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Статті в журналах з теми "Interactive intentionality"

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Guarnieri, Pietro. "Interactive intentionality and norm formation." Journal of Institutional Economics 15, no. 4 (December 21, 2018): 579–93. http://dx.doi.org/10.1017/s1744137418000486.

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AbstractThe paper aims at complementing Searle's social ontology with an epistemology capable of illustrating institution formation. To this purpose, I discuss Searle's conception of constitutive rules and show that it requires the specifications of normative powers and purposes identifying status functions to be taken as given. However, such specifications arise from underlying normative commitments that may be various and possibly conflicting. Hence, in order to account for the formation of institutions, it is necessary to understand how status function declarations may emerge from alternative normative commitments. I make the hypothesis of “interactive intentionality,” as an interactive and deliberative mode of practical reasoning, to describe the processes of convergence on definite constitutive rules. These processes show how interactive intentionality may frame both commitment and enforcement, thus providing some insights to make rule-based and equilibrium-based accounts of institutions epistemologically commensurable.
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Diószegi, Bálint, Anne L. J. Ter Wal, Valentina Tartari, Stefano Brusoni, and Daniella Laureiro Martinez. "Agency and intentionality in networking: An interactive experiment." Academy of Management Proceedings 2019, no. 1 (August 1, 2019): 12904. http://dx.doi.org/10.5465/ambpp.2019.12904abstract.

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Feldman, Ruth, Linda C. Mayes, and James E. Swain. "Interaction synchrony and neural circuits contribute to shared intentionality." Behavioral and Brain Sciences 28, no. 5 (October 2005): 697–98. http://dx.doi.org/10.1017/s0140525x0529012x.

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In the dyadic and triadic sharing of emotions, intentions, and behaviors in families, interactive synchrony is important to the early life experiences that contribute to the development of cultural cognition. This synchrony likely depends on neurobiological circuits, currently under study with brain imaging, that involve attention, stress response, and memory.
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De Cristofaro, Valeria, and Mauro Giacomantonio. "Punitive Reactions to Tax Evasion in Italy." Zeitschrift für Psychologie 230, no. 2 (April 2022): 94–103. http://dx.doi.org/10.1027/2151-2604/a000456.

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Abstract. The present research investigates whether and how intentionality of (i.e., a retribution-related factor) and the difficulty to detect (i.e., a utilitarianism-related factor) tax evasion may influence people’s punitive reactions depending on individual differences in economic system justification. Results of a moderation analysis revealed (a) a positive effect of intentionality, but not difficult to detect, on punitiveness; (b) a negative effect of economic system justification on punitiveness; (c) an interactive effect between intentionality and economic system justification, suggesting that intentionality predicts punitive reactions towards tax evaders only when economic system justification is low. These results qualify the notion that people are more concerned about retribution than about utilitarianism, thereby providing support for the intuitive retributivism hypothesis. Also, they suggest that economic system justification plays a role in demotivating punishment toward tax evaders, especially in conjunction with retribution.
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McClung, Jennifer Susan, Sarah Placì, Adrian Bangerter, Fabrice Clément, and Redouan Bshary. "The language of cooperation: shared intentionality drives variation in helping as a function of group membership." Proceedings of the Royal Society B: Biological Sciences 284, no. 1863 (September 20, 2017): 20171682. http://dx.doi.org/10.1098/rspb.2017.1682.

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While we know that the degree to which humans are able to cooperate is unrivalled by other species, the variation humans actually display in their cooperative behaviour has yet to be fully explained. This may be because research based on experimental game-theoretical studies neglects fundamental aspects of human sociality and psychology, namely social interaction and language. Using a new optimal foraging game loosely modelled on the prisoner's dilemma, the egg hunt, we categorized players as either in-group or out-group to each other and studied their spontaneous language usage while they made interactive, potentially cooperative decisions. Both shared group membership and the possibility to talk led to increased cooperation and overall success in the hunt. Notably, analysis of players' conversations showed that in-group members engaged more in shared intentionality, the human ability to both mentally represent and then adopt another's goal, whereas out-group members discussed individual goals more. Females also helped more and displayed more shared intentionality in discussions than males. Crucially, we show that shared intentionality was the mechanism driving the increase in helping between in-group players over out-group players at a cost to themselves. By studying spontaneous language during social interactions and isolating shared intentionality as the mechanism underlying successful cooperation, the current results point to a probable psychological source of the variation in cooperation humans display.
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Shirvani, Alireza, Rachelyn Farrell, and Stephen Ware. "Combining Intentionality and Belief: Revisiting Believable Character Plans." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 14, no. 1 (September 25, 2018): 222–28. http://dx.doi.org/10.1609/aiide.v14i1.13037.

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In this paper we present two studies supporting a plan-based model of narrative generation that reasons about both intentionality and belief. First we compare the believability of agent plans taken from the spaces of valid classical plans, intentional plans, and belief plans. We show that the plans that make the most sense to humans are those in the overlapping regions of the intentionality and belief spaces. Second, we validate the model’s approach to representing anticipation, where characters form plans that involve actions they expect other characters to take. Using a short interactive scenario we demonstrate that players not only find it believable when NPCs anticipate their actions, but sometimes actively anticipate the actions of NPCs in a way that is consistent with the model.
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Ware, Stephen G., and R. Michael Young. "Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment." IEEE Transactions on Computational Intelligence and AI in Games 8, no. 4 (December 2016): 402–11. http://dx.doi.org/10.1109/tciaig.2015.2489159.

