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Статті в журналах з теми "Sound field reproduction"

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Ito, Akitaka. "Surround sound field reproduction system and surround sound field reproduction method." Journal of the Acoustical Society of America 119, no. 2 (2006): 688. http://dx.doi.org/10.1121/1.2174504.

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Takemoto, M., S. Yakko, N. Kuroda, S. Sano, T. Miyachi, and T. Muraoka. "New method for sound field reproduction." IEEE Transactions on Consumer Electronics 35, no. 4 (1989): 775–84. http://dx.doi.org/10.1109/30.106895.

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Lilis, G. N., D. Angelosante, and G. B. Giannakis. "Sound Field Reproduction using the Lasso." IEEE Transactions on Audio, Speech, and Language Processing 18, no. 8 (November 2010): 1902–12. http://dx.doi.org/10.1109/tasl.2010.2040523.

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Yang, Jun, Ming Wu, and Lu Han. "A Review of Sound Field Control." Applied Sciences 12, no. 14 (July 21, 2022): 7319. http://dx.doi.org/10.3390/app12147319.

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Анотація:
Sound field control (SFC) technology enables the active management of audio delivered within an acoustical environment. It includes three research directions: sound field reproduction, personal audio systems, and active noise control. Sound field reproduction uses loudspeaker arrays to replicate a sound field in a target region; personal audio systems extend sound field reproduction over multiple regions so that different listeners can hear personalized audio in a shared space; and active noise control aims to cancel the original sound field in the target area by generating a secondary sound field. In this paper, we briefly review the advances of the three different types of techniques with a discussion of their algorithms and applications.
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Wang, Yan, Kean Chen, and Jian Xu. "Low Frequency Sound Field Reproduction within a Cylindrical Cavity Using Higher Order Ambisonics." Xibei Gongye Daxue Xuebao/Journal of Northwestern Polytechnical University 36, no. 4 (August 2018): 649–55. http://dx.doi.org/10.1051/jnwpu/20183640649.

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Sound field reproduction of the aircraft and submarine within a cabin mock-up using a loudspeaker array is of great importance to the active noise control technology.The conventional method is to calculate the driving functions of the secondary sources by solving an acoustic inverse problem in a least square sense, which requires a large number of microphones and only the sound field near the microphone array can be reproduced accurately.In order to overcome these drawbacks, higher order ambisonics (HOA) method which is widely used in spatial sound field synthesis for a large room is introduced to reproduce a low frequency sound field within a cylindrical cavity.Due to the different sound propagation characteristics within the cavity compared with a free field and a diffuse field, the Green function spectrum in spherical harmonics domain which is modeled as a superposition of the acoustic modes and the reproduction formulas are deduced.Reproduction characteristics are investigated by numerical simulations.Results show that for a small, the Green function spectrum in spherical harmonics domain is mainly concentrated on low orders and contributed by the low order acoustic modes, with the increase of, high order components of the Green function arise and the contributions of high order acoustic modes increase.In the reproduction process, the high order components of the pressure spectrum over the sphere in harmonics domain will be greatly amplified by the reproduction filter.Finally, HOA method is compared with the acoustic inversion method in terms of the microphone array system, the impact factors on the reproductions and the reproduction accuracy, and validated through experiments.Results show that HOA can better reproduce the entire sound field within the cylindrical cavity and the reproduction accuracy is improved.
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ANDO, Akio. "Theory of Three-Dimensional Sound Field Reproduction." IEICE ESS FUNDAMENTALS REVIEW 3, no. 4 (2009): 33–46. http://dx.doi.org/10.1587/essfr.3.4_33.

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Boone, Marinus M., and Diemer de Vries. "Spatial sound reproduction with wave field synthesis." Journal of the Acoustical Society of America 105, no. 2 (February 1999): 933. http://dx.doi.org/10.1121/1.426306.

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Omoto, Akira. "Sound field reproduction system with active reverberation." Journal of the Acoustical Society of America 140, no. 4 (October 2016): 3312. http://dx.doi.org/10.1121/1.4970549.

