Дисертації з теми "Sonic Arts and Engineering"
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Florkowski, Ronald W. "Evaluation of Unknown Foundations." Scholar Commons, 2007. http://scholarcommons.usf.edu/etd/3812.
Повний текст джерелаParkes, Bethan Rachel. "Sonic arts portfolio and commentary." Thesis, University of Glasgow, 2015. http://theses.gla.ac.uk/7798/.
Повний текст джерелаTice, Brian (Brian Joseph). "Sonic Artifacts." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/112554.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 72-74).
A Sonic Artifact is a physical object that represents and contains a musical album and allows for real time interaction with the listener. We restore the association of music with the physical artifact of its delivery, a design of the music merchandise of the future, now with the ability to interact with the music in real time. Rather than the audio experience being delivered as a file via a centralized music streaming platform or other method, the music will reside in an active environment associated with the artist. The musical experience has the potential to be unique upon each listen and the total composition and is dependent on the actions of the listener. If the listener chooses, they get to be a part of the composition.
by Brian Tice.
S.M.
Boland, Carl. "A sonic arts approach to sound design practice." Thesis, University of South Wales, 2012. https://pure.southwales.ac.uk/en/studentthesis/a-sonic-arts-approach-to-sound-design-practice(27b39541-a56e-4b59-9b75-290d625c0064).html.
Повний текст джерелаBrumpton, Anthony. "Aural scenography: Towards an environmentally aware sonic arts praxis." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/127867/1/Anthony_Brumpton_Thesis.pdf.
Повний текст джерелаLough, Alex Joseph. "Sonic Activation: a Multimedia Performance-Installation." FIU Digital Commons, 2016. http://digitalcommons.fiu.edu/etd/2632.
Повний текст джерелаKomeyli-Birjandi, Farhad. "Sonic investigation of masonry structures." Thesis, University of Edinburgh, 1986. http://hdl.handle.net/1842/11005.
Повний текст джерелаBergmeier, Gene Georg 1972. "Sonic booms from unsteady sources." Thesis, The University of Arizona, 1997. http://hdl.handle.net/10150/291664.
Повний текст джерелаPatrício, Eduardo Luis Brito. "Spatial referentiality and openness : a portfolio of environmental sound compositions." Thesis, Queen's University Belfast, 2016. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.709694.
Повний текст джерелаStedman, Kyle D. "Musical Rhetoric and Sonic Composing Processes." Scholar Commons, 2012. http://scholarcommons.usf.edu/etd/4229.
Повний текст джерелаWalker, Ezekiel Lee. "Electromagnetically Modulated Sonic Structures." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc799496/.
Повний текст джерелаHartman, Nathaniel. "Examining Sonic Relationships in a Visual Context." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339115456.
Повний текст джерелаNiemand, Mathias. "Using sonic interaction in drivervehicleinterfaces to reducevisual distraction." Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-36282.
Повний текст джерелаDetta examensarbete gjordes på AB Volvo Advanced Technology and Research på avdelningen Driver Environment & Human Factors som en del av FFI (Fordonstrategisk Forskning och Innovation) projektet SICS (Safe Interaction Connectivity and State). Examensarbetet beskriver en studie som undersökte ifall addering av ljud till ett menygränssnitt bestående av visuella displayer hjälper förare att minska distraktionen från vägen. Två olika ljudkoncept har tagits fram och jämförs med varandra och med baskonceptet utan ljud. De två ljudkoncepten var spearcons (tidskomprimerat tal) och earcons (musikaliska ljud bestående av toner). En simulatorstudie med 14 personer mellan 36 och 59 år genomfördes. Studien gick till så att 6 olika uppgifter som involverade interaktion med gränsnitten skulle genomföras medan man körde en lastbilssimulator. Resultaten visade att när man assisterades av spearcons reducerades distraktionen medan earcons inte gav någon förbättring.
Scott, Emily. "Avant-garde across a Century: Erik Satie and Sonic Youth." Honors in the Major Thesis, University of Central Florida, 2006. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/996.
Повний текст джерелаBachelors
Arts and Humanities
Music
Baker, John. "Natural Audiotopias: The Construction Of Sonic Space In Dub Reggae." Scholar Commons, 2009. https://scholarcommons.usf.edu/etd/1842.
Повний текст джерелаPapadomanolaki, Maria Eftychia. "Sonic perceptual ecologies : strategies for sound-based exploration, perception and composition in spaces of transient encounters." Thesis, University of the Arts London, 2015. http://ualresearchonline.arts.ac.uk/12056/.
