Дисертації з теми "Spatial sound perception"
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Riera, Robusté Joan. "Spatial hearing and sound perception in musical composition." Doctoral thesis, Universidade de Aveiro, 2014. http://hdl.handle.net/10773/13269.
Повний текст джерелаThis thesis explores the possibilities of spatial hearing in relation to sound perception, and presents three acousmatic compositions based on a musical aesthetic that emphasizes this relation in musical discourse. The first important characteristic of these compositions is the exclusive use of sine waves and other time invariant sound signals. Even though these types of sound signals present no variations in time, it is possible to perceive pitch, loudness, and tone color variations as soon as they move in space due to acoustic processes involved in spatial hearing. To emphasize the perception of such variations, this thesis proposes to divide a tone in multiple sound units and spread them in space using several loudspeakers arranged around the listener. In addition to the perception of sound attribute variations, it is also possible to create rhythm and texture variations that depend on how sound units are arranged in space. This strategy permits to overcome the so called "sound surrogacy" implicit in acousmatic music, as it is possible to establish cause-effect relations between sound movement and the perception of sound attribute, rhythm, and texture variations. Another important consequence of using sound fragmentation together with sound spatialization is the possibility to produce diffuse sound fields independently from the levels of reverberation of the room, and to create sound spaces with a certain spatial depth without using any kind of artificial sound delay or reverberation.
Esta tese explora as possibilidades da Audição Espacial em relação à percepção do som e apresenta três composições acusmáticas baseadas numa estética musical que enfatiza esta relação e a incorpora como uma parte do seu discurso musical. A primeira característica importante destas composições é a utilização exclusiva de sinusóides e de outros sinais sonoros invariáveis no tempo. Embora estes tipos de sinais não apresentem variações no tempo, é possível percepcionar variações de altura, intensidade e timbre assim que estes se movem no espaço, devido aos processos acústicos envolvidos na audição espacial. Para enfatizar a percepção destas variações, esta tese propõe dividir um som em múltiplas unidades e espalhá-las no espaço utilizando vários monitores dispostos à volta da plateia. Além da percepção de variações de características do som, também é possível criar variações de ritmo e de textura que dependem de como os sons são dispostos no espaço. Esta estratégia permite superar o problema de “sound surrogacy” implícito na música acusmática, uma vez que é possível estabelecer relações causa-efeito entre o movimento do som e a percepção de variações de características do som, variações do ritmo e textura. Outra consequênça importante da utilização da fragmentação com a espacialização do som é a possibilidade de criar campos sonoros difusos, independentemente dos níveis de reverberação da sala, e de criar espaços sonoros com uma certa profundidade, sem utilizar nenhum tipo de delay ou reverberação artificiais.
Best, Virginia Ann. "Spatial Hearing with Simultaneous Sound Sources: A Psychophysical Investigation." University of Sydney. Medicine, 2004. http://hdl.handle.net/2123/576.
Повний текст джерелаJin, Craig T. "Spectral analysis and resolving spatial ambiguities in human sound localization." Connect to full text, 2001. http://hdl.handle.net/2123/1342.
Повний текст джерелаTitle from title screen (viewed 13 January 2009). Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy to the School of Electrical and Information Engineering, Faculty of Engineering. Includes bibliographical references. Also available in print form.
Berg, Jan. "Systematic evaluation of perceived spatial quality in surround sound systems /." Luleå : School of Music, Division of Sound Recording, 2002. http://epubl.luth.se/1402-1544/2002/17/index.html.
Повний текст джерелаStanley, Raymond M. "Toward adapting spatial audio displays for use with bone conduction the cancellation of bone-conducted and air-conducted sound waves /." Thesis, Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-11022006-103809/.
Повний текст джерелаWidman, Ludvig. "Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85512.
Повний текст джерелаGandemer, Lennie. "Son et posture : le rôle de la perception auditive spatiale dans le maintien de l'équilibre postural." Thesis, Aix-Marseille, 2016. http://www.theses.fr/2016AIXM4749/document.