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Shilton, Dor. "Sweet Participation: The Evolution of Music as an Interactive Technology." Music & Science 5 (January 2022): 205920432210847. http://dx.doi.org/10.1177/20592043221084710.

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Theories of music evolution rely on our understanding of what music is. Here, I argue that music is best conceptualized as an interactive technology, and propose a coevolutionary framework for its emergence. I present two basic models of attachment formation through behavioral alignment applicable to all forms of affiliative interaction and argue that the most critical distinguishing feature of music is entrained temporal coordination. Music's unique interactive strategy invites active participation and allows interactions to last longer, include more participants, and unify emotional states more effectively. Regarding its evolution, I propose that music, like language, evolved in a process of collective invention followed by genetic accommodation. I provide an outline of the initial evolutionary process which led to the emergence of music, centered on four key features: technology, shared intentionality, extended kinship, and multilevel society. Implications of this framework on music evolution, psychology, cross-species and cross-cultural research are discussed.
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陳韻如, 陳韻如. "新媒體藝術互動裝置之結構分析". 藝術評論 42, № 42 (січень 2022): 001–20. http://dx.doi.org/10.53106/101562402022010042001.

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<p>本研究以唐.伊德(Don Ihde)科技現象學的「人-科技」關係理論作為方法論,並且擴及相關現象學和詮釋學理論觀點來形成研究脈絡,以「知覺」與「身體活動」的觀點,探析「人-科技」關係現象學的四種關係,發現參與者(人)通過與互動裝置作品(科技)之間的各種感官體驗結構,是從知覺身體活動的意向性(intentionality)、經驗性與動態情境空間(世界)位置中不同知覺經驗的四種動態關係而來。</p> <p> 在此脈絡下,進一步分析歸納出新媒體互動裝置的四種人機動態結構:「動態被動結構」、「動態互動結構」、「動態交互結構」與「動態智能結構」,提出此四種人機動態結構的必要性,同時以國內外新媒體藝術互動裝置作品為例證,分析作品中所具有的新媒體互動裝置的人機動態結構,提供新媒體藝術創作者以科技現象學觀點,構思互動裝置中的互動程序和動態系統創作架構的可能性之觀點與思想,此為研究之主要貢獻。</p> <p> </p><p>This study relies on uses the Human - Technology Relations Theory of Don Ihde&rsquo;s Phenomenology of Technology as the for its methodology, and expanded to borrows from the related concepts of Phenomenology and Hermeneutics Theory to formulate its research context. Moreover, four types of phenomenology of human - technology relations were are explored, based on the idea of perception and bodily activity,. The study found that the sensory experience structures of the interactions between participants (human) with various interactive installation works (technology) came from four dynamic relationships of different awareness experience in the intentionality, empirical, and dynamic context space (or world) of bodily activity awareness.</p> <p> Within this context, further analysis summarizes the four human - computer dynamic structures of new media interactive installations, including: Dynamic Passive Structure, Dynamic Interactive Structure, Dynamic Interactive Crossing Structure and Dynamic Intelligence Structure. By analyzing the creativity and discourse of new media art, this thesis proposes the necessity of these four types of human - computer dynamic structures. In addition, based on the examples of domestic and international interactive installations, this study performed analyses on the human - computer dynamic structures of new media interactive installations. The purpose, which is also and one of the main contributions of this thesis paper, is to provide the perspective and contemplation of new media artists with new possibilities when envisioning an interactive installation, including its interactive procedures and dynamic system creative structures.</p> <p>&nbsp;</p>
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Johnston, Peter H., and Peter N. Winograd. "Passive Failure in Reading." Journal of Reading Behavior 17, no. 4 (December 1985): 279–301. http://dx.doi.org/10.1080/10862968509547546.

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This paper examines the notion that many of the problems evidenced by poor readers are related to their passive response to the interactive task of reading. An integrative review of research in metacognition, attribution theory, and other related fields supports this notion by emphasizing the roles that appropriate goal-directed intentionality and active participation play in effective reading. Implications for reading instruction are examined and areas in need of research are identified.
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Дисертації з теми "Interactive intentionality"

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Zhu, Jichen. "Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems." Diss., Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/34730.

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Human interaction with technical artifacts is often mediated by treating them as if they are alive. We exclaim "my car doesn't want to start," or "my computer loves to crash." Of increasing cultural importance are software systems designed explicitly to perform tasks and/or exhibit complex behaviors usually deemed as intentional human phenomena, including creating, improvising, and learning. Compared to the instrumental programs (e.g., Adobe Photoshop), these intentional systems (e.g., George Lewis' musical system Voyager) seem to produce output that is "about" certain things in the world rather than the mere execution of algorithmic rules. This dissertation investigates such phenomena with two central research questions: (1) How is system intentionality formed? and (2) What are the design implications for building systems that utilize such intentionality as an expressive resource. In the discourse of artificial intelligence (AI) practice, system intentionality is typically seen as a technical and ontological property of a computer program, emerging from its underlying algorithms and knowledge engineering. Distilling from the areas of hermeneutics, actor-network theory, cognitive semantics theory, and philosophy of mind, this dissertation proposes a humanistic and interpretive framework called the AI hermeneutic network. It accentuates that system intentionality is narrated and interpreted by its human creators and users in their socio-cultural settings. Special attention is paid to system authors' discursive strategies, a constitutive component of AI, embedded in their source code and technical literature. The utility of the framework is demonstrated by a close analytical reading of a full-scale AI system, Copycat. The theoretical discovery leads to new design strategies, namely scale of intentionality and agency play. They provide insights for using system intentionality and agency as expressive resources that can be used to convey meanings and express ideas. The fruits of these insights are illustrated by a stream of consciousness literature inspired interactive narrative project Memory, Reverie Machine, co-developed using Harrell's GRIOT system. It portrays a protagonist whose intentionality and agency vary dynamically in service of narrative needs.
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GUARNIERI, PIETRO. "Cooperation, rules, and motivations. Essays on morality in decision-making, economics, and institutional evolution." Doctoral thesis, Università di Siena, 2017. http://hdl.handle.net/11365/1012958.

