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Статті в журналах з теми "Spatial sound perception"
Elvemo, Johan-Magnus. "Spatial perception and diegesis in multi-channel surround cinema." New Soundtrack 3, no. 1 (March 2013): 31–44. http://dx.doi.org/10.3366/sound.2013.0034.
Повний текст джерелаLi, Jian, Luigi Maffei, Aniello Pascale, and Massimiliano Masullo. "Effects of spatialized water-sound sequences for traffic noise masking on brain activities." Journal of the Acoustical Society of America 152, no. 1 (July 2022): 172–83. http://dx.doi.org/10.1121/10.0012222.
Повний текст джерелаYamasaki, Daiki, Kiyofumi Miyoshi, Christian F. Altmann, and Hiroshi Ashida. "Front-Presented Looming Sound Selectively Alters the Perceived Size of a Visual Looming Object." Perception 47, no. 7 (May 21, 2018): 751–71. http://dx.doi.org/10.1177/0301006618777708.
Повний текст джерелаZhang, Maosheng, Ruimin Hu, Shihong Chen, Xiaochen Wang, Lin Jiang, and Heng Wang. "Spatial perception reproduction of sound event based on sound properties." Wuhan University Journal of Natural Sciences 20, no. 1 (January 10, 2015): 34–38. http://dx.doi.org/10.1007/s11859-015-1055-3.
Повний текст джерелаLangkjær, Birger. "Spatial Perception and Technologies of Cinema Sound." Convergence: The International Journal of Research into New Media Technologies 3, no. 4 (December 1997): 92–107. http://dx.doi.org/10.1177/135485659700300408.
Повний текст джерелаMelick, Joshua B., V. Ralph Algazi, and Richard O. Duda. "Spatial perception of motion‐tracked binaural sound." Journal of the Acoustical Society of America 117, no. 4 (April 2005): 2485. http://dx.doi.org/10.1121/1.4787772.
Повний текст джерелаJääskeläinen, Anni. "Mimetic schemas and shared perception through imitatives." Nordic Journal of Linguistics 39, no. 2 (September 27, 2016): 159–83. http://dx.doi.org/10.1017/s0332586516000147.
Повний текст джерелаMöttönen, Riikka, Kaisa Tiippana, Mikko Sams, and Hanna Puharinen. "Sound Location Can Influence Audiovisual Speech Perception When Spatial Attention Is Manipulated." Seeing and Perceiving 24, no. 1 (2011): 67–90. http://dx.doi.org/10.1163/187847511x557308.
Повний текст джерелаLiu, Jiang, Jian Kang, Holger Behm, and Tao Luo. "LANDSCAPE SPATIAL PATTERN INDICES AND SOUNDSCAPE PERCEPTION IN A MULTI-FUNCTIONAL URBAN AREA, GERMANY." JOURNAL OF ENVIRONMENTAL ENGINEERING AND LANDSCAPE MANAGEMENT 22, no. 3 (September 22, 2014): 208–18. http://dx.doi.org/10.3846/16486897.2014.911181.
Повний текст джерелаSzczepański, Grzegorz, Leszek Morzyński, Dariusz Pleban, and Rafał Młyński. "CIOP-PIB test stand for studies on spatial sound perception using ambisonics." Occupational Safety – Science and Practice 565, no. 10 (October 22, 2018): 24–27. http://dx.doi.org/10.5604/01.3001.0012.6477.
Повний текст джерелаДисертації з теми "Spatial sound perception"
Riera, Robusté Joan. "Spatial hearing and sound perception in musical composition." Doctoral thesis, Universidade de Aveiro, 2014. http://hdl.handle.net/10773/13269.
Повний текст джерелаThis thesis explores the possibilities of spatial hearing in relation to sound perception, and presents three acousmatic compositions based on a musical aesthetic that emphasizes this relation in musical discourse. The first important characteristic of these compositions is the exclusive use of sine waves and other time invariant sound signals. Even though these types of sound signals present no variations in time, it is possible to perceive pitch, loudness, and tone color variations as soon as they move in space due to acoustic processes involved in spatial hearing. To emphasize the perception of such variations, this thesis proposes to divide a tone in multiple sound units and spread them in space using several loudspeakers arranged around the listener. In addition to the perception of sound attribute variations, it is also possible to create rhythm and texture variations that depend on how sound units are arranged in space. This strategy permits to overcome the so called "sound surrogacy" implicit in acousmatic music, as it is possible to establish cause-effect relations between sound movement and the perception of sound attribute, rhythm, and texture variations. Another important consequence of using sound fragmentation together with sound spatialization is the possibility to produce diffuse sound fields independently from the levels of reverberation of the room, and to create sound spaces with a certain spatial depth without using any kind of artificial sound delay or reverberation.
