Добірка наукової літератури з теми "Interactive sonification"
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Статті в журналах з теми "Interactive sonification"
Bresin, Roberto, Thomas Hermann, and Andy Hunt. "Interactive sonification." Journal on Multimodal User Interfaces 5, no. 3-4 (April 20, 2012): 85–86. http://dx.doi.org/10.1007/s12193-012-0095-7.
Повний текст джерелаGrond, Florian, and Thomas Hermann. "Interactive Sonification for Data Exploration: How listening modes and display purposes define design guidelines." Organised Sound 19, no. 1 (February 26, 2014): 41–51. http://dx.doi.org/10.1017/s1355771813000393.
Повний текст джерелаKirke, Alexis, Samuel Freeman, and Eduardo Reck Miranda. "Wireless Interactive Sonification of Large Water Waves to Demonstrate the Facilities of a Large-Scale Research Wave Tank." Computer Music Journal 39, no. 3 (September 2015): 59–70. http://dx.doi.org/10.1162/comj_a_00315.
Повний текст джерелаLindborg, PerMagnus. "Interactive Sonification of Weather Data for The Locust Wrath, a Multimedia Dance Performance." Leonardo 51, no. 5 (October 2018): 466–74. http://dx.doi.org/10.1162/leon_a_01339.
Повний текст джерелаHaixia Zhao, B. K. Smith, K. Norman, C. Plaisant, and B. Shneiderman. "Interactive Sonification of Choropleth Maps." IEEE Multimedia 12, no. 2 (April 2005): 26–35. http://dx.doi.org/10.1109/mmul.2005.28.
Повний текст джерелаDegara, Norberto, Andy Hunt, and Thomas Hermann. "Interactive Sonification [Guest editors' introduction]." IEEE MultiMedia 22, no. 1 (January 2015): 20–23. http://dx.doi.org/10.1109/mmul.2015.8.
Повний текст джерелаPauletto, Sandra, and Andy Hunt. "Interactive sonification of complex data." International Journal of Human-Computer Studies 67, no. 11 (November 2009): 923–33. http://dx.doi.org/10.1016/j.ijhcs.2009.05.006.
Повний текст джерелаWeinberg, Gil, and Travis Thatcher. "Interactive Sonification: Aesthetics, Functionality and Performance." Leonardo Music Journal 16 (December 2006): 9–12. http://dx.doi.org/10.1162/lmj.2006.16.9.
Повний текст джерелаZhao, Haixia. "Interactive sonification of geo-referenced data." ACM SIGACCESS Accessibility and Computing, no. 82 (June 2005): 33–36. http://dx.doi.org/10.1145/1077238.1077244.
Повний текст джерелаHan, Yoon Chung, and Byeong-jun Han. "Skin Pattern Sonification as a New Timbral Expression." Leonardo Music Journal 24 (December 2014): 41–43. http://dx.doi.org/10.1162/lmj_a_00199.
Повний текст джерелаДисертації з теми "Interactive sonification"
Ejdbo, Malin, and Elias Elmquist. "Interactive Sonification in OpenSpace." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-170250.
Повний текст джерелаPerkins, Rhys John. "Interactive sonification of a physics engine." Thesis, Anglia Ruskin University, 2013. http://arro.anglia.ac.uk/323077/.
Повний текст джерелаForsberg, Joel. "A Mobile Application for Improving Running Performance Using Interactive Sonification." Thesis, KTH, Tal, musik och hörsel, TMH, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-159577.
Повний текст джерелаDet har blivit populärt med appar som riktar sig till långdistanslöpare, men de flesta av dessa fokuserar på resultat som kommer från uträkningar av distans och tid. För att bli en bättre löpare krävs att man förbättrar både sin kroppshållning och sin löpstil. Det har blivit ett etablerat forskningsämne under de senaste årtiondena att använda sig av ljudåterkoppling för att förbättra sin prestation inom olika sporter. Detta lämpar sig väl för aktiviteter där användaren behöver fokusera sin blick på något, till exempel under löpning. Målet med det här projektet var att implementera en mobil applikation som riktar sig till att förbättra långdistanslöpares kroppshållning och löpstil. Genom att minska på energin som krävs för att springa med en viss hastighet kan löparens prestationsförmåga öka. Applikationen använder sig av sensorerna i en mobiltelefon för att analysera användarens vertikala kraft, stegfrekvens, hastighet och kroppslutning genom att sonifiera dessa parametrar på ett interaktivt sätt där musiken som användaren lyssnar på ändras på olika sätt. Implementeringen gjordes i det visuella programmeringsspråket Pure Data tillsammans med MobMuPlat, som gör att implementeringen kan användas i en mobiltelefon. Tester genomfördes med löpare med olika grader av erfarenhet, resultaten visade att löparna kunde interagera med musiken för tre av de fyra parametrarna men mer övning krävs för att kunna förändra löpstilen i realtid.
