Дисертації з теми "Sketch-Based Interface and Modelling"
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Finlay, Janet Elizabeth. "Modelling users by classification : an example-based approach." Thesis, University of York, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.276497.
Повний текст джерелаClark, Graham Adrian. "An intelligent modelling interface for process simulators in process industries." Thesis, Loughborough University, 2001. https://dspace.lboro.ac.uk/2134/7562.
Повний текст джерелаAkinlofa, Olurotimi Richard. "An investigation into the cognitive effects of instructional interface visualisations." Thesis, Robert Gordon University, 2013. http://hdl.handle.net/10059/925.
Повний текст джерелаEriksen, Daniel. "Molecular-based approaches to modelling carbonate-reservoir fluids : electrolyte phase equilibria, and the description of the fluid-fluid interface." Thesis, Imperial College London, 2017. http://hdl.handle.net/10044/1/49242.
Повний текст джерелаLoizou, Andreas. "Modelling and simulation of themo-mechanical phenomena at the friction interface of a disc brake.An empirically-based finite element model for the fundamental investigation of factors that influence the interface thermal resistance at the friction interface of a high energy sliding pair in a disc brake." Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/5489.
Повний текст джерелаInstitution of Mechanical Engineers (IMechE)
Loizou, Andreas. "Modelling and simulation of themo-mechanical phenomena at the friction interface of a disc brake : an empirically-based finite element model for the fundamental investigation of factors that influence the interface thermal resistance at the friction interface of a high energy sliding pair in a disc brake." Thesis, University of Bradford, 2012. http://hdl.handle.net/10454/5489.
Повний текст джерелаChong, Natalie. "Beyond Evidence-Based Decision Support : Exploring the Multi-Dimensional Functionality of Environmental Modelling Tools. Comparative Analysis of Tool." Thesis, Paris Est, 2019. http://www.theses.fr/2019PESC1005.
Повний текст джерелаAs the sun sets on the age of unlimited growth and consumption, the call for progressively robust, adaptive and integrated solutions to address ‘wicked’ environmental problems has ushered in a new paradigm that has fundamentally changed the practices of both science and management. Emphasis on collaborative, integrative and participative approaches has given rise to burgeoning science-practice-policy arrangements while necessitating new tools to support the implementation of increasingly demanding regulation. In the context of water resources, models have emerged as fundamental tools favoured by scientists and practitioners alike, owing to their ability to advance scientific understanding of water systems functioning, while at the same time supporting key decisions in the management, policy and planning of river basins. A wide range of modelling tools have been developed to study the numerous physical, chemical, and biological processes at work, on different spatial and temporal scales, with varying levels of complexity. At the same time, models provide practitioners with a practical tool for supporting ‘evidence-based’ policy by transposing complex problems into technical, ‘manageable’ solutions. Yet, their application in practice has proven far from proportional to the amount of time and resources that have been invested in their development.This thesis aims to elucidate the enduring divide between science, practice and policy in the context of a new paradigm of science and management through the lens of modelling tools and their role at the science-practice-policy interface. Using a qualitative approach, we draw from two empirical examples: the PIREN-Seine in France and the CRC for Water Sensitive Cities in Australia. While both share similar challenges, methods and objectives, the fundamental difference in their strategies and approaches offers a rich foundation for comparison. In doing so, we explore the driving forces, implications and potential consequences of the parallel paradigm shifts in science and management, focusing on three main aspects: 1/ the use and utility of modelling tools to support water management, policy and planning; 2/ the different modalities of addressing uncertainty in model-based decision support, and; 3/ the role of new science-practice-policy arrangements. By first retracing the history of production and use of modelling tools in both examples, we seek to understand the nuanced relationship between ‘use’ and ‘utility’, offering insight into influencing factors. Next, we turn to the question of uncertainty by analysing how researchers and practitioners reconcile the fundamental challenge of uncertainty in model-based decision support. Delving deeper into the complex, negotiated social process that comprises the decision-making context, we focus on the social construction of ignorance and its role in decision-making. Finally, we examine the macro-level changes brought about by the paradigm shift in science and management. Amidst these changes, we seek to understand the emergence and functions of ‘boundary organisations’ in this new epoch, and their role in the quest for robust, adaptive and sustainable solutions
Kazmi, Ismail Khalid. "Efficient sketch-based 3D character modelling." Thesis, Bournemouth University, 2017. http://eprints.bournemouth.ac.uk/28754/.
