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1

Laplace, Josée, and Catherine Guastavino. "Evaluating the restorative potential of church buildings." INTER-NOISE and NOISE-CON Congress and Conference Proceedings 265, no. 2 (February 1, 2023): 5206–18. http://dx.doi.org/10.3397/in_2022_0758.

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Анотація:
We report the preliminary results of a study on the experience of soundscape and architectural ambiances of church buildings, with an emphasis on their restorative qualities. Through questionnaires, soundwalks and interviews with 16 diverse participants, we aim to characterize the sensory qualities of 2 contrasting church buildings in Montreal. Our data collection instruments operationalize concepts at the intersection of different research fields: soundscapes, attention restoration, quiet areas, architectural ambiances and heritage (including religious) places. As such, it encompasses a broad range of descriptors and outcomes. At a methodological level, we discuss the relative contributions of the different methods used and how they complement one another to provide a better understanding of experiences of church interiors. At a theoretical level, we report the main findings in term of experiences of space, sound, ambiance and associated benefits. In particular, we discuss the restorative potential of church building(s) and questions raised in relation to the particular context of this field work.
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2

Solomos, Makis. "From Sound to Sound Space, Sound Environment, Soundscape, Sound Milieu or Ambiance …" Paragraph 41, no. 1 (March 2018): 95–109. http://dx.doi.org/10.3366/para.2018.0253.

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This article proposes approaching the phenomenon of sound as a fabric of relationships. Critiquing the notion of a sound object as it has become defined thanks to the fixity enabled by sound recording, it focuses on the characteristics of sound that converge towards a relational approach and suggests that there is an inextricable link between the vibrating object, the milieu in which the vibration spreads and the subject who listens. It is probably for this reason that current research — whether in music, sound art or other disciplines that centre on sound, from sound studies to environmental ecology — implicitly seeks to move beyond the concept of sound alone in favour of compounds that combine sound with other elements. While the notions of sound ‘spaces’ and sound ‘environments’ appear as the default options here, three other compounds in particular highlight, in their own way, the relational approach: ‘soundscapes’, ‘sound milieus’, and sound ‘ambiances’ and ‘atmospheres’.
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3

Lescop, Laurent, and Anetta Kępczyńska-Walczak. "Envisioning ambiances: Representing (past,present and future) atmospheres for architecture and the built environment." SHS Web of Conferences 64 (2019): 00002. http://dx.doi.org/10.1051/shsconf/20196400002.

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The concept of “ambiance” has been shaped over the years by questioning the interactions between three attractors: architecture and the city, climatic and sound phenomena, uses and perception. Studied in pairs, each of these attractors refers to very different disciplinary fields; architecture and phenomena concern the physics of the city, architecture and uses interest sociology and uses and phenomena are rather turned to comfort. Studies concerning ambiances are therefore highly interdisciplinary and raise many questions: living spaces, urban renewal and heritage, urban prospective and the city as a stage. For this, many conceptual and technical tools are mobilized: digital tools for simulation and immersion, investigation, surveys and storytelling, prototyping, field action. What may be new in the field of academic studies is the awareness of artistic creation as a resource for the use of digital tools, storytelling and the representation of complexity through original means.
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4

Talantikite, Soundouss I., and Meriama Bencherif. "Effect of Spatial Ambiances on the Patient Satisfaction and Well-Being in Hospitals: The Case of UHC Ibn Sina Annaba and UHC Benbadis Constantine—Algeria." HERD: Health Environments Research & Design Journal 14, no. 3 (February 8, 2021): 83–107. http://dx.doi.org/10.1177/1937586720986106.

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Objectives: In this work, we aim to have a better understanding of the impact of the architectural ambiance on patient well-being, by exploring patient’s perception of physical ambiantal factors in their rooms. Background: Perception of ambiantal factors is beginning to be relatively documented in space psychology, including health. There is no research in this field in Algeria; therefore, we would like to fill this gap and draw attention to the importance of the ambiantal physical factors in our hospitals. Methods: We conducted a practical study via a 19-item questionnaire at the neurology hospitalization department of two hospitals. This is complemented by in situ observations and reactivated observations. Descriptive, principal component analysis and statistical tests were applied on the responses. Results: Thirteen ambiantal physical items studied were all classified relatively medium with mean scores ranging between −0.55 < mean < 1.34, with SD 0.765, on a scale of −2 to 2. Patients therefore consider the room ambiance medium. Patients’ satisfaction and well-being results meet with findings about ambiantal physical factors. Neurological diseases affect patient cognition, which increase the importance of space-sensitive perception. The bad general condition of the building is negatively pointed in all testimonies of the questioned, especially spatial organization with multiple occupation room. Conclusion: The results indicate that reflection should be oriented on the design of single or double rooms, taking into account the emotional (sensitive) state of the patient, by integrating ambiantal physical factors (natural lighting variable, sound variable, thermal variable, olfactory variable), to contribute significantly to their well-being.
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5

FILIMON, ROSINA CATERINA. "Syncretism and synaesthesia in music – unification of arts and perceptions." ARTES. JOURNAL OF MUSICOLOGY 27, no. 27-28 (July 2, 2023): 167–84. http://dx.doi.org/10.35218/ajm-2023-0010.

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Анотація:
Archaeological and ethnological research has revealed that, since antiquity, music had a syncretic nature. Music, dance, and poetry made up a single whole, aiming at expressing human feelings, sensations and perceptions through melody, rhythm, words, and gestures, and accompanying everyday activities that had various functions. Artistic syncretism is doubled by another structural principle – synaesthesia. The brain process that unifies senses and perceptions, synaesthesia is defined as the spontaneous association of several senses and sensations, in response to the action of a single stimulus. People with the so-called colorful hearing associate auditory reception with the perception of colorful images. Many artists had this ability that was reflected in their artistic creation. Initially the fusion of music and color was researched by theorists, who tried to create musical instruments that would be able to radiate colours during the musical interpretation. The syncretic and synaesthetic relationship between sound and image is individualized at the beginning of the twentieth century. Starting with the Dadaist and futuristic trends, artists seek and discover new forms of expression that unite the audible and the visual in a single form of representation. At present, the interaction between arts is seen as a fact, common also due to multimedia technology that allows the creation of synthetic, syncretic and synaesthetic ambiances, in which perception takes place at a multisensory level, changing the listener's one-sided perception. The art of sounds plays an essential role in syncretism and synaesthesia in music: in the first case, music participates in defining complex forms of artistic manifestation, and in the second, music generates sensations at the level of several senses. The listener benefits from new forms of artistic expression through which the transfer of the states and feelings of the artist to the listener occurs.
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6

MARRY, Solène. "Ordinary sonic public space. Sound perception parameters in urban public spaces and sonic representations associated with urban forms." SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 2, no. 1 (April 13, 2012): 171–96. http://dx.doi.org/10.7146/se.v2i1.5231.

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The research referred to in the article concerns the factors influencing the perception of ordinary sonic public space and everyday sounds. Sound perception parameters, such as vegetation or sound sources, are analysed in urban public spaces. This research, which is based on my PhD project, tries to understand how urban people perceive their sonic environment and try to contribute to sonic ambiance knowledge. The research is based on a qualitative investigation conducted among 29 people. It is, on the one hand, based on questionnaires and focus groups in situ and, on the other hand, on individual interviews (in-depth interviews, sonic mind maps), and it illustrates different parameters (temporal, spatial, sensitive and individual) that influence a person’s assessment of the sound environment. This qualitative investigation is correlated with acoustic measures in two seasons. The results show, among other things, the impact of vegetation and urban fittings on sonic perception, and they underline the influence of city planning and urban fittings on sound perception in public urban spaces.
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7

DATCU, Raluca, Andreea MIHALACHE, Andreea MUCIBABICI, and Andreea STAN. "Călătorind printr-o harpă – amenajarea unui portic." Argument. Spațiul construit. Concept și expresie, no. 10 (2018): 261–72. http://dx.doi.org/10.54508/argument.10.15.

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Анотація:
As far as today’s civilization development environment is concerned, man is living in an uninterrupted sound environment. Everywhere he is accompanied by a multitude of sounds and noises of varying intensity, having more or less violent effects on his hearing and his health. We can define noise as a representation of the sound vibration, not having a systematic attribute that is transmitted through various environments (air, water etc.) and that sensitizes the human ear negatively. In the Larousse dictionary, noise is a harmless sound system. Scientists with a specialization in physics characterize noise as a chaotic overlap with different frequencies and intensities, and physiologists appreciate the noise as any disturbing sound that causes an unpleasant sensation. It is proposed to revitalize the portico on street Ion Câmpineanu number 25, which hosts the entrance to a music shop. At present, it is a non-hostile and dark space dominated by massive pillars and shades of gray. Intervention involves the creation of a dynamic and interactive space in which the passageway is stimulated visually, tactile and auditory. With this solution, we want the public space in the studied area to develop a particular ambiance and vibration, allowing passers-by, hearing a harp melody, or even creating one’s own.
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8

Viaud-Delmon, Isabelle, Jane Mason, Karim Haddad, Markus Noisternig, Frédéric Bevilacqua, and Olivier Warusfel. "A Sounding Body in a Sounding Space: the Building of Space in Choreography – Focus on Auditory-motor Interactions." Dance Research 29, supplement (November 2011): 433–49. http://dx.doi.org/10.3366/drs.2011.0027.

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In the last 4 years, we have developed a partnership between dance and neuroscience to study the relationships between body space in dance and the surrounding space, and the link between movement and audition as experienced by the dancer. The opportunity to work with a dancer/choreographer, an expert in movement, gives neuroscientists better access to the significance of the auditory-motor loop and its role in perception of the surrounding space. Given that a dancer has a very strong sense of body ownership (probably through a very accurate dynamic body schema) ( Walsh et al. 2011 ), she is an ideal subject to investigate the feeling of controlling one's own body movements, and, through them, events in the external environment ( Moore et al. 2009 , Jola et al in press). We conducted several work sessions, which brought together a choreographer/dancer, a neuroscientist, a composer, and two researchers in acoustics and audio signal processing. These sessions were held at IRCAM (Institute for Research and Coordination Acoustic/Music, Paris) in a variable-acoustics concert hall equipped with a Wave Field Synthesis (WFS) sound reproduction system and infrared cameras for motion capture. During these work sessions, we concentrated on two specific questions: 1) is it possible to extend the body space of the dancer through auditory feedback ( Maravita and Iriki 2004 )? and 2) can we alter the dancer's perception of space by altering perceptions associated with movements? We used an interactive setup in which a collection of pre-composed sound events (individual sounds or musical sentences) could be transformed and rendered in real time according to the movements and the position of the dancer, that were sensed by markers on her body and detected by a motion tracking system. The transformations applied to the different sound components through the dancer's movement and position concerned not only musical parameters such as intensity, timbre, etc. but also the spatial parameters of the sounds. The technology we used allowed us to control their trajectory in space, apparent distance and the sound reverberation ambiance. We elaborated a catalogue of interaction modes with auditory settings that changed according to the dancer's movements. An interaction mode is defined by different mappings of position, posture or gesture of the dancer to musical and spatial parameters. For instance, a sound event may be triggered if the dancer is within a certain region or if she performs a predefined gesture. More elaborated modes involved the modulation of musical parameters by continuous movements of the dancer. The pertinence at a perceptive and cognitive level of the catalogue of interactions has been tested throughout the sessions. We observed that the detachable markers could be used to create a perception of extended body space, and that the performer perceived the stage space differently according to the auditory feedback of her action. The dancer reported that each experience with the technology shed light on her need for greater awareness and exploration of her relationships with space. Real-time interactivity with sound heightened her physical awareness – as though the stage itself took on a role and became another character.
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9

Catania, Pietro, and Mariangela Vallone. "Application of A Precision Apiculture System to Monitor Honey Daily Production." Sensors 20, no. 7 (April 3, 2020): 2012. http://dx.doi.org/10.3390/s20072012.

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Precision beekeeping or precision apiculture is an apiary management strategy based on the monitoring of individual bee colonies to minimize resource consumption and maximize the productivity of bees. Bees play a fundamental role in ensuring pollination; they can also be considered as indicators of the state of pollution and are used as bio monitors. Beekeeping needs continuous monitoring of the animals and can benefit from advanced intelligent ambiance technologies. The aim of this study was the design of a precision apiculture system (PAS) platform for monitoring and controlling the following environmental parameters: wind, temperature, and relative humidity inside and outside the hive, in order to assess their influence on honey production. PAS is based on an Arduino board with an Atmel microcontroller, and the connection of a load cell for recording the weight of the hive, relative humidity and temperature sensor inside the hive, and relative humidity and temperature sensor outside the hive using an anemometer. PAS was installed in common hives and placed in an open field in a French honeysuckle plot; the system was developed to operate in continuous mode, monitoring the period of 24 April–1 June 2019. Temperature was constant in the monitored period, around 35 °C, inside the hive, proving that no criticalities occurred regarding swarming or absconding. In the period between 24 and 28 May, a lack of honey production was recorded, attributed to a lowering of the external temperature. PAS was useful to point out the eventual reduction in honey production due to wind; several peaks of windiness exceeding 5 m s−1 were recorded, noting that honey production decreases with the peaks in wind. Therefore, the data recorded by PAS platform provided a valid decisional support to the operator. It can be implemented by inserting additional sensors for detecting other parameters, such as rain or sound.
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10

bundtzen, lynda k. "Lucent Figs and Suave Veal Chops: Sylvia Plath and Food." Gastronomica 10, no. 1 (2010): 79–90. http://dx.doi.org/10.1525/gfc.2010.10.1.79.

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In popular mythology, poet Sylvia Plath is regarded as a tragic suicide and/or a feminist martyr. If you read her journals and letters, though, you learn that she loved to cook, loved to eat, and often devoted as much time to preparing meals for her husband Ted Hughes as she did to her writing. Cooking was, in fact, often a convenient distraction when she had writer's block, or did not want to prepare classes for teaching, or when she was pregnant and longed for no more intellectual challenge than reading recipes from her beloved Joy of Cooking or The Ladies’’ Home Journal. Plath's huge appetite and enjoyment of food and eating are evident in her sensuous descriptions of meals that sometimes resemble Keats's poetry for their voluptuous appreciation of textures, shapes, colors, tastes, and ambiance. Plath's investment in the role of domestic goddess came to an abrupt end with the breakup of her marriage. The final pages of the article explore Plath's underlying skepticism toward the traditional role of women she had outwardly seemed to embrace so enthusiastically. The Bell Jar's heroine, Esther Greenwood, has a jaundiced view of love and marriage and falls ill of food-poisoning at a banquet prepared by Food Testing Kitchens at a magazine that sounds suspiciously like The Ladies’’ Home Journal. Poems in Ariel portray cooking as dangerous and kitchens as either scary or suffocating for women. In conclusion, the article looks at what we know about Plath's final days, where testimony confirming her hearty appetite seems oddly incongruous with evidence about the depth of her despair.
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11

Mansion-Vaquié, Julie. "« The Long Night » ou la multiplicité sonore." Filigrane 27 (September 2022). http://dx.doi.org/10.56698/filigrane.1295.

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Анотація:
Les équilibres entre musiques, sound design et ambiances sonores participent aux aspects narratifs et sensitifs de l’épisode 3 de la dernière saison de Game of Thrones : « The Long Night ». En effet, celui-ci concentre les tensions d’une bonne partie de la série dans un combat qui, à l’écran, joue sur l’imperceptibilité des scènes. Ainsi, le son, dans toute sa multiplicité, prend une réelle importance dans la perception de la narration et de l’impact sur le spectateur. Nous nous attacherons donc à montrer comment les différents éléments musicaux et, en particulier le sound design, œuvrent dans cet épisode. De la construction des identités sonores aux thèmes musicaux incarnés, des effets de mise en suspens à l’émotion du spectateur, le travail des sound designers12 et du compositeur accompagne la plongée du spectateur dans la diégèse paroxistique renforçant l’immersion spectatorielle. Le « son » des personnages, de leurs liens, de leur histoire, tant du point de vue de cet épisode que de la diégèse globale, possède une attention particulière signifiante. Tous ces éléments sont ici analysés dans le but de comprendre la construction sonore en lien avec le propos et l’image.
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Collins, Rebecca Louise. "Sound, Space and Bodies: Building Relations in the Work of Invisible Flock and Atelier Bildraum." M/C Journal 20, no. 2 (April 26, 2017). http://dx.doi.org/10.5204/mcj.1222.