Esta tese explora as possibilidades da Audição Espacial em relação à percepção do som e apresenta três composições acusmáticas baseadas numa estética musical que enfatiza esta relação e a incorpora como uma parte do seu discurso musical. A primeira característica importante destas composições é a utilização exclusiva de sinusóides e de outros sinais sonoros invariáveis no tempo. Embora estes tipos de sinais não apresentem variações no tempo, é possível percepcionar variações de altura, intensidade e timbre assim que estes se movem no espaço, devido aos processos acústicos envolvidos na audição espacial. Para enfatizar a percepção destas variações, esta tese propõe dividir um som em múltiplas unidades e espalhá-las no espaço utilizando vários monitores dispostos à volta da plateia. Além da percepção de variações de características do som, também é possível criar variações de ritmo e de textura que dependem de como os sons são dispostos no espaço. Esta estratégia permite superar o problema de “sound surrogacy” implícito na música acusmática, uma vez que é possível estabelecer relações causa-efeito entre o movimento do som e a percepção de variações de características do som, variações do ritmo e textura. Outra consequênça importante da utilização da fragmentação com a espacialização do som é a possibilidade de criar campos sonoros difusos, independentemente dos níveis de reverberação da sala, e de criar espaços sonoros com uma certa profundidade, sem utilizar nenhum tipo de delay ou reverberação artificiais.
Best, Virginia Ann. "Spatial Hearing with Simultaneous Sound Sources: A Psychophysical Investigation." University of Sydney. Medicine, 2004. http://hdl.handle.net/2123/576.
Повний текст джерелаJin, Craig T. "Spectral analysis and resolving spatial ambiguities in human sound localization." Connect to full text, 2001. http://hdl.handle.net/2123/1342.
Повний текст джерелаTitle from title screen (viewed 13 January 2009). Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy to the School of Electrical and Information Engineering, Faculty of Engineering. Includes bibliographical references. Also available in print form.
Berg, Jan. "Systematic evaluation of perceived spatial quality in surround sound systems /." Luleå : School of Music, Division of Sound Recording, 2002. http://epubl.luth.se/1402-1544/2002/17/index.html.
Повний текст джерелаStanley, Raymond M. "Toward adapting spatial audio displays for use with bone conduction the cancellation of bone-conducted and air-conducted sound waves /." Thesis, Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-11022006-103809/.
Повний текст джерелаWidman, Ludvig. "Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85512.
Повний текст джерелаGandemer, Lennie. "Son et posture : le rôle de la perception auditive spatiale dans le maintien de l'équilibre postural." Thesis, Aix-Marseille, 2016. http://www.theses.fr/2016AIXM4749/document.
Повний текст джерелаPostural control is known to be the result of the integration by the central nervous system of several sensory modalities. In the literature, visual, proprioceptive, plantar touch and vestibular inputs are generally mentioned, and the role of audition is often neglected, even though sound is a rich and broad source of information on the whole surroundind 3D space. In the frame of this PhD, we focused on the specific role of sound on posture. The first part of this work is related to the design, the set-up and the perceptual evaluation of a fifth order ambisonics sound spatialization system. This system makes it possible to generate and move sound sources in the 3D space surrounding the listener and also to synthesize immersive and realistic sound environments. Then, this sound spatialization system was used as a tool to generate sound stimuli used in five different postural tests. In these tests, we studied the static upright stance of young and healthy subjects. The results of these studies show that the spatial auditory information can be integrated in the postural control system, allowing the subjects to reach a better stability.Two complementary trails are proposed to explain these stabilizing effects. Firstly, the spatial acoustic cues can contribute to the building of a mental representation of the surrounding environment; given this representation, the subjects could improve their stability. Secondly, we introduce multisensory integration phenomena: the auditory component could facilitate the integration of the other modalities implied in the postural control system
Warden, James. "Senses, Perception, and Video Gaming: Design of a College for Video Game Design and Production." Cincinnati, Ohio : University of Cincinnati, 2005. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1116113863.