Повний текст джерелаPostural control is known to be the result of the integration by the central nervous system of several sensory modalities. In the literature, visual, proprioceptive, plantar touch and vestibular inputs are generally mentioned, and the role of audition is often neglected, even though sound is a rich and broad source of information on the whole surroundind 3D space. In the frame of this PhD, we focused on the specific role of sound on posture. The first part of this work is related to the design, the set-up and the perceptual evaluation of a fifth order ambisonics sound spatialization system. This system makes it possible to generate and move sound sources in the 3D space surrounding the listener and also to synthesize immersive and realistic sound environments. Then, this sound spatialization system was used as a tool to generate sound stimuli used in five different postural tests. In these tests, we studied the static upright stance of young and healthy subjects. The results of these studies show that the spatial auditory information can be integrated in the postural control system, allowing the subjects to reach a better stability.Two complementary trails are proposed to explain these stabilizing effects. Firstly, the spatial acoustic cues can contribute to the building of a mental representation of the surrounding environment; given this representation, the subjects could improve their stability. Secondly, we introduce multisensory integration phenomena: the auditory component could facilitate the integration of the other modalities implied in the postural control system
Warden, James. "Senses, Perception, and Video Gaming: Design of a College for Video Game Design and Production." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1116113863.
Повний текст джерелаMoreira, Julian. "Évaluer l'apport du binaural dans une application mobile audiovisuelle." Thesis, Paris, CNAM, 2019. http://www.theses.fr/2019CNAM1243/document.
Повний текст джерелаIn recent years, smartphone and tablet global performances have been increased significantly (CPU, screen resolution, webcams, etc.). This can be particularly observed with video quality of mobile media services, such as video streaming applications, or interactive applications (e.g., video games). However, these evolutions barely go with the integration of high quality sound restitution systems. Beside these evolutions though, new technologies related to spatialized sound on headphones have been developed, namely the binaural restitution model, using HRTF (Head Related Transfer Functions) filters.In this thesis, we assess the potential contribution of the binaural technology to enhance the quality of experience of an audiovisual mobile application. A part of our work has been dedicated to define what is an “audiovisual mobile application”, what kind of application could be fruitfully experienced with a binaural sound, and among those applications which one could lead to a comparative experiment with and without binaural.In a first place, the coupling of a binaural sound with a mobile-rendered visual tackles a question related to perception: how to spatially arrange a virtual scene whose sound can be spread all around the user, while its visual is limited to a very small space? We propose an experiment in these conditions to study how far a sound and a visual can be moved apart without breaking their perceptual fusion. The results reveal a strong tolerance of subjects to spatial discrepancies between the two modalities. Notably, the absence or presence of individualization for the HRTF filters, and a large separation in elevation between sound and visual don’t seem to affect the perception. Besides, subjects consider the virtual scene as if they were projected inside, at the camera’s position, no matter what distance to the phone they sit. All these results suggest that an association between a binaural sound and a visual on a smartphone could be used by the general public.In the second part, we address the main question of the thesis, i.e., the contribution of binaural, and we conduct an experiment in a realistic context of use. Thirty subjects play an Infinite Runner video game in their daily lives. The game was developed for the occasion in two versions, a monophonic one and a binaural one. The experiment lasts five weeks, at a rate of two sessions per day, which relates to a protocol known as the “Experience Sampling Method”. We collect at each session notes of immersion, memorization and performance, and compare the notes between the monophonic sessions and the binaural ones. Results indicate a significantly better immersion in the binaural sessions. No effect of sound rendering was found for memorization and performance. Beyond the contribution of the binaural, we discuss about the protocol, the validity of the collected data, and oppose theoretical considerations to practical feasibility
Bergqvist, Emil. "Auditory displays : A study in effectiveness between binaural and stereo audio to support interface navigation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10072.
Повний текст джерелаLi, Rui. "Comparing Human-Robot Proxemics between Virtual Reality and the Real World." Thesis, KTH, Medieteknik och interaktionsdesign, MID, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232210.
Повний текст джерелаDeprez, Romain. "Optimisation perceptive de la restitution sonore multicanale par une analyse spatio-temporelle des premières réflexions." Thesis, Aix-Marseille, 2012. http://www.theses.fr/2012AIXM4746/document.