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IntroductionIn this article, I discuss the potential of sound to construct fictional spaces and build relations between bodies using two performance installations as case studies. The first is Invisible Flock’s 105+dB, a site-specific sound work which transports crowd recordings of a soccer match to alternative geographical locations. The second is Atelier Bildraum’s Bildraum, an installation performance using live photography, architectural models, and ambient sound. By writing through these two works, I question how sound builds relations between bodies and across space as well as questioning the role of site within sound installation works. The potential for sound to create shared space and foster relationships between bodies, objects, and the surrounding environment is evident in recent contemporary art exhibitions. For MOMA’s Soundings: A Contemporary Score, curator Barbara London, sought to create a series of “tuned environments” rather than use headphones, emphasising the potential of sound works to envelop the gallery goer. Similarly, Sam Belinafante’s Listening, aimed to capture a sense of how sound can influence attention by choreographing the visitors’ experience towards the artworks. By using motorised technology to stagger each installation, gallery goers were led by their ears. Both London’s and Belinafante’s curatorial approaches highlight the current awareness and interest in aural space and its influence on bodies, an area I aim to contribute to with this article.Audio-based performance works consisting of narration or instructions received through headphones feature as a dominant trend within the field of theatre and performance studies. Well-known examples from the past decade include: Janet Cardiff’s The Missing Case Study B; Graeme Miller’s Linked; and Lavinia Greenlaw’s Audio Obscura. The use of sound in these works offers several possibilities: the layering of fiction onto site, the intensification, or contradiction of existing atmospheres and, in most cases, the direction of audience attention. Misha Myers uses the term ‘percipient’ to articulate this mode of engagement that relies on the active attendance of the participant to their surroundings. She states that it is the participant “whose active, embodied and sensorial engagement alters and determines [an artistic] process and its outcomes” (172-23). Indeed, audio-based works provide invaluable ways of considering how the body of the audience member might be engaged, raising important issues in relation to sound, embodiment and presence. Yet the question remains, outside of individual acoustic environments, how does sound build physical relations between bodies and across space? Within sound studies the World Soundscape Project, founded in the 1970s by R. Murray Schafer, documents the acoustic properties of cities, nature, technology and work. Collaborations between sound engineers and musicians indicated the musicality inherent in the world encouraging attunement to the acoustic characteristics of our environment. Gernot Böhme indicates the importance of personal and emotional impressions of space, experienced as atmosphere. Atmosphere, rather than being an accumulation of individual acoustic characteristics, is a total experience. In relation to sound, sensitivity to this mode of engagement is understood as a need to shift from hearing in “an instrumental sense—hearing something—into a way of taking part in the world” (221). Böhme highlights the importance of the less tangible, emotional consistency of our surrounding environment. Brandon Labelle further indicates the social potential of sound by foregrounding the emotional and psychological charges which support “event-architecture, participatory productions, and related performative aspects of space” (Acoustic Spatiality 2) these, Labelle claims enable sound to catalyse both the material world and our imaginations. Sound as felt experience and the emotional construction of space form the key focus here. Within architectural discourse, both Juhani Pallasmaa and Peter Zumthor point to atmospheric nuances and flows of energy which can cause events to furnish the more rigid physical constructs we exist between, influencing spatial quality. However, it is sensorial experience Jean-Paul Thibaud claims, including attention to light, sound, smell and texture that informs much of how we situate ourselves, contributing to the way we imaginatively construct the world we inhabit, even if only of temporary duration. To expand on this, Thibaud locates the sensorial appreciation of site between “the lived experience of people as well as the built environment of the place” (Three Dynamics 37) hinting at the presence of energetic flows. Such insights into how relations are built between bodies and objects inform the approach taken in this article, as I focus on sensorial modes of engagement to write through my own experience as listener-spectator. George Home-Cook uses the term listener-spectator to describe “an ongoing, intersensorial bodily engagement with the affordances of the theatrical environment” (147) and a mode of attending that privileges phenomenal engagement. Here, I occupy the position of the listener-spectator to attend to two installations, Invisible Flock’s 105+dB and Atelier Bildraum’s Bildraum. The first is a large-scale sound installation produced for Hull UK city of culture, 2017. The piece uses audio recordings from 16 shotgun microphones positioned at the periphery of Hull City’s soccer pitch during a match on 28 November 2016. The piece relocates the recordings in public space, replaying a twenty-minute edited version through 36 speakers. The second, Bildraum, is an installation performance consisting of photographer Charlotte Bouckaert, architect Steve Salembier with sound by Duncan Speakman. The piece, with a running time of 40-minutes uses architectural models, live photography, sound and lighting to explore narrative, memory, and space. In writing through these two case studies, I aim to emphasise sensorial engagement. To do so I recognise, as Salomé Voegelin does, the limits of critical discourse to account for relations built through sound. Voegelin indicates the rift critical discourse creates between what is described and its description. In her own writing, Voegelin attempts to counteract this by using the subjective “I” to foreground the experience of a sound work as a writer-listener. Similarly, here I foreground my position as a listener-spectator and aim to evidence the criticality within the work by writing through my experience of attending thereby bringing out mood, texture, atmosphere to foreground how relations are built across space and between bodies.105+dB Invisible Flock January 2017, I arrive in Hull for Invisible Flock’s 105+dB programmed as part of Made in Hull, a series of cultural activities happening across the city. The piece takes place in Zebedee’s Yard, a pedestrianised area located between Princes Dock Street and Whitefriargate in the grounds of the former Trinity House School. From several streets, I can already hear a crowd. Sound, porous in its very nature, flows through the city expanding beyond its immediate geography bringing the notion of a fictional event into being. I look in pub windows to see which teams are playing, yet the visual clues defy what my ears tell me. Listening, as Labelle suggests is relational, it brings us into proximity with nearby occurrences, bodies and objects. Sound and in turn listening, by both an intended and unsuspecting public, lures bodies into proximity aurally bound by the promise of an event. The use of sound, combined with the physical sensation implied by the surrounding architecture serves to construct us as a group of attendees to a soccer match. This is evident as I continue my approach, passing through an archway with cobbled stones underfoot. The narrow entrance rapidly fills up with bodies and objects; push chairs, wheelchairs, umbrellas, and thick winter coats bringing us into close physical contact with one another. Individuals are reduced to a sea of heads bobbing towards the bright stadium lights now visible in the distance. The title 105+dB, refers to the volume at which the sound of an individual voice is lost amongst a crowd, accordingly my experience of being at the site of the piece further echoes this theme. The physical structure of the archway combined with the volume of bodies contributes to what Pallasmaa describes as “atmospheric perception” (231), a mode of attending to experience that engages all the senses as well as time, memory and imagination. Sound here contributes to the atmosphere provoking a shift in my listening. The importance of the listener-spectator experience is underscored by the absence of architectural structures habitually found in stadiums. The piece is staged using the bare minimum: four metal scaffolding structures on each side of the Yard support stadium lights and a high-visibility clad figure patrols the periphery. These trappings serve to evoke an essence of the original site of the recordings, the rest is furnished by the audio track played through 36 speakers situated at intervals around the space as well as the movement of other bodies. As Böhme notes: “Space is genuinely experienced by being in it, through physical presence” (179) similarly, here, it is necessary to be in the space, aurally immersed in sound and in physical proximity to other bodies moving across the Yard. Image 1: The piece is staged using the bare minimum, the rest is furnished by the audio track and movement of bodies. Image courtesy of the artists.The absence of visual clues draws attention to the importance of presence and mood, as Böhme claims: “By feeling our own presence, we feel the space in which we are present” (179). Listening-spectators actively contribute to the event-architecture as physical sensations build and are tangibly felt amongst those present, influenced by the dramaturgical structure of the audio recording. Sounds of jeering, applause and the referees’ whistle combine with occasional chants such as “come on city, come on city” marking a shared rhythm. Specific moments, such as the sound of a leather ball hitting a foot creates a sense of expectation amongst the crowd, and disappointed “ohhs” make a near-miss audibly palpable. Yet, more important than a singular sound event is the sustained sensation of being in a situation, a distinction Pallasmaa makes, foregrounding the “ephemeral and dynamic experiential fields” (235) offered by music, an argument I wish to consider in relation to this sound installation.The detail of the recording makes it possible to imagine, and almost accurately chart, the movement of the ball around the pitch. A “yeah” erupts, making it acoustically evident that a goal is scored as the sound of elation erupts through the speakers. In turn, this sensation much like Thibaud’s concept of intercorporeality, spreads amongst the bodies of the listening-spectators who fist bump, smile, clap, jeer and jump about sharing and occupying Zebedee’s Yard with physical manifestations of triumph. Through sound comes an invitation to be both physically and emotionally in the space, indicating the potential to understand, as Pallasmaa suggests, how “spaces and true architectural experiences are verbs” (231). By physically engaging with the peaks and troughs of the game, a temporary community of sorts forms. After twenty minutes, the main lights dim creating an amber glow in the space, sound is reduced to shuffling noises as the stadium fills up, or empties out (it is impossible to tell). Accordingly, Zebedee’s Yard also begins to empty. It is unclear if I am listening to the sounds in the space around me, or those on the recording as they overlap. People turn to leave, or stand and shuffle evidencing an attitude of receptiveness towards their surrounding environment and underscoring what Thibaud describes as “tuned ambiance” where a resemblance emerges “between what is felt and what is produced” (Three Dynamics 44). The piece, by replaying the crowd sounds of a soccer match across the space of Zebedee’s Yard, stages atmospheric perception. In the absence of further architectural structures, it is the sound of the crowd in the stadium and in turn an attention to our hearing and physical presence that constitutes the event. Bildraum Atelier BildraumAugust 2016, I am in Edinburgh to see Bildraum. The German word “bildraum” roughly translates as image room, and specifically relates to the part of the camera where the image is constructed. Bouckaert takes high definition images live onstage that project immediately onto the screen at the back of the space. The audience see the architectural model, the taking of the photograph, the projected image and hear both pre-recorded ambient sounds by Speakman, and live music played by Salembier generating the sensation that they are inhabiting a bildraum. Here I explore how both sound and image projection can encourage the listener-spectator to construct multiple narratives of possible events and engage their spatial imagination. Image 2: The audience see the architectural model, the taking of the photograph, the projected image and hear both live and pre-recorded sounds. Image courtesy of the artists.In Bildraum, the combination of elements (photographic, acoustic, architectural) serve to create provocative scenes which (quite literally) build multiple spaces for potential narratives. As Bouckaert asserts, “when we speak with people after the performance, they all have a different story”. The piece always begins with a scale model of the actual space. It then evolves to show other spaces such as a ‘social’ scene located in a restaurant, a ‘relaxation’ scene featuring sun loungers, an oversize palm tree and a pool as well as a ‘domestic’ scene with a staircase to another room. The use of architectural models makes the spaces presented appear as homogenous, neutral containers yet layers of sound including footsteps, people chatting, doors opening and closing, objects dropping, and an eerie soundscape serve to expand and incite the construction of imaginative possibilities. In relation to spatial imagination, Pallasmaa discusses the novel and our ability, when reading, to build all the settings of the story, as though they already existed in pre-formed realities. These imagined scenes are not experienced in two dimensions, as pictures, but in three dimensions and include both atmosphere and a sense of spatiality (239). Here, the clean, slick lines of the rooms, devoid of colour and personal clutter become personalised, yet also troubled through the sounds and shadows which appear in the photographs, adding ambiance and serving to highlight the pluralisation of space. As the piece progresses, these neat lines suffer disruption giving insight into the relations between bodies and across space. As Martin Heidegger notes, space and our occupation of space are not mutually exclusive but intertwined. Pallasmaa further reminds us that when we enter a space, space enters us and the experience is a reciprocal exchange and fusion of both subject and object (232).One image shows a table with several chairs neatly arranged around the outside. The distance between the chairs and the table is sufficient to imagine the presence of several bodies. The first image, though visually devoid of any living presence is layered with chattering sounds suggesting the presence of bodies. In the following image, the chairs have shifted position and there is a light haze, I envisage familiar social scenes where conversations with friends last long into the night. In the next image, one chair appears on top of the table, another lies tilted on the floor with raucous noise to accompany the image. Despite the absence of bodies, the minimal audio-visual provocations activate my spatial imagination and serve to suggest a correlation between physical behaviour and ambiance in everyday settings. As discussed in the previous paragraph, this highlights how space is far from a disinterested, or separate container for physical relations, rather, it underscores how social energy, sound and mood can build a dynamic presence within the built environment, one that is not in isolation but indeed in dialogue with surrounding structures. In a further scene, the seemingly fixed, stable nature of the models undergoes a sudden influx of materials as a barrage of tiny polystyrene balls appears. The image, combined with the sound suggests a large-scale disaster, or freak weather incident. The ambiguity created by the combination of sound and image indicates a hidden mobility beneath what is seen. Sound here does not announce the presence of an object, or indicate the taking place of a specific event, instead it acts as an invitation, as Voegelin notes, “not to confirm and preserve actuality but to explore possibilities” (Sonic 13). The use of sound which accompanies the image helps to underscore an exchange between the material and immaterial elements occurring within everyday life, leaving a gap for the listener-spectator to build their own narrative whilst also indicating further on goings in the depth of the visual. Image 3: The minimal audio-visual provocations serve to activate my spatial imagination. Image courtesy of the artists.The piece advances at a slow pace as each model is adjusted while lighting and objects are arranged. The previous image lingers on the projector screen, animated by the sound track which uses simple but evocative chords. This lulls me into an attentive, almost meditative state as I tune into and construct my own memories prompted by the spaces shown. The pace and rhythm that this establishes in Summerhall’s Old Lab creates a productive imaginative space. Böhme argues that atmosphere is a combination of both subjective and objective perceptions of space (16). Here, stimulated by the shifting arrangements Bouckaert and Salembier propose, I create short-lived geographies charting my lived experience and memories across a plurality of possible environments. As listener-spectator I am individually implicated as the producer of a series of invisible maps. The invitation to engage with the process of the work over 40-minutes as the building and dismantling of models and objects takes place draws attention to the sensorial flows and what Voegelin denotes as a “semantic materiality” (Sonic 53), one that might penetrate our sensibility and accompany us beyond the immediate timeframe of the work itself. The timeframe and rhythm of the piece encourages me, as listener-spectator to focus on the ambient sound track, not just as sound, but to consider the material realities of the here and now, to attend to vibrational milieus which operate beyond the surface of the visible. In doing so, I become aware of constructed actualities and of sound as a medium to get me beyond what is merely presented. ConclusionThe dynamic experiential potential of sound installations discussed from the perspective of a listener-spectator indicate how emotion is a key composite of spatial construction. Beyond the closed acoustic environments of audio-based performance works, aural space, physical proximity, and the importance of ambiance are foregrounded. Such intangible, ephemeral experiences can benefit from a writing practice that attends to these aesthetic concerns. By writing through both case studies from the position of listener-spectator, my lived experience of each work, manifested through attention to sensorial experience, have indicated how relations are built between bodies and across space. In Invisible Flock´s 105+dB sound featured as a social material binding listener-spectators to each other and catalysing a fictional relation to space. Here, sound formed temporal communities bringing bodies into contact to share in constructing and further shaping the parameters of a fictional event.In Atelier Bildraum’s Bildraum the construction of architectural models combined with ambient and live sound indicated a depth of engagement to the visual, one not confined to how things might appear on the surface. The seemingly given, stable nature of familiar environments can be questioned hinting at the presence of further layers within the vibrational or atmospheric properties operating across space that might bring new or alternative realities to the forefront.In both, the correlation between the environment and emotional impressions of bodies that occupy it emerged as key in underscoring and engaging in a dialogue between ambiance and lived experience.ReferencesBildraum, Atelier. Bildraum. Old Lab, Summer Hall, Edinburgh. 18 Aug. 2016.Böhme, Gernot, and Jean-Paul Thibaud (eds.). The Aesthetics of Atmospheres. New York: Routledge, 2017.Cardiff, Janet. The Missing Case Study B. Art Angel, 1999.Home-Cook, George. Theatre and Aural Attention. London: Palgrave Macmillan, 2015.Greenlaw, Lavinia. Audio Obscura. 2011.Bouckaert, Charlotte, and Steve Salembier. Bildraum. Brussels. 8 Oct. 2014. 18 Jan. 2017 <https://www.youtube.com/watch?v=eueeAaIuMo0>.Daemen, Merel. “Steve Salembier & Charlotte Bouckaert.” 1 Jul. 2015. 18 Jan. 2017 <http://thissurroundingusall.com/post/122886489993/steve-salembier-charlotte-bouckaert-an-architect>. Haydon, Andrew. “Bildraum – Summerhall, Edinburgh.” Postcards from the Gods 20 Aug. 2016. 18 Jan. 2017 <http://postcardsgods.blogspot.co.uk/2016/08/bildraum-summerhall-edinburgh.html>. Heidegger, Martin. “Building, Dwelling, Thinking.” Basic Writings. Ed. David Farrell Krell. Oxford: Routledge, 1978. 239-57.Hutchins, Roy. 27 Aug. 2016. 18 Jan. 2017 <http://fringereview.co.uk/review/edinburgh-fringe/2016/bildraum/>.Invisible Flock. 105+dB. Zebedee’s Yard, Made in Hull. Hull. 7 Jan. 2017. Labelle, Brandon. “Acoustic Spatiality.” SIC – Journal of Literature, Culture and Literary Translation (2012). 18 Jan. 2017 <http://hrcak.srce.hr/file/127338>.———. “Other Acoustics” OASE: Immersed - Sound & Architecture 78 (2009): 14-24.———. “Sharing Architecture: Space, Time and the Aesthetics of Pressure.” Journal of Visual Culture 10.2 (2011): 177-89.Miller, Graeme. Linked. 2003.Myers, Misha. “Situations for Living: Performing Emplacement.” Research in Drama Education 13.2 (2008): 171-80.Pallasmaa, Juhani. “Space, Place and Atmosphere. Emotion and Peripheral Perception in Architectural Experience.” Lebenswelt 4.1 (2014): 230-45.Schafer, R. Murray. The Soundscape: Our Sonic Environment and the Tuning of the World. Vermont: Destiny Books, 1994.Schevers, Bas. Bildraum (trailer) by Charlotte Bouckaert and Steve Salembier. Dec. 2014. 18 Jan. 2017 <https://vimeo.com/126676951>.Taylor, N. “Made in Hull Artists: Invisible Flock.” 6 Jan. 2017. 9 Jan. 2017 <https://www.hull2017.co.uk/discover/article/made-hull-artists-invisible-flock/>. Thibaud, Jean-Paul. “The Three Dynamics of Urban Ambiances.” Sites of Sound: of Architecture and the Ear Vol. II. Eds. B. Labelle and C. Martinho. Berlin: Errant Bodies P, 2011. 45-53.———. “Urban Ambiances as Common Ground?” 4.1 (2014): 282-95.Voegelin, Salomé. Listening to Sound and Silence: Toward a Philosophy of Sound Art. New York: Continuum, 2010.———. Sonic Possible Worlds. London: Bloomsbury, 2014.Zumthor, Peter. Thinking Architecture. Basel: Birkhäuser, 1998.———. Atmosphere: Architectural Environments – Surrounding Objects. Basel: Birkhäuser, 2006.
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Wilken, Rowan. "Walkie-Talkies, Wandering, and Sonic Intimacy." M/C Journal 22, no. 4 (August 14, 2019). http://dx.doi.org/10.5204/mcj.1581.

