Дисертації з теми "Pattern languages"
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Mikkonen, S. (Samu). "Requirements of the interaction design pattern languages for the web development:a pattern language delivery platform." Master's thesis, University of Oulu, 2016. http://urn.fi/URN:NBN:fi:oulu-201512312312.
Повний текст джерелаBarwell, Adam David. "Pattern discovery for parallelism in functional languages." Thesis, University of St Andrews, 2018. http://hdl.handle.net/10023/15641.
Повний текст джерелаSchmid, Markus L. "On the membership problem for pattern languages and related topics." Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/10304.
Повний текст джерелаMeng, Ziyuan. "Two-Bit Pattern Analysis For Quantitative Information Flow." FIU Digital Commons, 2014. http://digitalcommons.fiu.edu/etd/1326.
Повний текст джерелаKavanagh, Maria Joy. "Foci and centres in the design and use of pattern languages." Thesis, De Montfort University, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.414930.
Повний текст джерелаHoffmann, Ruth. "On dots in boxes, or permutation pattern classes and regular languages." Thesis, University of St Andrews, 2015. http://hdl.handle.net/10023/7034.
Повний текст джерелаAntohe, Diana. "Parallel Pattern: A Familial Legacy of Care." VCU Scholars Compass, 2019. https://scholarscompass.vcu.edu/etd/5837.
Повний текст джерелаFreydenberger, Dominik D. [Verfasser], and Nicole [Akademischer Betreuer] Schweikardt. "Inclusion of pattern languages and related problems / Dominik D. Freydenberger. Gutachter: Nicole Schweikardt." Frankfurt am Main : Univ.-Bibliothek Frankfurt am Main, 2011. http://d-nb.info/1044274719/34.
Повний текст джерелаFreydenberger, Dominik [Verfasser], and Nicole [Akademischer Betreuer] Schweikardt. "Inclusion of pattern languages and related problems / Dominik D. Freydenberger. Gutachter: Nicole Schweikardt." Frankfurt am Main : Univ.-Bibliothek Frankfurt am Main, 2011. http://nbn-resolving.de/urn:nbn:de:hebis:30-109912.
Повний текст джерелаUlus, Dogan. "Pattern Matching with Time : Theory and Applications." Thesis, Université Grenoble Alpes (ComUE), 2018. http://www.theses.fr/2018GREAM003/document.
Повний текст джерелаDynamical systems exhibit temporal behaviors that can be expressed in various sequential forms such as signals, waveforms, time series, and event sequences. Detecting patterns over such temporal behaviors is a fundamental task for understanding and assessing these systems. Since many system behaviors involve certain timing characteristics, the need to specify and detect patterns of behaviors that involves timing requirements, called timed patterns, is evident. However, this is a non-trivial task due to a number of reasons including the concurrency of subsystems and density of time.The key contribution of this thesis is in introducing and developing emph{timed pattern matching}, that is, the act of identifying segments of a given behavior that satisfy a timed pattern. We propose timed regular expressions (TREs) and metric compass logic (MCL) as timed pattern specification languages. We first develop a novel framework that abstracts the computation of time-related aspects called the algebra of timed relations. Then we provide offline matching algorithms for TRE and MCL over discrete-valued dense-time behaviors using this framework and study some practical extensions.It is necessary for some application areas such as reactive control that pattern matching needs to be performed during the actual execution of the system. For that, we provide an online matching algorithm for TREs based on the classical technique of derivatives of regular expressions. We believe the underlying technique that combines derivatives and timed relations constitutes another major conceptual contribution for timed systems research.Furthermore, we present an open-source tool Montre that implements our ideas and algorithms. We explore diverse applications of timed pattern matching over several case studies using Montre. Finally we discuss future directions and several open questions emerged as a result of this thesis
Arumí, Albó Pau. "Real-time multimedia on off-the-shelf operating systems: from timeliness dataflow models to pattern languages." Doctoral thesis, Universitat Pompeu Fabra, 2009. http://hdl.handle.net/10803/7558.
