Книги з теми "Reality augmented"
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Ознайомтеся з топ-50 книг для дослідження на тему "Reality augmented".
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Peddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-54502-8.
Tönnis, Marcus. Augmented Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14179-9.
Peddie, Jon. Augmented Reality. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-32581-6.
Geroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96863-2.
Geroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-06203-7.
Geroimenko, Vladimir, ed. Augmented Reality Art. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-69932-5.
tom Dieck, M. Claudia, Timothy H. Jung, and Sandra M. C. Loureiro, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2.
tom Dieck, M. Claudia, and Timothy Jung, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0.
Bourdot, Patrick, Victoria Interrante, Regis Kopper, Anne-Hélène Olivier, Hideo Saito, and Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62655-6.
Jung, Timothy, and M. Claudia tom Dieck, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-64027-3.
Jung, Timothy, M. Claudia tom Dieck, and Philipp A. Rauschnabel, eds. Augmented Reality and Virtual Reality. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1.
Barbic, Jernej, Mirabelle D'Cruz, Marc Erich Latoschik, Mel Slater, and Patrick Bourdot, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5.
Bourdot, Patrick, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, and Gabriel Zachmann, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3.
Bourdot, Patrick, Sue Cobb, Victoria Interrante, Hirokazu kato, and Didier Stricker, eds. Virtual Reality and Augmented Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01790-3.
Arnaldi, Bruno, Pascal Guitton, and Guillaume Moreau, eds. Virtual Reality and Augmented Reality. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.
Shumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1.
Kaliraj, P., and T. Devi. Innovating with Augmented Reality. Boca Raton: Auerbach Publications, 2021. http://dx.doi.org/10.1201/9781003175896.
Geroimenko, Vladimir, ed. Augmented Reality in Education. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42156-4.
Sood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-3946-8.
Geroimenko, Vladimir, ed. Augmented Reality Games I. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9.
Geroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15620-6.
De Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-13969-2.
De Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented and Virtual Reality. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22888-4.
Furht, Borko, ed. Handbook of Augmented Reality. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6.
Furht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.
Sood, Raghav. Pro Android Augmented Reality. Berkeley, CA: Apress, 2012.
Furht, Borivoje. Handbook of augmented reality. New York, NY: Springer, 2011.
von Gizycki, Vittoria. Augmented Reality im Marketing. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-42177-9.
Geroimenko, Vladimir, ed. Augmented Reality Games II. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54475-0.
Mehler-Bicher, Anett. Augmented Reality: Theorie und Praxis. 2nd ed. München: DE GRUYTER OLDENBOURG, 2014.
De Paolis, Lucio Tommaso, Pasquale Arpaia, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87595-4.
Verma, Jitendra Kumar, and Sudip Paul, eds. Advances in Augmented Reality and Virtual Reality. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-7220-0.
De Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95270-3.
De Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95282-6.
De Paolis, Lucio Tommaso, Patrick Bourdot, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60922-5.
De Paolis, Lucio Tommaso, Patrick Bourdot, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60928-7.
De Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40621-3.
De Paolis, Lucio Tommaso, and Antonio Mongelli, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0.
Ma, Dengzhe, Xiumin Fan, Jürgen Gausemeier, and Michael Grafe, eds. Virtual Reality & Augmented Reality in Industry. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-17376-9.
De Paolis, Lucio Tommaso, and Patrick Bourdot, eds. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58465-8.
Schmalstieg, Dieter, and Tobias Hollerer. Augmented Reality: Principles and Practice. Addison-Wesley Professional, 2016.
Rollins, Ann, and Myra Roldan. Augmented!: Augment YOUR Learning Reality. Independently Published, 2017.
Appleton, Victor. Augmented Reality. Simon & Schuster Children's Publishing, 2021.
Ariso, José María, ed. Augmented Reality. De Gruyter, 2017. http://dx.doi.org/10.1515/9783110497656.
Behringer, Reinhold, Gudrun Klinker, and David Mizell, eds. Augmented Reality. A K Peters/CRC Press, 1999. http://dx.doi.org/10.1201/9781439863992.
Guile, Jason. Augmented Reality. Authorhouse, 2004.
Mehler-Bicher, Anett, and Lothar Steiger. Augmented Reality. De Gruyter, 2022. http://dx.doi.org/10.1515/9783110756500.
Augmented Reality. Elsevier, 2013. http://dx.doi.org/10.1016/c2011-0-04606-9.
Hofmann, Martin Ludwig, Katharina König, Ursula Kirschner, Mathew Emmett, Heizo Schulze, Max Zimmermann, Markus Schäfer, et al. Augmented Reality. Edited by Marco Hemmerling. Wilhelm Fink Verlag, 2011. http://dx.doi.org/10.30965/9783846752548.
Maad, Soha, ed. Augmented Reality. InTech, 2010. http://dx.doi.org/10.5772/126.