Дисертації з теми "Participatory simulation"
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Murakami, Yohei. "Protocol design using participatory simulation." 京都大学 (Kyoto University), 2006. http://hdl.handle.net/2433/143894.
Повний текст джерелаSmith, Heather Anne. "Informing Colorectal Cancer Screening In Northern Canada Using Participatory Simulation Modeling." Thesis, Université d'Ottawa / University of Ottawa, 2020. http://hdl.handle.net/10393/41171.
Повний текст джерелаStrid, Erik. "Visualizing simulations of heavy duty vehicle platooning : A participatory design study." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-291647.
Повний текст джерелаForskning inom reglerteknik och fordonsstyrning har gett lastbilar och andra tunga fordon möjlighet använda adaptiv farthållning till att köra med ett litet mellanrum och bilda vägkolonner. De kan då utnyttja vindsuget från fordonet framför och på så vis sänka bränsleförbrukningen. En central utmaning i skapandet av dessa kolonner är att fordonen inte har gemensamma startpunkter och destinationer. De delar i de flesta fall endast stycken av sin rutt med andra fordon, och turerna behöver då sammanfalla i tid. Denna studie använder deltagande designmetodik för att designa ett interaktivt visualiseringsverktyg som kan hjälpa forskare att studera skapandet av lastbilskolonner i simulerade scenarion. Tre transportforskare deltog i intervjuer och två cykler av workshops för att synliggöra och formulera arbetsuppgifter som kunde förbättra deras förståelse av simulationerna. Den primära deltagande design-frågan var “när bildas kolonner och hur stora är de?” För att förankra och driva diskussionen kring designen framåt utvecklades en prototyp som viderutvecklades efter varje deltagande designcykel. Interfacet i den resulterande prototypen och består av fyra paneler: 1) en geografisk panel som innehåller en kartvy; 2) en panel med tidslinjer för både fokus och kontext; 3) en anpassningspanel med detaljer på fordonens relationer; och 4) en filtreringspanel med ett parallellt koordinatsystem. Resultatet av studien indikerar ett behov ett flexibel visuellt analysverktyg som tillåter forskare att studera hur fordonen påverkas av förändringar i resplaner och vilken anpassning som krävs för att möta upp andra fordon för kolonnbildning.
Buche, Cédric. "Adaptive behaviors for virtual entities in participatory virtual environments." Habilitation à diriger des recherches, Université de Bretagne occidentale - Brest, 2012. http://tel.archives-ouvertes.fr/tel-00672518.
Повний текст джерелаSawathvong, Silavanh. "Participatory land management planning in biodiversity conservation areas of Lao PDR /." Umeå : Dept. of Forest Resource Management and Geomatics, Swedish Univ. of Agricultural Sciences, 2003. http://epsilon.slu.se/s267.pdf.
Повний текст джерелаMassey, David. "“EXPERT” AND “NON-EXPERT” DECISION MAKING IN A PARTICIPATORY GAME SIMULATION: A FARMING SCENARIO IN ATHIENOU, CYPRUS." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339618019.
Повний текст джерелаFeltham, Richard Mark. "Theatre at work : the characteristics, efficacy and impact of participatory actor-based applied theatre in the workplace." Thesis, University of Exeter, 2012. http://hdl.handle.net/10036/3573.
Повний текст джерелаMathew, Lilly. "Developing Content for an Online Virtual Interactive Simulation Case for Cultural Competency of Nursing Students in Caring for Puerto Ricans in New York City: A Community Based Participatory Research Approach." Diss., The University of Arizona, 2015. http://hdl.handle.net/10150/594932.
Повний текст джерелаMoura, Daniel Braatz Antunes de Almeida. "Suportes de simulação como objetos intermediários para incorporação da perspectiva da atividade na concepção de situações produtivas." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/7579.
