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Статті в журналах з теми "Scaffolding of PBL"
Musa, Mohammed Girei, and Zaleha Abdullah. "Integration of Problem Based Learning and online Scaffolding for Educational Purpose: A mini-review." Asia Proceedings of Social Sciences 6, no. 1 (April 7, 2020): 31–35. http://dx.doi.org/10.31580/apss.v6i1.1222.
Повний текст джерелаDiani, Rahma, Husnul Khotimah, Uswatun Khasanah, and Muhammad Ridho Syarlisjiswan. "Scaffolding dalam Pembelajaran Fisika Berbasis Problem Based Instruction (PBL): Efeknya Terhadap Pemahaman Konsep dan Self Efficacy." Indonesian Journal of Science and Mathematics Education 2, no. 3 (June 23, 2019): 310–19. http://dx.doi.org/10.24042/ijsme.v2i3.4356.
Повний текст джерелаZainol, Nur Zainatul Nadra, Siti Sarawati Johar, Arieff Salleh Rosman, Aqeel Khan, and Maisarah Mahmud. "Third Gender from Islamic Law and its Impacts towards Muslim Culture in Malaysia." NeuroQuantology 20, no. 1 (April 1, 2022): 189–98. http://dx.doi.org/10.14704/nq.2022.20.1.nq22073.
Повний текст джерелаAbdullah, Zaleha, and Mohammed Musa Girei. "Implementation of Instructional Scaffolding through Online to Support Problem-based Learning in Education - A Scoping Review." NeuroQuantology 20, no. 1 (April 1, 2022): 178–88. http://dx.doi.org/10.14704/nq.2022.20.1.nq22072.
Повний текст джерелаAriyanti, Ariyanti, and Neni Hermita. "THE EFFECT OF SCAFFOLDING-BASED PROBLEM-BASED LEARNING APPROACHES TO IMPROVE MATHEMATICAL MODELING ABILITY OF ELEMENTARY SCHOOL STUDENTS." Dinamika Jurnal Ilmiah Pendidikan Dasar 12, no. 1 (April 5, 2020): 1. http://dx.doi.org/10.30595/dinamika.v12i1.6642.
Повний текст джерелаErnawati*, M. Dwi Wiwik, Sudarmin Sudarmin, Asrial Asrial, and Haryanto Haryanto. "The Effect of Scaffolding-Based Problem-Based Learning on Creative Thinking Skills on Hormone Materials." Jurnal Pendidikan Sains Indonesia 11, no. 1 (January 19, 2023): 129–41. http://dx.doi.org/10.24815/jpsi.v11i1.26955.
Повний текст джерелаErnawati, Margaret Dwi Wiwik, Muhammad Rusdi, Asrial Asrial, Muhaimin Muhaimin, Mashelin Wulandari, and Shella Maryani. "Analysis of problem based learning in the scaffolding design: Students’ creative-thinking skills." Cypriot Journal of Educational Sciences 17, no. 6 (June 30, 2022): 2127–42. http://dx.doi.org/10.18844/cjes.v17i6.7551.
Повний текст джерелаErnawati, Margaret Dwi Wiwik, Muhammad Rusdi, Asrial Asrial, Muhaimin Muhaimin, Mashelin Wulandari, and Shella Maryani. "Analysis of problem based learning in the scaffolding design: Students’ creative-thinking skills." Cypriot Journal of Educational Sciences 17, no. 7 (July 29, 2022): 2333–48. http://dx.doi.org/10.18844/cjes.v17i7.7551.
Повний текст джерелаVaradarajan, Sujatha, and Savita Ladage. "Exploring the role of scaffolds in problem-based learning (PBL) in an undergraduate chemistry laboratory." Chemistry Education Research and Practice 23, no. 1 (2022): 159–72. http://dx.doi.org/10.1039/d1rp00180a.
Повний текст джерелаHidayat, Dika Mery Chaesary, and Iden Rainal Ihsan. "Desain Pembelajaran Model Problem-Based Learning Terkait Kemampuan Berpikir Kreatif Matematis dan Adversity Quotient Peserta Didik." MATHEMA: JURNAL PENDIDIKAN MATEMATIKA 2, no. 2 (July 30, 2020): 1. http://dx.doi.org/10.33365/jm.v2i2.731.
Повний текст джерелаДисертації з теми "Scaffolding of PBL"
Smolinski, Conie Helena. "My penguin pal : o desenvolvimento da proficiência linguística através do jogo eletrônico : Club Penguin." Universidade do Vale do Rio dos Sinos, 2012. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3496.
