Дисертації з теми "Media Studies and Art History"
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Barriga, Maria Fernanda. "Deconstructing Feminist Art and The Evolution of New Media." Thesis, Prescott College, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10255533.
Повний текст джерелаFeminist artists during the second wave movement wanted to gain the same rights as men in a historically male-dominated art world, a world that was being influenced more and more by modernist ideals. It was during this precise moment that postmodernists helped transform art, in addition to the fields of literature, music, architecture, law, and philosophy. The synthesis between postmodernism and feminism helped art evolve in non-traditional ways. In this thesis, I seek to answer the question: “How did postmodernism influence feminist artists from 1970-1982 to create the adaptation of new media?” Evidence of this influence is seen in the evolution of new media such as performance, decorative arts, video, photography, femmage, and collage. As I examine the synthesis between postmodernism and feminist art, I will also show evidence of how second wave feminist movement influenced the evolution of postmodernism, and how the mixture of postmodern and feminist ideals influenced these women artists.
Brewster, Shelby Elizabeth. "Resisting the Body Invasion: Critical Art Ensemble, Tactical Media, and the Audience." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1437149634.
Повний текст джерелаAspén, Lisa. "Art and Advertising." Thesis, Linnéuniversitetet, Institutionen för samhällsvetenskaper, SV, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12540.
Повний текст джерелаHansen, James Paul. "Nostalgic Media: Histories and Memories of Domestic Technology in the Moving Image." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1492451165107021.
Повний текст джерелаMcLees-Frazier, Heather Armstrong. "The Image of a Woman's Authority: Representations of Elizabeth I in Portrait and Film." W&M ScholarWorks, 2009. https://scholarworks.wm.edu/etd/1539626594.
Повний текст джерелаMoot, Dennis. "Visual Culture, Crises Discourse and the Politics of Representation: Alternative Visionsof Africa in Film and News Media." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1596021641358625.
Повний текст джерелаHorrocks, C. W. "Techno-theory : critiques of culture and technological being." Thesis, Kingston University, 2011. http://eprints.kingston.ac.uk/22366/.
Повний текст джерелаDieterich, Danielle May. "Andy Warhol's Utilization of inter/VIEW Magazine as a Self Promotional Marketing Tool Updated to a Social Media Strategy For Artists in Today's Technological Age." University of Akron / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=akron1452949628.
Повний текст джерелаBzura, Katherine. "I'm Not Who I Was Then, Now: Performing Identity in Girl Cams and Blogs." [Tampa, Fla.] : University of South Florida, 2007. http://purl.fcla.edu/usf/dc/et/SFE0001995.
Повний текст джерелаKhaira, Simran Kaur. "The Decline and Revival of Chinese Picture Books." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338390852.
Повний текст джерелаValladares, Gisel Corina. "Maybe She's Born With It, Maybe it's Mexicanidad: Depictions of Mexican Feminine Beauty and the Body in Visual Media During the 1950s." Miami University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=miami1493336026688153.
Повний текст джерелаLeggett, MI. "Official Rebrand and the Importance of Queer Adornment." Oberlin College Honors Theses / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=oberlin1513361488674258.
Повний текст джерелаGomez, Norberto Jr. "The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/472.
Повний текст джерелаLefler, Thomas J. "In Search of a Transcendental Film Style: The Cinematic Art Form and the Mormon Motion Picture." Diss., CLICK HERE for online access, 1996. http://patriot.lib.byu.edu/u?/MTGM,23527.
Повний текст джерелаKazemimanesh, Sara. "Underground Labyrinths: Woman and Expanded Cinema in Contemporary Iran." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1566556001982398.
Повний текст джерелаAmanat, Shayda. "Iran and the Arab World Through A Female Lens: Deconstructing Western Phantasms and Terrors." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/scripps_theses/428.
Повний текст джерелаJones, Nikkole R. "La Gioconda." ScholarWorks@UNO, 2014. http://scholarworks.uno.edu/td/1861.
Повний текст джерелаAustin, Travis R. "Laminated PAINT." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5462.
Повний текст джерелаChmielewska, Katarzyna. "In Martha We Trust? The Cultural Significance of the Martha Stewart Phenomenon." Thesis, University of North Texas, 2003. https://digital.library.unt.edu/ark:/67531/metadc4267/.