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The thesis discusses the role of morality in decision-making, economic theory, and institutional evolution. Moral motivations are interpreted as frames for social preferences and norms. Deliberation and moral discussion are described as interactive cognitive processes that ground the formation of moral motivations and the collective acknowledgement of institutions. Besides the introductory chapter, which highlights the possibility of an ex ante theory of moral motivations, the thesis is organized in three chapters. The first chapter illustrates the role of deliberation and discussion in other-regarding and pro-social decisions. The second chapter aims at complementing Searle’s social ontology with a conception of the formation of institutions, based on the hypothesis of interactive intentionality. The third chapter is an experiment on the effects of ethics deliberation and discussion on risking on others.
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Torres, Patrícia. "Escolhas lexicais e caracterização de personagens: uma proposta de atividade didática com base na leitura e no Role Playing Game." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/8/8162/tde-11072018-154658/.

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O conhecimento do vocabulário integra o repertório que o leitor utilizará no desvendamento dos sentidos do texto. Parte considerável desse repertório é adquirido em espaços informais, porém a escola tem um papel importante nessa aquisição. Antunes (2012) acredita que o ensino sistemático do léxico pode auxiliar nesse processo, mas que os materiais didáticos pouco se atentam para isso. Paralelamente, o avanço das tecnologias de comunicação modificou todos os espaços sociais, inclusive a escola. Rojo e Moura (2012) alertam para a existência de uma produção cultural híbrida e orientam para que as práticas escolares reconheçam a existência de múltiplos letramentos que variam no tempo e no espaço. Uma vez que a escola precisa atender à diversidade social e cultural, e o ensino de língua, proporcionar a construção de habilidades necessárias aos letramentos do mundo contemporâneo, o trabalho aqui delineado empregou o Role Playing Game (RPG) como suporte para um trabalho de leitura, escrita e ampliação de vocabulário. A sequência de ensino elaborada foi destinada a estudantes do sétimo ano do Ensino Fundamental II e incluiu a leitura do livro infanto-juvenil O Clube dos Sete, de Marconi Leal (2015), o desenvolvimento de um jogo RPG e, finalmente, a aplicação de um conjunto de atividades de reflexão, cujo objetivo principal é propiciar tanto o desenvolvimento de uma leitura crítica e reflexiva quanto das escolhas lexicais na construção de personagens. A aplicação da proposta demonstrou que a inserção de um gênero vernacular e lúdico como a narrativa interativa para o ensino de vocabulário na educação básica é relevante pois propicia a aprendizagem espontânea e a motivação para a troca e o diálogo.
The knowledge of the vocabulary composes the repertoire that the reader uses in the unveiling of the meanings of the text. A considerable part of this repertoire is acquired in informal spaces, but the school also plays an important role in this acquisition. Antunes (2012) believes that the systematic teaching of the lexicon can help in this process, but the didactic materials do not care much about it. At the same time, the advancement of communication technologies has modified all social spaces, including the school. Rojo and Moura (2012) remind on the existence of a hybrid culture and guides school practices to recognize the multiple literacies that have varieties related to time and space. Since school needs to meet demands for social and cultural diversity and language teaching should provide the necessary skills for the literacies of the contemporary world, the work outlined here employs the Role Playing Game (RPG) as a support for a reading assignment, writing and vocabulary expansion. The present teaching sequence was intended for seventh-year students in Middle School and included reading the children\'s book called Clube dos Sete by Marconi Leal\'s (2015), the development of an RPG game, and finally the application of a set of activities whose main objective is to foster the development of a critical and reflexive reading regarding the lexical choices in the construction of characters. The application of the proposal has demonstrated that the insertion of vernacular and playful genre as the interactive narrative for vocabulary teaching in basic education is relevant, as it promotes spontaneous learning and motivation for exchange and dialogue.
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ROSELLI, CECILIA. "Vicarious Sense of Agency in Human-Robot Interaction." Doctoral thesis, Università degli studi di Genova, 2022. http://hdl.handle.net/11567/1070568.

