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Статті в журналах з теми "Research Subject Categories – MATHEMATICS – Applied mathematics"

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Ayinde, Olatoye Mukaila. "An Instructional Design Model for TPACK Object-Based Mathematics Card Games." Middle Eastern Journal of Research in Education and Social Sciences 2, no. 4 (November 4, 2021): 53–74. http://dx.doi.org/10.47631/mejress.v2i4.367.

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Анотація:
Purpose: This study examined TPACK model as it relates to teacher’s knowledge categories such as methods of teaching subject matter (content knowledge) curriculum knowledge, knowledge about technology and pedagogical know-how etc. Approach/Methodology/Design: Conceptual analysis was discussed to establish content selection, performance procedure and problem-solving while designing an object-based game. Among the templates identified and used for Object-Based Game model are analog game model, managing learning procedure etc. The study adopted formative research in order to elucidate functional concepts and variables within the study. Findings: Games are repertoire of teaching aids and research paradigm which revolves philosophical learning theories and gaming processes. The quality of game developed depends on the qualifications; i.e. proficiency in mathematical theories and their interrelations to suit instructional concepts of game development and creative thinking abilities, pedagogical skills are required to identify learning pattern. There is a need to incorporate self-motivated experience scenes such as gaming, which characterize play and activity as being the young child’s most powerful tool in all areas of learning particularly Mathematics. Practical Implications: The study presents practical implications for teachers of mathematics. Contextualization helps learners to link new ideas to prior knowledge, and the proposed model in this study could be validated and applied in teaching mathematic concepts. Originality/value: The study adopted formative research in order to elucidate functional concepts and variables within the study. Technological Pedagogical and Content Knowledge (TPACK) object-based Mathematic card games model is designed as powerful and potential learning tools.
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Hidayah, Aulia Rohmatul, Ikka Ananda Hakiki, Muhammad Faishal 'Afwi, and Shofan Fiangga. "KEMAMPUAN LITERASI MATEMATIS SISWA SMP DALAM MENYELESAIKAN SOAL PISA DITINJAU DARI GAYA BELAJAR VISUAL." Jurnal Karya Pendidikan Matematika 7, no. 2 (October 16, 2020): 6. http://dx.doi.org/10.26714/jkpm.7.2.2020.6-13.

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The purpose of this study is to describe the mathematical literacy abilities of junior high school students in solving PISA questions in terms of visual learning styles. This type of research is a qualitative descriptive subject with three junior high school students who have different types of visual learning styles. Data collection was carried out with a learning style questionnaire and PISA test questions. The results of this study indicate that of the three research subjects obtained by one subject with pure visual learning style can solve all PISA questions on the three basic mathematical literacy abilities, namely in the formulate, employ, and interpret processes. Whereas subjects with visual-auditory learning styles and subjects with visual-kinesthetic learning styles have the same mathematical literacy abilities. Both subjects can solve PISA questions with the formulate and employ process categories, but cannot solve the questions in the interpret process.
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Zhang, Jing Zhai, Xiang Dong Qiao, and Peng Zhou Zhang. "Research of Speech Recognition Based on Neural Network." Applied Mechanics and Materials 539 (July 2014): 136–40. http://dx.doi.org/10.4028/www.scientific.net/amm.539.136.

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As a newly cross subject which began in the 1940 s, the neural network plays an important part in human intelligencehuman intelligencehuman intelligence studies, has been a attention and research hotspot in many subjects such as information science, brain science, psychology, mathematics and physics. The neural network has well aabstract categoriesabstract categoriesaaa bstract categories capability, which has been applied to the research and development of speech recognition system, and become an effective tool for resolving the identification problem. This paper mainly analyzes the philosophy and procedures of speech recognition, and modeling theory and characteristics of the neural network, discusses the application of neural network in speech recognition.
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Amalia, Kiki, and Ishaq Nuriadin. "Analysis of Students' Mathematical Literacy Ability on Sequences and Series Material Through The Application of Problem Based Learning." Mathline : Jurnal Matematika dan Pendidikan Matematika 8, no. 3 (August 14, 2023): 1057–76. http://dx.doi.org/10.31943/mathline.v8i3.478.

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Анотація:
Mathematical literacy ability is the ability to understand and to use mathematics in various contexts to solve problems and explain how mathematics can be applied in everyday life. The aim of this study was to analyze students' mathematical literacy abilities in the material for sequences and series using problem based learning (PBL). The sample of this research was class XI SMA as many as 36 students and the subject was determined using purposive sampling. Tests, interviews, and documentation were used as data collection techniques. The research instrument was in the form of a mathematical literacy ability test on sequences and series material as well as interview guidelines that had been validated thereforehe instrument being suitable for use. The results of the study showed that the application of PBL to the matter of sequences and series was able to achieve students' mathematical literacy skills. Students can solve problems systematically and correctly even though there are operations such as multiplication or addition of numbers or variables an error occurs and students from both high and low categories do not write conclusions at the end of the problem. From the ability to choose a strategy students are able to identify the information contained in the question, but not yet fully students can decide on a strategy and apply facts, operations and structures in finding solutions related to story problems on sequences and series material.
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Chulanova, Halyna, and Diana Lysenko. "CATEGORIES OF DESCRIPTIONS IN TERRY PRATCHETT'SNOVEL "THE WEE FREE MEN"." Fìlologìčnì traktati 14, no. 1 (2022): 159–66. http://dx.doi.org/10.21272/ftrk.2022.14(1)-17.

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The article explores the characteristic categories of character descriptions that reveal the psychological and emotional propertiesof fantasy characters, their temperament, moral and ethical qualities and translation grammatical transformations used by translators to adapt works. The translation of fiction, with its descriptions and plots, is becoming quite popular and attracts the modern reader with individual features of this genre. Translators mostly use such translation transformations as the use of various paths, stylistic figures, eloquent names, means of phonetic and syntactic expression, word-formation possibilities, etc. Eachtranslator brings his own literary approach to translation and uses his favorite techniques. In fantasy works, not only the portrait characteristics of the heroes are successfully conveyed, but also the descriptions of nature, fantastic objects, clothes, food, etc. The psycho-emotional state of the hero is also successfully depicted in comparison with natural phenomena and subject features that immerse the reader in the adventure world. Such features of translation interested us in the research and prompted a comparative analysis of the original and the translation.
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Luis Santos, André, and Edson José Wharta. "PATHS TAKEN FOR MATHEMATICAL ARGUMENTATION IN THE CONSTRUCTION AND USE OF MATHEMATICAL POEMS." Journal of Interdisciplinary Debates 3, no. 04 (January 3, 2023): 144–60. http://dx.doi.org/10.51249/jid.v3i04.1070.

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Literary writing is the democratic form of inclusion and development of student aptitude, in which everyone can participate, it is a challenging and stimulating pedagogical activity, in addition to enhancing the development of skills and competencies for meaningful and reflective learning with Mathematics . The school is a space for this “habit-forming force, as it provides those who are directly or indirectly subjected to its influence, not so much particular and particularized thought schemes, but a general disposition that generates particular schemes capable of being applied in different contexts”. different fields of thought and action which can be called cultivated habutus”. (Bourdieu, 2005, p.211). The objective of the article is to present reports of experience of encouraging literary writing with Mathematics with students of the 9th year of Elementary School, stimulating in them the taste for reading and writing with the culture of reading more and writing better, turning to the Mathematics area. The present research also reflects on the importance of the creative didactic transposition of Mathematics contents in the school environment and emphasizes the need for teachers to be equipped to build this knowledge in an innovative and integrated way to the students’ daily lives. in a private teaching unit in Nossa Senhora da Glória, Sergipe, specifically with 9th grade students. The applied methodology is Brainstorming. This technique consists of showing that the student can create a list of ideas on a topic, pointing out everything they can think of on a given topic or subject, transporting it to the types of literary genres: poetry, short stories, chronicles, associating these categories for the universe of Mathematics such as: numbers, geometry, magnitudes and measurements, algebra and statistics. Using mathematical concepts and language for the formulation and writing of texts. Thus contributing for the student to think, do differently, lead to the fantastic world of mathematical knowledge.
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Febriantika, Afrida Adis. "Kemampuan Pemahaman Konsep Matematis Ditinjau dari Kompetensi Keahlian." AlphaMath : Journal of Mathematics Education 5, no. 2 (May 10, 2020): 1. http://dx.doi.org/10.30595/alphamath.v5i2.7329.

