia Masi, Silvia Nici, Daniele Ghezzi, Martina Cappelletti, and Maria Chiara Bignozzi. "Validation of Antibacterial Systems for Sustainable Ceramic Tiles." Coatings 11, no. 11 (November 19, 2021): 1409. http://dx.doi.org/10.3390/coatings11111409.

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Ceramic tiles are bacteriostatic materials; however, the COVID-19 emergency has pushed tile producers to improve surfaces’ antibacterial properties. The aim of this work was to validate a silver-based antibacterial treatment applied to porcelain stoneware tiles based on natural and waste materials, thus correlating surface functionalization to tile composition and relevant physical, microstructural, and textural parameters. The treatment was applied before firing, with and without a polymeric primer. Antibacterial activity tests, stain resistance tests, and contact angle measurements were carried out on fired tiles. Further investigations were made by SEM and optical profilometry in order to study the morphological–structural profile of tile surfaces. Results showed strong antibacterial activities for all the functionalized tiles, which were mainly correlated to the morphological and textural parameters of ceramic surfaces, as well as the presence of the polymeric primer.
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Lopes, Daniel S., Rafael K. dos Anjos, and Joaquim A. Jorge. "Assessing the usability of tile-based interfaces to visually navigate 3-D parameter domains." International Journal of Human-Computer Studies 118 (October 2018): 1–13. http://dx.doi.org/10.1016/j.ijhcs.2018.05.005.

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25

Bonilla, Ashley, Mónica A. Villaquirán-Caicedo, and Ruby Mejía de Gutiérrez. "Novel Alkali-Activated Materials with Photocatalytic and Bactericidal Properties Based on Ceramic Tile Waste." Coatings 12, no. 1 (December 28, 2021): 35. http://dx.doi.org/10.3390/coatings12010035.

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Ceramics tile wastes (CWs) were mechanically conditioned for the preparation of alkali-activated hybrid-cements from CW (90 wt.%) and Portland cement (10 wt.%) mixtures using sodium silicate (SS) + NaOH as alkaline activators. Molar ratios of SiO2/Al2O3 (6.3 to 7.7) and Na2O/SiO2 (0.07 to 0.16) were used. The cements were prepared at room temperature (25 °C) and characterized by mechanical and physical properties and microstructure. The optimized cement was used for the preparation of novel photoactivated composite materials by incorporating 5 and 10 wt.% TiO2 (Ti) and ZnO (Z) nanoparticles, and its self-cleaning and bactericidal properties were evaluated by means of the degradation of rhodamine-B (Rh-B) and the growth inhibition of Klebsiella pneumoniae and Pseudomonas aeruginosa bacteria. The results of this study showed that the 100SS-5Z and 50SS:50G-10Ti cements have an effective photocatalytic activity for Rh-B degradation of 98.4% and 76.4%, respectively, after 24 h. Additionally, the 100SS-5Z and 50SS:50G-10Ti cement pastes and their respective mortars were effective in inhibiting the growth of Pseudomonas Aeruginosa and Klebsiella pneumoniae bacterial strains, evidenced by the formation of bacterial inhibition halos around the sample discs. Finally, these results are novel, and open the possibility of using constructions and demolition tile waste in high proportions for the elaboration of new rendering mortar with innovative properties.
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Botas, Sandro Miguel dos Santos, Maria do Rosário Silva Veiga, and Ana Luísa Velosa. "Adhesion of Air Lime–Based Mortars to Old Tiles: Moisture and Open Porosity Influence in Tile/Mortar Interfaces." Journal of Materials in Civil Engineering 27, no. 5 (May 2015): 04014161. http://dx.doi.org/10.1061/(asce)mt.1943-5533.0001108.

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27

Obermaisser, Roman, Hamidreza Ahmadian, Adele Maleki, Yosab Bebawy, Alina Lenz, and Babak Sorkhpour. "Adaptive Time-Triggered Multi-Core Architecture." Designs 3, no. 1 (January 22, 2019): 7. http://dx.doi.org/10.3390/designs3010007.

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The static resource allocation in time-triggered systems offers significant benefits for the safety arguments of dependable systems. However, adaptation is a key factor for energy efficiency and fault recovery in Cyber-Physical System (CPS). This paper introduces the Adaptive Time-Triggered Multi-Core Architecture (ATMA), which supports adaptation using multi-schedule graphs while preserving the key properties of time-triggered systems including implicit synchronization, temporal predictability and avoidance of resource conflicts. ATMA is an overall architecture for safety-critical CPS based on a network-on-a-chip with building blocks for context agreement and adaptation. Context information is established in a globally consistent manner, providing the foundation for the temporally aligned switching of schedules in the network interfaces. A meta-scheduling algorithm computes schedule graphs and avoids state explosion with reconvergence horizons for events. For each tile, the relevant part of the schedule graph is efficiently stored using difference encodings and interpreted by the adaptation logic. The architecture was evaluated using an FPGA-based implementation and example scenarios employing adaptation for improved energy efficiency. The evaluation demonstrated the benefits of adaptation while showing the overhead and the trade-off between the degree of adaptation and the memory consumption for multi-schedule graphs.
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Saponara, Sergio, and Luca Fanucci. "Homogeneous and Heterogeneous MPSoC Architectures with Network-On-Chip Connectivity for Low-Power and Real-Time Multimedia Signal Processing." VLSI Design 2012 (August 14, 2012): 1–17. http://dx.doi.org/10.1155/2012/450302.