Повний текст джерелаMadamadakala, Ganapathi Reddy. "Heat transfer and flow characteristics of sonic nozzle." Thesis, Kansas State University, 2013. http://hdl.handle.net/2097/15911.
Повний текст джерелаDepartment of Mechanical and Nuclear Engineering
Steven Eckels
The current research presents the experimental investigation of heat transfer and flow characteristics of sonic multiphase flow in a converging-diverging nozzle. R134a and R123 are used in this study. Four different nozzle assemblies with two different throat sizes (2.43mm and 1.5 mm with 1° growth angle with the centerline of the nozzle in the diverging section) and two different heater lengths (200 mm and 125 mm) were tested. Each test section was an assembly of aluminum nozzle sections. The experimental facility design allowed controlling three variables: throat velocity, inlet temperature, back pressure saturation temperature. The analysis used to find the average heat transfer of the fluid to each nozzle section. This was achieved by measuring the nozzle wall temperature and fluid pressure in a steady state condition. Two methods for finding the average heat flux in sonic nozzle were included in the data analysis: infinite contact resistance and zero contact resistance between nozzle sections. The input variables ranges were 25 °C and 30 °C for inlet temperature and back pressure saturation temperatures, 1100-60,000 kg/m[superscript]2s for mass flux, and 1.4-700 kW/m[superscript]2 heat flux. The effect of the mass flux and heat flux on the average two-phase heat transfer coefficients was investigated. The flow quality, Mach number(M), and Nusselt number ratio ([phi]) were also calculated for each section of the nozzle. As the fluid flowed through the nozzle, the pressure of the liquid dropped below the inlet saturation pressure of the liquid due to sonic expansion in the nozzle. This temperature drop was significantly lower in the case of R134a than R123. The results showed that the two-phase heat transfer coefficients were above of 30000 W/m^2 K in the first 75 mm of the nozzle, and they decreased along the nozzle. The Mach number profile appeared similar to the temperature profile, and the fluid was in the sonic region as long as temperature of the fluid dropped in the nozzle. Nusselt number ratios were compared with the Mach numbers and showed that the Nusselt number ratio were increased in the sonic region. The results showed that the length of the sonic region was larger for R123 than for R134a, and the Mach numbers were higher for R123. The Nusselt ratios of R123 were low compared to the R134a cases, and the trend in the Nusselt ratios was notably different as well.
Cofino, Jonathan M., and Armando Barreto. "Using Sonic Enhancement to Augment Non-Visual Tabular Navigation." FIU Digital Commons, 2014. http://digitalcommons.fiu.edu/etd/1570.
Повний текст джерелаNadeem, Faraaz. "Multi-modal reinforcement learning with videogame audio to learn sonic features." Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/129110.
Повний текст джерелаCataloged from student-submitted PDF of thesis.
Includes bibliographical references (pages 123-129).
Most videogame reinforcement learning (RL) research only deals with the video component of games, even though humans typically play games while experiencing both audio and video. Additionally, most machine learning audio research deals with music or speech data, rather than environmental sound. We aim to bridge both of these gaps by learning from in-game audio in addition to video, and providing an accessible introduction to videogame audio related topics, in the hopes of further motivating such multi-modal videogame research. We present three main contributions. First, we provide an overview of sound design in video games, supplemented with introductions to diegesis theory and Western classical music theory. Second, we provide methods for extracting, processing, visualizing, and hearing gameplay audio alongside video, building off of Open AI's Gym Retro framework. Third, we train RL agents to play on different levels of Sonic The Hedgehog for the SEGA Genesis, to understand 1) what kinds of audio features are useful when playing videogames, 2) how learned audio features transfer to unseen levels, and 3) if/how audio+video agents outperform video-only agents. We show that in general, agents provided with both audio and video outperform agents with access to only video. Specifically, an agent with the current frame of video and past 1 second of audio outperforms an agent with access to the current and previous frames of video, no audio, and 55% larger model size, by 6.6% on a joint training task, and 20.4% on a zero-shot transfer task. We conclude that game audio informs useful decision making, and that audio features are more easily transferable to unseen test levels than video features.
by Faraaz Nadeem.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Knudsen, Tore. "DESIGNING FOR THE IMAGINATION OF SONIC NATURAL INTERFACES." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22756.
