Статті в журналах з теми "Players' learning"
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Bojanić, Milana, and Goran Bojanić. "Self-Learning Mechanism for Mobile Game Adjustment towards a Player." Applied Sciences 11, no. 10 (May 13, 2021): 4412. http://dx.doi.org/10.3390/app11104412.
Повний текст джерелаWu, Tianhang, Hanchen Wang, Jian Yang, Liang Xu, Yumeng Li, and Jun Zhang. "The prisoner’s dilemma game on scale-free networks with heterogeneous imitation capability." International Journal of Modern Physics C 29, no. 09 (September 2018): 1850077. http://dx.doi.org/10.1142/s0129183118500778.
Повний текст джерелаWolitzky, Alexander. "Learning from Others' Outcomes." American Economic Review 108, no. 10 (October 1, 2018): 2763–801. http://dx.doi.org/10.1257/aer.20170914.
Повний текст джерелаSilva, João Vítor Rocha da, and Paulo Canas Rodrigues. "All-NBA Teams’ Selection Based on Unsupervised Learning." Stats 5, no. 1 (February 9, 2022): 154–71. http://dx.doi.org/10.3390/stats5010011.
Повний текст джерелаHurkens, Sjaak. "Learning by Forgetful Players." Games and Economic Behavior 11, no. 2 (November 1995): 304–29. http://dx.doi.org/10.1006/game.1995.1053.
Повний текст джерелаLi, Neill Y., Nicholas J. Lemme, Steven F. Defroda, Elvis Nunez, Davis A. Hartnett, and Brett D. Owens. "Performance After Operative Versus Nonoperative Management of Shoulder Instability in the National Basketball Association." Orthopaedic Journal of Sports Medicine 7, no. 12 (December 1, 2019): 232596711988933. http://dx.doi.org/10.1177/2325967119889331.
Повний текст джерелаSantillan, Luis Alberto Casillas, and Johor Ismael Jara Gonzalez. "Learning Avatar's Locomotion Patterns Through Spatial Analysis in FPS Video Games." International Journal of Organizational and Collective Intelligence 8, no. 1 (January 2018): 28–45. http://dx.doi.org/10.4018/ijoci.2018010103.
Повний текст джерелаKarnuta, Jaret M., Bryan C. Luu, Heather S. Haeberle, Paul M. Saluan, Salvatore J. Frangiamore, Kim L. Stearns, Lutul D. Farrow, et al. "Machine Learning Outperforms Regression Analysis to Predict Next-Season Major League Baseball Player Injuries: Epidemiology and Validation of 13,982 Player-Years From Performance and Injury Profile Trends, 2000-2017." Orthopaedic Journal of Sports Medicine 8, no. 11 (November 1, 2020): 232596712096304. http://dx.doi.org/10.1177/2325967120963046.
Повний текст джерелаHernandez, Jérôme, Mathieu Muratet, Matthis Pierotti, and Thibault Carron. "Can We Detect Non-playable Characters’ Personalities Using Machine And Deep Learning Approaches?" European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 271–79. http://dx.doi.org/10.34190/ecgbl.16.1.627.
Повний текст джерелаStanley, Kenneth, Ryan Cornelius, Risto Miikkulainen, Thomas D’Silva, and Aliza Gold. "Real-Time Learning in the NERO Video Game." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 1, no. 1 (September 28, 2021): 159–60. http://dx.doi.org/10.1609/aiide.v1i1.18736.
Повний текст джерелаTastan, Bulent, and Gita Sukthankar. "Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 7, no. 1 (October 9, 2011): 85–90. http://dx.doi.org/10.1609/aiide.v7i1.12430.
Повний текст джерелаKrichene, Walid, Mohamed Chedhli Bourguiba, Kiet Tlam, and Alexandre Bayen. "On Learning How Players Learn." ACM Transactions on Cyber-Physical Systems 2, no. 1 (February 23, 2018): 1–23. http://dx.doi.org/10.1145/3078620.
Повний текст джерелаWang, Tianyi, and Tongyan Li. "Deep Learning-Based Football Player Detection in Videos." Computational Intelligence and Neuroscience 2022 (July 12, 2022): 1–8. http://dx.doi.org/10.1155/2022/3540642.
Повний текст джерелаSyufagi, Moh Aries, Mochamad Hariadi, and Mauridhi Hery Purnomo. "Petri Net Model for Serious Games Based on Motivation Behavior Classification." International Journal of Computer Games Technology 2013 (2013): 1–12. http://dx.doi.org/10.1155/2013/851287.
Повний текст джерелаTian, Changjia, Varuna De Silva, Michael Caine, and Steve Swanson. "Use of Machine Learning to Automate the Identification of Basketball Strategies Using Whole Team Player Tracking Data." Applied Sciences 10, no. 1 (December 18, 2019): 24. http://dx.doi.org/10.3390/app10010024.
Повний текст джерелаGoslen, Alex, Dan Carpenter, Jonathan Rowe, Roger Azevedo, and James Lester. "Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (October 11, 2022): 105–12. http://dx.doi.org/10.1609/aiide.v18i1.21953.
