Статті в журналах з теми "Mental games"
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Slawinski, Andrzej. "Mental Games." Informatik - Forschung und Entwicklung 17, no. 4 (December 1, 2002): 205–6. http://dx.doi.org/10.1007/s00450-002-0124-y.
Повний текст джерелаBaghaei, Nilufar, Hai-Ning Liang, John Naslund, and Richard Porter. "Games for Mental Health." Games for Health Journal 11, no. 6 (December 1, 2022): 337–40. http://dx.doi.org/10.1089/g4h.2022.0199.
Повний текст джерелаSu, Nathan N. "Single and Multiplayer Video Gamers: Looking at Their Experiences and Psychosocial Well-Being During the COVID-19 Pandemic." International Journal of Psychological Studies 13, no. 4 (November 4, 2021): 51. http://dx.doi.org/10.5539/ijps.v13n4p51.
Повний текст джерелаDunlap, Kelli, and Rachel Kowert. "Mental Health in 3D." Loading 14, no. 24 (January 10, 2022): 122–33. http://dx.doi.org/10.7202/1084842ar.
Повний текст джерелаKumar, Satish. "Assessment on Mental Toughness Among Team Games of Haryana." International Journal of Physical Education & Sports Sciences 13, no. 1 (January 1, 2018): 59–60. http://dx.doi.org/10.29070/13/57116.
Повний текст джерелаSaputra, Muhamad Disra, Marjohan Marjohan, and Safrizal Safrizal. "GAME ADDICTION AND ITS EFFECTS ON TEENAGERS’ MENTAL HEALTH." Ta'dib 23, no. 1 (June 29, 2020): 113. http://dx.doi.org/10.31958/jt.v23i1.2007.
Повний текст джерелаCheek, Colleen, Theresa Fleming, Mathijs FG Lucassen, Heather Bridgman, Karolina Stasiak, Matthew Shepherd, and Peter Orpin. "Integrating Health Behavior Theory and Design Elements in Serious Games." JMIR Mental Health 2, no. 2 (April 21, 2015): e11. http://dx.doi.org/10.2196/mental.4133.
Повний текст джерелаReynolds, L. M., P. Hodge, and A. Simpson. "Serious games for mental health." Journal of Psychiatric and Mental Health Nursing 24, no. 4 (April 18, 2017): 183–84. http://dx.doi.org/10.1111/jpm.12385.
Повний текст джерелаBirk, Max V., Greg Wadley, Vero Vanden Abeele, Regan Mandryk, and John Torous. "Video games for mental health." Interactions 26, no. 4 (June 26, 2019): 32–36. http://dx.doi.org/10.1145/3328483.
Повний текст джерелаOrlick, Terry, and John Partington. "Mental Links to Excellence." Sport Psychologist 2, no. 2 (June 1988): 105–30. http://dx.doi.org/10.1123/tsp.2.2.105.
Повний текст джерелаAnderson, Sky LaRell. "Portraying Mental Illness in Video Games." Loading 13, no. 21 (September 14, 2020): 20–33. http://dx.doi.org/10.7202/1071449ar.
Повний текст джерелаKhazaal, Yasser, Sophia Achab, Joel Billieux, Gabriel Thorens, Daniele Zullino, Magali Dufour, and Stéphane Rothen. "Factor Structure of the Internet Addiction Test in Online Gamers and Poker Players." JMIR Mental Health 2, no. 2 (April 22, 2015): e12. http://dx.doi.org/10.2196/mental.3805.
Повний текст джерелаC., Karthi. "Nash Equilibrium Strategies in Extensive Form Games and Sub Games." International Journal of Psychosocial Rehabilitation 24, no. 5 (March 31, 2020): 354–62. http://dx.doi.org/10.37200/ijpr/v24i5/pr201701.