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IntroductionThis short article examines contemporary artistic use of walkie-talkies across two projects: Saturday (2002) by Sabrina Raaf and Walk That Sound (2014) by Lukatoyboy. Drawing on Dominic Pettman’s notion of sonic intimacy, I argue that both artists incorporate walkie-talkies as part of their explorations of mediated wandering, and in ways that seek to capture sonic ambiances and intimacies. One thing that is striking about both these works is that they rethink what’s possible with walkie-talkies; both artists use them not just as low-tech, portable devices for one-to-one communication over distance, but also—and more strikingly—as (covert) recording equipment for capturing, while wandering, snippets of intimate conversation between passers-by and the “voice” of the surrounding environment. Both artworks strive to make the familiar strange. They prompt us to question our preconceived perceptions of, and affective engagements with, the people and places around us, to listen more attentively to the voices of others (and the “Other”), and to aurally inhabit in new ways the spaces and places we find ourselves in and routinely pass through.The walkie-talkie is an established, simple communication device, consisting of a two-way radio transceiver with a speaker and microphone (in some cases, the speaker is also used as the microphone) and an antenna (Wikipedia). Walkie-talkies are half-duplex communication devices, meaning that they use a single radio channel: only one radio on the channel can transmit at a time, but many can listen; when a user wishes to talk, they must turn off the receiver and turn on the transmitter by pressing a push-to-talk button (Wikipedia). In some models, static—known as squelch—is produced each time the push-to-talk button is depressed. The push-to-talk button is a feature of both projects: in Saturday, it transforms the walkie-talkie into a cheap, portable recorder-transmitter. In Walk That Sound, rapid fire exchanges of conversation using the push-to-talk button feature strongly.Interestingly, walkie-talkies were developed during World War Two. While they continue to be used within certain industrial settings, they are perhaps best known as a “quaint” household toy and “fun tool” (Smith). Early print ads for walkie-talkie toys marketed them as a form of both spyware for kids (with the Gabriel Toy Co. releasing a 007-themed walkie-talkie set) and as a teletechnology for communication over distance—“how thrilling to ‘speak through space!’”, states one ad (Statuv “New!”). What is noteworthy about these early ads is that they actively promote experimental use of walkie-talkies. For instance, a 1953 ad for Vibro-Matic “Space Commander” walkie-talkies casts them as media transmission devices, suggesting that, with them, one can send and receive “voice – songs – music” (Statuv “New!”). In addition, a 1962 ad for the Knight-Kit walkie-talkie imagines “you’ll find new uses for this exciting walkie-talkie every day” (Statuv “Details”). Resurgent interest in walkie-talkies has seen them also promoted more recently as intimate tools “for communication without asking permission to communicate” (“Nextel”); this is to say that they have been marketed as devices for synchronous or immediate communication that overcome the limits of asynchronous communication, such as texting, where there might be substantial delays between the sending of a message and receipt of a response. Within this context, it is not surprising that Snapchat and Instagram have also since added “walkie-talkie” features to their messaging services. The Nextel byline, emphasising “without asking permission”, also speaks to the possibilities of using walkie-talkies as rudimentary forms of spyware.Within art practice that explores mediated forms of wandering—that is, walking while using media and various “remote transmission technologies” (Duclos 233)—walkie-talkies hold appeal for a number of reasons, including their particular aesthetic qualities, such as the crackling or static sound (squelch) that one encounters when using them; their portability; their affordability; and, the fact that, while they can be operated on multiple channels, they tend to be regarded primarily as devices that permit two-way, one-to-one (and therefore intimate, if not secure) remote communication. As we will see below, however, contemporary artists, such as the aforementioned earlier advertisers, have also been very attentive to the device’s experimental possibilities. Perhaps the best known (if possibly apocryphal) example of artistic use of walkie-talkies is by the Situationist International as part of their explorations in urban wandering (a revolutionary strategy called dérive). In the Situationist text from 1960, Die Welt als Labyrinth (Anon.), there is a detailed account of how walkie-talkies were to form part of a planned dérive, which was organised by the Dutch section of the Situationist International, through the city of Amsterdam, but which never went ahead:Two groups, each containing three situationists, would dérive for three days, on foot or eventually by boat (sleeping in hotels along the way) without leaving the center of Amsterdam. By means of the walkie-talkies with which they would be equipped, these groups would remain in contact, with each other, if possible, and in any case with the radio-truck of the cartographic team, from where the director of the dérive—in this case Constant [Nieuwenhuys]—moving around so as to maintain contact, would define their routes and sometimes give instructions (it was also the director of the dérive’s responsibility to prepare experiments at certain locations and secretly arranged events.) (Anon.) This proposed dérive formed part of Situationist experiments in unitary urbanism, a process that consisted of “making different parts of the city communicate with one another.” Their ambition was to create new situations informed by, among other things, encounters and atmospheres that were registered through dérive in order to reconnect parts of the city that were separated spatially (Lefebvre quoted in Lefebvre and Ross 73). In an interview with Kristin Ross, Henri Lefebvre insists that the Situationists “did have their experiments; I didn’t participate. They used all kinds of means of communication—I don’t know when exactly they were using walkie-talkies. But I know they were used in Amsterdam and in Strasbourg” (Lefebvre quoted in Lefebvre and Ross 73). However, as Rebecca Duclos points out, such use “is, in fact, not well documented”, and “none of the more well-known reports on situationist activity […] specifically mentions the use of walkie-talkies within their descriptive narratives” (Duclos 233). In the early 2000s, walkie-talkies also figured prominently, alongside other media devices, in at least two location-based gaming projects by renowned British art collective Blast Theory, Can You See Me Now? (2001) and You Get Me (2008). In the first of these projects, participants in the game (“online players”) competed against members of Blast Theory (“runners”), tracking them through city streets via a GPS-enabled handheld computer that runners carried with them. The goal for online players was to move an avatar they created through a virtual map of the city as multiple runners “pursued their avatar’s geographical coordinates in real-time” (Leorke). As Dale Leorke explains, “Players could see the locations of the runners and other players and exchange text messages with other players” (Leorke 27), and runners could “read players’ messages and communicate directly with each other through a walkie-talkie” (28). An audio stream from these walkie-talkie conversations allowed players to eavesdrop on their pursuers (Blast Theory, Can You See Me Now?).You Get Me was similarly structured, with online players and “runners” (eight teenagers who worked with Blast Theory on the game). Remotely situated online players began the game by listening to the “personal geography” of the runners over a walkie-talkie stream (Blast Theory, You Get Me). They then selected one runner, and tracked them down by navigating their own avatar, without being caught, through a virtual version of Mile End Park in London, in pursuit of their chosen runner who was moving about the actual Mile End Park. Once their chosen runner was contacted, the player had to respond to a question that the runner posed to them. If the runner was satisfied with the player’s answer, conversation switched to “the privacy of a mobile phone” in order to converse further; if not, the player was thrown back into the game (Blast Theory, You Get Me). A key aim of Blast Theory’s work, as I have argued elsewhere (Wilken), is the fostering of interactions and fleeting intimacies between relative and complete strangers. The walkie-talkie is a key tool in both the aforementioned Blast Theory projects for facilitating these interactions and intimacies.Beyond these well-known examples, walkie-talkies have been employed in productive and exploratory ways by other artists. The focus in this article is on two specific projects: the first by US-based sound artist Sabrina Raaf, called Saturday (2002) and the second by Serbian sound designer Lukatoyboy (Luka Ivanović), titled Walk That Sound (2014). Sonic IntimaciesThe concept that gives shape and direction to the analysis of the art projects by Raaf and Lukatoyboy and their use of walkie-talkies is that of sonic intimacy. This is a concept of emerging critical interest across media and sound studies and geography (see, for example, James; Pettman; Gallagher and Prior). Sonic intimacy, as Dominic Pettman explains, is composed of two simultaneous yet opposing orientations. On the one hand, sonic intimacy involves a “turning inward, away from the wider world, to more private and personal experiences and relationships” (79). While, on the other hand, it also involves a turning outward, to seek and heed “the voice of the world” (79)—or what Pettman refers to as the “vox mundi” (66). Pettman conceives of the “vox mundi” as an “ecological voice”, whereby “all manner of creatures, agents, entities, objects, and phenomena” (79) have the opportunity to speak to us, if only we were prepared to listen to our surroundings in new and different ways. In a later passage, he also refers to the “vox mundi” as a “carrier or potentially enlightening alterity” (83). Voices, Pettman writes, “transgress the neat divisions we make between ‘us’ and ‘them’, at all scales and junctures” (6). Thus, Pettman’s suggestion is that “by listening to the ‘voices’ that lie dormant in the surrounding world […] we may in turn foster a more sustainable relationship with [the] local matrix of specific existences” (85), be they human or otherwise.This formulation of sonic intimacy provides a productive conceptual frame for thinking through Raaf’s and Lukatoyboy’s use of walkie-talkies. The contention in this article is that these two projects are striking for the way that they both use walkie-talkies to explore, simultaneously, this double articulation or dual orientation of sonic intimacy—a turning inwards to capture more private and personal experiences and conversations, and a turning outwards to capture the vox mundi. Employing Pettman’s notion of sonic intimacy as a conceptual frame, I trace below the different ways that these two projects incorporate walkie-talkies in order to develop mediated forms of wandering that seek to capture place-based sonic ambiances and sonic intimacies.Sabrina Raaf, Saturday (2002)US sound artist Sabrina Raaf’s Saturday (2002) is a sound-based art installation based on recordings of “stolen conversations” that Raaf gathered over many Saturdays in Humboldt Park, Chicago. Raaf’s work harks back to the early marketing of walkie-talkie toys as spyware. In Raaf’s hands, this device is used not for engaging in intimate one-to-one conversation, but for listening in on, and capturing, the intimate conversations of others. In other words, she uses this device, as the Nextel slogan goes, for “communication without permission to communicate” (“Nextel”). Raaf’s inspiration for the piece was twofold. First, she has noted that “with the overuse of radio frequency bands for wireless communications, there comes the increased occurrence of crossed lines where a private conversation becomes accidentally shared” (Raaf). Reminiscent of Francis Ford Coppola’s film The Conversation (1974), in which surveillance expert Harry Caul (Gene Hackman) records the conversation of a couple as they walk through crowded Union Square in San Francisco, Raaf used a combination of walkie-talkies, CB radios, and “various other forms of consumer spy […] technology in order to actively harvest such communication leaks” (Raaf). The second source of inspiration was noticing the “sheer quantity of non-phone, low tech, radio transmissions that were constantly being sent around [the] neighbourhood”, transmissions that were easily intercepted. These conversations were eclectic in composition and character:The transmissions included communications between gang members on street corners nearby and group conversations between friends talking about changes in the neighbourhood and their families. There were raw, intimate conversations and often even late night sex talk between potential lovers. (Raaf)What struck Raaf about these conversations, these transmissions, was that there was “a furtive quality” to most of them, and “a particular daringness to their tone”.During her Saturday wanderings, Raaf complemented her recordings of stolen snippets of conversation with recordings of the “voice” of the surrounding neighbourhood—“the women singing out their windows to their radios, the young men in their low rider cars circling the block, the children, the ice cream carts, etc. These are the sounds that are mixed into the piece” (Raaf).Audience engagement with Saturday involves a kind of austere intimacy of its own that seems befitting of a surveillance-inspired sonic portrait of urban and private life. The piece is accessed via an interactive glove. This glove is white in colour and about the size of a large gardening glove, with a Velcro strap that fastens across the hand, like a cycling glove. The glove, which only has coverings for thumb and first two fingers (it is missing the ring and little fingers) is wired into and rests on top of a roughly A4-sized white rectangular box. This box, which is mounted onto the wall of an all-white gallery space at the short end, serves as a small shelf. The displayed glove is illuminated by a discrete, bent-arm desk lamp, that protrudes from the shelf near the gallery wall. Above the shelf are a series of wall-mounted colour images that relate to the project. In order to hear the soundtrack of Saturday, gallery visitors approach the shelf, put on the glove, and “magically just press their fingertips to their forehead [to] hear the sound without the use of their ears” (Raaf). The glove, Raaf explains, “is outfitted with leading edge audio electronic devices called ‘bone transducers’ […]. These transducers transmit sound in a very unusual fashion. They translate sound into vibration patterns which resonate through bone” (Raaf).Employing this technique, Raaf explains, “permits a new way of listening”:The user places their fingers to their forehead—in a gesture akin to Rodin’s The Thinker or of a clairvoyant—in order to tap into the lives of strangers. Pressing different combinations of fingers to the temple yield plural viewpoints and group conversations. These sounds are literally mixed in the bones of the listener. (Raaf) The result is a (literally and figuratively) touching sonic portrait of Humboldt Park, its residents, and the “voice” of its surrounding neighbourhoods. Through the unique technosomatic (Richardson) apparatus—combinations of gestures that convey the soundscape directly through the bones and body—those engaging with Saturday get to hear voices in/of/around Humboldt Park. It is a portrait that combines sonic intimacy in the two forms described earlier in this article. In its inward-focused form, the gallery visitor-listener is positioned as a voyeur of sorts, listening into stolen snippets of private and personal relationships, experiences, and interactions. And, in its outward-focused form, the gallery visitor-listener encounters a soundscape in which an array of agents, entities, and objects are also given a voice. Additional work performed by this piece, it seems to me, is to be found in the intermingling of these two form of sonic intimacy—the personal and the environmental—and the way that they prompt reflection on mediation, place, urban life, others, and intimacy. That is to say that, beyond its particular sonic portrait of Humboldt Park, Saturday works in “clearing some conceptual space” in the mind of the departing gallery visitor such that they might “listen for, if not precisely to, the collective, polyphonic ‘voice of the world’” (Pettman 6) as they go about their day-to-day lives.Lukatoyboy, Walk That Sound (2014)The second project, Walk That Sound, by Serbian sound artist Lukatoyboy was completed for the 2014 CTM festival. CTM is an annual festival event that is staged in Berlin and dedicated to “adventurous music and art” (CTM Festival, “About”). A key project within the festival is CTM Radio Lab. The Lab supports works, commissioned by CTM Festival and Deutschlandradio Kultur – Hörspiel/Klangkunst (among other partnering organisations), that seek to pair and explore the “specific artistic possibilities of radio with the potentials of live performance or installation” (CTM Festival, “Projects”). Lukatoyboy’s Walk That Sound was one of two commissioned pieces for the 2014 CTM Radio Lab. The project used the “commonplace yet often forgotten walkie-talkie” (CTM Festival, “Projects”) to create a moving urban sound portrait in the area around the Kottbusser Tor U-Bahn station in Berlin-Kreuzberg. Walk That Sound recruited participants—“mobile scouts”—to rove around the Kottbusser Tor area (CTM Festival, “Projects”). Armed with walkie-talkies, and playing with “the array of available and free frequencies, and the almost unlimited amount of users that can interact over these different channels”, the project captured the dispatches via walkie-talkie of each participant (CTM Festival, “Projects”). The resultant recording of Walk That Sound—which was aired on Deutschlandradio (see Lukatoyboy), part of a long tradition of transmitting experimental music and sound art on German radio (Cory)—forms an eclectic soundscape.The work juxtaposes snippets of dialogue shared between the mobile scouts, overheard mobile phone conversations, and moments of relative quietude, where the subdued soundtrack is formed by the ambient sounds—the “voice”—of the Kottbusser Tor area. This voice includes distant traffic, the distinctive auditory ticking of pedestrian lights, and moments of tumult and agitation, such as the sounds of construction work, car horns, emergency services vehicle sirens, a bottle bouncing on the pavement, and various other repetitive yet difficult to identify industrial sounds. This voice trails off towards the end of the recording into extended walkie-talkie produced static or squelch. The topics covered within the “crackling dialogues” (CTM Festival, “Projects”) of the mobile scouts ranged widely. There were banal observations (“I just stepped on a used tissue”; “people are crossing the street”; “there are 150 trains”)—wonderings that bear strong similarities with French writer Georges Perec’s well-known experimental descriptions of everyday Parisian life in the 1970s (Perec “An Attempt”). There were also intimate, confiding, flirtatious remarks (“Do you want to come to Turkey with me?”), as well as a number of playfully paranoid observations and quips (“I like to lie”; “I can see you”; “do you feel like you are being recorded?”; “I’m being followed”) that seem to speak to the fraught history of Berlin in particular as well as the complicated character of urban life in general—as Pettman asks, “what does ‘together’ signify in a socioeconomic system so efficient in producing alienation and isolation?” (92).In sum, Walk That Sound is a strangely moving exploration of sonic intimacy, one that shifts between many different registers and points of focus—much like urban wandering itself. As a work, it is variously funny, smart, paranoid, intimate, expansive, difficult to decipher, and, at times, even difficult to listen to. Pettman argues that, “thanks in large part to the industrialization of the human ear […], we have lost the capacity to hear the vox mundi, which is […] the sum total of cacophonous, heterogeneous, incommensurate, and unsynthesizable sounds of the postnatural world” (8). Walk That Sound functions almost like a response to this dilemma. One comes away from listening to it with a heightened awareness of, appreciation for, and aural connection to the rich messiness of the polyphonic contemporary urban vox mundi. ConclusionThe argument of this article is that Sabrina Raaf’s Saturday and Lukatoyboy’s Walk That Sound are two projects that both incorporate walkie-talkies in order to develop mediated forms of wandering that seek to capture place-based sonic ambiances and sonic intimacies. Drawing on Pettman’s notion of “sonic intimacy”, examination of these projects has opened consideration around voice, analogue technology, and what Nick Couldry refers to as “an obligation to listen” (Couldry 580). In order to be heard, Pettman remarks, and “in order to be considered a voice at all”, and therefore as “something worth heeding”, the vox mundi “must arrive intimately, or else it is experienced as noise or static” (Pettman 83). In both the projects discussed here—Saturday and Walk That Sound—the walkie-talkie provides this means of “intimate arrival”. As half-duplex communication devices, walkie-talkies have always fulfilled a double function: communicating and listening. This dual functionality is exploited in new ways by Raaf and Lukatoyboy. In their projects, both artists turn the microphone outwards, such that the walkie-talkie becomes not just a device for communicating while in the field, but also—and more strikingly—it becomes a field recording device. The result of which is that this simple, “playful” communication device is utilised in these two projects in two ways: on the one hand, as a “carrier of potentially enlightening alterity” (Pettman 83), a means of encouraging “potential encounters” (89) with strangers who have been thrown together and who cross paths, and, on the other hand, as a means of fostering “an environmental awareness” (89) of the world around us. In developing these prompts, Raaf and Lukatoyboy build potential bridges between Pettman’s work on sonic intimacy, their own work, and the work of other experimental artists. For instance, in relation to potential encounters, there are clear points of connection with Blast Theory, a group who, as noted earlier, have utilised walkie-talkies and sound-based and other media technologies to explore issues around urban encounters with strangers that promote reflection on ideas and experiences of otherness and difference (see Wilken)—issues that are also implicit in the two works examined. In relation to environmental awareness, their work—as well as Pettman’s calls for greater sonic intimacy—brings renewed urgency to Georges Perec’s encouragement to “question the habitual” and to account for, and listen carefully to, “the common, the ordinary, the infraordinary, the background noise” (Perec “Approaches” 210).Walkie-talkies, for Raaf and Lukatoyboy, when reimagined as field recording devices as much as remote transmission technologies, thus “allow new forms of listening, which in turn afford new forms of being together” (Pettman 92), new forms of being in the world, and new forms of sonic intimacy. Both these artworks engage with, and explore, what’s at stake in a politics and ethics of listening. Pettman prompts us, as urban dweller-wanderers, to think about how we might “attend to the act of listening itself, rather than to a specific sound” (Pettman 1). His questioning, as this article has explored, is answered by the works from Raaf and Lukatoyboy in effective style and technique, setting up opportunities for aural attentiveness and experiential learning. However, it is up to us whether we are prepared to listen carefully and to open ourselves to such intimate sonic contact with others and with the environments in which we live.ReferencesAnon. “Die Welt als Labyrinth.” Internationale Situationiste 4 (Jan. 1960). International Situationist Online, 19 June 2019 <https://www.cddc.vt.edu/sionline/si/diewelt.html>Blast Theory. “Can You See Me Now?” Blast Theory, 19 June 2019 <https://www.blasttheory.co.uk/projects/can-you-see-me-now/>.———. “You Get Me.” Blast Theory, 19 June 2019 <https://wwww.blasttheory.co.uk/projects/you-get-me/>.Cory, Mark E. “Soundplay: The Polyphonous Tradition of German Radio Art.” Wireless Imagination: Sound, Radio, and the Avant-garde. Eds. Douglas Kahn and Gregory Whitehead. Cambridge, MA: MIT P, 1992. 331–371.Couldry, Nick. “Rethinking the Politics of Voice.” Continuum 23.4 (2009): 579–582.CTM Festival. “About.” CTM Festival, 2019. 19 June 2019 <https://www.ctm-festival.de/about/ctm-festival/>.———. “Projects – CTM Radio Lab.” CTM Festival, 2019. 19 June 2019 <https://www.ctm-festival.de/projects/ctm-radio-lab/>.Duclos, Rebecca. “Reconnaissance/Méconnaissance: The Work of Janet Cardiff and George Bures Miller.” Articulate Objects: Voice, Sculpture and Performance. Eds. Aura Satz and Jon Wood. Bern: Peter Lang, 2009. 221–246. Gallagher, Michael, and Jonathan Prior. “Sonic Geographies: Exploring Phonographic Methods.” Progress in Human Geography 38.2 (2014): 267–284.James, Malcom. Sonic Intimacy: The Study of Sound. London: Bloomsbury, forthcoming.Lefebvre, Henri, and Kristin Ross. “Lefebvre on the Situationists: An Interview.” October 79 (Winter 1997): 69–83. Leorke, Dale. Location-Based Gaming: Play in Public Space. Singapore: Palgrave Macmillan, 2019.Lukatoyboy. “Walk That Sound – Deutschlandradiokultur Klangkunst Broadcast 14.02.2014.” SoundCloud. 19 June 2019 <https://soundcloud.com/lukatoyboy/walk-that-sound-deutschlandradiokultur-broadcast-14022014>.“Nextel: Couple. Walkie Talkies Are Good for Something More.” AdAge. 6 June 2012. 18 July 2019 <https://adage.com/creativity/work/couple/27993>.Perec, Georges. An Attempt at Exhausting a Place in Paris. Trans. Marc Lowenthal. Cambridge, MA: Wakefield Press, 2010.———. “Approaches to What?” Species of Spaces and Other Pieces. Rev. ed. Ed. and trans. John Sturrock. Harmondsworth, Middlesex: Penguin, 1999. 209–211.Pettman, Dominic. Sonic Intimacy: Voice, Species, Technics (Or, How to Listen to the World). Stanford, CA: Stanford UP, 2017.Raaf, Sabrina. “Saturday.” Sabrina Raaf :: New Media Artist, 2002. 19 June 2019 <http://raaf.org/projects.php?pcat=2&proj=10>.Richardson, Ingrid. “Mobile Technosoma: Some Phenomenological Reflections on Itinerant Media Devices.” The Fibreculture Journal 6 (2005). <http://six.fibreculturejournal.org/fcj-032-mobile-technosoma-some-phenomenological-reflections-on-itinerant-media-devices/>. Smith, Ernie. “Roger That: A Short History of the Walkie Talkie.” Vice, 23 Sep. 2017. 19 June 2019 <https://www.vice.com/en_us/article/vb7vk4/roger-that-a-short-history-of-the-walkie-talkie>. Statuv. “Details about Allied Radio Knight-Kit C-100 Walkie Talkie CB Radio Vtg Print Ad.” Statuv, 4 Jan. 2016. 18 July 2019 <https://statuv.com/media/74802043788985511>.———. “New! 1953 ‘Space Commander’ Vibro-Matic Walkie-Talkies.” Statuv, 4 Jan. 2016. 18 July 2019 <https://statuv.com/media/74802043788985539>.Wikipedia. “Walkie-Talkie”. Wikipedia, 3 July 2019. 18 July 2019 <https://en.wikipedia.org/wiki/Walkie-talkie>.Wilken, Rowan. “Proximity and Alienation: Narratives of City, Self, and Other in the Locative Games of Blast Theory.” The Mobile Story: Narrative Practices with Locative Technologies. Ed. Jason Farman. New York: Routledge, 2014. 175–191.
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14