Повний текст джерелаMade available in DSpace on 2015-05-08T19:23:00Z (GMT). No. of bitstreams: 1 penguin_pal.pdf: 2970755 bytes, checksum: e323baab15deb3b73a8f9191a0da9960 (MD5) Previous issue date: 2012-03-07
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O presente estudo investiga os efeitos da inserção do jogo eletrônico Club Penguin (disponível em videogame e em ambiente virtual - www.clubpenguin.com) nas aulas particulares de inglês como segunda língua (L2) a alunos gêmeos, de 7 anos, em processo de alfabetização. O advento da tecnologia trouxe consigo uma cultura própria - a cibercultura, que também envolve as crianças e que pode ser explorada para potencializar a aprendizagem. Utilizamos, nesta pesquisa, uma base teórica sociocultural, fundamentada no trabalho de Vygotsky, e fizemos uma releitura desta, considerando-a para o contexto de jogos eletrônicos. Os dados foram coletados utilizando-se gravações de áudio e vídeo, bem como diário de campo e documentos gerados nas aulas, durante o segundo semestre de 2010. Através de análise qualitativa, verificamos que as características do brincar e do aprender se ampliam no ambiente digital, bem como as possibilidades de interações entre os jogadores. Observamos que os participantes desta pesquisa tiveram avanços na Zona de Desenvolvimento Proximal, propiciados pela prática do andaimento entre pares ou com a professora. Eles também se apropriaram de vocabulário, de estruturas e da cultura da língua alvo, aumentaram o tempo dedicado ao jogo (e, consequentemente, ao estudo da L2) e ampliaram o uso da L2 em aula.
The present study examines the effects of the introduction of the electronic game Club Penguin (available in videogame and in virtual environment - www.clubpenguin.com) into the private English classes as a second language (L2) to seven-year-old twin students. The advance in technology has brought up its own culture – the cyberculture, which also fascinates kids and may be explored to enhance learning. We have used, for this research, a sociocultural theoretical base, grounded on the work of Vygotsky, and we have looked at a new approach of that, considering it to the context of electronic games. The data has been collected through audio and video recordings, and through the diary and documents produced in class, during the second semester of 2010. By means of qualitative analysis, we have noticed that the characteristics of playing and learning are amplified in the digital environment, as well as the possibilities of interactions among players. We have assessed that the participants of this research have had progress at the Zone of Proximal Development, stimulated by the practice of scaffolding among pairs or with the teacher. They have also acquired the L2 vocabulary, structures and culture; increased the time dedicated to the game (and, consequently, to L2 study); and expanded the use of L2 in class.
Частини книг з теми "Scaffolding of PBL"
Parwez, Khalid, Arun A. Bhagwath, Asif Zawed, Bhagwan Rekadwad, and Suman V. Budihal. "Carbon Nanotubes Integrated Hydroxyapatite Nano-Composite for Orthopaedic and Tissue Engineering Applications." In Sol Gel and other Fabrication Methods of Advanced Carbon Materials [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.97428.
Повний текст джерелаТези доповідей конференцій з теми "Scaffolding of PBL"
Davison, Brian, and Tom McEwan. "Constructive scaffolding for accessible PBL: Situated meta-critique in the classroom." In 2012 IEEE Frontiers in Education Conference (FIE). IEEE, 2012. http://dx.doi.org/10.1109/fie.2012.6462395.
Повний текст джерелаLin, Shu, Na Meng, Dennis Kafura, and Wenxin Li. "PDL: Scaffolding Problem Solving in Programming Courses." In ITiCSE 2021: 26th ACM Conference on Innovation and Technology in Computer Science Education. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3430665.3456360.
Повний текст джерелаJabbarnia, A., V. R. Patlolla, H. E. Misak, and R. Asmatulu. "Electrospun Fibers Incorporated With Hydroxyapatite Nanoparticles and Graphene Nanoflakes for Bone Scaffolding." In ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-93470.
Повний текст джерелаUGraS, Hande, Gizem Dilara OzdemIr, and Utku Kursat Ercan. "Investigation of Cold Atmospheric Plasma Activity in PCL/ZnO Tissue Scaffolding To Be Used in Wound Tissues." In 2020 Medical Technologies Congress (TIPTEKNO). IEEE, 2020. http://dx.doi.org/10.1109/tiptekno50054.2020.9299287.
Повний текст джерела