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Stefanakis, Nick, Finn Jacobsen, and John Sarris. "Effort variation regularization in sound field reproduction." Journal of the Acoustical Society of America 128, no. 2 (August 2010): 740–50. http://dx.doi.org/10.1121/1.3458844.

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Jia, Maoshen, Wenbei Wang, and Ziyu Yang. "2.5D Sound Field Reproduction Using Higher Order Loudspeakers." Cybernetics and Information Technologies 15, no. 6 (December 1, 2015): 5–15. http://dx.doi.org/10.1515/cait-2015-0063.

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Abstract Using 3-Dimensional (3D) sound sources as secondary sources to 2-Dimensional (2D) sound field reproduction, it is termed 2.5-Dimensional (2.5D) sound field reproduction which is currently drawing broad interest in acoustic signal processing. In this paper we propose a method to reproduce a 2D sound field, using a circular array of 3D High Order (HO) loudspeakers, which provides a mode matching solution based on 3D wave field translation. Using the spherical addition theorem, we first obtain a spherical harmonics representation of a 2D sound field reproduced by an array of HO loudspeakers. Then, the corresponding relationship between the reproduced sound field and the desired sound field is established by spherical/cylindrical harmonic expansions. Finally, the modal weights of HO loudspeakers are designed by using a least squares method. Simulation results show that the proposed method extends the reproduction region and significantly reduces the required minimum number of loudspeakers over the other referenced methods.
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Дисертації з теми "Sound field reproduction"

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Fazi, Filippo Maria. "Sound field reproduction." Thesis, University of Southampton, 2010. https://eprints.soton.ac.uk/158639/.

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This thesis is concerned with the problem of reproducing a desired sound field with an array of loudspeakers. A theory based on functional analysis and the theory of integral equations is developed for the study of this problem. An attempt is made to develop a mathematical framework that can be adopted as a generalized theory of sound field reproduction. The reproduction problem is formulated as an acoustical inverse problem, in which the target sound field is given on the boundary of a control volume located in the interior of the loudspeaker array, while the loudspeaker signals required for the reproduction of the desired field are to be determined. The loudspeaker array is initially modeled as a continuous distribution of secondary sources, mathematically represented by a single layer potential, whose density is to be determined. The singular value decomposition of the integral operator involved is proposed as a method for solving the inverse problem. Closed form expressions are derived for the singular system for the cases of secondary sources arranged on a sphere and on a circle. An attempt is also made to extend the calculation to unbounded geometries, such as an infinite line and a plane. The inverse problem under consideration is in general ill-posed, and the existence and uniqueness of its solution are studied in relation to sound fields of practical interest. It is shown that an exact and unique solution exists for a large family of sound fields. Strategies are proposed for overcoming the problem of nonexistence and nonuniqueness of the solution, arising in cases such as the reproduction of focused sources or when the operating frequency corresponds to one of the Dirichlet eigenvalues of the control region. An important analogy is also drawn between the problem of sound field reproduction and the theory of acoustic scattering. In a later part of this work, the assumptions of a continuous layer of secondary sources and of a single operating frequency are removed, and the resulting consequences are analyzed. The experimental validation of some of the theoretical results is described in the final part of the thesis. A large spherical loudspeaker array is used in an attempt to reproduce the sound field generated by a single virtual source, located in the exterior of the array. Experimental results are in good agreement with the theoretical results over a wide range of frequencies.
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Davis, Robert E. "Optimisation and analysis of spherical harmonic-based sound field reproduction systems." Thesis, University of the West of Scotland, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.748623.

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Zuo, Huanyu. "Spatial Acoustic Vector Based Sound Field Reproduction." Phd thesis, 2021. http://hdl.handle.net/1885/251876.

