Статті в журналах з теми "Performance rendering"
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Akeley, Kurt, and Tom Jermoluk. "High-performance polygon rendering." ACM SIGGRAPH Computer Graphics 22, no. 4 (August 1988): 239–46. http://dx.doi.org/10.1145/378456.378516.
Повний текст джерелаSilva, C. T., A. E. Kaufman, and C. Pavlakos. "PVR: high-performance volume rendering." IEEE Computational Science and Engineering 3, no. 4 (1996): 18–28. http://dx.doi.org/10.1109/99.556509.
Повний текст джерелаYin, Sai. "Explore the Use of Computer-Aided Design in the Landscape Renderings." Applied Mechanics and Materials 687-691 (November 2014): 1166–69. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1166.
Повний текст джерелаMazuryk, Tomasz, Dieter Schmalstieg, and Michael Gervautz. "Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations." International Journal of Virtual Reality 2, no. 3 (January 1, 1996): 15–35. http://dx.doi.org/10.20870/ijvr.1996.2.3.2611.
Повний текст джерелаHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (September 8, 2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Повний текст джерелаLi, Hongle, and Seongki Kim. "Mesh Simplification Algorithms for Rendering Performance." International Journal of Engineering Research and Technology 13, no. 6 (June 30, 2020): 1110. http://dx.doi.org/10.37624/ijert/13.6.2020.1110-1119.
Повний текст джерелаLi, Wang, Guan, Xie, Huang, Wen, and Zhou. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (September 20, 2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Повний текст джерелаHong, Zhi Guo, Yong Bin Wang, and Min Yong Shi. "A Performance-Based Policy for Job Assignment under Distributed Rendering Environments." Applied Mechanics and Materials 543-547 (March 2014): 2949–52. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.2949.
Повний текст джерелаZhang, Qiongxian. "Advanced techniques and high-performance computing optimization for real-time rendering." Applied and Computational Engineering 90, no. 1 (August 27, 2024): 14–19. http://dx.doi.org/10.54254/2755-2721/90/2024melb0061.
Повний текст джерелаWang, Peng, and Zhibin Yu. "RenderBench: The CPU Rendering Benchmark Suite Based on Microarchitecture-Independent Characteristics." Electronics 12, no. 19 (October 6, 2023): 4153. http://dx.doi.org/10.3390/electronics12194153.
Повний текст джерелаTaguti, Tomoyasu. "Rendering piano music via a performance model." Journal of the Acoustical Society of America 84, S1 (November 1988): S105. http://dx.doi.org/10.1121/1.2025652.
Повний текст джерелаAbdellah, Marwan, Ayman Eldeib, and Amr Sharawi. "High Performance GPU-Based Fourier Volume Rendering." International Journal of Biomedical Imaging 2015 (2015): 1–13. http://dx.doi.org/10.1155/2015/590727.
Повний текст джерелаLaine, Samuli, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, and Timo Aila. "Modular primitives for high-performance differentiable rendering." ACM Transactions on Graphics 39, no. 6 (November 26, 2020): 1–14. http://dx.doi.org/10.1145/3414685.3417861.
Повний текст джерелаMansuan, Melki Sadekh, and Benfano Soewito. "Distributed Rendering Based on Fine-Grained and Coarse-Grained Strategy to Speed up Time and Increase Efficiency of Rendering Process." ComTech: Computer, Mathematics and Engineering Applications 10, no. 1 (June 30, 2019): 15. http://dx.doi.org/10.21512/comtech.v10i1.5067.
Повний текст джерелаWang, Peng, and Zhibin Yu. "RayBench: An Advanced NVIDIA-Centric GPU Rendering Benchmark Suite for Optimal Performance Analysis." Electronics 12, no. 19 (October 2, 2023): 4124. http://dx.doi.org/10.3390/electronics12194124.
Повний текст джерелаChandran, Prashanth, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross, Paulo Gotardo, and Derek Bradley. "Rendering with style." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–14. http://dx.doi.org/10.1145/3478513.3480509.
Повний текст джерелаShin, Donghee, Kyungwoon Cho, and Hyokyung Bahn. "File Type and Access Pattern Aware Buffer Cache Management for Rendering Systems." Electronics 9, no. 1 (January 15, 2020): 164. http://dx.doi.org/10.3390/electronics9010164.
Повний текст джерелаZhao, Fuqiang, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Liao Wang, Haizhao Dai, Yuhui Zhong, et al. "Human Performance Modeling and Rendering via Neural Animated Mesh." ACM Transactions on Graphics 41, no. 6 (November 30, 2022): 1–17. http://dx.doi.org/10.1145/3550454.3555451.
Повний текст джерелаJain1, Saloni, Sunita GP2, and Sampath Kumar S3. "Tire Texture Monitoring (VGG 19 VS Efficient Net b7)." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 07 (July 24, 2024): 1–12. http://dx.doi.org/10.55041/ijsrem36751.
