Добірка наукової літератури з теми "Scene Graph Generation"
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Статті в журналах з теми "Scene Graph Generation"
Khademi, Mahmoud, and Oliver Schulte. "Deep Generative Probabilistic Graph Neural Networks for Scene Graph Generation." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 07 (April 3, 2020): 11237–45. http://dx.doi.org/10.1609/aaai.v34i07.6783.
Повний текст джерелаHua, Tianyu, Hongdong Zheng, Yalong Bai, Wei Zhang, Xiao-Ping Zhang, and Tao Mei. "Exploiting Relationship for Complex-scene Image Generation." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 2 (May 18, 2021): 1584–92. http://dx.doi.org/10.1609/aaai.v35i2.16250.
Повний текст джерелаWald, Johanna, Nassir Navab, and Federico Tombari. "Learning 3D Semantic Scene Graphs with Instance Embeddings." International Journal of Computer Vision 130, no. 3 (January 22, 2022): 630–51. http://dx.doi.org/10.1007/s11263-021-01546-9.
Повний текст джерелаBauer, Daniel. "Understanding Descriptions of Visual Scenes Using Graph Grammars." Proceedings of the AAAI Conference on Artificial Intelligence 27, no. 1 (June 29, 2013): 1656–57. http://dx.doi.org/10.1609/aaai.v27i1.8498.
Повний текст джерелаShao, Tong, and Dapeng Oliver Wu. "Graph-LSTM with Global Attribute for Scene Graph Generation." Journal of Physics: Conference Series 2003, no. 1 (August 1, 2021): 012001. http://dx.doi.org/10.1088/1742-6596/2003/1/012001.
Повний текст джерелаLin, Bingqian, Yi Zhu, and Xiaodan Liang. "Atom correlation based graph propagation for scene graph generation." Pattern Recognition 122 (February 2022): 108300. http://dx.doi.org/10.1016/j.patcog.2021.108300.
Повний текст джерелаWang, Ruize, Zhongyu Wei, Piji Li, Qi Zhang, and Xuanjing Huang. "Storytelling from an Image Stream Using Scene Graphs." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 05 (April 3, 2020): 9185–92. http://dx.doi.org/10.1609/aaai.v34i05.6455.
Повний текст джерелаChen, Jin, Xiaofeng Ji, and Xinxiao Wu. "Adaptive Image-to-Video Scene Graph Generation via Knowledge Reasoning and Adversarial Learning." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 1 (June 28, 2022): 276–84. http://dx.doi.org/10.1609/aaai.v36i1.19903.
Повний текст джерелаJung, Gayoung, Jonghun Lee, and Incheol Kim. "Tracklet Pair Proposal and Context Reasoning for Video Scene Graph Generation." Sensors 21, no. 9 (May 2, 2021): 3164. http://dx.doi.org/10.3390/s21093164.
Повний текст джерелаLi, Shuohao, Min Tang, Jun Zhang, and Lincheng Jiang. "Attentive Gated Graph Neural Network for Image Scene Graph Generation." Symmetry 12, no. 4 (April 2, 2020): 511. http://dx.doi.org/10.3390/sym12040511.
Повний текст джерелаДисертації з теми "Scene Graph Generation"
Nguyen, Duc Minh Chau. "Affordance learning for visual-semantic perception." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2021. https://ro.ecu.edu.au/theses/2443.
Повний текст джерелаGarrett, Austin J. "Infrastructure for modeling and inference engineering with 3D generative scene graphs." Thesis, Massachusetts Institute of Technology, 2021. https://hdl.handle.net/1721.1/130688.
Повний текст джерелаCataloged from the official PDF of thesis.
Includes bibliographical references (pages 67-68).
Recent advances in probabilistic programming have enabled the development of probabilistic generative models for visual perception using a rich abstract representation of 3D scene geometry called a scene graph. However, there remain several challenges in the practical implementation of scene graph models, including human-editable specification, visualization, priors, structure inference, hyperparameters tuning, and benchmarking. In this thesis, I describe the development of infrastructure to enable the development and research of scene graph models by researchers and practitioners. A description of a preliminary scene graph model and inference program for 3D scene structure is provided, along with an implementation in the probabilistic programming language Gen. Utilities for visualizing and understanding distributions over scene graphs are developed. Synthetic enumerative tests of the posterior and inference algorithm are conducted, and conclusions drawn for the improvement of the proposed modeling components. Finally, I collect and analyze real-world scene graph data, and use it to optimize model hyperparameters; the preliminary structure inference program is then tested in a structure prediction task with both the unoptimized and optimized models.
by Austin J. Garrett.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Wang, Tse-Hsien, and 汪澤先. "Interactive Background Scene Generation: Controllable Animation based on Motion Graph." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/20054229214556970499.
Повний текст джерела國立臺灣大學
資訊網路與多媒體研究所
97
In this paper, an interactive background scene generation and editing system is proposed based on improved motion graph. By analyzing the motion of an input animation with limited length, our system could synthesize large amount of various motions to yield a composting scene animation with unlimited length by connecting the input motion pieces through smooth transitions based on a motion graph layer, which is generated by using randomized cuts and further analysis on time domain. The smooth transitions are obtained by searching the best path according to specified circumstances. Finally the result is optimized by repeatedly substituting animation subsequences. The user can interactively specify some physical constraints of the scene on keyframes, such as wind direction or velocity of flow, even one simple path for character to follow, and the system would automatically generate continuous and natural motion in accordance with them.
Книги з теми "Scene Graph Generation"
Coolen, A. C. C., A. Annibale, and E. S. Roberts. Introduction. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198709893.003.0001.
