Статті в журналах з теми "Immersive video coding"
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Boyce, Jill M., Renaud Dore, Adrian Dziembowski, Julien Fleureau, Joel Jung, Bart Kroon, Basel Salahieh, Vinod Kumar Malamal Vadakital, and Lu Yu. "MPEG Immersive Video Coding Standard." Proceedings of the IEEE 109, no. 9 (September 2021): 1521–36. http://dx.doi.org/10.1109/jproc.2021.3062590.
Повний текст джерелаMieloch, Dawid, Adrian Dziembowski, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Color-dependent pruning in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 91–98. http://dx.doi.org/10.24132/jwscg.2022.11.
Повний текст джерелаWien, Mathias, Jill M. Boyce, Thomas Stockhammer, and Wen-Hsiao Peng. "Standardization Status of Immersive Video Coding." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (March 2019): 5–17. http://dx.doi.org/10.1109/jetcas.2019.2898948.
Повний текст джерелаDziembowski, Adrian, Dawid Mieloch, Marek Domański, Gwangsoon Lee, and Jun Young Jeong. "Spatiotemporal redundancy removal in immersive video coding." Journal of WSCG 30, no. 1-2 (2022): 54–62. http://dx.doi.org/10.24132/jwscg.2022.7.
Повний текст джерелаWien, Mathias, Jill M. Boyce, Thomas Stockhammer, and Wen-Hsiao Peng. "Guest Editorial Immersive Video Coding and Transmission." IEEE Journal on Emerging and Selected Topics in Circuits and Systems 9, no. 1 (March 2019): 1–4. http://dx.doi.org/10.1109/jetcas.2019.2899531.
Повний текст джерелаSalahieh, Basel, Wayne Cochran, and Jill Boyce. "Delivering Object-Based Immersive Video Experiences." Electronic Imaging 2021, no. 18 (January 18, 2021): 103–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.18.3dia-103.
Повний текст джерелаJeong, JongBeom, Dongmin Jang, Jangwoo Son, and Eun-Seok Ryu. "3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming." Sensors 18, no. 9 (September 18, 2018): 3148. http://dx.doi.org/10.3390/s18093148.
Повний текст джерелаSamelak, Jarosław, Adrian Dziembowski, and Dawid Mieloch. "Advanced HEVC Screen Content Coding for MPEG Immersive Video." Electronics 11, no. 23 (December 5, 2022): 4040. http://dx.doi.org/10.3390/electronics11234040.
Повний текст джерелаStorch, Iago, Luis A. da Silva Cruz, Luciano Agostini, Bruno Zatt, and Daniel Palomino. "The Impacts of Equirectangular 360-degrees Videos in the Intra-Frame Prediction of HEVC." Journal of Integrated Circuits and Systems 14, no. 1 (April 29, 2019): 1–10. http://dx.doi.org/10.29292/jics.v14i1.46.
Повний текст джерелаPark, Dohyeon, Sung-Gyun Lim, Kwan-Jung Oh, Gwangsoon Lee, and Jae-Gon Kim. "Nonlinear Depth Quantization Using Piecewise Linear Scaling for Immersive Video Coding." IEEE Access 10 (2022): 4483–94. http://dx.doi.org/10.1109/access.2022.3140537.
Повний текст джерелаZhang, Peng, Tony Thomas, Tao Zhuo, Wei Huang, and Hanqiao Huang. "Object coding based video authentication for privacy protection in immersive communication." Journal of Ambient Intelligence and Humanized Computing 8, no. 6 (September 1, 2016): 871–84. http://dx.doi.org/10.1007/s12652-016-0401-4.
Повний текст джерелаLIM, Sung-Gyun, Dong-Ha KIM, Kwan-Jung OH, Gwangsoon LEE, Jun Young JEONG, and Jae-Gon KIM. "Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding." IEICE Transactions on Information and Systems E106.D, no. 5 (May 1, 2023): 1102–5. http://dx.doi.org/10.1587/transinf.2022edl8077.
Повний текст джерелаTimmerer, Christian. "MPEG column: 128th MPEG meeting in Geneva, Switzerland." ACM SIGMultimedia Records 11, no. 4 (December 2019): 1. http://dx.doi.org/10.1145/3530839.3530846.
Повний текст джерелаTimmerer, Christian. "MPEG column: 125th MPEG meeting in Marrakesh, Morocco." ACM SIGMultimedia Records 11, no. 1 (March 2019): 1. http://dx.doi.org/10.1145/3458462.3458467.
Повний текст джерелаHsu, Chih-Fan, Tse-Hou Hung, and Cheng-Hsin Hsu. "Optimizing Immersive Video Coding Configurations Using Deep Learning: A Case Study on TMIV." ACM Transactions on Multimedia Computing, Communications, and Applications 18, no. 1 (January 31, 2022): 1–25. http://dx.doi.org/10.1145/3471191.