Soares da Silva, Luciane. "AGORA ABAIXE O SOM: UPPS, ordem e música na cidade do Rio de Janeiro." Caderno CRH 27, no. 70 (September 3, 2014). http://dx.doi.org/10.9771/ccrh.v27i70.19354.

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Desde a década de 70, nas favelas cariocas, boa parte da produção cultural e de entretenimento está diretamente ligada à música negra norte-americana, passando por releituras em sua estrutura rítmica e adaptando as letras para o cenário nacional. A favela tem ocupado um lugar decisivo na produção e consumo musical, principalmente nos bailes funk, ambientes propícios à suspensão dos problemas do cotidiano, interação entre diferentes classes sociais, geração de renda e lócus privilegiado para demonstração do poder das facções. A música, nesse contexto, torna-se importante forma de comunicação e passa a ocupar um lugar central nas discussões sobre ordem urbana. Os dados apresentados são resultado de entrevistas em favelas entre 2005 e 2009, e no retorno a campo em 2012. Serão analisadas letras classificadas como “proibidas”, documentos produzidos pelo Estado durante a implantação das UPPS e um número especial da revista do Instituto Brasileiro de Análises Sociais (Ibase) sobre o tema. PALAVRAS-CHAVE: Favela. Conflitos sociais. Cultura. Ordem urbana. Polícia. NOW LOWER THE SOUND: UPPS, order and music in the city of Rio de Janeiro Luciane Soares da Silva Since the 70s, the slums, much of the cultural production and entertainment, is directly linked to black American music, through readings in its rhythmic structure and adapting the lyrics to the national scene. The slum has played a decisive role in the musical production and consumption, especially in dances “funk”, environments conducive to the suspension of everyday problems, interaction between different social classes, income generation and privileged locus for demonstration of the power of the factions. The music in this context, it becomes important form of communication and now occupies a central place in discussions of order and right to the city. After the establishment of the Police Pacification Units (UPPS), changes relating to the dances have generated problems between patrons and police. Around music, important symbolic disputes occur, since the social control exercised by the state, with more intensity on the prom goers, between 14 and 30 years. At the same time, a significant amount of funk banned still circulate through the city, with reviews will Municipality of the city of Rio de Janeiro, the state government and the federal government by way of driving occupations. The data presented are the result of interviews in slums between 2005 and 2009, and return to the field in 2012. Will be analyzed letters classified as “prohibited”, documents produced by the state during initiation of UPPS, and a special issue of the Brazilian Institute for Social Analyses (IBASE) on the topico. KEYWORDS: Slum. Social conflicts. Culture. Urban order. Police. MAINTENANT BAISSE LE SON : UPPS, ordre et musique dans la ville de Rio de Janeiro Luciane Soares da Silva Depuis les années 70, dans les favelas de Rio de Janeiro, une bonne partie de la production culturelle et des divertissements est directement influencée par la musique noire nord-américaine marquée par une nouvelle lecture de sa structure rythmique et adaptant les paroles des chansons au scénario national. La favela occupe une place de choix dans la production et la consommation musicale, essentiellement dans les bals funk, ambiances propices à l’oubli des problèmes quotidiens, à l’interaction entre les différentes classes sociales, source de revenus et lieu privilégié pour la démonstration du pouvoir des factions. Dans ce contexte, la musique devient un moyen important de communication et occupe désormais une place centrale dans les discussions concernant l’ordre urbain. Les données présentées sont le résultat d’interviews faites dans les favelas de 2005 à 2009, puis d’un retour sur le terrain en 2012. On analyse les paroles considérées “interdites”, les documents produits par l’Etat pendant l’implantation des UPPS et un numéro spécial de la revue de l’Institut Brésilien d’Analyses Sociales (IBASE) édité sur ce thème. MOTS-CLÉS: Favela. Conflits sociaux. Culture. Ordre urbain. Police. Publicação Online do Caderno CRH no Scielo: http://www.scielo.br/ccrh Publicação Online do Caderno CRH: http://www.cadernocrh.ufba.br
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15

"Development and Implementation of Projection-Based Installation in Gallery Space and Visitors Experience." International Journal of Innovative Technology and Exploring Engineering 9, no. 2 (December 10, 2019): 2050–54. http://dx.doi.org/10.35940/ijitee.b8007.129219.

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In this paper, we present a projection-based installation designed for gallery-based exhibition. The installation system based on the Spatial Augmented Reality or known as "SAR," in which digital images were projected onto real objects or materials using projectors such as projection mapping techniques. This project studied the use of digital technology for gallery exhibition installation works to enrich and create an engaging audience's art experience through an immersive space created through SAR application. The study involved 79 youth who responded about their experience after viewing the projection-based installation work through a questionnaire survey. The findings show that the use of digital technology to the installation creates dreamlike scenes, imitating nature ambiance complemented with visuals and sound and well provides immersive experience among the visitors through the mixing of virtual images with real objects. The significance of this research on SAR application in exhibition artworks is essential to understand how it affects the audience's experience. The results are necessary as contributions for the development of innovative art mediums intended for gallery-based exhibitions and visitors' engagement, mainly targeted among the youth as the modern audience.
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16

Tawa, Michael. "Consilient Discrepancy: Porosity and Atmosphere in Cinema and Architecture." Architecture_MPS, March 1, 2017. http://dx.doi.org/10.14324/111.444.amps.2017v11i3.001.

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Cinema constitutes a way of looking at the world, at a world – its aspect, its appearance; but it also presents how that world looks, its prospect – by the prospective glance it throws back toward us. The “look” of a film – its mood, ambiance or atmosphere – eclipses formal and aesthetics registers. It is fundamentally world-forming, and therefore both cosmogonic and ethical: cosmogonic because it produces a world in the midst of, and as , the temporality that devolves through its passage; and ethical because the world it brings about is an inhabited world, a conjugation of people and place that constructs particular ways of being-there-together. The premise here is that atmosphere, ambiance and mood have never been vague categories for cinema and need not be for architecture: rather, that they are in fact producible through deliberate organizational strategies – kinematic and narrative in film, tectonic and material in architecture – according to what might be called “consilient discrepancy” – the coexistence of disseveral systems in unaligned multiplicity that, while never fusing, resonate to produce emergent conditions. Cinema offers architecture an accessible and instructive instance of such consilient discrepancy, because, in it, atmosphere is more fully captured and the conditions that create it more evidently analyzable. To that extent, cinema provides architecture with comparative grounds for engaging with atmosphere through a properly tectonic practice that can potentially enrich the design and experience of architecture. Consilient discrepancy is evident across multiple registers in film. It can function at the level of narrative, space and time and thus puts into question verisimilitude, causality, situational and durational veracity. An example of this is the constitutive disjunctions of Jean-Luc Godard’s jump cut montage where sampled film sequences, film and photographic stills, texts and citations, ambient sound, spoken word and music, build into complex assemblages of sense ( Histoire(s) du Cinema , 1998). It is evident in Nicholas Roeg’s multiple, simultaneous temporalities where past and future events interpenetrate and mutually condition the narrative present ( Bad Timing , 1980). Similarly, we can find it in Michelangelo Antonioni’s sequence shots that traverse multiple timeframes across the same space – a technique that enables past and present to communicate and amplify the affective, foundational value of the unseen and off-frame ( The Passenger , 1975). Another example would be David Lynch’s labyrinthine existential settings, constituted of interminable slippages between indeterminable and infinitely potentialized spaces of dreams, imagination, memory and reality ( Mulholland Drive , 2001). Likewise, we could cite Michael Hanake’s persistent displacement of causality and verisimilitude through ambiguous narrative viewpoints ( Caché , 2005), and Roy Andersson’s radically liminal settings and characters whose lives constitute larval pre- and/or post-human states of existence ( A Pigeon Sat on a Branch Reflecting on Existence , 2014). This paper will foreground two foundational characteristics of atmosphere in cinema, as evident in the works just cited, and explore their applicability to architecture. The first characteristic is the consilient discrepancy outlined here by way of introduction, and the second, related characteristic, is a spatiality of porosity and occlusion. The provisional aim of comparing cinema and architecture according to this tectonic logic is to go beyond typical ways of understanding cinema’s formal engagement with architecture. For this purpose, a detailed analysis of Béla Tarr’s film Werckmeister Harmonies (2000) will serve as a case study for how the medium of cinema generates atmosphere, ambiance and mood through visual language. This will be followed by a similarly detailed consideration of concomitant qualities created in two recent works by the architects Flores Prats, the Mills Museum and Casal Balaguer . Functioning as exemplars of how cinematic qualities can be made manifest in architecture, these precedents will further substantiate the cinematic–architectonic proposition ventured in this paper.
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17

Jaaniste, Luke Oliver. "The Ambience of Ambience." M/C Journal 13, no. 2 (May 3, 2010). http://dx.doi.org/10.5204/mcj.238.

