Дисертації з теми "Multi-languages"
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Pavletic, Domenik. "Interactive multi-level debugging for extensible programming languages." Thesis, University of the West of Scotland, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.738488.
Повний текст джерелаCoorg, Satyan R. "Partitioning non-strict languages for multi-threaded code generation." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/32607.
Повний текст джерелаIncludes bibliographical references (p. 107-109).
by Satyan R. Coorg.
Ph.D.
Delmotte, Florent. "Multi-Modal Control: From Motion Description Languages to Optimal Control." Diss., Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-11162006-112739/.
Повний текст джерелаDr. Magnus Egerstedt, Committee Chair ; Dr. Erik Verriest, Committee Member ; Dr. Yorai Wardi, Committee Member ; Dr. Aaron Lanterman, Committee Member ; Dr. Tucker Balch, Committee Member.
Ibánes, Verón Pablo. "An Investigation of Multi-core (Single-Chip Multiprocessor) Programming Languages." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-13269.
Повний текст джерелаGerbig, Ralph [Verfasser], and Colin [Akademischer Betreuer] Atkinson. "Deep, Seamless, Multi-format, Multi-notation Definition and Use of Domain-specific Languages / Ralph Gerbig ; Betreuer: Colin Atkinson." Mannheim : Universitätsbibliothek Mannheim, 2017. http://d-nb.info/1132061431/34.
Повний текст джерелаSobernig, Stefan, Bernhard Hoisl, and Mark Strembeck. "Extracting Reusable Design Decisions for UML-based Domain-specific Languages: A Multi-Method Study." Elsevier, 2016. http://epub.wu.ac.at/5442/1/modeling.pdf.
Повний текст джерелаSchütze, Lars, and Jeronimo Castrillon. "Efficient Dispatch of Multi-object Polymorphic Call Sites in Contextual Role-Oriented Programming Languages." ACM, 2020. https://tud.qucosa.de/id/qucosa%3A73183.
Повний текст джерелаMogadala, Aditya [Verfasser], and A. [Akademischer Betreuer] Rettinger. "Multi-view Representation Learning for Unifying Languages, Knowledge and Vision / Aditya Mogadala ; Betreuer: A. Rettinger." Karlsruhe : KIT-Bibliothek, 2019. http://d-nb.info/1181190673/34.
Повний текст джерелаAngeleas, Anargyros. "A Multi-Formal Languages Collaborative Scheme for Complex Human Activity Recognition and Behavioral Patterns Extraction." Wright State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=wright1526984767684238.
Повний текст джерелаLee, Jeong-Ho. "A new computational model, OOGRS and its implementation." Thesis, University of East Anglia, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368172.
Повний текст джерелаXie, Jingnan. "Complexity Theoretic Parallels Among Automata, Formal Languages and Real Variables Including Multi-Patterns, L-Systems and Cellular Automata." Thesis, State University of New York at Albany, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10272502.
Повний текст джерелаIn this dissertation, we emphasize productiveness not just undecidability since pro- ductiveness implies constructive incompleteness. Analogues of Rice?s Theorem for different classes of languages are investigated, refined and generalized. In particular, several sufficient but general conditions are presented for predicates to be as hard as some widely discussed predicates such as ?= ?? and ?= {0,1}??. These conditions provide several general methods for proving complexity/productiveness results and apply to a large number of simple and natural predicates. As the first step in apply- ing these general methods, we investigate the complexity/productiveness of the pred- icates ?= ??, ?= {0,1}?? and other predicates that can be useful sources of many- one reductions for different classes of languages. Then we use very efficient many- one reductions of these basic source predicates to prove many new non-polynomial complexity lower bounds and productiveness results. Moreover, we study the com- plexity/productiveness of predicates for easily recognizable subsets of instances with important semantic properties. Because of the efficiency of our reductions, intuitively these reductions can preserve many levels of complexity. We apply our general methods to pattern languages [1] and multi-pattern lan- guages [2]. Interrelations between multi-pattern languages (or pattern languages) and standard classes of languages such as context-free languages and regular languages are studied. A way to study the descriptional complexity of standard language descriptors (for examples, context-free grammars and regular expressions) and multi-patterns is illustrated. We apply our general methods to several generalizations of regular ex- pressions. A productiveness result for the predicate ?= {0,1}?? is established for synchronized regular expressions [3]. Because of this, many new productiveness re- sults for synchronized regular expressions follow easily. We also apply our general methods to several classes of Lindenmayer systems [4] and of cellular automata [5]. A way of studying the complexity/productiveness of the 0Lness problem is developed and many new results follow from it. For real time one-way cellular automata, we observe that the predicates ?= ?? and ?= {0,1}?? are both productive. Because vi of this, many more general results are presented. For two-way cellular automata, we prove a strong meta-theorem and give a complete characterization for testing containment of any fixed two-way cellular automaton language. Finally, we generalize our methods and apply them to the theory of functions of real variables. In rings, the equivalence to identically 0 function problem which is an analogue of ?= ?? is studied. We show that the equivalence to identically 0 function problem for some classes of elementary functions is productive for different domains including open and closed bounded intervals of real numbers. Two initial results for real fields are also presented.
Wang, Zheng. "Machine learning based mapping of data and streaming parallelism to multi-cores." Thesis, University of Edinburgh, 2011. http://hdl.handle.net/1842/5664.
Повний текст джерелаБабушко, Світлана Ростиславівна. "Виховання мультикультурності майбутніх фахівців туризму засобами іноземних мов". Thesis, АПСВТ, 2016. https://er.knutd.edu.ua/handle/123456789/4623.