Повний текст джерелаЧастини книг з теми "Scene Graph Generation"
Yang, Jingkang, Yi Zhe Ang, Zujin Guo, Kaiyang Zhou, Wayne Zhang, and Ziwei Liu. "Panoptic Scene Graph Generation." In Lecture Notes in Computer Science, 178–96. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-19812-0_11.
Повний текст джерелаYang, Jianwei, Jiasen Lu, Stefan Lee, Dhruv Batra, and Devi Parikh. "Graph R-CNN for Scene Graph Generation." In Computer Vision – ECCV 2018, 690–706. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01246-5_41.
Повний текст джерелаKumar, Vishal, Albert Mundu, and Satish Kumar Singh. "Scene Graph Generation with Geometric Context." In Communications in Computer and Information Science, 340–50. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11346-8_30.
Повний текст джерелаSu, Xia, Chenglin Wu, Wen Gao, and Weixin Huang. "Interior Layout Generation Based on Scene Graph and Graph Generation Model." In Design Computing and Cognition’20, 267–82. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-90625-2_15.
Повний текст джерелаKhademi, Mahmoud, and Oliver Schulte. "Dynamic Gated Graph Neural Networks for Scene Graph Generation." In Computer Vision – ACCV 2018, 669–85. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20876-9_42.
Повний текст джерелаZareian, Alireza, Zhecan Wang, Haoxuan You, and Shih-Fu Chang. "Learning Visual Commonsense for Robust Scene Graph Generation." In Computer Vision – ECCV 2020, 642–57. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58592-1_38.
Повний текст джерелаZhou, Fangbo, Huaping Liu, Xinghang Li, and Huailin Zhao. "MCTS-Based Robotic Exploration for Scene Graph Generation." In Communications in Computer and Information Science, 403–15. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-9247-5_31.
Повний текст джерелаZhang, Ao, Yuan Yao, Qianyu Chen, Wei Ji, Zhiyuan Liu, Maosong Sun, and Tat-Seng Chua. "Fine-Grained Scene Graph Generation with Data Transfer." In Lecture Notes in Computer Science, 409–24. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-19812-0_24.
Повний текст джерелаWang, Wenbin, Ruiping Wang, Shiguang Shan, and Xilin Chen. "Sketching Image Gist: Human-Mimetic Hierarchical Scene Graph Generation." In Computer Vision – ECCV 2020, 222–39. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58601-0_14.
Повний текст джерелаHerzig, Roei, Amir Bar, Huijuan Xu, Gal Chechik, Trevor Darrell, and Amir Globerson. "Learning Canonical Representations for Scene Graph to Image Generation." In Computer Vision – ECCV 2020, 210–27. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58574-7_13.
Повний текст джерелаТези доповідей конференцій з теми "Scene Graph Generation"
Garg, Sarthak, Helisa Dhamo, Azade Farshad, Sabrina Musatian, Nassir Navab, and Federico Tombari. "Unconditional Scene Graph Generation." In 2021 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE, 2021. http://dx.doi.org/10.1109/iccv48922.2021.01605.
Повний текст джерелаGuo, Yuyu, Jingkuan Song, Lianli Gao, and Heng Tao Shen. "One-shot Scene Graph Generation." In MM '20: The 28th ACM International Conference on Multimedia. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3394171.3414025.
Повний текст джерелаLiu, Hengyue, Ning Yan, Masood Mortazavi, and Bir Bhanu. "Fully Convolutional Scene Graph Generation." In 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2021. http://dx.doi.org/10.1109/cvpr46437.2021.01138.
Повний текст джерелаKhandelwal, Siddhesh, Mohammed Suhail, and Leonid Sigal. "Segmentation-grounded Scene Graph Generation." In 2021 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE, 2021. http://dx.doi.org/10.1109/iccv48922.2021.01558.
Повний текст джерелаYu, Jing, Yuan Chai, Yujing Wang, Yue Hu, and Qi Wu. "CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/176.
Повний текст джерелаZhang, Zhichao, Junyu Dong, Qilu Zhao, Lin Qi, and Shu Zhang. "Attention LSTM for Scene Graph Generation." In 2021 6th International Conference on Image, Vision and Computing (ICIVC). IEEE, 2021. http://dx.doi.org/10.1109/icivc52351.2021.9526967.
Повний текст джерелаHe, Yunqing, Tongwei Ren, Jinhui Tang, and Gangshan Wu. "Heterogeneous Learning for Scene Graph Generation." In MM '22: The 30th ACM International Conference on Multimedia. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3503161.3548356.
Повний текст джерелаChen, Min, Xinyu Lyu, Yuyu Guo, Jingwei Liu, Lianli Gao, and Jingkuan Song. "Multi-Scale Graph Attention Network for Scene Graph Generation." In 2022 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2022. http://dx.doi.org/10.1109/icme52920.2022.9859970.
Повний текст джерелаYu, Xiang, Ruoxin Chen, Jie Li, Jiawei Sun, Shijing Yuan, Huxiao Ji, Xinyu Lu, and Chentao Wu. "Zero-Shot Scene Graph Generation with Knowledge Graph Completion." In 2022 IEEE International Conference on Multimedia and Expo (ICME). IEEE, 2022. http://dx.doi.org/10.1109/icme52920.2022.9859944.
Повний текст джерелаTang, Kaihua, Yulei Niu, Jianqiang Huang, Jiaxin Shi, and Hanwang Zhang. "Unbiased Scene Graph Generation From Biased Training." In 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). IEEE, 2020. http://dx.doi.org/10.1109/cvpr42600.2020.00377.
Повний текст джерела