Повний текст джерелаLin, Zhiyu, Kyle Xiao, and Mark Riedl. "GenerationMania: Learning to Semantically Choreograph." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (October 8, 2019): 52–58. http://dx.doi.org/10.1609/aiide.v15i1.5224.
Повний текст джерелаLeoni, Patrick L. "Learning in General Games with Nature’s Moves." Journal of Applied Mathematics 2014 (2014): 1–9. http://dx.doi.org/10.1155/2014/453168.
Повний текст джерелаKubo, Masao, Sadayoshi Mikami, Yukinori Kakazu, and Mitsuo Wada. "Adaptive Formation Plays in Simulated Soccer Game Based on Pheromon as Communication Media and Reward Resources." Journal of Robotics and Mechatronics 11, no. 1 (February 20, 1999): 72–77. http://dx.doi.org/10.20965/jrm.1999.p0072.
Повний текст джерелаMustač, Kuzma, Krešimir Bačić, Lea Skorin-Kapov, and Mirko Sužnjević. "Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning." Applied Sciences 12, no. 6 (March 9, 2022): 2795. http://dx.doi.org/10.3390/app12062795.
Повний текст джерелаDe, Shipra, and Darryl A. Seale. "Dynamic Decision Making and Race Games." ISRN Operations Research 2013 (August 7, 2013): 1–15. http://dx.doi.org/10.1155/2013/452162.
Повний текст джерелаLeuchter, Inbal, and Gila Kurtz. "Effects of Instructions, Assistance, Narrative, Competition, Challenge, and Age on Performances in Digital Learning Games." International Journal of Advanced Corporate Learning (iJAC) 15, no. 2 (November 29, 2022): 16–33. http://dx.doi.org/10.3991/ijac.v15i2.30867.
Повний текст джерелаSilva, Agustin, Omar Gustavo Zabaleta, and Constancio Miguel Arizmendi. "Learning Mixed Strategies in Quantum Games with Imperfect Information." Quantum Reports 4, no. 4 (October 29, 2022): 462–75. http://dx.doi.org/10.3390/quantum4040033.
Повний текст джерелаChassang, Sylvain. "Building Routines: Learning, Cooperation, and the Dynamics of Incomplete Relational Contracts." American Economic Review 100, no. 1 (March 1, 2010): 448–65. http://dx.doi.org/10.1257/aer.100.1.448.
Повний текст джерелаCope, Peter, and Hugh Smith. "Cultural context in musical instrument learning." British Journal of Music Education 14, no. 3 (November 1997): 283–89. http://dx.doi.org/10.1017/s026505170000125x.
Повний текст джерелаMizrahi, Dor, Inon Zuckerman, and Ilan Laufer. "Level-K Classification from EEG Signals Using Transfer Learning." Sensors 21, no. 23 (November 27, 2021): 7908. http://dx.doi.org/10.3390/s21237908.
Повний текст джерелаMengel, Friederike. "Learning by (limited) forward looking players." Journal of Economic Behavior & Organization 108 (December 2014): 59–77. http://dx.doi.org/10.1016/j.jebo.2014.08.001.
Повний текст джерелаHorn, Britton, Josh Miller, Gillian Smith, and Seth Cooper. "A Monte Carlo Approach to Skill-Based Automated Playtesting." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 14, no. 1 (September 25, 2018): 166–72. http://dx.doi.org/10.1609/aiide.v14i1.13036.
Повний текст джерелаTsaur, Woei-Jiunn, Chinyang Henry Tseng, and Chin-Ling Chen. "Effective Bots’ Detection for Online Smartphone Game Using Multilayer Perceptron Neural Networks." Security and Communication Networks 2022 (March 29, 2022): 1–10. http://dx.doi.org/10.1155/2022/9429475.
Повний текст джерелаMora, Antonio Miguel, Francisco Aisa, Pablo García-Sánchez, Pedro Ángel Castillo, and Juan Julián Merelo. "Modelling a Human-Like Bot in a First Person Shooter Game." International Journal of Creative Interfaces and Computer Graphics 6, no. 1 (January 2015): 21–37. http://dx.doi.org/10.4018/ijcicg.2015010102.
Повний текст джерелаBunian, Sara, Alessandro Canossa, Randy Colvin, and Magy Seif El-Nasr. "Modeling Individual Differences in Game Behavior Using HMM." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (June 25, 2021): 158–64. http://dx.doi.org/10.1609/aiide.v13i1.12942.
Повний текст джерелаGupta, Anisha, Dan Carpenter, Wookhee Min, Jonathan Rowe, Roger Azevedo, and James Lester. "Enhancing Multimodal Goal Recognition in Open-World Games with Natural Language Player Reflections." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 18, no. 1 (October 11, 2022): 37–44. http://dx.doi.org/10.1609/aiide.v18i1.21945.
Повний текст джерелаMaare, Åsa Harvard. "Playing cards: spatial arrangements for observational learning." Psychology of Language and Communication 22, no. 1 (January 1, 2018): 187–97. http://dx.doi.org/10.2478/plc-2018-0008.