Повний текст джерелаVaccaro, Jenanne. "Juan del Frasco, o la Compleja “Inbetweeneidad” de ser Puertorriqueña." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/cmc_theses/1581.
Повний текст джерелаHladík, Zdeněk. "Multidimensionální automaty a jejich jazyky." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363808.
Повний текст джерелаPerevoshchikov, Vitaly. "Multi-weighted Automata Models and Quantitative Logics." Doctoral thesis, Universitätsbibliothek Leipzig, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-166142.
Повний текст джерелаNeverov, Gregory Michael. "Design and implementation of a multi-stage, object-oriented programming language." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16559/1/Gregory_Michael_Neverov_Thesis.pdf.
Повний текст джерелаNeverov, Gregory Michael. "Design and implementation of a multi-stage, object-oriented programming language." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16559/.
Повний текст джерелаMihal, Bađonski. "Adaptable Java Agents (AJA) — a Tool for Programming o f Multi-Agent Systems." Phd thesis, Univerzitet u Novom Sadu, Prirodno-matematički fakultet u Novom Sadu, 2004. https://www.cris.uns.ac.rs/record.jsf?recordId=73368&source=NDLTD&language=en.
Повний текст джерелаGlavni doprinos doktorske teze je napravljeni alat za programiranje agenata AJA . AJA - Adaptabilni Java Agenti je jezički alat za programsku implementaciju agenata Sastoji se od dva programska jezika:- Jezik višeg nivoa kojim se opisuju glavne kom ponente agenta. Ovaj jezik se naziva HADL - Higher Agent Definition Language.- Jezik nižeg nivoa koji služi za implementaciju pojedinih komponenti agenta specificiranih HADL jezikom . Ovaj jezik se najava Java+, jer je on zapravo programski jezik Java obogaćen konstrukcijama pomoću kojih je moguće pristupati komponentama agenta, definisanim u jezik u HADL.AJA agent poseduje sledeće osobine:- Sigurna kom unikacija sa drugim A JA agentim a koristeći mehanizam pregovaranja, šifrovanje i digitalno potpisivanje poruka.- Mogućnost adaptiranja na promene u okruženju u kom se nalazi, koristeći neuralne mreže i adaptabilne parametre.- Reaktivnost zasnovana n a kom ponenti zvanoj refleks.- Paralelno izvršavanje akcija agenta u z njihovu internu sinhronizaciju.- D ostupnost agenta preko Interneta. Agent se ponaša kao jednostavan HTTP server. Na ovaj način se drugim osobama omogućuje da komuniciraju sa agentom .- G rafički korisnički interfejs zasnovan n a Java Swing tehnologiji- Pošto se u program iranju agenta koristi Java+, moguće je uposliti sve pogodnosti Jave, kao što su na primer pristup bazama podataka koristeći JDBC , rad sa multimedijalnim sadržajem , itd.U tezi je predstavljen i originalni pristup integrisanja tehnika veštačke inteligencije sa program skim jezikom . U građujući kom ponente veštačke inteligencije u izvršnu okolinu je z ik a čini n jihovo korišćenje veom a jednostavnim . Programer ne mora da bude ekspert iz veštačke inteligencije a da pri tome koristi konstrukcije jezika koje su implementirane pomoću veštačke inteligencije. AJA specifikacija agenta se sastoji od HADL i Java+ delova. U tezi je implementiran prevodioc kojim se A JA specifikacija prevodi u skup klasa programskog jezika Java. Implementiran je i jedan multi-agentski sistem kojim se praktično pokazuje korišćenje i mogućnosti napravljenog alata D oktorska teza sadrži i detaljan pregled oblasti o agentskpj m etodologiji. O n a kruniše višegodišnji rad kandidata i njegovog mentora u ovoj sve značajnijoj oblasti računarstva.Teza sadrži o sam glava i tri dodatka. U prvoj glavi se opisuje oblast agenata i m ulti-agentskih sistem a. Pregled postojećih agentskih program skih jezik a i alata se daje u drugoj glavi. O pis A JA agenata i njihove arhitekture je dat u trećoj glavi teze. Četvrta glava se bavi sintaksom i sem antikom oba A JA jezika: H A D L -a i Jave+. Adaptabilni elem enti A JA agenata se opisuju u petoj glavi. U šestoj glavi je opisan m ulti-agentski sistem koji j e ujed n o i prim er prim ene A JA alata. A JA se sa drugim postojećim agentskim alatim a upoređuje u sedm oj glavi. Osma glava sadrži zaključak. N a kraju se u tri dodatka detaljno opisuju im plem entacija prevodioca A JA -e u Javu, instalacija prevodioca i korišćenje napravljenog m ulti-agentskog sistema respektivno. U doktorskom radu su korišćene i navedene brojne reference kojim a su obuhvaćeni gotovo svi najznačajniji i najaktuelniji radovi iz oblasti multi-agentskih sistema. Lista referenci je navedena na kraju teze.
Bäckström, Nellie. "HEMMAPLAN ÄR HÄR : En studie om fritidsledares syn på anledningar till ungdomars användning av multietniskt ungdomsspråk." Thesis, Umeå universitet, Institutionen för språkstudier, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-188335.
Повний текст джерелаBergquist, Elin. "Hey girl, I just wanted to reach out with this amazing business opportunity. : A study on language used to attract people into a Multi-Level Marketing business." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44284.
Повний текст джерелаSilva, Asima. "Multiple continuous query processing with relative window predicates "Juggler"." Link to electronic thesis, 2004. http://www.wpi.edu/Pubs/ETD/Available/etd-0527104-223456/.
Повний текст джерелаKeywords: reordering predicates; multi-join operator; sliding windows; window predicates; join algorithm; continuous queries. Includes bibliographical references (p. 101-103).