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This research aimed to describe the mathematic conceptual understanding skills based on the expertise competency of grade X students of SMK Negeri 3 Purwokerto. This research applied the descriptive qualitative method. The sample was collected through the purposive sampling technique. This research collected two subjects from each of high and low achieving category in each expertise competency. The categories of high and low achieving students were based on the minimum required score. The data were collected through a test of mathematics conceptual understanding skills and interviews. The data were validated using the triangulation technique. The results of the research showed that (1) students of hotel accommodation department had a better mathematics conceptual understanding skill than students of the catering management department. It happened because the category of high achieving students of accommodation department fulfilled all indicators of mathematics conceptual understanding skills and the category of low achieving students of accommodation department only fulfilled the indicators of giving examples and non-examples from the concept being learned. (2) Students of catering management department had a better mathematic conceptual understanding skill than students of the fashion design department. It happened because the category of high achieving students of catering management department did not fulfill one indicator of presenting the concept in some forms of mathematic representations and the category of low achieving students of catering management department did not master all of the indicators. (3) The category of high achieving students of the fashion design department mastered all indicators of mathematics conceptual understanding skills of giving examples and non-examplesform the concept being learned and presenting the concept in some forms of mathematic representation. Meanwhile, the category of low achieving students of the fashion design department only mastered the indicator of applying concept or algorithm to problem-solving.
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Marhayati, Marhayati, and Nuril Huda. "Mendeteksi Pemahaman Konsep Perkalian Mahasiswa Calon Guru Madrasah Ibtidaiyah Melalui Problem Posing." Madrasah 12, no. 1 (January 7, 2020): 63–73. http://dx.doi.org/10.18860/mad.v12i1.7864.

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This study aims to determine the understanding of the mathematical multiplication concept of Islamic Elementary School prospective teachers. This study applied a descriptive qualitative method. The research subjects were 33 students of Islamic Elementary Teacher Education Department at the Islamic State University of Maulana Malik Ibrahim Malang. Submission of mathematics questions is the learning strategy used in the Pembelajaran Matematika course. The results of data analysis showed that there were three categories: (1) understanding the concept of multiplication (33.3%); (2) understanding the concept of pseudo multiplication (18.2%); (3) not understanding the concept of multiplication (48.5%).
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Umaroh, Uli, Isti Hidayah, and Mulyono . "Mathematical Communication Skills of Class III Student by Using Discovery Learning Model Assisted with Individual Manipulative Teaching Aids Reviewed from Student Responses." International Journal of Research and Review 8, no. 11 (November 11, 2021): 129–39. http://dx.doi.org/10.52403/ijrr.20211118.

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Анотація:
The purpose of this study was to determine the effectiveness of discovery learning model assisted with individual manipulative terms of student responses and to determine the description of students’ mathematical communication skills class III based on student responses. The method used in this study is a mixed method. The data collected through test, questionnaire, interview, and documentation. The result showed that (1) Discovery learning model assisted with individual manipulative is effective on mathematical communication skills which can be seen from the results test mathematical communication skills of the experimental class is greater than the control class, (2) The pattern of mathematical communication skills in terms student responses variety. Of the 30 subjects there were students who entered the less positive, positive and very positive categories. Therefore, this research can be an alternative in learning mathematics especially use individual manipulative and mathematical communication skills can be applied in learning with assisted model individual manipulative. Keywords: Mathematical Communication Skills, Discovery Learning, Student Responses, Individual Manipulative Teaching Aids.
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Utomo, Dwi Priyo. "An Analysis of the Statistical Literacy of Middle School Students in Solving TIMSS Problems." International Journal of Education in Mathematics, Science and Technology 9, no. 2 (March 7, 2021): 181–97. http://dx.doi.org/10.46328/ijemst.1552.

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Анотація:
The aim of this research is to describe and explore the statistical literacy of middle school students in solving the Trends in International Mathematics and Science Study (TIMSS) problems. This research utilized the qualitative approach, with the research type being descriptive-explorative. The research subjects consisted of 6 Grade 8 students from Muhammadiyah Middle School 6 of Malang in Malang Regency, Indonesia. Two students had a high mathematical ability, two others had a moderate ability, and the last two had low ability. The data analysis technique applied in this research was the interactive technique, composed of data reduction, data presentation, and conclusion drawing. The data collection for this research involved testing and interviews. The utilized test consisted of an adaptation of TIMSS for the materials of data and opportunities. Interview guidelines were used to support the data collected from the test. The research results indicated that low-ability, moderate-ability, and high-ability students were similar in that they were able to understand the problems. The difference among students of across different categories lies in data processing and data communication. Students with high mathematical abilities could process data and communicate them in detail, while those with moderate abilities could process data and communicate them but not in detail, and students with low abilities could only explain the mathematical problems.
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Дисертації з теми "Research Subject Categories – MATHEMATICS – Applied mathematics"

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MANZO, CRUZ FRANCISCO, and HERNÁNDEZ LUIS ARZATE. "Sistema de Semáforos Inteligentes para el Control de Tráfico Vehicular." Tesis de Licenciatura, Universidad Autónoma del Estado de México, 2019. http://hdl.handle.net/20.500.11799/99060.

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Анотація:
Mediante del diseño y la programación se logró desarrollar un sistema de semáforos inteligentes con procesamiento y algoritmos aplicados a secuencias de imágenes que controla el funcionamiento de los semáforos simulando la inteligencia humana. Este desarrollo brinda la oportunidad de conjugar la tecnología con servicios para la sociedad.
Actualmente, el congestionamiento de tráfico vehicular es un problema que afecta directamente a los diferentes sectores de la población específicamente con pérdida de tiempo, obstrucción de avenidas por largas filas, acumulación de vehículos e incapacidad para definir la duración de viajes. En los últimos años los sistemas inteligentes han adquirido una gran trascendencia en el uso de tecnologías para la solución de problemas en zonas urbanas. Con ayuda de un sistema de semáforos inteligentes para el control de tráfico se puede disminuir considerablemente el congestionamiento en las intersecciones de avenidas que presentan una mayor afluencia vehicular. El desarrollo de un sistema de semáforos inteligentes para el control de tráfico vehicular es posible mediante la implementación de tecnologías que involucran técnicas de procesamiento de imágenes y visión artificial. Tecnologías de uso libre que permiten un desarrollo a bajo costo como “Python” (Lenguaje de programación) y librerías como “OPEN CV”. Las técnicas de visión artificial simulan la observación de los seres humanos.
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Hernández, Arias Miguel Angel, and Guzmán María Guadalupe Hernández. "DESARROLLO E IMPLEMENTACIÓN DE UN SISTEMA COMO APOYO A LA ADMINISTRACIÓN DEL ESTADO DE FUERZA DE LA DIRECCIÓN GENERAL DE SEGURIDAD CIUDADANA DE NEZAHUALCÓYOTL." Tesis de Licenciatura, Universidad Autónoma del Estado de México, 2018. http://hdl.handle.net/20.500.11799/99066.

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Анотація:
Se identifico que existen diferentes tipos de sistemas de infomación, los cuales se implementan en una empresa de acuerdo con sus necesidades. Por esta razón se eligio el sistema de información para la administración. Este sistema beneficio a la DGSC en el departamento de control y equipamiento donde se implemento, ya que, al tener la mayoría de sus sistemas en su sitio web, esté requería actualizar su sistema actual del control que tenían sobre los bienes unificándolo con el sitio web.
Este trabajo de tesis esta organizado en cuatro capítulos: El primer capítulo presenta un contexto y fundamento del proyecto de tesis para dar al lector un panorama de las soluciones planteadas en la aplicación de sistemas de información, resaltando ademas la problemática, su justificación y los objetivos a desarrollar finalizando con la Tabla de congruencia. En el segundo capítulo se describe el marco teórico y metodológico de la tesis, donde el marco metodológico se desarrolla usando la aplicación de la metodología para sistemas de información basado en computadoras que consta de cinco fases. En el cuarto capítulo se enfoque a la aplicación de la metodología y resultados, en donde se lleva a cabo la aplicación de cada una de las fases: Análisis, Diseño, Construcción, Implementación y Operación y mantenimiento, por último se presentan las conclusiones y recomendaciones.
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Rotundo, Nella. "Coupling and thermal effects in semiconductor devices." Thesis, Universita' degli Studi di Catania, 2011. http://hdl.handle.net/10761/119.