Повний текст джерелаBarber, Matthew James. "Experimental investigation of normal, sonic injection through a wedge-shaped nozzle into supersonic flow." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-08222009-040226/.
Повний текст джерелаAsher, William. "Fluid dynamics of cavitating sonic two-phase flow in a converging-diverging nozzle." Thesis, Kansas State University, 2014. http://hdl.handle.net/2097/17621.
Повний текст джерелаDepartment of Mechanical and Nuclear Engineering
Steven Eckels
Both cavitating and flashing flows are important phenomena in fluid flow. Cavitating flow, a common consideration in valves, orifices, and metering devices, is also a concern in loss of coolant accidents for liquid water in power plants when saturation pressures are below atmospheric pressure. Flashing flow is a common consideration for devices such as relief and expansion valves and fluid injectors as well as for loss of coolant accidents in which the coolant’s saturation pressure is above atmospheric. Of the two phenomena, flashing flow has received greater interest due to its applicability to safety concerns, though cavitating flow is perhaps of greater interest in terms of energy efficiency. It is possible for cavitating and flashing flow to actually become sonic. That is, the local velocity of a fluid can exceed the local speed of sound due to the unique properties of two-phase mixtures. When a flow becomes sonic, it is possible for the flow to accelerate and impose additional energy losses that would not otherwise occur. Models of this aspect of two-phase flow are not well developed, typically only being presented for the case of constant area ducts. In this paper two models for cavitating sonic flow are developed and described by applying the integral forms of the mass, momentum, and energy equations to a control volume of variable cross-sectional area. These models, based on the homogeneous equilibrium model (HEM) and separated flow model, are then applied to experimental data taken by the author with R-134a as the fluid of interest. Experimental data were taken with four instrumented converging-diverging nozzles of various geometries using a custom testing rig that allowed for precise control and measurement of flow parameters such as mass flow, temperature, and pressure. The resultant data from the models are then examined, focusing on the resultant velocities, Mach numbers, quality, and shear stresses.
Moore, Austin. "An investigation into non-linear sonic signatures with a focus on dynamic range compression and the 1176 FET Compressor." Thesis, University of Huddersfield, 2017. http://eprints.hud.ac.uk/id/eprint/34118/.
Повний текст джерелаHarnetty, Brian P. "Performing Sonic Archives: Listening to Berea, Sun Ra, and the Little Cities of Black Diamonds." Ohio University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1417170787.
Повний текст джерелаSaidel, Deborah J. "Women in Music: Letting a Long Story Be Long Contemplating Women’s Sonic, Musical, and Spiritual Experiences in Prehistory." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5635.
Повний текст джерелаSPOTTSWOOD, STEPHEN MICHAEL. "IDENTIFICATION OF NONLINEAR PARAMETERS FROM EXPERIMENTAL DATA FOR REDUCED ORDER MODELS." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1163016945.
Повний текст джерелаForcucci, Luca. "Mapping dynamic relations in sound and space perception." Thesis, De Montfort University, 2015. http://hdl.handle.net/2086/11450.
Повний текст джерелаPrice, Brandi. "Aural Landscapes." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2451.
Повний текст джерелаHeys, Toby. "Sonic, infrasonic, and ultrasonic frequencies : the utilisation of waveforms as weapons, apparatus for psychological manipulation, and as instruments of physiological influence by industrial, entertainment, and military organisations." Thesis, Liverpool John Moores University, 2011. http://researchonline.ljmu.ac.uk/6092/.
Повний текст джерелаGiblette, Ted N. "Rapid Prediction of Low-Boom and Aerodynamic Performance of Supersonic Transport Aircraft Using Panel Methods." DigitalCommons@USU, 2019. https://digitalcommons.usu.edu/etd/7603.
Повний текст джерелаFurtney, Matthew D. "Modular engineering of neuromuscular gait simulators." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106056.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 72-73).
In this thesis we present a novel approach to the computer simulation of forward dynamic gait models and the optimization of parameters that must be tuned for such models. This methodology is not limited to gait simulation, and could be useful for any situation in which a complex Simulink model requires variables to be tuned via machine learning to optimize all heuristic that can only be evaluated via simulation. Through the lens of Biomechatronic engineering research, we combine the fundamentals of software engineering with a refinement of the best practices of Matlab and Simulink programming and a working knowledge of inherent Matlab and Simulink constraints to construct a framework for rapid model development. Key features of this methodology include: the use of Simulink as an environment for rapidly prototyped models, the use of and construction of custom Simulink libraries, and use of the Matlab Optimization Toolbox. This methodology uses parallel evaluation of rapid acceleration Simulink executables to minimize optimization time, and allow research teams to take advantage of parallel processing and cloud computing. This methodology was applied to a bouncing gait model developed by Hartmut Geyer for evaluation. We demonstrate its effectiveness by simulating this model using a custom library of model components, such as ground contact model, Stateflow control, heuristic computation, and body segments.
by Matthew D. Furtney.