Повний текст джерелаPENG, HAOYU, HUA XIONG, ZHEN LIU, and JIAOYING SHI. "RESEARCH OF NESTED PARALLEL PIPELINES ON PARALLEL GRAPHICS RENDERING SYSTEM." International Journal of Image and Graphics 08, no. 02 (April 2008): 209–22. http://dx.doi.org/10.1142/s0219467808003052.
Повний текст джерелаZhang, Hongyi. "The role of linear algebra in real-time graphics rendering: A comparison and analysis of mathematical library performance." Applied and Computational Engineering 73, no. 1 (July 5, 2024): 42–49. http://dx.doi.org/10.54254/2755-2721/73/20240358.
Повний текст джерелаCanazza, Sergio, Giovanni De Poli, and Antonio Rodà. "CaRo 2.0: An Interactive System for Expressive Music Rendering." Advances in Human-Computer Interaction 2015 (2015): 1–13. http://dx.doi.org/10.1155/2015/850474.
Повний текст джерелаFjodorovs, Iļja, and Sergejs Kodors. "JETPACK COMPOSE AND XML LAYOUT RENDERING PERFORMANCE COMPARISON." HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, no. 25 (April 23, 2021): 49–54. http://dx.doi.org/10.17770/het2021.25.6779.
Повний текст джерелаBlissett, Sarah. "Algae Sympoiesis in Performance: Rendering-with Nonhuman Ecologies." Performance Philosophy 6, no. 2 (November 1, 2021): 117–36. http://dx.doi.org/10.21476/pp.2021.62326.
Повний текст джерелаReisin, Gail. "Experiencing "Macbeth": From Text Rendering to Multicultural Performance." English Journal 82, no. 4 (April 1993): 52. http://dx.doi.org/10.2307/820850.
Повний текст джерелаMuennoi, Atitayaporn, and Daranee Hormdee. "3D Web-based HMI with WebGL Rendering Performance." MATEC Web of Conferences 77 (2016): 09003. http://dx.doi.org/10.1051/matecconf/20167709003.
Повний текст джерелаWu, Jasmine, Chia-Chen Kuo, Shu-Hsin Liu, Chuan-Lin Lai, Chiang-Hsiang Lien, Ming-Jen Wang, and Chih-Wei Wang. "High-Performance Computing for Visual Simulations and Rendering." Proceedings of International Conference on Artificial Life and Robotics 24 (January 10, 2019): 600–602. http://dx.doi.org/10.5954/icarob.2019.os25-1.
Повний текст джерелаDunnett, G. J., M. White, P. F. Lister, R. L. Grimsdale, and F. Gelmot. "The Image chip for high performance 3D rendering." IEEE Computer Graphics and Applications 12, no. 6 (November 1992): 41–52. http://dx.doi.org/10.1109/38.163624.
Повний текст джерелаReisin, Gail. "Experiencing Macbeth: From Text Rendering to Multicultural Performance." English Journal 82, no. 4 (April 1, 1993): 52–53. http://dx.doi.org/10.58680/ej19937858.
Повний текст джерелаYan, Yiming, Weikun Zhou, Nan Su, and Chi Zhang. "UniRender: Reconstructing 3D Surfaces from Aerial Images with a Unified Rendering Scheme." Remote Sensing 15, no. 18 (September 21, 2023): 4634. http://dx.doi.org/10.3390/rs15184634.
Повний текст джерелаClifton, Shirley, and Kathryn Grushka. "Rendering Artful and Empathic Arts-Based Performance as Action." LEARNing Landscapes 15, no. 1 (June 23, 2022): 89–107. http://dx.doi.org/10.36510/learnland.v15i1.1066.
Повний текст джерелаLee, Jae-Won, and Youngsik Kim. "Rendering Performance Evaluation of 3D Games with Interior Mapping." Journal of Korea Game Society 19, no. 6 (December 31, 2019): 49–59. http://dx.doi.org/10.7583/jkgs.2019.19.6.49.
Повний текст джерелаKim, Younguk, and Sungkil Lee. "High-Performance Multi-GPU Rendering Based on Implicit Synchronization." Journal of KIISE 42, no. 11 (November 15, 2015): 1332–38. http://dx.doi.org/10.5626/jok.2015.42.11.1332.
Повний текст джерелаSu, Chen, Qing Zhong, Yifan Peng, Liang Xu, Rui Wang, Haifeng Li, and Xu Liu. "Grayscale performance enhancement for time-multiplexing light field rendering." Optics Express 23, no. 25 (December 10, 2015): 32622. http://dx.doi.org/10.1364/oe.23.032622.