Повний текст джерелаMoreira, Julian. "Évaluer l'apport du binaural dans une application mobile audiovisuelle." Thesis, Paris, CNAM, 2019. http://www.theses.fr/2019CNAM1243/document.
Повний текст джерелаIn recent years, smartphone and tablet global performances have been increased significantly (CPU, screen resolution, webcams, etc.). This can be particularly observed with video quality of mobile media services, such as video streaming applications, or interactive applications (e.g., video games). However, these evolutions barely go with the integration of high quality sound restitution systems. Beside these evolutions though, new technologies related to spatialized sound on headphones have been developed, namely the binaural restitution model, using HRTF (Head Related Transfer Functions) filters.In this thesis, we assess the potential contribution of the binaural technology to enhance the quality of experience of an audiovisual mobile application. A part of our work has been dedicated to define what is an “audiovisual mobile application”, what kind of application could be fruitfully experienced with a binaural sound, and among those applications which one could lead to a comparative experiment with and without binaural.In a first place, the coupling of a binaural sound with a mobile-rendered visual tackles a question related to perception: how to spatially arrange a virtual scene whose sound can be spread all around the user, while its visual is limited to a very small space? We propose an experiment in these conditions to study how far a sound and a visual can be moved apart without breaking their perceptual fusion. The results reveal a strong tolerance of subjects to spatial discrepancies between the two modalities. Notably, the absence or presence of individualization for the HRTF filters, and a large separation in elevation between sound and visual don’t seem to affect the perception. Besides, subjects consider the virtual scene as if they were projected inside, at the camera’s position, no matter what distance to the phone they sit. All these results suggest that an association between a binaural sound and a visual on a smartphone could be used by the general public.In the second part, we address the main question of the thesis, i.e., the contribution of binaural, and we conduct an experiment in a realistic context of use. Thirty subjects play an Infinite Runner video game in their daily lives. The game was developed for the occasion in two versions, a monophonic one and a binaural one. The experiment lasts five weeks, at a rate of two sessions per day, which relates to a protocol known as the “Experience Sampling Method”. We collect at each session notes of immersion, memorization and performance, and compare the notes between the monophonic sessions and the binaural ones. Results indicate a significantly better immersion in the binaural sessions. No effect of sound rendering was found for memorization and performance. Beyond the contribution of the binaural, we discuss about the protocol, the validity of the collected data, and oppose theoretical considerations to practical feasibility
Bergqvist, Emil. "Auditory displays : A study in effectiveness between binaural and stereo audio to support interface navigation." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10072.
Повний текст джерелаКниги з теми "Spatial sound perception"
Spatial hearing: The psychophysics of human sound localization. Cambridge, Mass: MIT Press, 1997.
Знайти повний текст джерелаPrinciples And Applications Of Spatial Hearing. World Scientific Publishing Company, 2011.
Знайти повний текст джерелаSuzuki, Yoiti, Douglas Brungart, and Kazuhiro Iida. Principles and Applications of Spatial Hearing. World Scientific Publishing Co Pte Ltd, 2011.
Знайти повний текст джерелаMcLachlan, Neil M. Timbre, Pitch, and Music. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199935345.013.44.
Повний текст джерелаSchäfer, Armin, and Julia Kursell. Microsound and Macrocosm. Edited by Yael Kaduri. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199841547.013.18.
Повний текст джерелаMurphet, Julian. Affect and spatial dynamics in Flags in the Dust and The Sound and the Fury. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190664244.003.0003.
Повний текст джерелаЧастини книг з теми "Spatial sound perception"
Wenzel, Elizabeth M., Durand R. Begault, and Martine Godfroy-Cooper. "Perception of Spatial Sound." In Immersive Sound, 5–39. New York ; London : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315707525-2.
Повний текст джерелаMurakami, Koki, Keiichi Watanuki, and Kazunori Kaede. "Spatial Perception Under Visual Restriction by Moving a Sound Source Using 3D Audio." In Advances in Industrial Design, 757–64. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80829-7_93.
Повний текст джерелаPULKKI, V., M.-V. LAITINEN, J. VILKAMO, J. AHONEN, T. LOKKI, and T. PIHLAJAMÄKI. "PERCEPTION-BASED REPRODUCTION OF SPATIAL SOUND WITH DIRECTIONAL AUDIO CODING." In Principles and Applications of Spatial Hearing, 324–36. WORLD SCIENTIFIC, 2011. http://dx.doi.org/10.1142/9789814299312_0026.
