Дисертації з теми "Participatory experience"
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Wallace, Christopher. "Aesthetic experience and action in participatory art." Thesis, Robert Gordon University, 2008. http://hdl.handle.net/10059/386.
Повний текст джерелаSelvin, Albert M. "Making representations matter : understanding practitioner experience in participatory sensemaking." Thesis, Open University, 2011. http://oro.open.ac.uk/30834/.
Повний текст джерелаYang, Kyung-Hwa. "Participatory video and reflexivity: the experience of eight adult learners." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=117114.
Повний текст джерелаLa vidéo participative (participatory video) est une méthodologie dans laquelle des participants produisent une vidéo sur eux-mêmes pour analyser les problèmes de leurs vies et en chercher des solutions. Divers groupes, des journalistes aux décideurs, et même dans le milieu académique, utilisent des techniques variables de vidéo participative. Toutefois, la vidéo participative, comme méthode de recherche, doit être plus explorée pour en construire une connaissance plus fine qui puisse favoriser ses applications. J'explore la complexité méthodologique de la vidéo participative en analysant un projet que j'ai conduit avec huit adultes pendant 11 semaines sur un sujet choisi par les participants. En me basant sur le cadre analytique que John Fiske a proposé pour le domaine des études culturelles, j'analyse le processus du projet, les expériences des participants, et mon expérience. Ce faisant, je teste et suggère une méthode pour analyser la vidéo participative. La notion de réflexion est importante dans mon analyse. Elle, cependant, est typiquement discutée de la part des chercheurs, jetant le rôle de la réflexion des participants que joue dans le processus d'enquête participative. J'insiste sur l'importance d'entendre leur réflexion. Ma thèse est basée sur cet argument. L'objet de la thèse est d'acquérir une compréhension plus profonde par rapport à la notion de réflexion, ou vice versa. Sur cette base, je souligne trois aspects de la vidéo participative. Premièrement, la vidéo participative peut donner à voir les expériences des gens tout en faisant fi de la répartition inégale de pouvoir entre participants. Par conséquent, je soutiens que les chercheurs doivent intervenir activement dans le processus de production de la vidéo, tout en agissant avec prudence afin d'inciter les participants à réfléchir profondément sur leurs hypothèses et de permettre aux voix marginalisées de s'exprimer. Deuxièmement, la vidéo participative peut permettre aux participants de faire des apprentissages induits (au niveau de la connaissance de soi, par exemple), sociaux (dans l'interaction avec les autres), et critique (prendre conscience de sa capacité à résoudre ses problèmes). Dérivée de cette observation, j'insiste sur le potentiel de la vidéo participative comme outil d'apprentissage des adultes. Finalement, je considère que l'espace positionnel du chercheur est important dans la conduite de la vidéo participative. Il peut interférer avec celui des participants et influer le processus de la construction des connaissances. Mes résultats mettent en lumière le concept de l'espace positionnel dans l'étude de la vidéo participative.
Wilson, Eric A. "Facilities as teaching tools| A transformative participatory professional development experience." Thesis, University of Colorado at Denver, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3633431.
Повний текст джерелаResource consumption continues to increase as the population grows. In order to secure a sustainable future, society must educate the next generation to become "sustainability natives." Schools play a pivotal role in educating a sustainability-literate society. However, a disconnect exists between the hidden curriculum of the built environment and the enacted curriculum. This study employs a transformative participatory professional development model to instruct teachers on how to use their school grounds as teaching tools for the purpose of helping students make explicit choices in energy consumption, materials use, and sustainable living.
Incorporating a phenomenological perspective, this study considers the lived experience of two sustainability coordinators. Grounded theory provides an interpretational context for the participants' interactions with each other and the professional development process. Through a year long professional development experience - commencing with an intense, participatory two-day workshop -the participants discussed challenges they faced with integrating facilities into school curriculum and institutionalizing a culture of sustainability.
Two major needs were identified in this study. For successful sustainability initiatives, a hybrid model that melds top-down and bottom-up approaches offers the requisite mix of administrative support, ground level buy-in, and excitement vis-à-vis sustainability. Second, related to this hybrid approach, K-12 sustainability coordinators ideally need administrative capabilities with access to decision making, while remaining connected to students in a meaningful way, either directly in the classroom, as a mentor, or through work with student groups and projects.