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Анотація:
In this thesis we deal with two different aspects of the theory that describes the semiconductor devices. A first aspect concerns a system of partial dià ¯à ¬ erential-algebraic equations which model an electric network containing semiconductor devices. The zero-dimensional dià ¯à ¬ erential-algebraic network equations are coupled with multi-dimensional elliptic partial differential equations which model the devices. For the network equations we treat two different cases: index-1 and index-2, and for these two kinds of coupled model we prove an existence result. The other aspect that we have considered is the modelling of thermal effects in a semiconductor device. For this aspect we consider a MEP hydrodynamical model obtained from a set of transport equations for the distribution functions of electrons in conduction band and phonons. We assume that the MEP model contains equations for the electron density fluxes and energy fluxes, and for the phonons energy fluxes. For this system we introduce a small parameter, related to the transition probabilities in the collision terms, and a diffusive scaling at the level of the Lagrangian multipliers appearing in the closure relations. In the diffusive limit, as the small parameter tends to zero, we obtain a model that can be physically interpreted in the framework of linear irreversible thermodynamics.
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PEREZ, GUTIERREZ MARITZA. "“MEDICIÓN DEL VALOR EN RIESGO DE LA MEZCLA DE PETRÓLEO MEXICANA APLICANDO SIMULACIÓN HISTÓRICA FILTRADA CON INNOVACIONES GARCH”." Tesis de Licenciatura, UNIVERSIDAD AUTONOMA DEL ESTADO DE MEXICO, 2016. http://hdl.handle.net/20.500.11799/66995.

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Las condiciones que se viven actualmente en los mercados internacionales del petróleo, son consecuencia de una serie de acontecimientos surgidos a partir de la desregulación y liberalización petrolera en los años ochenta, lo que ha generado especulación y mayores oportunidades e incentivos, pero al mismo tiempo un mayor riesgo para los inversionistas al momento de negociar el petróleo crudo a través de los mercados spot y de derivados (Hung et al. 2009). En consecuencia, el ambiente de incertidumbre y volatilidad por movimientos extremos en los precios del petróleo, han incrementado la exposición al riesgo de los participantes como proveedores y consumidores de productos energéticos, e inversionistas individuales e institucionales. En este aspecto, es de vital importancia la necesidad de medir y cuantificar dicho riesgo, a partir de medidas que permitan modelar eficientemente estos cambios inesperados. En el contexto de la administración de riesgo, una medida que ha ganado gran popularidad en la industria financiera en las últimas décadas, es la metodología “valor en riesgo” (VaR, por sus siglas en inglés). Esta medida de riesgo desarrollada por JP. Morgan en 1994 a través de su metodología RiskMetrics y aceptada por el Comité de Basilea como medida estándar de regulación que muchas de las instituciones financieras y administradores de riesgo han adoptado para cumplir con sus requerimientos de capital. De acuerdo con Jorion (2010), el VaR resume la máxima pérdida esperada durante un horizonte de tiempo objetivo dado un nivel de confianza. Dicha cuantificación es fundamental para estimar el riesgo de las posiciones largas y cortas a que están expuestos los países productores como México y consumidores como Estados Unidos y China.
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PEREZ, FLORES MAYRA GUADALUPE. "“SOLVENCIA II, ESTIMACIÓN DEL BEL DE SINIESTROS PARA UN SEGURO DE AUTOS”." Tesis de Licenciatura, UNIVERSIDAD AUTONOMA DEL ESTADO DE MEXICO, 2016. http://hdl.handle.net/20.500.11799/66996.

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Анотація:
El esquema de Solvencia II está fundamentado en tres pilares de acción. El primer pilar se enfoca a los requerimientos cuantitativos, y toca aspectos relacionados a la medición 7 de activos, pasivos y capital de la compañía; mientras que el segundo pilar, está enfocado a los requerimientos cualitativos y procesos de supervisión; un punto importante es el gobierno corporativo, pues es en éste, en el cual se plantea la administración de riesgos y la cultura de negocio de la compañía. Finalmente, el tercer pilar, enfocado a la disciplina de mercado, aborda temas referentes a la transparencia de la información, tanto para las empresas como para los consumidores. Pese a que todos y cada uno de los pilares del nuevo esquema de solvencia son de suma importancia para el buen funcionamiento de la compañía, el presente trabajo está orientado al estudio del Pilar I, específicamente a la constitución de reservas y al cálculo del mejor estimador, también conocido como BEL por sus siglas en inglés (Best Estimate Liabilities). La implementación de Solvencia II en el sector asegurador mexicano, y las consecuencias de dicho régimen, aún es muy controversial, por tal motivo, surge el interés en realizar esta investigación. Debido a que este nuevo esquema de solvencia, plantea el cambio de un marco regulador de carácter estático a un marco que implementa métodos dinámicos, la pregunta central del presente trabajo es la siguiente ¿el uso de métodos estocásticos, es mejor para la proyección de reservas que un método determinístico? Dando respuesta a esta pregunta de investigación se formuló la hipótesis siguiente. La hipótesis de la presente investigación es, que los métodos estocásticos son mejores para la proyección de reservas que un método determinístico, es decir, el cálculo del BEL de Siniestros bajo Solvencia II, es más preciso que el método determinístico de Solvencia I.
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MEJIA, NAVA ARELI. "“LA SEGURIDAD SOCIAL EN LOS MUNICIPIOS DEL ESTADO DE MÉXICO EN EL 2010: UN ANÁLISIS MULTIDIMENSIONAL”." Tesis de Licenciatura, UNIVERSIDAD AUTONOMA DEL ESTADO DE MEXICO, 2016. http://hdl.handle.net/20.500.11799/66997.

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Анотація:
En la región centro se vislumbra al Estado de México1 por ser el estado con mayor número de pobladores a nivel nacional. Al mismo tiempo de ser la entidad con el mercado laboral más grande del país. No obstante, “las características que reviste la población ocupada que vive y trabaja allí son limitadas. Las personas tienen largas horas de trabajo y perciben remuneraciones excesivamente bajas” (Sollova, 2009, p. 11), lo cual es parte de la seguridad social que deben gozar los individuos. Por lo anterior, el Estado de México se caracteriza por ser una de las entidades con mayor grado de desigualdad del país en cuanto a ingresos y calidad de vida en los mexiquenses (Taniguchi, 2011). Además, la entidad se ve inmersa en una falta de cobertura en salud, que es primordial en la seguridad social de los individuos, debido a que es uno de los 11 estados del país con mayor porcentaje de habitantes sin acceso a la salud (Morales, 2010). En ese contexto, la importancia de realizar la presente investigación, surge de las múltiples carencias en materia de seguridad social que reviste el Estado de México. El objetivo del estudio reside en analizar las condiciones sobre seguridad social en los municipios del Estado de México, en el año 2010, por medio de un análisis estadístico multidimensional, a través de la información que recaba el Instituto Nacional de Estadística y Geografía (INEGI) en el Censo de Población y Vivienda 2010.
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MANJARREZ, PEREZ DIANA. "“ANÁLISIS DEL DESEMPLEO JUVENIL POR ENTIDAD FEDERATIVA DE LA REPÚBLICA MEXICANA 2005-2014.II”." Tesis de Licenciatura, UNIVERSIDAD AUTONOMA DEL ESTADO DE MEXICO, 2015. http://hdl.handle.net/20.500.11799/66998.