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Não recebi financiamento
Understanding the work in order to transform it is the concern of ergonomics. To expand its capacity of effective intervention this discipline gets closer to the field of engineering, especially the production engineering, searching for methods, techniques and tools, which assist it in the design process of productive facilities. The knowledge domains related to the engineering design and, specifically, the workspace design might be of a substantial contribution to the effectiveness of the incorporation of the activity’s perspective (according to the concept of situated ergonomics) in this process. From a theoretical and conceptual articulation, which laid the foundation to the field research in an oil refining company, is sought the comprehension of how the different simulation supports were determinant to the incorporation of rationale, interests, constraints and expectations from the actors participating in the conception process. To achieve this comprehension is used the concept of intermediary objects of conception and their theoretical stances in the axis “commissioning-mediator” and “closed-open”. The research makes evident the role the simulation supports play in the creation of simulation situations allowing divergent (and innovative) processes in the action of designing technical systems and convergent processes in the conduction of the project. The prescriptive propositions (from the practical world, including the activity’s perspective) and descriptive (from the theoretical world, containing in it the exact sciences and related technical questions) are also incorporated in the articulation, allowing a dialogic process of conception. The research presents recommendations which enable the design of productive facilities to entail an ongoing and distributed conception, having the simulation as an instrument oriented to the object (design action of the technical system), to the other (coordinated action) and to the self (when encompassing space to its development, learning and transformation).
A ergonomia se preocupa em compreender o trabalho para transformá-lo. Para aumentar sua capacidade de intervenção efetiva esta disciplina se aproxima da engenharia, em especial da engenharia de produção, buscando métodos, técnicas e ferramentas que a auxiliem no processo de concepção de situações produtivas. As áreas do conhecimento relacionadas ao design de engenharia e, em especial, do projeto do trabalho, podem colaborar substancialmente para a efetividade da incorporação da perspectiva da atividade (segundo conceito da ergonomia situada) neste processo. A partir de uma articulação teórica e conceitual, que serviu como referencial da pesquisa de campo em uma indústria de refino de petróleo, busca-se compreender como diferentes suportes de simulação foram determinantes para a incorporação das racionalidades, interesses, restrições e expectativas dos atores participantes do processo de concepção. Utilizou-se o conceito de objetos intermediários de concepção e suas posturas teóricas nos eixos “comissionário-mediador” e “fechado-aberto”. A pesquisa evidencia o papel que os suportes de simulação possuem na criação de situações de simulação ao permitirem processos divergentes (e inovadores) na ação projetual dos sistemas técnicos e processos convergentes para a condução do projeto. As proposições prescritivas (do mundo da prática, incluindo a perspectiva da atividade) e descritivas (do mundo teórico, contendo neste as ciências exatas e questões técnicas derivadas) também são incorporadas na articulação de forma a permitir um processo dialógico de concepção. A pesquisa apresenta recomendações para que o projeto de situações produtivas comporte uma concepção continuada e distribuída, tendo a simulação como instrumento orientado ao objeto (ação projetual do sistema técnico), ao outro (ação coordenada) e ao próprio sujeito (ao comportar espaço para seu desenvolvimento, aprendizado e transformação).
Monfort, Amélie. "Réception sociale des modes de gestion du risque de submersion marine : une approche d’évaluation de la simulation participative appliquée aux littoraux français métropolitains." Electronic Thesis or Diss., La Rochelle, 2023. http://www.theses.fr/2023LAROS014.
Повний текст джерелаIn France, coastal risk management is a central topic in discussions regarding the adaptation of coastal areas to climate change. Since the 2010s, this has been based on the promotion of alternative measures to hard defense, through soft solutions and the managed retreat of goods and activities. However, the implementation of these measures remains challenging for local stakeholders due to socio-technical and institutional factors. The originality of this thesis lies in examining the conditions of “social reception” of alternative measures, through a participatory simulation (PS) during which participants experiment with various strategies for managing the risk of coastal flooding. The PS is based on territorial archetypes and deployed in partnership with field organizations. Using a combination of quantitative and qualitative methods, game and “reality” frameworks, and a territorial approach to design, this study provides an exploratory analysis of how the PS influences the social reception dynamics among local risk managers in different metropolitan areas. We study the various ways in which the PS can be used by partners to implement or enhance local policies on coastal flooding and to explore the conditions offered for debate and reflexive experimentation according to the territorial anchoring of the PS. We examine the factors that influence the reception of measures, notably related to temporal scales and the weight of geographical configurations. Finally, we investigate the individual effects of the PS on representations of complexity, management strategies and the identification of adaptation levers
Colella, Vanessa Stevens. "Participatory simulations : building collaborative understanding through immersive dynamic modeling." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/61099.