Повний текст джерелаMotuk, Halil Erdem. "Intelligent Student Assessment And Coaching Interface To Web-based Education-oriented Intelligent Experimentation On Robot Supported Laboratory Set-ups." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/1092931/index.pdf.
Повний текст джерелаHåkansson, Anne. "Graphic Representation and Visualisation as Modelling Support for the Knowledge Acquisition Process." Doctoral thesis, Uppsala University, Computer Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-3812.
Повний текст джерелаThe thesis describes steps taken towards using graphic representation and visual modelling support for the knowledge acquisition process in knowledge-based systems – a process commonly regarded as difficult. The performance of the systems depends on the quality of the embedded knowledge, which makes the knowledge acquisition phase particularly significant. During the acquisition phase, a main obstacle to proper extraction of information is the absence of effective modelling techniques.
The contributions of the thesis are: introducing a methodology for user-centred knowledge modelling, enhancing transparency to support the modelling of content and of the reasoning strategy, incorporating conceptualisation to simplify the grasp of the contents and to support assimilation of the domain knowledge, and supplying a visual compositional logic programming language for adding and modifying functionality.
The user-centred knowledge acquisition model, proposed in this thesis, applies a combination of different approaches to knowledge modelling. The aim is to bridge the gap between the users (i.e., knowledge engineers, domain experts and end users) and the system in transferring knowledge, by supporting the users through graphics and visualisation. Visualisation supports the users by providing several different views of the contents of the system.
The Unified Modelling Language (UML) is employed as a modelling language. A benefit of utilising UML is that the knowledge base can be modified, and the reasoning strategy and the functionality can be changed directly in the model. To make the knowledge base more comprehensible and expressive, we incorporated visual conceptualisation into UML’s diagrams to describe the contents. Visual conceptualisation of the knowledge can also facilitate assimilation in a hypermedia system through visual libraries.
Visualisation of functionality is applied to a programming paradigm, namely relational programming, often employed in artificial intelligence systems. This approach employs Venn-Euler diagrams as a graphic interface to a compositional operator based relational programming language.
The concrete result of the research is the development of a graphic representation and visual modelling approach to support the knowledge acquisition process. This approach has been evaluated for two different knowledge bases, one built for hydropower development and river regulation and the other for diagnosing childhood diseases.
Guillard, Valérie. "Characterization and modelling of moisture transfer in composite foods constituted of fresh filling nd cereal-based food : barrier performance of edible films placed at the interface." Montpellier 2, 2003. http://www.theses.fr/2003MON20006.
Повний текст джерелаKim, Dae Hyun [Verfasser]. "A Sketch-Based Modeling Interface for Pen-Input Displays / Dae Hyun Kim." Aachen : Shaker, 2004. http://d-nb.info/1181604958/34.
Повний текст джерелаHammond, Tracy Anne. "LADDER : a perceptually-based language to simplify sketch recognition user interface development." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/38532.
Повний текст джерелаThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 473-495).