Повний текст джерелаTakamura, Seishi. "58-1:Invited Paper: New Developments in Video Coding towards Immersive Visual Experience." SID Symposium Digest of Technical Papers 48, no. 1 (May 2017): 857–59. http://dx.doi.org/10.1002/sdtp.11757.
Повний текст джерелаLim, Sung-Gyun, Hyun-Ho Kim, and Yong-Hwan Kim. "Adaptive Patch-Wise Depth Range Linear Scaling Method for MPEG Immersive Video Coding." IEEE Access 11 (2023): 133440–50. http://dx.doi.org/10.1109/access.2023.3336892.
Повний текст джерелаTimmerer, Christian. "MPEG Column: 129th MPEG Meeting in Brussels, Belgium." ACM SIGMultimedia Records 12, no. 1 (March 2020): 1. http://dx.doi.org/10.1145/3548555.3548559.
Повний текст джерелаAlvarez-Mesa, Mauricio, Sergio Sanz-Rodr'guez, Chi Ching Chi, Maciej Glowiak, and Roland Haring. "8K/16K Video and 3D Audio Coding and Playback for Large-Screen Immersive Spaces." SMPTE Motion Imaging Journal 130, no. 1 (January 2021): 50–58. http://dx.doi.org/10.5594/jmi.2020.3036711.
Повний текст джерелаHeirich, Marissa S., Lanja S. Sinjary, Maisa S. Ziadni, Sandra Sacks, Alexandra S. Buchanan, Sean C. Mackey, and Jordan L. Newmark. "Use of Immersive Learning and Simulation Techniques to Teach and Research Opioid Prescribing Practices." Pain Medicine 20, no. 3 (September 12, 2018): 456–63. http://dx.doi.org/10.1093/pm/pny171.
Повний текст джерелаWien, Mathias. "MPEG Visual Quality Assessment Advisory Group." ACM SIGMultimedia Records 13, no. 3 (September 2021): 1. http://dx.doi.org/10.1145/3578495.3578498.
Повний текст джерелаBorderie, Joceran, and Nicolas Michinov. "Identifying Flow in Video Games." International Journal of Gaming and Computer-Mediated Simulations 8, no. 3 (July 2016): 19–38. http://dx.doi.org/10.4018/ijgcms.2016070102.
Повний текст джерелаSoysal, Yi̇lmaz. "Managing A Discursive Journey for Classroom Inquiry: Examination of a Teacher’s Discursive Moves." Journal of Science Learning 4, no. 4 (September 19, 2021): 394–411. http://dx.doi.org/10.17509/jsl.v4i4.32029.
Повний текст джерелаMessias, Adria Maria, and Fernanda Moreto Impolcetto. "Atividades circenses na educação física: possibilidades e limites para a educação infantil." MOTRICIDADES: Revista da Sociedade de Pesquisa Qualitativa em Motricidade Humana 5, no. 1 (April 29, 2021): 96–105. http://dx.doi.org/10.29181/2594-6463-2021-v5-n1-secesp-p96-105.
Повний текст джерелаDziembowski, Adrian, Dawid Mieloch, Jun Young Jeong, and Gwangsoon Lee. "Immersive Video Postprocessing for Efficient Video Coding." IEEE Transactions on Circuits and Systems for Video Technology, 2023, 1. http://dx.doi.org/10.1109/tcsvt.2023.3243381.
Повний текст джерелаYang, Xu, Minfeng Huang, Lei Luo, Hongwei Guo, and Ce Zhu. "Efficient Panoramic Video Coding for Immersive Metaverse Experience." IEEE Network, 2023, 1. http://dx.doi.org/10.1109/mnet.2023.3319958.
Повний текст джерелаSchwarz, Sebastian, Nahid Sheikhipour, Vida Fakour Sevom, and Miska M. Hannuksela. "Video coding of dynamic 3D point cloud data." APSIPA Transactions on Signal and Information Processing 8 (2019). http://dx.doi.org/10.1017/atsip.2019.24.
Повний текст джерелаJeong, Jong-Beom, Soonbin Lee, and Eun-Seok Ryu. "DATRA-MIV: Decoder-Adaptive Tiling and Rate Allocation for MPEG Immersive Video." ACM Transactions on Multimedia Computing, Communications, and Applications, February 19, 2024. http://dx.doi.org/10.1145/3648371.
Повний текст джерелаLee, Gwangsoon, Sangwoon Kwak, Hong-chang Shin, Bong Ho Lee, and Won-sik Cheong. "Partial Access using Group-based MPEG Immersive Video Coding Technology." Proceedings of the International Display Workshops, December 7, 2023, 1351. http://dx.doi.org/10.36463/idw.2023.1351.