Fofonca, Eduardo. "Entre as práticas de (multi)letramento e os processos de aprendizagem ubíqua da cultura digital: percepções estéticas de educadores das linguagens." Universidade Presbiteriana Mackenzie, 2015. http://tede.mackenzie.br/jspui/handle/tede/2093.
Повний текст джерелаContemporaneous society lives ubiquity to its fullest. However, the ubiquity alone does not reflect the reality of today's society, but when it appropriates the flexible ability of communication in social organizations, integrated to the digital culture, reconfigures a deployed hypermobility, or the ubiquity of networks, thought, information, knowledge, communication. In this sense, the changes mediated by hypermobility and digital literacy of technological ubiquity also resonate intensely in educational action and learning, precisely because these are integrated into this movement as an aesthetic of contemporary times. In this perspective, this research developed under the program of graduate studies in education, art and history of culture, college of education, university mackenzie, nears the approach to aesthetic perception in educational practice of languages the "pedagogy of (multi) literacies" and the ubiquitous learning. To enable these approaches, some essays (rojo, 2009, 2012a, 2012b, 2013; santaella, 2003, 2007, 2013th, 2013b) were fundamental to understand the boundaries of languages, its (multi)literacies, education, in the view the ubiquitous learning and the intense effect on the dimensions of interdisciplinarity, of digital culture. Thus, in a first discussion plan, with the development of the research, there was a need to overcome the basic limit on digital culture studies, which were already experiencing a lot of research to then investigate the implications of these contributions to analyze the aesthetic perception of languages educators. This approach was possible, methodologically, from the principles of qualitative research in lankshear and knobel (2008), based on the concept of aesthetic perception of maffesoli (1999), especially in the expansion of this view held by scherer (2005). According to scherer (2005), the representation that is established in the aesthetic perception is possible by releasing and contemplation in the analysis, which for both authors (maffesoli, 1999; scherer, 2005) becomes significant by constant motion. Thus, this movement, in the research, is reconfigured and by a new reading becomes inherent to the perception that the (multi) literacies provides aesthetic languages in the field of the construction range of meanings. This referral was realized as a result of applying a structured questionnaire with a broad construction of statements and references, which were focused on the provides aesthetic languages in the field of the construction range of meanings. This referral was realized as a result of applying a structured questionnaire with a broad construction of statements and references, which were focused on the main concepts of this study. Methodologically, the composition of the research subjects, was developed voluntarily by art teachers and languages of three campuses that comprise the federal institute of paraná. As data resulting from this qualitative analysis, it became clear that educators have already developed educational practices out over the teaching of languages integrated to new literacies and multiliterates practices. However, they envisioned a need for continuous formation that may develop increasingly an interdisciplinary aesthetic dimension, enabled from the ongoing dialogue with other fields of knowledge. Still, they brought the concern of a pedagogical work focused on the digital culture, placing it open in your daily life for this integration. So, they demonstrated through their perceptions effective proximity of the aesthetic movement of ubiquity in learning, realizing a current importance and recognizing an educational action with (multi)literacies practices in modern
A sociedade contemporânea vive a ubiquidade em sua plenitude. Todavia, a ubiquidade sozinha não reflete a realidade da atual sociedade, mas quando se apropria da flexível habilidade de comunicação nas organizações sociais, integrada à cultura digital, reconfigura uma hipermobilidade desdobrada, ou seja, a ubiquidade das redes, do pensamento, da informação, do conhecimento, da comunicação. Neste sentido, as transformações mediadas pela hipermobilidade e pela ubiquidade tecnológica da cultura digital também repercutem, intensamente, na ação educacional e na aprendizagem, justamente pelo fato destas estarem integradas a esse movimento como uma estética da contemporaneidade. Nesta perspectiva, a presente investigação, desenvolvida no âmbito do Programa de Pós-Graduação em Educação, Arte e História da Cultura, da Faculdade de Educação da Universidade Presbiteriana Mackenzie, aproxima a abordagem da percepção estética na prática educativa das linguagens à Pedagogia dos (Multi)letramentos e à aprendizagem ubíqua. Para possibilitar estas abordagens, alguns estudos (ROJO, 2009, 2012a, 2012b, 2013; SANTAELLA, 2003, 2007, 2013a, 2013b) foram fundamentais para um entendimento entre as fronteiras das linguagens, seus (multi)letramentos, a educação, na ótica da ubiquidade na aprendizagem e, o intenso efeito nas dimensões da interdisciplinaridade, da cultura digital. Desta forma, num primeiro plano de discussão, com o desenvolvimento da pesquisa, havia a necessidade de ultrapassar o limite de base nos estudos da Cultura Digital, que muitas pesquisas já vinham vivenciando para, então, investigar as implicações destas contribuições para uma análise da percepção estética dos educadores das linguagens. Esse enfoque foi possível, metodologicamente, a partir dos princípios da pesquisa qualitativa de Lankshear e Knobel (2008) e, com base, na concepção de percepção estética de Maffesoli (1999), sobretudo, na ampliação desta concepção realizada por Scherer (2005). Conforme Scherer (2005), a representação que se estabelece na percepção estética é possível pela liberação e contemplação nas análises, que, para ambos os autores (MAFFESOLI, 1999; SCHERER, 2005), torna-se significativo pelo movimento constante. Desse modo, este movimento, na pesquisa, é readequado e, por meio de uma releitura, torna-se inerente à percepção que os (multi)letramentos estéticos propiciam ao campo das linguagens na amplitude da construção de sentidos. Este encaminhamento foi percebido como resultado na aplicação de um questionário estruturado, com uma construção ampla de enunciados e referências, as quais enfocaram as principais concepções deste estudo. Metodologicamente, a composição dos sujeitos da pesquisa, foi desenvolvida de maneira voluntária pelos docentes de Arte e Línguas, de três campi que integram o Instituto Federal do Paraná. Como dados resultantes desta análise qualitativa, ficou claro que os educadores já desenvolvem práticas educativas que vislumbram o ensino das linguagens integrado aos novos letramentos e às práticas multiletradas. Todavia, vislumbraram a necessidade de uma formação continuada para que possam desenvolver, cada vez mais, uma dimensão estética interdisciplinar, possibilitada a partir dos diálogos constantes com outras áreas de conhecimento. Ainda, estes, trouxeram a preocupação de um trabalho pedagógico voltado à cultura digital, colocando-se abertos em seu cotidiano para esta integração. Assim, demonstraram através de suas percepções, uma efetiva proximidade do movimento estético da ubiquidade na aprendizagem, percebendo uma importância atual e reconhecendo uma ação educacional com práticas de (multi)letramentos nos cenários de aprendizagem contemporâneos Learning scenarios.
