Дисертації з теми "Soundscape design"
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Maspers, Felix, and Vilius Zukauskas. "Fotosyntes - ett intra-aktivt soundscape." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20033.
Повний текст джерелаWith a posthumanist approach and based on the theory of agential realism and performativity by Karen Barad, we want, in this Bachelor Thesis, to invite the physical phenomena of our surrounding world as co-creators of our design process. With help from these phenomena we would like to challenge and question the anthropocentric designer role by illustrating the performative ability of materiality for producing knowledge and creating meaning in the design process. We explore how the design process and its involved choices and actions emerge through the concurrence of both human and non-human actors; we are granted a from-within perspective that places us in the midst of the entanglement of our world’s intra-actions and therefore become a part of its genesis. By applying this approach to experiments which delve into the relationship between the analog world and the digital, we explore how these concurrences can contribute to the designing of a sound installation.
Mattsson, Hanna, and Theodor Mihel. "Designing a better soundscape for the home office : Devlopment of acoustic furniture." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85941.
Повний текст джерелаMånga människor liv förändrades drastiskt under de första månaderna av 2020 då Covid-19 snabbt spreds över världen. Denna förändring tvingades miljontals med människor att snabbt ställa om till arbete på distans. Enligt statistik från statistiska centralbyrån arbetar ungefär en tredjedel av Sveriges befolkning hemifrån minst en dag i veckan. När våran arbetssituation förändras uppkommer nya krav på hur dessa miljöer utformas, vilket i sig bidrar till nya designutmaningar. Vi anser att många av dagens hem saknar en dedikerad arbetsplats. Framförallt när det kommer till mindre lägenheter i större städer. Detta bidrar i sin tur till att många kanske saknar en plats i hemmet med en god ljudmiljö att utföra sitt arbete i. Vi anser att alla människor har rätt till en arbetsplats som bidrar till personlig utveckling, prestation och välmående. Detta examensarbete inom området teknisk design har utförts i samarbete med akustik och ljuddesign-företaget Efterklang, samt Luleå Tekniska Universitet. Arbetet har följt en användarcentrerad designprocess kallad Design Thinking. Denna designprocess går iterativt igenom de tre områdena Inspiration, Ideation och Implementation. Målet med detta arbetet var att undersöka hur människor upplever ljud i deras vardag och utifrån detta designa en produkt som bidrar till en bättre ljudmiljö. Projektet beaktade också de olika förhållandena i användarna hemmiljö samt hur dessa kan tänka sig att arbeta i framtiden. Syftet med arbetet var att skapa en bättre arbetsmiljö genom att förbättra både arbetsplatsen och ljudmiljö runtom. Följande mission statement har ställts upp: “Increase people’s well-being and ability to perform by designing a better soundscape for the home office environment”. En litteraturstudie ligger tillsammans med kvantitativa och kvalitativa forskningsmetoder som grund för detta arbete. Resultatet av dessa har används för att svara på följande frågeställningar: (i) Vad upplever användarna som störande ljud i hemmiljö och hur påverkar detta deras välmående? (ii) Hur kan vi genom design påverka människors upplevelse av deras arbetsmiljö i hemmet? (iii) Vilka material och tekniker kan användas för att påverka en produkts akustiska egenskaper samt arbetsmiljön i hemmet? (iv) Vilka behov kan vi uppfylla genom att designa en produkt som förbättrar användarens ljudmiljö i hemmet? Eftersom detta projekt har krävt en förståelse för området akustik samt hur människor påverkas av störande ljud, har största delen av projektet spenderats i inspirations-fasen. Inledningsvis lades mycket fokus på lågfrekvent buller samt hur detta påverka människor. Dock uppmärksammades det i intervjuer, observationer samt enkät att en majoritet av användare störst mer av allmänt buller i deras närhet. Här uppmärksammades det också att när användaren utformar sin arbetsplats så rankas ljudmiljö, ljus, ergonomi samt avskildhet högt på listan av egenskaper. Utifrån denna kunskap har två personas skapats. Dessa har framförallt underlättat i att hålla kvar fokus på målgruppen. Det slutgiltiga resultatet motiveras också utifrån dessa. I ideation-fasen genomfördes total sex större workshops. Under en av dessa bjöds sex utomstående akustiker och ljusdesigners in för att delta. Under denna workshop utvärderades bland annat koncept vilket resulterade i en djupare förståelse för vad som är genomförbart. Samtliga workshops har bidragit till att både konvergera samt divergera tankar och idéer under detta examensarbete. Utvecklingen av idéer har skett i ett iterativt arbetssätt av workshops och feedback från användare. Prototyper i form av skisser, CAD-modeller samt AR har används för att förmedla idéer och koncept till användarna. Detta arbete har resulterat i en modulär arbetsstation innehållande akustiska element i form av absorbenter och en golvstående skärm. Möbeln innehåller flertalet funktioner vilka hjälper hemarbetaren att skapa en ergonomisk arbetsplats. Exempelvis erbjuder arbetsstationen möjlighet för höj- och sänkbart skrivbord samt ett eluttag för arbetsbelysning. Tillgängligt finns också hyllplan vilka användaren kan dekorera eller utnyttja som förvaringsyta.