Повний текст джерелаLee, Jinho, Gun Bang, Jungwon Kang, Mehrdad Teratani, Gauthier Lafruit, and Haechul Choi. "Performance analysis of multiview video compression based on MIV and VVC multilayer." ETRI Journal, February 2024. http://dx.doi.org/10.4218/etrij.2023-0309.
Повний текст джерелаSugito, Yasuko, Shinya Iwasaki, Kazuhiro Chida, Kazuhisa Iguchi, Kikufumi Kanda, Xuying Lei, Hidenobu Miyoshi, and Kimihiko Kazui. "Video bit-rate requirements for 8K 120-Hz HEVC/H.265 temporal scalable coding: experimental study based on 8K subjective evaluations." APSIPA Transactions on Signal and Information Processing 9 (2020). http://dx.doi.org/10.1017/atsip.2020.4.
Повний текст джерелаIlola, Lauri, Lukasz Kondrad, Sebastian Schwarz, and Ahmed Hamza. "An Overview of the MPEG Standard for Storage and Transport of Visual Volumetric Video-Based Coding." Frontiers in Signal Processing 2 (April 29, 2022). http://dx.doi.org/10.3389/frsip.2022.883943.
Повний текст джерелаGarus, Patrick, Felix Henry, Joel Jung, Thomas Maugey, and Christine Guillemot. "Immersive Video Coding: Should Geometry Information be Transmitted as Depth Maps?" IEEE Transactions on Circuits and Systems for Video Technology, 2021, 1. http://dx.doi.org/10.1109/tcsvt.2021.3100006.
Повний текст джерелаChoi, Yongho, The Van Le, Gun Bang, Jinho Lee, and Jin Young Lee. "Efficient immersive video coding using specular detection for high rendering quality." Multimedia Tools and Applications, March 9, 2024. http://dx.doi.org/10.1007/s11042-024-18815-7.
Повний текст джерелаGraziosi, D., O. Nakagami, S. Kuma, A. Zaghetto, T. Suzuki, and A. Tabatabai. "An overview of ongoing point cloud compression standardization activities: video-based (V-PCC) and geometry-based (G-PCC)." APSIPA Transactions on Signal and Information Processing 9 (2020). http://dx.doi.org/10.1017/atsip.2020.12.
Повний текст джерелаCai, Yangang, Xufeng Li, Yueming Wang, and Ronggang Wang. "An Overview of Panoramic Video Projection Schemes in the IEEE 1857.9 Standard for Immersive Visual Content Coding." IEEE Transactions on Circuits and Systems for Video Technology, 2022, 1. http://dx.doi.org/10.1109/tcsvt.2022.3165878.
Повний текст джерелаSobocinski, Marta, Daryn Dever, Megan Wiedbusch, Foysal Mubarak, Roger Azevedo, and Sanna Järvelä. "Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data." British Journal of Educational Technology, September 30, 2023. http://dx.doi.org/10.1111/bjet.13393.
Повний текст джерелаMills, Kathy A., Alinta Brown, and Patricia Funnell. "Virtual reality games for 3D multimodal designing and knowledge across the curriculum." Australian Educational Researcher, March 13, 2024. http://dx.doi.org/10.1007/s13384-024-00695-3.
Повний текст джерелаRedder, Benjamin Dorrington, and Gareth Schott. "Scholarly Discourse on the Visuality of Ethics in Gaming: An Opening Conversation." Video Journal of Education and Pedagogy, April 5, 2023, 1–10. http://dx.doi.org/10.1163/23644583-bja10037.
Повний текст джерелаHollerweger, Elisabeth. "Natur literarisch programmieren?" Jahrbuch der Gesellschaft für Kinder- und Jugendliteraturforschung, December 1, 2022, 141–53. http://dx.doi.org/10.21248/gkjf-jb.95.
Повний текст джерелаLoess, Nicholas. "Augmentation and Improvisation." M/C Journal 16, no. 6 (November 7, 2013). http://dx.doi.org/10.5204/mcj.739.
Повний текст джерелаCruikshank, Lauren. "Synaestheory: Fleshing Out a Coalition of Senses." M/C Journal 13, no. 6 (November 25, 2010). http://dx.doi.org/10.5204/mcj.310.
Повний текст джерелаFlynn, Bernadette. "Towards an Aesthetics of Navigation." M/C Journal 3, no. 5 (October 1, 2000). http://dx.doi.org/10.5204/mcj.1875.
Повний текст джерелаMonty, Randall W. "Driving in Cars with Noise." M/C Journal 27, no. 2 (April 16, 2024). http://dx.doi.org/10.5204/mcj.3039.
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