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Two multiprocessor system-on-chip (MPSoC) architectures are proposed and compared in the paper with reference to audio and video processing applications. One architecture exploits a homogeneous topology; it consists of 8 identical tiles, each made of a 32-bit RISC core enhanced by a 64-bit DSP coprocessor with local memory. The other MPSoC architecture exploits a heterogeneous-tile topology with on-chip distributed memory resources; the tiles act as application specific processors supporting a different class of algorithms. In both architectures, the multiple tiles are interconnected by a network-on-chip (NoC) infrastructure, through network interfaces and routers, which allows parallel operations of the multiple tiles. The functional performances and the implementation complexity of the NoC-based MPSoC architectures are assessed by synthesis results in submicron CMOS technology. Among the large set of supported algorithms, two case studies are considered: the real-time implementation of an H.264/MPEG AVC video codec and of a low-distortion digital audio amplifier. The heterogeneous architecture ensures a higher power efficiency and a smaller area occupation and is more suited for low-power multimedia processing, such as in mobile devices. The homogeneous scheme allows for a higher flexibility and easier system scalability and is more suited for general-purpose DSP tasks in power-supplied devices.
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Parikka, Johannes M., Karolina Sokołowska, Nemanja Markešević, and J. Jussi Toppari. "Constructing Large 2D Lattices Out of DNA-Tiles." Molecules 26, no. 6 (March 10, 2021): 1502. http://dx.doi.org/10.3390/molecules26061502.

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The predictable nature of deoxyribonucleic acid (DNA) interactions enables assembly of DNA into almost any arbitrary shape with programmable features of nanometer precision. The recent progress of DNA nanotechnology has allowed production of an even wider gamut of possible shapes with high-yield and error-free assembly processes. Most of these structures are, however, limited in size to a nanometer scale. To overcome this limitation, a plethora of studies has been carried out to form larger structures using DNA assemblies as building blocks or tiles. Therefore, DNA tiles have become one of the most widely used building blocks for engineering large, intricate structures with nanometer precision. To create even larger assemblies with highly organized patterns, scientists have developed a variety of structural design principles and assembly methods. This review first summarizes currently available DNA tile toolboxes and the basic principles of lattice formation and hierarchical self-assembly using DNA tiles. Special emphasis is given to the forces involved in the assembly process in liquid-liquid and at solid-liquid interfaces, and how to master them to reach the optimum balance between the involved interactions for successful self-assembly. In addition, we focus on the recent approaches that have shown great potential for the controlled immobilization and positioning of DNA nanostructures on different surfaces. The ability to position DNA objects in a controllable manner on technologically relevant surfaces is one step forward towards the integration of DNA-based materials into nanoelectronic and sensor devices.
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Boerlin, Martin, Tobi Delbruck, and Kynan Eng. "Getting to Know Your Neighbors: Unsupervised Learning of Topography from Real-World, Event-Based Input." Neural Computation 21, no. 1 (January 2009): 216–38. http://dx.doi.org/10.1162/neco.2009.06-07-554.

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Biological neural systems must grow their own connections and maintain topological relations between elements that are related to the sensory input surface. Artificial systems have traditionally prewired such maps, but the sensor arrangement is not always known and can be expensive to specify before run time. Here we present a method for learning and updating topographic maps in systems comprising modular, event-based elements. Using an unsupervised neural spike-timing-based learning rule combined with Hebbian learning, our algorithm uses the spatiotemporal coherence of the external world to train its network. It improves on existing algorithms by not assuming a known topography of the target map and includes a novel method for automatically detecting edge elements. We show how, for stimuli that are small relative to the sensor resolution, the temporal learning window parameters can be determined without using any user-specified constants. For stimuli that are larger relative to the sensor resolution, we provide a parameter extraction method that generally outperforms the small-stimulus method but requires one user-specified constant. The algorithm was tested on real data from a 64 × 64-pixel section of an event-based temporal contrast silicon retina and a 360-tile tactile luminous floor. It learned 95.8% of the correct neighborhood relations for the silicon retina within about 400 seconds of real-world input from a driving scene and 98.1% correct for the sensory floor after about 160 minutes of human pedestrian traffic. Residual errors occurred in regions receiving little or ambiguous input, and the learned topological representations were able to update automatically in response to simulated damage. Our algorithm has applications in the design of modular autonomous systems in which the interfaces between components are learned during operation rather than at design time.
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Safitra, Febriartha Dwi Wahyu, Ni Kadek Yuni Utami, and Ni Wayan Ardiarani Utami. "REDESAIN INTERIOR NEW STAR CINEPLEX TIMBUL JAYA PLAZA DI KOTA MADIUN." Jurnal Patra 2, no. 1 (May 2, 2020): 19–26. http://dx.doi.org/10.35886/patra.v2i1.83.