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Well, you couldn't control the situation to that extent. The world just comes in on top of you. It creeps under the door. It falls out of the sky. It's all around. (Leunig) Like the world that cartoonist Michael Leunig describes, ambience is all around. Everywhere you go. You cannot get away from it. You cannot hide from it. You cannot be without it. For ambience is that which surrounds us, that which pervades. Always-on. Always by-your-side. Always already. Here, there and everywhere. Super-surround-sound. Immersive. Networked and cloudy. Ubiquitous. Although you cannot avoid ambience, you may ignore it. In fact, ambience is almost as ignored as it is pervasive. For the most part, our attention is given over to what’s in front of us, what we pick up, what we handle, what is in focus. Instead of ambience, our phenomenal existence is governed by what we bring into the foreground of our lives. Our attention is, almost by definition, occupied not by what is ambient, but what is salient (Jaaniste, Approaching Ch. 1). So, when Brian Eno coined the term Ambient Music in the 1970s (see Burns; Radywyl; and Ensminger in this issue), he was doing something strange. He was bringing ambience, as an idea and in its palpable sonic dimension, into salience. The term, and the penchant for attuning and re-thinking our connections to our surroundings, caught on. By the end of the twentieth century, it was deemed by one book author worthy of being called the ambient century (Prendergast). Eno is undoubtedly the great populariser of the term, but there’s a backstory to ambience. If Spitzer’s detailed semantic analysis of ‘ambience’ and its counterpart ‘milieu’ published back in the 1940s is anything to go by, then Newtonian physics had a lot to do with how ambience entered into our Modern vernacular. Isaac Newton’s laws and theories of gravity and the cosmos offered up a quandary for science back then: vast amounts of empty space. Just like we now know that most of an atom is empty space, within which a few miserly electrons, protons, neutrons and other particle fly about (and doesn’t that seem weird given how solid everything feels?) so too it is with planets, stars, galaxies whose orbits traverse through the great vacuum of the universe. And that vacuum Newton called ambience. But maybe outer-space, and ambience, is not actually empty. There could be dark matter everywhere. Or other things not yet known, observed or accounted for. Certainly, the history of our thinking around ambience since its birth in physics has seen a shift from vacuity to great density and polyphony. Over time, several ‘spaces’ became associated with ambience, which we might think of as the great scapes of our contemporary lives: the natural environment, the built environment, the social world, the aesthetic worlds encountered ‘within’ artefacts, and the data-cloud. Now is not the time or place to give a detailed history of these discursive manoeuvres (although some key clues are given in Spizter; and also Jaaniste, Approaching). But a list of how the term has been taken up after Eno–across the arts, design, media and culture–reveals the broad tenets of ambience or, perhaps, the ambience of ambience. Nowadays we find talk of (in alphabetical order): ambient advertising (Quinion), aesthetics (Foster), architecture (CNRS; Sample), art (Desmarias; Heynen et al.), calculus (Cardelli), displays (Ambient Displays Reserch Group; Lund and Mikael; Vogel and Balakrishnan), fears (Papastergiadis), findability (Morville), informatics (Morville), intelligence (Weber et al.), media (Meeks), narratives (Levin), news (Hagreaves and Thomas), poetics (Morton), television (McCarthy), and video (Bizzocchi). There’s probably more. Time, then, to introduce the authors assembled for this special ‘ambient’ issue of M/C Journal. Writing from the globe, in Spain, Ukraine, Canada, United Sates, and New Zealand, and from cities across Australia, in Melbourne, Canberra and Perth, they draw on and update the ambience of ambience. Alison Bartlett, in our feature article, begins with bodies of flesh (and sweat and squinting) and bodies of thought (including Continental theory). She draws us into a personal, present tense and tensely present account of the way writing and thinking intertwine with our physical locality. The heat, light and weathered conditions of her place of writing, now Perth and previously Townsville, are evoked, as is some sort of teased out relation with Europe. If we are always immersed in our ambient conditions, does this effect and affect everything we do, and think? Bruce Arnold and Margalit Levin then shift gear, from the rural and natural to the densely mediated contemporary urban locale. Urban ambience, as they say, is no longer about learning to avoid (or love?) harsh industrial noises, but it’s about interactivity, surveillance and signalling. They ambivalently present the ambient city as a dialectic, where feeling connected and estranged go hand-in-hand. Next we explore one outcome or application of the highly mediated, iPhone and Twitter-populated city. Alfred Hermida has previously advanced the idea of ‘ambient journalism’ (Hermida, Twittering), and in his M/C Journal piece he outlines the shift from ambient news (which relies on multiple distribution points, but which relays news from a few professional sources) to a journalism that is ambiently distributed across citizens and non-professional para-journalists. Alex Burns takes up Hermida’s framework, but seeks to show how professional journalism might engage in complex ways with Twitter and other always-on, socially-networked data sources that make up the ‘awareness system’ of ambient journalism. Burns ends his provocative paper by suggesting that the creative processes of Brian Eno might be a model for flexible approaches to working with the ambient data fields of the Internet and social grid. Enter the data artist, the marginal doodler and the darkened museum. Pau Waelder examines the way artists have worked with data fields, helping us to listen, observe and embody what is normally ignored. David Ensminger gives a folklorist-inspired account of the way doodles occupy the ambient margins of our minds, personalities and book pages. And Natalia Radywyl navigates the experiences of those who encountered the darkened and ambiguously ambient Screen Gallery of the Australian Centre for Moving Image, and ponders on what this mean for the ‘new museum’. If the experience of doodles and darkened galleries is mainly an individual thing, the final two papers delve into the highly social forms of ambience. Pauline Cheong explores how one particular type of community, Christian churches in the United States, has embraced (and sometimes critiqued) the use of Twitter to facilitate the communal ambience, 140 characters at a time. Then Christine Teague with Lelia Green and David Leith report on the working lives of transit officers on duty on trains in Perth. This is a tough ambience, where issues of safety, fear, confusion and control impact on these workers as much as they try to influence the ambience of a public transport network. The final paper gives us something to pause on: ambience might be an interesting topic, but the ambience of some people and some places might be unpalatable or despairing. Ambience is morally ambivalent (it can be good, bad or otherwise), and this is something threading through many of the papers before us. Who gets to control our ambient surrounds? Who gets to influence them? Who gets to enjoy them, take advantage of them, ignore them? For better or worse. The way we live with, connect to and attune to the ambience of our lives might be crucially important. It might change us. And it might do so on many levels. As is now evident, all the great scapes, as I called them, have been taken up in this issue. We begin with the natural environment (Bartlett’s weather) and the urban built environment (Arnold and Levin; and also Radywyl). Then we enter the data-cloud (Herminda; Burns; Waelder, and also Cheong), shifting into the aesthetic artefact (Waelder; Ensminger; Radywyl), and then into the social sphere (Cheong; Teague, Green and Leith). Of course, all these scapes, and the authors’ concerns, overlap. Ambience is a multitude, and presses into us and through us in many ways. References Ambient Displays Research Group. “Ambient Displays Research Group.” 25 July 2006 ‹http://www.eecs.berkeley.edu/Research/Projects/CS/io/ambient/›. Bizzocchi, Jim. “Ambient Video: The Transformation of the Domestic Cinematic Experience.” Media Environments and the Liberal Arts Conference, 10-13 June 2004, Rochester Institute of Technology, New York. 26 July 2006 ‹http://www.dadaprocessing.com› [third version of this essay]. Cardelli, Luca. “Mobility and Security.” Lecture notes for Marktoberdorf Summer School 1999, summarising several Ambient Calculus papers by Luca Cardelli & Andrew Gordon. Foundations of Secure Computation. Eds. Friedrich L. Bauer and Ralf Steinbrüggen. NATO Science Series. Proceedings of the NATO Advanced Study Institute on Foundations of Secure Computation, Marktoberdorf, Germany, 27 July - 8 Aug. 1999. 3-37. ‹http://lucacardelli.name/Papers/Mobility%20and%20Security.A4.pdf›. CNRS. “UMR CNRS 1563: Ambiances architecturales et urbaines”. 2007. 9 Feb. 2007 ‹http://www.archi.fr/RECHERCHE/annuaireg/pdf/UMR1563.pdf›. Desmarias, Charles. “Nothing Compared to This: Ambient, Incidental and New Minimal Tendencies in Contemporary Art.” Catalogue essay for exhibition curated by Charles Desmarais at Cincinnati Contemporary Arts Center, 25 Sep. - 28 Nov. 2004. Foster, Cheryl. “The Narrative and the Ambient in Environmental Aesthetics.” Journal of Aesthetics & Art Criticism 56.2 (Spring 1998): 127-137. Hargreaves, Ian, and James Thomas. “New News, Old News.” ITC/BSC (October 2002). 3 May 2010 ‹http://legacy.caerdydd.ac.uk/jomec/resources/news.pdf›. Herminda, Alfred. “Twittering the News: The Emergence of Ambient Journalism.” Journalism Practice (11 March 2010). 3 May 2010 ‹http://www.informaworld.com/smpp/content~content=a919807525›. Heynen, Julian, Kasper Konig, and Stefani Jansen. Ambiance: Des deux cơtes du Rhin. To accompany an exhibition of the same name at K21 Kuntstsammlung NRW, Düsseldorf, 15 Oct. 2005 – 12 Feb. 2006. Köln: Snoeck. Jaaniste, Luke. Approaching the Ambient: Creative Practice and the Ambient Mode of Being. Doctoral thesis, Queensland University of Technology, 2007. 3 May 2010 ‹http://www.lukejaaniste.com/writings/phd›. Leunig, Michael. “Michael Leunig”. Enough Rope with Andrew Denton. ABC Television, 8 May 2006. 3 May 2010 ‹http://www.abc.net.au/tv/enoughrope/transcripts/s1632918.htm›. Lund, Andreas, and Mikael Wiberg. “Ambient Displays beyond Convention.” HCI 2004, The 18th British HCI Group Annual Conference, Leeds Metropolitan University, UK, 6-10 Sep. 2004. 18 Oct. 2005 ‹http://www.informatik.umu.se/~mwiberg/designingforattention_workshop_lund_wiberg.pdf›. Manovich, Lev. “Soft Cinema: Ambient Narratives.” Catalogue for the Soft Cinema Project presented at Future Cinema: The Cinemtic Imaginary after Film at ZKM Center for Art and Media in Karlsruhe, Germany, 16 Nov. 2002 - 30 March 2003. McCarthy, Anna. Ambient Television: Visual Culture and Public Space. Durham and London: Duke University Press, 2001. Meeks, Cyan. Ambient Media: Meanings and Implications. Masters of Fine Arts thesis, Graduate School of the State University of New York, Department of Media Study, August 2005. Morton, Timothy. “Why Ambient Poetics?: Outline for a Depthless Ecology.” The Wordsworth Circle 33.1 (Winter 2002): 52-56. Morville, Peter. Ambient Findability: What We Find Changes Who We Become. O’Reilly Media, 2005. Papastergiadis, Nikos. “Ambient Fears.” Artlink 32.1 (2003): 28-34. Prendergast, Mark. The Ambient Century: From Mahler to Trance, the Evolution of Sound in the Electronic Age. London: Bloomsbury, 2000. Quinion, Michael. “Ambient Advertising.” World Wide Words 5 Sep. 1998. 3 Aug. 2006 ‹http://www.worldwidewords.org/turnsofphrase/tp-amb1.htm›. Sample, Hilary. “Ambient Architecture: An Environmental Monitoring Station for Pasadena, California.” 306090 07: Landscape with Architecture. 306090 Architecture Journal 7 (Sep. 2004): 200-210. Spitzer, Leo. “Milieu and Ambiance: An Essay in Historical Semantics (Part 2).” Philosophy and Phenomenological Research 3.2 (Dec. 1942): 169–218. Vogel, Daniel, and Ravin Balakrishnan. “Interactive Public Ambient Displays: Transitioning from Implicit to Explicit, Public to Personal, Interaction with Multiple Users.” Proceedings of the 18th ACM Symposium on User Interface Software and Technology. Large Public Displays session, Santa Fe. New York: ACM Press. 137-146. Weber, W., J.M. Rabaey, and E. Aarts. Eds. Ambient Intelligence. Berlin: Springer, 2005.
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18

Hardley, Jess. "Embodied Perceptions of Darkness." M/C Journal 24, no. 2 (April 27, 2021). http://dx.doi.org/10.5204/mcj.2756.

