Дисертації з теми "Human-Home Interaction"
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Chetty, Marshini. "Making infrastructure visible: a case study of home networking." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/41152.
Повний текст джерелаWittbom, Madeleine. "A Human-like Interaction with Intelligent Assistants." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21899.
Повний текст джерелаMast, Marcus. "Human-Robot Interaction for Semi-Autonomous Assistive Robots : Empirical Studies and an Interaction Concept for Supporting Elderly People at Home." Doctoral thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105738.
Повний текст джерелаForskningen behandlar problem med autonoma robotar som agerar i hemmiljö. Specifikt studeras konceptet semi-autonoma robotar, vilket innebär att robotarna stöds av mänskliga operatörer när de inte klarar uppgifter på egen hand. Syftet med forskningen är att undersöka design av människa-robotinteraktion för robotsystem som stöder äldres behov av hjälp med fysiska uppgifter i hemmiljö. Forskningen är användarcentrerad och har strukturerats i fyra faser: I den första fasen undersöktes användarkontexten för systemet. I en fokusgruppsstudie utforskades karakteristika och attityder för flera potentiella användargrupper. Kraven på en semi-autonom robot för att assistera äldre och informella vårdgivare fastställdes. En enkätstudie undersökte levnadsvillkor hos äldre för att utforska tekniska utmaningar dessa omgivningar ställer på robotar. En etnografisk studie undersökte arbetskontexten på servicecenter för teleassistans och undersökte genomförbarhet i att utöka tjänsteutbudet till att även inkludera teleassisterade robotar. I den andra fasen utfördes två studier för att få kunskap om interaktionskrav. Den första studien fastställde vanliga typer av fel som inträffar med nuvarande typer av autonoma robotar och de typer av mänsklig assistans som krävs för att hantera dessa fel. Den andra studien undersökte hur mänsklig assistans kan utformas givet en repertoar av potentiella interaktionsanordningar. I den tredje fasen utformades ett interaktionskoncept för människa-robot interaktionen för tre användargrupper med dedicerade gränssnitt. Koncepten och användargränssnitten förfinades i en iterativ process baserat på resultat från utvärderingar med tänkta användare, och resulterade i uppmuntrande resultat vad gäller användarnas uppskattning och tillfredsställelse. I den fjärde och sista fasen studerades nyttan hos två specifika gränssnitt experimentellt. Det första experimentet undersökte nyttan med att ge operatörer på distans globala 3D-kartor under robotnavigeringen och identifierade användarscenarier där detta kan utnyttjas. Det andra experimentet undersökte nyttan med en stereoskopisk display för att manipulera och navigera roboten på distans. Resultaten visar på temporala fördelar med stereoskopisk display för en av tre undersökta uppgiftstyper och potentiella fördelar för de andra två.
Piselli, Paolo M. "Relating cognitive models of computer games to user evaluations of entertainment." Link to electronic thesis, 2006. http://www.wpi.edu/Pubs/ETD/Available/etd-032106-133700/.
Повний текст джерелаKeywords: interactive entertainment, computer games, human-computer interaction, cognitive models, enjoyment. Includes bibliographical references. (leaves 40-41).
Hoopes, Daniel M. "The ContexTable : building and testing an intelligent, context-aware kitchen table /." Diss., CLICK HERE for online access, 2004. http://contentdm.lib.byu.edu/ETD/image/etd396.pdf.
Повний текст джерелаSyrdal, Dag Sverre. "The impact of social expectation towards robots on human-robot interactions." Thesis, University of Hertfordshire, 2018. http://hdl.handle.net/2299/20962.
Повний текст джерелаPersson, Linnéa. "Experienced issues with tablet computer interfaces among older adults : An exploratory study using a human centred interaction design approach." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10985.
Повний текст джерелаPoole, Erika Shehan. "Supporting advice sharing for technical problems in residential settings." Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37084.
Повний текст джерелаHilmersson, Jonas. "Designat för äldre : En utredning av interaktionsdesign för en äldre målgrupp." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158241.
Повний текст джерелаTran, Quan Tu. "Visual summaries augmenting memory recall of repetitive actions." Diss., Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/37211.
Повний текст джерелаThakur, Nirmalya. "Framework for a Context Aware Adaptive Intelligent Assistant for Activities of Daily Living." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1553528536685873.