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Sense of Agency (SoA) is the feeling of having control over one’s actions and outcomes. In humans’ daily life, SoA shapes whether, and how, people feel responsible for their actions, which has profound implications for the organization of human societies. Thus, SoA has received considerable attention in psychology and cognitive neuroscience, which tried to identify the cognitive mechanism underlying the emergence of the individual experience of agency. However, humans are inherently social animals, who are deeply immersed in social contexts with others. Thus, investigations of SoA cannot be limited to understanding the individual experience of agency, as SoA also affects the way people experience others’ actions: this is how SoA becomes “vicarious”. Humans can experience vicarious SoA over another human’s actions and outcomes; however, the mechanisms underlying the emergence of vicarious SoA are still under debate. In this context, focusing on artificial agents may help shed light on the vicarious SoA phenomenon. Specifically, robots are an emerging category of artificial agents, designed to assist humans in a variety of tasks- from elderly care to rescue missions. The present Ph.D. thesis aimed at investigating whether, and under which conditions, robots elicit vicarious SoA in humans in the context of Human-Robot Interaction (HRI). Moreover, we aimed at assessing whether vicarious SoA may serve as an implicit measure of intentionality attribution towards robots. The link between vicarious SoA and intentionality attribution was based on the idea that, in some contexts, humans can perceive robots as intentional agents, and it may “boost” the “vicarious” control that they experience over robot’s actions and outcomes- as well as it happens with other humans. In three studies, we employed the Intentional Binding (IB) paradigm as a reliable measure of implicit SoA. Participants performed an IB task with different types of robots varying in their degree of anthropomorphic features and human-like shape (i.e., the Cozmo robot and the iCub robot). Specifically, our goal was to assess whether the emergence of vicarious SoA in humans was modulated by (1) the possibility to represent robot’s actions using one’s own motor schemes, (2) the attribution of intentionality towards robots, and (3) the human-like shape of the robot. Our results suggested that the interplay of these three factors modulates the emergence of vicarious SoA in HRI. In conclusion, the findings collected in the present thesis contribute to the field of research on the vicarious SoA phenomenon in HRI, providing useful hints to design robots well-tailored to humans’ attitudes and needs.
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Hussin, Nora Anniesha Binte. "Interaction from an activity theoretical perspective comparing learner discourse of language face-to-face, in chat and in audio conferencing in second language learning /." Click to view the E-thesis via HKUTO, 2009. http://sunzi.lib.hku.hk/hkuto/record/B41758146.

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Hussin, Nora Anniesha Binte. "Interaction from an activity theoretical perspective: comparing learner discourse of language face-to-face, inchat and in audio conferencing in second language learning." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2009. http://hub.hku.hk/bib/B41758146.

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Velloso, Leandro Manuel Reis. "O espaço nos videogames: dentro e fora do círculo mágico." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-09062017-112358/.

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Exploramos aspectos da espacialidade nos videogames, aplicando o conceito de círculo mágico como abordado por Johan Huizinga, refletindo sobre a experiência da imersão e da observação externa. Empregamos, como objeto do pensamento, ferramentas provenientes da teoria dos games, geometria, semiótica, fenomenologia, psicologia, informática e pós-estruturalismo. Observamos a estrutura triádica na percepção do jogador alicerçada sobre três categorias espaciais: físico-tátil, imagético- narrativa e intencional. Levantamos informações relativas aos sistemas de objetos próprios dos jogos eletrônicos. Classificamos esquemas espaciais utilizados para a apresentação do espaço diegético na tela. Aplicamos o conceito de flow, criado por Csikszentmihalyi, para avaliar a imersão e o engajamento do jogador. Investigamos possíveis extrapolações do círculo mágico formado pelo jogar. Observamos modos de virtualização e atualização na interface dos games. Abstraímos o jogo como obra de metadesign, considerando modos de autoria pelo interator. Verificamos processos de embodiment através do agenciamento via avatar. Contemplamos aspectos topológicos de rede e estruturas labirínticas. Ponderamos sobre as possibilidades abertas pelo game thinking, como processos de ludificação e simulação. Por fim, divisamos as circunstâncias de transcendência do espaço do jogo por meio da alteridade e da expansão do círculo mágico.
We explored aspects of video game spatiality, using the magic circle concept, as approached by Johan Huizinga, pondering upon the experience of immersion and external observation. We applied, as object of thought, tools originated from the theory of gaming, geometry, semiotics, phenomenology, psychology, computing and post-structuralism. We observed the triadic structure of the player\'s perception based on three spatial categories: physical-tactile, imagery-narrative and intentional. We collected data related to the system of objects used in electronic games. We classified spatial diagrams utilized in the presentation of diegetic space on screen. We applied the flow concept, created by Csikszentmihalyi, to valuate immersion and engagement of players. We explored possible surpassing of the magic circle created by the act of playing. We observed modes of virtualization and updating of the gaming interfaces. We abstracted gaming as a work of metadesign, considering means of authorship by the interactor. We verify embodiment processes via avatar agency. We observed topological aspects of network and labyrinth structures. We pondered the possibilities opened by game thinking, like processes of gamification and simulation. Finally we glimpsed the circumstances of gaming space transcendence by the means of alterity and the expansion of the magic circle.
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Hsu, Yuan-Yao, and 許元耀. "Bridging Intentionality to Theory: A Preliminary Exploration on Plantness of Interaction Design." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/c2pq4v.

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Анотація:
碩士
國立臺灣科技大學
設計系
106
In the trend of Internet of things, objects are gradually given complex processing features. The relationship between objects and human beings will be redefined and divided from the user-centered approach. Therefore, speculative turn starts to appear among the design paradigms. Things will no longer belong to serve the mankind, but also become the actants in human’s social life. How to construct a thing-centered design will become the next key issue. In the past, a certain number of researchers have put forward the method of agency, such as applying the animism or characteristics of metaphor, etc. In this study, phenomenological approach on exploring the “plantness” is used to accompanied with lower agency in the spectrum of artifact agency. Through an intermediary knowledge workshop including guided annotation of six artifacts and their situated probes, the senses of plantness of an artifact steady emerged. Drawing on these understandings, Botanical Printer was built and deployed with the method of research through design. After gaining the empirical data, a deeper significance of plantness can be comprehend.
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Chittock, EM. "Inter-Religious interaction in urban Australia: the influence of religious-identity on perceptions of 'the Other'." Thesis, 2011. https://eprints.utas.edu.au/11848/1/chittock_-whole_thesis.pdf.