Повний текст джерелаSoftware-based multimedia systems that deal with real-time audio, video and graphics processing are pervasive today, not only in desktop workstations but also in ultra-light devices such as smart-phones. The fact that most of the processing is done in software, using the high-level hardware abstractions and services offered by the underlying operating systems and library stacks, enables for quick application development. Added to this exibility and immediacy (compared to hardware oriented platforms), such platforms also offer soft real-time capabilities with appropriate latency bounds. Nevertheless, experts in the multimedia domain face a serious challenge: the features and complexity of their applications are growing rapidly; meanwhile, real-time requirements (such as low latency) and reliability standards increase. This thesis focus on providing multimedia domain experts with workbench of tools they can use to model and prototype multimedia processing systems. Such tools contain platforms and constructs that reect the requirements of the domain and application, and not accidental properties of the implementation (such as thread synchronization and buffers management). In this context, we address two distinct but related problems: the lack of models of computation that can deal with continuous multimedia streams processing in real-time, and the lack of appropriate abstractions and systematic development methods that support such models. Many actor-oriented models of computation exist and they offer better abstractions than prevailing software engineering techniques (such as object-orientation) for building real-time multimedia systems. The family of Process Networks and Dataow models based on networks of connected processing actors are the most suited for continuous stream processing. Such models allow to express designs close to the problem domain (instead of focusing in implementation details such as threads synchronization), and enable better modularization and hierarchical composition. This is possible because the model does not over-specify how the actors must run, but only imposes data dependencies in a declarative language fashion. These models deal with multi-rate processing and hence complex periodic actor's execution schedulings. The problem is that the models do not incorporate the concept of time in a useful way and, hence, the periodic schedules do not guarantee real-time and low latency requirements. This dissertation overcomes this shortcoming by formally describing a new model that we named Time-Triggered Synchronous Dataow (TTSDF), whose periodic schedules can be interleaved by several time-triggered activations" so that inputs and outputs of the processing graph are regularly serviced. The TTSDF model has the same expressiveness (or equivalent computability) than the Synchronous Dataow (SDF) model, with the advantage that it guarantees minimum latency and absence of gaps and jitter in the output. Additionally, it enables run-time load balancing between callback activations and parallelization. Actor-oriented models are not off-the-shelf solutions and do not suffice for building multimedia systems in a systematic and engineering approach. We address this problem by proposing a catalog of domain-speciffic design patterns organized in a pattern language. This pattern language provides design reuse paying special attention to the context in which a design solution is applicable, the competing forces it needs to balance and the implications of its application. The proposed patterns focus on how to: organize different kinds of actors connections, transfer tokens between actors, enable human interaction with the dataow engine, and finally, rapid prototype user interfaces on top of the dataow engine, creating complete and extensible applications. As a case study, we present an object-oriented framework (CLAM), and speciffic applications built upon it, that makes extensive use of the contributed TTSDF model and patterns.
Mitchell, Jason J. "An Architectural Pattern for Adaptable Middleware Infrastructure." UNF Digital Commons, 2003. http://digitalcommons.unf.edu/etd/289.
Повний текст джерелаLi, Kaiyan. "Unified modeling language class diagram translator for the online design pattern library system." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2194.
Повний текст джерелаLi, Jiang. "XML Structured and Unstructured Query Processing." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/365903.
Повний текст джерелаThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Information and Communication Technology
Science, Environment, Engineering and Technology
Full Text
Pinto, Ana Lucia Figueiredo. "Pedagogy of Wholeness." Thesis, The University of Sydney, 2018. http://hdl.handle.net/2123/19595.
Повний текст джерелаHassan, Jawad. "Structured Text Compiler Targeting XML." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-6441.
Повний текст джерелаBraga, Rosana Teresinha Vaccare. "Um processo para construção e instanciação de frameworks baseados em uma linguagem de padrões para um domínio específico." Universidade de São Paulo, 2003. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-12052003-102000/.