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Анотація:
El presente trabajo de tesis, forma parte del proyecto de investigación intitulado: “Desempleo juvenil por entidad federativa, 2005-2013”, que cuenta con registro ante la Secretaría de Investigación y Estudios Avanzados de la Universidad Autónoma del Estado de México (clave: 3799/2014/CID). Este proyecto se encuentra en el marco de la línea de generación y aplicación del conocimiento: “Economía Regional y Mercado de Trabajo” del Cuerpo Académico: “Desarrollo Económico, Social y Regional” de la Facultad de Economía. Esta investigación tiene como objeto de estudio a las personas de 15 a 24 años de edad que están desempleados en México; el nivel de la tasa de desempleo que este sector de la población registra es de 9.2% de acuerdo con los datos más recientes que 11 ofrece la OECD, 4.2 puntos porcentuales por arriba de la tasa de desempleo nacional que se ubica en 5%. (OECD, 2013). Este trabajo pretende encontrar repuestas a las siguientes preguntas de investigación: 1. ¿Cuáles son los niveles de inserción de jóvenes al campo laboral a nivel nacional y por entidad federativa? 2. ¿En qué entidades de la República Mexicana son más altos los índices de desempleo en el sector juvenil? 3. ¿En qué actividades económicas se emplean a más mujeres por entidad federativa? 4. ¿Las entidades federativas cuentan con políticas de equidad de género para la incorporación de los hombres y mujeres jóvenes en puestos de trabajo?
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DORAZCO, GARCIA CITLALLY. "CRECIMIENTO Y EMPLEO EN LA REGION CENTRO DE MEXICO: UN ANALISIS PARA EL SECTOR SERVICIOS, 1980-2009." Tesis de Licenciatura, UNIVERSIDAD AUTONOMA DEL ESTADO DE MEXICO, 2016. http://hdl.handle.net/20.500.11799/66999.

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GALAVIZ, GUTIERREZ RICARDO. "“LA DESIGUALDAD Y EL GASTO PÚBLICO EN EDUCACIÓN EN MÉXICO 1990-2010: UN ANÁLISIS DEL ÍNDICE DE THEIL”." Tesis de Licenciatura, UNIVERSIDAD AUTONOMA DEL ESTADO DE MEXICO, 2016. http://hdl.handle.net/20.500.11799/67000.

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La presente investigación inicia abordando los grandes rubros que son: la educación, el gasto público y la desigualdad. La educación juega un papel de suma importancia para el desarrollo de cada país, ya que proporciona a los individuos de la población las herramientas necesarias (conocimientos, capacidades y competencias) para su bienestar en el ámbito individual, familiar y social, qué puede ser visto o traducido como una mejora en su calidad de vida, conduciendo también de esta manera a una equidad social. Además, la educación promueve la participación ciudadana en la sociedad y en la economía, por ejemplo, las personas con un buen nivel educativo tienen una participación más activa en la política y en su comunidad, cometen menos delitos y dependen menos de la asistencia social. El gasto público en educación es una herramienta esencial por parte del gobierno (todos los niveles) para asegurar el derecho a la educación tanto como a niños y jóvenes en el territorio mexicano, además de garantizar la cobertura universal de la educación obligatoria, preescolar y secundaria, obligatorias constitucionalmente desde 1993 y 2003, respectivamente. Respecto a la desigualdad, existen múltiples definiciones, pero en particular se tomará la desigualdad económica, entendiendo a esta última como la disparidad fundamental que permite a una persona ciertas opciones materiales y se las niega a otra (Ray, 2002). Además basto y diverso en su definición teórica, el tema de la desigualdad, interactúa con variables económicas, como por ejemplo el ingreso ya sea de las familias o los individuos de la población; el nivel del ingreso de cada persona o grupo de personas (familia) esta determinado por diferentes factores, como por ejemplo la riqueza de los padres o su acceso a los recursos, es aquí en esta parte donde entra la educación, vista como un recurso al que los individuos pueden o no tener acceso, y tomando la definición anterior de desigualdad, se puede incluir a la educación como un recurso intangible (no material), el cual marca una condición de desigualdad no solo en cuestión de su alcance para la población, sino también en la manera en que influye en el ingreso de las familias en el futuro.
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GRANADOS, PAZ CARLA GABRIELA. "“Curva de Laffer del Sobreendeudamiento externo para México, 1980-2012”." Tesis de Licenciatura, UNIVERSIDAD AUTONOMA DEL ESTADO DE MEXICO, 2016. http://hdl.handle.net/20.500.11799/67001.

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México enfrentó una profunda crisis de la deuda en 1982 y cuando los indicadores de endeudamiento alcanzaron niveles insostenibles, quedó claro que el servicio de la deuda no sólo sería un obstáculo para el buen desempeño de la economía sino que sería imposible cumplir con esa obligación. Se recurrió a programas de ajuste y reformas económicas que permitieran contar con mecanismos para solucionar el problema del sobreendeudamiento. No obstante, debido a estos programas de ajuste exigidos por el FMI, se suscitaron niveles inaceptables de pobreza y elevadas cargas de deuda externa, esto generó un debate mundial acerca de la relación existente entre la deuda externa y el crecimiento económico. Es por ello que esta investigación tiene como objetivo central analizar la relación existente entre el endeudamiento externo y el crecimiento económico, y cómo ha afectado el sobreendeudamiento externo a este último, durante el periodo de 1980-2012, en México; Empezando por analizar si existe evidencia de que el nivel de endeudamiento externo influye sobre el crecimiento económico, y más aún, determinar cómo afecta el sobrendeudamiento externo al crecimiento económico y a qué nivel la deuda externa empieza a perjudicar el desempeño de la economía. Lo anterior va de la mano con la hipótesis principal a comprobar de esta investigación, la cual es que existe una relación positiva entre el endeudamiento externo y el crecimiento económico hasta cierto nivel del PIB, después de ese nivel la relación se hace negativa, hasta generar utilidades marginales negativas, para el caso de México.
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Книги з теми "Research Subject Categories – MATHEMATICS – Applied mathematics"

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Basterra, Maria, Kristine Bauer, Kathryn Hess, and Brenda Johnson. Women in topology: Collaborations in homotopy theory : WIT, Women in Topology Workshop, August 18-23, 2013, Banff International Research Station, Banff, Alberta, Canada. Providence, Rhode Island: American Mathematical Society, 2015.

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Частини книг з теми "Research Subject Categories – MATHEMATICS – Applied mathematics"

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Xing, Bo. "Novel Nature-Derived Intelligent Algorithms and Their Applications in Antenna Optimization." In Wideband, Multiband, and Smart Reconfigurable Antennas for Modern Wireless Communications, 296–339. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-8645-8.ch010.

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With the rapidly developing of wireless communications, their adoption and utilization is increasing swiftly in various contexts. Among others, the issues relevant to antenna optimization are popularly known as the most important research subject for different wireless communications. Nowadays, a large number of studies have been published but spreading in a number of unrelated publishing directions which may hamper the use of such published resources. Furthermore, traditional approaches applied to this topic are normally based on simplified electromagnetic calculations which can only approximate real antenna performance. More recently, nature-inspired intelligent algorithms have become available to investigate antenna characteristics before construction. The advent of these algorithms has allowed different antenna design to be improved using mathematical optimization techniques. These provide us with the motivation of analyzing the existing studies in order to categorize and synthesize them in a meaningful manner.
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Mousa, Rabab Mohammed, and Gilbert Kalonde. "Saudi Arabia's Female Middle School Mathematics Teachers' Readiness and Attitudes Towards STEM Digital Technology Integration in Classrooms." In Handbook of Research on Innovative Digital Practices to Engage Learners, 177–97. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-9438-3.ch009.

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The purpose of this chapter was to identify and describe the extent to which Saudi female middle school mathematics teachers perceive the need for pedagogical content knowledge in integrated STEM education. To develop STEM education for girls' schools, this study sought clarity from mathematics teachers how they intended to reach set goals. In this study, 118 female middle school mathematics teachers were surveyed for this study. Participants showed higher-level pedagogical knowledge; knowledge was not fully applied in their classrooms, and participants had an average level of subject matter knowledge related to STEM disciplines indicating a deeper need for STEM disciplines knowledge and systematic support, such as training courses or professional development programs.
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Mendoza, Joel García, Edgar Oliver Cardoso Espinosa, Jorge Mejía Bricaire, and Fernando Briseño Hurtado. "Impact of Mathematics School Performance at Middle School for Academic Institutional Management Based on the Checkland Methodology." In Research Anthology on Preparing School Administrators to Lead Quality Education Programs, 1593–613. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-3438-0.ch071.