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Febriartha Dwi Wahyu Safitra1, Ni Kadek Yuni Utami 2, Ni Wayan Ardiarani Utami3 1,2,2Sekolah Tinggi Desain Bali, Denpasar,Bali - Indonesia e-mail: febrisafitra97@gmail.com1 A B S T R A C T Movie theater is one of public entertainment designed to give a good quality audio-visual and services to people who would like to spend their time to watch a movie. The purpose of this redesign is to increasing the quality of services provided into movie theater, also to attracting public interest of Indonesian movie world by serving a good facilities and accommodation of watching movie activities. The process of collecting information data by doing an observation to site location at the movie theater, and do an interviewed with one of the staff, also one of customer at the movie theater. The result of those observation will be analyzed using qualitative analyses method and glass box method by listing what people’s demand as for services and facilities should be provide at movie theater, to figuring what rooms that needed, as well as theme and concept for the design. The conclusion is Futuristic Entertainment applied as theme and concept at theater’s interior redesign has a hope will become the new face of the Movie Theater as of facing high business competition among movie theater industry also to calibrate the Industry 4.0 era where internet based at most of life aspect, nowadays. Key words : movie theater, movie, watching, services, public, Futuristic, Entertainment, redesign, interior A B S T R A K Bioskop merupakan salah satu tempat sarana hiburan untuk menonton film yang dirancang memberikan kualitas audio-visual yang baik dan kegiatan pelayanan dalam meningkatkan kenyamanan dalam menonton film. Tujuan dari redesain interior ini untuk dapat meningkatkan kualitas pelayanan pada bioskop, serta meningkatkan minat masyarakat untuk menghargai perfilman di Indonesia dengan memberikan fasilitas dan sarana yang baik dalam kegiatan menonton film. Proses pengumpulan data dilakukan dengan observasi ke lokasi site bioskop tersebut dan melakukan wawancara pada salah satu pegawai bioskop, serta salah satu pengunjung dari bioskop. Hasil dari observasi tersebut kemudian di analisa menggunakan metode analisa kualitatif dan metode desain glass box, dengan mendata pelayanan yang harus disediakan pada area bioskop, untuk mengetahui kebutuhan ruang, serta tema dan konsep dalam redesain interior. Simpulan redesain pada interior bioskop menggunakan tema dan konsep Futuristic Entertainment, yang mana dari tema dan konsep tersebut akan memberikan wajah baru untuk menghadapi persaingan bisnis bioskop yang semakin tinggi dan sekaligus menyesuaikan era Industry 4.0 sekarang, dimana Internet based pada hampir segala aspek kehidupan. Kata Kunci: bioskop, film, menonton, pelayanan, masyarakat, Futuristic, Entertainment, redesain, interior. PENDAHULUAN Di digital era seperti sekarang ini, menonton film menjadi salah satu pilihan sarana hiburan bagi masyarakat untuk melepas penat maupun kebosanan akan rutinitas sehari-hari. Cerita-cerita dalam film dapat diadaptasi dari novel, dokumentasi ilmiah, autobiografi, sejarah dari sebuah peristiwa, maupun dari kisah nyata seseorang yang menarik untuk diangkat ke dalam sebuah film, sehingga sebuah film pun juga dapat menjadi media visual informasi bagi masyarakat luas. Sekarang ini bioskop sebagai tempat pemutaran film-film sudah banyak tersebar di seluruh wilayah Indonesia. Hal ini dilihat dari jumlah layar bioskop yang semakin bertambah, sekaligus berpengaruh pada pertambahan jumlah penonton Indonesia. Menurut data GPBSI (Gabungan Pengusaha Bioskop Indonesia), jumlah layar bioskop di Indonesia terus bertambah dalam dekade terakhir, pada tahun 2008 tercatat ada 574 layar, kemudian terus bertambah menjadi 1518 layar pada 2017, bertambah lagi menjadi 1774 pada 2018, dan hingga pada per 13 Mei 2019, bertambah 87 layar, sehingga total jumlah menjadi 1861 layar bioskop. Di Kota Madiun sendiri terdapat 2 bioskop yang beroperasi yaitu New Star Cineplex (NSC) Timbul Jaya Plaza dan CGV*Blitz, dari kedua bioskop terdapat perbedaan dari segi fasilitas, jumlah pengunjung bioskop, dan juga desain yang diterapkan. Berdasarkan data survey pengunjung pada Goggle Trend yang diambil dari bulan September – November 2019, menunjukkan perbedaan signifikan jumlah pengunjung antara bioskop NSC Timbul Jaya Plaza Madiun dengan bioskop CGV*Blitz, dimana jumlah pengunjung di bioskop NSC Timbul Jaya Plaza cenderung lebih rendah dari bioskop CGV*Blitz. Gambar 1. Data perbadingan jumlah pengunjung bioskop [Sumber : Google Trend, 2019] Kurang nya pembaharuan dari segi fasilitas dan desain pada interior bioskop NSC Timbul Jaya Plaza Madiun juga menjadi salah satu faktor sepinya pengunjung pada bioskop. Gambar 2. Keadaan eksisting bioskop NSC Timbul Jaya Plaza Madiun [Sumber : dokumentasi pribadi, 2020] Maka dari itu di dalam makalah ini akan dibahas redesain interior dari bioskop dengan menggunakan tema dan konsep Futuristic Entertainment yang bertujuan memberikan suasana baru pada bioskop untuk menghadapi persaingan bisnis bioskop yang semakin ketat seiring pertumbuhan jumlah layar bioskop yang semakin meningkat setiap bulannya dan era Industry 4.0 yang semakin canggih, selain itu pembaharuan dari segi desain dan hiburan dapat menarik perhatian pengunjung untuk datang ke bioskop NSC ini. METODE PENELITIAN 2.1 Metode Pengumpulan Data Terdapat dua data pada metode ini, yaitu Data Primer dengan dilakukan pengumpulan informasi-informasi melalui wawancara pada salah satu staff bioskop dan salah satu pengunjung bioskop. Data Sekunder dengan mengumpulkan data informasi dari berbagai sumber referensi akurat. Metode ini diyakini dapat memberikan data yang akurat, dan dapat memberikan gambaran jelas permasalahan pada bioskop. 2.2 Metode Analisa Data Metode Analisa Data pada redesain ini menggunakan metode kualitatif. Metode dengan pendekatan kualitatif merupakan metode penelitian yang di gunakan untuk meneliti pada populasi atau sampel tertentu, pengumpulan data menggunakan instrument penelitian, analisis data bersifat deskripsi. Metode penelitian kualitatif sering disebut metode penelitian naturalistik karena penelitianya di lakukan pada kondisi yang alamiah (natural setting). Dimana untuk hasil desainnya lebih bersifat umum, fleksibel serta berkembang dan muncul dalam proses penelitian. Kesimpulannya desain hanya digunakan sebagai asumsi untuk melakukan penelitian sehingga desain harus bersifat fleksibel dan terbuka. 2.3 Metode Desain Metode yang digunakan pada redesain ini yaitu metode glass box, dimana metode yang menggunakan parameter yang terukur, sesuai dengan fakta dan telah dianalisisa secara mendalam serta sistematis. Sehingga metode desain menggunakan sistem ini hasilnya diharapkan mampu rasional sehingga memenuhi standar kenyamanan. HASIL DAN PEMBAHASAN 3.1 Lokasi Site Bioskop ini berlokasi di Jalan Pahlawan Kav. 46 – 48, Mangu Harjo, Kota Madiun. Untuk akses ke bioskop tersebut sangatlah mudah, karena bangunan Timbul Jaya Plaza sendiri berada tepat dipinggir jalan raya dan berada di tengah kota Madiun sebagai pusat perekonomian kota tersebut sehingga mudah untuk ditemukan. Dari lokasi tersebut dapat dihasilkan data berupa eksisting dari bioskop tersebut. 3.2 Tema dan Konsep Menentukan tema dan konsep merupakan langkah awal dalam meredesain suatu interior. Hal ini akan memberikan gambaran yang jelas suatu ruangan dari segi bentuk, warna, dan material yang akan digunakan, sehingga memiliki visual yang menarik. Tema yang diaplikasikan pada redesain ini adalah Futuristic, Futuristik sendiri merupakan tema desain yang berorientasi pada masa depan, dengan banyak menggunakan bentukan yang tidak lazim, dan jarang diterapkan pada furniture pada umumnya. Dalam tema futuristik yang akan diterapkan pada redesain ini memiliki karakteristik dan ciri-ciri tersendiri, seperti tampilan artistik namun memiliki bentuk sederhana, elegant modern, dan dengan nuansa ruangan yang penuh dengan permainan lampu. (a) (b) Gambar 3. (a) Ruangan tema futuristic (b) aksen garis lampu pada garis pada furniture futuristic [Sumber : pinterest, 2020] Konsep yang diplikasikan pada redesain ini adalah Entertainment. Konsep ini mengambil elemen dari bioskop ini sendiri yaitu sebagai tempat hiburan yang sekaligus memberikan kesan dan pengalaman terbaik untuk menonton film bagi pengunjungnya. Dari tema dan konsep akan muncul suatu skema warna yang akan banyak diterapkan pada interior, yaitu cyan, hitam dan putih. Untuk material, banyak akan diterapkan menggunakan bahan stainless steel, aluminium, dan kaca tempered glass. 