Повний текст джерелаAste, Niccolò, Fabrizio Leonforte, and Antonio Piccolo. "Color rendering performance of smart glazings for building applications." Solar Energy 176 (December 2018): 51–61. http://dx.doi.org/10.1016/j.solener.2018.10.026.
Повний текст джерелаLiu, Ko-Yun, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, and Paul Debevec. "A framework for locally retargeting and rendering facial performance." Computer Animation and Virtual Worlds 22, no. 2-3 (April 2011): 159–67. http://dx.doi.org/10.1002/cav.404.
Повний текст джерелаBoutsi, Argyro-Maria, Charalabos Ioannidis, and Styliani Verykokou. "Multi-Resolution 3D Rendering for High-Performance Web AR." Sensors 23, no. 15 (August 3, 2023): 6885. http://dx.doi.org/10.3390/s23156885.
Повний текст джерелаChandel,, Aditya. "Real-time Graph Visualization with JavaFX: Exploring Large-scale Network Structures." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (April 20, 2024): 1–5. http://dx.doi.org/10.55041/ijsrem31221.
Повний текст джерелаZhang, Huan, Shreyan Chowdhury, Carlos Eduardo Cancino-Chacón, Jinhua Liang, Simon Dixon, and Gerhard Widmer. "DExter: Learning and Controlling Performance Expression with Diffusion Models." Applied Sciences 14, no. 15 (July 26, 2024): 6543. http://dx.doi.org/10.3390/app14156543.
Повний текст джерелаLiu, Xiao, Tingting Wu, Wenjian Xu, and Qing Liu. "Design and Implementation of WebGL Model Rendering Engine." Scientific Journal of Intelligent Systems Research 6, no. 7 (July 26, 2024): 18–23. http://dx.doi.org/10.54691/778tvh90.
Повний текст джерелаCai, Xing Quan, Bao Xin Qian, and Jin Hong Li. "Modeling and Rendering Realistic Trees." Applied Mechanics and Materials 50-51 (February 2011): 849–53. http://dx.doi.org/10.4028/www.scientific.net/amm.50-51.849.
Повний текст джерелаCurado, António, Ricardo Figueiras, Hélder Gonçalves, Filipe Sambento, and Leonel J. R. Nunes. "Novel High-Performance ETICS Coatings with Cool Pigments Incorporation." Sustainability 15, no. 12 (June 15, 2023): 9644. http://dx.doi.org/10.3390/su15129644.
Повний текст джерелаMileff, Péter, and Judit Dudra. "Effective Pixel Rendering in Practice." Production Systems and Information Engineering 10, no. 1 (2022): 1–15. http://dx.doi.org/10.32968/psaie.2022.1.1.
Повний текст джерелаDong, Zheng, Ke Xu, Yaoan Gao, Qilin Sun, Hujun Bao, Weiwei Xu, and Rynson W. H. Lau. "SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture." ACM Transactions on Graphics 42, no. 6 (December 5, 2023): 1–15. http://dx.doi.org/10.1145/3618370.
Повний текст джерелаTariq, Taimoor, Cara Tursun, and Piotr Didyk. "Noise-based enhancement for foveated rendering." ACM Transactions on Graphics 41, no. 4 (July 2022): 1–14. http://dx.doi.org/10.1145/3528223.3530101.
Повний текст джерелаLópez de Mántaras, Ramon. "Playing with Cases: Rendering Expressive Music with Case-Based Reasoning." AI Magazine 33, no. 4 (December 21, 2012): 22. http://dx.doi.org/10.1609/aimag.v33i4.2405.
Повний текст джерелаMaia Pederneiras, Cinthia, Rosário Veiga, and Jorge de Brito. "Physical and Mechanical Performance of Coir Fiber-Reinforced Rendering Mortars." Materials 14, no. 4 (February 9, 2021): 823. http://dx.doi.org/10.3390/ma14040823.
Повний текст джерелаJooYejong, Woonam Chung, Woochan Park, and Dukki Hong. "Cache simulation for measuring cache performance suitable for sound rendering." Journal of the Korea Computer Graphics Society 23, no. 3 (July 2017): 123–33. http://dx.doi.org/10.15701/kcgs.2017.23.3.123.
Повний текст джерелаTominaga, J., S. Tsutsumi, and N. Saito. "Improvement of life-performance on high color rendering HPS lamps." JOURNAL OF THE ILLUMINATING ENGINEERING INSTITUTE OF JAPAN 73, Appendix (1989): 31. http://dx.doi.org/10.2150/jieij1980.73.appendix_31.
Повний текст джерелаKim, Daewoong, Kilhyung Cha, and Soo-Ik Chae. "A High-Performance OpenVG Accelerator with Dual-Scanline Filling Rendering." IEEE Transactions on Consumer Electronics 54, no. 3 (August 2008): 1303–11. http://dx.doi.org/10.1109/tce.2008.4637621.
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