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Currently the development of countries has acquired importance as a result of the process of economic globalization, which has established various challenges to the economic activities worldwide. So numerical, mathematical and digital competences, are very important to participating fully in the knowledge society. Thus, the chapter proposal considers Checkland's Methodology as an oriented alternative to analyze the object of study in situations with a high rate of human intervention such as education. The chapter proposal will be organized into three sections: the first one related to the factors involved in school performance, the quality of education and the impact that have the math skills at middle school; the second focused on the characteristics of the methodology of Checkland applied to mathematics, and the third, a key options proposal for designing to the students motivation for a better mathematics learning that allows assessment of the institutional management in performance in such subject and increase educational standards.
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Pereira, André José, Fabrício Figueredo Monção, Savio Oliveira Vieira, Geancarlo Almeida Antunes, and Flávio Cantuária Ribeiro. "Evaluation of mathematics learning a brief study on memorization of formulas in learning verification." In Themes focused on interdisciplinarity and sustainable development worldwide V.1. Seven Editora, 2023. http://dx.doi.org/10.56238/tfisdwv1-179.

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In this work, we present a discussion on the subject that is frequently questioned in the classroom: "Providing pre-established expressions in the evaluation" that "simplify" the reasoning process at the time of calculation and interpretation, which are known as mathematical formulas. The objective is to understand what are the positive and negative points of this evaluation methodology. The research was based on a questionnaire applied to mathematics teachers who work at different levels of basic and higher education. An evaluation was also applied in a class of school X in the city of Janaúba-MG to verify the performance of the students using the two methodologies discussed. The results show that the formulas do not matter if the student does not know how to use them, but it is a facilitators in the studies. However, some challenges in the student's life require him to "know" the pre-defined formula, such as entrance exams.
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Eichler, Marcelo Leandro, Gabriela Trindade Perry, Ivana Lima Lucchesi, and Thiago Troina Melendez. "Mobile Game-Based Learning in STEM Subjects." In Encyclopedia of Information Science and Technology, Fourth Edition, 6376–87. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2255-3.ch554.

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The acronym STEM – Science, Technology, Engineering, and Mathematics has entered the agenda of educational policies. The development of mobile game-based learning has been seen as a new line of research and technological development in the field of educational technology, STEM education and game design. These fields are rather new and intrinsically multidisciplinary, making it even more exciting. There is a growing interest in Mobile Game related research, whether strictly technological or applied in social contexts. In this chapter, we thought a nice way to connect this data and depict the current scenario would be to break the subject into pieces: Game Design; Affection and Play; Mobile Learning; Games for Learning; Science and Mathematics Education; and lastly, summarizing it in the Games for STEM Education section. Our conclusions point to the fact that we are taking the first steps in a digital game development process for teaching mathematics in the school environment and the acceptance of Smartphones as tools that add value to education.
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Eichler, Marcelo Leandro, Gabriela Trindade Perry, Ivana Lima Lucchesi, and Thiago Troina Melendez. "Mobile Game-Based Learning in STEM Subjects." In Advanced Methodologies and Technologies in Modern Education Delivery, 825–38. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7365-4.ch064.

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Анотація:
The acronym STEM (science, technology, engineering, and mathematics) has entered the agenda of educational policies. The development of mobile game-based learning has been seen as a new line of research and technological development in the field of educational technology, STEM education, and game design. These fields are rather new and intrinsically multidisciplinary, making it even more exciting. There is a growing interest in mobile game-related research, whether strictly technological or applied in social contexts. In this chapter, the authors thought a nice way to connect this data and depict the current scenario would be to break the subject into pieces: game design; affection and play; mobile learning; games for learning; science and mathematics education; and lastly, summarizing it in the games for STEM education section. The conclusions point to the fact that we are taking the first steps in a digital game development process for teaching mathematics in the school environment and the acceptance of smartphones as tools that add value to education.
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Klavdianos, Patrycia Barros de Lima, Lourdes Mattos Brasil, and Jairo Simão Santana Melo. "Face Recognition with Active Appearance Model (AAM)." In Robotic Vision, 1–22. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2672-0.ch001.

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Recognition of human faces has been a fascinating subject in research field for many years. It is considered a multidisciplinary field because it includes understanding different domains such as psychology, neuroscience, computer vision, artificial intelligence, mathematics, and many others. Human face perception is intriguing and draws our attention because we accomplish the task so well that we hope to one day witness a machine performing the same task in a similar or better way. This chapter aims to provide a systematic and practical approach regarding to one of the most current techniques applied on face recognition, known as AAM (Active Appearance Model). AAM method is addressed considering 2D face processing only. This chapter doesn’t cover the entire theme, but offers to the reader the necessary tools to construct a consistent and productive pathway toward this involving subject.
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Ouelfatmi, Meryem. "Exploring Challenges of Online STEM Education Pedagogy and Practice in the MENA Region." In STEM Education Approaches and Challenges in the MENA Region, 1–27. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-6883-8.ch001.

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With the increased need for technology implementation, educational systems across the world have made various efforts to utilize technology to optimize learning efficacy. With regard to the MENA region, many reforms have been administered in order to effectively digitize education. Pedagogical aspects remain in great need of further investigation. Thus, through a conceptual review of applied pedagogical strategies, this chapter aims to explore issues related to such implementation in the MENA region. As pedagogy varies according to age, teaching environment, and subject, the author aims to explore the theory and practice of Mathematics teaching in online environments. The educational policy also diverges from one country to another, especially in terms of STEM education. The present study is based on a focus on the MENA region context which allows for a better understanding and development of STEM education. Moreover, this review provides issues and challenges to consider for future research and proposes pedagogical modifications to suit the online teaching environments.
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Grenander, Ulf, and Michael I. Miller. "Introduction." In Pattern Theory. Oxford University Press, 2006. http://dx.doi.org/10.1093/oso/9780198505709.003.0002.

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This book is to be an accessible book on patterns, their representation, and inference. There are a small number of ideas and techniques that, when mastered, make the subject more accessible. This book has arisen from ten years of a research program which the authors have embarked upon, building on the more abstract developments of metric pattern theory developed by one of the authors during the 1970s and 1980s. The material has been taught over multiple semesters as part of a second year graduate-level course in pattern theory, essentially an introduction for students interested in the representation of patterns which are observed in the natural world. The course has attracted students studying biomedical engineering, computer science, electrical engineering, and applied mathematics interested in speech recognition and computational linguistics, as well as areas of image analysis, and computer vision. Now the concept of patterns pervades the history of intellectual endeavor; it is one of the eternal followers in human thought. It appears again and again in science, taking on different forms in the various disciplines, and made rigorous through mathematical formalization. But the concept also lives in a less stringent form in the humanities, in novels and plays, even in everyday language. We use it all the time without attributing a formal meaning to it and yet with little risk of misunderstanding. So, what do we really mean by a pattern? Can we define it in strictly logical terms? And if we can, what use can we make of such a definition? These questions were answered by General Pattern Theory, a discipline initiated by Ulf Grenander in the late 1960s [1–5]. It has been an ambitious effort with the only original sketchy program having few if any practical applications, growing in mathematical maturity with a multitude of applications having appeared in biology/medicine and in computer vision, in language theory and object recognition, to mention but a few. Pattern theory attempts to provide an algebraic framework for describing patterns as structures regulated by rules, essentially a finite number of both local and global combinatory operations. Pattern theory takes a compositional view of the world, building more and more complex structures starting from simple ones. The basic rules for combining and building complex patterns from simpler ones are encoded via graphs and rules on transformation of these graphs.
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"• All pupils will add two levels to their performance between Key Stage 3 at 14 and Key Stage 4 at age 16. • Targets for numbers or proportions achieving levels (say, Level 3, or graded levels within Level 2 in reading) at end of Key Stage 1, or average scores at end of Key Stage 1, in reading, writing, mathematics. • Targets for numbers or proportions achieving levels (say, Level 5) at end of Key Stage 2, or average scores at end of Key Stage 2, in English, mathematics and science. • Targets for numbers or proportions achieving levels at end of Key Stage 3, or average scores at end of Key Stage 3, in English, mathematics and science. • The proportion of pupils achieving at least GCSE grade C in English, mathematics and science. • The proportion of pupils achieving at least GCSE grade G in English, mathematics and science, individually and collectively. • The proportion of boys achieving the above levels at the four Key Stages. • The proportion of girls achieving the above levels at the four Key Stages. • The proportion of pupils of minority ethnic origin, or with English as a second language, achieving the above levels at the four Key Stages. • The proportion of pupils from different neighbourhoods within the school catchment area achieving the above levels at the four Key Stages. • The difference between the achievements of different groups of pupils within the school — by gender, ethnic origin, social class, residence, and other relevant categories. • The proportion of positive responses to a pupil satisfaction survey. • The equal application of rewards and sanctions across years, classes and subject areas. • The ratio of rewards given to sanctions applied (say, 3:1). • The average progress made by pupils will be equivalent to half a NC Level each year. No student will progress at less than half a level each x months." In Targets for Tomorrow's Schools, 66. Routledge, 2002. http://dx.doi.org/10.4324/9780203025277-16.