Повний текст джерелаReynolds, Alisa. "Edward Steichen and Hollywood Glamour." UKnowledge, 2014. http://uknowledge.uky.edu/art_etds/9.
Повний текст джерелаHuang, Stephanie M. "Nostos: On Recollecting Loss and the Physical Manifestation of Loss." Scholarship @ Claremont, 2016. http://scholarship.claremont.edu/scripps_theses/760.
Повний текст джерелаKöhler, Anders. "Undersökande av kli-ljud inom ASMR i en neutral ljudmiljö." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15240.
Повний текст джерелаWeiner, Eva. "Photography and Mourning: Excavating Memories of My Great-Grandmother." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/scripps_theses/1096.
Повний текст джерелаOwen, Benedict Novotny. "Cartoon Conceptualism: Periodical Comics and Modernism in the United States." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1494086092509444.
Повний текст джерелаHumphrey, Ashley Renee. "Where's the Roda?: Understanding Capoeira Culture in an American Context." Bowling Green State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1543574890650575.
Повний текст джерелаWilson, Elizabeth Danielle. "I Want a Man Who: Desires, Wishes, Ideals, and Expectations in Women’s Online Personal Ads." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1284691475.
Повний текст джерелаWhite-Fredette, Cassandra. "Looking to the Future, Selling the Past: Churchill Weavers Marketing Strategies in the 1950s." UKnowledge, 2014. http://uknowledge.uky.edu/art_etds/6.
Повний текст джерелаBenson, Martin L. "Beginner's Mind." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/td/2365.
Повний текст джерелаElkan, Daniel Acosta. "The Colonia Next Door: Puerto Ricans in the Harlem Community, 1917-1948." Bowling Green State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1505772980183977.
Повний текст джерелаVerschooren, Karen A. (Karen Annemie). ".art : situating Internet art in the traditional institution for contemporary art." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39149.
Повний текст джерелаIncludes bibliographical references (p. 187-202).
This thesis provides a critical analysis of the relation between Internet art and the traditional institution for contemporary art in the North American and West-European regions. Thirteen years after its inception as an art form, the Internet art world finds itself in a developmental stage and its relation to the traditional institution for contemporary art is accordingly. Through an elaborate discussion of the key players, institutions and discourses on aesthetics, economics and exhibition methodologies, this sociological analysis of the past and current situation hopes to offer a solid ground for extrapolation and predictions for Internet art's future as an art world in its relation to the traditional art institutions.
by Karen A. Verschooren.
S.M.
Jacoway, Paul R. "Are Documentaries Journalism? The Gap Between a Shared Truth and Verification." Ohio University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1406801661.
Повний текст джерелаTaouchichet, Sofiane. "La presse satirique illustrée française et la colonisation (1829-1990)." Thèse, Paris 10, 2015. http://hdl.handle.net/1866/13602.
Повний текст джерелаNotre enquête doctorale étudie l’illustration de la colonisation dans la presse satirique illustrée française entre 1829 et 1990. Cette thèse ambitionne d’éclairer un aspect méconnu de l’iconographie coloniale, à partir du dépouillement et de l’analyse de vingt-deux périodiques satiriques qui touchent diverses sensibilités éditoriales. Afin de confronter iconographie satirique et non satirique, deux journaux illustrés généralistes sérieux com- plètent le corpus. En suivant un parcours chronologique, il s’agira de présenter les axes caractéristiques de l’iconographie satirique coloniale. Pour comprendre la construction, le fonctionnement et le rôle des images expansionnistes issues des titres satiriques, cette recherche entend également définir le genre « presse satirique ». En analysant l’évolution historique, les caractéristiques populaires et les traits distinctifs de cette catégorie médiatique, nous mettrons en évidence les relations déterminantes qui existent entre le genre et les images coloniales.
This doctoral investigation studied satirical colonial iconography in the French satirical illustrated press between 1829 and 1990. From counting and analysis of twenty-two satirical periodicals, representing di erent editorial lines, this thesis aims to inform an unknown part of this colonial iconography. Two serious illustrated papers complement the general corpus to reintegrate results in the general fields of media images. For a diachronic, the aim should be to identify the major axes of the colonial satirical illustration. To understand the construction, operation and role of colonial imagery from satirical titles, this research also intends to define the genre "satirical press". By analyzing the historical evolution, popular features and the hallmark of this media class, we will highlight the crucial relationship between gender and colonial images.