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This thesis explores perceptions of the religious ‘Other’ using symbolic interactionism as a theoretical framework in the sociology of religion, and a qualitative research approach of participant observations of eight worship gatherings: two Jewish, four Christian, and two Islamic; thirty-six in-depth semistructured interviews of affiliates from each religion; and textual analysis of political and mass media information. The thesis explores and provides insight into two areas of religious-related expression. The first is the nature of religious self-identity from affiliates of Jewish, Christian, and Islamic worship gatherings and secondly, from that basis, affiliates’ perceptions of the religious ‘Other’ that arise in a context of religious diversity. This thesis finds that that religious identity is more complex than having a fixed and single affiliation. Pluralists exist who are fluid in their identity, affiliations, and practices. Some fundamentalists tolerate and even appreciate difference. Interfaith interactions are often conducted in a quiet and informal way between individuals and small groups, rather than in large and spectacular fashion. Those who encounter mystical spiritual types of experiences are also ‘Other’ because they, too, ‘think and know differently’. This different way of knowing complements normally-accepted knowledge sources. Perceptions of ‘the Other’, then, range from outright rejection and antagonism by those firmly entrenched in their own beliefs; to ambivalence; and to respect and appreciation of difference for the opportunities opened for learning, expanding one’s knowledge and perspective, and for creating an inclusive, shared, and diverse social context. The thesis finds that these perceptions of the religious ‘Other’ relate to perceptions of change, and are based on interpretations of ‘right living’ as contrasted with interpretations of ‘wrong living’. As people encounter difference, which disturbs and threatens to undermine their own right ways, they act to remedy that disturbance. Social change has implications for religious self-identity and intentions of right living.
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Книги з теми "Interactive intentionality"

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Merry, Bullock, and International Society for the Study of Behavioral Development. Meeting, eds. The Development of intentional action: Cognitive, motivational, and interactive processes. Basel: Karger, 1991.

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Hendriks-Jansen, Horst. Catching ourselves in the act: Situated activity, interactive emergence, evolution, and human thought. Cambridge, Mass: MIT Press, 1996.

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Harris, Imani. Living Intentionally: An Interactive Guidebook for Healing, Development and Personal Growth. Independently Published, 2020.

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Rollins, Pamela Rosenthal. Developmental Pragmatics. Edited by Yan Huang. Oxford University Press, 2014. http://dx.doi.org/10.1093/oxfordhb/9780199697960.013.6.

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This chapter traces the development of communicative intention, conversation, and narrative in early interaction from infancy to early childhood. True communicative intention commences once the infant acquires the social cognitive ability to share attention and intention with another. The developing child’s pragmatic understanding is reflective of his/her underlying motivations for cooperation and shared intentionality. As children begin to understand others’ mental states, they can take others’ perspectives and understand what knowledge is shared and with whom, moving from joint perceptual focus to more decontextualized communicative intentions. With adult assistance, the young child is able to engage in increasingly more sophisticated conversational exchanges and co-constructed narratives which influence the child’s autonomous capabilities.
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Loenhoff, Jens. Intercorporeality as a Foundational Dimension of Human Communication. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190210465.003.0002.

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This article contributes to embodied communication theory in the way it takes into account the sensorimotor a priori of meaning production in interaction. The idea that intentionality is founded in the experience of movement and sensorimotor feedback loops as functional principles of action originated in the 1920–1940s in phenomenology, philosophical anthropology, and gestalt theory. Using that as a point of departure, this essay will analyze the interwovenness of bodily operations as communicatively effective entities. In this context the intimate connections among embodiment, implicit knowledge, and the normativity of sensorimotor practices should become apparent. Following this, a few suggestions regarding the differentiation of the concept of intercorporeality will be made by identifying some sources of variance which determine the form and intensity of intercorporeality, including forms of communication connected with it.
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Loidolt, Sophie. Value, Freedom, Responsibility. Edited by Dan Zahavi. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780198755340.013.34.

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This chapter traces the common thread running through the three main ethical approaches in the history of phenomenology: a personalistic ethics of values and feelings, an existentialist ethics of freedom and authenticity, and an ethics of alterity and responsibility. Although their topics and results may plainly differ, the chapter argues that what makes each of them a specifically phenomenological approach is that the key terms of subjectivity, experience, and intentionality become relevant for ethical argumentation. In this way, phenomenological approaches demonstrate how ethical issues can gain relevance for us in the first place. Furthermore, they elaborate on different forms of “ethical experience”—ranging from emotions (such as love) as a way of experiencing values, and affective experiences (such as anxiety) as a form of existential self-encounter, to experiences that exceed the realm of emotions and embrace the dimensions of speech and interaction (such as the experience of the other).
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Radde-Gallwitz, Andrew. Powers and Properties in Basil of Caesarea’s Homiliae in hexaemeron. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780198767206.003.0012.

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This chapter puts Basil’s account of the powers of the elements into dialogue with Galen and Aristotle, pointing out to the way in which the interaction with Greek philosophical sources is intentionally muted. It subsequently illustrates the awkwardness with which Basil, continuing a tradition inaugurated by Philo, attempts to preserve the biblical literalism. It argues that on Basil’s reading the properties of water and earth play important roles in the creation of living beings, and thereby Basil answers the criticism that Genesis portrays God’s creative work as arbitrarily imposed on the natures of things. It concludes that this attempt results in Basil’s being of two minds with respect to the powers and properties of things created—they are inherent in the elements themselves, but also dependent upon divine command and artistry. For Basil, divine power is not mere force, but also craftsmanship.
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Arjaliès, Diane-Laure, Philip Grant, Iain Hardie, Donald MacKenzie, and Ekaterina Svetlova. Fund Managers and Their Investors. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198802945.003.0003.