3.3 Scheme Color Dalam setiap konsep desain ruangan, terdapat warna-warna yang akan secara dominan muncul dalam pengaplikasiannya. Pada tema ini akan memiliki skema warna : Gambar 4. Scheme Color Redesain Bioskop New Star Cineplex Timbul Jaya Plaza Madiun [Sumber : dokumentasi pribadi, 2020] 3.4 Visualisasi tema dan konsep Tema dan konsep yang akan diterapkan pada interior adalah Futuristic Entertainment pada bagian lantai, dinding, ceiling/plafond, furniture, ruangan, dan fasilitas pada bioskop. Lantai Area lantai bioskop yang akan diterapkan adalah lobby bioskop dan area ruang teater. a) Lobby Gambar 5. Lantai Karpet [Sumber : dokumentasi pribadi, 2020] Pada bagian lobby bioskop, diaplikasikan karpet sebagai lapisan penutup lantai, dan aksen garis lampu untuk futuristic look yang mengelilingi area ruangan lobby, selain sebagai aksen, penggunaan garis ini berfungsi sebagai garis emergency ketika keadaan darurat terjadi, yang akan menyala untuk menuntun pengunjung ke arah pintu keluar. b) Ruang Teater Gambar 6. Lantai Ruang Teater [Sumber : dokumentasi pribadi, 2020] Area ruang teater diberikan lapisan karpet tile, dengan hidden lamp pada bagian tangga teater. Hidden lamp pada tangga selain berfungsi sebagai penunjuk jalan bagi penonton, sekaligus sebagai lampu emergency, penunjuk jalan ketika dalam keadaan darurat. Dinding Area yang akan diterapkan yaitu pada dinding lobby, ruang tunggu dan ruang teater. a) Lobby Gambar 7. Dinding Lobby [Sumber : dokumentasi pribadi, 2020] Dinding lobby menggunakan bentuk yang simetris, asimetris dan banyak menggunakan permainan hidden lamp untuk menyesuaikan konsep futuristik pada ruangan. b) Ruang Tunggu Gambar 8. Dinding Ruang Tunggu [Sumber : dokumentasi pribadi, 2020] Pada area dinding ini di aplikasikan bentuk simetris organic berbentuk honeycomb, bentuk ini menjadi focal point di salah satu sudut area ruang tunggu sebagai futuristic look. c) Ruang Teater Gambar 9. Dinding Ruang Teater [Sumber : dokumentasi pribadi, 2020] Dinding pada ruang teater, diterapkan backdrop untuk menambah kesan futuristik dalam ruangan, dan sebagai menambah pencahayaan ruangan. Ceiling/Plafond Area yang diterapkan yaitu pada lobby, ruang teater, dan lorong Exit Ruang Teater 2. a) Lobby Gambar 10. Plafond Ruang Lobby [Sumber : dokumentasi pribadi, 2020] Pada area lobby menggunakan drop ceiling yang terdapat hidden lamp di dalamnya mengelilingi lampu gantung. Penggunaan ceiling ini untuk memberikan tambahan pencahayaan dan menambah estetika futuristik pada ruangan. b) Ruang Teater Gambar 11. Plafond Ruang Teater [Sumber : dokumentasi pribadi, 2020] Ceiling pada area bioskop terdapat lampu pada setiap garis nya untuk memberikan futuristic look pada ruangan. Selain itu ceiling pada area ini sedikit diberikan bentuk lengkungan sebagai pengatur akustik audio ruangan. c) Lorong Exit Teater 2 Gambar 12. Plafond area lorong exit teater 2 [Sumber : dokumentasi pribadi, 2020] Area lorong exit diaplikasikan plafon kaca dengan ceiling yang tinggi, ukuran ruang lorong yang sempit, tidak ingin memberikan kesan claustrophobic pada pengunjung sehingga penggunaan plafond kaca memberikan kesan ruang yang lebih lapang, dan banyak penggunaan permainan lampu untuk memberikan daya tarik pada pengunjung. Furniture Gambar 13. Bentuk Desain [sumber : dokumentasi pribadi, 2020] Furniture pada area lobby memiliki bentuk yang berbeda dan memiliki bentukan yang simple. Furniture pada konsep ini banyak menggunakan LED strip yang mengikuti garis bentuknya, selain sebagai penambahan pencahayaan pada ruangan, sekaligus menambah estetika pada ruangan. Ruangan Bioskop Salah satu ruangan yang diterapkan tema dan konsep ini yaitu area lorong exit teater 2. Gambar 14. Area Lorong Exit Teater 2 [sumber : dokumentasi pribadi, 2020] Permainan lampu dan penempatan permainan cermin pada ruangan, untuk memberikan suasana fun dan eye catching pada para pengunjung, sehingga menjadi daya tarik tersendiri bagi pengunjung. Fasilitas Bioskop Fasilitas ini sebagai pelayanan yang diberikan oleh bioskop kepada pengunjung yang datang. a) Penggunaan teknologi terbaru pada bioskop. (Proyektor NEC NC3200S) Pengaplikasian proyektor versi ini akan memberikan kualitas gambar video 2K – 4K dan kontras warna yang jernih, sehingga akan memanjakan mata para penonton film. b) Audio berkualitas Dolby Atmos Pengaplikasian audio berkualitas Dolby Atmos akan memberikan kualitas suara yang lebih jernih, dan tampak realistis, sehingga memberikan pengalaman menonton yang menyenangkan. c) Fasilitas pendukung yang berbasis Smart Technology Pengaplikasian fasilitas yang telah mendukung Smart Technology selain mempermudah aktivitas agar lebih efisien, juga akan menarik pengunjung untuk datang, mencoba fasilitas baru yang belum pernah mereka coba. d) Online Based and Self-Service activity Pada era industry 4.0 sekarang ini, hampir segala aspek kegiatan sehari-hari barbasis pada internet, dan online dimana hal ini dimaksudkan untuk mempermudah kegiatan masyarakat agar lebih efisien. Dari keunggulan tersebut juga dapat diterapkan pada fasilitas hiburan publik seperti pada bioskop. Pemesanan tiket film tidak perlu lagi harus datang mengantri ke bioskop, cukup memesan tiketnya via online. Jika pun tidak sempat memesan tiket online bisa langsung memesan tiket on the spot, dengan self-service pada ticket box, yang telah disediakan layanan pemesanan tiket. Selain pelayanan pemesanan tiket film, kegiatan ini juga akan diterapkan pada pemesanan makanan di cinema café. Pengunjung dapat memesan makanan secara online melalui aplikasi sebelum menonton, ataupun on the spot. Sistem pembelian on the spot memiliki 2 cara, yaitu memesan sebelum menonton, atau ketika sedang menonton film. Pesan makanan sebelum menonton dapat dilakukan di cinema café dengan sistem self-service, pemesanan ketika sedang menonton dapat dilakukan melalui layanan customer service yang di install pada setiap kursi penonton, layanan ini terhubung langsung pada cinema café yang nantinya akan dibawakan makanan/minuman nya ke dalam ruang teater oleh pegawai cinema café. Material Bahan Material yang digunakan disesuaikan dengan tema dan konsep yang akan diterapkan pada bioskop. Penggunaan material logam seperti stainless steel, aluminum, dan besi banyak digunakan pada ruang interior, hal ini untuk memberikan kesan glossy pada ruangan. (a) (b) (c) Gambar 15. (a) Aluminum (b) Stainless Steel (c) Besi [Sumber : google, 2020] Selain itu penggunaan bahan kaca tempered glass dan cermin untuk memberikan reflective, bersih, sederhana, dan elegan. (a) (b) Gambar 16. (a) Kaca Tempered Glass (b) Kaca Cermin [Sumber : google, 2020] Lalu adanya penambahan material akustik, seperti rockwool dan gypsum digunakan pada area ruang teater sebagai pengaturan akustik pada ruangan. (a) (b) Gambar 17. (a) Kaca Tempered Glass (b) Kaca Cermin [Sumber : google, 2020] 3.5 Branding Branding pada New Star Cineplex ini bertujuan untuk mengenalkan desain logo baru pada bioskop ini, dengan tampilan yang berbeda dengan dengan sebelumnya menyesuaikan dengan konsep baru pada bioskop. Logo (a) (b) Gambar 18. (a) Logo Before (b) Logo After [Sumber : dokumentasi pribadi, 2020] Desain dari logo baru ini menyesuaikan dengan tema yang diterapkan pada ruang bioskop, yaitu futuristik dengan skema warna hitam, putih dan cyan. Font pada “New Star” dan “Cineplex” dirubah untuk mendukung tema menjadi lebih modern. Bentuk bintang dari logo sebelumnya masih tetap dipertahankan dan sedikit diberikan pembaharuan dari segi warna logo, untuk identitas diri dari bioskop tersebut. Tiket Film Gambar 19. Desain tiket bioskop [Sumber : dokumentasi pribadi, 2020] Desain tiket film ini terinspirasi oleh desain tiket film yang ada di Korea Selatan. Setiap tiket film terdapat gambar poster dari film yang ingin ditonton, bertujuan sebagai kenang-kenangan dan menambah daya tarik pecinta film bioskop yang gemar mengoleksi tiket film yang sudah ditonton. Interface pada aplikasi online Gambar 20. Interface pada aplikasi online [Sumber : dokumentasi pribadi, 2020] Pada desain aplikasi bioskop ini menyesuaikan dengan tema pada bioskop, sehingga dibuat simple agar mudah pengoperasian nya oleh masyarakat. 3.6 Hasil Desain Berikut beberapa hasil desain penerapan dari tema dan konsep pada bioskop Façade Gambar 21. Façade bioskop [Sumber : dokumentasi pribadi, 2020] Lobby Gambar 22. Lobby bioskop [Sumber : dokumentasi pribadi, 2020] Ruang Teater Gambar 23. Ruang Teater [Sumber : dokumentasi pribadi, 2020] Lorong Exit Teater 2 Gambar 24. Ruang Teater [Sumber : dokumentasi pribadi, 2020] SIMPULAN Bioskop New Star Cineplex (NSC) Timbul Jaya Plaza kota Madiun, bioskop ini berada di area pusat perbelanjaan (mall), dimana NSC merupakan salah satu tenant yang menjadi pendukung perputaran ekonomi pada area mall tersebut. Sayang, kurangnya minat pengunjung untuk datang ke bioskop, sedikit menghambat perputaran tersebut. Persaingan akan bisnis tempat pemutaran film semakin ketat, dimana setiap bulannya jumlah bioskop semakin bertambah dan hal ini menjadi tantangan bagi pengusaha bisnis bioskop untuk tetap mempertahankan usahanya. Maka dari itu, dari pihak pengelola harus tetap terus melakukan inovasi, perawatan, dan peningkatan fasilitas yang terdapat pada bioskop. Selain itu penerapan konsep Futuristic Entertainment ini bertujuan memberikan fasilitas hiburan yang bernuansa masa depan, sehingga dapat mengimbangi persaingan bisnis tempat bioskop yang semakin berkembang setiap bulannya. Apalagi di era Industry 4.0 sekarang ini dimana segala aspek didasari oleh teknologi internet dan online harus dapat diterapkan dalam segala hal, termasuk pada bioskop sebagai media hiburan masyarakat untuk memperluas jangkauan nya. DAFTAR PUSTAKA A. Wicaksono, D. Kharisma, dan S. Sastra. Ragam Desain Interior Modern. Cibubur, Jakarta Timur: Griya Kreasi (Penebar Swadaya Grup). 2014. A. Wicaksono, dan E. Tisnawati. Teori Interior. Cibubur, Jakarta Timur: Griya Kreasi (Penebar Swadaya Grup). 2014. P. Satwiko. Fisika Bangunan 1. Yogyakarta: CV Andi Offset. 2004. L. Doelle. 1972. Environmental Acoustics. New York, NY: Reprinted with permission from McGraw-Hill Book Company. 1972. W. Swasty. A-Z Warna Interior: Rumah Tinggal. Cibubur, Jakarta Timur: Griya Kreasi (Penebar Swadaya Grup). 2010. V. Leiwakabessy. 2013. “LANDASAN KONSEPTUAL PERENCANAAN DAN PERANCANGAN CINEMA AND FILM LIBRARY DI YOGYAKARTA, no. 3, http://e-journal.uajy.ac.id/3395/3/2TA13281.pdf, (Diakses pada 11 Desember 2019) Tim CNN Indonesia. 2019. “Jumlah Layar Bioskop Indonesia Mulai Kejar Korea Selatan”, Jakarta, 16 Mei. https://www.cnnindonesia.com/hiburan/20190516152929-220-395469/jumlah-layar-bioskop-indonesia-mulai-kejar-korea-selatan, Diakses pada 11 Desember 2019) Dekoruma, Kania. 2018. “8 Ciri Desain Futuristik, Gaya Desain Interior Masa Depan” Jakarta, 27 April. https://www.dekoruma.com/artikel/66939/gaya-desain-futuristik, (Diakses pada 11 Desember 2019) D. Agasbrama. 2014. “Konsep Desain Interior Futuristik” Jakarta, 15 Mei, https://interiorudayana14.wordpress.com/2014/05/15/konsep-desain-interior-futuristik/, (Diakses pada 11 Desember 2019) N. Khmairah, S. Wahyuning. 2017. “KAJIAN KARAKTERISTIK PENCAHAYAAN BUATAN PADA BIOSKOP (STUDI KASUS : CINEMACITRA XXI,MALL CIPUTRA,KOTA SEMARANG)” MODUL 17, no. 1(2017): 75-77. http://dx.doi.org/10.14710/mdl.17.2.2017.75-77, (Diakses pada 11 Januari 2020
32