Zhao, Haixia. "Interactive sonification of abstract data - framework, design space, evaluation, and user tool." College Park, Md. : University of Maryland, 2006. http://hdl.handle.net/1903/3394.
Повний текст джерелаThesis research directed by: Computer Science. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Dubus, Gaël. "Interactive sonification of motion : Design, implementation and control of expressive auditory feedback with mobile devices." Doctoral thesis, KTH, Musikakustik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-127944.
Повний текст джерелаQC 20130910
Edström, Viking, and Fredrik Hallberg. "Human Interaction in 3D Manipulations : Can sonification improve the performance of the interaction?" Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146344.
Повний текст джерелаReynal, Maxime. "Non-visual interaction concepts : considering hearing, haptics and kinesthetics for an augmented remote tower environment." Thesis, Toulouse, ISAE, 2019. http://www.theses.fr/2019ESAE0034.
Повний текст джерелаIn an effort to simplify human resource management and reduce operational costs, control towers are now increasingly designed to not be implanted directly on the airport but remotely. This concept, known as remote tower, offers a “digital”working context: the view on the runways is broadcast remotely using cameras located on site. Furthermore, this concept could be enhanced to the control of several airports simultaneously from one remote tower facility, by only one air traffic controller (multiple remote tower). These concepts offer designers the possibility to develop novel interaction forms. However, the most part of the current augmentations rely on sight, which is largely used and, therefore, is sometimes becoming overloaded. In this Ph.D. work, the design and the evaluation of new interaction techniques that rely onnon-visual human senses have been considered (e.g. hearing, touch and proprioception). Two experimental campaigns have been led to address specific use cases. These use cases have been identified during the design process by involving experts from the field, appearing relevant to controllers due to the criticality of the situation they define. These situations are a) poor visibility (heavy fog conditions, loss of video signal in remote context), b) unauthorized movements on ground (when pilots move their aircraft without having been previously cleared), c) runway incursion (which occurs when an aircraft crosses the holding point to enter the runway while another one is about to land), and d) how to deal with multiple calls associated to distinct radio frequencies coming from multiple airports. The first experimental campaign aimed at quantifying the contribution of a multimodal interaction technique based on spatial sound, kinaesthetic interaction and vibrotactile feedback to address the first use case of poor visibility conditions. The purpose was to enhance controllers’ perception and increase overall level of safety, by providing them a novel way to locate aircraft when they are deprived of their sight. 22 controllers have been involved in a laboratory task within a simulated environment.Objective and subjective results showed significantly higher performance in poor visibility using interactives patial sound coupled with vibrotactile feedback, which gave the participants notably higher accuracy in degraded visibility.Meanwhile, response times were significantly longer while remaining acceptably short considering the temporal aspect of the task. The goal of the second experimental campaign was to evaluate 3 other interaction modalities and feedback addressing 3 other critical situations, namely unauthorized movements on ground, runway incursion and calls from a secondary airport. We considered interactive spatial sound, tactile stimulation and body movements to design3 different interaction techniques and feedback. 16 controllers’ participated in an ecological experiment in which they were asked to control 1 or 2 airport(s) (Single Vs. Multiple operations), with augmentations activated or not. Having no neat results regarding the interaction modalities into multiple remote tower operations, behavioural results shown asignificant increase in overall participants’ performance when augmentation modalities were activated in single remotecontrol tower operations. The first campaign was the initial step in the development of a novel interaction technique that uses sound as a precise means of location. These two campaigns constituted the first steps for considering non-visual multimodal augmentations into remote tower operations
Parseihian, Gaëtan. "Sonification binaurale pour l'aide à la navigation." Phd thesis, Université Pierre et Marie Curie - Paris VI, 2012. http://tel.archives-ouvertes.fr/tel-00771316.
Повний текст джерелаSavard, Alexandre. "When gestures are perceived through sounds : a framework for sonification of musicians' ancillary gestures." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=116051.
Повний текст джерелаSmith, Daniel R. "Effects of training and context on human performance in a point estimation sonification task." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/32845.
Повний текст джерелаЧастини книг з теми "Interactive sonification"
Tünnermann, René, Lukas Kolbe, Till Bovermann, and Thomas Hermann. "Surface Interactions for Interactive Sonification." In Auditory Display, 166–83. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12439-6_9.
Повний текст джерелаRitterbusch, Sebastian, and Gerhard Jaworek. "Camassia: Monocular Interactive Mobile Way Sonification." In Lecture Notes in Computer Science, 12–18. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94274-2_2.
Повний текст джерелаGoudarzi, Visda. "Exploring a Taxonomy of Interaction in Interactive Sonification Systems." In Human Interaction, Emerging Technologies and Future Applications III, 140–45. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55307-4_22.