Повний текст джерелаGonçalves, Leila Laís. "EditWeb : mecanismos de autoria assistida de páginas para ambientes de EAD via web visando usabilidade e acessibilidade." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2004. http://hdl.handle.net/10183/8694.
Повний текст джерелаThe World Wide Web is increasingly used as medium, resource and platform for distance learning but in the literature surprisingly it is difficult to find works on Webbased distance learning pages authoring and edition. In fact, such activity is multidisciplinary, involving simultaneously many aspects of each page elaboration, since pedagogical viewpoint of content and navigation to user interface design. Particularly, authors are supposed to attend usability and accessibility criteria, in order to avoid serious usage problems like disorientation, navigation difficulties and frustration. However, potential e-learning authors - like teachers - usually are not experts in Web-page authoring and may be confused with diversity of resources available in common authoring tools. That is the main reason for development of authoring assistance tools. In addition, teachers do not know how to obtain and to apply usability and accessibility guidelines. The goal of this work is design, implementation and evaluation of a web-based distance learning pages authoring assistant, called EditWeb, in order to facilitate the design, elaboration and generation of instructional HTML web pages respecting usability and accessibility guidelines. The text contains some web-based distance learning fundamentals, discussing features of some environments, particularly their authoring process and mechanisms. Next, EditWeb environment specification and implementation is completely described. Finally, the evaluation of EditWeb by actual users and the validation of resulting pages are also discussed.
Duque, Garcia Ismael. "Adapting robot behaviour in smart homes : a different approach using personas." Thesis, University of Hertfordshire, 2017. http://hdl.handle.net/2299/19012.
Повний текст джерелаHerkevall, Jonas. "Bättre administration för en effektivare hemtjänst : En undersökning av den administrativa sidan av nyckelfri hemtjänst." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-161250.
Повний текст джерелаWhat we are witnessing today is an increasingly older population. This change in demographics will drastically change the demands of elder care and especially home care services to ensure that more people will be able to stay at home for larger parts of their lives. In addition, statistical projections suggest a critical lack of manpower in home care services in the coming decade, and an increasing amount of faith is put into technical and digital solutions to streamline the organizations. On behalf of Phoniro, one of the largest distributors of welfare technologies for elder care in Sweden, this thesis has investigated how the administrative work attending to digital key management can be improved and streamlined with an updated interface. Through use of an online survey and semi structured interviews a more comprehensive understanding of the users working with the administrative system Phoniro Care have been acquired. The findings have been modelled in user stories meant to guide future design work in the development of Phoniro Care. The results indicate the need for a design that supports multiple user types and better tools for overviewing the information available in the system. Furthermore, the differences in organizational structure between different organizations implementing digital key management raises questions regarding digitization competences in public sector organizations and understanding the effect of implementing new digital tools. In turn, that raises questions regarding a possible future need for adaptation for companies like Phoniro in handling an increasing digital competence in the organizations that constitutes their clients.
Vo, Ngoc Thi Cam. "The interaction of home and host country effects in a low power host environment : the case of industrial relations and human resource management in US and Japanese multinational subsidiaries in Vietnam." Thesis, De Montfort University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.572491.
Повний текст джерелаZhang, Yiran, and Xiaohui Liu. "Design of Eco-Smart Homes For Elderly Independent Living." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2110.
Повний текст джерела+460720226027
Milan, Bjelica. "Metode realizacije kontekstualnih platformi i kontekstualnih korisničkih sprega za primene u uređajima potrošačke elektonike." Phd thesis, Univerzitet u Novom Sadu, Fakultet tehničkih nauka u Novom Sadu, 2013. http://www.cris.uns.ac.rs/record.jsf?recordId=85032&source=NDLTD&language=en.
Повний текст джерелаIn this dissertation methods of implementation of context-aware platforms and context-aware user interfaces for applications in consumer electronics are presented. The work includes the proposition of algorithms for context semantization and user availability estimation, architecture of the solution as well as the results of evaluation experiments.
McCreary, Faith. "Empirical Evaluation of a Technology-rich Learning Environment." Diss., Virginia Tech, 2001. http://hdl.handle.net/10919/28948.
Повний текст джерелаPh. D.
Yardi, Sarita Ann. "Social media at the boundaries: supporting parents in managing youth's social media use." Diss., Georgia Institute of Technology, 2012. http://hdl.handle.net/1853/45746.