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Chapter 3 examines the mechanisms through which clients impact fund managers’ practices and vice versa. The discussion encompasses fixed income investment as well as investment in shares. In both fixed income and shares, clients can include both institutional investors (such as pension funds) and retail investors (i.e. private individuals, though often guided by financial advisers). Their reasons for investment vary, leading to different time-horizons on their decisions, different ways of measuring performance, and different forms of interaction with the rest of the investment chain. They often rely on various types of advisers: investment consultants, independent financial advisers, and fund-rating companies. Variations of those kinds among the clients influence fund managers’ investment decisions, whether intentionally or not. Thus, the chapter suggests that the client–fund manager relationship is not a simple principal–agent problem, but a multi-faceted, contextually dependent, malleable matter.
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Roelofs, Luke. Combining Minds. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190859053.001.0001.

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This book explores a neglected philosophical question: How do groups of interacting minds relate to singular minds? Could several of us, by organizing ourselves the right way, constitute a single conscious mind that contains our minds as parts? And could each of us have been, all along, a group of mental parts in close cooperation? Scientific progress seems to be slowly revealing that all the different physical objects around us are, at root, just a matter of the right parts put together in the right ways: How far could the same be true of minds? This book argues that we are too used to seeing the mind as an indivisible unity and that understanding our place in nature requires being willing to see minds as composite systems, simultaneously one conscious whole and many conscious parts. In thinking through the implications of such a shift of perspective, the book relates the question of mental combination to a range of different theories of the mind (in particular panpsychism, functionalism, and Neo-Lockeanism about personal identity) and identifies, clarifies, and addresses a wide array of philosophical objections (concerning personal identity, the unity of consciousness, the privacy of experience, and other issues) that have been raised against the idea of composite minds. The result is an account of the metaphysics of composition and consciousness that can illuminate many different debates in philosophy of mind, concerning split brains, collective intentionality, and the combination problem, among others.
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Britton, Celia, trans. Treatise on the Whole-World. Liverpool University Press, 2020. http://dx.doi.org/10.3828/liverpool/9781789620986.001.0001.

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This exciting, challenging book covers a wide range of subject matter, but all linked together through the key ideas of diversity and ‘Relation’. It sees our modern world, shaped by immigration and the aftermath of colonization, as a multiplicity of different communities interacting and evolving together, and argues passionately against all political and philosophical attempts to impose uniformity, universal or absolute values. This is the ‘Whole-World’, which includes not only these objective phenomena but also our consciousness of them. Glissant constantly stresses the unpredictable, ‘chaotic’ nature of the world, which, he claims, we must adapt to and not attempt to limit or control. ‘Creolization’ is not restricted to the Creole societies of the Caribbean but describes all societies in which different cultures with equal status interact to produce new configurations. This perspective produces brilliant new insights into the politicization of culture, but also language, poetry, our relationship to place and to landscapes, globalization, history, and other topics. The book is not written in the style conventionally associated with essays, but is a mixture of argument, proclamation, and poetic evocations of landscapes, lifestyles and people. Its structure is intentionally ‘chaotic’, returning several times to the same themes but seen from a slightly different point of view.
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Частини книг з теми "Interactive intentionality"

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Bickhard, Mark H. "Interactive Knowing: The Metaphysics of Intentionality." In Theory and Applications of Ontology: Philosophical Perspectives, 207–29. Dordrecht: Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-90-481-8845-1_10.

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Parenti, Lorenzo, Serena Marchesi, Marwen Belkaid, and Agnieszka Wykowska. "Attributing Intentionality to Artificial Agents: Exposure Versus Interactive Scenarios." In Social Robotics, 347–56. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-24667-8_31.

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Gregoromichelaki, Eleni, and Ruth Kempson. "Grammars as Processes for Interactive Language Use: Incrementality and the Emergence of Joint Intentionality." In Perspectives in Pragmatics, Philosophy & Psychology, 185–216. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-01014-4_7.

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Flender, Christian, Kirsty Kitto, and Peter Bruza. "Nonseparability of Shared Intentionality." In Quantum Interaction, 211–24. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00834-4_18.

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Rietveld, Erik. "Bodily intentionality and social affordances in context." In Consciousness in Interaction, 207–26. Amsterdam: John Benjamins Publishing Company, 2012. http://dx.doi.org/10.1075/aicr.86.11rie.

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Rösner, Dietmar, Rafael Friesen, Mirko Otto, Julia Lange, Matthias Haase, and Jörg Frommer. "Intentionality in Interacting with Companion Systems – An Empirical Approach." In Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 593–602. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21616-9_67.

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Rittenbruch, Markus, Tim Mansfield, and Stephen Viller. "Design and Evaluation of Intentionally Enriched Awareness." In Human-Computer Interaction Series, 367–95. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84882-477-5_16.

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Ahmad, Bashar I., Patrick M. Langdon, Pete Bunch, and Simon J. Godsill. "Probabilistic Intentionality Prediction for Target Selection Based on Partial Cursor Tracks." In Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 427–38. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07446-7_42.

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Sammonds, Andrew, Anshu Saxena Arora, and Amit Arora. "Robotic Anthropomorphism and Intentionality Through Human–Robot Interaction (HRI): Autism and the Human Experience." In Managing Social Robotics and Socio-cultural Business Norms, 55–72. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04867-8_5.

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Rossi, Gabriela. "The Causal Structure of Emotions in Aristotle: Hylomorphism, Causal Interaction between Mind and Body, and Intentionality." In Soul and Mind in Greek Thought. Psychological Issues in Plato and Aristotle, 177–98. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-78547-9_9.