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Spatial sound field reproduction aims to recreate an immersive sound field over a spatial region. The existing sound pressure based approaches to spatial sound field reproduction focus on the accurate approximation of original sound pressure over space, which ignores the perceptual accuracy of the reproduced sound field. The acoustic vectors of particle velocity and sound intensity appear to be closely linked with human perception of sound localization in literature. Therefore, in this thesis, we explore the spatial distributions of the acoustic vectors, and seek to develop algorithms to perceptually reproduce the original sound field over a continuous spatial region based on the vectors. A theory of spatial acoustic vectors is first developed, where the spatial distributions of particle velocity and sound intensity are derived from sound pressure. To extract the desired sound pressure from a mixed sound field environment, a 3D sound field separation technique is also formulated. Based on this theory, a series of reproduction techniques are proposed to improve the perceptual performance. The outcomes resulting from this theory are: (i) derivation of a particle velocity assisted 3D sound field reproduction technique which allows for non-uniform loudspeaker geometry with a limited number of loudspeakers, (ii) design of particle velocity based mixed-source sound field translation technique for binaural reproduction that can provide sound field translation with good perceptual experience over a large space, (iii) derivation of an intensity matching technique that can reproduce the desired sound field in a spherical region by controlling the sound intensity on the surface of the region, and (iv) two intensity based multizone sound field reproduction algorithms that can reproduce the desired sound field over multiple spatial zones. Finally, these techniques are evaluated by comparing to the conventional approaches through numerical simulations and real-world experiments.
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Wu, Yi-Ta, and 吳宜達. "Headphone Virtual Sound Field Reproduction with Head Tracking." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/gbej85.

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Анотація:
碩士
國立臺北科技大學
資訊工程系研究所
104
Recently, with the advance of science and engineering, portable audio devices and headphones are gaining popularity, but the performance of 5.1channel audio in headphone are still have limited. Therefore, the main goal of this thesis is to improve reality of headphone virtual sound field. Virtual sound effect include spatial effect and directional effect, we use Binaural Room Impulse Response to reproduce virtual sound field. For the reality of headphone virtual sound field, we use magnetometer in Smartphone to tracking direction and play moving sound which made by interpolating binaural impulse responses.
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Wen, Huang Chia, and 黃嘉文. "Headphone Reproduction of 3D Immersive Spatial Sound Field." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/10008740605876950725.

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Анотація:
碩士
國立交通大學
機械工程系
91
A functional model is presented for synthesizing Head-Related Transfer Functions (HRTFs) in three-dimensional audio reproduction. The spatial and temporal variations of HRTFs are separated, using the singular value decomposition (SVD). The order of the model can be reduced by using this method to yield significant enhancement of processing efficiency. Owing to the discrete nature of measured HRTFs, interpolation is performed on the spatial part of the model to result in finer resolutions. The HRTF at an arbitrary direction is represented as a weighted sum of the products of the spatial and temporal parts. Performance analysis of the algorithm reveals that the efficiency of this model considerably improves with increasing number of sound sources. Computational efficiency and storage requirement are assessed for HRTFs measured from a manikin. Subjective tests of sound source localization are also conduced. The results indicated the effectiveness of the proposed HRTF synthesis technique for both azimuth and elevation localization, without notable performance degradation. Numerous realizations of the immersive audio system are proposed. The Microsoft DirectShow technology and Windows operation system are used as the implementation environment. The efficiency of the realizations is increased by Shuffler filter arrangement and IIR approximation.
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Gutiérrez, Parera Pablo. "Optimization and improvements in spatial sound reproduction systems through perceptual considerations." Doctoral thesis, 2020. http://hdl.handle.net/10251/142696.