Diagrammatic sketching is a natural modality of human-computer interaction that can be used for a variety of tasks, for example, conceptual design. Sketch recognition systems are currently being developed for many domains. However, they require signal-processing expertise if they are to handle the intricacies of each domain, and they are time-consuming to build. Our goal is to enable user interface designers and domain experts who may not have expertise in sketch recognition to be able to build these sketch systems. We created and implemented a new framework (FLUID - f acilitating user interface development) in which developers can specify a domain description indicating how domain shapes are to be recognized, displayed, and edited. This description is then automatically transformed into a sketch recognition user interface for that domain. LADDER, a language using a perceptual vocabulary based on Gestalt principles, was developed to describe how to recognize, display, and edit domain shapes. A translator and a customizable recognition system (GUILD - a generator of user interfaces using ladder descriptions) are combined with a domain description to automatically create a domain specific recognition system.
(cont.) With this new technology, by writing a domain description, developers are able to create a new sketch interface for a domain, greatly reducing the time and expertise for the task Continuing in pursuit of our goal to facilitate UI development, we noted that 1) human generated descriptions contained syntactic and conceptual errors, and that 2) it is more natural for a user to specify a shape by drawing it than by editing text. However, computer generated descriptions from a single drawn example are also flawed, as one cannot express all allowable variations in a single example. In response, we created a modification of the traditional model of active learning in which the system selectively generates its own near-miss examples and uses the human teacher as a source of labels. System generated near-misses offer a number of advantages. Human generated examples are tedious to create and may not expose problems in the current concept. It seems most effective for the near-miss examples to be generated by whichever learning participant (teacher or student) knows better where the deficiencies lie; this will allow the concepts to be more quickly and effectively refined.
(cont.) When working in a closed domain such as this one, the computer learner knows exactly which conceptual uncertainties remain, and which hypotheses need to be tested and confirmed. The system uses these labeled examples to automatically build a LADDER shape description, using a modification of the version spaces algorithm that handles interrelated constraints, and which also has the ability to learn negative and disjunctive constraints.
by Tracy Anne Hammond.
Ph.D.
Mao, Chen. "An investigation of techniques for sketch-based human modelling and animation." Thesis, Brunel University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.436482.
Повний текст джерелаAl, Karkour Khaleel. "Unreinforced masonry walls and flange effect: a parametric study through block-based modeling." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2022.
Знайти повний текст джерелаBao, Xin. "Sketch-based intuitive 3D model deformations." Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/sketchbased-intuitive-3d-model-deformations(2c12a1f9-cf0c-45d1-926e-a5f3db0d5acb).html.
Повний текст джерелаFowmes, Gary John. "Analysis of steep sided landfill lining systems." Thesis, Loughborough University, 2007. https://dspace.lboro.ac.uk/2134/3531.
Повний текст джерелаChang, Xianglong. "Semi-automatic fitting of deformable 3D models to 2D sketches." Thesis, University of British Columbia, 2008. http://hdl.handle.net/2429/797.
Повний текст джерелаMedeiros, Jonatas da Câmara. "Construção de ilustrações com linhas de contorno." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/147970.
Повний текст джерелаTo create representations of the real world, illustrators use techniques based on perceptual principles to create effects and communicate information in an efficient and elegant manner. In the last years, these techniques have been adopted in computer graphics to improve the visualization of scientific data. Traditional illustrators can compose images using only lines, creating representations that are clean, simple and are suitable to communicate form. Although some works try to reproduce the effects of traditional line illustration, the perceptual principles used by artists are not fully explored. These principles are important to create an image that is easy to interpret and has no ambiguity, and also to create effects like focus of attention, shading, depth perception, etc. In this work, we aim at exploring the techniques used by professional illustrators in the creation of digital visualizations, by proposing the adaptation of a method called perspective contouring, used to create focus of attention in contour lines illustrations. We implemented an illustration system that uses a sketch-based interface to define the regions of interest, where the emphasis is desirable, to create axis curves for the model, and to draw curves that control line attributes like width and spacing. As results, we present a comparison of images by a professional illustrator and images created with the developed system.
Bartie, Philip James. "Advances in Visibility Modelling in Urban Environments to Support Location Based Services." Thesis, University of Canterbury. Geography, 2011. http://hdl.handle.net/10092/5655.