S.M.
Mehrnoosh, Behzad. "Comparing Analog and Digital Non-Linear Sonic Signatures : an Investigation on Creative Application and Subjective Perception using the Universal Audio 1176 FET Compressor." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84598.
Повний текст джерелаKarydis, Thrasyvoulos. "Learning hierarchical motif embeddings for protein engineering." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/109659.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 75-79).
This thesis lays the foundation for an integrated machine learning framework for the evolutionary analysis, search and design of proteins, based on a hierarchical decomposition of proteins into a set of functional motif embeddings. We introduce, CoMET - Convolutional Motif Embeddings Tool, a machine learning framework that allows the automated extraction of nonlinear motif representations from large sets of protein sequences. At the core of CoMET, lies a Deep Convolutional Neural Network, trained to learn a basis set of motif embeddings by minimizing any desired objective function. CoMET is successfully trained to extract all known motifs across Transcription Factors and CRISPR Associated proteins, without requiring any prior knowledge about the nature of the motifs or their distribution. We demonstrate that motif embeddings can model efficiently inter- and intra- family relationships. Furthermore, we provide novel protein meta-family clusters, formed by taking into account a hierarchical conserved motif phylogeny for each protein instead of a single ultra-conserved region. Lastly, we investigate the generative ability of CoMET and develop computational methods that allow the directed evolution of proteins towards altered or novel functions. We trained a highly accurate predictive model on the DNA recognition code of the Type II restriction enzymes. Based on the promising prediction results, we used the trained models to generate de novo restriction enzymes and paved the way towards the computational design of a restriction enzyme that will cut a given arbitrary DNA sequence with high precision.
by Thrasyvoulos Karydis.
S.M.
Bryant, Joy L. "The Requirements of Patentability as Applied to the Chemical Arts." W&M ScholarWorks, 1994. https://scholarworks.wm.edu/etd/1539625871.
Повний текст джерелаOlguín, Olguín Daniel. "Sensor-based organizational design and engineering." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/67756.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (p. 117-127).
We propose a sensor-based organizational design and engineering approach that combines behavioral sensor data with other sources of information such as e-mail, surveys, and performance data in order to design interventions aimed at improving organizational outcomes. The proposed system combines sensor measurements, pattern recognition algorithms, simulation and optimization techniques, social network analysis, and feedback mechanisms that aim at continuously monitoring and improving individual and group performance. We describe the system's general specifications and discuss several studies that we conducted in different organizations using the sociometric badge experimental sensing platform. We have deployed such system under naturalistic settings in more than ten organizations up to this date. We show that it is possible to automatically capture group dynamics, and analyze the relationship between organizational behaviors and both subjective and objective outcomes (such as job satisfaction, quality of group interaction, stress, productivity, and group performance). We propose the use of static and dynamic simulation models of group behavior captured by sensors, in order to optimize group configurations that maximize individual and group outcomes, both in terms of job quality characteristics and organizational performance.
by Daniel Olguín Olguín.
Ph.D.
Alekseeva, Iuliia. "Alternative healing in Berlin : nature, arts and science for human recharge." Thesis, KTH, Arkitektur, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254531.
Повний текст джерелаEvaldsson, Pernilla, and Birgit Martens. "Ultraljudssvetsning : ett komplement eller ersättning till symaskinen?" Thesis, Högskolan i Borås, Institutionen Ingenjörshögskolan, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18663.
Повний текст джерелаUppsatsnivå: C
Hedlund, Nadja. "Non-Destructive Testing Of Concrete Bridges." Thesis, Luleå tekniska universitet, Byggkonstruktion och brand, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-81923.
Повний текст джерелаPalmieri, Giulia. "Diagonal compression tests on masonry panels reinforced with composite materials FRCM." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2017.
Знайти повний текст джерелаEaton, Scott Michael 1973. "The design and engineering of variable character morphology." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/61121.
Повний текст джерела"August 2001."