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[ES] La reproducción de las propiedades espaciales del sonido es una cuestión cada vez más importante en muchas aplicaciones inmersivas emergentes. Ya sea en la reproducción de contenido audiovisual en entornos domésticos o en cines, en sistemas de videoconferencia inmersiva o en sistemas de realidad virtual o aumentada, el sonido espacial es crucial para una sensación de inmersión realista. La audición, más allá de la física del sonido, es un fenómeno perceptual influenciado por procesos cognitivos. El objetivo de esta tesis es contribuir con nuevos métodos y conocimiento a la optimización y simplificación de los sistemas de sonido espacial, desde un enfoque perceptual de la experiencia auditiva. Este trabajo trata en una primera parte algunos aspectos particulares relacionados con la reproducción espacial binaural del sonido, como son la escucha con auriculares y la personalización de la Función de Transferencia Relacionada con la Cabeza (Head Related Transfer Function - HRTF). Se ha realizado un estudio sobre la influencia de los auriculares en la percepción de la impresión espacial y la calidad, con especial atención a los efectos de la ecualización y la consiguiente distorsión no lineal. Con respecto a la individualización de la HRTF se presenta una implementación completa de un sistema de medida de HRTF y se introduce un nuevo método para la medida de HRTF en salas no anecoicas. Además, se han realizado dos experimentos diferentes y complementarios que han dado como resultado dos herramientas que pueden ser utilizadas en procesos de individualización de la HRTF, un modelo paramétrico del módulo de la HRTF y un ajuste por escalado de la Diferencia de Tiempo Interaural (Interaural Time Difference - ITD). En una segunda parte sobre reproducción con altavoces, se han evaluado distintas técnicas como la Síntesis de Campo de Ondas (Wave-Field Synthesis - WFS) o la panoramización por amplitud. Con experimentos perceptuales se han estudiado la capacidad de estos sistemas para producir sensación de distancia y la agudeza espacial con la que podemos percibir las fuentes sonoras si se dividen espectralmente y se reproducen en diferentes posiciones. Las aportaciones de esta investigación pretenden hacer más accesibles estas tecnologías al público en general, dada la demanda de experiencias y dispositivos audiovisuales que proporcionen mayor inmersión.
[CAT] La reproducció de les propietats espacials del so és una qüestió cada vegada més important en moltes aplicacions immersives emergents. Ja siga en la reproducció de contingut audiovisual en entorns domèstics o en cines, en sistemes de videoconferència immersius o en sistemes de realitat virtual o augmentada, el so espacial és crucial per a una sensació d'immersió realista. L'audició, més enllà de la física del so, és un fenomen perceptual influenciat per processos cognitius. L'objectiu d'aquesta tesi és contribuir a l'optimització i simplificació dels sistemes de so espacial amb nous mètodes i coneixement, des d'un criteri perceptual de l'experiència auditiva. Aquest treball tracta, en una primera part, alguns aspectes particulars relacionats amb la reproducció espacial binaural del so, com són l'audició amb auriculars i la personalització de la Funció de Transferència Relacionada amb el Cap (Head Related Transfer Function - HRTF). S'ha realitzat un estudi relacionat amb la influència dels auriculars en la percepció de la impressió espacial i la qualitat, dedicant especial atenció als efectes de l'equalització i la consegüent distorsió no lineal. Respecte a la individualització de la HRTF, es presenta una implementació completa d'un sistema de mesura de HRTF i s'inclou un nou mètode per a la mesura de HRTF en sales no anecoiques. A mès, s'han realitzat dos experiments diferents i complementaris que han donat com a resultat dues eines que poden ser utilitzades en processos d'individualització de la HRTF, un model paramètric del mòdul de la HRTF i un ajustament per escala de la Diferencià del Temps Interaural (Interaural Time Difference - ITD). En una segona part relacionada amb la reproducció amb altaveus, s'han avaluat distintes tècniques com la Síntesi de Camp d'Ones (Wave-Field Synthesis - WFS) o la panoramització per amplitud. Amb experiments perceptuals, s'ha estudiat la capacitat d'aquests sistemes per a produir una sensació de distància i l'agudesa espacial amb que podem percebre les fonts sonores, si es divideixen espectralment i es reprodueixen en diferents posicions. Les aportacions d'aquesta investigació volen fer més accessibles aquestes tecnologies al públic en general, degut a la demanda d'experiències i dispositius audiovisuals que proporcionen major immersió.
[EN] The reproduction of the spatial properties of sound is an increasingly important concern in many emerging immersive applications. Whether it is the reproduction of audiovisual content in home environments or in cinemas, immersive video conferencing systems or virtual or augmented reality systems, spatial sound is crucial for a realistic sense of immersion. Hearing, beyond the physics of sound, is a perceptual phenomenon influenced by cognitive processes. The objective of this thesis is to contribute with new methods and knowledge to the optimization and simplification of spatial sound systems, from a perceptual approach to the hearing experience. This dissertation deals in a first part with some particular aspects related to the binaural spatial reproduction of sound, such as listening with headphones and the customization of the Head Related Transfer Function (HRTF). A study has been carried out on the influence of headphones on the perception of spatial impression and quality, with particular attention to the effects of equalization and subsequent non-linear distortion. With regard to the individualization of the HRTF a complete implementation of a HRTF measurement system is presented, and a new method for the measurement of HRTF in non-anechoic conditions is introduced. In addition, two different and complementary experiments have been carried out resulting in two tools that can be used in HRTF individualization processes, a parametric model of the HRTF magnitude and an Interaural Time Difference (ITD) scaling adjustment. In a second part concerning loudspeaker reproduction, different techniques such as Wave-Field Synthesis (WFS) or amplitude panning have been evaluated. With perceptual experiments it has been studied the capacity of these systems to produce a sensation of distance, and the spatial acuity with which we can perceive the sound sources if they are spectrally split and reproduced in different positions. The contributions of this research are intended to make these technologies more accessible to the general public, given the demand for audiovisual experiences and devices with increasing immersion.
Gutiérrez Parera, P. (2020). Optimization and improvements in spatial sound reproduction systems through perceptual considerations [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/142696
TESIS
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Talagala, Dumidu Sanjaya. "Array signal processing algorithms for localization and equalization in complex acoustic channels." Phd thesis, 2013. http://hdl.handle.net/1885/11756.