Повний текст джерелаGecu, Zeynep, and Kursat Cagiltay. "Mental Rotation Ability and Computer Game Experience." International Journal of Game-Based Learning 5, no. 4 (October 2015): 15–26. http://dx.doi.org/10.4018/ijgbl.2015100102.
Повний текст джерелаHou, Chun-Yin, Ru Rutherford, Hsi Chang, Fong-Ching Chang, Liu Shumei, Chiung-Hui Chiu, Ping-Hung Chen, et al. "Children’s mobile-gaming preferences, online risks, and mental health." PLOS ONE 17, no. 12 (December 1, 2022): e0278290. http://dx.doi.org/10.1371/journal.pone.0278290.
Повний текст джерелаKonovalova, A., A. Gasimov, and K. Maslova. "German-style board games in the mental development of children." European Psychiatry 65, S1 (June 2022): S430—S431. http://dx.doi.org/10.1192/j.eurpsy.2022.1093.
Повний текст джерелаFerrari, Manuela, Sarah V. McIlwaine, Gerald Jordan, Jai L. Shah, Shalini Lal, and Srividya N. Iyer. "Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games." JMIR Mental Health 6, no. 5 (May 8, 2019): e12418. http://dx.doi.org/10.2196/12418.
Повний текст джерелаFordham, Joseph, and Christopher Ball. "Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade." JMIR Mental Health 6, no. 4 (April 18, 2019): e12432. http://dx.doi.org/10.2196/12432.
Повний текст джерелаPardayev, Bahram Pulatovich. "HISTORY OF NATIONAL MOVEMENT GAMES." CURRENT RESEARCH JOURNAL OF PEDAGOGICS 02, no. 11 (November 1, 2021): 197–202. http://dx.doi.org/10.37547/pedagogics-crjp-02-11-36.
Повний текст джерелаSpors, Velvet, and Imo Kaufman. "Respawn, Reload, Relate." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (October 5, 2021): 1–31. http://dx.doi.org/10.1145/3474690.
Повний текст джерелаJerdan, Shaun W., Mark Grindle, Hugo C. van Woerden, and Maged N. Kamel Boulos. "Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research." JMIR Serious Games 6, no. 3 (July 6, 2018): e14. http://dx.doi.org/10.2196/games.9226.
Повний текст джерелаTurner, Wesley A., Beth Thomas, and Leanne M. Casey. "Developing games for mental health: A primer." Professional Psychology: Research and Practice 47, no. 3 (June 2016): 242–49. http://dx.doi.org/10.1037/pro0000082.
Повний текст джерелаHalevy, Nir, Eileen Y. Chou, and J. Keith Murnighan. "Mind games: The mental representation of conflict." Journal of Personality and Social Psychology 102, no. 1 (2012): 132–48. http://dx.doi.org/10.1037/a0025389.
Повний текст джерелаDr. Sonia George, Deena Balakrishnan,. "Exploring the impact of internet gaming disorder on adolescent gamers using thematic analysis." Psychology and Education Journal 58, no. 2 (February 10, 2021): 5534–38. http://dx.doi.org/10.17762/pae.v58i2.2972.
Повний текст джерелаSriwati, Sriwati, and Herry Porda Nugroho Putro. "Revitalisasi Permainan Tradisional: Sebuah Upaya Pembentukan Mental Anti Korupsi Anak Sejak Dini." Jurnal Ilmiah Universitas Batanghari Jambi 22, no. 1 (February 19, 2022): 46. http://dx.doi.org/10.33087/jiubj.v22i1.2021.
Повний текст джерелаHollingshead, Samantha J., Hyoun S. Kim, Michael J. A. Wohl, and Jeffrey L. Derevensky. "The Social Casino Gaming-Gambling Link: Motivation for Playing Social Casino Games Determines Whether Self-Reported Gambling Increases or Decreases Among Disordered Gamblers." Journal of Gambling Issues, no. 33 (August 1, 2016): 52. http://dx.doi.org/10.4309/jgi.2016.33.4.