Zhang, Cheng. "The Moon Experience: Designing Participatory Immersive Environments for Experiential Learning." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1366363049.
Повний текст джерелаRichardson, Malcolm. "How we live : participatory research with six people with learning difficulties." Thesis, University of Sheffield, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.340131.
Повний текст джерелаArnold, Amy. "A participatory approach in practice lessons from a Peace Corps experience /." Laramie, Wyo. : University of Wyoming, 2008. http://proquest.umi.com/pqdweb?did=1594489751&sid=1&Fmt=2&clientId=18949&RQT=309&VName=PQD.
Повний текст джерелаGILL, REBECCA E. "A HOME PLACE: TRANSLATING THE EXPERIENCE OF HOME." University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1083554372.
Повний текст джерелаde, Miguel Capell Jordi. "Looking for Amina: An experience on Forum Theatre. Entertainment-Education and participatory approaches." Thesis, Malmö högskola, Institutionen för konst, kultur och kommunikation (K3), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21229.
Повний текст джерелаCooper, Susan. "Transformative evaluation : an interpretive study of youth workers' experience of using participatory evaluation." Thesis, University of Exeter, 2012. http://hdl.handle.net/10036/3759.
Повний текст джерелаGórska, Sylwia. "Exploring the experience of dementia from a participatory perspective : from experience to theory and back again : realist explanatory theory building method." Thesis, Queen Margaret University, 2018. https://eresearch.qmu.ac.uk/handle/20.500.12289/8976.
Повний текст джерелаRydzik, Agnieszka. "(In)visible lives : a visual and participatory exploration of the female migrant tourism worker experience." Thesis, Cardiff Metropolitan University, 2014. http://eprints.lincoln.ac.uk/14953/.
Повний текст джерелаJohnson, Sherrill (Sherrill Anne) Carleton University Dissertation Geography. "The professionalization and institutionalization of participatory research; an examination of the International Development Research Centre's experience." Ottawa, 1995.
Знайти повний текст джерелаNeves, Sandra. "Enhancing the post-stroke patient experience at mealtime through participatory design : eliciting, connecting and supporting multi-voicedness." Thesis, Glasgow School of Art, 2014. http://radar.gsa.ac.uk/3728/.
Повний текст джерелаAxelsson, Edgar. "Building experience for Seichi Junrei "Anime pilgrimage"." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20514.
Повний текст джерелаAzizah, Roisatul. "A participatory design approach to designing a playful cultural heritage experience : A case study of the Majapahit sites." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-396764.
Повний текст джерелаMaes, Pauline. "Engaging Content Experience- Utilizing the Strossle recommendation capabilities, across publishers’ websites." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21487.
Повний текст джерелаRobinson, Jacqueline. "Participatory research with adults with Asperger's syndrome : using spatial analysis to explore how they make sense of their experience." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/11040.
Повний текст джерелаMcKenzie, David L. McKenzie. "Prototyping with Co-designers to Imagine Future Experiences." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1468586592.
Повний текст джерелаCochran, Allen J. "A Participatory Action Research Case Study: Designing for a Transformative Service Experience with a University Graduate Student Governance Organization." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1374262360.
Повний текст джерелаLau, Charlotte. "Supporting User Engagement in Participatory Design: A Multiple-fidelity Prototyping Approach." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160978.
Повний текст джерелаRitchie, Stephen D. "PROMOTING RESILIENCE AND WELL-BEING FOR INDIGENOUS ADOLESCENTS IN CANADA: CONNECTING TO THE GOOD LIFE THROUGH AN OUTDOOR ADVENTURE LEADERSHIP EXPERIENCE." Thesis, Laurentian University of Sudbury, 2014. https://zone.biblio.laurentian.ca/dspace/handle/10219/2206.
Повний текст джерелаArblaster, Karen. "Investing in the Future: Integrating Lived Experience Perspectives in Mental Health Curriculum Design and Evaluation in Entry-Level Occupational Therapy Education." Thesis, University of Sydney, 2020. https://hdl.handle.net/2123/23417.
Повний текст джерелаOwens, Joshua John. "Peace Corps Service to Develop Community Capacity for Sustainability Planning: The Experience of Areguá, Paraguay." Thesis, Virginia Tech, 2011. http://hdl.handle.net/10919/76956.