Повний текст джерелаPatterns, pattern languages, and frameworks are ways of enhancing software reuse. The complexity of software frameworks, caused both by the difficulty to build and to use them, is one of the inhibitors of this technology. A process to ease the construction and instantiation of frameworks is presented, in which a pattern language is used to support the whole process, starting from the identification of the framework functionality, its design, implementation, validation, and its instantiation to domain-specific systems. The framework that results from applying the proposed process is white-box and its instantiation is done by specializing its abstract classes according to a specific system. The process includes the construction of a tool to automate the framework instantiation, through which it is possible to obtain a specific system only by supplying information about the language patterns used to model it. The proposed process is illustrated with the Pattern Language for Business Resource Management (GRN), which was used as the basis for the GREN framework construction. The GREN-Wizard is also presented, which is a tool to automatically instantiate the GREN framework to specific applications in the GRN domain. The proposed process is evaluated by a few experiments and several uses of the sub-processes that compose the general process, using GRN, GREN and the GREN-Wizard.
Zhu, Jia Jun. "A language for financial chart patterns and template-based pattern classification." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3950603.
Повний текст джерелаWinn, Tiffany Rose, and winn@infoeng flinders edu au. "LDPL: A Language Designer's Pattern Language." Flinders University. Informatics and Engineering, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20061127.123254.
Повний текст джерелаKöpetz, Radu. "Contraintes d'anti-filtrage et programmation par réécriture." Thesis, Vandoeuvre-les-Nancy, INPL, 2008. http://www.theses.fr/2008INPL045N/document.
Повний текст джерелаThe main objective of this thesis is the study of new constructs and formalisms that increase the expressivity of pattern matching and rule based languages in general. This is motivated by the development of Tom, a system that adds high level constructs such as pattern matching and strategies to languages like Java and C. A first extension that we propose is the notion of anti-patterns, i.e. patterns that may contain complement symbols. We define formally the semantics of anti-patterns both in the syntactic case and modulo an arbitrary equational theory. We then extend the classical notion of matching between patterns and ground terms to matching between anti-patterns and ground terms. We further propose several extensions to the matching constructs provided by Tom. Consequently, the condition for the application of a rule becomes a combination of matching and anti-matching constraints together with other types of conditions. Classical compilation techniques for pattern matching are not very well suited for these complex conditions. Therefore we propose a new compilation method based on rewrite systems controlled by strategies, which provides a high level of modularity. Tom’s compiler has been rewritten from scratch using this technique. All this constitutes a software environment for expressing transformations in a clear and concise way. To promote its use in large scale applications, we propose an approach for extracting automatically structural information from arbitrary Java hierarchies. This allows a seamless integration of Tom’s pattern matching facilities in any application
Yang, Dai Fei. "Improving Networked Learning in Higher Education: Language Functions and Design Patterns." Thesis, The University of Sydney, 2007. http://hdl.handle.net/2123/2465.
Повний текст джерелаYang, Dai Fei. "Improving Networked Learning in Higher Education: Language Functions and Design Patterns." University of Sydney, 2007. http://hdl.handle.net/2123/2465.
Повний текст джерелаThe thesis of this study is that two seemingly disparate research disciplines can be coalesced to develop an effective pedagogical framework for educational design in the context of networked learning. That contention is grounded in, and inspired by, the rapid developments in educational technologies which have greatly changed the landscape in teaching and learning in higher education over the last decade. The study attempts to add to the corpus of contemporary learning theory which sees students not merely as passive recipients of knowledge, but as active participants in the learning process, having much greater control over their selection of technological learning tools, learning resources and learning methodologies. This is very much in line with the shift from the traditional focus on content design and knowledge transmission towards a more student-centred design for knowledge co-construction, a development which demands the type of new thinking about the design of learning tasks and learning resources contained in this study. Also set out are new lines of action for the fashioning of a collaborative learning environment, for community interaction and the sharing of knowledge, and for promoting good teaching and learning practice. The central argument of the study is that such pedagogical goals may be attained by juxtaposing the theories of Systemic Functional Linguistics (hereafter SFL) and pattern languages. These have not, thus far, been used in combination. SFL is a well established theory in the study of language, and is used in this thesis to help analyse and classify discourses produced and shared by teachers