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The reproduction of realistic soundscapes in consumer electronic applications has been a driving force behind the development of spatial audio signal processing techniques. In order to accurately reproduce or decompose a particular spatial sound field, being able to exploit or estimate the effects of the acoustic environment becomes essential. This requires both an understanding of the source of the complexity in the acoustic channel (the acoustic path between a source and a receiver) and the ability to characterize its spatial attributes. In this thesis, we explore how to exploit or overcome the effects of the acoustic channel for sound source localization and sound field reproduction. The behaviour of a typical acoustic channel can be visualized as a transformation of its free field behaviour, due to scattering and reflections off the measurement apparatus and the surfaces in a room. These spatial effects can be modelled using the solutions to the acoustic wave equation, yet the physical nature of these scatterers typically results in complex behaviour with frequency. The first half of this thesis explores how to exploit this diversity in the frequency-domain for sound source localization, a concept that has not been considered previously. We first extract down-converted subband signals from the broadband audio signal, and collate these signals, such that the spatial diversity is retained. A signal model is then developed to exploit the channel's spatial information using a signal subspace approach. We show that this concept can be applied to multi-sensor arrays on complex-shaped rigid bodies as well as the special case of binaural localization. In both c! ases, an improvement in the closely spaced source resolution is demonstrated over traditional techniques, through simulations and experiments using a KEMAR manikin. The binaural analysis further indicates that the human localization performance in certain spatial regions is limited by the lack of spatial diversity, as suggested in perceptual experiments in the literature. Finally, the possibility of exploiting known inter-subband correlated sources (e.g., speech) for localization in under-determined systems is demonstrated. The second half of this thesis considers reverberation control, where reverberation is modelled as a superposition of sound fields created by a number of spatially distributed sources. We consider the mode/wave-domain description of the sound field, and propose modelling the reverberant modes as linear transformations of the desired sound field modes. This is a novel concept, as we consider each mode transformation to be independent of other modes. This model is then extended to sound field control, and used to derive the compensation signals required at the loudspeakers to equalize the reverberation. We show that estimating the reverberant channel and controlling the sound field now becomes a single adaptive filtering problem in the mode-domain, where the modes can be adapted independently. The performance of the proposed method is compared with existing adaptive and non-adaptive sound field control techniques through simulations. Finally, it is shown that an order of magnitude reduction in the computational complexity can be achieved, while maintaining comparable performance to existing adaptive control techniques.
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Baalman, Marije Alberdina Johanna [Verfasser]. "On wave field synthesis and electro acoustic music, with a particular focus on the reproduction of arbitrarily shaped sound sources / vorgelegt von Marije Alberdina Johanna Baalman." 2008. http://d-nb.info/989646890/34.