Повний текст джерелаHopia, Hanna, Marko Siitonen, and Katja Raitio. "Mental health service users' and professionals' relationship with games and gaming." DIGITAL HEALTH 4 (January 2018): 205520761877971. http://dx.doi.org/10.1177/2055207618779718.
Повний текст джерелаWaweru, B. W., P. S. Joseph Ng, and H. C. Eaw. "Gamesy." International Journal of Business Strategy and Automation 2, no. 3 (July 2021): 36–52. http://dx.doi.org/10.4018/ijbsa.20210701.oa3.
Повний текст джерелаEllis, Louise A., Matthew D. Lee, Kiran Ijaz, James Smith, Jeffrey Braithwaite, and Kathleen Yin. "COVID-19 as ‘Game Changer’ for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study." Journal of Medical Internet Research 22, no. 12 (December 22, 2020): e25117. http://dx.doi.org/10.2196/25117.
Повний текст джерелаDEBRENTI, Edith, and Beáta LÁSZLÓ. "Developing Elementary School Students’ Mental Computation Skills through Didactic Games." Acta Didactica Napocensia 13, no. 2 (December 30, 2020): 80–92. http://dx.doi.org/10.24193/adn.13.2.6.
Повний текст джерелаTursunov, Mirshod Sh. "METHODOLOGY OF CHOOSING ACTIVE GAMES ACCORDING TO CHILDREN'S AGE." Oriental Journal of Education 02, no. 01 (March 1, 2022): 22–28. http://dx.doi.org/10.37547/supsci-oje-02-01-04.
Повний текст джерелаPrunet, Jean-François, Renée Béland, and Ali Idrissi. "The Mental Representation of Semitic Words." Linguistic Inquiry 31, no. 4 (October 2000): 609–48. http://dx.doi.org/10.1162/002438900554497.
Повний текст джерелаGuerada, Kevin. "Impact of Online Games on Children's Mental Health." Journal La Medihealtico 2, no. 1 (January 19, 2021): 13–19. http://dx.doi.org/10.37899/journallamedihealtico.v2i1.281.
Повний текст джерелаChiavone, Flávia Barreto Tavares, Manacés Santos Bezerril, Renilly Melo Paiva, Pétala Tuani Cândido de Oliveira Salvador, Fernanda Belmiro De Andrade, and Viviane Euzébia Pereira Santos. "Serious games no ensino da enfermagem: scoping review." Enfermería Global 19, no. 4 (September 22, 2020): 573–602. http://dx.doi.org/10.6018/eglobal.410841.
Повний текст джерелаOtebaeva, A. O. "THE SIGNIFICANCE OF DIDACTIC GAMES IN THE LESSONS." American Journal of Interdisciplinary Innovations and Research 04, no. 11 (November 1, 2022): 26–33. http://dx.doi.org/10.37547/tajiir/volume04issue11-05.
Повний текст джерелаMcCain, Roger A. "Differences, games, and pluralism." Behavioral and Brain Sciences 23, no. 5 (October 2000): 688–89. http://dx.doi.org/10.1017/s0140525x00473437.
Повний текст джерелаSuci Afiani, Asri, Irfan Zinat Achmad, Resty Gustiawati, and Dhika Bayu Mahardhika. "Pengaruh Game Online Mobile Legend Terhadap Kesehatan Mental Peserta Didik." Jurnal Porkes 5, no. 2 (December 30, 2022): 391–405. http://dx.doi.org/10.29408/porkes.v5i2.6110.
Повний текст джерелаСавостьянов and Aleksandr Savostyanov. "Exercises and Didactic Games for Mental Development of Junior Schoolchildren." Primary Education 2, no. 2 (April 17, 2014): 34–38. http://dx.doi.org/10.12737/3615.
Повний текст джерелаGaldino, Renata Jéssica, and Tarcisio Torres Silva. "Violência contra as mulheres nos games:." Fronteiras - estudos midiáticos 23, no. 2 (September 14, 2021): 245–58. http://dx.doi.org/10.4013/fem.2021.232.17.