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Introduction The past decade has seen a burgeoning new field titled “night studies” or “darkness studies” (Gwiazdzinski, Maggioli, and Straw). Key theorists Straw, Shaw, Dunn, and Edensor have spearheaded this new field, publishing a recent flurry of books and other scholarly work dedicated to various aspects of the night. Topics range, for instance, from the history of artificial lighting (Shaw), atmospheres of urban light and darkness (Sumartojo, Edensor, and Pink), street music and public space at night (Reia), the experience of eating in the dark (Edensor and Falconer), walking at night (Morris; Dunn), gendered experiences of the city at night (Hardley; Hardley and Richardson “Mobile Media”, “Mistrust”), and women’s solo experiences of the wilderness at night. Contributing to this new field, this article considers some of the embodied ways mobile media have been deployed in the urban night. To date, this topic has not received much attention within the fields of mobile media or night studies. The research presented in this article draws on a qualitative research project conducted in Australia from 2016-2020. The project focussed on participants’ use of mobile media in urban spaces at night and conducted a specific analysis of pertinent gendered differences. Throughout my iterative and longitudinal research process, I engaged various phases of data collection to explore participants’ night-time mobile media practices, as well as to consider how darkness and the night impact networked practices in ways that speak to the postphenomenological concept of multistability (Ihde Postphenomenology and Technoscience). I highlight the empirical findings through a series of participant stories, exploring salient insights into embodied perceptions of darkness and various ways of co-opting mobile media practices in the urban night. Methods: Data Collection, Interpretation, and Representation My research took place in Perth and Melbourne from 2016-2020. A total of 98 individuals, aged 19 to 67 years, participated. Participants came from diverse backgrounds, including urban and rural Australia, Sweden, America, Ethiopia, Italy, Argentina, USA, and England. They were students, teachers, chefs, unemployed, stay-at-home-parents, miners, small business owners, retired, doctors, and government scientists. They identified across the sexuality and gender identity spectrums. My techniques for data collection were grouped into four main phases: (i) an initial survey; (ii) home visits, which included interviews, haptic experiments, observations, and my own situatedness in participants’ homes; (iii) geo-locative tracking and text messaging; and (iv) online follow-up interviews. The study was open to anyone who lived in Perth or Melbourne, was over 18 years old, and used a smartphone. All phases of the data collection were conducted during the day or at night, depending on participant availability. My focus on darkness and the night, in relation to mobile media, evolved over time. The first question regarding mobile media and the night was posed in 2016 during initial data collection, using an online survey to cast a wide net to gather insights on networked functionality afforded by mobile phones and perceptions of safety and risk in urban and domestic space. Participants frequently referred to the differences between day and night. During home visits and face-to-face interviews in 2017, as well as online interviews in 2020, I sought to gain deeper insights into participants’ sensory experiences of darkness and the night. My interpretation and representation of the data adopts a similar approach as vignettes, which are described by Berry in her book on creative practice and mobile media. For Berry, vignettes are a way of “braiding” (xv) accounts of participant experience together. My particular use of this approach has been published in detail elsewhere (Hardley and Richardson “Digital Placemaking”). Postphenomenology, Multistability, and Mobile Media Throughout this article I frame engagement with mobile media as a particular kind of body-technology relation. As the founder of postphenomenology, Ihde, writes, “technologies transform our experience of the world and our perceptions and interpretations of our world, and we in turn become transformed in this process” (Postphenomenology and Technoscience 44). Ihde adapted phenomenology (from Merleau-Ponty, Husserl, and Heidegger) by shifting away from an essentialist body-subject to non-essentialist contextualisation. As Ihde explains (he uses archery longbows and arrows to make his point), all tools are the “same” in an abstract sense; however, “radically different practices fit differently into various contexts” (Postphenomenology and Technoscience 16). In other words, tools (including mobile media) are never neutral and are always multiple and variable depending on context and practice. All tools are therefore situated and embodied in culturally specific ways. Postphenomenological scholarship can, thus, be said to capture the cultural specificity of all human-technology relations. The following examples help illustrate this defining characteristic of postphenomenology, as distinct from phenomenology. It could be argued that Merleau-Ponty’s phenomenological description of the blind man with his cane is an essentialist notion of what it’s like to experience blindness. On the other hand, Wellner’s postphenomenological description of using a mobile phone describes how the same technology can be used by different people in multiple ways, as people assign different meanings to the technology. This notion is best captured by the term multistability, which suggests each technology has numerous uses, applications and purposes. As Irwin explains, the term multistability—one of Ihde’s central concepts within postphenomenology—conveys the inherent adaptability and mutability of both bodies and media engagement, depending on the context or situatedness of a tool’s use. In the following sections, I first explore embodied perceptions of darkness and the night, and then explore how mobile media have modified participants’ embodied perception of darkness and how it informs their situated awareness of their urban surroundings. In terms of my research, this concerns how mobile media users embody their devices in an array of different ways, especially at night. “Feeling” the Night: Embodied Perceptions of Darkness Darkness, and the night, are not simply about the lack of vision. Indeed, while sensory perception in the dark, such as obscured vision and the heightening of other senses, comes into play, we also encounter the night through an enmeshed cultural relationship of darkness and danger. Shaw describes this relationship in the following way: darkness has been equated with danger: the night was a time when demons, criminals and others who presented a threat were imagined to be present in the landscape. Darkness was thus imagined as a space in which both real and mythical dangers were present. (“Controlling Darkness” 5) Chris, a young gay man living in a medium-sized town close to Melbourne, leaned back in his chair, closed his eyes, and laughed when I asked him if he has ever been scared of the dark. He responded: [Silence] Yeah! I have! Wow, what a funny question. [Laughter] I remember always checking my closet as a child before getting into bed. And the door had to be closed. I could not sleep if the closet door was open. When asked what he thought might be in the closet at night, he laughed again and shared: I have no idea. I don’t think I ever thought it was a person, just the unknown. How funny to think about that now—as a gay man I was scared of what might come out of the closet! [Laughter] Chris’s observation of his habitual childhood behaviour illustrates an embodied cultural imagery of darkness and the role of fear, anxieties and the unknown in the dark. He also spoke of “growing out of” his fantastical fear of the dark as he entered adulthood. This contrasts with what many women in my study described, noting their transition from childhood “fears of the dark” to very real and “felt” experiences of darkness and danger. This opened up a major finding in my research, and uncovered navigational and connectivity strategies often deployed by women in urban spaces at night (Hardley and Richardson “Mistrust”). For instance, Leah (a woman in her late 40s living in Perth), revealed her peripatetic engagement with the (sub)urban night when she described her cycling routes with her 8-year-old daughter. While talking with me via Zoom in 2020, she explained: I have an electric bike—it’s great. I can zip around the city and I have a kid’s seat on the back for my daughter. Sometimes I feel like a hybrid pedestrian—I can switch quickly between being on the road or the footpath. Recently, my daughter asked why we always take the long way home at night. I had to think quickly to come up with a response because I think she’s too young to know the truth. I told her that parks are often empty at night, so if something happens to us then there will be no one to help. In a way that’s true, but really, it’s because as a woman and a child it’s safer for us to remain on well-lit streets. Leah’s experience of the city and her mobility at night are distinctly gendered; she reflects on her experience as a “hybrid pedestrian” in relation to what could happen to her and her daughter if they were to ride through the park at night instead of remaining on the well-lit bike path. Overwhelmingly, the men who participated in my study did not share similar experiences or reflections. Introducing the embodiment of darkness and the night, along with associated fears and anxieties, in a general sense sets the atmospheric scene for a postphenomenological analysis of embodied experiences of the urban night and how users co-opt mobile media functionalities to manage their embodied experiences of the dark. Chris and Leah’s stories both suggest how we “feel” at night has important implications for the practical way(s) in which we engage, navigate and curate our experiences of the dark. In the following section, I consider how mobile devices are literally “handled”, particularly by women in the urban context, to mitigate fears and anxieties of the night. I contend that our embodied experience of the urban night is mediated by, and through, our collective and individual fears, anxieties and perceptions of danger in the dark. Co-opting Mobile Media: Multistable Experiences of the Urban Night Reflecting on his own practices of walking at night, Dunn writes, walking at night, however, offers something different, having the capacity to alter our ingrained, seemingly natural predispositions towards the urban surroundings, and our perceptions along with it. (9) Indeed, the night can offer a “capacity to alter”; however, I suggest that it can also reinforce anxieties and fears of the dark (both real and imagined). As such, walking at night can also reinforce “ingrained, seemingly natural predispositions”. Postphenomenology is useful here, as it offers a way to think through practices of what Ihde calls “amplification” and “reduction” of the corporeal schema. Through both actions, mobile media users habituate themselves or take up residence in the urban night by and through their use of smartphone functionalities, as well as their sense of networked connectivity. In the context of this article, the corporeal schema undergoes an amplification and reduction via the co-opting of mobile media, such as an embodied sense of networked connectivity or a tactile prop, to generate a “tele-cocoon” (Habuchi), “shield” (Verhoeff), or “bubble” (Bull Sounding). The corporeal schema can be understood as our lived experience of the world (Merleau-Ponty), whereby our “perceptual reach and bodily boundaries, is always-already extendible through artifacts and technologies” (Hardley and Richardson “Mistrust”). The digital cocoon afforded by mobile media is often gendered and overtly concerned with issues of personal safety and privacy, especially at night. For many women, generating an imagined boundary between the self and others in shared urban spaces is an important function of mobile media. As one Perth participant reflected, my phone’s a good distraction when I’m alone in a public place, especially at night if I’m waiting for someone. Sometimes guys will come up and try to start a conversation—it’s so annoying. If I focus on my phone, it’s like telling them to leave me alone. This tactical use of mobile media to carve out one’s own space in crowded social places was especially common among the women I interviewed. Yet, such practices are also deployed by men, albeit for different reasons. In Melbourne, Dane described the strategic use of his mobile phone as both a creative tool of connection and a means of communicating—especially to women at night—that he was non-threatening. As a proud late-adopter of smartphones, he explained to me that his main reason for buying one had been the camera function; he refers to his smartphone as “a camera that rings”. He particularly enjoys taking photos at night, during which time his familiar streets become “moody and strange”. He spends many hours walking in his neighbourhood, capturing shadows and uploading the images to his public Instagram account. Referring to his dark skin and shaved head, he joked, “I’d look great in a line-up” and added: sometimes I feel a bit self-conscious on the bus or train, particularly late at night, I think maybe I could seem like a threat or something. So, I’ll play a game or chat to friends about my photos via Instagram. I figure it works both ways—I don’t notice anyone and people don’t notice me. As these participant stories reveal, the personal privacy bubble offered by our mobile devices is co-opted differently. Turning to Ihde’s notion of multistability, these examples can be analysed and understood as mobile technologies’ potential variabilities with multiple outcomes (Ihde Postphenomenology and Technoscience). To explore and explain this further, I consider the following participant story in which Britta, an American living in Melbourne, reflected on her night-time pedestrian practices across two cities, sharing: at night, in Australia, my phone would be in my bra. In Philadelphia, it would be in my hand. It's totally different because of safety. When at University in the U.S., I would always talk to a friend while walking from one place to the next. It doesn't even cross my mind to do that in Australia. In Philadelphia, I would call one of the girls I lived with and if someone approached me, I could say, "Oh shit, I'm about to get mugged, this is where I am” and they could call the cops. It's a sense of being on guard. I would never walk using headphones in Philadelphia. In Australia, if I go running at night I listen to music with one earphone in. In this vignette, Britta has habituated an acute awareness of her corporeal schema. As Wellner suggests, “the world is always a negotiation between humans and their tools, their artifacts, their technology, and their devices” (5). In this context, Britta has an amplified awareness of her situatedness, and uses her mobile phone to listen to music in different ways depending on her geographical location. There is a direct connection to her use of headphones to listen to music and her embodied perception of personal safety at night. Turning to Ihde, this participant story can be explained through the term “non-neutrality”, which describes how “no technology is ‘one thing,’ nor is it incapable of belonging to multiple contexts” (Ihde Technology and Prognostic 47). Such an example points to the non-neutrality of mobile media, and how “our perception and environment are mediated by the technology” (Wellner 15). This analysis can be extended further to consider the use of headphones (as an extension of the mobile phone) and geographical location in relation to the concept of multistability—that is, the specificity of use. As Irwin writes, “how is it to be an earbudded body in the world? ... Earbuds are non-neutral and they are becoming deeply imbedded in daily life” (81). Indeed, Bull’s influential work on how personal stereos and iPods change users’ experiences of public spaces (Sound Moves) is useful here in understanding the background of what Irwin refers to as “keeping sound in and sound out” (81). It is, according to Irwin, “about privacy and isolation” (81); however, as Britta’s vignette shows, mobile media practices of privacy and isolation in urban spaces can be impacted by geographical location and urban darkness, and are also distinctly gendered. Applying the concept of multistability allows me to consider how, in some instances, mobile phones are often deployed as a proxy Do Not Disturb sign when alone in public (Hardley and Richardson “Mistrust”). While, in other instances, one’s embodied experience of being an earbudded body in the world can increase their perceptual sense of risk based on various factors, such as geographical location. Beyond this, it also speaks to the relational ontology between body and technology and the mutability of perception. In Britta’s example, her corporeal schema in the urban night is amplified by and through her personal and situated embodiment of mobile media use, particularly her decision to use headphones in specific ways depending on her geographical location. In 2017, I conducted a home visit with Dominique, a woman in her 30s living in Perth. During this visit, she reflected on her use of a Bluetooth earpiece, especially at night, sharing: I use a Bluetooth earpiece to talk over the phone. I also sometimes wear it at night even if I'm not on the phone or expecting a call as I can quickly request that Siri call someone for me without having to actually dig out my phone, unlock it and make the call. I prefer having my hands free. It can make me feel safer at night. Dominique’s description of having her mobile phone on standby can be understood as a habituated practice to overcome her anxieties of being alone at night in urban space, as well as to apprehend her sensory experience of the urban night by remaining “hands free”. Similar to Britta, Dominique’s embodiment in the urban night had become habituated and sedimented over time—or, in other words, “[a] force of habit” (Rosenberger and Verbeek 25). In this way, Dominique’s embodiment is configured depending on her contextual specificity, such as being alone in public spaces at night. Conclusion This article contributes to the emerging interdisciplinary field of “night studies” and “darkness studies” by focusing on the relationship between mobile media practices and the urban night. I based my methods, including data collection, interpretation and representation, in a postphenomenological framework, and detailed how this framework is useful in reflecting deeply and critically on mobile media use at night. Drawing from the framework’s key concept of multistability, I suggest a particular analysis of how users co-opt mobile media functionalities in situationally unique and personal ways in the urban night. The ways in which users co-opt these functionalities are often gendered. I unpacked how some of my research participants deploy mobile media functions as a means of managing their fears and anxieties of darkness and the urban night, and suggest that such uses are always dependent on the users specific situatedness, both within urban spaces and toward other city dwellers. In sum, this article has stressed the importance of situated and embodied experiences of darkness, and deploys postphenomenological insights to glean ways in which mobile media is implicated in the configuration of embodiment of the night. References Berry, Marsha. Creating with Mobile Media. New York: Palgrave Macmillan, 2017. Bull, Michael. Sounding Out the City: Personal Stereos and the Management of Everyday Life. New York: Berg Publishers, 2000. ———. Sound Moves: iPod Culture and Urban Experience. New York: Routledge, 2007. Dunn, Nick. Dark Matters: A Manifesto for the Nocturnal City. Alresford: Zero Books, 2016. Edensor, Tim. “Introduction to Geographies of Darkness.” Cultural Geographies 22.4 (2015). 27 March 2016 <https://doi.org/10.1177/1474474015604807>. Edensor, Tim, and Emily Falconer. "Dans Le Noir? Eating in the Dark: Sensation and Conviviality in a Lightless Place." Cultural Geographies 22.4 (2015). 2 April 2017 <https://doi.org/10.1177/1474474014534814>. Gwiazdzinski, Luc, Marco Maggioli, and Will Straw. "Geographies of the Night: From Geographical Object to Night Studies." Bollettino della Società Geografica Italiana 14 (2018): 9-22. Habuchi, Ichiyo. “Accelerating Reflexivity.” Personal, Portable, Pedestrian: Mobile Phones in Japanese Life. Eds. Mizuko Ito, Misa Matsuda, and Daisuke Okabe. Cambridge: MIT Press, 2005. 165-182. Hardley, Jess. “Mobile Media and the Urban Environment: Perceptions of Space and Safety.” Proceedings of the American Association of Geographers Annual Meeting, Washington DC, 3–7 Apr. 2019. Hardley, Jess, and Ingrid Richardson. “Mobile Media and the Embodiment of Risk and Safety in the Urban Night.” Proceedings of the Association of Internet Researchers Conference, Brisbane, 2–5 Oct. 2019. <https://doi.org/10.5210/spir.v2019i0.11051>. ———. “Digital Placemaking and Networked Corporeality: Embodied Mobile Media Practices in Domestic Space during Covid-19.” Convergence (2020). <https://doi-org.ezproxy.lib.rmit.edu.au/10.1177/1354856520979963>. ———. “Mistrust of the City at Night: Networked Connectivity and Embodied Perceptions of Risk and Safety.” Australian Feminist Studies (forthcoming 2021). Ihde, Don. Postphenomenology: Essays in the Postmodern Context. Evanston, Ill.: Northwestern University Press, 1993. ———. Philosophy of Technology: An Introduction. New York: Paragon House, 1998. ———. “Technology and Prognostic Predicaments.” AI & Society 13 (1999): 44–51. ———. Bodies in Technology. Minneapolis: University of Minnesota Press, 2002. ———. Postphenomenology and Technoscience: The Peking University Lectures. New York: Suny Press, 2009. Irwin, Stacey. Digital Media: Human–Technology Connection. Lanham: Lexington Books, 2016. Lone Women. <https://www.lonewomeninflashesofwilderness.com>. Merleau-Ponty, Maurice. Phenomenology of Perception. London: Routledge, 2014 [1945]. Morris, Nina. "Night Walking: Darkness and Sensory Perception in a Night-Time Landscape Installation." Cultural Geographies 18.3 (2011). 8 Sep. 2016 <https://doi.org/10.1177/1474474011410277>. Reia, Jhessica. "Can We Play here? The Regulation of Street Music, Noise and Public Spaces after Dark." Nocturnes: Popular Music and the Night. Eds. Geoff Stahl and Giacomo Bottà. Cham: Springer International Publishing, 2019. 163-176. Rosenberger, Robert, and Peter-Paul Verbeek. “A Field Guide to Postphenomenology.” Postphenomenological Investigations: Essays on Human-Technology Relations. Eds. Robert Rosenberger and Peter-Paul Verbeek. Lanham: Lexington Books, 2015. Shaw, Robert. “Controlling Darkness: Self, Dark and the Domestic Night.” Cultural Geographies 22.4 (2014). 16 Nov. 2016 <https://doi.org/10.1177/1474474014539250>. Shaw, Robert. The Nocturnal City. London: Routledge, 2018. Straw, Will. "Media and the Urban Night." Articulo 11 (2015). 15 Aug. 2017 <https://doi.org/10.4000/articulo.3098>. Sumartojo, Shanti, Tim Edensor, and Sarah Pink. "Atmospheres in Urban Light." Ambiances (En Ligne) 5 (2019). 5 June 2020 <https://doi.org/10.4000/ambiances.2586>. Verhoeff, Nanna. Mobile Screens: The Visual Regime of Navigation. Amsterdam: Amsterdam UP, 2012. Wellner, Galit. A Postphenomenological Inquiry of Cell Phones: Genealogies, Meanings, and Becoming. Lanham: Lexington Books, 2016.
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19

Cantrell, Kate, Ariella Van Luyn, and Emma Doolan. "Wandering." M/C Journal 22, no. 4 (August 14, 2019). http://dx.doi.org/10.5204/mcj.1598.

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Wandering is an embodied movement through a landscape, cityscape, or soundscape; it is a venture that one may undertake voluntarily or reluctantly. It is similar to wayfaring and roaming, and different to walking. As a metaphor and as a figuration of subjectivity, wandering allows for a number of non-linear engagements: loitering, overhearing, wildflowering, meandering, even time travel. When coupled with an act of memory or imagination, wandering can instigate wondering, and vice versa. It can refer to the physical movement of the body through space or the abstract wandering of the mind through time; more often than not, it is both.The contributions to this special issue on ‘Wandering’ take up the theme in ways that demonstrate how straying from prescribed pathways and patterns of movement can be a transformative experience: one that renders new ways of thinking, reading, gaming, communicating, and being. For the authors featured here, wandering is deeply affectual, at times intimate and empowering, at other times disorientating, melancholy, and compulsive. Wandering provokes an awareness of the ambiances of everyday life, a response to the repression of desire, trauma, and historical violence. Wandering, of course, is traditionally associated with the city, and many of the articles here extend this scholarship, while others move the discussion of wandering to the natural environment. Historically, wandering has been connected to patriarchal, colonial modes of exploring and mapping, of claiming and naming places. Yet these articles suggest that wandering, as a mode of resistance—as a mobility that is ideologically charged—can provide new ways of being beyond heteronormativity and outside the hold of linear boundaries. In wandering rather than waiting, the wanderer inscribes opposing devices into her narrative: her movement is infused with gendered meaning and is well-equipped to reveal the relational, discursive operations of identity.Indeed, in the feature article, Ingrid Horrocks challenges neo-liberal versions of travel through an account of her ongoing research into female wandering and travel writing; her most recent book Women Wanderers and the Writing of Mobility, 1784-1814 presents an extensive consideration of the many complexities she outlines here, including the need to disentangle mobility from its frequent ideological equation with liberty. Horrocks explains, for example, how reluctant wandering in eighteenth and nineteenth century British literature requires a more flexible and nuanced understanding of wandering as a form of displacement. For Horrocks, the interdisciplinary field of mobilities studies is particularly illuminating. This framework allows for a tracing of the significance of both the symbolic representations of wandering in narrative and the historical conditions and lived experiences of the writers that produced wandering texts. Horrocks’s work reveals that deeper investigation into the histories of different mobilities is significant for modern conceptualisations of travel that equate movement with freedom of choice; such neo-liberal ideologies of mobility elide the structural forces and inequalities that might compel one to move—to leave home in search of work, companionship, or food. Kristina Deffenbacher also challenges conventional travel narratives—in this case, the road narrative—in her article, “Mapping Trans-Domesticity in Jordan’s Breakfast on Pluto.” Deffenbacher develops the term “trans-domesticity” to explain how the film challenges not only notions of home but also understandings of domestic spaces and practices. Specifically, Deffenbacher reads Breakfast on Pluto as a queer diaspora narrative that destabilises normative bonds and structures, and in doing so, transforms the traditional road story where the protagonist leaves home in search of autonomy and independence. Reading against earlier interpretations of the protagonist’s behaviour as apolitical, Deffenbacher suggests that homemaking in public, transient spaces is a queer reclamation of domestic space through the act of wandering, which enables connection rather than dislocation.The protagonist in Breakfast in Pluto creates a home in London, and global neo-liberal London is the site of investigation in “Wandering and Placemaking in London: Iain Sinclair’s Literary Methodology.” Here, Kirsten Seale and Emily Potter examine how psychogeographer Iain Sinclair’s wandering moves beyond the chronicling of place to engage in placemaking that is materially entangled with the transformative conditions of place. Sinclair’s wandering, as Seale and Potter demonstrate, acts upon the city as much as it is an act within the city. Sinclair’s writing about London’s decrepitude contributes to a contemporary aesthetic of urban decay that is cultivated and commodified in high-end locales—an extra-textual consequence that points to the position of Sinclair’s wanderings as “more-than-literary.” In other words, Sinclair’s texts materialise versions of place that operate outside the assemblage of literary production, thereby constituting spatial events.Devin Proctor wanders in another quintessential city in “Wandering in the City: Time, Memory, and Experience in Digital Game Space.” Proctor traverses the physical, the virtual, and the temporal in his exploration of downtown New York, as constructed in the videogame Assassin’s Creed: Rogue. Accompanying Proctor on his wanderings is the memory—or the future projection—of Michel de Certeau, whose musings from the top of the World Trade Center—not-yet-built in the time of the game, not-yet-destroyed in the time of de Certeau, existing only in memory in Proctor’s own time—inform the exploration of space. Proctor wonders whether it is possible to truly wander in a controlled space, where even apparent acts of spatial disobedience—scaling buildings, running along walls—are within the “rules” of the game. For Proctor, disavowing the designed narrative of the game—ignoring quests, not seeking to progress or level up but instead simply wandering—allows the digital space to take on different meanings, and to become, in fact, another space: one that is a colourful vista of memory, fiction, and experience.In “Adapting to Loiterly Reading: Agatha Christie’s Original Adaptation of 'The Witness for the Prosecution'", Alistair Rolls takes up the theme of wandering by applying the notion to re-reading Christie’s short story “The Witness for the Prosecution” in a way that is prompted by Sarah Phelps’s screen adaptation for BBC One. Rolls applies Armelle Blin-Rolland’s notion of “vortical” reading: a model of adaptation in which no version of a text is privileged as the correct one but instead part of a textual multiplicity. Through this lens, Rolls argues that Christie’s short story can be appreciated by a wandering reader who undertakes loiterly reading, thereby moving against the grain of crime fiction: a genre, which, through its focus on the revelatory end, usually speeds a reader to a resolution. A wandering reader might see, for instance, the fetishistic narrative and partially-repressed pre-textual truths. Therefore, Phelps’s adaptation, which uses a framing device by adding a new beginning and end to the narrative, complements, rather than undercuts, Christie’s original. In this article, Rolls enacts his own form of loiterly reading. Melanie Pryor examines the work of another well-known wanderer in “Dark Peripatetic Walking as Radical Wandering in Cheryl Strayed’s Memoir Wild.” Pryor adopts John Brabour’s notion of the dark peripatetic, a kind of itinerant wandering often associated with isolation from society. Pryor transforms the notion’s negative connotations, arguing instead that, in women’s memoir, wandering in the wilderness is an act of “radical self-containment”. Pryor draws attention to the way that Strayed’s memoir offers a counterpoint to traditional patriarchal narratives of domination and colonisation of the natural world. Instead, Strayed’s writing positions her as a witness to the natural world and her own physical and internal transformation. Pryor draws our attention to the way that even Strayed’s name, changed after her divorce, suggests an empowered wandering from the traditional confines of domestic life. Like Pryor, Susan Davis in “Wandering and Wildflowering: Walking with Women into Intimacy and Ecological Action” locates wandering, not as it traditionally has occurred in the city, but in a natural ecosystem: in this case, the wallum bushland behind the beaches of South East Queensland, Australia. This complex ecosystem, Davis explains, is at once resilient, thriving in soil corrosive as battery acid, but also fragile, unable to re-grow once destroyed; yet few pay attention to this landscape. Davis presents an historical account of Australian poet Judith Wright’s and artist and writer Kathleen McArthur’s relationship with each other and this coastal heathland, arguing that both wandering and “wildflowering” provoked in the women a new artistic and ecological vision. Attuning to the more-than-human world allowed these artists to value what still is, Davis argues, a largely invisible landscape; this new vision prompted ecological activism and conservation.In “Wandering in and out of Place: Modes of Searching for the Past in Paris, Moscow, and St Petersburg”, Katherine Brabon suggests that wandering in a place can also be a mode of wandering in the past. In her analysis of W.G. Sebald’s, Patrick Modiano’s, and her own work, Brabon points to the way that the narrator’s embodied movement through place is haunted by traces of historical trauma and violence. Landscape, infused with memory and emotion, provokes a compulsive wandering; the narrators in the works Brabon describes appear almost doomed to wander in search of a past available only in fragments. These are themes Brabon also explores in her novel, The Memory Artist, which won the Vogel Literary Award in 2016, and which complements the exegetical discussion presented here. In “Wandering a Metro: Actor-Network Theory Research and Rapid Rail Infrastructure Communication”, Nicholas Richardson wanders Montreal’s underground Métro, asking of the fifty-year-old train system the Latourian question, “What do you do for a city and its people?” By wandering the Métro and interviewing its other wanderers, commuters, and workers, Richardson is able to observe the actor-network within which the train operates. Through this process, he comes to understand what a train system like Montreal’s might bring to a city such as Sydney. Richardson’s wandering is as much methodological and metaphorical as it is physical, and he does not seek to end either aspect of his foray at a finish line. Instead of drawing us towards the finality of conclusions, Richardson’s wandering opens up multiple avenues. The actor-network of the Métro is comprised not just of the train itself and its immediate users but also the artworks and architecture that give character to its spaces. Ultimately, the influence of the Métro and its actor-network spread beyond the boundaries of the train system itself; the Métro functions—as one of Richardson’s respondents puts it—as the “connective tissue” of the city. Whereas Richardson awaits an answer to his question, “What do you do for a city and its people?”, Rowan Wilken, in “Walkie-Talkies, Wandering, and Sonic Intimacy”, is concerned with the act of listening itself when urban wanderers come into contact with the sonic environments in which they live. Wilken extends the notion of wandering to the ambient soundscape by analysing two artworks, Saturday by Sabrina Raff and Walk That Sound by Lukatoyboy. Wilken positions these artworks in an avant-garde artistic tradition, the Situationist International, which emerged in the 1960s, and which proposed the use of walkie-talkies to enable urban wandering, an act of engaging with place designed to create more authentic “situations” to counteract social alienation brought about by Capitalism. The more contemporary artworks at the heart of Wilken’s analysis extend this tradition by inviting the reader to attune to overheard conversations, and form what Wilken, in an application of Dominic Pettman’s notion, calls sonic intimacy. Wilken suggests that in these works the act of overhearing invites an aural connection with strangers. Yet, such acts also evoke a disturbing undercurrent of surveillance and the Panopticon. AcknowledgementsThe editors would like to acknowledge the time, care, and insight of the reviewers who provided feedback on this issue. This often unrewarded labour deserves recognition and thanks.
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20

Waelder, Pau. "The Constant Murmur of Data." M/C Journal 13, no. 2 (April 15, 2010). http://dx.doi.org/10.5204/mcj.228.