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Тези доповідей конференцій з теми "Interactive intentionality"

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Comber, Rob, Airi Lampinen, and Jesse Haapoja. "Towards Post-Interaction Computing: Addressing Immediacy, (un)Intentionality, Instability and Interaction Effects." In HTTF 2019: Halfway to the Future. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3363384.3363477.

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Salminen, Joni, Soon-Gyo Jung, and Bernard Jansen. "Intentionally Biasing User Representation?: Investigating the Pros and Cons of Removing Toxic Quotes from Social Media Personas." In NordiCHI '22: Nordic Human-Computer Interaction Conference. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3546155.3546647.

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Correia, Antonio, Benjamim Fonseca, Hugo Paredes, Ramon Chaves, Daniel Schneider, and Shoaib Jameel. "Determinants and Predictors of Intentionality and Perceived Reliability in Human-AI Interaction as a Means for Innovative Scientific Discovery." In 2021 IEEE International Conference on Big Data (Big Data). IEEE, 2021. http://dx.doi.org/10.1109/bigdata52589.2021.9671358.

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Schoenenborn, Harald, Michael Junge, and Ulrich Retze. "Contribution to Free and Forced Vibration Analysis of an Intentionally Mistuned Blisk." In ASME Turbo Expo 2012: Turbine Technical Conference and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/gt2012-68683.

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Most of the experimental mistuning studies are performed using a blisk with random mistuning only. Intentional mistuning is often investigated analytically with respect to aeroelasticity, as it is well known that intentional mistuning reduces the flutter risk due to less interaction between the blades. In this paper, an intentionally mistuned test blisk is investigated both analytically and experimentally with respect to free and forced vibrations. First, free vibrations are studied and aliasing effects for the intentionally mistuned blisk are analyzed in comparison with a tuned blisk. A comparison between the experimentally determined dominant nodal diameters and the computed ones shows good agreement. Then, the blisk is experimentally excited by a travelling wave for various engine orders. Similar investigations are performed with a FEM model of the blisk and a reduced-order code. The amplification factor for some modes and several blisks is compared. The influence of the disc onto the blade mode shapes is studied for the tuned and mistuned case without and with aerodynamic coupling effects. Cyclic spacing of vanes is a concept to reduce the vibration level of downstream rotor blades by distributing the excitation onto more engine orders while reducing the overall excitation level. In this paper it is shown for blisks with and without intentional mistuning that care should be taken in applying this concept in the vicinity of veering regions, because the amplification factor in a veering region may become much higher than compared to other nodal diameters.
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DeJong, Brian P., J. Edward Colgate, and Michael A. Peshkin. "Design of a Cyclic Robot for the Lower Limb." In ASME 2009 International Mechanical Engineering Congress and Exposition. ASMEDC, 2009. http://dx.doi.org/10.1115/imece2009-10625.

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This paper presents the design and simulation of a novel lower-limb exercise robot designed specifically for cyclic motions and the high power nature of lower-limb interaction. In doing so, it breaks from traditional robotics wisdom by intentionally traveling through singularities and incorporating large inertia. Such attributes help define the understudied class of lower-limb exercise robots, and lead to some explicit design considerations. Results from a simulation show that the specific design requires only a reasonably sized damper and motor.
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Syed, Ibrahim, Jason Fick, Brian Zhang, and Naomi Fitter. "Toward Generative Sound Cues for Robots Using Emotive Musification." In ICAD 2022: The 27th International Conference on Auditory Display. icad.org: International Community for Auditory Display, 2022. http://dx.doi.org/10.21785/icad2022.029.

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Sound is an essential yet under-studied way for robots to communicate with humans. When designed well, robot sound can improve aspects of human-robot interaction from social perception to team fluency, but at its worst, robot sound can discourage use of robots altogether. Thus, sound cues must be carefully and intentionally designed. To address this need, we present a system that uses the inherent emotional connotations of musical qualities to dynamically generate emotive sound for robots. Our application utilizes real-time modification of tempo, pitch, scale, and sound brightness to algorithmically generate melodic phrases intended to evoke specific moods or feelings in human listeners. An in-the-wild exploratory study with N = 26 participants demonstrated that our generative sounds caused human listeners to perceive the robot as happier and warmer. This effort is a first step toward a planned full system that will democratize the design of music-based emotional communication in human-robot interaction.
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Kariya, Daisuke, Toshiyuki Yamamoto, and Kunihiko Ishihara. "A Blade Resonance Prediction Using Fluid-Structure Interaction Calculation Method and Comparison With the Test." In ASME Turbo Expo 2009: Power for Land, Sea, and Air. ASMEDC, 2009. http://dx.doi.org/10.1115/gt2009-59460.

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In this study, nozzle-wake resonance of a low-speed axial fan blade is numerically analyzed, and compared with the test. The numerical method is fluid-structure interaction (FSI) calculation, which combines unsteady structural FEM and unsteady CFD. Instantaneous blade surface pressure distribution is calculated by CFD, which is used as a boundary condition of unsteady FEM. Blade response is then calculated by FEM, and the deformation of the blade is transferred to CFD. Advantage of this method is that it can include the effects of real geometry, blade/vane arrangement, operating conditions, etc. Aerodynamic damping is also included. In this study commercial codes are used for both CFD and FEM. On the other hand, the authors have built a test rig of low-speed two-stage axial fan, specially designed for this study. The second stage rotor (2R hereafter) blades are intentionally designed to have a resonance of 1st bending mode near design speed. Vibratory stress, amplitude, and unsteady surface pressure of 2R blades were measured. Comparison of measurement and calculation revealed the potential of FSI method. Though there were some discrepancies between prediction and measurement, the blade response was reasonably explained by lift fluctuation estimated from blade surface pressure.
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Gu, Peiwen, Guobao Shi, Kemei Cao, and Jiayun Wang. "Research on IVR-Relevant Phenomena of Material Thermodynamic Interaction and Corium Pool Configuration." In 2017 25th International Conference on Nuclear Engineering. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/icone25-66969.

