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Статті в журналах з теми "IA générative"
Bourdon, Pascal, David Helbert, and Rémy Guillevin. "Une irm semi-générative par IA." Journal of Neuroradiology 50, no. 2 (March 2023): 117–18. http://dx.doi.org/10.1016/j.neurad.2023.01.030.
Повний текст джерелаLestavel, Thomas. "IA générative : l’Europe a des talents, pas les moyens." Alternatives Économiques N° 445, no. 4 (April 24, 2024): 54–57. http://dx.doi.org/10.3917/ae.445.0054.
Повний текст джерелаVenne, Jean-François. "L’IA vous rendra-t-elle paresseux ?" Gestion Vol. 48, no. 4 (January 19, 2024): 58–61. http://dx.doi.org/10.3917/riges.484.0058.
Повний текст джерелаJost, Clémence. "IA générative : un pro de l’info sur deux l’utilise déjà." Archimag N° 375, no. 5 (June 10, 2024): 4. http://dx.doi.org/10.3917/arma.375.0004.
Повний текст джерелаBerger, Alain, and Jean-Pierre Cotton. "Quel avenir pour la modélisation et la structuration dans un projet de management de la connaissance ?" I2D - Information, données & documents 1, no. 1 (July 19, 2023): 88–94. http://dx.doi.org/10.3917/i2d.231.0088.
Повний текст джерелаMarsault, Xavier, and Hong Minh-Chau Nguyen. "Les GANs : stimulateurs de créativité en phase d’idéation." SHS Web of Conferences 147 (2022): 06003. http://dx.doi.org/10.1051/shsconf/202214706003.
Повний текст джерелаNkollo, Mikołaj. "Ia correction grammaticale, les anomalies sémantiques et la métaphore dans la grammaire transformationnelle-générative." Studia Romanica Posnaniensia 28 (December 1, 2007): 83. http://dx.doi.org/10.14746/strop.2001.28.007.
Повний текст джерелаSwiggers, Pierre, and Karel Van den Eynde. "L' harmonie vocalique: remarques desriptives et theoriques." Linguistica 26, no. 1 (December 1, 1986): 177–80. http://dx.doi.org/10.4312/linguistica.26.1.177-180.
Повний текст джерелаGanascia, Jean-Gabriel, and Debora Cohen. "ChatGPT, Bard… les IA génératives vont-elles bouleverser vos métiers ?" Archimag N°363, no. 3 (April 1, 2023): 22–25. http://dx.doi.org/10.3917/arma.363.0022.
Повний текст джерелаTexier, Bruno. "Quel avenir pour la veille à l’ère des IA génératives ?" Archimag N° 376, no. 6 (July 10, 2024): 12–16. http://dx.doi.org/10.3917/arma.376.0012.
Повний текст джерелаДисертації з теми "IA générative"
Abdelghani, Rania. "Guider les esprits de demain : agents conversationnels pour entraîner la curiosité et la métacognition chez les jeunes apprenants." Electronic Thesis or Diss., Bordeaux, 2024. http://www.theses.fr/2024BORD0152.
Повний текст джерелаEpistemic curiosity—the desire to actively seek information for its inherent pleasure—is a complex phenomenon extensively studied across various domains. Several researchers in psychology, neuroscience, and computer science have repeatedly highlighted its foundational role in cognitive development and in fostering lifelong learning. Further, epistemic curiosity is considered key for cultivating a flexible mindset capable of adapting to the world’s uncertainties. These insights have spurred significant interest in the educational field, recognizing curiosity as essential for helping individuals be active and in control of their learning. These properties are crucial for addressing some of today’s major educational challenges, namely offering students individualized support to suit their competencies and motivations, and helping them become able to learn autonomously and independently in their dynamic and uncertain environments. Despite this well-documented importance of curiosity in education, its practical implementation and promotion in the classroom remains limited. Notably, one of the primary expressions of curiosity— question-asking (QA)—is nearly absent in most of today’s educational settings. Several reports show that students often spend a lot of time answering teachers’ questions rather than asking their own. And when they do ask questions, they are typically low-level and memory-based, as opposed to curious questions that seek novel information. In this context, this thesis aims to develop educational technologies that can foster children’s curiosity-driven learning by practicing curious QA behaviors, and their related metacognitive (MC) skills. Ultimately, we implemented interventions to train three dimensions: 1) Linguistic QA Skills: We implement a conversational agent to train the ability to formulate curious questions using compound questioning words and correct interrogative constructions. It helps children generate curious questions during reading-comprehension tasks, by providing specific cues. The effectiveness of different cue structures (a sentence vs. series of keywords) and implementations (hand-generated vs. GPT-3-generated content) is studied. 2) Curiosity-related metacognitive Skills: We create animated videos to give declarative knowledge about curiosity and its related MC skills: the ability to self reflect, make educated guesses, formulate efficient questions, and evaluate newly-acquired information. We also propose sessions to practice these skills during reading-comprehension tasks using specific cues given by conversational agents we designed to train procedural MC. 3) Social Perceptions and beliefs: We create animated videos to address the negative constructs learners tend to have about curiosity. They explain the importance of curiosity and how to control it during learning. Over 150 French students aged 9 to 11 were recruited to test these trainings of the three dimensions. Combined, these latter enhanced students’ MC sensitivity and perception of curiosity. At their turn, these factors facilitated students’ divergent QA behaviors which, at their turn, led to stronger learning progress and positive, affordable learning experiences. But despite the positive results, our methods had limitations, particularly their short duration. We suggest testing longer-lasting interventions to examine their long-term effects on curiosity. Finally, this thesis highlights the need to continue exploring QA and MC research in the age of Generative Artificial Intelligence (GAI). Indeed, while GAI facilitates access to information, it still requires good QA abilities and MC monitoring to prevent misinformation and facilitate its detection. We thus propose a framework to link efficient GAI use in education to QA and MC skills, and GAI literacy. We also present a behavioral study we intend to conduct to test this framework
Goldstein, ép Lejuste Déborah. "La transformation numérique des TPE/PME traditionnelles comme catalyseur du développement économique territorial : enjeux et impacts socio- économiques." Electronic Thesis or Diss., Limoges, 2024. http://www.theses.fr/2024LIMO0023.