Повний текст джерелаThe goal of this Ph. D. thesis is to optimize the perceived quality of multichannel sound reproduction systems, in the context of a domestic listening room. The presented research work have been pursued in two different directions.The first deals with room effet, and more particularly with physical and perceptual aspects of first reflections within a room. These reflections are specifically described, and a psychoacoustical experiment have been carried out in order to extend the available data on their perceptibility, i.e. their potency in altering the perception of the direct sound, whether in its timbral or spatial features. Results exhibit the variation of the threshold depending on the type of stimulus, as well as on the spatial configuration of the direct sound and the reflection. For a given condition, the perceptibility threshold is given as a directivity function depending on the direction of incidence of the reflection.The second topic deals with room correction methods. Firstly, state-of-the art digital methods are investigated. Their main drawback is that they don't consider the specific impact of the temporal and spatial attributes of first reflections. A new correction method is therefore proposed. It uses an iterative algorithm, derivated from the FISTA method, in order to take into account the perceptibility of the reflections. All the processing is carried out in a spatial sound representation, where the spatial properties of the sound are analysed thanks to spherical harmonics
Parseihian, Gaëtan. "Sonification binaurale pour l'aide à la navigation." Phd thesis, Université Pierre et Marie Curie - Paris VI, 2012. http://tel.archives-ouvertes.fr/tel-00771316.
Повний текст джерелаGuillot, Pierre. "La représentation intermédiaire et abstraite de l’espace comme outil de spatialisation du son : enjeux et conséquences de l’appropriation musicale de l’ambisonie et des expérimentations dans le domaine des harmoniques sphériques." Thesis, Paris 8, 2017. http://www.theses.fr/2017PA080150/document.
Повний текст джерелаThe creation of sound effects in space with Ambisonics highlights the musical potential of sound field decomposition by spherical harmonics, and redefines the representation of the sound space. This thesis defends that the abstract and intermediate representations of the sound space make it possible to develop new original approaches to sound spatialization. The reasoning that leads to this affirmation begins with the musical appropriation of the ambisonic approach. The creation of new space and sound processing patterns in Ambisonics leads to an original way of using signals associated with spherical harmonics, and to a different conception of the relations between them, and their hierarchization. The specificities of these experimental approaches and the singular characteristics of the sound fields generated call for the design of new theoretical and practical tools, for their analysis and restitution. The performed changes make it possible to free this approach from the initial technical and material issues of Ambisonics. But above all, it emancipates this approach from the psychoacoustic and acoustic models on which ambisonic techniques are originally defined. In this context, the signals associated with spherical harmonics are no longer necessarily a rational representation of the sound field but become an abstract representation of the sound space possessing in itself a musical potential. To validate the hypotheses, this thesis then proposes a new spatialization model based on a matrix decomposition of the sound space
Dickins, Glenn. "Soundfield representation, reconstruction and perception." Master's thesis, 2003. http://hdl.handle.net/1885/9728.
Повний текст джерелаHirschausen, David. "Body space interaction : sound as a spatial mnemonic." Master's thesis, 2007. http://hdl.handle.net/1885/149581.
Повний текст джерелаSaccomano, Mark. "Musical Sound and Spatial Perception: How Music Structures Our Sense of Space." Thesis, 2020. https://doi.org/10.7916/d8-y9d1-ae42.
Повний текст джерелаGutiérrez, Parera Pablo. "Optimization and improvements in spatial sound reproduction systems through perceptual considerations." Doctoral thesis, 2020. http://hdl.handle.net/10251/142696.
Повний текст джерела[CAT] La reproducció de les propietats espacials del so és una qüestió cada vegada més important en moltes aplicacions immersives emergents. Ja siga en la reproducció de contingut audiovisual en entorns domèstics o en cines, en sistemes de videoconferència immersius o en sistemes de realitat virtual o augmentada, el so espacial és crucial per a una sensació d'immersió realista. L'audició, més enllà de la física del so, és un fenomen perceptual influenciat per processos cognitius. L'objectiu d'aquesta tesi és contribuir a l'optimització i simplificació dels sistemes de so espacial amb nous mètodes i coneixement, des d'un criteri perceptual de l'experiència auditiva. Aquest treball tracta, en una primera part, alguns aspectes particulars relacionats amb la reproducció espacial binaural del so, com són l'audició amb auriculars i la personalització de la Funció de Transferència Relacionada amb el Cap (Head Related Transfer Function - HRTF). S'ha realitzat un estudi relacionat amb la influència dels auriculars en la percepció de la impressió espacial i la qualitat, dedicant especial atenció als efectes de l'equalització i la consegüent distorsió no lineal. Respecte a la individualització de la HRTF, es presenta una implementació completa d'un sistema de mesura de HRTF i s'inclou un nou mètode per a la mesura de HRTF en sales no anecoiques. A mès, s'han realitzat dos experiments diferents i complementaris que han donat com a resultat dues eines que poden ser utilitzades en processos d'individualització de la HRTF, un model paramètric del mòdul de la HRTF i un ajustament per escala de la Diferencià del Temps Interaural (Interaural Time Difference - ITD). En una segona part relacionada amb la reproducció amb altaveus, s'han avaluat distintes tècniques com la Síntesi de Camp d'Ones (Wave-Field Synthesis - WFS) o la panoramització per amplitud. Amb experiments perceptuals, s'ha estudiat la capacitat d'aquests sistemes per a produir una sensació de distància i l'agudesa espacial amb que podem percebre les fonts sonores, si es divideixen espectralment i es reprodueixen en diferents posicions. Les aportacions d'aquesta investigació volen fer més accessibles aquestes tecnologies al públic en general, degut a la demanda d'experiències i dispositius audiovisuals que proporcionen major immersió.