Повний текст джерелаHammarstrand, Fanny, and Anna Berntzén. "Den digitala vägen ut- vardagen i hemkarantän : En studie om människors användande av information- och kommunikationsteknik samt känsla av sammanhang i hemkarantän." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96801.
Повний текст джерелаBeer, Jenay M. "Understanding older adults' perceptions of usefulness of an assistive home robot." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/50404.
Повний текст джерелаHernandez, Cherstin, and Maya Kronman. "Feedback på din hemmaträning : En analys av designförslag för ett korrigerande verktyg via projektion." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22002.
Повний текст джерелаIn this paper, design for visual corrective feedback through projection in at-home-exercising environments is compared to see what design and what design combinations would be usable and most understandable. With the Covid 19 pandemic it has become more actual to start exercising from home instead of going to gyms and increase the infection risk of the virus. However, with most homes not having all the helpful tools that the gyms might have (eg. mirrors and instructors), leads to practitioners not exercising the correct way which in turn might lead to the practitioners receiving injuries rather than the desired results. Early on in the research on digital tools for at home exercising, a knowledge gap came to view. Research and drafts do exist but solutions for at home exercising were rare to nonexistent. With the help of previous research and course literature as a base for design, three proposals were made. Those proposals were used in qualitative interviews to judge and critique the presented proposals. After the interviews, the presented design proposals were reevaluated to give a usable and understandable design proposal of visual corrective feedback through projection.
Brolin, Jesper. "Kitchen Know-How for Automation." Thesis, Blekinge Tekniska Högskola, Institutionen för arbetsvetenskap och medieteknik, 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5860.
Повний текст джерелаJesper Brolin Gyllenborgsgatan 11 Stockholm jesperbrolin@mac.com, mda98jbr@student.bth.se
Bishehsari, Taraneh. "A Wearable Device for Physiotherapeutic Home Training." Thesis, Uppsala universitet, Människa-datorinteraktion, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447416.
Повний текст джерелаNacsa, Júlia. "Curious Cuisine : Bringing culinary creativity home." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-126555.
Повний текст джерелаHoopes, Daniel Matthew. "The ContexTable: Building and Testing an Intelligent, Context-Aware Kitchen Table." BYU ScholarsArchive, 2004. https://scholarsarchive.byu.edu/etd/12.
Повний текст джерелаVollmer, Florian. "Design for an interconnected world : home lighting as an immersive interactive system." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/21691.
Повний текст джерелаFormiga, Fanals Lluís. "Optimització perceptiva dels sistemes de síntesi de la parla basats en selecció d’unitats mitjançant algorismes genètics interactius actius." Doctoral thesis, Universitat Ramon Llull, 2011. http://hdl.handle.net/10803/21796.
Повний текст джерелаLos sistemas de conversión texto-habla (CTH-SU) se encargan de producir voz sintética a partir de un texto de entrada. Los CTH basados en selección de unidades (CTH-SU) recuperan la mejor secuencia de unidades de voz grabadas previamente en una base de datos (corpus). La recuperación se realitza mediante algoritmos de programación dinámica y una función de coste ponderada. La ponderación de la función de coste se realiza típicamente de forma manual por parte de un experto. Sin embargo, el ajuste manual resulta costoso desde un punto de vista de conocimiento previo e impreciso en su ejecución. Para ajustar los pesos de la función de coste, esta tesis parte de la prueba de viabilidad de ajuste perceptivo presentada por Alías (2006) que emplea algoritmos genéticos interactivos activos (active interactive Genetic Algorithm - aiGA). Esta tesis doctoral investiga las diferentes problemáticas que se presentan al aplicar los aiGAs en el ajuste de pesos de un CTH-SU en un contexto real de selección de unidades. Primeramente la tesis realiza un estudio del estado del arte en el ajuste de pesos, posteriormente repasa la idoneidad de la computación evolutiva interactiva para realizar el ajuste revisando en profundidad el trabajo previo. Entonces se presentan y se validan las propuestas de mejora. Las cuatro líneas maestras que guían las contribuciones de esta tesis son: la precisión en el ajuste de los pesos, la robustez de los pesos obtenidos, la aplicabilidad de la metodología para cualquier función de coste y el consenso de los pesos obtenidos incorporando el criterio de diferentes usuarios. En términos de precisión la tesis propone realizar el ajuste perceptivo por diferentes tipos (clusters) de unidades respetando sus peculiaridades fonéticas y contextuales. En términos de robustez la tesis incorpora diferentes métricas evolutivas (indicadores) que evalúan aspectos como la ambigüedad en la búsqueda, la convergencia de un usuario o el nivel de consenso entre diferentes usuarios. Posteriormente, para estudiar la aplicabilidad de la metodología propuesta se ajustan perceptivamente diferentes pesos que combinan información lingüística y simbólica. La última contribución de esta tesis estudia la idoneidad de los modelos latentes para modelar las preferencias de los diferentes usuarios y obtener una solución de consenso. Paralelamente, para dar el paso de una prueba de viabilidad a un entorno real de selección de unidades se trabaja con un corpus de extensión media (1.9h) etiquetado automáticamente. La tesis permite concluir que el aiGA a nivel de cluster es una metodología altamente competitiva respecto a las otras técnicas de ajuste presentes en el estado del arte.