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Our daily environment is surrounded by a paradoxically silent and invisible flow: the coming and going of data through our network cables, routers and wireless devices. This data is not just 1s and 0s, but bits of the conversations, images, sounds, thoughts and other forms of information that result from our interaction with the world around us. If we can speak of a global ambience, it is certainly derived from this constant flow of data. It is an endless murmur that speaks to our machines and gives us a sense of awareness of a certain form of surrounding that is independent from our actual, physical location. The constant “presence” of data around us is something that we have become largely aware of. Already in 1994, Phil Agre stated in an article in WIRED Magazine: “We're so accustomed to data that hardly anyone questions it” (1). Agre indicated that this data is in fact a representation of the world, the discrete bits of information that form the reality we are immersed in. He also proposed that it should be “brought to life” by exploring its relationships with other data and the world itself. A decade later, these relationships had become the core of the new paradigm of the World Wide Web and our interaction with cyberspace. As Mitchell Whitelaw puts it: “The web is increasingly a set of interfaces to datasets ... . On the contemporary web the data pour has become the rule, rather than the exception. The so-called ‘web 2.0’ paradigm further abstracts web content into feeds, real-time flows of XML data” ("Art against Information"). These feeds and flows have been used by artists and researchers in the creation of different forms of dynamic visualisations, in which data is mapped according to a set of parameters in order to summarise it in a single image or structure. Lev Manovich distinguishes in these visualisations those made by artists, to which he refers as “data art”. Unlike other forms of mapping, according to Manovich data art has a precise goal: “The more interesting and at the end maybe more important challenge is how to represent the personal subjective experience of a person living in a data society” (15). Therefore, data artists extract from the bits of information available in cyberspace a dynamic representation of our contemporary environment, the ambience of our digital culture, our shared, intimate and at the same time anonymous, subjectivity. In this article I intend to present some of the ways in which artists have dealt with the murmur of data creatively, exploring the immense amounts of user generated content in forms that interrogate our relationship with the virtual environment and the global community. I will discuss several artistic projects that have shaped the data flow on the Internet in order to take the user back to a state of contemplation, as a listener, an observer, and finally encountering the virtual in a physical form. Listening The concept of ambience particularly evokes an auditory experience related to a given location: in filmmaking, it refers to the sounds of the surrounding space and is the opposite of silence; as a musical genre, ambient music contributes to create a certain atmosphere. In relation to flows of data, it can be said that the applications that analyze Internet traffic and information are “listening” to it, as if someone stands in a public place, overhearing other people's conversations. The act of listening also implies a reception, not an emission, which is a substantial distinction given the fact that data art projects work with given data instead of generating it. As Mitchell Whitelaw states: “Data here is first of all indexical of reality. Yet it is also found, or to put it another way, given. ... Data's creation — in the sense of making a measurement, framing and abstracting something from the flux of the real — is left out” (3). One of the most interesting artistic projects to initially address this sort of “listening” is Carnivore (2001) by the Radical Software Group. Inspired by DCS1000, an e-mail surveillance software developed by the FBI, Carnivore (which was actually the original name of the FBI's program) listens to Internet traffic and serves this data to interfaces (clients) designed by artists, which interpret the provided information in several ways. The data packets can be transformed into an animated graphic, as in amalgamatmosphere (2001) by Joshua Davis, or drive a fleet of radio controlled cars, as in Police State (2003) by Jonah Brucker-Cohen. Yet most of these clients treat data as a more or less abstract value (expressed in numbers) that serves to trigger the reactions in each client. Carnivore clients provide an initial sense of the concept of ambience as reflected in the data circulating the Internet, yet other projects will address this subject more eloquently. Fig. 1: Ben Rubin, Mark Hansen, Listening Post (2001-03). Multimedia installation. Photo: David Allison.Listening Post (2001-04) by Mark Hansen and Ben Rubin is an installation consisting of 231 small electronic screens distributed in a semicircular grid [fig.1: Listening Post]. The screens display texts culled from thousands of Internet chat rooms, which are read by a voice synthesiser and arranged synchronically across the grid. The installation thus becomes a sort of large panel, somewhere between a videowall and an altarpiece, which invites the viewer to engage in a meditative contemplation, seduced by the visual arrangement of the flickering texts scrolling on each screen, appearing and disappearing, whilst sedated by the soft, monotonous voice of the machine and an atmospheric musical soundtrack. The viewer is immersed in a particular ambience generated by the fragmented narratives of the anonymous conversations extracted from the Internet. The setting of the piece, isolated in a dark room, invites contemplation and silence, as the viewer concentrates on seeing and listening. The artists clearly state that their goal in creating this installation was to recreate a sense of ambience that is usually absent in electronic communications: “A participant in a chat room has limited sensory access to the collective 'buzz' of that room or of others nearby – the murmur of human contact that we hear naturally in a park, a plaza or a coffee shop is absent from the online experience. The goal of Listening Post is to collect this buzz and render it at a human scale” (Hansen 114-15). The "buzz", as Hansen and Rubin describe it, is in fact nonexistent in the sense that it does not take place in any physical environment, but is rather the imagined output of the circulation of a myriad blocks of data through the Net. This flow of data is translated into audible and visible signals, thus creating a "murmur" that the viewer can relate to her experience in interacting with other humans. The ambience of a room full of people engaged in conversation is artificially recreated and expanded beyond the boundaries of a real space. By extracting chats from the Internet, the murmur becomes global, reflecting the topics that are being shared by users around the world, in an improvised, ever-changing embodiment of the Zeitgeist, the spirit of the time, or even a certain stream of consciousness on a planetary scale. Fig. 2: Gregory Chatonsky, L'Attente - The Waiting (2007). Net artwork. Photo: Gregory Chatonsky.The idea of contemplation and receptiveness is also present in another artwork that elaborates on the concept of the Zeitgeist. L'Attente [The Waiting] (2007) by Gregory Chatonsky is a net art piece that feeds from the data on the Internet to create an open, never-ending fiction in real time [Fig.2: The Waiting]. In this case, the viewer experiences the artwork on her personal computer, as a sort of film in which words, images and sounds are displayed in a continuous sequence, driven by a slow paced soundtrack that confers a sense of unity to the fragmented nature of the work. The data is extracted in real time from several popular sites (photos from Flickr, posts from Twitter, sound effects from Odeo), the connection between image and text being generated by the network itself: the program extracts text from the posts that users write in Twitter, then selects some words to perform a search on the Flickr database and retrieve photos with matching keywords. The viewer is induced to make sense of this concatenation of visual and audible content and thus creates a story by mentally linking all the elements into what Chatonsky defines as "a fiction without narration" (Chatonsky, Flußgeist). The murmur here becomes a story, but without the guiding voice of a narrator. As with Listening Post, the viewer is placed in the role of a witness or a voyeur, subject to an endless flow of information which is not made of the usual contents distributed by mainstream media, but the personal and intimate statements of her peers, along with the images they have collected and the portraits that identify them in the social networks. In contrast to the overdetermination of History suggested by the term Zeitgeist, Chatonsky proposes a different concept, the spirit of the flow or Flußgeist, which derives not from a single idea expressed by multiple voices but from a "voice" that is generated by listening to all the different voices on the Net (Chatonsky, Zeitgeist). Again, the ambience is conceived as the combination of a myriad of fragments, which requires attentive contemplation. The artist describes this form of interacting with the contents of the piece by making a reference to the character of the angel Damiel in Wim Wenders’s film Wings of Desire (Der Himmel über Berlin, 1987): “to listen as an angel distant and proximate the inner voice of people, to place the hand on their insensible shoulder, to hold without being able to hold back” (Chatonsky, Flußgeist). The act of listening as described in Wenders's character illustrates several key aspects of the above mentioned artworks: there is, on the one hand, a receptiveness, carried out by the applications that extract data from the Internet, which cannot be “hold back” by the user, unable to control the flow that is evolving in front of her. On the other hand, the information she receives is always fragmentary, made up of disconnected parts which are, in the words of the artist Lisa Jevbratt, “rubbings ... indexical traces of reality” (1). Observing The observation of our environment takes us to consider the concept of landscape. Landscape, in its turn, acquires a double nature when we compare our relationship with the physical environment and the digital realm. In this sense, Mitchell Whitelaw stresses that while data moves at superhuman speed, the real world seems slow and persistent (Landscape). The overlapping of dynamic, fast-paced, virtual information on a physical reality that seems static in comparison is one of the distinctive traits of the following projects, in which the ambience is influenced by realtime data in a visual form that is particularly subtle, or even invisible to the naked eye. Fig. 3: Carlo Zanni, The Fifth Day (2009). Net artwork. Screenshot retrieved on 4/4/2009. Photo: Carlo Zanni. The Fifth Day (2009) by Carlo Zanni is a net art piece in which the artist has created a narration by displaying a sequence of ten pictures showing a taxi ride in the city of Alexandria [Fig.3: The Fifth Day]. Although still, the images are dynamic in the sense that they are transformed according to data retrieved from the Internet describing the political and cultural status of Egypt, along with data extracted from the user's own identity on the Net, such as her IP or city of residence. Every time a user accesses the website where the artwork is hosted, this data is collected and its values are applied to the photos by cloning or modifying particular elements in them. For instance, a photograph of a street will show as many passersby as the proportion of seats held by women in national parliament, while the reflection in the taxi driver's mirror in another photo will be replaced by a picture taken from Al-Jazeera's website. Zanni addresses the viewer's perception of the Middle East by inserting small bits of additional information and also elements from the viewer's location and culture into the images of the Egyptian city. The sequence is rendered as the trailer of a political thriller, enhanced by a dramatic soundtrack and concluded with the artwork's credits. As with the abovementioned projects, the viewer must adopt a passive role, contemplating the images before her and eventually observing the minute modifications inserted by the data retrieved in real time. Yet, in this case, the ambience is not made manifest by a constant buzz to which one must listen, but quite more subtly it is suggested by the fact that not even a still image is always the same. As if observing a landscape, the overall impression is that nothing has changed while there are minor transformations that denote a constant evolution. Zanni has explored this idea in previous works such as eBayLandscape (2004), in which he creates a landscape image by combining data extracted from several websites, or My Temporary Visiting Position from the Sunset Terrace Bar (2007), in which a view of the city of Ahlen (Germany) is combined with a real time webcam image of the sky in Naples (Italy). Although they may seem self-enclosed, these online, data-driven compositions also reflect the global ambience, the Zeitgeist, in different forms. As Carlo Giordano puts it: "Aesthetically, the work aims to a nearly seamless integration of mixed fragments. The contents of these parts, reflecting political and economical issues ... thematize actuality and centrality, amplifying the author's interest in what everybody is talking about, what happens hic et nunc, what is in the fore of the media and social discourse" (16-17). A landscape made of data, such as Zanni's eBayLandscape, is the most eloquent image of how an invisible layer of information is superimposed over our physical environment. Fig. 4: Clara Boj and Diego Díaz, Red Libre, Red Visible (2004-06). Intervention in the urban space. Photo: Lalalab.Artists Clara Boj and Diego Díaz, moreover, have developed a visualisation of the actual flows of data that permeate the spaces we inhabit. In Red Libre, Red Visible [Free Network, Visible Network] (2004-06), Boj and Díaz used Augmented Reality (AR) technology to display the flows of data in a local wireless network by creating AR marker tags that were placed on the street. A Carnivore client developed by the artists enabled anyone with a webcam pointing towards the marker tag and connected to the Wi-Fi network to see in real time the data packets flowing from their computer towards the tag [Fig.4: Red Libre]. The marker tags therefore served both as a tool for the visualisation of network activity as well as a visual sign of the existence of an open network in a particular urban area. Later on, they added the possibility of inserting custom made messages, 3D shapes and images that would appear when a particular AR marker tag was seen through the lens of the webcam. With this project, Boj and Díaz give the user the ability to observe and interact with a layer of her environment that was previously invisible and in some senses, out of reach. The artists developed this idea further in Observatorio [Observatory] (2008), a sightseeing telescope that reveals the existence of Wi-Fi networks in an urban area. In both projects, an important yet unnoticed aspect of our surroundings is brought into focus. As with Carlo Zanni's projects, we are invited to observe what usually escapes our perception. The ambience in our urban environment has also been explored by Julian Oliver, Clara Boj, Diego Díaz and Damian Stewart in The Artvertiser (2009-10), a hand-held augmented reality (AR) device that allows to substitute advertising billboards with custom made images. As Naomi Klein states in her book No Logo, the public spaces in most cities have been dominated by corporate advertising, allowing little or no space for freedom of expression (Klein 399). Oliver's project faces this situation by enabling a form of virtual culture jamming which converts any billboard-crowded plaza into an unparalleled exhibition space. Using AR technology, the artists have developed a system that enables anyone with a camera phone, smartphone or the customised "artvertiser binoculars" to record and substitute any billboard advertisement with a modified image. The user can therefore interact with her environment, first by observing and being aware of the presence of these commercial spaces and later on by inserting her own creations or those of other artists. By establishing a connection to the Internet, the modified billboard can be posted on sites like Flickr or YouTube, generating a constant feedback between the real location and the Net. Gregory Chatonsky's concept of the Flußgeist, which I mentioned earlier, is also present in these works, visually displaying the data on top of a real environment. Again, the user is placed in a passive situation, as a receptor of the information that is displayed in front of her, but in this case the connection with reality is made more evident. Furthermore, the perception of the environment minimises the awareness of the fragmentary nature of the information generated by the flow of data. Embodying In her introduction to the data visualisation section of her book Digital Art, Christiane Paul stresses the fact that data is “intrinsically virtual” and therefore lacking a particular form of manifestation: “Information itself to a large extent seems to have lost its 'body', becoming an abstract 'quality' that can make a fluid transition between different states of materiality” (Paul 174). Although data has no “body”, we can consider, as Paul suggests, any object containing a particular set of information to be a dataspace in its own. In this sense, a tendency in working with the Internet dataflow is to create a connection between the data and a physical object, either as the end result of a process in which the data has been collected and then transferred to a physical form, or providing a means of physically reshaping the object through the variable input of data. The objectification of data thus establishes a link between the virtual and the real, but in the context of an artwork it also implies a particular meaning, as the following examples will show.Fig. 5: Gregory Chatonsky, Le Registre - The Register (2007). Book shelf and books. Photo: Pau Waelder. In Le Registre [The Register] (2007), Gregory Chatonsky developed a software application that gathers sentences related to feelings found on blogs. These sentences are recorded and put together in the form a 500-page book every hour. Every day, the books are gathered in sets of 24 and incorporated to an infinite library. Chatonsky has created a series of bookshelves to collect the books for one day, therefore turning an abstract process into an object and providing a physical embodiment of the murmur of data that I have described earlier [Fig.5: Le Registre]. As with L'Attente, in this work Chatonsky elaborates on the concept of Flußgeist, by “listening” to a specific set of data (in a similar way as in Hansen and Rubin's Listening Post) and bringing it into salience. The end product of this process is not just a meaningless object but actually what makes this work profoundly ironic: printing the books is a futile effort, but also constitutes a borgesque attempt at creating an endless library of something as ephemeral as feelings. In a similar way, but with different intentions, Jens Wunderling brings the online world to the physical world in Default to Public (2009). A series of objects are located in several public spaces in order to display information extracted from users of the Twitter network. Wunderling's installation projects the tweets on a window or prints them in adhesive labels, while informing the users that their messages have been taken for this purpose. The materialisation of information meant for a virtual environment implies a new approach to the concept of ambiance as described previously, and in this case also questions the intimacy of those participating in social networks. As the artist puts it: "In times of rapid change concerning communication behavior, media access and competence, the project Default to Public aims to raise awareness of the possible effects on our lives and our privacy" (Wunderling 155). Fig. 6: Moisés Mañas, Stock (2009). Networked installation. Photo: Moisés Mañas. Finally, in Stock (2009), Moisés Mañas embodies the flow of data from stock markets in an installation consisting of several trench coats hanging from automated coat hangers which oscillate when the stock values of a certain company rise. The resulting movement of the respective trench coat simulates a person laughing. In this work, Mañas translates the abstract flow of data into a clearly understandable gesture, providing at the same time a comment on the dynamics of stock markets [Fig.6: Stock]. Mañas´s project does not therefore simply create a physical output of a specific information (such as the stock value of a company at any given moment), but instead creates a dynamic sculpture which suggests a different perception of an otherwise abstract data. On the one hand, the trenchcoats have a ghostly presence and, as they move with unnatural spams, they remind us of the Freudian concept of the Uncanny (Das Umheimliche) so frequently associated with robots and artificial intelligence. On the other hand, the image of a person laughing, in the context of stock markets and the current economical crisis, becomes an ironic symbol of the morality of some stockbrokers. In these projects, the ambience is brought into attention by generating a physical output of a particular set of data that is extracted from certain channels and piped into a system that creates an embodiment of this immaterial flow. Yet, as the example of Mañas's project clearly shows, objects have particular meanings that are incorporated into the artwork's concept and remind us that the visualisation of information in data art is always discretionary, shaped in a particular form in order to convey the artist's intentions. Beyond the Buzz The artworks presented in this article revealt that, beyond the murmur of sentences culled from chats and blogs, the flow of data on the Internet can be used to express our difficult relationship with the vast amount of information that surrounds us. As Mitchell Whitelaw puts it: “Data art reflects a contemporary worldview informed by data excess; ungraspable quantity, wide distribution, mobility, heterogeneity, flux. Orienting ourselves in this domain is a constant challenge; the network exceeds any overview or synopsis” (Information). This excess is compared by Lev Manovich with the Romantic concept of the Sublime, that which goes beyond the limits of human measure and perception, and suggests an interpretation of data art as the Anti-Sublime (Manovich 11). Yet, in the projects that I have presented, rather than making sense of the constant flow of data there is a sort of dialogue, a framing of the information under a particular interpretation. Data is channeled through the artworks's interfaces but remains as a raw material, unprocessed to some extent, retrieved from its original context. These works explore the possibility of presenting us with constantly renewed content that will develop and, if the artwork is preserved, reflect the thoughts and visions of the next generations. A work constantly evolving in the present continuous, yet also depending on the uncertain future of social network companies and the ever-changing nature of the Internet. The flow of data will nevertheless remain unstoppable, our ambience defined by the countless interactions that take place every day between our divided self and the growing number of machines that share information with us. References Agre, Phil. “Living Data.” Wired 2.11 (Nov. 1994). 30 April 2010 ‹http://www.wired.com/wired/archive/2.11/agre.if.html›. Chatonsky, Gregory. “Flußgeist, une fiction sans narration.” Gregory Chatonsky, Notes et Fragments 13 Feb. 2007. 28 Feb. 2010 ‹http://incident.net/users/gregory/wordpress/13-flusgeist-une-fiction-sans-narration/›. ———. “Le Zeitgeist et l'esprit de 'nôtre' temps.” Gregory Chatonsky, Notes et Fragments 21 Jan. 2007. 28 Feb. 2010 ‹http://incident.net/users/gregory/wordpress/21-le-zeigeist-et-lesprit-de-notre-temps/›. Giordano, Carlo. Carlo Zanni. Vitalogy. A Study of a Contemporary Presence. London: Institute of Contemporary Arts, 2005. Hansen, Mark, and Ben Rubin. “Listening Post.” Cyberarts 2004. International Compendium – Prix Ars Electronica 2004. Ed. Hannes Leopoldseder and Christine Schöpf. Ostfildern: Hate Cantz, 2004. 112-17. ———. “Babble Online: Applying Statistics and Design to Sonify the Internet.” Proceedings of the 2001 International Conference on Auditory Display, Espoo, Finland. 30 April 2010 ‹http://www.acoustics.hut.fi/icad2001/proceedings/papers/hansen.pdf›. Jevbratt, Lisa. “Projects.” A::minima 15 (2003). 30 April 2010 ‹http://aminima.net/wp/?p=93&language=en›. Klein, Naomi. No Logo. [El poder de las marcas]. Barcelona: Paidós, 2007. Manovich, Lev. “Data Visualization as New Abstraction and Anti-Sublime.” Manovich.net Aug. 2002. 30 April 2010 ‹http://www.manovich.net/DOCS/data_art_2.doc›. Paul, Christiane. Digital Art. London: Thames & Hudson, 2003. Whitelaw, Mitchell. “Landscape, Slow Data and Self-Revelation.” Kerb 17 (May 2009). 30 April 2010 ‹http://teemingvoid.blogspot.com/2009/05/landscape-slow-data-and-self-revelation.html›. ———. “Art against Information: Case Studies in Data Practice.” Fibreculture 11 (Jan. 2008). 30 April 2010 ‹http://journal.fibreculture.org/issue11/issue11_whitelaw.html›. Wunderling, Jens. "Default to Public." Cyberarts 2009. International Compendium – Prix Ars Electronica 2004. Ed. Hannes Leopoldseder, Christine Schöpf and Gerfried Stocker. Ostfildern: Hate Cantz, 2009. 154-55.
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Fougeyrollas, Patrick. "Handicap." Anthropen, 2016. http://dx.doi.org/10.17184/eac.anthropen.013.