and students in networked learning. Pattern languages have their origin in architecture. Design patterns can be used as a means of representing and sharing important and specific empirical research results and design experiences. This new knowledge can be used to support and improve the quality of educational design. The study has two central components. The first uses the SFL theoretical framework to demonstrate how text is used as a key medium in networked learning. In other words, it is argued in this section that the quality of texts has a direct impact on the quality of learning and learning outcomes. The quality of text is assessed by means of a detailed discourse analysis of selected texts. This process involves deconstructing, identifying and capturing the linguistic resources and language strategies used in the texts. The detailed discourse analysis also illustrates and reveals how language is used in the construction of knowledge and the promotion of collaboration in teaching and learning. The second component centres on the argument that SFL provides valuable language knowledge which can be represented by using Alexander’s design patterns. New knowledge encoded in these design patterns can be used by teachers and designers as reusable and shared resources to help them improve their design work. The empirical research was carried out in three phases. The first involved a) the identification of text patterns of discourses used in networked learning based on detailed discourse analysis; b) Interviewing experienced academic staff to identify their perspectives on good online teaching practices and success factors. The second phase involved using the data which emerged from these interviews and discourse analysis to model illustrative patterns. (Here, illustrative means that due to the scope of the study, it is only possible to develop a limited number of patterns to illustrate the methods used for pattern development. It is not the intention to develop a full repository of design patterns in this study). In the third (validation) phase the patterns were reviewed by two groups of academic staff, with the aim of improving these patterns. Improved patterns were then tested on a group of educational design students for their usefulness and application. It is concluded from this research that it is possible to develop design patterns which ensure the best use of linguistic resources in both the teaching and learning process. Finally, it is argued that the combination of SFL and pattern languages provides a promising theoretical framework for the complex and demanding task of educational design. Future research could make use of such a framework to explore a fuller application of the pattern- based approach for the representation of new knowledge for educational design. Suggested additional research directions include finding new ways of capturing a new pedagogical approach to mobile learning and blended learning. Also, a promising direction could be the use of SFL Appraisal theory (Martin, 2000) for the investigation on how students construct interpersonal relationships (appraise peer work) in online joint projects. In the conclusion, it is contended that through its exploration of new ground in the use of SFL and pattern language theory in the construction of education design patterns, the study makes a significant contribution to knowledge in the field of networked learning.
Olson, Daren. "Teaching Patterns: A Pattern Language for Improving the Quality of Instruction in Higher Education Settings." DigitalCommons@USU, 2008. https://digitalcommons.usu.edu/etd/51.
Повний текст джерелаSun, Susan Yue Hua. "Online Language Learning: Design and Co-configuration." Thesis, The University of Sydney, 2020. https://hdl.handle.net/2123/21749.
Повний текст джерелаHultin, Felix. "Phonotactic Structures in Swedish : A Data-Driven Approach." Thesis, Stockholms universitet, Institutionen för lingvistik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-144259.
Повний текст джерелаÄnda sedan Bengt Sigurd lade fram den första övergripande beskrivningen av svensk fonotax 1965, så har den varit den främsta referenspunkten inom fältet. Detta examensarbete försöker sig på en ny infallsvinkel genom att presentera en beräkningsbar och statistisk modell av svensk fonotax som kan byggas med en korpus av fonetisk skrift i IPA. Modellen är en viktad trie, representerad som en ändlig automat, vilket har fördelarna av att vara probabilistisk och kunna beskrivas av reguljära språk. Den implementerades med hjälp av uttalslexikonet från Nordisk Språkteknologi (NST) och användes för att testa ett par regelgrupper av initiala två-konsonant kluster av fonem och fonemklasser definierad av Sigurd. Resultaten stämmer till större del överens med Sigurds regler och visar på fördelarna hos modellen, i att den effektivt kan användas för att matcha mönster av fonotaktisk information med hjälp av en liknande syntax för reguljära uttryck.
Bohdanowicz, Daniel. "Toward Tool Support for Usage of Object-Oriented Design Patterns Expressed in Unified Modeling Language." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5895.
Повний текст джерелаStrandh, Josephine. "Vräkiga killar och söta tjejer : En analys av genusmönster i en ungdomsroman." Thesis, Linnéuniversitetet, Institutionen för svenska språket (SV), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-64950.
Повний текст джерелаGeller, Felix, Robert Hirschfeld, and Gilad Bracha. "Pattern Matching for an object-oriented and dynamically typed programming language." Universität Potsdam, 2010. http://opus.kobv.de/ubp/volltexte/2010/4303/.
