Статті в журналах з теми "Physically based rendering (PBR)"
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Sato, Rion, and Michael Cohen. "Raytracing Render Switcher with Embree." SHS Web of Conferences 102 (2021): 04015. http://dx.doi.org/10.1051/shsconf/202110204015.
Повний текст джерелаDai, Peng, Zhuwen Li, Yinda Zhang, Shuaicheng Liu, and Bing Zeng. "PBR-Net: Imitating Physically Based Rendering Using Deep Neural Network." IEEE Transactions on Image Processing 29 (2020): 5980–92. http://dx.doi.org/10.1109/tip.2020.2987169.
Повний текст джерелаRadosavljević, Ljupka. "Primena proceduralnih mapa u vizuelizaciji enterijera." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 36, no. 04 (April 7, 2021): 791–94. http://dx.doi.org/10.24867/12fa23radosavljevic.
Повний текст джерелаFarella, Elisa Mariarosaria, Luca Morelli, Simone Rigon, Eleonora Grilli, and Fabio Remondino. "Analysing Key Steps of the Photogrammetric Pipeline for Museum Artefacts 3D Digitisation." Sustainability 14, no. 9 (May 9, 2022): 5740. http://dx.doi.org/10.3390/su14095740.
Повний текст джерелаHuang, Cheng-Guo, Tsung-Shian Huang, Wen-Chieh Lin, and Jung-Hong Chuang. "Physically based cosmetic rendering." Computer Animation and Virtual Worlds 24, no. 3-4 (May 2013): 275–83. http://dx.doi.org/10.1002/cav.1523.
Повний текст джерелаWest, Rex. "Physically-based feature line rendering." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–11. http://dx.doi.org/10.1145/3478513.3480550.
Повний текст джерелаUlbricht, Christiane, Alexander Wilkie, and Werner Purgathofer. "Verification of Physically Based Rendering Algorithms." Computer Graphics Forum 25, no. 2 (June 2006): 237–55. http://dx.doi.org/10.1111/j.1467-8659.2006.00938.x.
Повний текст джерелаSimons, G., S. Herholz, V. Petitjean, T. Rapp, M. Ament, H. Lensch, C. Dachsbacher, M. Eisemann, and E. Eisemann. "Applying Visual Analytics to Physically Based Rendering." Computer Graphics Forum 38, no. 1 (July 4, 2018): 197–208. http://dx.doi.org/10.1111/cgf.13452.
Повний текст джерелаHullin, Matthias, Elmar Eisemann, Hans-Peter Seidel, and Sungkil Lee. "Physically-based real-time lens flare rendering." ACM Transactions on Graphics 30, no. 4 (July 1, 2011): 1. http://dx.doi.org/10.1145/2010324.1965003.
Повний текст джерелаLafortune, Eric P., and Yves D. Willems. "A Theoretical Framework for Physically Based Rendering." Computer Graphics Forum 13, no. 2 (May 1994): 97–107. http://dx.doi.org/10.1111/1467-8659.1320097.
Повний текст джерелаLiu, Xincheng, Yi Chen, Haitong Zhang, Yuhong Zou, Zhangye Wang, and Qunsheng Peng. "Physically based modeling and rendering of avalanches." Visual Computer 37, no. 9-11 (July 13, 2021): 2619–29. http://dx.doi.org/10.1007/s00371-021-02215-1.
Повний текст джерелаLee, Young-Hun. "A Study on Physically-Based Lighting and Rendering." Cartoon and Animation Studies 55 (June 30, 2019): 345–63. http://dx.doi.org/10.7230/koscas.2019.55.345.
Повний текст джерелаIehl, J. C., and B. Péroche. "Towards perceptual control of physically based spectral rendering." Computers & Graphics 27, no. 5 (October 2003): 747–62. http://dx.doi.org/10.1016/s0097-8493(03)00148-1.
Повний текст джерелаAguerre, José Pedro, Elena García‐Nevado, Jairo Acuña Paz y Miño, Eduardo Fernández, and Benoit Beckers. "Physically Based Simulation and Rendering of Urban Thermography." Computer Graphics Forum 39, no. 6 (June 28, 2020): 377–91. http://dx.doi.org/10.1111/cgf.14044.
Повний текст джерелаSchlick, Christophe. "An Inexpensive BRDF Model for Physically-based Rendering." Computer Graphics Forum 13, no. 3 (August 1994): 233–46. http://dx.doi.org/10.1111/1467-8659.1330233.
Повний текст джерелаBosch, Carles, Xavier Pueyo, Stephane Merillou, and Djamchid Ghazanfarpour. "A Physically-Based Model for Rendering Realistic Scratches." Computer Graphics Forum 23, no. 3 (September 2004): 361–70. http://dx.doi.org/10.1111/j.1467-8659.2004.00767.x.
Повний текст джерелаAmador, Gonçalo N. P., and Abel J. P. Gomes. "A Simple Physically-Based 3D Liquids Surface Tracking Algorithm." International Journal of Creative Interfaces and Computer Graphics 2, no. 2 (July 2011): 37–48. http://dx.doi.org/10.4018/ijcicg.2011070103.