Повний текст джерелаLiu, Yin. "Modelling and simulation of service area based OFDM air interfaces for beyond 3G mobile radio systems." [S.l.] : [s.n.], 2005. http://deposit.ddb.de/cgi-bin/dokserv?idn=974148555.
Повний текст джерелаSencu, Razvan. "Multiscale stochastic fracture mechanics of composites informed by in-situ X-ray CT tests." Thesis, University of Manchester, 2017. https://www.research.manchester.ac.uk/portal/en/theses/multiscale-stochastic-fracture-mechanics-of-composites-informed-by-insitu-xray-ct-tests(85a0be40-9e7a-4df3-a366-69ac6ce02e35).html.
Повний текст джерелаTolksdorf, Gregor Stefan [Verfasser], Günter [Akademischer Betreuer] Wozny, Jens-Uwe [Akademischer Betreuer] Repke, Jens-Uwe [Gutachter] Repke, Richard [Gutachter] Baur, and Günter [Gutachter] Wozny. "Automatised implementation of CAPE-OPEN interfaces : a workflow for equation-based flowsheet modelling / Gregor Stefan Tolksdorf ; Gutachter: Jens-Uwe Repke, Richard Baur, Günter Wozny ; Günter Wozny, Jens-Uwe Repke." Berlin : Technische Universität Berlin, 2019. http://d-nb.info/1200018192/34.
Повний текст джерелаFreitas, José Rúben Silva. "Web-based interface for environmental niche modelling." Master's thesis, 2021. http://hdl.handle.net/10400.13/3980.
Повний текст джерелаEspécies marinhas estão sujeitas a impactos antropogênicos, tais como poluição sonora, lixo marinho, e colisões com tráfego marinho. Apesar de existirem al guns esforços da comunidade marinha e crowdsourcing relativamente ao registo de ocorrências de biodiversidade marinha, não existem projeto suficientes que exploram as previsões de onde estas espécies poderão estar. Esta dissertação analisa o estado da arte em sistemas de modelação de dis tribuição de espécies, capazes de relatar e prever biodiversidade marinha. A pro posta implementa os algoritmos para prever espécies por meio de repositórios consolidados de dados disponíveis online, fornece meios para facilitar o carrega mento e gestão de pontos de ocorrência, bem como métodos para análise das previsões. Uma interface web de utilizador é proposta utilizando Ecological Niche Modeling como um mecanismo de alerta automatizado para incrementar a con sciência ecológica. Os estudos do sistema irão avaliar as preocupações relativas a biodiversi dade marinha de embarcações de pesca e navios de observação de baleias. Desta forma é possível determinar atitudes, ameaças, valores e motivação de ambas as amostras para com a biodiversidade marinha. Além disso, biólogos e espe cialistas nesta tipologia de sistemas, avaliarão o fluxo de trabalho e a inter face desenvolvida, avaliando o potencial do sistema, permitindo aos ecologistas criar soluções personalizados através de protocolos simples, sem a necessidade de quaisquer entidades terceirizadas e conhecimento em programação.
Jesus, Diego António Rodrigues de. "Sketch based interaction for procedural modelling." Doctoral thesis, 2018. https://hdl.handle.net/10216/115929.
Повний текст джерелаJesus, Diego António Rodrigues de. "Sketch based interaction for procedural modelling." Tese, 2002. https://repositorio-aberto.up.pt/handle/10216/115929.
Повний текст джерелаVieira, Lucas Lima. "Coordinated specification and quantity take-off through digital modelling." Master's thesis, 2020. http://hdl.handle.net/1822/73292.