Blake, Greyory. "Good Game." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5377.
Повний текст джерелаRosenberger, Nathan C. "Art in the ashes| Class, race, urban geography, and Los Angeles's postwar Black art centers." Thesis, California State University, Long Beach, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10032310.
Повний текст джерела“Art in the Ashes” uncovers the implications of race, place, and class in Los Angeles through an in depth exploration of urban black art centers. By examining a cross-section of creative spaces in the city, including the Watts Towers Arts Center, Compton Communicative Arts Academy, the Inner City Cultural Center, and Brockman Gallery in Leimert Park, this thesis probes the real and imagined meanings associated with these centers’ social, economic, and cultural geography. In doing so, the work redefines and refines current understandings of the black community in the postwar era, exposing the complicated racial and ethnic partnerships and pressures that grew out of art and activism in the 1960s. Through extensive archival research, secondary source analysis, and personal interviews, “Art in the Ashes” finds a vibrant and highly diversified black experience and identity in Los Angeles that closely follows issues of economics, geography, racial understanding, politics, and culture.
Jafari, Jasmine. "The Persian Art of Denial." Digital Commons at Loyola Marymount University and Loyola Law School, 2018. https://digitalcommons.lmu.edu/etd/501.
Повний текст джерелаRalphs, SCT. "On Distance: From art history to Ernest Mancoba." Master's thesis, University of Cape Town, 2007. http://hdl.handle.net/11427/8203.
Повний текст джерелаTimney, Todd F. "Design History Matters: Visualizing Graphic Design History Through New Media." VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd_retro/38.
Повний текст джерелаGonzalez, Desi (Desiree Marie). "Museum making : creating with new technologies in art museums." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/97995.
Повний текст джерелаCataloged from PDF version of thesis.
Includes bibliographical references (pages 151-155).
Hackathons, maker spaces, R&D labs: these terms are common to the world of technology, but have only recently seeped into museums. The last few years have witnessed a wave of art museum initiatives that invite audiences-from casual visitors to professional artists and technologists-to take the reins of creative production using emerging technologies. The goals of this thesis are threefold. First, I situate this trend, which I call "museum making," within two historical narratives: the legacy of museums as sites for art making and the birth of hacker and maker cultures. These two lineages-histories of art-based and technology-based creative production-are part of a larger participatory ethos prevalent today. A second goal of this thesis is to document museum making initiatives as they emerge, with an eye to how staff members at museums are able to develop such programs despite limited financial, technological, or institutional support or knowledge. Finally, I critically examine how museum making may or may not challenge traditional structures of power in museums. Museum making embodies a tension between the desire to make the museum a more open and equitable space-both by inviting creators into the museum, and by welcoming newer forms of creative production that might not align with today's art world-and the need to maintain institutions' authority as arbiters of culture. My analysis draws on a wide range of fields, including sociology, educational theory, media studies, museum studies, and art theory. This thesis is informed by extensive fieldwork conducted at three sites: the Los Angeles County Museum of Art's Art + Technology Lab, a program that awards artist grants and mentorship from individuals and technology companies such as Google and SpaceX; the Metropolitan Museum of Art's Media Lab, an innovation lab that invites members of New York's creative technology community to develop prototypes for and based on the museum experience; and the Peabody Essex Museum's Maker Lounge, an in-gallery space in which visitors are invited to tinker with high and low technologies.
by Desi Gonzalez.
S.M.
Seaver, Nicholas Patrick. "A brief history of re-performance." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/59573.
Повний текст джерелаThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student submitted PDF version of thesis.
Includes bibliographical references (p. 93-97).