Wang, Keda. "The aesthetic principles of soundscape in architectural design and built environment." Texas A&M University, 2004. http://hdl.handle.net/1969.1/570.
Повний текст джерелаHalldin, Martin. "Att skapa ett soundscape : Skapandet av ett ljudlandskap med digitala verktyg." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:du-29771.
Повний текст джерелаKobayashi, Minoru. "Design of dynamic soundscape : mapping time to space for audio browsing with simultaneous listening." Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/29117.
Повний текст джерелаCalarco, Francesca Maria Assunta. "Soundscape design of water features used in outdoor spaces where road traffic noise is audible." Thesis, Heriot-Watt University, 2015. http://hdl.handle.net/10399/3084.
Повний текст джерелаOrshammar, Viktor, and Christian Skarin. "Ljudlandskapet och det oönskade ljudet." Thesis, Blekinge Tekniska Högskola, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12351.
Повний текст джерелаThis bachelor thesis examines what the physical properties of the soundscape can contribute to form a virtual world. With concepts and theories from studies of soundscape, we examine how this can be applied in a digital game. Through a sound analysis of our everyday environment in a small Swedish town, we can improve our knowledge of how the soundscape is constructed and can be applied in a digital media. In the process of designing sounds to a digital game, we can test and apply the functions and concepts extracted from the physical soundscape.
Alam, Usman. "Music in Motion - Smart Soundscapes." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-39880.
Повний текст джерелаHällgren, Nina. "Designing with Urban Sound : Exploring methods for qualitative sound analysis of the built environment." Licentiate thesis, KTH, Arkitektur, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-240078.
Повний текст джерелаLicentiatavhandlingen Designa med stadens ljud undersöker det urbana ljudrummets konstitution och kvalitativa egenskaper utifrån ett designorienterat och praktiknära perspektiv. Avsikten med arbetet är att utveckla verktyg och metoder för representation, kommunikation och analys av stadens exteriöra ljudmiljö genom att synliggöra interaktionen mellan arkitektur, ljudbildning och upplevelse. Genom att visa exempel på andra sätt att kommunicera och analysera ljud i staden än dagens vedertagna metoder, är syftet är att bidra till kunskapsutvecklingen inom fältet för urban ljudplanering- och design.
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Toriseva, Jenni. "Biofonia : A citizen science service to monitor biodiversity." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-155160.
Повний текст джерелаPontén, Emeli. "Acoustic Design in Urban Development : analysis of urban soundscapes and acoustic ecology research in New York City." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:du-4836.
Повний текст джерелаEhnert, Heinrich. "Stilles Design : A pursuit for creating conditions for openness." Thesis, Konstfack, Industridesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6291.
Повний текст джерелаSkarpemo, Simon. "Historiskt Ljudlandskap." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16115.