Повний текст джерелаThe revolution induced by the digital transformation of very small enterprises (VSEs) and small and medium-sized enterprises (SMEs) is unprecedented, driven by the rapid emergence of digital technologies. This change goes far beyond mere tool modernization; it brings about a profound shift in how these businesses interact with their economic and social environment. This thesis argues that this transformation constitutes a strategic process that comprehensively and innovatively integrates digital technologies into all aspects of an organization. It delves into how the digital transformation of traditional VSEs/SMEs can act as a catalyst for territorial economic development, analyzing its socio-economic issues and impacts. By combining qualitative and quantitative approaches, it addresses the issue from various angles, including organizational, managerial, and territorial dimensions. Structured around four distinct axes of analysis, this thesis through articles examines the strategic aspect of digital transformation and its role in territorial resilience, the management of externalities generated by this transformation, the evolution of the role of leadership, and the impact of using generative AI in data management and decision-making. Beyond the individual findings of the articles, several cross-cutting conclusions emerge from the research, highlighting the growing importance of digitalization for traditional VSEs/SMEs while underscoring the need for a balanced approach between digital tools and human interactions. By integrating a digital evolution of the theory of strategic construction by the business leader developed by Henry Mintzberg, this thesis puts forward recommendations for leaders and institutions. These recommendations aim to promote digital culture, facilitate collaboration, and provide personalized support for the implementation of digital transformation within businesses. Importantly, this approach, by highlighting a different perception of digitalization and digital transformation within the company, fosters the development of ecosystems in perspective with territorial attractiveness. Finally, this thesis aims to assist economic and institutional actors in successfully navigating the digital era by integrating principles of digital sobriety and environmental responsibility into their strategies, while fostering innovation and competitiveness
Barollet, Théo. "Apprentissage de la programmation par les problèmes : génération automatique d'exercices et recommandation." Electronic Thesis or Diss., Université Grenoble Alpes, 2023. http://www.theses.fr/2023GRALM067.
Повний текст джерелаTeaching computer science is an important issue as more and more people need to use programming or computer science skills in their jobs.When programming, it is inevitable that some bugs occur.Debugging is a main task in programming and is seldom taught in computer science curricula.We usually learn debugging the hard way and become more efficient after gaining more experience.In this thesis, we will try to teach debugging and provide training exercises for novice programmers.There are already several Intelligent Tutoring Systems (ITS) on simpler topics like secondary school algebra.They host an exercise database and provide a recommendation on the next exercise to do.We will see that it might be too difficult to adapt these recommendation systems to a database of debugging exercises provided the complexity of the debugging activity.We will briefly study the automatic generation of debugging exercises.This will prove to have results far from the expectation and will require a change in the approach to teaching debugging.We present agdbentures, a debug practicing game that features increasing difficulty and carefully designed debugging exercises.Each exercise takes the form of a small mini-game that is impossible to win without fixing some bugs in the source code.Many efforts were made to increase the engagement of learners.The first experimental results of agdbentures with CS1 students are encouraging as they indeed enjoyed very much searching and fixing the bugs in agdbentures exercises.While developing agdbentures, we realized that the monitoring of an exterior program is a common task in many computer science teaching applications, for example, all visualization teaching tools.We developed easytracker, a framework to monitor program execution with a language-agnostic API for C (or any GDB-supported language) and Python.easytracker is used as a library to abstract many of agdbentures engineering regarding monitoring.We developed several other tools based on easytracker that we use in lectures to show program execution to demonstrate the benefits of easytracker when writing such a tool because all the effort can be put into visualization from a memory model
Hati, Yliess. "Expression Créative Assistée par IA : Le Cas de La Colorisation Automatique de Line Art." Electronic Thesis or Diss., Reims, 2023. http://www.theses.fr/2023REIMS060.
Повний текст джерелаAutomatic lineart colorization is a challenging task for Computer Vision. Con- trary to grayscale images, linearts lack semantic information such as shading and texture, making the task even more difficult.This thesis dissertation is built upon related works and explores the use of modern generative Artificial Intelligence (AI) architectures such as Generative Adversarial Networks (GANs) and Denoising Diffusion Models (DDMs) to both improve the quality of previous techniques, as well as better capturing the user colorization intent throughout three contributions: PaintsTorch, StencilTorch and StablePaint.As a result, an iterative and interactive framework based on colored strokes and masks provided by the end user is built to foster Human-Machine collaboration in favour of natural, and emerging workflows inspired by digital painting processes
Книги з теми "IA générative"
Protéger les élections démocratiques par la sauvegarde de l’intégrité de l’information. International IDEA; Forum sur l’information et la démocratie; Democracy Reporting International, 2024. http://dx.doi.org/10.31752/idea.2024.9.
Повний текст джерела