Bragd, Andreas. "Aiding dyslexic students in the EFL classroom. : Tools and methods for helping upper secondary school students with dyslexia reach a passing grade." Thesis, Karlstads universitet, Institutionen för språk, litteratur och interkultur (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-83254.
Повний текст джерелаLärare med eller utan särskild utbildning möter elever med dyslexi dagligen, och behöver därmed verktyg för dessa bemötanden. Etthundrasjuttiotvå lärare deltog anonymt i en online undersökning. Den här uppsatsen tittar närmre på följande: det multi-sensoriska tillvägagångssättet, grupper utanför klassrummet, hur bristen på motivation påverkar elevernas inlärning och hur man kan motivera dem. Även möjliga sociala konsekvenser dyslexi kan ha i en klassrumssituation och vad man kan göra åt dem diskuteras. Till sist ingår även undantagsbestämmelsen, även känd som PYS-paragrafen. Den är en del av den svenska skolförordningen och tillåter en lärare att bortse från enstaka kursmål när det kommer till betygssättning under särskilda omständigheter. Undersökningen visade att det finns ett stort antal hjälpmedel som används, och många olika tankar om undantagsbestämmelsen, en del positiva, andra kritiska. Slutligen så visar min undersökning att det finns en brist på kunskap om den låga transparensen hos den engelska ortografins påverkan.
Wang, Airong. "Learning English in a Multi-User Virtual Environment : Exploring Factors Affecting Participation." Doctoral thesis, Mittuniversitetet, Avdelningen för humaniora, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-30795.
Повний текст джерелаMouratidis, Kyriakos. "Continuous monitoring of multi-dimensional queries /." View abstract or full-text, 2006. http://library.ust.hk/cgi/db/thesis.pl?COMP%202006%20MOURAT.
Повний текст джерелаNácher, Soler Vicente Ernesto. "Kindertivity: Usability and Communicability Strategies for Interactive Surfaces and Pre-Kindergarten Children." Doctoral thesis, Universitat Politècnica de València, 2020. http://hdl.handle.net/10251/116833.
Повний текст джерела[CAT] La tecnologia multi-tàctil s'ha convertit en una de les més emergents després d'experimentar un enorme creixement des dels seus passos inicials als anys vuitanta fins l'actualitat on es àmpliament acceptada i utilitzada. D'una banda, la tecnologia multi-tàctil es basa en l'estil d'interacció de manipulació directa, el qual proporciona als usuaris l'avantatge de veure els objectes i les accions d'interès, substituir comandos escrits per accions d'assenyalament i, a més, permet la realització d'accions, ràpides, reversibles i incrementals evitant l'ús d'instruccions complexes. D'altra banda, diversos treballs han avaluat les virtuts derivades d'utilitzar conjuntament la manipulació directa amb el toc directe mostrant que és possible evitar els problemes inherents a altres tècniques d'interacció com el ratolí i el teclat. Per tant, aprofitant la interacció natural i intuïtiva proporcionada per la tecnologia multi-tàctil, aquesta sembla una forma ideal per donar suport a la creació d'escenaris educatius per a xiquets en edat preescolar. No obstant això, malgrat l'existència de diversos estudis que avaluen la idoneïtat d'utilitzar l'estil d'interacció de manipulació directa, existeix una manca de treballs abordant l'ús de dispositius basats en superfícies tàctils amb xiquets d'edat primerenca. Així mateix, en l'actualitat existeix una creixent tendència a dissenyar aplicacions educatives i lúdiques dirigides a xiquets en edat preescolar utilitzant dispositius tàctils com els telèfons intel¿ligents o les tauletes. A més, diversos informes assenyalen que els xiquets són usuaris freqüents d'aquests tipus de dispositius i els utilitzen fins i tot abans de ser capaços de parlar. Malgrat aquest creixement en l'ús de la tecnologia multi-tàctil i la seua aparent idoneïtat per a ser utilitzada en el desenvolupament d'aplicacions educatives per a xiquets en edat preescolar, no existeixen unes interaccions universals i estandarditzades per a preescolars a l'hora d'utilitzar dispositius tàctils ja que habitualment només s'utilitzen dos gestos bàsics (bàsicament, el toc amb un dit per a seleccionar i l'arrossegament amb un dit per al moviment). Per tant, hi ha una clara necessitat de dur a terme estudis empírics per a contribuir i avançar en el disseny d'aplicacions que donen un suport adequat i s'ajusten amb les habilitats dels xiquets en el seu primerenc desenvolupament. Per tant, la tesi proposa, dissenya i avalua diverses estratègies de usabilitat i comunicabilitat adaptades als xiquets en edat preescolar per tal d'establir la base per al disseny i desenvolupament de futures aplicacions basades en dispositius tàctils dirigides a preescolars. Aquestes estratègies portaran a l'adequada definició de guies de disseny que permetran als xiquets aprofitar al màxim la tecnologia multi-tàctil, faran possible el desenvolupament de noves i atractives aplicacions i, eventualment, podran també ajudar al desenvolupament cognitiu i motor dels xiquets.