Discussions of music reproduction technology have generally focused on what Jonathan Sterne calls "tympanic" reproduction: the recording and playback of sounds through microphones and speakers. While tympanic reproduction has been very successful, its success has limited the ways in which music reproduction is popularly imagined and discussed. This thesis explores the history of "re-performance," an alternative mode of reproduction epitomized by the early twentieth-century player piano. It begins with a discussion of nineteenth-century piano recorders and the historical role of material representation in the production of music. It continues with the advent of player pianos in the early twentieth century that allowed users to "interpret" prerecorded material, blurring the line between performance and reproduction and inspiring popular reflection on the role of the mechanical in music. It concludes with the founding of the American Piano Company laboratory in 1924 and the establishment of a mechanically founded rhetoric of fidelity. Bookending this history is an account of a performance and recording session organized by Zenph Studios, a company that processes historical tympanic recordings to produce high-resolution data files for modern player pianos. Zenph's project appears futuristic from the perspective of tympanic reproduction, but is more readily understood in terms of the history of re-performance, suggesting a need for renewing critical attention on re-performative technologies. Contemporary developments in music reproduction such as music video games and sampling may make new sense considered in the context of re-performance. This alternative history aims to provide a ground on which such analysis could be built.
by Nicholas Patrick Seaver.
S.M.
Epstein, Michael 1969. "Moving fiction : novelists, technology designers, and the art of the exchange." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/39166.
Повний текст джерелаIncludes bibliographical references (leaves [61]-63).
How can concepts from literature and technology design combine to create new forms of storytelling on mobile devices? This paper examines the theory and practice of bringing literary techniques into mobile technology design. First I present a model of media technology evolution which is not progressive, but atemporal-grounded in the ongoing expressive challenges of the humanities. This theory forms the basis for what I call the exchange: temporary collaborations between creative writers and interaction designers which lead to new forms of fiction and communications technology. I promote close readings of literature as a starting point for the exchange, examining specific passages for mobile storytelling inspiration and innovative means of modeling users. I then look at nascent efforts in storytelling over mobile devices, focusing on museum tours, grassroots organizations, artist collectives, research groups, and, lastly, my own work. In the end, I advocate a hybrid form of "Moving Fiction," combining mobile media characters with live actors, music, and sensory input from the surrounding environment.
by Michael Epstein.
S.M.
Middleton, Steven Anthony, and smi81431@bigpond net au. "A limited study of mechanical intelligence as media." RMIT University. Creative Media, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080717.161751.
Повний текст джерелаWylde, Nanette. "A brief history... interactive multimedia art installation: discussion of process, media, content, and response." The Ohio State University, 1996. http://rave.ohiolink.edu/etdc/view?acc_num=osu1384359452.
Повний текст джерелаGerstein, Rosalyn. "Interpreting the female voice : an application of art and media technology." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/15110.
Повний текст джерелаMICROFICHE COPY AVAILBLE IN ARCHIVES AND ROTCH.
Bibliography: leaves 224-227.
by Rosalyn Gale Gerstein.
Ph.D.
Spitz, David (David Ethan). "Contested codes : toward a social history of Napster." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/39188.
Повний текст джерела"June 2001."
Includes bibliographical references (leaves 77-83).
In the years since its inception, some interpretations of the software program known as "Napster" have been inscribed into laws, business plans, and purchasing decisions while others have been pushed to the fringes. This paper examines how and why certain assumptions about Napster gained consensus value whereas others did not. The analytical approach involves an examination of discourses about Napster in several arenas - legal, economic, social, and cultural - and is informed by a conceptualization of Napster as an ongoing encounter between, rather than the accomplishment of, inventor(s), institution(s), and interest(s). While acknowledging the importance of empirical examinations of Napster's impact on firms and markets, as well as the proscriptive advice which it supports, the focus here is on providing a contextualized understanding of the technology as an object whose meanings were contested and ultimately resolved, or at least stabilized, within, across, and through a broader systems of power and structured interests.
by David Spitz.
S.M.
Aceti, Lanfranco. "European avant-garde : art, borders and culture in relationship to mainstream cinema and new media." Thesis, University of the Arts London, 2005. http://ualresearchonline.arts.ac.uk/7762/.
Повний текст джерелаHole, Yukiko. "The Art of David Lamelas| Constructions of Time." Thesis, California State University, Long Beach, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=10977417.
Повний текст джерелаDavid Lamelas’s life-long research projects have included examinations of social phenomena. The artist takes interest in the dynamics of mass communication and media, urban mundane activities, and documentary films. He employs the element of time often in the structure of his art as an innovative approach by which to study his subjects.