Повний текст джерела“Your sound is my sound is our sound.” - Brandon Labelle(2010) All the sounds in our surroundings contribute to a lot of different acoustic sound ecologies, from natural sounds in a natural acoustic environment that consist of the sounds of animals, winds and changes in the weather. To sound artificial created by us people, through musical songs & arts, advertising, TV & other common activities like conversations, work sounds & sounds from mechanically-creating devices used in industry & society. This sound environment we all live in we call for soundscapes. The purpose of this work is to investigate the importance of sound for understanding our history, focusing on local history. The candidate's work consists of a theoretical part and a practical part. To the theoretical part I have used a literature study, where I used articles, both scientific and relevant newspaper articles on the subject to get facts and analyze my questions. For the practical part, I have made an audio environment that consists of original recordings and modified sounds. I have shown how an audio migration can help and be an important complement to gaining a deeper understanding of our local history. My choice to make a soundtrack over Hestras history fell naturally, as it is my hometown.
Mijouin, Lola. "Invisible Aesthetics of Noise." Thesis, Konstfack, Industridesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6856.
Повний текст джерелаHolgate, Briana Kate. "Using ecoacoustic monitoring of biodiversity to inform urban development in peri-urban settings." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/133766/1/Briana_Holgate_Thesis.pdf.
Повний текст джерелаHastrup, Sebastian. "Augmented Noise - Exploring mobile technology design as an enabler of social interaction and spatial awareness." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20210.
Повний текст джерелаHedfors, Per. "Site soundscapes : landscape architecture in the light of sound /." Uppsala : Dept. of Landscape Planning Ultuna, Swedish Univ. of Agricultural Sciences, 2003. http://epsilon.slu.se/a407.pdf.
Повний текст джерелаFortea, Richard, and Nils Vennberg. "Ljudbilders Mättnad i Film : Hur tjocka och tunna ljudbilder byggs upp." Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20403.
Повний текст джерелаOkcu, Selen. "Developing evidence based design metrics and methods for improving healthcare soundscapes." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/43695.
Повний текст джерелаTiger, Guillaume. "Synthèse sonore d'ambiances urbaines pour les applications vidéoludiques." Thesis, Paris, CNAM, 2014. http://www.theses.fr/2015CNAM0968/document.
Повний текст джерелаIn video gaming and interactive media, the making of complex sound ambiences relies heavily on the allowed memory and computational resources. So a compromise solution is necessary regarding the choice of audio material and its treatment in order to reach immersive and credible real-time ambiences. Alternatively, the use of procedural audio techniques, i.e. the generation of audio content relatively to the data provided by the virtual scene, has increased in recent years. Procedural methodologies seem appropriate to sonify complex environments such as virtual cities.In this thesis we specifically focus on the creation of interactive urban sound ambiences. Our analysis of these ambiences is based on the Soundscape theory and on a state of art on game oriented urban interactive applications. We infer that the virtual urban soundscape is made of several perceptive auditory grounds including a background. As a first contribution we define the morphological and narrative properties of such a background. We then consider the urban background sound as a texture and propose, as a second contribution, to pinpoint, specify and prototype a granular synthesis tool dedicated to interactive urban sound backgrounds.The synthesizer prototype is created using the visual programming language Pure Data. On the basis of our state of the art, we include an urban ambiences recording methodology to feed the granular synthesis. Finally, two validation steps regarding the prototype are described: the integration to the virtual city simulation Terra Dynamica on the one side and a perceptive listening comparison test on the other
Desgrandchamp, Pauline. "Narrativité et plasticité du fait sonore dans une approche design : pour une recherche appliquée : le sonorama participatif des histoires extraordinaires de nos rues et de nos espaces." Thesis, Strasbourg, 2017. http://www.theses.fr/2017STRAC040/document.