Valero, A., F. Carrió, L. Fiorini, A. Cervelló, D. Hernandez, and A. Ruiz Martinez. "The PreProcessor module for the ATLAS Tile calorimeter at the HL-LHC." Frontiers in Detector Science and Technology 1 (September 19, 2023). http://dx.doi.org/10.3389/fdest.2023.1264123.

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The Large Hadron Collider (LHC) has played a crucial role in advancing our understanding of fundamental physics. With the discovery of the Higgs boson in 2012, the ATLAS and CMS experiments have made significant progess in studying its properties and searching for new physics beyond the Standard Model. To maintain and expand the LHC’s discovery potential, the High-Luminosity LHC (HL-LHC) project is planned as a major upgrade. As part of this upgrade, the ATLAS experiment has developed a comprehensive roadmap for upgrades, including the installation of new detector components and advancements in data acquisition and processing systems. A crucial component of these enhancements involves the complete replacement of the ATLAS central Tile hadronic calorimeter readout electronics. This upgrade aims to optimize the system’s ability to handle higher data rates and improve its resilience to radiation. Through these comprehensive improvements, the ATLAS experiment aims to meet the requirements and seize the opportunities presented by the HL-LHC era. This paper presents the design and architecture of the TilePPr (Tile PreProcessor) module, which serves as a crucial interface between the on-detector electronics and the central systems of the ATLAS experiment, including Data Acquisition, Detector Control, and Trigger systems. The TilePPr module is based on the Advanced Telecommunications Computing Architecture (ATCA) and incorporates high-speed optical links, communication interfaces, and data processing capabilities. Through a series of certification tests, the module has demonstrated its compliance with industry standards and functional requirements, confirming its suitability for seamless integration into the ATLAS experiment during the HL-LHC phase.
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Dolezal, James M., Sara Kochanny, Emma Dyer, Siddhi Ramesh, Andrew Srisuwananukorn, Matteo Sacco, Frederick M. Howard, Anran Li, Prajval Mohan, and Alexander T. Pearson. "Slideflow: deep learning for digital histopathology with real-time whole-slide visualization." BMC Bioinformatics 25, no. 1 (March 27, 2024). http://dx.doi.org/10.1186/s12859-024-05758-x.