Повний текст джерелаARAKI, Fumiaki. "Visualization of Super-Droplet Data with Physically-Based Rendering." Journal of the Visualization Society of Japan 28-1, no. 1 (2008): 439. http://dx.doi.org/10.3154/jvs.28.439.
Повний текст джерелаMedeiros, Esdras, Harish Doraiswamy, Matthew Berger, and Claudio T. Silva. "Using physically Based Rendering to Benchmark Structured Light Scanners." Computer Graphics Forum 33, no. 7 (October 2014): 71–80. http://dx.doi.org/10.1111/cgf.12475.
Повний текст джерелаChin, Seongah. "Recent Technical Trends and Issues of Physically-based Rendering." Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology 6, no. 9 (September 30, 2016): 49–58. http://dx.doi.org/10.14257/ajmahs.2016.09.23.
Повний текст джерелаRokne, Jon G., Guangwu Xu, and Gladimir V. G. Baranoski. "Virtual spectrophotometric measurements for biologically and physically based rendering." Visual Computer 17, no. 8 (November 1, 2001): 506–18. http://dx.doi.org/10.1007/s003710100127.
Повний текст джерелаLee, Hee-Sub, and Mi You. "High Quality Realtime Rendering Utilizing Physically Based Renderer, Eevee." Korean Journal of animation 15, no. 3 (September 30, 2019): 139–56. http://dx.doi.org/10.51467/asko.2019.09.15.3.139.
Повний текст джерелаKim, Seongdong. "PBR(Physically based Render) simulation considered mathematical Fresnel model for Game Improvement." Journal of Korea Game Society 16, no. 1 (February 28, 2016): 111–18. http://dx.doi.org/10.7583/jkgs.2016.16.1.111.
Повний текст джерелаReischl, M., E. Derzapf, and M. Guthe. "Physically Based Real‐Time Rendering of Teeth and Partial Restorations." Computer Graphics Forum 39, no. 1 (May 15, 2019): 106–16. http://dx.doi.org/10.1111/cgf.13665.
Повний текст джерелаChermain, X., B. Sauvage, J. ‐M Dischler, and C. Dachsbacher. "Procedural Physically based BRDF for Real‐Time Rendering of Glints." Computer Graphics Forum 39, no. 7 (October 2020): 243–53. http://dx.doi.org/10.1111/cgf.14141.
Повний текст джерелаAvanzini, Federico, and Paolo Crosato. "Integrating physically based sound models in a multimodal rendering architecture." Computer Animation and Virtual Worlds 17, no. 3-4 (2006): 411–19. http://dx.doi.org/10.1002/cav.144.
Повний текст джерелаWang, Yifan, Weiran Li, and Qing Zhu. "Ink Wash Painting Style Rendering With Physically-based Ink Dispersion Model." Journal of Physics: Conference Series 1004 (April 2018): 012026. http://dx.doi.org/10.1088/1742-6596/1004/1/012026.
Повний текст джерелаIgouchkine, Oleg, Yubo Zhang, and Kwan-Liu Ma. "Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model." IEEE Transactions on Visualization and Computer Graphics 24, no. 12 (December 1, 2018): 3147–59. http://dx.doi.org/10.1109/tvcg.2017.2784830.
Повний текст джерелаHuang, Zhanpeng, Guanghong Gong, and Liang Han. "Physically-based modeling, simulation and rendering of fire for computer animation." Multimedia Tools and Applications 71, no. 3 (November 13, 2012): 1283–309. http://dx.doi.org/10.1007/s11042-012-1273-z.
Повний текст джерелаGao, Yanze, Xin Wang, Yanyan Li, Lang Zhou, Qingfeng Shi, and Zhuo Li. "Modeling method of a ladar scene projector based on physically based rendering technology." Applied Optics 57, no. 28 (September 26, 2018): 8303. http://dx.doi.org/10.1364/ao.57.008303.
Повний текст джерелаYoo, Sangwook, Cheongho Lee, and Seongah Chin. "Physically Based Soap Bubble Synthesis for VR." Applied Sciences 11, no. 7 (March 31, 2021): 3090. http://dx.doi.org/10.3390/app11073090.
Повний текст джерелаHeasly, B. S., N. P. Cottaris, D. P. Lichtman, B. Xiao, and D. H. Brainard. "RenderToolbox3: MATLAB tools that facilitate physically based stimulus rendering for vision research." Journal of Vision 14, no. 2 (February 7, 2014): 6. http://dx.doi.org/10.1167/14.2.6.
Повний текст джерелаWang, Qiuyan, and Hao Du. "Research on 3D Simulation Method of Nearshore Storm Surge Based on FLIP." Journal of Physics: Conference Series 2074, no. 1 (November 1, 2021): 012007. http://dx.doi.org/10.1088/1742-6596/2074/1/012007.
Повний текст джерелаPajusalu, Mihkel, Iaroslav Iakubivskyi, Gabriel Jörg Schwarzkopf, Olli Knuuttila, Timo Väisänen, Maximilian Bührer, Mario F. Palos, et al. "SISPO: Space Imaging Simulator for Proximity Operations." PLOS ONE 17, no. 3 (March 4, 2022): e0263882. http://dx.doi.org/10.1371/journal.pone.0263882.