Повний текст джерелаThis dissertation questions through a design approach the ways and means allowing the construction of stories related to the urban imaginary. The latter constitute possibilities of telling something through the sound dimensions of historical events, and both individual and collective experiences. The “designer of urban sounds” then builds their own urban scenophony, a method allowing the telling of the sound space — between the spaces of time and the times of space. Such a position allows to account for the socio-cultural weight of sound in the waythe world is told. This research is about detecting and then questioning what is at stakes in a changing society, using field recordings and “territory sound creations,” i.e. narratives built from the raw material of those field recordings. Two dimensions are involved in this work: a theoretical study of an artistic corpus (Tome I) and an action research born outof a city of Strasburg Cifre contract for the state-sponsored and controled Shadok,fabrique du numérique, in collaboration with a transdisciplinary association, Horizome,and the ACCRA team of the University of Strasburg (Tome II)
Navarro, Wu Chiang Kuo. "Estudo da paisagem sonora no projeto arquitetônico e no urbanismo." Universidade Presbiteriana Mackenzie, 2015. http://tede.mackenzie.br/jspui/handle/tede/384.
Повний текст джерелаNoise pollution results from human activities and compromises population life quality and welfare. This creates public health problems and several social and economic negative effects on cities. This dissertation studies how urban morphology and architecture design interact and interfere with the soundscape of a place. This study also reviews strategies, plans, and measures to reduce the impact of noise in projects in Europe, Asia and Brazil. A case study is also presented where concepts and acoustic principles are applied to analyze the soundscape of Oscar Freire, a busy commercial street in São Paulo.
A poluição sonora é resultante das atividades humanas e compromete a qualidade de vida e o bem-estar da população, gerando problemas de saúde pública, além de ser responsável por efeitos negativos na econômica e na sociedade. A presente dissertação aborda de que forma elementos da morfologia urbana e do projeto arquitetônico interagem e interferem na paisagem sonora de um lugar. Este estudo apresenta, também, as estratégias de planejamento de ação e as medidas na redução de ruído aplicadas na Europa, na Ásia e no Brasil, e um estudo de caso com aplicação dos conceitos e fundamentos da acústica urbana na paisagem sonora da Rua Oscar Freire na cidade de São Paulo.
Bak, Eléonore. "Habiter l'in-vu : formes de visualisations sonores." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAH014/document.
Повний текст джерелаSoundscape noticed to discretion. Hearing is a solitary experience whose potential refinement remains difficult to surround by language because its visual contamination.There exist yet kinds of sound visualisations in art, which would paradoxically permit us to approach very close nuances of hearing and to wander to un-viewed aspects of landscape. Forgotten, unconscious, but not mute at all, they are a part in our living and constructing activities. The constructive experimentation, which means the action of hearing reinforced by a specific modus operandi, a kind of falling, called « the plunge » and the quasi blind representing, could help us to discover them again. This technique, gradually real, virtual would complete the experience by finely postural adjustments.The sound visualisation operates here first as a tool for mediation. Wilful juggling with multi-sensory generated meaning it permits us not only to distinguish both which is given to see (figure) and to live (fond, substance), but also to discover the action of a body which is not representing it-self but tracing in the aim of better inscription into the movement. By virtue of high receptivity and creativity this body would be able to assimilate a playing aura which means the main present, conscious and unconscious, always topical because of the convolution of bodily gestures (listening poses, plastic expressions) and ambient gestures (the yet there, not automatically conscious: the acoustic, climatic, cultural and semantic effects). The moving together of bodies and body like beings would momentarily become denser and shaping knots. The discreet nevertheless concrete organisation of these synthetic figures of transitions, of this aesthetic, sensory and intensive summary, which we call even listening patterns, in the sense of motif, is typical. Our exploration and reproduction modes would help us to learn to interpret them.From then, we would not only understand us as beings among other tempered creatures, but also discover a landscape simultaneously guide and consequence, whose elastic, porous and intimate proceedings and values of living/constructing would make us able to carry out a fade of landscape appearance.We will study all these experiences through our principal corpus (artistic one). We will argue them by mixed evaluations (artistic, architectural ones). We will verify our exploration and restitution modes by cognitive exams. We will think about them by phenomenological and philosophical reasoning.After this we wont become interested by artificial environments. We think in fact that they intervene in the texture of our experience. As they institute normed gestures, which assist more and more frequently our contemporary living/constructing acts they need to be gauged. Leaning on our secondary corpus, which is composed by investigations with other perceiving subjects, we will analyse the consequences of this kind of technological imprisonment of the gestures and precisely the how they interfere with our perceptions and representations. We will also examine gestural and sensory enriched interfaces. The sound visualisation would help us to make etiquettes, shifts and handicaps clear, to think about incorporation of our measurements into the existing tools and models.Our exploration and restitution modes would make us more attentive for sensible aspects of listening, which would become a common divisible. Linguistic instruments of the un-viewen whose sophisticate spontaneous would help us to set to the place of our next neighbour they would permit us to create connexions, to divide up and to cross our ideas, to mature our mutual knowledge and to conceive collaborative constructions
Nyström, Elin. "Hur vår sinnesstämningen påverkas av ett förstärkt ljudlandskap : En konceptdriven undersökning av hur en användarupplevelse skulle kunna designas för att öka kontakten med vår nära omgivning." Thesis, Högskolan Kristianstad, Avdelningen för design, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22554.