[EN] The reproduction of the spatial properties of sound is an increasingly important concern in many emerging immersive applications. Whether it is the reproduction of audiovisual content in home environments or in cinemas, immersive video conferencing systems or virtual or augmented reality systems, spatial sound is crucial for a realistic sense of immersion. Hearing, beyond the physics of sound, is a perceptual phenomenon influenced by cognitive processes. The objective of this thesis is to contribute with new methods and knowledge to the optimization and simplification of spatial sound systems, from a perceptual approach to the hearing experience. This dissertation deals in a first part with some particular aspects related to the binaural spatial reproduction of sound, such as listening with headphones and the customization of the Head Related Transfer Function (HRTF). A study has been carried out on the influence of headphones on the perception of spatial impression and quality, with particular attention to the effects of equalization and subsequent non-linear distortion. With regard to the individualization of the HRTF a complete implementation of a HRTF measurement system is presented, and a new method for the measurement of HRTF in non-anechoic conditions is introduced. In addition, two different and complementary experiments have been carried out resulting in two tools that can be used in HRTF individualization processes, a parametric model of the HRTF magnitude and an Interaural Time Difference (ITD) scaling adjustment. In a second part concerning loudspeaker reproduction, different techniques such as Wave-Field Synthesis (WFS) or amplitude panning have been evaluated. With perceptual experiments it has been studied the capacity of these systems to produce a sensation of distance, and the spatial acuity with which we can perceive the sound sources if they are spectrally split and reproduced in different positions. The contributions of this research are intended to make these technologies more accessible to the general public, given the demand for audiovisual experiences and devices with increasing immersion.
Gutiérrez Parera, P. (2020). Optimization and improvements in spatial sound reproduction systems through perceptual considerations [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/142696
TESIS
Mendes, Manuel João de Almeida Costeira e. Sousa. "Espacialização musical : a banda sonora de “Bom Dia, Alegria!”." Master's thesis, 2015. http://hdl.handle.net/10400.14/19494.
Повний текст джерелаSpace, time and sound are paradigm connected to human condiction. Soundscape that around us, arrives all over the place, and the brain has capacity with physical phenomenal to realize exactly where comes an particular sound, even if not in visual contact with the sound source. Being so natural to man this notion of "sound space" was also the application of natural spatial sound in artistic expression where the sound is critical. The music would be the first artistic expression which consciously one would think a piece that offers the spectator a distinct feeling from the usual concert space. In Cinema, the first film where the sound spatialization was used more often called surround, was in "Fantasia " Walt Disney (1941). ! The orchestra responsible to make the sound to the film was divided into four sections, and captured four independent tracks, which were later reproduced in four different speakers. In music, the spatial distribution is a subject debated since long ago. Already in year of 1600 Giovanni Gabrieli, Venetian musician and principal organist of St. Mark's Basilica, arranged several musicians for several points of the basilica, playing musical compositions of his own composition, which created especially to be played in the basilica. This is the basic concept of spatial and shows that, as mentioned above, early musicians and composers are struggling with this issue. Boulez, for example, composed "Répons". This is a very important part in the study of spatialization, where the central object is an orchestra, and around it is the audience. Spread across six distinct points are different instrumentalists soloists who, captured by microphones are processed in real time and played in different room spaces. This piece "forced" to software development and specific hardware to achieve them. The spatialization of the "Bom dia, Alegria!" soundtrack, results of the study of the relationship between auditory perception, the acoustic space and the art of music, thus giving rise to this dissertation.