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AbstractDeep learning methods have emerged as powerful tools for analyzing histopathological images, but current methods are often specialized for specific domains and software environments, and few open-source options exist for deploying models in an interactive interface. Experimenting with different deep learning approaches typically requires switching software libraries and reprocessing data, reducing the feasibility and practicality of experimenting with new architectures. We developed a flexible deep learning library for histopathology called Slideflow, a package which supports a broad array of deep learning methods for digital pathology and includes a fast whole-slide interface for deploying trained models. Slideflow includes unique tools for whole-slide image data processing, efficient stain normalization and augmentation, weakly-supervised whole-slide classification, uncertainty quantification, feature generation, feature space analysis, and explainability. Whole-slide image processing is highly optimized, enabling whole-slide tile extraction at 40x magnification in 2.5 s per slide. The framework-agnostic data processing pipeline enables rapid experimentation with new methods built with either Tensorflow or PyTorch, and the graphical user interface supports real-time visualization of slides, predictions, heatmaps, and feature space characteristics on a variety of hardware devices, including ARM-based devices such as the Raspberry Pi.
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Lanka, Sridhar, Evgeniya Alexandrova, Marina Kozhukhova, Md Syam Hasan, Michael Nosonovsky, and Konstantin Sobolev. "Tribological and Wetting Properties of TiO2 Based Hydrophobic Coatings for Ceramics." Journal of Tribology 141, no. 10 (July 17, 2019). http://dx.doi.org/10.1115/1.4044178.