Includes bibliographical references (p. 79-82).
This thesis explores the technical challenges and the creative possibilities afforded by a computational system that allows behavioral control over the appearance of a character's morphology. Working within the framework of the Synthetic Character's behavior architecture, a system has been implemented that allows a character's internal state to drive changes in its morphology. The system allows for real-time, multi-target blending between body geometries, skeletons, and animations. The results reflect qualitative changes in the character's appearance and state. Through the thesis character sketches are used to demonstrate the potential of this integrated approach to behavior and character morphology.
Scott Michael Eaton.
S.M.
Sullivan, Jeffrey. "An analysis of students' perceptions of engineering concepts in a technology education course at North High School, Eau Claire, Wisconsin." Menomonie, WI : University of Wisconsin--Stout, 2007. http://www.uwstout.edu/lib/thesis/2007/2007sullivanj.pdf.
Повний текст джерелаMartin, Fred G. (Fred Garth). "Circuits to control--learning engineering by designing LEGO robots." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/29079.
Повний текст джерелаKavuru, Padmini. "Crystal engineering of flavonoids." [Tampa, Fla] : University of South Florida, 2008. http://purl.fcla.edu/usf/dc/et/SFE0002463.
Повний текст джерелаSaleh, Nasser. "Collaborative information behavior in learning tasks: a study of engineering students." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=114447.
Повний текст джерелаLe comportement informationnel collaboratif est un sujet émergent en sciences de l'information qui est relié aux moments où deux acteurs ou plus cherchent, repèrent, sélectionnent et utilisent l'information pour accomplir une tâche. Cette thèse propose une étude sur le comportement informationnel collaboratif des étudiants de premier cycle en génie dans le contexte de projets de groupe en conception technique offert dans une université canadienne.La thèse décrit une recherche longitudinale utilisant deux études différentes, mais connexes, menées dans des années successives. Les méthodes principales de recherche consistaient en un sondage en ligne, entretiens semi-structurés avec huit étudiants chaque deux mois, et la collection des éléments livrables des six différents groupes. Les livrables des projets comprenaient des rapports hebdomadaires qui décrivaient les activités des groupes et aussi les rapports intermédiaires et finaux des projets.Les résultats présentés dans cette thèse montrent que les tâches d'apprentissages associées à des projets de conception technique ont été intensives de l'usage d'information, la recherche et l'utilisation de l'information étaient des activités nécessaires que continuaient pendant la durée de ces projets. Il a été constaté une forte corrélation entre les stades et phases de tâches d'apprentissage, la complexité des tâches, et le comportement informationnel collaboratif. Les comportements informationnels se sont produits variablement à différentes étapes du projet, et leur nature étaient dépendantes sur les tâches. La perception qu'ont les étudiants de la complexité des tâches déclenchées le recherche et l'utilisation d'information en collaboration d'une variété de sources d'information, avec des préférences pour l'information obtenu des spécialistes dans le domaine du projet. On a également constaté, dans des nombreuses situations, lorsque la complexité perçue de la tâche par des étudiants a augmenté, leur comportement informationnel avait tendance à être plus collaboratif.L'étude souligne la nécessité de groupes de construire et partager une connaissance de la situation de collaboration dans le but du projet, de maintenir et de réglementer leurs activités dans la recherche et l'utilisation d'information; cette prise de conscience partagée a été activée par les interactions des étudiants dans leurs réunions de groupe ou leur utilisation d'outils logiciels de collaboration pour partager d'information. Les apprenants ont cherché et créé signification de l'information grâce à la synthèse d'information collaboratif sur de longs intervalles par ordre de priorité, à en juger la pertinence et l'établissement de liens d'information.La recherche a enquêté le comportement informationnel collaboratif dans les tâches d'apprentissage par le biais d'une analyse détaillée des conclusions qui ont abouti à un cadre conceptuel holistique illustrant l'interaction dynamique des composantes du comportement informationnel collaboratif basé sur la nature de la tâche d'apprentissage. Le comportement informationnel collaboratif a été analysé de manière détaillée dans ses trois dimensions distinctes mais interdépendantes: (1) la connaissance d'apprenant, (2) les activités et des interactions des apprenants, et (3) les objets d'information ; la représentation de l'interdépendance de ces trois dimensions a confirmé la complexité de la comportement informationnel collaboratif comme un comportement humain qui ne peut pas être étudiée en se concentrant sur une seule dimension et d'éliminer les autres.La recherche présentée dans cette thèse propose une recherche originale qui augmente notre compréhension conceptuelle du comportement d'information collaboratif des étudiants dans les tâches d'apprentissage et fournit également des indications sur la façon dont les comportements d'information collaboratifs sont influencés par les caractéristiques de la tâche d'apprentissage.