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Тези доповідей конференцій з теми "Research Subject Categories – MATHEMATICS – Applied mathematics"

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Liu, Chang, Na Li, Jie Bao, Shuai Luo, Wei Li, and Yi Gao. "Research on the optimization method of multi-subject noncooperative game for coupled electricity-carbon system for efficient new energy consumption." In 2023 2nd International Conference on Applied Statistics, Computational Mathematics and Software Engineering (ASCMSE 2023), edited by Paulo Batista and Yudong Zhang. SPIE, 2023. http://dx.doi.org/10.1117/12.2691847.

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Lupu, Costica. "FUNDAMENTAL RESEARCH CONCERNING THE MODELS OF CONSTRUCTING MATHEMATICAL CONCEPTS." In eLSE 2016. Carol I National Defence University Publishing House, 2016. http://dx.doi.org/10.12753/2066-026x-16-015.

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Mathematical concepts are not isolated entities. They form hierarchical systems, with higher or lower levels of generality. The study undertaken for improving the system for designing teaching activities in school education combines the strategies of fundamental, historical and comparative research, which implies: - highlighting the theoretical and methodological bases needed to reconstruct the discipline didactics in the curricular spirit; - identifying the optimal correlations between general and applied pedagogy that may be operationalized at the level of a designing model, needed in the context of teaching-learning-evaluating the discipline; - analysing the applied methodologies/ didactics (of Mathematics) from a historical (synchronic-diachronic) perspective and exploiting them at the level of the new structure of the models of constructing mathematical concepts of discipline didactics mathematics; - presenting the basics of applied didactics in terms of objectives, curricular contents, training methodology, evaluation of training, the teaching-learning-evaluation actions of a discipline; designing the teaching activities at the level of some disciplines; - presenting the epistemological and psychological basics of science didactics, complementary to applied didactics, concerning the models of constructing mathematical concepts. What is the relation between image and concept in the process of building mathematical concepts by performing reasonings that are subject to other verifications, research, abstractions, desubstantializations with a virtual perfection, existing only at the hypothetical, mental level? Also, in this context, the generalizations performed as notions, concepts, formulas, theorems, rules will be applied to other abstractions. If we elaborate and present the models on building mathematical concepts, then the students who wish to take on a teaching career will show efficiency in conducting their teaching practice lessons.
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Fei, Dingzhou. "Revisiting the correlation between video game activity and working memory: evidence from machine learning." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002083.

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With the popularity of video games, more and more researchers are trying to understand the relationship between video game activity and cognitive abilities, and one of the important cognitive systems is working memory. Working memory is a limited capacity short-term memory system for processing currently active information and is an important predictor of goal-driven behavioral domains. Its scope of action includes, but is not limited to, fluid intelligence, verbal ability, and mathematical analysis.Due to the importance of working memory for the analysis of human behavior, numerous studies have attempted to describe the architecture and models of working memory. In general, models of working memory can be loosely categorized into content and process models, depending on their focus. The content model focuses on the static material of working memory, which includes mainly verbal and spatial visual material. The process model focuses on the dynamic processes of working memory and includes both Updating and Maintenance of memory.However, this area of research has also been the subject of debate among researchers.Translated with www.DeepL.com/Translator (free version). These disputes involve two main assumptions. According to the so-called core training hypothesis, a potential machine for improving cognitive ability through video games is provided by the so-called core training hypothesis. According to this hypothesis, repeated stress on the cognitive system will induce plastic changes in its neural matrix, leading to improved cognitive response performance. According to this hypothesis, repeated strains of the cognitive system can induce plastic changes in its neural matrix, which is an important reason for the improvement of performance. The other proposed basic mechanism is the meta-learning mechanism, that is, learning how to learn. According to this, video games (especially action games) can improve related motor control skills, such as rule learning, cognitive resource allocation, and probabilistic reasoning skills, which are used in many different situations.A recent study showed that the analysis of certain extreme groups showed that video game players performed better than non-game players in all three WM measurements, and that when extended to the entire sample, video game time and visual space WM and n-back performance. In general, the relationship between cognition and playing video games is very weak.This study used the Waris et al, 2019 dataset to re-investigate the correlation between video game activity and three different dimensions of working memory using seven different supervising learning models. It was concluded that video game activity was most highly correlated with the visuospatial component, slightly less correlated with the mnemonic updating component, and least correlated with the verbal component. This partly confirms Waris et al, 2019's view that the analytic method may be the key to the study.
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Morris, Lloyd, Dunia Duque, Olga Jasmin Salazar De Morris, Homero Murzi, and Sandra Milena Durán Omaña. "Student motivation in the teaching process during the Covid 19, an experience of the international exchange for the learning of control charts." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002377.

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COVID-19 has generated changes in education systems that impact the main authors of the system: teachers and students. As an alternative, most of the university courses have been taught remotely (IESALC 2020). Using the contribution of industrial engineering teachers from the universities involved, opportunities are evident to strengthen the teaching-learning processes that were incorporated in the design of the process, since the academic motivation of the students depends to a large extent on the perceptions in relation to their experiences in class (Jones, 2015). Additionally, there are multiple learning options in open pedagogical practices (Paviotti et al 2020), and in open educational practices (Ehlers et al 2020), (Axe et al 2020), (Marchisio et al 2020), which corresponds to innovative and attractive pedagogies that incorporate open evaluation, open collaboration and in itself open teaching processes.Considering the concepts of open education, added to the international exchange policies of the universities: Universidad Austral de Chile and Universidad Tecnológica de Pereira, an experience international exchange is planned for control graphics students, incorporating pedagogical strategies with a pragmatic approach in the solution of international cases of control charts and where collaborative work between academic peers complement the academic experience.The objective of the research was to analyze the motivational beliefs of the students at the level of the control graph domain, using the “Expectations Value Model” (Eccles and Wigfield 2000), compared to two moments: the one before the academic exchange and after the same, in which pragmatic approaches are incorporated in the applications of statistical control, taking advantage of internationalization scenarios. Therefore, the purpose of the research is to determine if there are statistically significant differences in the beliefs of the students of the statistical control analyzed at the beginning and at the end of the academic exchange of the 2021 semester.The present study is an inferential statistical investigation on academic motivation in students of statistical process control, in remote exchange learning. For this reason, it was decided to use the two-sample hypothesis test for dependent samples suggested by (Lind et al 2019) and (Anderson et al 2020), an initial hypothesis was defined: the mean assessment of motivation after the international exchange should be superior to the initial evaluation of the control chart students.The results of the statistical analysis carried out confirm the initial general hypothesis raised and verify that the change in the didactic strategy in international exchange after COVID-19 has a significant influence on the motivational beliefs of the students, where the factors of academic motivation with better evolution after the academic exchange are in hierarchical order: utility value, followed by achievement value, closing with satisfaction value. As for the elements that were better valued and with greater evolution at the initial moment for the utility is having a solid formation in process control, and for the achievement, it is to carry out the graphic activities well; while for satisfaction or interest, the one with the highest value is the expectation of believing in what will be done well with the knowledge acquired, but the element with the greatest evolution with respect at the initial moment is the expectation of standing out in mathematics and statistics.The process of association of categories of the expectation value model was possible to establish the levels of relationship between the expectation of success, the value of achievement, and the value of utility that the students perceived as positive from the academic exchange process. Therefore, the design and facilitation of the course generated benefits in the observed motivational aspect, so that the work of teachers in remote learning situations in circumstances uncertain as COVID-19, will find in the design of international exchanges, significant experiences that can positively impact the motivation of students, which leads to scenarios with specific behaviors more favorable for learning.
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Nicolae, Secrieru, Todos Pentru, Stela Guvir, and Cristina Ghencea. "ARCHITECTURE OF INTERUNIVERSITY'S DIGITAL NETWORK IN APPLIED SCIENCE THEMES AND ECONOMICS IN MOLDOVA "CRUNT"." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-152.