Повний текст джерелаMaster of Urban and Regional Planning
DiFranco, Maria K. "The Female Experience of Cancer, Seen Through Art." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461107465.
Повний текст джерелаMolander, Linda. "Shared Knowledge : An Exploration of the Use and the Design of Participatory Workshops." Thesis, Linnéuniversitetet, Institutionen för design, DE, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21224.
Повний текст джерелаChen, Qilun. "Draw, Find, Answer and Decrypt : A Participatory Design approach to gift-giving experiences for couples visiting museums." Thesis, Uppsala universitet, Människa-datorinteraktion, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-386052.
Повний текст джерелаMuseums are popular among people to relax and obtain knowledge. Prior studies showed great efforts on increasing meaningfulness of the museum tour with the support of technology. This research introduces a design created through participatory design practice. The interaction presents its potential of enhancing the museum visiting experience for visitors in intimate relationships through digital gift- giving behavior. Participants visit the museum as couples, with one party acting as the gift giver and the other as the gift receiver. During the visit, participants draw sketches, find objects, answer questions related to the objects and collect the clues to decrypt the given gift. This research explains how gift- giving behavior enhances the social experience between the intimate couple and how social interaction between intimate couple enhances the museum visiting experience. This research suggests the opportunity for research on the effect of the close relationship on meaningful experiences.
Ippolito, John. "Exploring a participatory methodology through the conscious experience of co-emergence in the concept and conduct of a research setting in ESL." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ27355.pdf.
Повний текст джерелаOlaya, Leon Alba. "Listening to Learners’ Voices about their Experiences in a Sheltered Immersion/Newcomers Program." OpenSIUC, 2019. https://opensiuc.lib.siu.edu/dissertations/1712.
Повний текст джерелаStafford, Lisa Maree. "The journey of becoming involved : the experience of participation in urban spaces by children with diverse mobility." Thesis, Queensland University of Technology, 2013. https://eprints.qut.edu.au/62841/3/Lisa_Stafford_Thesis.pdf.
Повний текст джерелаCoetzee, Simone. "'Connecting people and the earth' : the occupational experience of people with different capabilities participating in an inclusive horticultural social enterprise." Thesis, Brunel University, 2016. http://bura.brunel.ac.uk/handle/2438/14754.
Повний текст джерелаTobiasson, Helena. "Traces of Movement : Exploring physical activity in societal settings." Doctoral thesis, KTH, Medieteknik och interaktionsdesign, MID, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-160153.
Повний текст джерелаQC 20150217
Harper, Harry Robert. "Hearing the voices of Mexican immigrant parents : participatory action research building a space to explore and report on how parents experience their children's schools in California /." Diss., Digital Dissertations Database. Restricted to UC campuses, 2008. http://uclibs.org/PID/11984.
Повний текст джерелаAlhumaidan, Haifa. "Co-design of Augmented Reality textbook for children's collaborative learning experience in primary schools." Thesis, Loughborough University, 2017. https://dspace.lboro.ac.uk/2134/32810.
Повний текст джерелаGómez, García Juan Pablo. "Diseño de ambientes educativos interactivos multimedia para museos." Doctoral thesis, Universitat Politècnica de València, 2016. http://hdl.handle.net/10251/62151.
Повний текст джерела[ES] Esta tesis doctoral trata sobre el Diseño de Ambientes Educativos Interactivos Multimedia aplicados a museos. Teniendo en cuenta el rápido avance y adopción de la Internet, que la convierte en la nueva revolución industrial, cuyo sistema innovador influye y transforma todos los paradigmas sociales, culturales y de comunicación, suscitando un replanteamiento de los modelos de las actividades humanas y en el caso particular de esta tesis, la educación, el patrimonio o herencias, el acceso y la manipulación de la información. Durante la investigación bibliográfica, hemos tomado el concepto de Museos Virtuales (MOCA, primer museo virtual creado por Don Archer y Bod Dodson en 1993), como un lugar de exploración y experimentación. De teorías cognitivas revolucionarias, se han adoptado herramientas educativas como la representación gráfica del conocimiento y la narración de historias, para mejorar las condiciones de construcción del conocimiento y el aprendizaje significativo, en un mundo de computación omnipresente, donde las oportunidades para la innovación y la creatividad se multiplican, pero a la vez, presenta riesgos de aislamiento y alienación Como una aproximación sistémica para la navegación y construcción de la información, se propone el uso de los mapas conceptuales y como aproximación epistemológica de la transmisión del conocimiento, se propone la narración de historias. Ambos se estructuran en un andamiaje conceptual del Diseño Industrial, como disciplina encargada de la cultura artificial, centrada en los usuarios.