Повний текст джерелаCuriosity and a sense of connection with our everyday environment is important for our well-being. However, the combination of not being able to appreciate what is close to us and smartphones stealing our attention just makes a larger gap between us and everyday environments. By engaging people through sound to direct our focus towards our surroundings and away from the smartphone, you can bring your curiosity to life, and in that way get an enhanced connection to the everyday environment. This paper presents a design concept based on a study made with a Concept-Driven Design method. The purpose of the suggested design concept is that the insights and knowledge that is drawn from it can be used to help future research within the field. This paper examines how a user experience of an augmented soundscape could be designed for people to enhance their connection to their surroundings. In an empirical study, participants get to compare how their mood is affected by a natural soundscape compared to an augmented soundscape in an everyday environment. The result shows that all of the participants' mood was affected by the soundscape, however when it comes to enhanced connection to their surroundings only 40% of the participants said it did. A conclusion was made that the mood is affected differently depending on personal preferences and previous experience.
Blomgren, Johannes. "SOUNDSTAGE : Miljöförstärkt ljud i smartphone." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105081.
Повний текст джерелаMarques, Luís Miguel Carreira. "Interactive Soundscapes in Mobile Contexts." Master's thesis, 2016. http://hdl.handle.net/10316/35615.
Повний текст джерелаThe following document presents all the work and study performed by Luís Miguel Carreira Marques on his Informatics Engineering Master’s dissertation, at the Faculty of Sciences and Technology of the University of Coimbra. This dissertation builds up on several subjects related to Sound Design, and how sound can be actively explored through a soundscape composition. Therefore, the direction of this project is to incorporate and develop a structured and meaningful soundscape composition in a mobile context (smartphones/tablets), to be tested in an urban environment by the user in an interactive scenario. The desired interaction is provided by the user, with the player’s movement input of the mobile application being the user’s real movement, while he is walking through urban scenarios and being engaged by the soundscape composition that is played, leading him to a real live sound experience. This acts as an audio exploration in an Augmented Reality context. Through this document is presented each step of the project, from its elaboration stages to the state of the art and architecture, and the detailed evolution of the prototype implementation as well as the tests performed to validate the defined research goals.
Wang, Keda. "The aesthetic principles of soundscape in architectural design and built environment." 2003. http://hdl.handle.net/1969/570.
Повний текст джерелаWatts, Gregory R., Amir Khan, and Robert J. Pheasant. "Influence of soundscape and interior design on anxiety and perceived tranquillity of patients in a healthcare setting." 2015. http://hdl.handle.net/10454/7621.