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Zeung, Ping-Shun, and 曾平順. "Spatial Reproduction of Sound Fields." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/42284719476701364092.

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Анотація:
博士
國立交通大學
機械工程系
91
Reproducing the 3D virtual sound effect is a broad topic involving the positioning information which provides the relationship between sound sources and listeners, and the room effect which gives the spaciousness perception. This research aims for regenerating the environmental context via synthesizing the reflections and reverberations pertaining to particular listening space. However, the modal distribution of the room response is very complicated, leading to the difficulty of extremely long convolution. Given a measured room response, we propose two applicable schemes to reproduce a reverberant environment with real-time performance. First, the subband filtering conducted in cosine modulated filter bank is used to implement the reverberator in parallelism with subband filters modeled as IIR-based structures. Second, the non-uniformly sampling approach considering the frequency dependent resolution of the human listening system is used to replace the long convolution filter with a much fewer taps FIR filter. These algorithms are validated to attain a natural-sounding room effect without the rendering deficiency of commonly used reverberators.
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Книги з теми "Sound field reproduction"

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Whitaker, Jerry C. Audio/video professional's field manual. New York: McGraw-Hill, 2002.

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Whitaker, Jerry C. Audio/video professional's field manual. New York: McGraw-Hill, 2002.

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author, Carlyle Angus, ed. In the field: The art of field recording. Axminster, Devon: Uniformbooks, 2013.

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Théberge, Paul, Kyle Devine, and Tom Everrett, eds. Living Stereo. Bloomsbury Publishing Inc, 2015. http://dx.doi.org/10.5040/9781501309090.

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Stereo is everywhere. The whole culture and industry of music and sound became organized around the principle of stereophony during the twentieth century. But nothing about this-not the invention or acceptance or ubiquity of stereo-was inevitable. Nor did the aesthetic conventions, technological objects, and listening practices required to make sense of stereo emerge fully formed, out of the blue. This groundbreaking book uncovers the vast amount of work that has been required to make stereo seem natural, and which has been necessary to maintain stereo's place as a dominant mode of sound reproduction for over half a century. The essays contained within this book are thematically grouped under (Audio) Positions, Listening Cultures, and Multichannel Sound and Screen Media; the cumulative effect is to advance research in music, sound, and media studies and to build new bridges between the fields. With contributions from leading scholars across several disciplines, Living Stereo re-tells the history of twentieth-century aural and musical culture through the lens of stereophonic sound.
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Частини книг з теми "Sound field reproduction"

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Rabenstein, Rudolf, and Sascha Spors. "Sound Field Reproduction." In Springer Handbook of Speech Processing, 1095–114. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-49127-9_53.

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Xie, Bosun. "Sound field, spatial hearing, and sound reproduction." In Spatial Sound, 1–70. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003081500-1.

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Xie, Bosun. "Spatial sound reproduction by wave field synthesis." In Spatial Sound, 439–96. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003081500-10.

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Matsubayashi, Atsushi, Seki Inoue, Shun Suzuki, and Hiroyuki Shinoda. "Sound-Field Creation for Haptic Reproduction." In Ultrasound Mid-Air Haptics for Touchless Interfaces, 261–79. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04043-6_11.