[EN] Multi-touch technology has become one of the most emergent technologies and has had an enormous growth since its initial steps in the eighties to be widespread accepted and used in the present. On the one hand, multi-touch technology relies on the direct manipulation interaction style which gives users the advantage to view the objects and actions of interest, replace typed commands by pointing actions and to perform rapid, reversible and incremental actions avoiding using complex instructions. On the other hand, several works have evaluated the virtues when joining direct manipulation with direct-touching showing that it solves the problems inherent in other interaction devices, such as those involving mouse or keyboard. Hence, taking advantage of the intuitive and natural interaction provided by multi-touch technology it seems an ideal way to support educational scenarios targeted to kindergarten children. Although several works have assessed the suitability of using the direct manipulation style with children, there is a lack of works addressing the use of touchscreen devices by this specific type of users. Moreover, there is a growing trend of designing educational and playful applications targeted to kindergarten children based on touchscreen devices such as smartphones and tablets. In addition, several reports point out that children use touchscreen devices even before they are able to speak and they are frequent users of devices such as smartphones and tablets. However, despite this growth in the use of multi-touch technology by children and its apparent suitability to be used to develop applications targeted to young children, there is a lack of standardized and universally accepted interactions for young children when using touchscreen devices since only two basic gestures are commonly used (basically, consisting of only one-finger touch for selection and one-finger drag for movement). Hence, there is a need of carrying out empirical studies to help and advance in the design of applications that adequately support and fit with children's development and skills. Therefore, this thesis proposes, designs and evaluates several usability and communicability strategies tailored to children in their early development stage to establish the design and development of future applications targeted to kindergarten children. These strategies will lead to define appropriate design strategies that enable infants to take full advantage of multi-touch technology, would make it possible to develop attractive new applications and, eventually, could also aid children's cognitive and motor development.
Nácher Soler, VE. (2019). Kindertivity: Usability and Communicability Strategies for Interactive Surfaces and Pre-Kindergarten Children [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/116833
TESIS
Moreno, Teva Inmaculada. "Las secuencias formulaicas en la adquisición de español L2." Doctoral thesis, Stockholms universitet, Institutionen för spanska, portugisiska och latinamerikastudier, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-74952.
Повний текст джерелаLiu, Bin. "Multi-dimensional queries in distributed systems /." View abstract or full-text, 2005. http://library.ust.hk/cgi/db/thesis.pl?COMP%202005%20LIUB.
Повний текст джерелаWalters, Jamie. "Distributed Immersive Participation : Realising Multi-Criteria Context-Centric Relationships on an Internet of Things." Doctoral thesis, Stockholms universitet, Institutionen för data- och systemvetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-107449.
Повний текст джерелаZhang, Wangda, and 张望达. "Evaluating multi-way joins over discounted hitting time." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hdl.handle.net/10722/196484.
Повний текст джерелаpublished_or_final_version
Computer Science
Master
Master of Philosophy
Poole, G. Ann Dopson. "A multi-faceted language-learning curriculum for the middle school." DigitalCommons@Robert W. Woodruff Library, Atlanta University Center, 1993. http://digitalcommons.auctr.edu/dissertations/2760.
Повний текст джерелаSerra, Ivo José da Cunha. "UMA TÉCNICA PARA O DESENVOLVIMENTO DE LINGUAGENS ESPECÍFICAS DE DOMÍNIO." Universidade Federal do Maranhão, 2004. http://tedebc.ufma.br:8080/jspui/handle/tede/352.
Повний текст джерелаTo achieve quality and productivity in software development, software reuse is necessary nowadays. One way of doing so is generative reuse, which consists of automatic selecting and grouping software components. Generative software reuse can be done by employing Domain Specific Languages (DSL's). These languages specify a system in a high level of abstraction. This work proposes TOD-LED, a technique based on ontologies for the development of DSL's on Multi-Agent Domain Engineering. This technique guides the specification of DSL's using domain models developed with GRAMO, a technique for Domain Analysis in Multi-Agent Domain Engineering. TOD-LED uses ONTOLED, an ontology that represents the knowledge about the development of DSL's. The specification of a DSL is represented as an instance of ONTOLED. A case study was developed to evaluate TOD-LED. The case study consists of the specification of LESRF, a DSL for the development of systems for dynamic and non structured information access.
Por motivos de qualidade e produtividade, o reuso de software é uma prática necessária no desenvolvimento dos sistemas atuais. Uma das formas do reuso de software é a reutilização gerativa, que consiste em selecionar e agrupar componentes de software de forma automática. A reutilização gerativa pode ser feita com o uso de linguagens específicas de domínio (LED s), que especificam sistemas em alto nível de abstração. Neste trabalho é proposta a TOD-LED, uma técnica baseada em ontologias para o desenvolvimento de LED's na Engenharia de Domínio Multiagente. Esta técnica guia a especificação de LED's a partir de modelos de domínio desenvolvidos com a GRAMO, uma técnica para a análise de domínio na Engenharia de Domínio Multiagente. A TOD-LED utiliza a ONTOLED, uma ontologia que representa o conhecimento acerca do desenvolvimento de LED's. A especificação de uma LED é representada por uma instância da ONTOLED. É também apresentado um estudo de caso para avaliar a técnica proposta. O estudo de caso consiste na especificação da LESRF (Linguagem de Especificação de Sistemas para a Recuperação e Filtragem de informação), uma LED para o desenvolvimento de aplicações para o acesso à informação dinâmica e não estruturada.