Text-to-Speech Systems (TTS) produce synthetic speech from an input text. Unit Selection TTS (US-TTS) systems are based on the retrieval of the best sequence of recorded speech units previously recorded into a database (corpus). The retrieval is done by means of dynamic programming algorithm and a weighted cost function. An expert typically performs the weighting of the cost function by hand. However, hand tuning is costly from a standpoint of previous training and inaccurate in terms of methodology. In order to properly tune the weights of the cost function, this thesis continues the perceptual tuning proposal submitted by Alías(2006) which uses active interactive Genetic Algorithms (aiGAs). This thesis conducts an investigation to the various problems that arise in applying aiGAs to the weight tuning of the cost function. Firstly, the thesis makes a deep revision to the state-of-the-art in weight tuning. Afterwards, the thesis outlines the suitability of Interactive Evolutionary Computation (IEC) to perform the weight tuning making a thorough review of previous work. Then, the proposals of improvement are presented. The four major guidelines pursued by this thesis are: accuracy in adjusting the weights, robustness of the weights obtained, the applicability of the methodology to any subcost distance and the consensus of weights obtained by different users. In terms of precision cluster-level perceptual tuning is proposed in order to obtain weights for different types (clusters) of units considering their phonetic and contextual properties. In terms of robustness of the evolutionary process, the thesis presents different metrics (indicators) to assess aspects such as the ambiguity within the evolutionary search, the convergence of one user or the level of consensus among different users. Subsequently, to study the applicability of the proposed methodology different weights are perceptually tuned combining linguistic and symbolic information. The last contribution of this thesis examines the suitability of latent models for modeling the preferences of different users and obtains a consensus solution. In addition, the experimentation is carried out through a medium size corpus (1.9h) automatically labelled in order fill the gap between the proof-of-principle and a real unit selection scenario. The thesis concludes that aiGAs are highly competitive in comparison to other weight tuning techniques from the state-of-the-art.
Lindblom, Johan, and Jonas Rosquist. "Non-disruptive value-chains in home health care." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2002. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3293.
Повний текст джерелаSnow, Stephen. "Beyond energy savings: Exploring how design can extend the scope of eco-feedback for users in the home." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/83983/1/Stephen_Snow_Thesis.pdf.
Повний текст джерелаFöldhazy, Erik. "Smart Hydroponics : Conceptual Design of Hydroponic Plant System for Home Environment." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-67827.