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Abstract: Traditionally the university does not provide sufficient knowledge throughout life any more, its role being to form value systems that do not become outdated, provide general knowledge and basic assumptions, to create prerequisites to adapt to future changes. Continuous training currently takes place in a little or no institutionalized conditions. The current trend is to organize different institutional forms for continuous training, more flexible than large universities. In the modern era, information technology has made strong mark on education, revolutionized the manual based educational system. Computers evolved from a high study subject to an indispensable training tool, regardless of the field. Design and large-scale introduction of computer aided training systems pursues several objectives that come to greet modern training problems: independent study, alternative forms of teaching, reduction of time to access information, improving the quality of learning in general, the increased number of students by eliminating the physical space restrictions imposed by the classroom. In the virtual study environment, an unlimited number (besides the technical performance of the system) of students can participate simultaneously in the same activities. Computer aided training systems solve many problems and bring benefits, but also raise new problems to be solved. Among the advantages of these systems are the using of the eLearning increases student independence, the virtual environments can lead students in a virtual world where they can practice the already studied material, increase students' motivation and interest, well designed program can increase the quality and quantity of work, it leads to the reductions in teaching time and the rate of failure in examinations. This paper deals with the architecture of interuniversity's Moodle eLearning network developed in accordance with the TEMPUS project «Creating Digital Network Universities in Applied Science Themes and Economics in Moldova (CRUNT)». This project has the objectives as creation of an interuniversity network with a modernized infrastructure to sustain effective modern online learning platforms, creation of a technological center, endowed with computers, audio/video devices, assisted by modern software to produce online courses efficient and attractive to students and development of a set of pilot courses in different fields, which will be applied at the partner universities. The discussed information systems provide the educational process, access to bibliographic sources, scientific research and monitoring of training. It requires a serious adjustment and development of university information systems to support online training. Another important aspect is to create a distributed system that would allow sharing of resources for online training. This consists in the location of the electronic courses Moodle servers to be used jointly by several universities, for example, the physics courses will be placed on Technical University of Moldova cluster, but the courses in mathematics will be placed on cluster State University of Moldova (USM) and the economics courses will be placed on Academy of Economic Studies (ASEM) cluster and will be used by all other universities.
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Unknown, Unknown, Sarapuu Tago, and Piksoot Jaanika. "IMPROVING STUDENTS’ CONCEPTUALISATIONS BY MANIPULATIONS IN A VIRTUAL WEB-BASED ENVIRONMENT." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-072.

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Анотація:
Many studies have shown the trend that students’ conceptualisations of scientific phenomena are limited to the ontological category of objects. The ontological category of processes, on the other hand, is not developed enough to build valid scientific mental models (Chi , 2005; Ferrari and Chi, 1998; Vosniadou, 1991). A correct conceptualisation of any scientific concept results from a proper understanding of object properties and processes involving these objects. Moreover, Pata and Sarapuu (2003) have raised the problem that the traditional way to teach science is usually focused on the ontological category of objects. The active-learning idea, coming from constructivism, predicts that virtual manipulations improve deeper learning (Evans and Gibbons, 2007). With interactive activities, learners are the main actors of their own construction of scientific concepts. According to this approach, deeper conceptualisation will be enhanced when manipulations are possible. In the context of web-based learning, some manipulatives, which are defined as movable representations or movable objects on the computer screen (Moyer et al., 2002), can be used to create interactivity. This study investigates the students’ ontological understanding in a virtual learning environment and the effect of manipulatives on the students’ construction of ontological conceptions. More precisely, this work attempts to answer the following research questions: (1) What is the learners’ understanding about ontological category of objects comparing to ontological category of processes? (2) How do manipulatives and non-manipulatives help learners to conceptualise through ontological categories? A process-based virtual learning environment, “Cell World” (http://bio.edu.ee/models/fr/), was applied by 59 French students of junior year of high school in sciences (aged 16-17). The sample consisted of students from three average level French schools. The results presented in this paper were drawn from a pilot survey using the model translation of “Cell World”. In this model, students can move each manipulative from the store (on the left of the screen) to the area of animations where non-manipulatives are (on the right of the screen). If the selected manipulative is incorrect, learners receive a feedback which instructs them to drag the correct manipulative in order to continue the translation process. If the manipulative is correct, the animation continues so that students can observe interaction processes involving directly manipulatives (e.g. interaction between tRNA and mRNA) and/or only non-manipulatives (e.g. the fixing process of ribosome onto mRNA molecule). For leading students to use the environment correctly, a worksheet containing instructions was developed. Moreover, the worksheet also consisted of ten questions to investigate students’ understanding about ontological categories of objects (four questions) and processes (six questions). The questions about processes lead students to think in term of emergent interactions between objects. Questions about objects lead students to use factual knowledge about the properties of molecules. These questions involve also either manipulatives or non-manipulatives to investigate the role of interactivity on students’ conceptions. In order to obtain results about learners’ understanding of ontological categories, students were grouped according to their results about the two categories of questions, objects and processes: 43 students out of 59 expressed a high level of objects’ understanding – they obtained at least two-third of maximum points, whereas only 29 students expressed a high level of processes’ understanding. The Wilcoxon signed-ranks test also revealed significant differences (Z=-3.803, P<0.001) between the answers of the two categories of questions (objects and processes): 45 students demonstrated better performances concerning questions about objects than about processes, 13 answered better about objects and one was equal in both categories. Thus, the results provide evidence that the ontological category of processes is significantly less constructed and understood than the objects’ category. For studying the role of manipulatives on the student’s ontological categories of objects and processes, a Wilcoxon signed-ranks test was used. The test compared questions about objects involving manipulatives and questions about non-manipulatives: 45 students obtained better results about manipulable molecules, 10 students about non-manipulable and only 4 learners performed with non-manipulable as well as manipulable molecules (Z=-3.868, P<0.001). Another Wilcoxon signed-ranks test was used to compare students’ answers about processes when manipulatives or non-manipulatives were available in theses processes: 47 students obtained better results concerning category of processes when these processes involved manipulable molecules. Seven students performed better when processes involved non-manipulable molecule and 5 learners got the same results for manipulable and non-manipulable molecules (Z=-5.070, P<0.001). Thus, the great majority of the students showed better understanding in both ontological categories – objects and processes, when manipulatives were involved. In conclusion, these outcomes confirm precedent works: the ontological category of processes is not developed enough to build valid scientific mental models. Thus, the main challenge for teaching scientific phenomena is to lead learners to think through ontological category of processes. One possibility to help students to improve understanding in both ontological categories is to introduce manipulatives at most crucial aspects of a scientific model. -References: -Chi, M. T. H. (2005). Common sense conceptions of emergent processes: Why some misconceptions are robust. Journal of the Learning Sciences, 14, 161–199. -Evans, C., Gibbons N. J. (2007). The interactivity effect in multimedia learning. Computers & Education, 49, 1147–1160. -Ferrari, M. & Chi, M. T. H. (1998). The nature of naive explanations of natural selection. International Journal of Science Education, 20(10), 1231-1256. -Moyer, P. S., & Bolyard, J. J. (2002). Exploring Representation in the Middle Grades: Investigations in Geometry with Virtual Manipulatives. The Australian Mathematics Teacher, 58(1), 19-25. -Pata, K. & Sarapuu, T. (2003). Framework for scaffolding the development of problem representationsby collaborative design. In B. Wasson, S. Ludvigsen & U. Hoppe (Eds.), Designing for Change in Networked Learning Environments. Proceedings of CSCL’ 2003 Conference. Kluwer Academic Publishers, Dordrecht, 189-198. -Vosniadou, S. (1991). Conceptual development in astronomy. In S. M. Glynn & e. al. (Eds.), The Psychology of Learning Science. Hillsdale, N.J.: Lawrence Erlbaum Associates Publishers, 149-177.
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Marlowe, Joseph, John Smith, Dravin Thomas, and Subha Kumpaty. "A Minimalistic and Historically-Based STEM Learning Approach." In ASME 2019 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/imece2019-10465.