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Lim, Hyun. "3D Sound Reproduction by Wave Field Synthesis." In Novel 3D Media Technologies, 211–23. New York, NY: Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-2026-6_11.

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Chen, Yitong, and Wen Zhang. "Active Room Compensation for 2.5D Sound Field Reproduction." In Proceedings of the 8th Conference on Sound and Music Technology, 105–12. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1649-5_9.

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Chun, Chan Jun, Hong Kook Kim, Seung Ho Choi, Sei-Jin Jang, and Seok-Pil Lee. "Perceptual Enhancement of Sound Field Reproduction in a Nearly Monaural Sensing System." In Communication and Networking, 124–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-27201-1_15.

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Wang, Song, Ruimin Hu, Shihong Chen, Xiaochen Wang, Yuhong Yang, Weiping Tu, and Bo Peng. "3D Sound Field Reproduction at Non Central Point for NHK 22.2 System." In MultiMedia Modeling, 3–14. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-51811-4_1.

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Toole, Floyd E. "The Sound Fields in Sound Reproduction Spaces." In Sound Reproduction, 281–303. Third edition. | New York ; London : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315686424-10.

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Zhang, Jiaming, Maoshen Jia, Changchun Bao, and Qi Wang. "Sound Field Reproduction in Reverberant Room Using the Alternating Direction Method of Multipliers Based Lasso and Regularized Least-Square." In Intelligent Computing Theories and Application, 111–20. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-26763-6_11.

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Тези доповідей конференцій з теми "Sound field reproduction"

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Birnie, Lachlan, Thushara Abhayapala, Prasanga Samarasinghe, and Vladimir Tourbabin. "Sound Field Translation Methods for Binaural Reproduction." In 2019 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA). IEEE, 2019. http://dx.doi.org/10.1109/waspaa.2019.8937274.

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Sakai, Yukari, and Seiichiro Katsura. "Modeling and control of sound system for sound field reproduction." In 2017 56th Annual Conference of the Society of Instrument and Control Engineers of Japan (SICE). IEEE, 2017. http://dx.doi.org/10.23919/sice.2017.8105664.

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Kamado, Noriyoshi, Hiroshi Saruwatari, and Kiyohiro Shikano. "Robust sound field reproduction integrating multi-point sound field control and wave field synthesis." In ICASSP 2011 - 2011 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2011. http://dx.doi.org/10.1109/icassp.2011.5946435.

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Betlehem, T., and M. A. Poletti. "Sound field reproduction around a scatterer in reverberation." In ICASSP 2009 - 2009 IEEE International Conference on Acoustics, Speech and Signal Processing. IEEE, 2009. http://dx.doi.org/10.1109/icassp.2009.4959527.

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Qipeng, Feng, Yang Feiran, and Yang Jun. "Compressed sensing based multi-zone sound field reproduction." In 2016 IEEE 13th International Conference on Signal Processing (ICSP). IEEE, 2016. http://dx.doi.org/10.1109/icsp.2016.7877871.

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Khalilian, Hanieh, Ivan V. Bajic, and Rodney G. Vaughan. "3D sound field reproduction using diverse loudspeaker patterns." In 2013 IEEE International Conference on Multimedia and Expo Workshops (ICMEW). IEEE, 2013. http://dx.doi.org/10.1109/icmew.2013.6618247.

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Zhang, Wen, and Thushara D. Abhayapala. "2.5D sound field reproduction in higher order Ambisonics." In 2014 14th International Workshop on Acoustic Signal Enhancement (IWAENC). IEEE, 2014. http://dx.doi.org/10.1109/iwaenc.2014.6954315.

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Khalilian, Hanieh, Ivan V. Bajic, and Rodney G. Vaughan. "Towards optimal loudspeaker placement for sound field reproduction." In ICASSP 2013 - 2013 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2013. http://dx.doi.org/10.1109/icassp.2013.6637661.