Повний текст джерелаDonahue, Kate, and Jon Kleinberg. "Model-sharing Games: Analyzing Federated Learning Under Voluntary Participation." Proceedings of the AAAI Conference on Artificial Intelligence 35, no. 6 (May 18, 2021): 5303–11. http://dx.doi.org/10.1609/aaai.v35i6.16669.
Повний текст джерелаFairuzabadi, Ahmad, Ahmad Afif Supianto, and Herman Tolle. "Analysis of Players' Speed Thinking in Color Mix Game Application." International Journal of Interactive Mobile Technologies (iJIM) 12, no. 8 (December 24, 2018): 113. http://dx.doi.org/10.3991/ijim.v12i8.9279.
Повний текст джерелаDuda, Henryk, and Aleksander Stuła. "Evaluate the level of creative support of the teaching process of football game tactics." Journal of Kinesiology and Exercise Sciences 27, no. 78 (June 30, 2017): 33–38. http://dx.doi.org/10.5604/01.3001.0011.6797.
Повний текст джерелаSchmid, Laura, Christian Hilbe, Krishnendu Chatterjee, and Martin A. Nowak. "Direct reciprocity between individuals that use different strategy spaces." PLOS Computational Biology 18, no. 6 (June 14, 2022): e1010149. http://dx.doi.org/10.1371/journal.pcbi.1010149.
Повний текст джерелаMcAvoy, Alex, and Martin A. Nowak. "Reactive learning strategies for iterated games." Proceedings of the Royal Society A: Mathematical, Physical and Engineering Sciences 475, no. 2223 (March 2019): 20180819. http://dx.doi.org/10.1098/rspa.2018.0819.
Повний текст джерелаDijkhuis, Talko B., Matthias Kempe, and Koen A. P. M. Lemmink. "Early Prediction of Physical Performance in Elite Soccer Matches—A Machine Learning Approach to Support Substitutions." Entropy 23, no. 8 (July 25, 2021): 952. http://dx.doi.org/10.3390/e23080952.
Повний текст джерелаValls-Vargas, Josep, Santiago Ontañón, and Jichen Zhu. "Exploring Player Trace Segmentation for Dynamic Play Style Prediction." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 11, no. 1 (June 24, 2021): 93–99. http://dx.doi.org/10.1609/aiide.v11i1.12782.
Повний текст джерелаMitgutsch, Konstantin. "Playful Learning Experiences." International Journal of Gaming and Computer-Mediated Simulations 3, no. 3 (July 2011): 54–68. http://dx.doi.org/10.4018/jgcms.2011070104.
Повний текст джерелаTjostheim, Ingvar, Vanessa Ayres-Pereira, Chris Wales, Angela Manna, and Simon Egenfeldt-Nielsen. "Dark Pattern: A Serious Game for Learning About the Dangers of Sharing Data." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 774–83. http://dx.doi.org/10.34190/ecgbl.16.1.872.
Повний текст джерелаSummerville, Adam, Matthew Guzdial, Michael Mateas, and Mark Riedl. "Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 12, no. 2 (June 25, 2021): 107–13. http://dx.doi.org/10.1609/aiide.v12i2.12895.
Повний текст джерелаZhang, Hong-Bin, and Hong Wang. "Group preferential selection promotes cooperation in spatial public goods game." International Journal of Modern Physics C 25, no. 11 (October 15, 2014): 1450062. http://dx.doi.org/10.1142/s0129183114500624.
Повний текст джерелаMcAndrew, Patrick, Rob Nadolski, and Alex Little. "Developing an approach for Learning Design Players." Journal of Interactive Media in Education 2005, no. 1 (August 17, 2005): 15. http://dx.doi.org/10.5334/2005-14.
Повний текст джерелаIKEDA, Hanako, Ryo Kato, Kazumi Kasahara, and Katsumi WATANABE. "Visuomotor sequential learning in action game players." Proceedings of the Annual Convention of the Japanese Psychological Association 75 (September 15, 2011): 3EV093. http://dx.doi.org/10.4992/pacjpa.75.0_3ev093.
Повний текст джерелаProtopapas, Mattheos K., Francesco Battaglia, and Elias B. Kosmatopoulos. "Coevolutionary Genetic Algorithms for Establishing Nash Equilibrium in Symmetric Cournot Games." Advances in Decision Sciences 2010 (May 12, 2010): 1–18. http://dx.doi.org/10.1155/2010/573107.
Повний текст джерелаWISEMAN, THOMAS. "SEQUENTIAL CHOICE AND NON-BAYESIAN OBSERVATIONAL LEARNING." International Game Theory Review 11, no. 03 (September 2009): 285–300. http://dx.doi.org/10.1142/s0219198909002327.
Повний текст джерелаThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan, et al. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games." Information and Learning Sciences 122, no. 7/8 (July 19, 2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Повний текст джерелаOzuak, Ali, and Atakan Çağlayan. "Differential Learning as an Important Factor in Training of Football Technical Skills." Journal of Education and Training Studies 7, no. 6 (May 10, 2019): 68. http://dx.doi.org/10.11114/jets.v7i6.4135.
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