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Abstract As part of Milwaukee School of Engineering’s (MSOE) 2019 Senior Design program, a design team has worked with Old World Wisconsin (OWW) — a museum in Waukesha County — to incorporate STEM education into their historical platform. This involved introducing methods to teach STEM concepts to visitors, most of which are school children in the K-12 system. Background research on current Science, Technology, Engineering and Mathematics (STEM) methods for K-12 audiences show that there is an overall lack of STEM introduction for students in the United States, and as such, students in the U.S. fail to meet averages for international testing standards for STEM concepts. Research shows that young students require hands on programs in which they can form hypotheses, test hypotheses, and question how these concepts can be applied to real life scenarios. The physical designs in this project consist of stations which relate to OWW’s current exhibits, and introduce statics and dynamics concepts, such as the concepts of mechanical advantage. These concepts are introduced through physical mechanisms that visitors to OWW can interact with in a safe manner, without the need of close supervision. With the guidance of facilitators, school children on field trips will learn mechanics concepts in a tactile and visual manner while being taught key points by the facilitator. The physical designs in this project exist in OWW’s Bicycle Shop, Peterson Wagon Shop, and Loomer Barn. The bicycle shop station consists of a sprocket and chain setup in which visitors can drive a sprocket using a handle, to discover how gear ratios can affect output speeds and torque for a given input speed and torque. The station in the wagon shop has a table with multiple tracks on which a scale wheel can be rolled, to show the relationships between translational and rotational dynamics. In the Loomer Barn, there is a lever station which shows the concepts of moments and moment arms, as well as mechanical advantage, which visitors can solve problems with to understand the relationship between moment arms, and the applied forces required to balance a lever. Also in the barn, a pulley station explores the use of multiple pulleys to make lifting require less force, while increasing the required pulling distances. Each station is accompanied by worksheets that can be distributed to teachers and other visitors via e-mail, which will serve as further supplementary learning tools to enhance visitors’ understanding of the subject material. Design specifications are defined for the size, weight, and types of components to be allowed in the wagon and sprocket modules. These design specifications are met by the finalized designs. The separate stations have undergone some revision over time through different design prototype phases. In the prototype phases, 3D printing was the main means of design, but since these devices are meant to be large and sturdy to offer permanent visual cues to young students, these prototypes were not only temporary solutions, but impossible to 3D print or manufacture within a reasonable cost and time frame. Because of this, the use of externally sourced parts from McMaster-Carr and Menards was decided upon to fulfill the goals of this project. This project was feasible in that it was accomplished by meeting standards related to the background research on STEM education, as well as falling within the realm of historical relevance to OWW’s exhibits. The project was assembled and distributed to OWW within the desired time-frame of both MSOE, and OWW.
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Maldonado-garcés, Verónica, Elking Araujo, Mayra Carrión Toro, Erick Mayorga, Cristhian Muñoz, Ariel Pillajo, and Marco Santórum. "Design of a serious game for the improvement of reading comprehension through the IPLUS methodology." In Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1002873.

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Reading understanding is an indispensable ability for the educational training of every citizen. Designates a higher level than the mere fact of reading (decoding lingülistic signs). While reading already implies a great cognitive advance for anyone, reading comprehension requires more skills. Understanding a text always requires three previous areas. Two of them refer to basic functions: memory and attention. The other to training: is the knowledge of the world.However, even if there are these three elements, if there is not sufficient motivation and training approach to various types of texts, the degree of reading comprehension will be poor.In Ecuador, reading comprehension levels are still low. The standardized tests that the Ecuadorian State has applied to students for admission to public universities for 10 years are evidence of the serious delay in this skill. This situation would also explain the low levels of performance in other subjects, as well as the little cultural and educational development of the general population.The causes that contribute to this low reading comprehension of the Ecuadorian student population are multiple. They range from the high cost of the book, low access to technology, the absence of a network of public libraries throughout the country, an educational system with reluctant teachers to apply innovative methodologies for reading stimulation, etc.The insufficient application of innovative methodologies for reading stimulation has built the myth that reading is boring. Young people do not read because nothing in the social environment invites them to do so demonstrating that it is an authentically attractive and useful activity. In this context, this research set out to build a gamified application for the development of students reading students from 12 to 16 years of age.For the creation of this application, the IPLUS methodology and the Videujeos Roblox Studio Development tool were used. This video game allows to train students reading skills, through the use of exercises resolution in multiple choice questions and the Cloze test. Both modalities are based on understanding a text and selecting the correct answer from a set of options. While multiple choice questions are based on the text, for the Cloze test the words omitted systematically in a written text that contain empty spaces must be located. This anima was implemented in a 3D world in Roblox so that the student can strengthen his ability to reading his reading comprehension.Iplus is a methodology created for the design of serious games for educational purposes. This methodology uses a participatory approach focused on the user where requirements are taken with experts in pedagogy and the subject. The main phases of this methodology are identification, pedagogical objectives, game script, gameplay, and refinement.Regarding the implementation of the serious game, the gamified application contains challenges to strengthen reading comprehension in the player in different themes or missions: Costa, Sierra, and East, the three regions that make up the Ecuadorian territory. Each of the scenarios contains instruction signs, a Start button, a blackboard to enter the correct answer, and response options.This gamified application in Roblox is aimed at being a tool for learning and strengthening reading comprehension in school students close to paying the transform exam, the standardized access test to public universities. This can be done independently by students or being a support tool for teachers and their students since reading comprehension skills are applicable for a lifetime.With this work, the IPLUS methodology and the Roblox Studio software create a thematic environment where reading comprehension becomes a skill resulting from the player's enjoyment has been used. Stimulation and reading shake hands thanks to this application.The results obtained suggest that the gameplay can be improved to offer greater feedback to the user about the search for the correct answer to be such an extensive scenario. Finally, this application can expand its scope by using its playability dynamics to other areas of knowledge such as mathematics, natural sciences, and social sciences.Regardless of the extension of the readings, in the design, the extension of the texts can be adapted as well as their complexity so that the reading skill can be graduated. The application works very well with short texts such as those required by the Cloze test.
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Звіти організацій з теми "Research Subject Categories – MATHEMATICS – Applied mathematics"

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Hlushak, Oksana M., Svetlana O. Semenyaka, Volodymyr V. Proshkin, Stanislav V. Sapozhnykov, and Oksana S. Lytvyn. The usage of digital technologies in the university training of future bachelors (having been based on the data of mathematical subjects). [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3860.

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This article demonstrates that mathematics in the system of higher education has outgrown the status of the general education subject and should become an integral part of the professional training of future bachelors, including economists, on the basis of intersubject connection with special subjects. Such aspects as the importance of improving the scientific and methodological support of mathematical training of students by means of digital technologies are revealed. It is specified that in order to implement the task of qualified training of students learning econometrics and economic and mathematical modeling, it is necessary to use digital technologies in two directions: for the organization of electronic educational space and in the process of solving applied problems at the junction of the branches of economics and mathematics. The advantages of using e-learning courses in the educational process are presented (such as providing individualization of the educational process in accordance with the needs, characteristics and capabilities of students; improving the quality and efficiency of the educational process; ensuring systematic monitoring of the educational quality). The unified structures of “Econometrics”, “Economic and mathematical modeling” based on the Moodle platform are the following ones. The article presents the results of the pedagogical experiment on the attitude of students to the use of e-learning course (ELC) in the educational process of Borys Grinchenko Kyiv University and Alfred Nobel University (Dnipro city). We found that the following metrics need improvement: availability of time-appropriate mathematical materials; individual approach in training; students’ self-expression and the development of their creativity in the e-learning process. The following opportunities are brought to light the possibilities of digital technologies for the construction and research of econometric models (based on the problem of dependence of the level of the Ukrainian population employment). Various stages of building and testing of the econometric model are characterized: identification of variables, specification of the model, parameterization and verification of the statistical significance of the obtained results.
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