Doan, Dac Khoa. "A multi-paradigm query interface for an object-oriented database." Thesis, Heriot-Watt University, 1996. http://hdl.handle.net/10399/728.
Повний текст джерелаKwon, Ky-Sang. "Multi-layer syntactical model transformation for model based systems engineering." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42835.
Повний текст джерелаZuñiga, Prieto Miguel Ángel. "Reconfiguración Dinámica e Incremental de Arquitecturas de Servicios Cloud Dirigida por Modelos." Doctoral thesis, Universitat Politècnica de València, 2017. http://hdl.handle.net/10251/86288.
Повний текст джерелаLa computación cloud representa un cambio fundamental en la manera en la que las organizaciones adquieren recursos tecnológicos (p. ej., hardware, entornos de desarrollo y ejecución, aplicaciones); en donde, en lugar de comprarlos adquieren acceso remoto a ellos en forma de servicios cloud suministrados a través de Internet. Entre las principales características de la computación cloud está la asignación de recursos de manera ágil y elástica, reservados o liberados dependiendo de la demanda de los usuarios o aplicaciones, posibilitando el modelo de pago basado en métricas de consumo. El desarrollo de aplicaciones cloud sigue mayoritariamente un enfoque incremental, en donde la entrega incremental de funcionalidades al cliente cambia - o reconfigura - sucesivamente la arquitectura actual de la aplicación. Los proveedores cloud tienen sus propios estándares tanto para las tecnologías de implementación como para los mecanismos de gestión de servicios, requiriéndose soluciones que faciliten: la construcción, integración y despliegue de servicios portables; la interoperabilidad entre servicios desplegados en diferentes proveedores cloud; y la continuidad en la ejecución de la aplicación mientras su arquitectura es reconfigurada producto de la integración de los sucesivos incrementos. Los principios del enfoque de desarrollo dirigido por modelos, del estilo arquitectónico de arquitecturas orientadas a servicios y de la reconfiguración dinámica cumplen un papel importante en este contexto. La hipótesis de esta tesis doctoral es que los métodos de desarrollo dirigido por modelos brindan a los desarrolladores de servicios cloud mecanismos de abstracción y automatización para la aplicación sistemática de los principios de la ingeniería de modelos durante el diseño, implementación y despliegue incremental de servicios cloud, facilitando la reconfiguración dinámica de la arquitectura orientada a servicios de las aplicaciones cloud. El objetivo principal de esta tesis doctoral es por tanto definir y validar empíricamente DIARy, un método de reconfiguración dinámica e incremental de arquitecturas orientadas a servicios. Este método permitirá especificar la integración arquitectónica del incremento con la aplicación cloud actual, y con esta información automatizar la derivación de los artefactos de implementación que faciliten la integración y reconfiguración dinámica de la arquitectura de servicios de la aplicación cloud. Esta reconfiguración dinámica se consigue al ejecutar los artefactos de reconfiguración que no solo despliegan/repliegan los servicios del incremento y servicios de orquestación entre los servicios del incremento con los servicios de la aplicación cloud actual; sino también, cambian en tiempo de ejecución los enlaces entre servicios. También se ha diseñado e implementado una infraestructura software que soporta las actividades del método propuesto e incluye los siguientes componentes: i) un conjunto de DSLs, con sus respectivos editores gráficos, que permiten describir aspectos relacionados a la integración arquitectónica, implementación y aprovisionamiento de incrementos en entornos cloud; ii) transformaciones que generan modelos de implementación y aprovisionamiento; iii) transformaciones que generan artefactos que implementan la lógica de integración y orquestación de servicios, y scripts de aprovisionamiento, despliegue y reconfiguración dinámica específicos para distintos proveedores cloud. Esta tesis doctoral contribuye al campo de las arquitecturas orientadas a servicios y en particular a la reconfiguración dinámica de arquitecturas de servicios cloud en contextos de desarrollo iterativo e incremental. El principal aporte es un método bien definido, basado en los principios del desarrollo dirigido por modelos, que facilita elevar el nivel de abstracción y automatizar por medio de transformaciones la generación de artefactos que real
La computació cloud representa un canvi fonamental en la manera en què les organitzacions adquirixen recursos tecnològics (ej., maquinari, entorns de desplegament i execució, aplicacions) ; on, en compte de comprar-los adquirixen accés remot a ells en forma de servicis cloud subministrats a través d'Internet. Entre les principals característiques de la computació cloud els recursos cloud són assignats de manera àgil i elàstica, reservats o alliberats depenent de la demanda dels usuaris o aplicacions, possibilitant el model de pagament basat en mètriques de consum. El desenrotllament d'aplicacions cloud seguix majoritàriament un enfocament incremental, on l'entrega incremental de funcionalitats al client canvia - o reconfigura - successivament l'arquitectura actual de l'aplicació. Els proveïdors cloud tenen els seus propis estàndards tant per a les tecnologies d'implementació com per als mecanismes de gestió de servicis, requerint-se solucions que faciliten: la construcció, integració i desplegament de servicis portables; la interoperabilitat entre servicis desplegats en diferents proveïdors cloud; i la continuïtat en l'execució de l'aplicació mentres la seua arquitectura és reconfigurada producte de la integració dels successius increments. Els principis de l'enfocament de desenrotllament dirigit per models, de l'estil arquitectònic d'arquitectures orientades a servicis i de la reconfiguració dinàmica complixen un paper important en este context. La hipòtesi d'esta tesi doctoral és que els mètodes de desenrotllament dirigit per models brinden als desenvolupadors de servicis cloud mecanismes d'abstracció i automatització per a l'aplicació sistemàtica dels principis de l'enginyeria