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In-Vessel Retention (IVR), which arrests relocated molten core materials in the vessel during severe accident, has been singled out as an appealing accident management approach to many reactors. The heat transfer imposed by in-vessel corium is a vital part for IVR success considering the difficulty of significantly altering ex-vessel CHF. For a given decay power, corium pool configuration determines the heat flux profile along the vessel wall, which may produce uncertainties associated with IVR strategy. In this paper, a thermodynamic tool is employed to study the corium pool configurations by analyzing the possible interaction among relocated corium, zircalloy cladding and core internals. The results reveal the immiscibility gap phenomena under high temperature which separates molten materials into oxidic and metal phase in the lower head. The oxidic phase is quite stable and its density is only slightly changed by various accident scenarios. The metal phase is relatively unstable and its density is susceptible to the condition of cladding oxidation degree and crust integrity. The corium pool configurations in the lower head are determined based on the results of thermodynamic analysis and phase density comparison. Both two-layer and three-layer corium pools are likely to be formed under different accident scenarios. CAP1400 has intentionally increased the mass of lower core support plate, which is a beneficial design change to prevent possible focusing effect if material infiltration through crust is assumed to be impossible.
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Ferrari, Ambra, and Paolo Soraci. "Ludonarrative Dissonance in The Last of Us Part II: Attempting to Create Empathy with a Villain." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002709.

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In Story-based videogames, the Author has an intended story he wishes to communicate to the player and carefully constructs it to arouse specific sentiments, such as empathy towards characters, which support the development of the narrative as he had imagined it. However, the main obstacle of interactive narratives is reconciling intended storylines with the players’ always unique sense-making of the narrated events. In this paper, we investigate this matter by analyzing the post-apocalyptic videogame The Last of Us Part II (Naughty Dog, 2020). The plot unexpectedly sees Joel, the main character of the first installment and fatherly figure to co-protagonist young woman Ellie, killed by a woman named Abby under Ellie’s eyes. After the murder, players suddenly switch from controlling Ellie to playing as Abby for a long section of the game, with the authorial intent to show them her side of the story. After about 10 hours, the game reaches a climax in which the player is forced to attempt to kill Ellie while still controlling Abby.This videogame is particularly interesting in the attempt of creating empathy towards videogames characters, as the intended target of the sympathy (i.e., Abby) was initially introduced as a villain in the story. To study this matter in-depth, we have selected the three most viewed gameplay videos on YouTube commented by English-speaking players and the three most viewed commented by Italian speakers. Successively, performance and discourse analysis were performed on the gameplay sections immediately before and during the climax. We have independently analyzed the six videos and identified shared recurring themes.In the section before the climax, players are shown the bodies of Abby’s friends killed by Ellie: a dog, a man, and a pregnant woman. Remorse was often demonstrated by players at the sight of the dog’s body, yet some players justified the human killings. Interestingly, five out of six players manifested their dissent with the authorial choice of the climax, verbally and physically refusing to harm Ellie. Most players across the two languages engaged in verbal protests and self-sabotage, such as intentionally running out of ammunition, making noise to be discovered by Ellie, and ultimately and deliberately seeking death as Abby, leading to multiple intentional game overs. Besides, most players praised Ellie and her craftiness, skill, and speed. This indicates that these players’ empathy towards Abby, however present to some extent, was apparently not strong enough to justify killing Ellie.These results give relevant insights about storytelling in videogames and the creation of empathy, underlining the importance of discriminating between the creation of cognitive and emotional empathy. That is, even though players cognitively commiserated Abby because of the suffering she endured, they were apparently too emotionally attached to Ellie to let this feeling prevail. Finally, the climax section can act as a starting point for an interesting discourse related to breaking the contract between an author unintentionally disincentivizing the player to do well and a player who refuses to play according to the rules.
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Nipkau, Jens, Arnold Ku¨hhorn, and Bernd Beirow. "Modal and Aeroelastic Analysis of a Compressor Blisk Considering Mistuning." In ASME 2011 Turbo Expo: Turbine Technical Conference and Exposition. ASMEDC, 2011. http://dx.doi.org/10.1115/gt2011-45849.

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Focussing on three basic blade modes the effect of the flow’s influence on the forced response of a mistuned HPC-blisk is studied using a surrogate lumped mass model called equivalent blisk model (EBM). Both measured and intentionally allowed mistuning is considered to find out in principle if the flow contributes to a slowdown of blade displacements with increasing mistuning. In a first step the mechanical properties of the EBM are adjusted to a finite element model and known mistuning distributions given in terms of blade frequencies and damping. Taking into account the flow structure interaction CFD-computations are carried out in order to derive aerodynamic influence coefficients (AIC) which are used to describe the aerodynamic forces coming along with the motion of each blade in the flow. These aerodynamic forces can be included directly in the EBM equations of motion or alternatively be used to calculate aeroelastic eigenvalues from which additional equivalent aerodynamic elements representing the co-vibrating air mass as well as aerodynamic stiffening and damping effects are derived. Both kinds of EBM are applied to study the forced response at least in a qualitative manner aiming to demonstrate some basic effects at low computing time.
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