Повний текст джерелаMoosally, Michelle Jamila. "Noun phrase coordination : Ndebele agreement patterns and cross-linguistic variation /." Digital version accessible at:, 1998. http://wwwlib.umi.com/cr/utexas/main.
Повний текст джерелаFioravanti, Maria Lydia. "MLearning-PL: a pedagogical pattern language for mobile learning applications." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-06072018-102108/.
Повний текст джерелаO desenvolvimento e a utilização de aplicações computacionais como apoio ao ensino e aprendizagem, aliados à evolução da computação móvel, tem contribuído significativamente para o estabelecimento de uma nova modalidade de ensino conhecida como aprendizagem móvel. Neste cenário, as aplicações educacionais existentes, mesmo possuindo diversos benefícios e facilidades, apresentam problemas e desafios. Os desafios associados à aprendizagem móvel não se limitam a aspectos de desenvolvimento ou tecnologias. Deve-se, também, considerar os aspectos pedagógicos deste tipo de aplicação. Ao lidar com software específico de determinado domínio, deve-se considerar os requisitos de tal domínio. Portanto, é importante ter conhecimento especializado na equipe de engenharia de requisitos e, no caso de projetos de aplicativos de aprendizagem móvel, esse conhecimento é proveniente de educadores, professores e tutores. No entanto, capturar e transferir o conhecimento tácito não é uma tarefa trivial e um mecanismo de apoio para orientar a fase de elicitação de requisitos em projetos de aplicativos de aprendizagem móvel seria de suma importância. As linguagens de padrões são reconhecidas como método para descrever o conhecimento tácito e podem ser usadas como mecanismo de apoio. Os padrões são um mecanismo para capturar a experiência e o conhecimento do domínio para permitir que ele seja reaplicado quando um novo problema for encontrado. Da mesma forma, os padrões pedagógicos tentam capturar o conhecimento especializado da prática do ensino e da aprendizagem. Com o objetivo de resolver, ou pelo menos minimizar, os problemas associados à aprendizagem móvel e devido à falta de padrões pedagógicos para este propósito, este trabalho tem como objetivo criar uma linguagem de padrões pedagógicos para auxiliar na fase de elicitação de requisitos dos projetos de aplicações de aprendizagem móvel. Neste contexto, foi criada uma linguagem de padrões pedagógicos, denominada MLearning-PL, composta por 14 padrões e cujo foco é auxiliar na definição de aplicativos móveis de maneira a manter os apredizes motivados e comprometidos ao usar tais aplicativos, considerando seus diferentes estilos de aprendizagem e uma aquisição de conhecimento efetiva. Estudos experimentais comparando a MLearning- PL a uma abordagem ad hoc em um cenário de resolução de problemas pedagógicos foram realizados. Os resultados obtidos forneceram evidências preliminares a respeito da aplicabilidade, eficácia e eficiência da MLearning-PL.
Joseph, Melanie Rachel. "A pattern language for sacred secular places." Texas A&M University, 2005. http://hdl.handle.net/1969.1/3741.
Повний текст джерелаPechoux, Beatrice Le. "A Pattern Language Describing Apparel Design Creativity." NCSU, 2000. http://www.lib.ncsu.edu/theses/available/etd-20000404-214300.
Повний текст джерелаThe apparel design process involves gathering and analyzing information on fashion trends, markets, past line sales and editing ideas for successful combinations of fabric, style and price. These ideas are the result of creativity. Creativity is most often modeled as a problem solving process involving complex chaotic systems. In the fields of architecture and software design, pattern languages have been developed to help understand the various fundamental components and dynamics of complex systems by using a series of related generic problem-solving patterns empirically proven to be successful in a specified context of forces. Patterns record existing knowledge to make it rapidly and easily accessible and communicated between different users. The research objective of this dissertation was to develop a pattern language describing the initial creative phase of the apparel design process. First, an archetype of the initial creative process in apparel design was constructed based on the literature reviewed to integrate the intervening marketing and design components, and suggest a set of links between these components and the various stages of the process. Second, patterns describing these links and the archetype were developed to form a pattern language representing the dynamics of the archetypal model, i.e. the articulation and interdependencies of all its components and stages. Design professionals reviewed the pattern language. Students used it to develop product concepts and storyboards, which were evaluated by a panel of judges. Feedback from these participants indicates the pattern language offers a "design manual" that can be used by all team members to improve design efficiency and effectiveness, i.e. higher success rates of new products in a timely manner. Combining information technology and the pattern language could make an even greater contribution to apparel design, both at an operational level and a strategic planning level. This research provides a working example of a pattern language and shows the benefits to be attained. Also, the dissertation includes a guide on constructing pattern languages in the hope of reaching the ultimate goal of encouraging industry and academic apparel design experts to contribute to the necessary ongoing developments of the pattern language.