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Hydrophobic and self-cleaning photocatalytic ceramics and concrete with potential for the superhydrophobicity are promising novel materials for civil engineering applications including buildings, bridges, road pavements, and airport runways. Due to embedded liquid-repellent properties, such materials have low water and salt absorption and, therefore, enhanced durability. However, in applications requiring high traction (e.g., tire and pavement), there is a concern that reduced adhesion may compromise the friction. This paper reports on wetting, dry friction, and roughness properties of TiO2 coated (hydrophilic) and polymethyl hydrogen siloxane (PMHS) coated (hydrophobic) self-cleaning ceramic tiles. The coefficient of friction values of the tile–rubber interface do not change significantly with the applications of the coatings up to 0.67 for hydrophilic TiO2 based and up to 0.46 for hydrophobic TiO2 + PMHS coatings versus 0.45 for uncoated reference. Friction has adhesion and roughness-related components and this response can be attributed to the roughness component of friction due to TiO2 coating. The challenges related to hydrophobic coatings, including the durability and future research, are also discussed.
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Gramajo, L. V., T. Palma, D. Minniti, R. K. Saito, J. J. Clariá, R. Kammers, and F. Surot. "A hundred new eclipsing binary system candidates studied in a near-infrared window in the VVV survey." Publications of the Astronomical Society of Australia 37 (2020). http://dx.doi.org/10.1017/pasa.2020.44.