Повний текст джерелаRaghothama, Jayanth. "Integrating Computational and Participatory Simulations for Design in Complex Systems." Doctoral thesis, KTH, Vårdlogistik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208170.
Повний текст джерелаQC 20170602
Amorim, Leonardo Afonso. "Agente para suporte à decisão multicritério em gestão pública participativa." Universidade Federal de Goiás, 2014. http://repositorio.bc.ufg.br/tede/handle/tede/4125.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
Decision making in public management is associated with a high degree of complexity due to insufficient financial resources to meet all the demands emanating from various sectors of society. Often, economic activities are in conflict with social or environmental causes. Another important aspect in decision making in public management is the inclusion of various stakeholders, eg public management experts, small business owners, shopkeepers, teachers, representatives of social and professional classes, citizens etc. The goal of this master thesis is to present two computational agents to aid decision making in public management as part of ADGEPA project: Miner Agent (MA) and Agent Decision Support (DSA). The MA uses data mining techniques and DSA uses multi-criteria analysis to point out relevant issues. The context in which this work fits is ADGEPA project. The ADGEPA (which means Digital Assistant for Participatory Public Management) is an innovative practice to support participatory decision making in public resources management. The main contribution of this master thesis is the ability to assist in the discovery of patterns and correlations between environmental aspects that are not too obvious and can vary from community to community. This contribution would help the public manager to make systemic decisions that in addition to attacking the main problem of a given region would decrease or solve other problems. The validation of the results depends on actual data and analysis of public managers. In this work, the data were simulated.
Tomada de decisão em gestão pública é associada ao alto grau de complexidade devido à insuficiência de recursos financeiros para atender todas as demandas provindas de diversos setores da sociedade. Frequentemente, atividades econômicas estão em conflito com causas sociais ou ambientais. Outro aspecto importante em tomadas de decisão em gestão pública é a inclusão dos diversos stakeholders, por exemplo especialistas em gestão pública, pequenos empresários, pequenos comerciantes, professores, representantes de classes sociais e profissionais, os próprios cidadãos etc. Diante disto, o objetivo deste trabalho de mestrado é apresentar uma proposta de Agente Minerador (AM) e Agente de Suporte à Decisão (ASD) para Gestão Pública Participativa e como fazer a interface entre eles. O AM faz uso de técnicas de mineração de dados para se encontrar regras de associação entre dados socioambientais, temporais e espaciais e o ASD faz uso de análise multicritério para ranquear problemas socioambientais que devem ser solucionados com prioridade. O contexto em que este trabalho se insere é o projeto ADGEPA (Assistente Digital para Gestão Pública Participativa), um projeto inovador para suporte à tomada de decisão participativa em gestão pública. Entende-se que a contribuição principal deste trabalho de mestrado é a possibilidade de auxiliar na descoberta de padrões e correlações entre aspectos socioambientais que não são muito óbvias e que podem variar de comunidade para comunidade. Esta contribuição poderá auxiliar o gestor público a tomar decisões sistêmicas que além de atacar o problema principal de uma determinada região diminuirá ou solucionará também problemas de outros aspectos. A validação dos resultados depende de dados reais e de análise de gestores públicos. Neste trabalho os dados foram simulados.
Blühdorn, Ingolfur, and Michael Deflorian. "The Collaborative Management of Sustained Unsustainability: On the Performance of Participatory Forms of Environmental Governance." MDPI AG, 2019. http://dx.doi.org/10.3390/su11041189.
Повний текст джерелаHossard, Laure. "Conception participative et évaluation numérique de scénarios spatialisés de systèmes de culture. Cas de la gestion du phoma du colza et de la durabilité des résistances." Phd thesis, AgroParisTech, 2012. http://pastel.archives-ouvertes.fr/pastel-01041619.