Повний текст джерелаEven though BIM-based specification and quantity take-off are more efficient than traditional methods (Olsen and Taylor, 2017; Khosakitchalert, Yabuki and Fukuda, 2019), they still have a vast space for further developments which would enable them to reach higher degrees of digitalization. Both processes still lack integration and are not entirely automatized, requiring the information to flow within different BIM platforms, demanding some time-consuming and error-prone human interventions. Also, BIMbased solutions for specification and quantity take-off can be expensive and not compliant with some needs for customization to better adapt to companies internal workflows. This problematization led this work to the following question: How to re-engineer BIM-based specification and quantity take-off processes in order to make them more automatized, accurate, integrated, faster and cheaper? This dissertation addressed the problem by developing an add-in through the API of a specific BIM authoring tool, found on a proposed framework that comprises standards, information modelling and database management issues. The developed tool is a BIM-based digital solution which automatically generates a coordinated report for specification and quantity take-off, setting up also a preliminary cost estimation. It extracts, matches and combines information from a BIM model and a database, based on a classification system. Alongside the literature review, the work methodology leaned on a study object, the architectural office Marta Campos Atelier de Arquitectura based in Porto, Portugal. It diagnosed their current workflow, mapping the process AS-IS for specification and quantity take-off. Next, it performed its assessment and finally proposed the framework which comprises the re-engineered process TO-BE, embedded in the developed digital solution. In the end, the add-in was executed in real case scenarios, on two ongoing projects at the study object firm, and successfully produced the expected outcome, the coordinated specification and quantity take-off report (in Portugal commonly called “Mapa de Trabalhos e Quantidades”). The re-engineered BIM-based specification and quantity take-off embedded by the proposed framework alongside the developed digital tool enabled a more integrated, automatized and faster generation of the coordinated specification, quantity take-off and preliminary cost estimation report. The whole reengineered process (TO-BE) took 1/5 of the time than the AS-IS (performed in the current workflow) and was able to limit the manual interventions for the modelling activities. The TO-BE process added value to the firm business model, accomplishing a higher degree of digitalization.
Embora os processos de especificação e extração de quantidades pautados em BIM sejam mais eficientes do que quando realizados por métodos tradicionais (Olsen and Taylor, 2017; Khosakitchalert, Yabuki e Fukuda, 2019), há ainda um longo caminho a ser percorrido para que eles atinjam altos níveis de digitalização. Tais processos não são completamente integrados e automatizados, demandando que a informação navegue por diferentes plataformas. Além disso, requerem intervenções manuais suscetíveis a erros e que podem consumir muito tempo. Não obstante, soluções para especificação e extração de quantidades baseadas em BIM são muitas vetestezes caras e não respondem às necessidades de customização para uma melhor adequação aos fluxos de trabalhos internos específicos de uma determinada empresa. Esta problematização levou o trabalho à seguinte questão: Como reestruturar os processos de especificação e extração de quantidades tornando-os mais automatizados, precisos, integrados, rápidos e baratos? Esta dissertação lida com o problema colocado, desenvolvendo um add-in através da Interface de Programação de Aplicações de uma ferramenta de modelagem BIM. O add-in baseia-se na abordagem conceitual do trabalho que compreende questões relacionadas à padronização, modelagem da informação e gerenciamento de banco de dados. A ferramenta desenvolvida é uma solução digital fundamentada em BIM que permite a geração de um relatório coordenado de especificações e quantidades de forma automática, incorporando ainda uma estimativa de custo preliminar. Para além disso, extrai as informações do modelo BIM, combinando-as com a sua correspondência no banco de dados, baseada num sistema de classificação. Paralelamente à revisão bibliográfica, a metodologia para a realização deste trabalho se estruturou a partir de um objeto de estudo, o escritório de arquitetura Marta Campos Atelier de Arquitectura, situado no Porto, Portugal. Primeiramente, foi feito o diagnóstico do fluxo de trabalho, mapeando todo o processo como ele é atualmente (AS-IS) para especificação e extração de quantidades. Em seguida, foi feita a avalição desse processo, culminando numa proposta para uma nova abordagem do trabalho que compreende o processo reestruturado (TO-BE), no qual se fundamentou a solução digital desenvolvida. Por fim, o add-in foi executado em casos reais, dois projetos em andamento no escritório de arquitetura, produzindo com sucesso o resultado esperado, o relatório coordenado de especificação e extração de quantidades (Mapa de Trabalhos e Quantidades). O processo de especificação e extração de quantidades reestruturado que faz parte da abordagem de trabalho proposta, bem como a solução digital desenvolvida permitiram a geração do Mapa de Trabalhos e Quantidades, incorporando uma estimativa preliminar de custo, de forma mais integrada, automatizada e rápida. O processo redesenhado (TO-BE) levou 1/5 do tempo do processo como era executado atualmente (AS-IS) e contribuiu para limitar intervenções manuais às atividades de modelagem da informação. Este novo processo permitiu o aumento do valor agregado ao modelo de negócios do atelier de arquitetura, atingindo um nível maior de digitalização.