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Abstract We present the first results obtained from an extensive study of eclipsing binary (EB) system candidates recently detected in the VISTA Variables in the Vía Láctea (VVV) near-infrared (NIR) Survey. We analyse the VVV tile d040 in the southern part of the Galactic disc wherein the interstellar reddening is comparatively low, which makes it possible to detect hundreds of new EB candidates. We present here the light curves and the determination of the geometric and physical parameters of the best candidates found in this ‘NIR window’, including 37 contact, 50 detached, and 13 semi-detached EB systems. We infer that the studied systems have an average of the $K_s$ amplitudes of $0.8$ mag and a median period of 1.22 days where, in general, contact binaries have shorter periods. Using the ‘Physics Of Eclipsing Binaries’ (PHOEBE) interactive interface, which is based on the Wilson and Devinney code, we find that the studied systems have low eccentricities. The studied EBs present mean values of about 5 700 and 4 900 K for the $T_1$ and $T_2$ components, respectively. The mean mass ratio (q) for the contact EB stars is $\sim$ 0.44. This new galactic disk sample is a first look at the massive study of NIR EB systems.
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Haggui, Naouel, Wassim Hamidouche, Fatma Belghith, Nouri Masmoudi, and Jean-François Nezan. "OpenVVC Decoder Parameterized and Interfaced Synchronous Dataflow (PiSDF) Model: Tile Based Parallelism." Journal of Signal Processing Systems, October 14, 2022. http://dx.doi.org/10.1007/s11265-022-01819-7.

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37

Rahimizadeh, Amirmohammad, Hamidreza Yazdani Sarvestani, J. Barroeta Robles, J. Gholipour, and Behnam Ashrafi. "Biomimetic bi-material designs for additive manufacturing." Bioinspiration & Biomimetics, April 21, 2022. http://dx.doi.org/10.1088/1748-3190/ac6921.

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Abstract Superior material properties have been recently exhibited under the concept of biomimetic designs, where the material architectures are inspired by nature. In this study, a computational framework is developed to present novel architectured bi-material structures with tunable stiffness, strength, and toughness to be used for additive manufacturing. The structure of natural nacre is mimicked to design robust multilayered structures constructed from hexagonal brittle and hard building blocks bonded with soft materials and supports. A set of computational models consisting of fully bonded zones, while allowing for interlayer interactions are created to accurately mimic the interplay between the hard and soft organic phases. As required for such complex designs, the numerical constraints are properly set to run quasi-static non-linear explicit analysis, which allow for a 3× faster analysis with higher efficiency and 2× lower computational cost, when compared to static analysis. The models are used to assess the stiffness, strength and toughness of bi-material beams when subjected to a flexural three-point bending load. The influence of structural features like the soft-to-hard volume ratio (i.e., the distance between each building block, its aspect ratio, and overlap length), material features (e.g. the stiffness ratio of the hard-to-soft phases), the plastic strain failure of soft phase, and additive manufacturing features (e.g. different types of within-layer/sandwiched supports) are systematically investigated. The results revealed that the toughness of the architectured beams was enhanced by up to 25% when compared to a monolithic structure. This improvement is due to the frictional tile sliding in the brittle phase and the extensive shear plastic deformation of the soft interfaces. This work provides compatible designs to facilitate the additive manufacturing of nacre-based bi-martial structures with balanced/tailored mechanical performance and to understand the influence of the architectural parameters.

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