Повний текст джерелаAlattar, Farah Basma. "Débats participatifs en ligne et hors ligne en milieu scolaire - Pour une éducation à la citoyenneté." Thesis, Paris 3, 2020. http://www.theses.fr/2020PA030001.
Повний текст джерелаOur action-research refers to active and project pedagogy. We have considered ways of developing participatory debates in schools, using a digital environment; we have based this reflection on a concrete experience conducted from a Parisian high school: a multilingual simulation of international parliaments that we have named "Parliament of Future Citizens".We first highlighted the role of these discussions and consultations in raising students' awareness of the need to build a more humane world. We have complemented this training in debates with the creation of a Non-Governmental Organization in the field of health. The objective was to give citizenship education its deep meaning by allowing Spanish, French, Italian, Romanian and Turkish pupils to move from a virtual space of discussion to an associative space of mediation that works for solidarity actions. Finally, through the establishment of a Hackathon with European students, we have demonstrated that competition and democratic debates aimed at inclusive education are complementary and mutually developing.Managing an international educational environment for online and offline debates in high-school requires the teacher to implement rigorous social engineering, training and education, thought in terms of tools, planning and human resources management. This hybrid education organization must be able to combine online devices with dedicated tools ranging from content aggregators, forums, training sites, online voting to the organization of the platform dedicated to e-learning
Chou, Tei-Chen, and 周德成. "”A Web of Identification”--The Participatory Design of Reality Simulation in Tieban ,Matsu." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/40896882539382460511.
Повний текст джерела中原大學
建築研究所
94
“A Web of Identification” --The Participatory Design of Reality Simulation in Tieban ,Matsu By Tei Chen Chou Thesis Adviser: Professor Yu, Chao-Ching Submitted to the Graduate School of Architecture, Chung Yuan Christian University, Taiwan, 2005, in partial fulfillment of the requirement for the degree of Master of Architecture Abstract Under modern society’s specialized labor division, the originally complex "living" subject matter is divided in the different specialized domain, lives mutually overlap with each specialized subject into compound relations, and the subject each specialty produces all may be touched in a spot of living, but actually is unable to describe "the authentic living" as a whole. The identity to “place” for different race group, the age division, is the establishment in their daily living process and experience, therefore the cognition of "living" is dissimilar. All people have a common "structure of feeling ", also a personal special memory, imagination or identity. The local life has its unique facet and experience, and the community participation in building constructs and returns to the original state this kind of feeling structure. However, it is under the different narrow specialized subject divisions, ‘living as a whole’ has instead lost its originality, the inhabitant and specialized professionals in the meantime have also slowly lost the "identity" to place. Therefore this article discusses the deficiency in the present specialized profession, as well as the questions and opportunities of "the Tieban community" in Matsu at present stage, in attempt to seek the participatory type design tool which are possible to be operated in the community. The first part of the paper reviews and elaborates on the place and the feeling structure, as well as Alexander's construction pattern vocabulary essence with the non-spoken language exchange pathway, as the theoretical foundation, inquired into the situation simulation tool affiliation by "seeing" behavior, has the approval relations with the place, after proposed the research supposition standpoint, the transformation for might carry out above the action which the community will participation. The second part is, in the Tieban community's participation experience , the research presupposes that a new relationship in the community can be established through the process of constructing the images of the community's memories, in order to condenses the identification of the different generation's in the community, achieved the populace participation goal. As well as the reform specialized many errors which does not produce to the community literature and history understanding.And induced "the action" by "the past subject" mobilization process, and "the past reality simulation" will do for with the community inhabitant's communication platform, confirmed the community "The Memory Puzzle" to be able the establishment "the identification" supposition proof. The researcher discovers "the reality simulation" in a participation document the tool regarding the participation -like characteristic, just like the “prism” is same, lets the author and the community inhabitants "seeing" it was regard to the place identification. Unless lets the inhabitant penetrate participation recollected and the description, lets himself remember the cognition changes most by way of the reality simulation specifically, also because exchanges, the individual memory can extend enters each other living field, also specialized lets return in the world which the nowadays lives. Besides loose the internal part of the community’s stable structure, also weaves, patches a web that the specialty and the living can be identify with. This research participation case still at develops carries on, therefore experience the present paper recording cannot be a complete document, but the future locality research participation will continue to operate, the following development will be worth further observing and the analysis. Keyword: structure of feeling, reality simulation, the approval/place identity, the participatory type design, in Tieban of Matsu
"Development of a participatory virtual studio for ecological planning: a case study of wildfire simulation in ecological planning." 2002. http://library.cuhk.edu.hk/record=b5891205.
