Книги з теми "Real time virtual environment"

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1

Wu, Wenyan. A reconfigurable virtual environment based on real time data. [Derby: University of Derby], 2003.

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2

Shang, Huiping. Real-time communication between virtual environments over the Internet. [Derby: University of Derby], 2003.

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3

"Real time/virtual". San Diego: Fiction International, 2013.

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4

Kligerman, Eugene. A programming environment for real-time systems. Toronto: University of Toronto, Dept. of Computer Science, 1987.

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5

Lisle, Curtis. Physical modeling for interaction in real-time simulation. Orlando, FL: Institute for Simulation and Training, University of Central Florida, 1996.

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6

Lehman, Karen Kay. Function allocation in a robust distributed real-time environment. Monterey, Calif: Naval Postgraduate School, 1991.

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7

Li, Zhenpei, and Lehao Yang. Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-62110-0.

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8

Luqi. Prototyping hard real-time Ada systems in a classroom environment. Monterey, Calif: Naval Postgraduate School, 1992.

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9

Karahan, Saltuk Bugra. Comparison of performance measures in the virtual environment and real world land navigation tasks. Monterey, Calif: Naval Postgraduate School, 2000.

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10

Vaglia, James A. Creating a real-time three dimensional display for the Janus combat modeler. Monterey, California: Naval Postgraduate School, 1994.

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11

Savola, Reijo. The model execution kernel of a real-time software prototyping environment. Espoo [Finland]: Technical Research Centre of Finland, 1992.

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12

Sallmen, Joseph P. A real-time computer control and trajectory generation environment for Trussarm. [Downsview, Ont.]: University of Toronto, [Institute for Aerospace Studies], 1993.

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13

Sallmen, Joseph. A real-time computer control and trajectory generation environment for trussarm. Ottawa: National Library of Canada, 1993.

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14

K, Kokula Krishna Hari, ed. An Application for Performing Real Time Speech Translation in Mobile Environment. Chennai, India: Association of Scientists, Developers and Faculties, 2016.

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15

Pratt, David R. A software architecture for the construction and management of real-time virtual worlds. Monterey, Calif: Naval Postgraduate School, 1993.

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16

Oliver, Schreer, Kauff Peter, and Sikora Thomas, eds. 3D videocommunication: Algorithms, concepts, and real-time systems in human centred communication. Chichester, England: Wiley, 2005.

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17

Barrus, Joseph D. Intrusion detection in real-time in a multi-node, multi-host environment. Monterey, Calif: Naval Postgraduate School, 1997.

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18

Sun, Qi-zhi. Knowledge-based interactive real-time control system in product-focused manufacturing environment. Portsmouth: Portsmouth Polytechnic, Business School, 1991.

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19

Qumran through (real) time: A virtual reconstruction of Qumran and the Dead Sea Scrolls. Piscataway, NJ: Gorgias Press, 2009.

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20

Milner, Edward J. Simulating a small turboshaft engine in a real-time multiprocessor simulator (RTMPS) environment. [Cleveland, Ohio: National Aeronautics and Space Administration, Lewis Research Center, 1986.

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21

Johnston, Brian. An investigation into a development and testing environment for embedded real time software. [S.l: The Author], 1987.

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22

Designing 3D graphics: How to create real-time 3D models for games and virtual reality. New York: Wiley Computer Pub., 1996.

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23

Lemieux, Joseph. Programming in the OSEK/VDX environment. Lawrence, Kan: CMP Books, 2001.

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24

Williams, David H. Airborne four-dimensional flight management in a time-based air traffic control environment. [Washington, D.C.]: National Aeronautics and Space Administration, Office of Management, Scientific and Technical Information Division, 1991.

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25

Andreas, Bitterer, and International Business Machines Corporation. International Technical Support Organization., eds. VisualAge and transaction processing in a client/server environment. San Jose, Calif: IBM International Technical Support Organization, 1996.

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26

Afonso, Francisco Carlos. Virtual reality transfer protocol (VRTP): Implementing a monitor application for the Real-time Transport Protocol (RTP) using the Java Media Framework (JMF). Monterey, Calif: Naval Postgraduate School, 1999.

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27

Lerner, Steven A. The JASON II virtual control van system, data acquisition system, web-based event logger, and SeaNet. Woods Hole, Mass: WHOI, 2002.

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28

Jorgensen, Charles C. Direct adaptive aircraft control using dynamic cell structure neural networks. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1997.

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29

Erskine, Paul. The design, implementation, testing and evaluation of a computer conferencing system featuring a pseudo real-time communication and collaboration environment for the exchange of textual messages and PC files. [S.l: The author], 1994.

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30

Real-time forecasting for renewable energy development: Hearing before the Subcommittee on Energy and Environment, Committee on Science and Technology, House of Representatives, One Hundred Eleventh Congress, second session, June 16, 2010. Washington: U.S. G.P.O., 2010.

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31

Abunina, Maria, Rolf Bütikofer, Karl-Ludwig Klein, Olga Kryakunova, Monica Laurenza, David Ruffolo, Danislav Sapundjiev, Christian T. Steigies, and Ilya Usoskin, eds. NMDB@Home 2020. Kiel: Universitätsverlag Kiel | Kiel University Publishing, 2021. http://dx.doi.org/10.38072/2748-3150/v1.