Повний текст джерелаHydroponik är en metod för att odla växter utan jord. Jord i odling agerar som ett växtmedium som ger plantor stabilitet, tillför näringsämnen och tillåter rötter att vara i väta utan att dränka dem. I hydroponik ersätts jordens funktioner med syntetiska metoder. Stabilitet ges av ett substrat (t.ex. LECA-kulor, stenull eller perlit). De 16 essentiella näringsämnena löses i vatten och distribueras till plantors rötter med hjälp av olika tekniker. For att skapa fotosyntes ersätts naturligt ljus med artificiellt ljus. Speciellt rött ljus i närheten av 660 nm. Hydroponik har använts som odlingsmetod i åtminstånde 2000 år. Under 1900-talet blev industiella applikationer vanliga eftersom plast möjliggjorde tillverkling av komplexa system. Metoden tillåter även att odla samma mängd grödor med 10% av vattenmängden och 25% av ytan jämfört med konventionell odling. Under de senaste åren har system avsedda för användning hemma blivit vanligare men produktgenren är fortfarande ung. Det här examensarbetet täcker en ny konceptuell design av ett hydroponiskt system för hemmabruk. Projektet utfördes på Omecon AB i Stockholm som ett konsultarbete inom design. Omecon AB är en konsultfirma som mestadels är verksamma inom mekanikkonstruktion men de vill vidga sin kompetens. Genom användning av en designprocess som har baserats på Human-Centered Design har projektet involverat intressenterna användare, extrema användare, Omecon AB, växtexperter, en elektronikingenjör samt plastkonstruktion. Vidare har aspekter inom ekonomisk–, ekologisk– och social hållbarhet beaktats genom alla faser av processen. Via användning av Human-Centered Design-processen har problemrummet expanderats från den initiala utgångspunkten vilket resulterar i ett mer komplett slutresultat. Vanlig metodik varvat med okonventionella anpassningar har använts genom projektet. Slutresultatet består av ett konceptuellt hydroponiskt system för hemmabruk som är designat som en inredningsprodukt samt ett odlingssystem med hög prestanda. Genom användning av naturliga material som trä och stål förlänger användarna produktens livslängd och på så sätt förmildras den negativa klimatpåverkan. En annan aspekt som förlänger produktens livslängd är moduläriteten som låter användare variera och välja deras föredragna inställningar. Alla tillverkade material inkluderade i slutkonceptet var flödesresurser och delarna konstruerades så att de går lätt att separera för framtida ersättning och återvinning. En ny typ av kruka uppfanns tillsammans med ett nytt sätt att justera höjden av lamporna. Den aeroponiska tekniken, som används is konceptet, är allmänt ansedd att generera de största plantorna och innefattar därför högre prestanda jämfört med andra hydroponiska hemmasystem. Användning av substrat eliminerades också vilket minskar kontinuerlig materialkonsumption inom hydroponik.
Robinson, Ashley Renee. "The Attitudes of African American Middle School Girls Toward Computer Science: Influences of Home, School, and Technology Use." Diss., Virginia Tech, 2015. http://hdl.handle.net/10919/52277.
Повний текст джерелаPh. D.
Hagelberg, Alicia. "Smart users, smart homes, and the search for a smarter application : A qualitative study of the usability in a smart home application and how it can be improved." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-149617.
Повний текст джерелаSaleem, Fathima Zahara. "The symbiotic relationship of social media content creation and consumption: a mood management and selective exposure theory perspective." Doctoral thesis, Universitat Ramon Llull, 2014. http://hdl.handle.net/10803/283807.
Повний текст джерелаEn la investigación sobre el consumo de los sitios personales en las redes sociales, como Facebook, YouTube e Instagram, han predominado los proyectos de base identitaria en que las personas utilizan el espacio online para crear y proyectar aquellas identidades que desearían tener a través de un proceso de gestión de la imagen. En esta investigación, se presenta una conceptualización alternativa del uso de las redes sociales, incluyendo la creación y el consumo de contenidos, que utiliza la teoría de la gestión de los estados de ánimo y la exposición selectiva que se deriva de la psicología de los medios. La teoría de la gestión de los estados de ánimo estipula que las personas intentan readaptar su entorno de estímulos para incrementar la duración y la intensidad del buen humor y reducir la intensidad y la duración del mal humor. En consecuencia, esta investigación tiene una triple finalidad: 1) explicar en detalle el proceso de gestión del estado de ánimo colectivo en los sitios personales de las redes sociales, incluyendo la creación selectiva y el consumo selectivo de contenidos; 2) arrojar luz sobre las consecuencias de una cultura de gestión del estado de ánimo colectivo sobre las redes sociales, y 3) identificar formas en que las marcas pueden afianzarse en una cultura de gestión de los estados de ánimo en y a través de las redes sociales. Utilizando 15 largas entrevistas de más de dos horas de duración cada una y datos recogidos de ocho meses de información online de los perfiles de Facebook de los encuestados, hallamos que las personas crean colectivamente unos contenidos en sus sitios personales de las redes sociales que son básicamente positivos y divertidos, que hacen que los contenidos visibles en las redes sociales sean predominantemente positivos y divertidos. Este fenómeno se explica estudiando en detalle los tipos de contenidos que crean las personas, los tipos de contenidos que no crean, los tipos de contenidos que consumen online y los que no consumen. Nuestras conclusiones demuestran que el uso de las redes sociales implica una combinación de comportamientos contrarios y contradictorios. Las marcas necesitan entender la cultura creada por los consumidores de las redes sociales no solo para determinar cómo penetrar y actuar en dicha cultura, sino también para hallar nuevas vías al crecimiento más allá de la comunicación bidireccional y de la construcción de relaciones, en que las experiencias también se ofrezcan a través de las redes sociales.