Повний текст джерелаTranquillity characterized by a pleasant but calming environment is often to be found in natural environments where man-made noise is at a low level though natural sounds can be relatively high. Numerous studies have shown a link between such restorative environments and hospital recovery rates, stress reduction, longevity, pain relief and even how the brain processes auditory signals. In hospitals and primary care facilities there is a need to improve patient waiting rooms as current designs are largely based solely on medical need. There are often long waits in such spaces and patients are coping with the stress and anxiety caused by their medical condition. Attention should therefore be given to creating ‘‘restorative environment” as a component to their medical treatment. The study describes the effects of introducing natural sounds and large images of natural landscapes into a waiting room in a student health center. Using self reported levels of anxiety and tranquillity it was possible to assess the impact that these targeted auditory and visual interventions had in affecting the quality of the patient experience. Following the changes results show that levels of reported tranquillity were significantly improved but there were smaller change in reported reductions in anxiety.
Watts, Gregory R., Amir Khan, and Robert J. Pheasant. "Influence of soundscape and interior design on anxiety and perceived tranquility of patients in a healthcare setting." 2014. http://hdl.handle.net/10454/10809.
Повний текст джерелаJang, Yu Ang, and 詹育昂. "Soundscape Design at Open Space-A Case Study of Green Belt Between MRT Zhongshan Station of Shuanglian Station." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/et526f.
Повний текст джерела輔仁大學
景觀設計學系碩士班
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The main purpose of this study is to explore an unique factor in landscape designsound.Recently, the rising economy along with the higher pressure of living in Taiwan brought up a lot of issues such as massive visual landscape and the damage of biological environment. In this crowded unban area our senses are already filled by variety of activities and voices. How to seek a balance between life and environment and to arouse our senses are the principles of this study. Through the observation of human behavior,how people interaction with the sound, and the analysis of the literature, we found that if we play the sound of bird singing, the soft music, and the water, the people stay will increase to 46%. Especially the sound of the bird singing and the soft music are most attractive which can increase the time people want to stay. This study attempts to escape the frame from the original landscape design for parks in urban area which stress of "functional", "visual", and "social" features. We choose the green belt between Taipei MRT Zhongshan Station and Shuanglian station as our bases where we want to apply the perspective of soundscape design. In addition, we use the sounds of birds, waterfalls, quiet water, running water, gushing water, wind, woods, and the collision sound of bamboos and rocks as the elements of the soundscape design. The using of the natural voices is to block the noise for designing the habitat. There are three main soundscape design: the area of a bunch of bamboo and the forest for recreation, where people can sit, relax, and feel the connection between visual and voice senses; the application of water scenery and the changes of the pavement for the road which can increase the entertainment of the space; and the sound of the seat which has the interactive design, musical ladders, and the metal phones to make the environment more abundant. We redesign the green belt between Taipei MRT Zhongshan Station and Shuanglian station to an area which has the soundscape. Furthermore, by reducing the noises of the original urban area we can enhance people's perception about the environment and have better senses for soundscape. After completing the soundscape design, we summarized three conclusions. First. We find more possibility of soundscape design by using nature factors. Second, the application of soundscape design in parks can increase people's preference of the place. Third, by using the soundscape design we can promote the diversity of functions and meanings of the space. Finally, using the computer to picture and showing the results can provide references for related departments for future soundscape design in urban green land.
(9738650), Dante P. Francomano. "Soundscape dynamics in the social-ecological systems of Tierra del Fuego." Thesis, 2020.
Знайти повний текст джерелаHuman society is presently beset by an array of anthropogenic social-ecological crises that threaten the sustainability of the social-ecological systems that sustain our livelihoods. While research alone will not rectify these issues, it can help to answer key questions that must be addressed to develop effective solutions. To address such questions in a cohesive, compelling manner, social-ecological research can be bounded, structured, and distilled through innumerable organizing principles or theoretical frameworks. For this dissertation, I focused on the geographic region of Tierra del Fuego and sought to draw from the array of disciplines and methods that use sound as a lens for biological, ecological, and/or social inquiry. I also endeavored to consider various temporal, spatial, and organizational scales while investigating a selection of topics with a) specific importance in the social-ecological systems of Tierra del Fuego and b) general relevance to global social-ecological challenges. Chapter 1 provides an introduction to the dissertation, and Chapter 6 serves as a conclusion.