Monteiro, Pedro Miguel Ferreira Costa. "A pattern language for parallelizing irregular algorithms." Master's thesis, Faculdade de Ciências e Tecnologia, 2009. http://hdl.handle.net/10362/3963.
Повний текст джерелаIn irregular algorithms, data set’s dependences and distributions cannot be statically predicted. This class of algorithms tends to organize computations in terms of data locality instead of parallelizing control in multiple threads. Thus, opportunities for exploiting parallelism vary dynamically, according to how the algorithm changes data dependences. As such, effective parallelization of such algorithms requires new approaches that account for that dynamic nature. This dissertation addresses the problem of building efficient parallel implementations of irregular algorithms by proposing to extract, analyze and document patterns of concurrency and parallelism present in the Galois parallelization framework for irregular algorithms. Patterns capture formal representations of a tangible solution to a problem that arises in a well defined context within a specific domain. We document the said patterns in a pattern language, i.e., a set of inter-dependent patterns that compose well-documented template solutions that can be reused whenever a certain problem arises in a well-known context.
Rodrigues, Ernesto Luis Malta. "Inferência de gramática formais livres de contexto utilizando computação evolucionária com aplicação em bioinformática." Universidade Tecnológica Federal do Paraná, 2007. http://repositorio.utfpr.edu.br/jspui/handle/1/103.
Повний текст джерелаGrammatical inference deals with the task of learning a classifier that can recognize a particular pattern in a set of examples. In this work, a new grammatical inference model based on a variant of Genetic Programming is proposed. In this approach, an individual is a list of structured trees representing their productions. Ordinary genetic operators are modified so as to bias the search and two new operators are proposed. The first one, called Incremental Learning, is able to recognize, based on examples, which productions are missing. The second, called Expansion is able to provide the diversity necessary to achieve convergence. In a suite of experiments performed, the proposed model successfully inferred six regular grammars and two context-free grammars: parentheses and palindromes with four letters, including the disjunct one. Results achieved were better than those obtained by recently published algorithms. Nowadays, grammatical inference has been applied to problems of recognition of biological sequences of DNA. In this work, two problems of this class were addressed: recognition of promoters and splice junction detection. In the former, the proposed model obtained results better than other published approaches. In the latter, the proposed model showed promising results. The model was extended to support fuzzy grammars, namely the fuzzy fractional grammars. Furthermore, an appropriate method of estimation of the values of the production's membership function is also proposed. Results obtained in the identification of splice junctions shows the utility of the fuzzy inference model proposed.
Almari, Hassan. "Software Patterns and Architecture Under Examination Hammer: An Approach to the Consolidation of Interdisciplinary Knowledge." Phd thesis, Canberra, ACT : The Australian National University, 2018. http://hdl.handle.net/1885/154722.
Повний текст джерелаSterner, Carl S. "A Sustainable Pattern Language: A Comprehensive Approach to Sustainable Design." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212172753.
Повний текст джерелаAzad, Minoo. "A proto-pattern language for human-computer interaction." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0025/MQ52376.pdf.
Повний текст джерелаRodríguez, Ruiz Luis. "Interactive Pattern Recognition applied to Natural Language Processing." Doctoral thesis, Universitat Politècnica de València, 2010. http://hdl.handle.net/10251/8479.
Повний текст джерелаRodríguez Ruiz, L. (2010). Interactive Pattern Recognition applied to Natural Language Processing [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/8479
Palancia
Brown, Thomas John. "Language development for transputer based image processing." Thesis, Queen's University Belfast, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.317493.
Повний текст джерелаPark, Micah William. "Teaching Intonation Patterns through Reading Aloud." PDXScholar, 2011. https://pdxscholar.library.pdx.edu/open_access_etds/267.