I argue that in pairing the element of time with social phenomena, Lamelas exposes how people’s perceptions, both the visual experience and the thought processes impacted by these experiences, tend to work, therefore leading viewers to consider systems of knowledge and their own accumulation of knowledge. His artwork provokes viewers to open their minds to new ways of seeing and thinking, stimulates self-awareness, and challenges their concepts of knowledge.
Arzuaga, Rachel. "A CULTURAL APPROACH: JUDAISM AND ITS EFFECTS ON MOSES SOYER’S PAINTINGS AND DRAWINGS." Cleveland State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=csu1501191626277916.
Повний текст джерелаSchrier, Karen L. "Revolutionizing history education : using augmented reality games to teach histories." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/39186.
Повний текст джерелаIncludes bibliographical references (leaves 154-162).
In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use wireless handheld devices to provide virtual game information in a physical environment-as educational tools. I designed "Reliving the Revolution" as a model for using AR games to teach historic inquiry, decision-making, and critical thinking skills. "Reliving the Revolution" takes place in Lexington, MA, the site of the Battle of Lexington (American Revolution) and simulates the activities of a historian, such as evidence collection and interpretation. Participants interact with virtual historic figures and gather virtual testimonials and evidence on the Battle, each triggered by GPS to appear on the handheld devices depending on one's specific location on or around the Lexington Common. The participants collect differing evidence based on their historic role in the game (Minuteman soldier, loyalist, African American/Minuteman soldier, or British soldier) and then collaboratively evaluate who fired the first shot to start the Battle of Lexington.
(cont.) I envision "Reliving the Revolution" not as a standalone educational solution, but as an activity integrated into a broader history curriculum that teaches students how to approach and evaluate complex social problems. This thesis provides a detailed rationale for each of my design choices, as well as an assessment of each choice based on the results of iterative game testing. In my analysis of the game's design, I focus specifically on four game elements: (1) collaborative, (2) role-playing, (3) storytelling or narrative elements; and (4) kinesthetic and mobility. Results of trials of the game suggest that "Reliving the Revolution" and similar AR games can enhance the learning of: (1) historical name, places, and themes; (2) historical methodology and the limits to representations of the past; and (3) alternative perspectives and challenges to "master" historical interpretations. The game motivated participants to gather, evaluate, and interpret historical information, devise hypotheses and counter-arguments, and draw informed conclusions.
(cont.) My trials also suggested that AR games such as "Reliving the Revolution" can enhance learning because it can: 1. Create an authentic "practice field" for solving problems and using real-world contexts and tools. 2. Increase the potential for collaboration among participants, and enhance opportunities for reflection. 3. Enable participants to take on and express new identities through role-playing. 4. Encourage participants to explore more deeply a physical site and to consider interactions between the real and virtual worlds.
by Karen L. Schrier.
S.M.
Nadeau, James A. (James Andrew). "The medium is the medium : the convergence of video, art and television at WGBH (1969)." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/39146.
Повний текст джерелаLeaf 77 blank.
Includes bibliographical references (leaves 74-76).
On March 23rd 1969 Boston's public television station WGBH broadcast a program titled The Medium is the Medium. The program was a half-hour long compilation of short videos by six artists. The six pieces ranged from electronically manipulated imagery set to the music of the Beatles to an attempt at communication between four separate locations through audio-visual technology. As the narrator, David Oppenheim, the cultural executive producer for the Public Television Laboratory, intones at the beginning of the show, "what happens when artists explore television?" What happened was a program unlike anything seen before. The Medium is the Medium was the result of the pairing of artists with engineers. This pairing was the brainchild of the Rockefeller Foundation, which decided to bring these two together in what was the Artists-in-Television program. Founded in 1967 it gave seed grants to two public broadcasting stations, WGBH in Boston and KQED in San Francisco. These grants enabled the stations to begin residency programs matching artists with members of their production staffs. Several of the artists in the program had made films but most were coming to this type of time-based art work for the first time. The Artists-in Television program gave these artists the opportunity to expand their ideas into an art from involving television technologies. It offered those working in more traditional media the technology and expertise to try their hands at a nascent art form, video.
by James A. Nadeau.
S.M.
Hammer, Steven Reginald. "Writing (Dirty) New Media: Technorhetorical Opacity, Chimeras, and Dirty Ontology." Diss., North Dakota State University, 2014. https://hdl.handle.net/10365/27537.
Повний текст джерела