Tawaifi, Anjel. "Ljud som konstnärlig metod : En analys av sonisk estetik och politik i Lawrence Abu Hamdans ljudverk Saydnaya (the missing 19db)." Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-445288.
Повний текст джерелаKanarinka. "Engineering serendipity : Terra Incognita and other strange encounters with global news." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95597.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references.
There is a significant body of research that shows that people tend to congregate with others like them and favor information that confirms their existing views. With declining global news coverage and the rise of personalized news feeds and social media, there is concern that our forms of information consumption do not support encountering sufficient information about other cultures and places to make us effective citizens of the world. This thesis reviews these arguments and proposes a design intervention called "Terra Incognita: 1000 Cities of the World" to help address the geographic dimension of information diversity. Terra Incognita brings together aspects of serendipitous information discovery, personal informatics and "nudge" applications to provide users with multiple daily opportunities to explore faraway cities by reading global news recommendations. This study shows that while Terra Incognita did not shift user behavior in aggregate towards reading about more diverse places, it did make them curious about new places, prompted them to reflect and broadened their horizons. The final chapter offers guidance for designers who might aspire to create applications at the intersection of personal behavior change and news media.
by Catherine D'Ignazio.
S.M.
Mukherjee, Sreya. "Crystal Engineering of Pharmaceutical Cocrystals." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3258.
Повний текст джерелаAboarayes, Dalia A. "Crystal Engineering of Nutraceutical Cocrystals." Scholar Commons, 2009. https://scholarcommons.usf.edu/etd/1820.
Повний текст джерелаJones, Robert. "Prediction of residual stress and distortion from residual stress in heat treated and machined aluminum parts." Thesis, San Jose State University, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1560843.
Повний текст джерелаParts machined from relatively large thickness cross sections can experience significant deformations from high residual stresses that develop in the part during the heat treatment used to form the aluminum alloy. Uphill quenching is a process that can create a part with low residual stress and stable dimensions when the process is controlled properly. The uphill quenching process involves a solution heat treat, quench, cool to liquid nitrogen, steam blast, and then age to final temper.
In this thesis two parts were modeled using ANSYS. The first part underwent the uphill quench process in the rough machined state. The second part was modeled in the stock material shape and only underwent a solution heat treat, quench, and age to final temper. After the residual stress in the second part was predicted the excess material was removed by killing the associated elements and the deformation of the final machined part was predicted. For both parts analyzed measurements were made and compared against predictions with fairly good results.
Ryan, Timothy. "Sound system engineering and optimization: The effects of multiple arrivals on the intelligibility of reinforced speech." Thesis, McGill University, 2011. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=103588.
Повний текст джерелаLes effets d'arrivées multiples sur l'intelligibilité de la parole produite sur systèmes de sonorisation sont examinés. Le but est de déterminer si des corrélations existent entre la manipulation des paramètres d'optimisation de systèmes de son et l'attribut subjectif de l'intelligibilité de la parole. Étant donné le nombre et la large gamme de variables impliquées, ce projet de recherche exploratoire cherche à mieux délimiter le champ d'études ultérieures. Les variables investiguées sont le temps de délai entre signaux en provenance de plusieurs éléments d'un système d'enceintes, le type d'agencement d'enceintes, la géométrie du système, ainsi que les interactions à deux voies entre le rapport parole-bruit et la géométrie du système avec le temps de délai. Les scores d'intelligibilité ont été obtenus à travers l'évaluation subjective d'enregistrements binauraux reproduits sur casque d'écoute, en utilisant le test de rime modifiée (Modified Rhyme Test [MRT]). Ces résultats score-mot sont comparés avec des mesures objectives de l'index de transmission de la parole (Speech Transmission Index, [STI]). Les résultats indiquent que les deux variables, temps de délai et géométrie, ont des effets significatifs sur l'intelligibilité. Par ailleurs, il a été constaté que les trois interactions à deux voies ont des effets significatifs. Des résultats révèlent par surcroît que la méthode de prise de mesure du STI surestime la décroissance de l'intelligibilité en raison des temps de délais courts entre arrivées multiples.