The objective of Chapter 2, “Biogeographical and analytical implications of temporal variability in geographically diverse soundscapes”, was to provide some guidance to passive acoustic monitoring (PAM) practitioners on how to design appropriate temporal sampling schemes based on the temporal variability of the sounds one wishes to measure and the power and storage limitations of acoustic recorders. We first quantified the temporal variability of several soundscape measurements and compared that variability across sites and times of day. We also simulated a wide range of temporal sampling schemes in order to model their representativeness relative to continuous sampling.
For Chapter 3, “Sentinels for sentinels: passive acoustic and camera trap monitoring of sensitive penguin populations”, we tested the utility of PAM to monitor behavior and abundance of Magellanic (Spheniscus magellanicus) and southern rockhopper penguins (Eudyptes chrysocome) at different spatial and temporal scales. We conducted in situ observations of the acoustic behavior of each species, and we compared acoustic metrics with penguin counts from narrowly focused camera traps and larger-extent observations of colony density.
Chapter 4, “Acoustic monitoring shows invasive beavers (Castor canadensis) increase avian diversity in Tierra del Fuego”, is focused on impacts of the invasive North American beaver (Castor canadensis) on Fuegian bird communities. We sought to determine how bird communities might differ between intact riparian forests, beaver ponds, and beaver meadows created by pond drainage. We conducted PAM and classic avian point counts under each of these conditions across seasons to test for differences between impact conditions and to compare the two methodologies.
For Chapter 5, “Human-nature connection and soundscape perception: insights from Tierra del Fuego, Argentina”, we evaluated the relationship between soundscape perception and nature relatedness by conducting surveys and soliciting responses to soundscape audio prompts. We also examined the potential for any demographic influences on nature relatedness or soundscape perception in the context of local social tensions.
Lindborg, PerMagnus. "Sound perception and design in multimodal environments." Doctoral thesis, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177271.
Повний текст джерелаDenna doktorsavhandling handlar om ljud i sammanhang. Eftersom informationsbehandling genom sinnena alltid är multimodal så kräver ljudforskning en tvärvetenskaplig forskningsansats. Arbetet i denna avhandling har vägletts av principer såsom systematik, ekologisk validitet, samspel mellan metoder, och integration av vetenskap och konst. De viktigaste redskapen för att undersöka den ömsesidiga påverkan mellan människa och miljö genom ljud har varit empiri och psykofysik.Fyra artiklar handlar om perception. I artikel A återskapades urbana ljudlandskap i en 3D-ljudinstallation. Analys av experimentresultat avslöjade samband mellan akustiska mått och fysiologiska markörer av stress och avslappning. Artikel B utvärderade olika typer av ljudlandskap. Upplevd kvalitet kunde prediceras inte bara av psykoakustiska mått utan även av personlighetsdrag. Ljudåtergivningskvalitet manipulerades i artikel D och orsakade två effekter på lokalisering av en ljudkälla vilka förklarades av rumslig och semantisk korsmodala kopplingar. Korsmodalitet var huvudpunkten i artikel C, en studie av färgassociation till musik. Ett användargränssnitt utvecklades som använder färgrymden CIE Lab, en nyhet i forskningfältet musik och känslor. En abduktiv metod stödde hypotesen att känslouttryck medierar korsmodala kopplingar, vilket framgick av regressionsmodeller och intervjuer med försökspersonerna.Tre artiklar handlar om design. Fältundersökningar och ljudmätningar utfördes i restauranger. Artikel E kartlade samband mellan akustiska, fysiska och perceptuella särdrag, med fokus på formbara element och material. Detta arbete fortsattes i artikel F varigenom en taxonomi av ljudkällor utvecklades. Analys av enkätdata avslöjade perceptuella och korsmodala effekter. Slutligen, artikel G diskuterade hur korsmodala kopplingar främjade meningsskapande i musik genom att ekologiskt motiverade sonifikationsparametrar samverkade med visuella och spatiala uttryck. De sju artiklarna utgör landmärken i avhandlingens utforskande av hur ljud påverkar oss, och vad ljud betyder för oss.