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Handicap : nom commun d’origine anglo-saxonne dont l’étymologie proviendrait de Hand in Cap, une pratique populaire pour fixer la valeur d'échange d’un bien. Dans le domaine des courses de chevaux, le handicap vise à ajouter du poids aux concurrents les plus puissants pour égaliser les chances de gagner la course pour tous les participants. Il apparait dans le dictionnaire de l’Académie française dans les années 1920 dans le sens de mettre en état d’infériorité. Son utilisation pour désigner les infirmes et invalides est tardive, après les années 1950 et se généralise au début des années 1970. Par un glissement de sens, le terme devient un substantif qualifiant l’infériorité intrinsèque des corps différentiés par leurs atteintes anatomiques, fonctionnelles, comportementales et leur inaptitude au travail. Les handicapés constituent une catégorisation sociale administrative aux frontières floues créée pour désigner la population-cible de traitements socio-politiques visant l’égalisation des chances non plus en intervenant sur les plus forts mais bien sur les plus faibles, par des mesures de réadaptation, de compensation, de normalisation visant l’intégration sociale des handicapés physiques et mentaux. Ceci rejoint les infirmes moteurs, les amputés, les sourds, les aveugles, les malades mentaux, les déficients mentaux, les invalides de guerre, les accidentés du travail, de la route, domestiques et par extension tous ceux que le destin a doté d’un corps différent de la normalité instituée socio-culturellement dans un contexte donné, ce que les francophones européens nomment les valides. Dans une perspective anthropologique, l’existence de corps différents est une composante de toute société humaine (Stiker 2005; Fougeyrollas 2010; Gardou 2010). Toutefois l’identification de ce qu’est une différence signifiante pour le groupe culturel est extrêmement variée et analogue aux modèles d’interprétation proposés par François Laplantine (1993) dans son anthropologie de la maladie. Ainsi le handicap peut être conçu comme altération, lésion ou comme relationnel, fonctionnel, en déséquilibre. Le plus souvent le corps différent est un corps mauvais, marqueur symbolique culturel du malheur lié à la transgression d’interdits visant à maintenir l’équilibre vital de la collectivité. La responsabilité de la transgression peut être endogène, héréditaire, intrinsèque aux actes de la personne, de ses parents, de ses ancêtres, ou exogène, due aux attaques de microbes, de virus, de puissances malveillantes, génies, sorts, divinités, destin. Plus rarement, le handicap peut être un marqueur symbolique de l’élection, comme porteur d’un pouvoir bénéfique singulier ou d’un truchement avec des entités ambiantes. Toutefois être handicapé, au-delà du corps porteur de différences signifiantes, n’implique pas que l’on soit malade. Avec la médicalisation des sociétés développées, une fragmentation extrême du handicap est liée au pouvoir biomédical d’attribuer des diagnostics attestant du handicap, comme garde-barrière de l’accès aux traitements médicaux, aux technologies, à la réadaptation, aux programmes sociaux, de compensation ou d’indemnisation, à l’éducation et au travail protégé ou spécial. Les avancées thérapeutiques et de santé publique diminuent la mortalité et entrainent une croissance continue de la morbidité depuis la Deuxième Guerre mondiale. Les populations vivant avec des conséquences chroniques de maladies, de traumatismes ou d’atteintes à l’intégrité du développement humain augmentent sans cesse. Ceci amène l’Organisation mondiale de la santé (OMS) à s’intéresser non plus aux diagnostics du langage international médical, la Classification internationale des maladies, mais au développement d’une nosologie de la chronicité : la Classification internationale des déficiences, des incapacités et des handicaps qui officialise une perspective tridimensionnelle du handicap (WHO 1980). Cette conceptualisation biomédicale positiviste situe le handicap comme une caractéristique intrinsèque, endogène à l’individu, soit une déficience anatomique ou physiologique entrainant des incapacités dans les activités humaines normales et en conséquence des désavantages sociaux par rapport aux individus ne présentant pas de déficiences. Le modèle biomédical ou individuel définit le handicap comme un manque, un dysfonctionnement appelant à intervenir sur la personne pour l’éduquer, la réparer, l’appareiller par des orthèses, des prothèses, la rétablir par des médicaments, lui enseigner des techniques, des savoirs pratiques pour compenser ses limitations et éventuellement lui donner accès à des subsides ou services visant à minimiser les désavantages sociaux, principalement la désaffiliation sociale et économique inhérente au statut de citoyen non performant ( Castel 1991; Foucault 1972). À la fin des années 1970 se produit une transformation radicale de la conception du handicap. Elle est étroitement associée à la prise de parole des personnes concernées elles-mêmes, dénonçant l’oppression et l’exclusion sociale dues aux institutions spéciales caritatives, privées ou publiques, aux administrateurs et professionnels qui gèrent leur vie. C’est l’émergence du modèle social du handicap. Dans sa tendance sociopolitique néomarxiste radicale, il fait rupture avec le modèle individuel en situant la production structurelle du handicap dans l’environnement socio-économique, idéologique et matériel (Oliver 1990). La société est désignée responsable des déficiences de son organisation conçue sur la performance, la norme et la productivité entrainant un traitement social discriminatoire des personnes ayant des déficiences et l’impossibilité d’exercer leurs droits humains. Handicaper signifie opprimer, minoriser, infantiliser, discriminer, dévaloriser, exclure sur la base de la différence corporelle, fonctionnelle ou comportementale au même titre que d’autres différences comme le genre, l’orientation sexuelle, l’appartenance raciale, ethnique ou religieuse. Selon le modèle social, ce sont les acteurs sociaux détenant le pouvoir dans l’environnement social, économique, culturel, technologique qui sont responsables des handicaps vécus par les corps différents. Les années 1990 et 2000 ont été marquées par un mouvement de rééquilibrage dans la construction du sens du handicap. Réintroduisant le corps sur la base de la valorisation de ses différences sur les plans expérientiels, identitaires et de la créativité, revendiquant des modes singuliers d’être humain parmi la diversité des êtres humains (Shakespeare et Watson 2002; French et Swain 2004), les modèles interactionnistes : personne, environnement, agir, invalident les relations de cause à effet unidirectionnelles propres aux modèles individuels et sociaux. Épousant la mouvance de la temporalité, la conception du handicap est une variation historiquement et spatialement située du développement humain comme phénomène de construction culturelle. Une construction bio-socio-culturelle ouverte des possibilités de participation sociale ou d’exercice effectif des droits humains sur la base de la Déclaration des droits de l’Homme, des Conventions internationales de l’Organisation des Nations-Unies (femmes, enfants, torture et maltraitance) et en l’occurrence de la Convention relative aux droits des personnes handicapées (CDPH) (ONU 2006; Quinn et Degener 2002; Saillant 2007). Par personnes handicapées, on entend des personnes qui présentent des incapacités physiques, mentales, intellectuelles ou sensorielles dont l’interaction avec diverses barrières peut faire obstacle à leur pleine et effective participation à la société sur la base de l’égalité avec les autres. (CDPH, Art 1, P.4). Fruit de plusieurs décennies de luttes et de transformations de la conception du handicap, cette définition représente une avancée historique remarquable autant au sein du dernier des mouvements sociaux des droits civiques, le mouvement international de défense des droits des personnes handicapées, que de la part des États qui l’ont ratifiée. Malgré le fait que l’on utilise encore le terme personne handicapée, le handicap ne peut plus être considéré comme une caractéristique de la personne ni comme un statut figé dans le temps ni comme un contexte oppressif. Il est le résultat d’une relation dont il est nécessaire de décrire les trois composantes anthropologiques de l’être incarné : soi, les autres et l’action ou l’habitus pour en comprendre le processus de construction singulier. Le handicap est situationnel et relatif , sujet à changement, puisqu’il s’inscrit dans une dynamique interactive temporelle entre les facteurs organiques, fonctionnels, identitaires d’une part et les facteurs contextuels sociaux, technologiques et physiques d’autre part, déterminant ce que les personnes ont la possibilité de réaliser dans les habitudes de vie de leurs choix ou culturellement attendues dans leurs collectivités. Les situations de handicap ne peuvent être prédites à l’avance sur la base d’une évaluation organique, fonctionnelle, comportementale, identitaire ou de la connaissance de paramètres environnementaux pris séparément sans réintroduire leurs relations complexes avec l’action d’un sujet définissant le sens ou mieux incarnant la conscience vécue de cette situation de vie. Suite au succès de l’expression personne en situation du handicap en francophonie, on remarque une tendance à voir cette nouvelle appellation remplacer celle de personne handicapée. Ceci est généralement interprété comme une pénétration de la compréhension du modèle interactionniste et socio constructiviste. Toutefois il est inquiétant de voir poindre des dénominations comme personnes en situation de handicap physique, mental, visuel, auditif, intellectuel, moteur. Cette dérive démontre un profond enracinement ontologique du modèle individuel. Il est également le signe d’une tendance à recréer un statut de personne en situation de handicap pour remplacer celui de personne handicapée. Ceci nécessite une explication de la notion de situation de handicap en lien avec le concept de participation sociale. Une personne peut vivre à la fois des situations de handicap et des situations de participation sociale selon les activités qu’elle désire réaliser, ses habitudes de vie. Par exemple une personne ayant des limitations intellectuelles peut vivre une situation de handicap en classe régulière et avoir besoin du soutien d’un éducateur spécialisé mais elle ne sera pas en situation de handicap pour prendre l’autobus scolaire pour se rendre à ses cours. L’expression personne vivant des situations de handicap semble moins propice à la dérive essentialiste que personne en situation de handicap. Le phénomène du handicap est un domaine encore largement négligé mais en visibilité croissante en anthropologie. Au-delà des transformations de sens donné au terme de handicap comme catégorie sociale, utile à la définition de cibles d’intervention, de traitements sociaux, de problématiques sociales pour l’élaboration de politiques et de programmes, les définitions et les modèles présentés permettent de décrire le phénomène, de mieux le comprendre mais plus rarement de formuler des explications éclairantes sur le statut du handicap d’un point de vue anthropologique. Henri-Jacques Stiker identifie, en synthèse, cinq théories du handicap co-existantes dans le champ contemporain des sciences sociales (2005). La théorie du stigmate (Goffman 1975). Le fait du marquage sur le corps pour indiquer une défaveur, une disgrâce, un discrédit profond, constitue une manière de voir comment une infirmité donne lieu à l’attribution d’une identité sociale virtuelle, en décalage complet avec l’identité sociale réelle. Le handicap ne peut être pensé en dehors de la sphère psychique, car il renvoie toujours à l’image de soi, chez celui qui en souffre comme celui qui le regarde. Le regard d’autrui construit le regard que l’on porte sur soi mais en résulte également (Stiker 2005 :200). La théorie culturaliste qui met en exergue la spécificité des personnes handicapées, tout en récusant radicalement la notion même de handicap, est enracinée dans le multiculturalisme américain. Les personnes handicapées se constituent en groupes culturels avec leurs traits singuliers, à partir de conditions de vie, d’une histoire (Stiker 2005). Par exemple au sein des Disability Studies ou Études sur le handicap, il est fréquent de penser que seuls les corps différents concernés peuvent véritablement les pratiquer et en comprendre les fondements identitaires et expérientiels. L’exemple le plus probant est celui de la culture sourde qui se définit comme minorité ethno-linguistique autour de la langue des signes et de la figure identitaire du Sourd. On fera référence ici au Deaf Studies (Gaucher 2009). La théorie de l’oppression (Oliver 1990). Elle affirme que le handicap est produit par les barrières sociales en termes de déterminants sociologiques et politiques inhérents au système capitaliste ou productiviste. Les personnes sont handicapées non par leurs déficiences mais par l’oppression de l’idéologie biomédicale, essentialiste, individualiste construite pour empêcher l’intégration et l’égalité. Ce courant des Disability Studies s’inscrit dans une mouvance de luttes émancipatoires des personnes opprimées elles-mêmes (Stiker 2005 : 210; Boucher 2003) La théorie de la liminalité (Murphy 1990). Par cette différence dont ils sont les porteurs, les corps s’écartent de la normalité attendue par la collectivité et sont placés dans une situation liminale, un entre-deux qu’aucun rite de passage ne semble en mesure d’effacer, de métamorphoser pour accéder au monde des corps normaux. Cette théorie attribue un statut anthropologique spécifique au corps handicapé sans faire référence obligatoire à l’oppression, à l’exclusion, à la faute, ou au pouvoir. Marqués de façon indélébile, ils demeurent sur le seuil de la validité, de l’égalité, des droits, de l’humanité. La théorie de l’infirmité comme double, la liminalité récurrente de Stiker (2005). L’infirmité ne déclenche pas seulement la liminalité mais en référant à la psychanalyse, elle est un véritable double. La déficience est là, nous rappelant ce que nous n’aimons pas et ne voulons pas être, mais elle est notre ombre. Nous avons besoin de l’infirmité, comme de ceux qui la portent pour nous consoler d’être vulnérable et mortel tout autant que nous ne devons pas être confondus avec elle et eux pour continuer à nous estimer. Ils sont, devant nous, notre normalité, mais aussi notre espoir d’immortalité (Stiker 2005 : 223)
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