[CAT] Aquesta tesi doctoral tracta sobre el disseny d'ambients educatius, interactius, multimèdia, aplicats a museus. Tenint en compte el ràpid avanç i adopció d'Internet, que la converteix en la nova revolució industrial, el sistema innovador de la qual influeix i transforma tots els paradigmes socials, culturals i de comunicació, suscitant un re-plantejament dels models de les activitats humanes i en el cas particular d'aquesta tesi, l'educació, el patrimoni o herència, l'accés i la manipulació de la informació. Durant la recerca bibliogràfica, hem pres el concepte de Museus Virtuals (MOCA, primer museu virtual creat per Don ARCHER i Bob DODSON en 1993) com un lloc d'exploració i experimentació. De teories cognitives revolucionàries, s'han adoptat eines educatives com la representació gràfica del coneixement i la narració d'històries, per a millorar les condicions de construcció del coneixement i l'aprenentatge significatiu, en un món de computació omnipresent, on les oportunitats per a la innovació i la creativitat es multipliquen, però al mateix temps, presenta riscos d'aïllament i alienació. Com una aproximació sistèmica per a la navegació i construcció de la informació, es proposa l'ús dels mapes conceptuals i com una aproximació epistemològica de la transmissió del coneixement, es proposa la narració d'històries. Totes dos s'estructuren en una bastida conceptual del disseny industrial, com a disciplina encarregada de la cultura artificial, centrada en els usuaris.
Gómez García, JP. (2016). Diseño de ambientes educativos interactivos multimedia para museos [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/62151
TESIS
Johansson, Äijö Mimmi. "YouTube och vlogging ur ett användarperspektiv : En studie om den engagerade användarens deltagande, upplevelser och drivkrafter." Thesis, Umeå universitet, Institutionen för informatik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-135388.
Повний текст джерелаMpofu, Charles. "Immigrant medical practitioners' experience of seeking New Zealand registration a participatory study : a thesis submitted to Auckland University of Technology in partial fulfilment of the requirements of the degree of Master of Health Science, 2007." Click here to access this resource online, 2007. http://hdl.handle.net/10292/404.
Повний текст джерелаRocha, Raoni. "Du silence organisationnel au développement du débat structuré sur le travail : les effets sur la sécurité et sur l'organisation." Thesis, Bordeaux, 2014. http://www.theses.fr/2014BORD0197/document.
Повний текст джерелаThis thesis concerns the safety of work organizations. Its purpose is the development of a safety culture, with the postulate that safety must be done with the participation of workers of all levels of the organization. A research based on this principle was conducted in two companies of energy distribution in France. Like many others, these companies are focused on a managerial safety culture where over-proceduralization, control of "bad behavior" and sanctions prevail over the real work. As a consequence, we notice the development of the "organizational silence", workers being led not to report difficulties or contradictions experienced on the field, or to report low-impact situations. Experience feedback is thus weakened or ineffective.To manage this organizational silence and its consequences, this research experimented work debate spaces between workers belonging to different levels of the company. When certain conditions are met, these spaces may have many benefits for the concerned persons and for the local organization. In order to be sustainable, it is necessary that its members have some power to act to manage some of the situations discussed locally, and that they can communicate with other spaces when local resources are insufficient. Thus, work debate spaces should not be isolated in hierarchical levels, but must be interconnected to define the power to act and autonomy of each. This highlights the principle of subsidiarity, which teaches us that each situation should be managed at the lowest appropriate level of the organization. This thesis argues that to manage organizational silence and develop a safety culture, it is necessary to develop a "structured work debate" - or debate spaces organized according to the principle of subsidiarity - in different levels of the company. What are the effective contributions of structured work debate? And its conditions of implementation? These are questions that this thesis attempts to answer by the construction of debate devices within the organization and the detailed analysis of the content of the discussions. The results question the classic view of safety based on analyzes focused only on past situations of conflict, to highlight the link between past experience, the current debate and the likely future situations. The approach implemented during these three years led to develop a more resilient organization, i.e. an organization able of maintaining a stable functioning despite the disturbances inherent to any system of work. This research invites us to rethink the way of managing current organizations. Although the starting point of the research concerned safety issues, the development of a structured work debate allowed at the same time to deal with issues of workers' health, quality of work and performance of the system
Laberg, Åste. "Rewarding conversations -How to reach them, arrange them and spread them." Thesis, Malmö högskola, Teknik och samhälle, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21474.