Повний текст джерелаThesis submitted in: November 2001.
Thesis (M.Phil.)--Chinese University of Hong Kong, 2002.
Includes bibliographical references (leaves 103-111).
Abstracts in English and Chinese.
Abstract --- p.I
ACKNOWLEDGEMENT --- p.V
Table of Contents --- p.VIII
List of Tables --- p.IX
List of Figures --- p.X
Chapter Chapter 1 --- Introduction --- p.1
Chapter 1.1 --- Research background and problem statement --- p.1
Chapter 1.2 --- Research objectives --- p.6
Chapter 1.3 --- Methodology --- p.7
Chapter 1.4 --- Significance of this study --- p.9
Chapter 1.5 --- Organization of the thesis --- p.10
Chapter Chapter 2 --- "Literature review: wildfire behavior simulation, Web GIS and public participation GIS" --- p.11
Chapter 2.1 --- Introduction --- p.11
Chapter 2.2 --- Investigating wildfire behavior --- p.12
Chapter 2.3 --- Modeling wildfire with GIS --- p.20
Chapter 2.4 --- Emergence of the Web GIS --- p.27
Chapter 2.5 --- New agenda from public participation --- p.28
Chapter 2.6 --- Summary --- p.31
Chapter Chapter 3 --- System design: requirements analysis and feasibility analysis --- p.34
Chapter 3.1 --- Introduction --- p.34
Chapter 3.2 --- Analysis of functions requirement --- p.35
Chapter 3.3 --- A host of solutions --- p.41
Chapter 3.4 --- Summary --- p.52
Chapter Chapter 4 --- Simulating the wildfire --- p.53
Chapter 4.1 --- Physical Setting of experiment area and data preparation --- p.53
Chapter 4.2 --- Adaptation and formularization of the Rothermel's fire behavior model --- p.60
Chapter 4.3 --- Fire spreading algorithm --- p.66
Chapter 4.4 --- Defining wildfire with Object Oriented Design (OOD) method --- p.71
Chapter 4.5 --- Summary --- p.74
Chapter Chapter 5 --- Participation process with interactive tools empowered by IT technologies --- p.76
Chapter 5.1 --- Comprehending the problem in an interactive way --- p.76
Chapter 5.2 --- Performing wildfire simulation --- p.81
Chapter 5.3 --- Submitting of end users comments --- p.84
Chapter 5.4 --- Discussion bulletin board --- p.94
Chapter 5.5 --- Summary --- p.96
Chapter Chapter 6 --- Discussions and conclusions --- p.98
Chapter 6.1 --- Research limitations and discussions --- p.98
Chapter 6.2 --- Conclusions --- p.99
BIBLIOGRAPHY --- p.103
Appendix 1 .Defining MapService with ArcXML --- p.112
Appendix 2.Defining MapNotes with ArcXML --- p.112
Abebe, TM. "Integrating a participatory approach with simulation modelling to improve smallholder maize systems in the Rift Valley of Ethiopia." Thesis, 2017. https://eprints.utas.edu.au/23952/1/Abele_whole_thesis.pdf.
Повний текст джерелаNeagoe, M. "Investigating landside congestion at bulk cargo terminals in forestry supply chains: a role for information systems." Thesis, 2021. https://eprints.utas.edu.au/39007/1/Neagoe_whole_thesis.pdf.
Повний текст джерела