Повний текст джерелаSmith, Simon Paul. "Towards a knowledge management methodology for articulating the role of hidden knowledges." Thesis, University of Oxford, 2012. http://ora.ox.ac.uk/objects/uuid:32449230-a86a-453b-b9d4-dca2d0b7be3c.
Повний текст джерелаJohansen, Ida. "”Det gifs väl få fruntimmer som ej kunna sticka strumpor…” : En textanalys av stickmönster från 1847−2018." Thesis, Mittuniversitetet, Institutionen för humaniora och samhällsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-43115.
Повний текст джерелаGodkänt datum 2021-08-24
Bukvova, Helena. "Educational Design of an Integrative eGovernment Qualification Approach: Educational Design of an Integrative eGovernment Qualification Approach". Master's thesis, Technische Universität Dresden, 2006. https://tud.qucosa.de/id/qucosa%3A25069.
Повний текст джерелаCavusoglu, Abdullah. "Providing language facilities for 3D articulated figure animation." Thesis, University of Sussex, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.333407.
Повний текст джерелаvan, Ettinger-Veenstra Helene. "Mind your Language, All Right? Performance-dependent neural patterns of language." Doctoral thesis, Linköpings universitet, Medicinsk radiologi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-91053.
Повний текст джерелаReichert, Tim. "A pattern-based foundation for language-driven software engineering." Thesis, Northumbria University, 2011. http://nrl.northumbria.ac.uk/4385/.
Повний текст джерелаAli, Hayat. "Towards a pattern language for e-participation processes (PL4eP)." Thesis, University of Manchester, 2010. https://www.research.manchester.ac.uk/portal/en/theses/towards-a-pattern-language-for-eparticipation-processes-pl4ep(d6f00776-0d5a-4f59-b748-96282386d486).html.
Повний текст джерелаSkoog, Petra. "Native Language Interference : A study of interference patterns in Swedish students' English writing." Thesis, Karlstad University, Faculty of Arts and Education, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-418.
Повний текст джерелаAbstract
Titel: Native Language Interference: A study of interference patterns in Swedish students’ English writing.
Författare: Skoog, Petra
Engelska C, 2006
Abstract: The purpose of this investigation was to find out if there are any patterns of native language interference in Swedish students’ written English. Extensive research has been carried out in the area of native language influence on the target language and a large number of terms are used when the influence of the native language is discussed, including contrastive analysis and positive and negative transfer. These are described in the theoretical background section of this study. The material for the empirical investigation was collected from students in year eight at a secondary school. They were given a task consisting in free essay writing, so that a general picture of interference problems would emerge. 42 essays were handed in, containing about 201 interference errors. The total number of non-interference errors found in the students’ essays was 1115 and this suggests that interference errors are not especially common among the students in my investigation. The errors committed due to interference mainly concerned the use of prepositions. One conclusion that can be drawn from this investigation is that it is very difficult to determine the source of errors and separate between errors in general and interference errors.
Nyckelord: Foreign language learning, native language influence, errors, interference.
Bukvova, Helena. "Educational Design of an Integrative eGovernment Qualification Approach". Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2009. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-23307.
Повний текст джерелаSandström, Jesper. "Functional and Reactive Patterns in Idiomatically Imperative Programming Languages." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231426.
Повний текст джерелаFunktionella och reaktiva programmeringsmönster förser utvecklare med kraftfulla abstraktioner för att hantera komplexitet och skalbarhet. Dagens industri förlitar sig dock till en majoritet på imperativa programspråk, där dessa mönster inte nödvändigtvis kan utnyttjas. Syftet med denna rapport är därför att undersöka hur sådana mönster kan tillämpas i imperativa programspråk. Detta görs genom att studera implementationen och användandet av ett ramverk för funktionell och reaktiv programmering i fyra programspråk: Java, Kotlin, Objective-C och Swift. Rapporten finner att de mönster undersökta i denna rapport går att implementera med existerande språkfunktioner för alla dessa språk, men frågan om detta kan anses idiomatiskt är oklar. Det huvudsakliga problemet är att säkerställa att funktioner skrivs utan sidoeffekter och att datastrukturerna som används inte är muterbara.