Повний текст джерелаWörtwein, Torsten, Boris Schauerte, Karin Müller, and Rainer Stiefelhagen. "Mobile Interactive Image Sonification for the Blind." In Lecture Notes in Computer Science, 212–19. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-41264-1_28.
Повний текст джерелаJeon, Myounghoon, Riley J. Winton, Ashley G. Henry, Sanghun Oh, Carrie M. Bruce, and Bruce N. Walker. "Designing Interactive Sonification for Live Aquarium Exhibits." In Communications in Computer and Information Science, 332–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39473-7_67.
Повний текст джерелаJeon, Myounghoon, Michael T. Smith, James W. Walker, and Scott A. Kuhl. "Constructing the Immersive Interactive Sonification Platform (iISoP)." In Distributed, Ambient, and Pervasive Interactions, 337–48. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07788-8_32.
Повний текст джерелаBardelli, Sandro, Claudia Ferretti, Luca Andrea Ludovico, Giorgio Presti, and Maurizio Rinaldi. "A Sonification of the zCOSMOS Galaxy Dataset." In Culture and Computing. Interactive Cultural Heritage and Arts, 171–88. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77411-0_12.
Повний текст джерелаShelley, Simon, Miguel Alonso, Jacqueline Hollowood, Michael Pettitt, Sarah Sharples, Dik Hermes, and Armin Kohlrausch. "Interactive Sonification of Curve Shape and Curvature Data." In Haptic and Audio Interaction Design, 51–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04076-4_6.
Повний текст джерелаWalker, James, Michael T. Smith, and Myounghoon Jeon. "Interactive Sonification Markup Language (ISML) for Efficient Motion-Sound Mappings." In Human-Computer Interaction: Interaction Technologies, 385–94. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20916-6_36.
Повний текст джерелаHermann, Thomas, Oliver Höner, and Helge Ritter. "AcouMotion – An Interactive Sonification System for Acoustic Motion Control." In Lecture Notes in Computer Science, 312–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11678816_35.
Повний текст джерелаТези доповідей конференцій з теми "Interactive sonification"
Turchet, Luca. "Interactive sonification and the IoT." In AM'19: Audio Mostly. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3356590.3356631.
Повний текст джерелаZhao, Haixia. "Interactive sonification of geo-referenced data." In CHI '05 extended abstracts. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056808.1056848.
Повний текст джерелаWang, Hanqin, and Alexei Sourin. "Feasibility Study on Interactive Geometry Sonification." In 2022 International Conference on Cyberworlds (CW). IEEE, 2022. http://dx.doi.org/10.1109/cw55638.2022.00036.
Повний текст джерелаO’Neill, Charles A., and Kia Ng. "HEARING IMAGES: INTERACTIVE SONIFICATION INTERFACE FOR IMAGES." In Electronic Visualisation and the Arts (EVA 2008). BCS Learning & Development, 2008. http://dx.doi.org/10.14236/ewic/eva2008.22.
Повний текст джерелаO'Neill, Charles, and Kia Ng. "Hearing Images: Interactive Sonification Interface for Images." In 2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution (AXMEDIS). IEEE, 2008. http://dx.doi.org/10.1109/axmedis.2008.42.
Повний текст джерелаWörtwein, Torsten, Boris Schauerte, Karin E. Müller, and Rainer Stiefelhagen. "Interactive Web-based Image Sonification for the Blind." In ICMI '15: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2818346.2823298.
Повний текст джерелаDal Rì, Francesco, and Raul Masu. "Zugzwang: Chess Representation Combining Sonification and Interactive Performance." In AM '21: Audio Mostly 2021. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3478384.3478394.
Повний текст джерелаGhisio, Simone, Paolo Coletta, Stefano Piana, Paolo Alborno, Gualtiero Volpe, Antonio Camurri, Ludovica Primavera, et al. "An Open Platform for Full Body Interactive Sonification Exergames." In 7th International Conference on Intelligent Technologies for Interactive Entertainment. IEEE, 2015. http://dx.doi.org/10.4108/icst.intetain.2015.259584.
Повний текст джерелаAlonso, Miguel, Simon Shelley, Dik Hermes, and Armin Kohlrausch. "Evaluating geometrical properties of virtual shapes using interactive sonification." In 2008 IEEE International Workshop on Haptic Audio visual Environments and Games (HAVE 2008). IEEE, 2008. http://dx.doi.org/10.1109/have.2008.4685316.
Повний текст джерелаLiu, Wanyu, Artem Dementyev, Diemo Schwarz, Emmanuel Flety, Wendy E. Mackay, Michel Beaudouin-Lafon, and Frederic Bevilacqua. "SonicHoop: Using Interactive Sonification to Support Aerial Hoop Practices." In CHI '21: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3411764.3445539.
Повний текст джерела