de models durant el disseny, implementació i desplegament incremental de servicis cloud, facilitant la reconfiguració dinàmica de l'arquitectura orientada a servicis de les aplicacions cloud. L'objectiu principal d'esta tesi doctoral és per tant de definir i validar empí-ricamente DIARy, un mètode de reconfiguració dinàmica i incremental d'arquitectures orientades a servicis per a aplicacions cloud. Este mètode permetrà especificar la integració arquitectònica de l'increment amb l'aplicació cloud actual, i amb esta informació automatitzar la derivació dels artefactes d'implementació que faciliten la integració i reconfiguració dinàmica de l'arquitectura de servicis de l'aplicació cloud. Esta reconfi-guración dinàmica s'aconseguix a l'executar els artefactes de reconfiguració que no sols despleguen/repleguen els servicis de l'increment i servicis d'orquestració entre els servicis de l'increment amb els servicis de l'aplicació cloud actual; sinó també, canvien en temps d'execució els enllaços entre servicis. També s'ha dissenyat i implementat una infraestructura programari que suporta les activitats del mètode proposat i inclou els següents components: i) un conjunt de DSLs, amb els seus respectius editors gràfics, que permeten descriure aspectes relacionats a la integració arquitectònica, implementació i aprovisionament en entorns cloud dels increments; ii) transformacions que generen models d'implementació i aprovisionament específics de la plataforma a partir dels models d'integració d'alt nivell; iii) transformacions que generen artefactes que implementen la lògica d'integració i orquestració de servicis, i scripts d'aprovisionament, desplegament i reconfiguració dinàmica específics per a distints proveïdors cloud. Esta tesi doctoral contribuïx al camp de les arquitectures orientades a servicis i en particular a la reconfiguració dinàmica d'arquitectures de servicis cloud en contextos de desenrotllament iteratiu i incremental. La principal aportació és un mètode ben definit, basat en els principis del desenrotllament dirigit per models, que facilita elevar el nivell d'abstracció i automatitzar per mitjà de transformacions la generació d'artefactes que r
Zuñiga Prieto, MÁ. (2017). Reconfiguración Dinámica e Incremental de Arquitecturas de Servicios Cloud Dirigida por Modelos [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/86288
TESIS
Ludwig, Elmar. "Multi-threaded user interfaces in Java." Doctoral thesis, [S.l.] : [s.n.], 2006. http://deposit.ddb.de/cgi-bin/dokserv?idn=980724996.
Повний текст джерелаHrabcová, Petra. "Propojení simulační knihovny SIMLIB s jazykem Prolog." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412786.
Повний текст джерелаRen, Feng Hui. "Multi-image query content-based image retrieval." Access electronically, 2006. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20070103.143624/index.html.
Повний текст джерелаElla, Edgard Maillard. "A theoretical model for a Fang-French-English Specialized multi-volume school dictionary." Thesis, Link to the online version, 2007. http://hdl.handle.net/10019/423.
Повний текст джерелаÖstlund, Johan. "Language Constructs for Safe Parallel Programming on Multi-Cores." Doctoral thesis, Uppsala universitet, Datalogi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-266795.
Повний текст джерелаUPMARC
Tam, Po Chi. "A multi-case study of Chinese language classrooms with drama as pedagogy : a dialogic perspective." Thesis, University of Warwick, 2008. http://wrap.warwick.ac.uk/46620/.
Повний текст джерелаPereira, Mauro Henrique Jansen. "UMA METODOLOGIA E UMA FERRAMENTA PARA O REUSO GERATIVO NA ENGENHARIA DE DOMÍNIO MULTIAGENTE." Universidade Federal do Maranhão, 2006. http://tedebc.ufma.br:8080/jspui/handle/tede/399.
Повний текст джерелаThe generative approach is one of the most productive ways to promote automatic reuse in software product lines, associated with Domain Engineering techniques and methodologies. The multi-agent paradigm aims to provide solutions to approach the growing complexity of software that should operate in non-predictable environments or exposed to fast changes. To obtain the benefits of automatic reuse in multi-agent system families, we need appropriate methods for the multi-agent paradigm, main study object of Multi-agent Domain Engineering. This work proposes GENMADEM, an ontology-based methodology for generative reuse in Multi-agent Domain Engineering whose main products are ontology-based domain models, Domain Specific Languages (DSLs) and application generators. It also contributes with ONTOGENMADEM, an ontology composed by an ontology and a plug-in to the ontology editor Protégé that supports the application of GENMADEM, aiding the analysis, design and implementation of DSLs. A case study that consists of the development of a DSL and a generator design for the domain of information filtering and retrieval is also presented with the goal of evaluation of the methodology.
A abordagem gerativa é um dos meios mais produtivos para promover o reuso automático em linhas de produção de software, aliado a técnicas e metodologias da Engenharia de Domínio. O paradigma multiagente visa fornecer soluções para abordar a crescente complexidade dos softwares que devem operar em ambientes não predizíveis ou sujeitos a mudanças rápidas. Para obtermos os benefícios do reuso automático em famílias de sistemas multiagente, precisamos de métodos adequados ao paradigma multiagente, que são objetos de estudo da Engenharia de Domínio Multiagente. Este trabalho propõe a GENMADEM, uma metodologia baseada em ontologias para o reuso gerativo na Engenharia de Domínio Multiagente cujos principais produtos são modelos de domínio baseados em ontologias, Linguagens Específicas de Domínio (LEDs) e geradores de aplicação. Ele também contribui com a ONTOGENMADEM, uma ferramenta composta por uma ontologia e um plugin para o editor de ontologias Protégé que suporta a aplicação da GENMADEM, auxiliando na análise, projeto e implementação de LEDS. Um estudo de caso que consiste no desenvolvimento de uma LED e projeto do gerador para o domínio da recuperação e filtragem de informação também é apresentado com o objetivo de avaliar a metodologia.