Повний текст джерелаZAHORIK, P., E. BRANDEWIE, and V. P. SIVONEN. "AUDITORY PERCEPTION IN REVERBERANT SOUND FIELDS AND EFFECTS OF PRIOR LISTENING EXPOSURE." In Principles and Applications of Spatial Hearing, 24–34. WORLD SCIENTIFIC, 2011. http://dx.doi.org/10.1142/9789814299312_0003.
Повний текст джерелаSaqib, Usama, and Robin Kerstens. "Perceiving the World With Sound." In Design and Control Advances in Robotics, 30–59. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-5381-0.ch003.
Повний текст джерелаBen-Hur, Zamir, David Alon, Or Berebi, Ravish Mehra, and Boaz Rafaely. "Binaural Reproduction Based on Bilateral Ambisonics." In Advances in Fundamental and Applied Research on Spatial Audio [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.100402.
Повний текст джерелаEngel, Isaac, and Lorenzo Picinali. "Reverberation and its Binaural Reproduction: The Trade-off between Computational Efficiency and Perceived Quality." In Advances in Fundamental and Applied Research on Spatial Audio [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.101940.
Повний текст джерелаPesic, Peter. "Helmholtz and the Sirens." In Music and the Making of Modern Science. The MIT Press, 2014. http://dx.doi.org/10.7551/mitpress/9780262027274.003.0015.
Повний текст джерелаCasati, Roberto, and Jérôme Dokic. "Some Varieties of Spatial Hearing1." In Sounds and Perception, 97–110. Oxford University Press, 2009. http://dx.doi.org/10.1093/acprof:oso/9780199282968.003.0005.
Повний текст джерелаAdkins, Imogen. "Soundworld Spatiality and the Unheroic Self-Giving of Jesus Christ." In Theology, Music, and Modernity, 84–106. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198846550.003.0005.
Повний текст джерелаТези доповідей конференцій з теми "Spatial sound perception"
Maosheng Zhang, Ruimin Hu, Shihong Chen, Xiaochen Wang, Dengshi Li, and Lin Jiang. "Spatial perception reproduction of sound events based on sound property coincidences." In 2015 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2015. http://dx.doi.org/10.1109/icme.2015.7177412.
Повний текст джерелаTroschka, Stefan, Melina Stephan, Benjamin Yatfung Wong, and Thomas Gorne. "Listening experiment on the perception of spatial sound configurations." In 2021 Immersive and 3D Audio: from Architecture to Automotive (I3DA). IEEE, 2021. http://dx.doi.org/10.1109/i3da48870.2021.9610880.
Повний текст джерелаSasaki, Yoko, Ryo Tanabe, and Hiroshi Takernura. "Online Spatial Sound Perception Using Microphone Array on Mobile Robot*." In 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2018. http://dx.doi.org/10.1109/iros.2018.8593777.
Повний текст джерелаCowan, Brent, David Rojas, Bill Kapralos, Karen Collins, and Adam Dubrowski. "Spatial sound and its effect on visual quality perception and task performance within a virtual environment." In ICA 2013 Montreal. ASA, 2013. http://dx.doi.org/10.1121/1.4798377.
Повний текст джерелаOrtega-Gonza´lez, Vladimir, Samir Garbaya, and Fre´de´ric Merienne. "Using 3D Sound for Providing 3D Interaction in Virtual Environment." In ASME 2010 World Conference on Innovative Virtual Reality. ASMEDC, 2010. http://dx.doi.org/10.1115/winvr2010-3750.
Повний текст джерелаHusung, Stephan, Antje Siegel, and Christian Weber. "Acoustical Investigations in Virtual Environments for a Car Passing Application." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34936.
Повний текст джерелаPeters, Rob, Koen Smit, and Johan Versendaal. "Responsible AI and Power: Investigating the System Level Bureaucrat in the Legal Planning Process." In Digital Support from Crisis to Progressive Change. University of Maribor Press, 2021. http://dx.doi.org/10.18690/978-961-286-485-9.43.
Повний текст джерелаNijholt, Anton. "Augmented Reality: Beyond Interaction." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002058.
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