Research on the consumption of personal social media sites, such as Facebook, YouTube and Instagram, has been dominated by identity-based projects in which individuals use the online space to create and project their desired identities through the process of image-management. In this research, an alternative conceptualization of social media usage, comprising content creation and consumption, is presented using mood management and selective exposure theory derived from media psychology. Mood management theory stipulates that individuals attempt to rearrange their stimulus environment so as to increase the duration and intensity of good moods and reduce the intensity and duration of bad ones. Subsequently, the aims of this research are threefold: (1) to elaborate on the process of collective mood management on personal social media sites, including selective content creation and selective content consumption; (2) to shed light on the consequences of a culture of collective mood management on social media networks; and (3) to identify ways in which brands can leverage themselves in a culture of mood management on and through social media. Using 15 long interviews spanning two hours each and data collected from eight months of online observation of the respondents’ Facebook profiles, I find that individuals collectively create content on their personal social media sites that is primarily positive and entertaining, leading to predominantly positive and entertaining content visible on social media networks. This phenomenon is explained by elaborating on the types of content that individuals create, the types of content they do not create, the types of content that persons consume online and those which they do not consume. The findings demonstrate that social media usage involves a combination of contrary and contradictory behaviours. Understanding the culture created by consumers of social media is not only necessary for brands to determine how to penetrate and engage in such a culture, but is also relevant for brands to find avenues for growth beyond two-way communication and relationship building, in which experiences are also delivered through social media networks.
Bergqvist, Malin. "Designing for Empathy in Elderly Care : Exploration of Opportunities to Deliver Behaviour Change Interventions through mHealth Applications, to Promote Empathic Behaviour in Elderly Home Care Nursing Assistants." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-157588.
Повний текст джерела"The Motivational Home: Designing Smart Home Service Provisions for Human Flourishing." Doctoral diss., 2013. http://hdl.handle.net/2286/R.I.17960.
Повний текст джерелаDissertation/Thesis
Ph.D. Design 2013
Liao, Cheng-Siang, and 廖呈祥. "A 3-D Pointing and Human-Machine Interaction Interface for Intelligent Home." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/94277203031799456460.
Повний текст джерела國立東華大學
資訊工程學系
98
In this paper, we develop a 3-D pointing and human-machine interaction interface for intelligent home to control home appliances or pointing applications. Multi-modal means (a) pointing direction system (b) voice command recognition system, using two different modal in this paper applications will reflect performance of multi-modal control system. The control system hope users natural control give up a specific pointing object, but rather using human body appearance information defined the pointing direction line of connecting the top of the head and the fingertip. The user selects the device by pointing it with user’s hand and wants to control using voice command recognition in the home. The system use multi-view camera to extract the user contour by background subtraction, and the system find user’s top of the head and the fingertip from multi-view and use multi-view two-dimensional image to reconstruct the head and fingertip points of three-dimensional coordinates, defined the pointing direction line of connecting two points. Then expand the control system to improve the convenience of objects, using two different pointing direction lines to point to the same control objects, it can be added to the location of control objects in the system. In the control environment, the user’s pointing direction line and the control object position judge whether there is pointing the control object. If user point to the control object, then use voice commands to control. Finally, experimental results can know anyone can control the system when control objects are setting, as well as to construct the other pointing systems can’t construct and showing the multi-modal control freedom and application of robust expansion of the system.
Yu-HsiangLin and 林煜翔. "Friendly Human-Machine Interaction with Dialogue Management and Multimedia Feedback system on Home Care Robot." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/634229.
Повний текст джерелаBRUNI, IRENE. "Design e tecnologie digitali, la connettività come risorsa per il progetto." Doctoral thesis, 2016. http://hdl.handle.net/2158/1036830.
Повний текст джерелаGerwing, Jennifer. "Quantifying infant social responsiveness: Microanalysis of home videos of a set of triplets for early indications of autism." Thesis, 2008. http://hdl.handle.net/1828/1226.
Повний текст джерелаVan, Dyk Tobias Jan. "Usability and Internet-based banking." 1999. http://hdl.handle.net/10500/16298.
Повний текст джерелаScience
M.Sc. (Informatyion Systems)