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Gauthier, Philippe-Aubert, Cédric Camier, Olivier Gauthier, Yann Pasco, and Alain Berry. "Aircraft sound environment reproduction: Sound field reproduction inside a cabin mock-up using microphone and actuator arrays." In ICA 2013 Montreal. ASA, 2013. http://dx.doi.org/10.1121/1.4799025.

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Zhou, Ling-song, Mao-shen Jia, Chang-chun Bao, and Bing Bu. "Multi-source sound field reproduction using cylindrical harmonic analysis." In 2014 IEEE China Summit & International Conference on Signal and Information Processing (ChinaSIP). IEEE, 2014. http://dx.doi.org/10.1109/chinasip.2014.6889216.

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Звіти організацій з теми "Sound field reproduction"

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Yatsymirska, Mariya. MODERN MEDIA TEXT: POLITICAL NARRATIVES, MEANINGS AND SENSES, EMOTIONAL MARKERS. Ivan Franko National University of Lviv, February 2022. http://dx.doi.org/10.30970/vjo.2022.51.11411.

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Анотація:
The article examines modern media texts in the field of political journalism; the role of information narratives and emotional markers in media doctrine is clarified; verbal expression of rational meanings in the articles of famous Ukrainian analysts is shown. Popular theories of emotions in the process of cognition are considered, their relationship with the author’s personality, reader psychology and gonzo journalism is shown. Since the media text, in contrast to the text, is a product of social communication, the main narrative is information with the intention of influencing public opinion. Media text implies the presence of the author as a creator of meanings. In addition, media texts have universal features: word, sound, visuality (stills, photos, videos). They are traditionally divided into radio, TV, newspaper and Internet texts. The concepts of multimedia and hypertext are related to online texts. Web combinations, especially in political journalism, have intensified the interactive branching of nonlinear texts that cannot be published in traditional media. The Internet as a medium has created the conditions for the exchange of ideas in the most emotional way. Hence Gonzo’s interest in journalism, which expresses impressions of certain events in words and epithets, regardless of their stylistic affiliation. There are many such examples on social media in connection with the events surrounding the Wagnerians, the Poroshenko case, Russia’s new aggression against Ukraine, and others. Thus, the study of new features of media text in the context of modern political narratives and emotional markers is important in media research. The article focuses review of etymology, origin and features of using lexemes “cмисл (meaning)” and “сенс (sense)” in linguistic practice of Ukrainians results in the development of meanings and functional stylistic coloring in the usage of these units. Lexemes “cмисл (meaning)” and “сенс (sense)” are used as synonyms, but there are specific fields of meanings where they cannot be interchanged: lexeme “сенс (sense)” should be used when it comes to reasonable grounds for something, lexeme “cмисл (meaning)” should be used when it comes to notion, concept, understanding. Modern political texts are most prominent in genres such as interviews with politicians, political commentaries, analytical articles by media experts and journalists, political reviews, political portraits, political talk shows, and conversations about recent events, accompanied by effective emotional narratives. Etymologically, the concept of “narrative” is associated with the Latin adjective “gnarus” – expert. Speakers, philosophers, and literary critics considered narrative an “example of the human mind.” In modern media texts it is not only “story”, “explanation”, “message techniques”, “chronological reproduction of events”, but first of all the semantic load and what subjective meanings the author voices; it is a process of logical presentation of arguments (narration). The highly professional narrator uses narration as a “method of organizing discourse” around facts and impressions, impresses with his political erudition, extraordinary intelligence and creativity. Some of the above theses are reflected in the following illustrations from the Ukrainian media: “Culture outside politics” – a pro-Russian narrative…” (MP Gabibullayeva); “The next will be Russia – in the post-Soviet space is the Arab Spring…” (journalist Vitaly Portnikov); “In Russia, only the collapse of Ukraine will be perceived as success” (Pavel Klimkin); “Our army is fighting, hiding from the leadership” (Yuri Butusov).
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