Gómez, Vera Gabriela. "Languages as factors of reading achievement in PIRLS assessments." Thesis, Dijon, 2011. http://www.theses.fr/2011DIJOL013/document.
Повний текст джерелаThe starting point of this research is the question, may reading acquisition be more or less effective depending on the language in which it is perform? Two categories for classifying the languages have been developed. First the notion of linguistic family is employed to describe the languages from a cultural and historical perspective. Secondly, the notion of orthographic depth is used for differentiating the languages according to the correspondence between orthography and phonetic. These categories have been related to the databases PIRLS 2001 and 2006 (international assessments about reading developed by the IEA), the aim being to connect reading achievement to the language in which students answered the test. However, it is clear that the language is not an isolated factor, but part of a complex structure of determinants of reading. Therefore, factors related to students and schools have also been incorporated to this research. Moreover, the multidimensionality of the reading process has been taken into account by distinguishing in the analysis the different aspects that made the process according to PIRLS: informative reading, literary reading, process comprehension of high and low order. To answer to the questions proposed by this research a hierarchical statistical model (multilevel) was developed, it was able to account for the connection between reading achievement, language and other associated factors. As a result, contextual factors (home and school) were more significant than language. Moreover, determinacy may vary if taking into account educational systems
Amstel, Duco van. "Optimisation de la localité des données sur architectures manycœurs." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAM019/document.
Повний текст джерелаThe continuous evolution of computer architectures has been an important driver of research in code optimization and compiler technologies. A trend in this evolution that can be traced back over decades is the growing ratio between the available computational power (IPS, FLOPS, ...) and the corresponding bandwidth between the various levels of the memory hierarchy (registers, cache, DRAM). As a result the reduction of the amount of memory communications that a given code requires has been an important topic in compiler research. A basic principle for such optimizations is the improvement of temporal data locality: grouping all references to a single data-point as close together as possible so that it is only required for a short duration and can be quickly moved to distant memory (DRAM) without any further memory communications.Yet another architectural evolution has been the advent of the multicore era and in the most recent years the first generation of manycore designs. These architectures have considerably raised the bar of the amount of parallelism that is available to programs and algorithms but this is again limited by the available bandwidth for communications between the cores. This brings some issues thatpreviously were the sole preoccupation of distributed computing to the world of compiling and code optimization techniques.In this document we present a first dive into a new optimization technique which has the promise of offering both a high-level model for data reuses and a large field of potential applications, a technique which we refer to as generalized tiling. It finds its source in the already well-known loop tiling technique which has been applied with success to improve data locality for both register and cache-memory in the case of nested loops. This new "flavor" of tiling has a much broader perspective and is not limited to the case of nested loops. It is build on a new representation, the memory-use graph, which is tightly linked to a new model for both memory usage and communication requirements and which can be used for all forms of iterate code.Generalized tiling expresses data locality as an optimization problem for which multiple solutions are proposed. With the abstraction introduced by the memory-use graph it is possible to solve this optimization problem in different environments. For experimental evaluations we show how this new technique can be applied in the contexts of loops, nested or not, as well as for computer programs expressed within a dataflow language. With the anticipation of using generalized tiling also to distributed computations over the cores of a manycore architecture we also provide some insight into the methods that can be used to model communications and their characteristics on such architectures.As a final point, and in order to show the full expressiveness of the memory-use graph and even more the underlying memory usage and communication model, we turn towards the topic of performance debugging and the analysis of execution traces. Our goal is to provide feedback on the evaluated code and its potential for further improvement of data locality. Such traces may contain information about memory communications during an execution and show strong similarities with the previously studied optimization problem. This brings us to a short introduction to the algorithmics of directed graphs and the formulation of some new heuristics for the well-studied topic of reachability and the much less known problem of convex partitioning
Kumar, Sanjeev. "A formal semantics of teamwork and multi-agent conversations as the basis of a language for programming teams of autonomous agents /." Full text open access at:, 2006. http://content.ohsu.edu/u?/etd,17.
Повний текст джерелаKalev, Jaana. "Ownership of Englishas a multi-linguafranca : Linguistic identity and innovation in online multilingual practice." Thesis, Stockholms universitet, Engelska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-193744.
Повний текст джерелаCertner, Olivier. "Environnement de programmation, support à l'exécution et simulateur pour machines à grand nombre de cœurs." Phd thesis, Université Paris Sud - Paris XI, 2010. http://tel.archives-ouvertes.fr/tel-00826616.
Повний текст джерелаHenry-Campbell, Suzette Amoy. "The Future of Work: An Investigation of the Expatriate Experiences of Jamaican C-suite Female Executives in the Diaspora, on Working in Multi-national Companies." Diss., NSUWorks, 2019. https://nsuworks.nova.edu/shss_dcar_etd/124.
Повний текст джерелаParry, Juliet M. "Academic content instruction and the high school English language learner : a series of lessons that model an approach to content instruction in science in a multi-level English as a second language high school classroom /." Click here to view full-text, 2006. http://sitcollection.cdmhost.com/u?/p4010coll3,302.
Повний текст джерела