Singha, Roy Sesa. "Development of an interface using penalisation method for improving computational performance of bushfire simulation tools." Thesis, 2019. https://vuir.vu.edu.au/40023/.
Повний текст джерелаThorne, Matthew E. "Motion doodles : a sketch-based interface for character animation." Thesis, 2003. http://hdl.handle.net/2429/14521.
Повний текст джерелаSu, Meng-Chang, and 蘇孟昌. "A Sketch Based Interface for ModelPose Editing with Dual-Resolution Meshes." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/75345446640418594043.
Повний текст джерела國立臺灣大學
資訊工程學研究所
93
As computer graphics grows its capability, movies and video games consist of computer animations obtained quality improvement and become more popular. However, authoring tools for making these works also increase their complexity to bring in new technologies. That means ovices for 3D animation have to take more training to join into the industry. Systems with simpler control manner and more concise user interface are needed to introduce them into the palace hull of computer animation. One of the general solutions for driving the motion of a 3D object is by constructing a skeleton and defining the binding relationship and then adjusting the key-pose of it. Even each stage is time consuming, the artist must repeat the three stages on every model which needs to be animated. The procedure is annoying especially when he just want to present some primary ideas. For this reason, reducing the time and effort spent in each stage is also important. Based on the demands we mentioned above, an intuitive user interface for animation authoring is introduced. We adopted a sketch based input method for accelerating the learning and also the editing process, and provides automatic skeleton and binding weight generation to omit the preparation needed for skeleton driven key-pose editing. To the former, the skeleton is represented as feature points connected with NURBS and deformed according to the input stroke of the user. Technique for assisting the procedure of editing 3D curve by changing the shadow appearance is also introduced. To the latter, some optimization such as smoothing is adopted to make the deformed result more pleasant. Additional treatment for model with lumpy surface called ‘dual-resolution meshes’ is taken to prevent the detail feature from eliminated by the smooth operator. As a result, our system provides great facility in editing and quite simplicity in learning. Users could pick-up the system in few minutes and create simple but interesting animations also in few minutes.
Meng-Chang, Su. "A Sketch Based Interface for Model Pose Editing with Dual-Resolution Meshes." 2005. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0001-0707200518391500.
Повний текст джерелаYi-ChengTsao and 曹以承. "The study of developing a sketch-based interface modeling system by single-view reconstruction." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/48528647123702384702.
Повний текст джерелаGrasberger, Herbert. "Accelerated, Collaborative & Extended BlobTree Modelling." Thesis, 2015. http://hdl.handle.net/1828/5995.
Повний текст джерелаGraduate
0984
herbert.grasberger@gmail.com
Liu, Yin [Verfasser]. "Modelling and simulation of service area based OFDM air interfaces for beyond 3G mobile radio systems = Modellierung und Simulation von OFDM-Luftschnittstellen für Mobilfunksysteme jenseits der dritten Generation auf der Basis von Service-Gebieten / von Yin Liu." 2005. http://d-nb.info/974148555/34.
Повний текст джерела