Повний текст джерелаVilardaga, Roger, Javier Rizo, Emily Zeng, Julie A. Kientz, Richard Ries, Chad Otis, and Kayla Hernandez. "User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness." JMIR Serious Games 6, no. 1 (January 16, 2018): e2. http://dx.doi.org/10.2196/games.8881.
Повний текст джерелаKuss, Daria J., Anne Marie Kristensen, A. Jess Williams, and Olatz Lopez-Fernandez. "To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity." International Journal of Environmental Research and Public Health 19, no. 3 (January 21, 2022): 1169. http://dx.doi.org/10.3390/ijerph19031169.
Повний текст джерелаSabri, Farhana, and Ahmad Yunus. "Psychological Well-Being of Muslim Online Gamers in Malaysia: Are They Mentally Well Enough?" Islamic Guidance and Counseling Journal 4, no. 2 (December 30, 2021): 181–93. http://dx.doi.org/10.25217/igcj.v4i2.1629.
Повний текст джерелаCroissant, Maximilian, and Madeleine Frister. "A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic." PLOS ONE 16, no. 12 (December 16, 2021): e0261328. http://dx.doi.org/10.1371/journal.pone.0261328.
Повний текст джерелаPhillips, Cody, Madison Klarkowski, Julian Frommel, Carl Gutwin, and Regan L. Mandryk. "Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews." Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (October 5, 2021): 1–21. http://dx.doi.org/10.1145/3474682.
Повний текст джерелаVoloshina, Lyudmila N., and Karina E. Panasenko. "Preparedness of senior preschool children with mental retardation to learn ball games." Perspectives of Science and Education 60, no. 6 (January 1, 2022): 304–18. http://dx.doi.org/10.32744/pse.2022.6.17.
Повний текст джерелаCardona-Rivera, Rogelio, and Robert Young. "Games as Conversation." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, no. 4 (June 29, 2021): 2–8. http://dx.doi.org/10.1609/aiide.v10i4.12753.
Повний текст джерелаAlias, Siti Nursaila, and Faridah Ibrahim. "KEBERKESANAN PERMAINAN PENDIDIKAN TERHADAP PEMBELAJARAN HUKUM NEWTON THE EFFECTIVENESS OF EDUCATIONAL GAMES ON NEWTON’S LAWS LEARNING." Journal of Nusantara Studies (JONUS) 2, no. 1 (June 30, 2017): 71. http://dx.doi.org/10.24200/jonus.vol2iss1pp71-85.
Повний текст джерелаLi, Lili, Cody Abbey, Huan Wang, Annli Zhu, Terry Shao, Daisy Dai, Songqing Jin, and Scott Rozelle. "The Association between Video Game Time and Adolescent Mental Health: Evidence from Rural China." International Journal of Environmental Research and Public Health 19, no. 22 (November 10, 2022): 14815. http://dx.doi.org/10.3390/ijerph192214815.
Повний текст джерелаDjannah, Sitti, Fatwa Tentama, Rendi Sinanto, Sulistyawati Sulistyawati, Surahma Asti Mulasari, Tri Wahyuni Sukesi, Rokhmayanti Rokhmayanti, Siti Kurnia Widi Hastuti, Muhammad Syamsu Hidayat, and Ulinnuha Yudiansa Putra. "Exploration of the Profile and Intention in Restricting Online Game in Teenagers with Gaming Disorder: A Qualitative Study." Open Access Macedonian Journal of Medical Sciences 9, E (October 19, 2021): 1140–46. http://dx.doi.org/10.3889/oamjms.2021.7209.
Повний текст джерелаKim, Dongil, and Junwon Lee. "Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020." International Journal of Environmental Research and Public Health 18, no. 14 (July 7, 2021): 7275. http://dx.doi.org/10.3390/ijerph18147275.
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