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Анотація:
With the 'Proceedings of the 1st virtual symposium on cosmic ray studies with neutron detectors' launches the new open access series 'Cosmic ray studies with neutron detectors'. The volume comprises the papers presented at the online meeting held in July 2020. The contributions show that neutron detectors on the ground provide significant results for studying the interaction of galactic cosmic rays with magnetic fields in the heliosphere, for accelerating energetic particles, and for a growing number of applications, including geophysics and space weather. The easily accessible databases around the project 'Real-Time database for high resolution Neutron Monitor measurements' (NMDB) make the original data readily available to a large user community.
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32

3DO Games Secrets: Book Two. Maui, HI: Sandwich Islands Publishing, 1996.

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33

Computer Graphics and Virtual Environments: From Realism to Real-Time. Addison Wesley, 2001.

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34

Gutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.

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In the last twenty years researchers have embraced virtual reality (VR) in order to integrate and extend the assessment tools and treatments currently in use for eating disorders (EDs). Specifically the VR protocols for EDs try to exploit clinically the sense of “presence,” that is, the feeling of “being there” inside the virtual environment. The sense of presence offered by VR can be a powerful tool in therapy because it provides the individual with a world in which he/she can be placed and live a particular experience. This triggers emotional reactions in patients and allows a higher level of self-reflectiveness than that provided by memory and imagination, and greater control than that offered by direct “real” experience. In particular, VR protocols for EDs use technology to alter the experience of the body (embodiment) in real time and as a cue exposure tool for reducing food craving.
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35

1945-, Faust Nick L., Kessinger Steve, and Society of Photo-optical Instrumentation Engineers., eds. Modeling, simulation, and visualization for real and virtual environments: 7-8 April 1999, Orlando, Florida. Bellingham, Wash., USA: SPIE, 1999.

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36

Developing Articulated Human Models from Laser Scan Data for Use as Avatars in Real-Time Networked Virtual Environments. Storming Media, 2001.

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37

Maslen, Hannah, and Julian Savulescu. The ethics of virtual reality and telepresence. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199674923.003.0062.

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Present-day biohybrid technologies increasingly allow us to escape the experiential confines of our biological bodies. However, as human agents spend more time in virtual environments, and as the prospects for telepresence become more sophisticated, a number of philosophical and ethical questions arise. This chapter considers a range of examples of virtual reality and telepresence technologies. It examines the value of the virtual experience, asking how virtual experiences contribute to our wellbeing. It asks whether human agents can be authentically “themselves” in virtual environments, and how to understand the relationship between virtual and real acts. It considers the ethical principles governing behavior in virtual environments, addressing how these will or will not differ from the ethical principles governing behavior in non-virtual life. Finally, the chapter addresses the ethical questions raised by the prospect of acting at a distance through telepresence technology, focusing particularly on the moral responsibility of the telepresent agent for her remote acts, and on the harm that might be inflicted on the telepresent agent.
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38

Kligerman, Eugene. A programming environment for real-time systems. 1987.

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39

National Aeronautics and Space Administration (NASA) Staff. Discriminability of Prediction Artifacts in a Time Delayed Virtual Environment. Independently Published, 2018.

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40

An intelligent processing environment for real-time simulation. Tuscaloosa, Ala: Bureau of Engineering Research, University of Alabama, 1988.

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41

Alsayyad, Nezar. Traditions: The "Real", the Hyper, and the Virtual In the Built Environment. Routledge, 2014.

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42

Traditions: The "Real", the Hyper, and the Virtual In the Built Environment. Routledge, 2014.

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43

City Sense: Shaping Our Environment with Real-Time Data. Actar Birkhauser Distribution, 2013.

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44

Shiratuddin, Mohd Fairuz, Desmond Fletcher, and Kevin Kitchens. Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds. Lulu.com, 2009.

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45

Comparison of Performance Measures in the Virtual Environment and Real World Land Navigation Tasks. Storming Media, 2000.

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46

Omerovic, Aida. Design Guidelines For A Monitoring Environment Concerning Distributed Real-time Systems. Tapir Forlag, 2004.

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47

Halpern, Neil A. Design of the ICU. Oxford University Press, 2016. http://dx.doi.org/10.1093/med/9780199600830.003.0001.

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Анотація:
This chapter on intensive care unit (ICU) design looks at the ICU from three perspectives—concept to occupancy, the patient room, and supportive services, and advanced informatics. The design process is complex and time-consuming, and relies upon a design team composed of the main users, architects, and hospital administrative representatives; they must develop a vision for the new unit, which includes its purpose, bed number, staffing, workflow and healing environment. The team must then balance innovation with practicality, disparate technologies with standardization and timely purchase, and desires for the best of everything with physical, space, and fiscal limitations. The ICU patient room is the core of the ICU patient, family member, and staff experiences and should be similarly designed and equipped. Supportive spaces fully integrated with the patient rooms and hospital logistic areas and systems help optimize throughput. Informatics systems that electronically integrate the patient room with all aspects of care should be deployed to intelligently utilize and smartly present and display data, manage alarms, monitor the ICU environment, develop virtual device communities, provide real time locating systems, and address local or remote telemedicine requirements.
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48

Sikora, Thomas, Oliver Schreer, and Peter Kauff. 3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication. Wiley & Sons, Incorporated, John, 2007.

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49

(Editor), Oliver Schreer, Peter Kauff (Editor), and Thomas Sikora (Editor), eds. 3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication. Wiley, 2005.

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50

Sikora, Thomas, Oliver Schreer, and Peter Kauff. 3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication. Wiley & Sons Australia, Limited, John, 2006.

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