Повний текст джерелаHellström, Vogel Tor. "Gamers and Game Design: Incorporating Users in the Design Process." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22767.
Повний текст джерелаMbongwe, Bathsheba Basathu. "Power-sharing partnerships : teachers’ experiences of participatory methodology." Thesis, University of Pretoria, 2012. http://hdl.handle.net/2263/24127.
Повний текст джерелаThesis (PhD)--University of Pretoria, 2012.
Educational Psychology
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Winter, Jeff. "The Rocky Road : Why Usability Work is so Difficult." Doctoral thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00552.
Повний текст джерелаHayes, Melanie Johnson. "Experiences in parenting 2e children| A participatory action research approach." Thesis, Saint Mary's College of California, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10101058.
Повний текст джерелаThe purpose of this study was to investigate and report the lived experiences of parents of twice exceptional (2e) children, utilizing participatory action research (PAR) methods. The primary question this study sought to answer was how parents of 2e children feel about parenting their children. A total of 20 parents participated in a PAR group and conducted research through telling their own stories, participating in a one-on-one interview, conducting a parenting survey, and developing artifacts for educating others about the characteristics and needs of 2e persons. The duration of this study was 12 months, during which time, the PAR members met monthly for three to four hours per meeting.
Key findings of this study indicate: 2e persons see themselves as a distinct special needs group; there are common characteristics and behaviors among 2e persons; 2e persons are a marginalized community; there is a lack of knowledge about 2e persons among academic, medical, and therapeutic professionals, consequently, parents of 2e children do not feel they can rely on them for support; parents of 2e children feel their children are often rejected and ostracized by others; they struggle to find ways to help their children be accepted by their extended family, community, and society at large; parents of 2e children experience high levels of stress as they work to mitigate societal barriers to their children's success; forming a community of like-minded parents offered the best form of support; while the PAR group realities were different from the idealized model, it offered an appropriate method for gathering data on parenting 2e children, as members felt comfortable researching with their community, rather than being objects of research; PAR group members saw themselves as activists and developed strategies for advocating for 2e persons.
These findings have implications for parents, educators, and medical/therapeutic practitioners, as they serve to illuminate characteristics, issues, and possible solutions for advocating and serving the needs of 2e persons. This study may also serve as a model for further PAR research, as it discusses the reality of the members' PAR experiences, compared with the suggested ideal PAR methods found in the literature.
Spencer, Patricia Ann. "Connecting to Nature through a participatory consciousness developed in aesthetic experiences." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ37637.pdf.
Повний текст джерелаBrett, S. E. "Pupils' experiences of authentic voice and participatory practices in a special school." Thesis, London South Bank University, 2018. http://researchopen.lsbu.ac.uk/2749/.
Повний текст джерелаCvetkovic, Branimir. "Digging It: A Participatory Ethnography of the Experiences at a School Garden." [Tampa, Fla] : University of South Florida, 2009. http://purl.fcla.edu/usf/dc/et/SFE0002873.
Повний текст джерелаMcIntyre, Lesley. "The way-finding journey within a large public building : a user centred study of the holistic way-finding experience across a range of visual ability." Thesis, University of Dundee, 2011. https://discovery.dundee.ac.uk/en/studentTheses/93c42497-3c87-46fd-95fa-61c3718391c5.
Повний текст джерелаDakubo, Crescentia Y. "Participatory action research as a tool for community development, experiences from northwestern Ghana." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ33356.pdf.
Повний текст джерелаCotterell, Phil. "Living with life limiting conditions : A participatory study of people's experiences and needs." Thesis, Brunel University, 2006. http://bura.brunel.ac.uk/handle/2438/6635.
Повний текст джерелаHerod, Kate. "Exploring the experiences of vulnerable families : a critical reflection on the participatory research approach." Thesis, Liverpool John Moores University, 2014. http://researchonline.ljmu.ac.uk/4567/.
Повний текст джерела