Повний текст джерелаShiromi, Kai, Higashi Hiroshi, Mohammad Shehata, Shinsuke Shimojo, and Shigeki Nakauchi. "#TheDress type of color ambiguity induced by T-shirt image based on physically-based rendering." Journal of Vision 18, no. 10 (September 1, 2018): 221. http://dx.doi.org/10.1167/18.10.221.
Повний текст джерелаLiang, Jianming, Jianhua Gong, and Yi Li. "Realistic rendering for physically based shallow water simulation in Virtual Geographic Environments (VGEs)." Annals of GIS 21, no. 4 (July 27, 2015): 301–12. http://dx.doi.org/10.1080/19475683.2015.1050064.
Повний текст джерелаBordegoni, Monica. "Haptic and Sound Interface for Shape Rendering." Presence: Teleoperators and Virtual Environments 19, no. 4 (August 1, 2010): 341–63. http://dx.doi.org/10.1162/pres_a_00010.
Повний текст джерелаHong, Sungin, Chulhee Lee, and Seongah Chin. "Physically based optical parameter database obtained from real materials for real-time material rendering." Journal of Visual Languages & Computing 48 (October 2018): 29–39. http://dx.doi.org/10.1016/j.jvlc.2018.06.004.
Повний текст джерелаYi, Shinyoung, Donggun Kim, Kiseok Choi, Adrian Jarabo, Diego Gutierrez, and Min H. Kim. "Differentiable transient rendering." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–11. http://dx.doi.org/10.1145/3478513.3480498.
Повний текст джерелаMaček, Nejc, Baran Usta, Elmar Eisemann, and Ricardo Marroquim. "Real-Time Relighting of Human Faces with a Low-Cost Setup." Proceedings of the ACM on Computer Graphics and Interactive Techniques 5, no. 1 (May 4, 2022): 1–19. http://dx.doi.org/10.1145/3522626.
Повний текст джерелаZhang, Yin Xia, Guo Hua Geng, and Ming Quan Zhou. "The Simulation of Rusty Phenomenon Based on Image Texture Feature." Applied Mechanics and Materials 513-517 (February 2014): 3972–75. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.3972.
Повний текст джерелаWard, Kelly, Nico Galoppo, and Ming Lin. "Interactive Virtual Hair Salon." Presence: Teleoperators and Virtual Environments 16, no. 3 (June 1, 2007): 237–51. http://dx.doi.org/10.1162/pres.16.3.237.
Повний текст джерелаHiranyachattada, Tiantada, and Kampanat Kusirirat. "Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation." European Journal of Science and Mathematics Education 8, no. 1 (January 15, 2020): 1–5. http://dx.doi.org/10.30935/scimath/9542.
Повний текст джерелаMiner, Joshua D. "Biased Render." Screen Bodies 4, no. 1 (June 1, 2019): 48–71. http://dx.doi.org/10.3167/screen.2019.040105.
Повний текст джерелаRetzlaff, Max-Gerd, Johannes Hanika, Jürgen Beyerer, and Carsten Dachsbacher. "Physically based computer graphics for realistic image formation to simulate optical measurement systems." Journal of Sensors and Sensor Systems 6, no. 1 (May 8, 2017): 171–84. http://dx.doi.org/10.5194/jsss-6-171-2017.
Повний текст джерелаMcGahan, Joseph R., J. David Williamson, and Jerome Stoecker. "Length, Weight, and Width: Covariation Assessments Based on Haptic Exploration." Perceptual and Motor Skills 86, no. 3_suppl (June 1998): 1459–68. http://dx.doi.org/10.2466/pms.1998.86.3c.1459.
Повний текст джерелаBLANCHETTE, DAMON, and EMMANUEL AGU. "REAL-TIME DISPERSIVE REFRACTION WITH ADAPTIVE SPECTRAL MAPPING." International Journal on Artificial Intelligence Tools 22, no. 06 (December 2013): 1360019. http://dx.doi.org/10.1142/s0218213013600191.
Повний текст джерелаThonat, Theo, Francois Beaune, Xin Sun, Nathan Carr, and Tamy Boubekeur. "Tessellation-free displacement mapping for ray tracing." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–16. http://dx.doi.org/10.1145/3478513.3480535.
Повний текст джерелаKhenak, Nawel, Jeanne Vézien, David Théry, and Patrick Bourdot. "Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation." PRESENCE: Virtual and Augmented Reality 27, no. 3 (July 2020): 287–308. http://dx.doi.org/10.1162/pres_a_00332.
Повний текст джерелаHuraibat, Khalil, Esther Perales, Alejandro Ferrero, Joaquín Campos, Ivo Van der Lans, and Eric Kirchner. "Physics-based modeling of a light booth to improve color accuracy of 3D rendering." London Imaging Meeting 2020, no. 1 (September 29, 2020): 54–59. http://dx.doi.org/10.2352/issn.2694-118x.2020.lim-10.
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