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Mendes, Sara Carolina Bernardo. "Paisagens sonoras de Portugal: uma plataforma de recolha e partilha das paisagens sonoras nacionais no pré, durante e pós-pandemia." Master's thesis, 2021. http://hdl.handle.net/10316/98207.
Повний текст джерелаCom a chegada da pandemia da Covid-19, experienciamos várias mudanças nas nossas vidas. Como consequência dessas alterações, não só as pessoas, mas também o planeta, em geral, sentiu essas variações. Algumas destas mudanças ocorreram ao nível sonoro, nomeadamente na identidade sonora, uma vez que a presença humana se ausentou no meio urbano, tornando a natureza mais audível em certos locais. Com este projeto, pretende-se a criação de uma plataforma para reunir gravações sonoras em diferentes espaços abertos, tanto rurais como urbanos, com o objetivo de tentar perceber as mudanças dos ambientes sonoros que sucederam à custa da pandemia.Com a chegada da pandemia da Covid-19, experienciamos várias mudanças nas nossas vidas. Como consequência dessas alterações, não só as pessoas, mas também o planeta, em geral, sentiu essas variações. Algumas destas mudanças ocorreram ao nível sonoro, nomeadamente na identidade sonora, uma vez que a presença humana se ausentou no meio urbano, tornando a natureza mais audível em certos locais. Com este projeto, pretende-se a criação de uma plataforma para reunir gravações sonoras em diferentes espaços abertos, tanto rurais como urbanos, com o objetivo de tentar perceber as mudanças dos ambientes sonoros que sucederam à custa da pandemia.Com a chegada da pandemia da Covid-19, experienciamos várias mudanças nas nossas vidas. Como consequência dessas alterações, não só as pessoas, mas também o planeta, em geral, sentiu essas variações. Algumas destas mudanças ocorreram ao nível sonoro, nomeadamente na identidade sonora, uma vez que a presença humana se ausentou no meio urbano, tornando a natureza mais audível em certos locais. Com este projeto, pretende-se a criação de uma plataforma para reunir gravações sonoras em diferentes espaços abertos, tanto rurais como urbanos, com o objetivo de tentar perceber as mudanças dos ambientes sonoros que sucederam à custa da pandemia.Com a chegada da pandemia da Covid-19, experienciamos várias mudanças nas nossas vidas. Como consequência dessas alterações, não só as pessoas, mas também o planeta, em geral, sentiu essas variações. Algumas destas mudanças ocorreram ao nível sonoro, nomeadamente na identidade sonora, uma vez que a presença humana se ausentou no meio urbano, tornando a natureza mais audível em certos locais. Com este projeto, pretende-se a criação de uma plataforma para reunir gravações sonoras em diferentes espaços abertos, tanto rurais como urbanos, com o objetivo de tentar perceber as mudanças dos ambientes sonoros que sucederam à custa da pandemia.
With the arrival of the Covid-19 pandemic, we experienced several changes in our lives. As a result of these changes, not only people, but also the planet, in general, felt these variations. Some of these effects occurred at the sound level, namely in the sound identity, since the human presence became absent in the urban environment, making nature more audible in certain areas. Thus, this project aims at creating a platform to gather sound recordings in different open spaces, both rural and urban, in order to try to understand the changes in sound environments that happened due to the pandemic.With the arrival of the Covid-19 pandemic, we experienced several changes in our lives. As a result of these changes, not only people, but also the planet, in general, felt these variations. Some of these effects occurred at the sound level, namely in the sound identity, since the human presence became absent in the urban environment, making nature more audible in certain areas. Thus, this project aims at creating a platform to gather sound recordings in different open spaces, both rural and urban, in order to try to understand the changes in sound environments that happened due to the pandemic.With the arrival of the Covid-19 pandemic, we experienced several changes in our lives. As a result of these changes, not only people, but also the planet, in general, felt these variations. Some of these effects occurred at the sound level, namely in the sound identity, since the human presence became absent in the urban environment, making nature more audible in certain areas. Thus, this project aims at creating a platform to gather sound recordings in different open spaces, both rural and urban, in order to try to understand the changes in sound environments that happened due to the pandemic.